David Cernat
66078bfea7
[General] Implement Mark location sync as part of PlayerMiscellaneous
2018-01-31 04:50:29 +02:00
David Cernat
989f6e6b51
[General] Implement PlayerReputation packet
2018-01-30 22:55:29 +02:00
David Cernat
3d80e2db62
[General] Add placeholders for new packet types, part 2
2018-01-30 16:01:33 +02:00
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
2018-01-29 22:32:51 +02:00
David Cernat
420dab10e1
[General] Track objects directly placed by players in ObjectPlace
...
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).
Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
2018-01-28 17:46:51 +02:00
David Cernat
613adf6b30
[General] Update version to 0.6.3
2018-01-27 23:36:25 +02:00
David Cernat
28f47c4f81
[General] Update version to 0.6.2-hotfixed
2018-01-17 08:10:49 +02:00
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
...
Additionally, include enchantmentCharges for items in PlayerEquipment packets.
2018-01-17 08:10:49 +02:00
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
2017-12-25 02:25:01 +02:00
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
2017-12-23 13:16:38 +02:00
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
2017-11-30 12:18:15 +02:00
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
2017-11-27 07:39:02 +02:00
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
2017-11-23 00:21:47 +02:00
David Cernat
2ca4017371
[Client] Force position updates for players in animations
2017-11-01 22:00:54 +02:00
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
2017-10-31 15:19:14 +02:00
David Cernat
605b06c303
[General] Find actor speech captions instead of sending them in packets
2017-10-30 11:06:09 +02:00
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
2017-10-27 09:10:29 +03:00
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
2017-10-25 07:21:00 +03:00
David Cernat
8c47d63b08
[General] Update version to 0.6.2
2017-10-23 20:22:29 +03:00
David Cernat
182f8c1f06
[General] Print client version on startup
2017-10-08 06:17:53 +03:00
David Cernat
61b1a59814
[General] Move server's version printing method to Utils
2017-10-08 04:16:30 +03:00
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
2017-09-04 15:13:05 +03:00
Koncord
f5e23d5fc6
[General] Empty strings should be sent too
2017-09-04 04:03:02 +08:00
Koncord
d904628103
[General] Avoid limitation of 512 symbols in RakString Ctor
2017-09-03 18:53:45 +08:00
David Cernat
08df8f8d83
[General] Update version to 0.6.1
2017-08-31 18:45:41 +03:00
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
2017-08-31 15:44:27 +03:00
Koncord
54f5104345
[General] Escape format for strings
2017-08-31 20:09:05 +08:00
David Cernat
cca4991e74
[Utils] Use consistent names for utility functions added by tes3mp
2017-08-31 10:12:22 +03:00
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
2017-08-04 21:45:52 +03:00
Koncord
1aabcdd09c
[General] Add *_WITH_ACK_RECEIPT to master server packets
2017-07-31 19:08:04 +08:00
Koncord
8384a8aa8a
[General] Return sent packet number
2017-07-31 19:08:04 +08:00
Unknown
bfbfbeac43
Added networking and saving for custom spells
2017-07-31 03:45:47 +10:00
David Cernat
f61664ff6d
[General] Update version to 0.6.0
2017-07-28 23:22:58 +03:00
David Cernat
4db64e1721
[Client] Synchronize spellcasting for non-bipedal creatures
2017-07-28 20:49:26 +03:00
David Cernat
8b79cdd4f4
[Server] Document script functions, part 3
...
Also reorder functions in Cells and CharClass so they are consistent with the rest.
2017-07-25 18:07:09 +03:00
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
2017-07-15 09:02:19 +03:00
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
2017-07-13 20:13:28 +03:00
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
2017-07-13 13:36:00 +03:00
David Cernat
be93ec8ef6
[General] Implement ObjectState packet
2017-07-13 09:46:30 +03:00
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
2017-07-12 18:24:37 +03:00
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
2017-07-12 16:39:31 +03:00
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
...
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
2017-07-11 13:34:09 +03:00
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
2017-07-10 12:33:53 +03:00
David Cernat
4e74910fdb
[General] Disable automatic sync for PlayerJournal and PlayerFaction
...
Simplify PlayerFaction packets by removing BOTH action
2017-07-08 12:27:48 +03:00
David Cernat
2c05b7f747
[Server] Rename InitiateEvent() into InitializeEvent() for consistency
2017-07-07 08:12:48 +03:00
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
2017-07-05 07:06:33 +03:00
David Cernat
60574ae667
[General] Implement jail time as a death penalty
2017-07-03 15:45:21 +03:00
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
2017-07-03 09:28:27 +03:00
David Cernat
1f682749d6
[General] Add optional notes to PasswordDialogs
2017-07-02 13:07:36 +03:00
Koncord
0cf09adb44
[General] Move AddProcessor to BasePacketProcessor
2017-06-30 20:09:05 +08:00
Koncord
ed3e089126
[General] Use C++11 way to delete Ctor
2017-06-27 22:56:02 +08:00
Koncord
5b2cab4c6b
[General] Change NULL to nullptr
2017-06-27 22:49:28 +08:00
Koncord
2b1b4ce2f1
[General] Update PacketControllers to C++11
2017-06-27 22:41:37 +08:00
Koncord
fcccd7b665
[General] Remove creatureStats.mDead from packets
2017-06-27 15:03:41 +08:00
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
2017-06-27 08:27:14 +03:00
David Cernat
b3b73c5cd2
[General] Implement resurrection at nearest shrine or temple
2017-06-27 01:01:45 +03:00
David Cernat
78f29302ef
[General] Fix PlayerJournal logic by sending only refIds for its actors
...
Additionally, make the refIds for actors usable in script functions.
2017-06-23 08:12:32 +03:00
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
2017-06-22 05:49:44 +03:00
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
2017-06-20 05:28:45 +03:00
Koncord
6192543381
[General] Move bracket to the right position
2017-06-15 13:06:07 +08:00
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
2017-06-10 14:04:19 +03:00
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
2017-06-10 12:01:37 +03:00
David Cernat
ee5c9b65c5
[General] When changing region, send new region name in PlayerCellChange
2017-06-10 11:43:40 +03:00
David Cernat
34378fbb4f
[General] Make coding style consistent
2017-06-08 23:34:56 +03:00
David Cernat
a84cf7c191
[General] Fix packet validation for ActorPackets sent by server scripts
...
This allows Lua scripts to send actor data again, which hadn't been possible anymore after 2ed1bfe
2017-06-08 23:28:58 +03:00
Koncord
2ed1bfe427
[General] Simplify ActorPackets
2017-06-03 03:42:10 +08:00
Koncord
fd8e833d6a
[General] Simplify WorldPackets
2017-06-03 03:10:47 +08:00
Koncord
556bf18535
[General] Minor improvements for player packets
...
Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00
Koncord
ad873e16b8
[Client] Limiting updates to ~64 per second
2017-06-02 21:20:35 +08:00
Koncord
c2600bac8e
[General] Allow single bit booleans in packets
2017-06-02 21:03:29 +08:00
Koncord
7e5e877fda
[General] Pack player->direction.pos to 1 byte
2017-06-02 20:16:23 +08:00
Koncord
dded330cc4
[General] Get rid Z axis in direction.pos
2017-06-02 18:33:59 +08:00
Koncord
ae9e5750ac
[General] Aggressive compression of rotations
2017-06-02 17:20:34 +08:00
Koncord
3905e0dae9
[General] Get rid direction.rot again
2017-06-02 15:44:51 +08:00
David Cernat
d0a0b6ffa4
[General] Add basic integrity checks to all Actor and World packets
2017-06-02 01:35:32 +03:00
David Cernat
a353a21280
[General] Fix code style inconsistencies
2017-05-31 08:37:11 +03:00
David Cernat
068a45be87
[General] Synchronize player & NPC rotation animations
2017-05-30 12:08:58 +03:00
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
2017-05-29 06:59:05 +03:00
David Cernat
c211d53190
[General] Use only direction.pos in ActorPosition, as advised by Koncord
2017-05-29 05:55:25 +03:00
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Koncord
f7473e3379
[General] Fix copy-posty bug
2017-05-28 17:00:52 +08:00
David Cernat
9fe5b4a305
[General] Remove debug line from ActorAnimFlags
2017-05-28 10:43:53 +03:00
Koncord
8478fed98a
[General] Simplify Actor packets.
2017-05-28 15:23:16 +08:00
Koncord
f6fba70a4e
[General] Use compression for Position packets
2017-05-28 14:57:30 +08:00
Koncord
4934be18f0
[General] Add compression flag to RW methods
...
Advantages: and 2 bytes per float value, using huffman algorithm for structures and strings.
Disadvantages: bad for performance and precision for float/double variables.
2017-05-28 14:56:51 +08:00
David Cernat
73b9683182
[General] Make most ActorPackets smaller by not including refIds in them
2017-05-27 16:59:23 +03:00
David Cernat
311ce4119d
[General] Fix logic issues related to ActorEquipment
2017-05-26 22:53:28 +03:00
David Cernat
4f273932af
[General] Implement sending and reading of ActorEquipment packets
2017-05-26 04:37:49 +03:00
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
2017-05-26 01:28:43 +03:00
Koncord
24d4e1c222
[General] Remove useless PacketSendMyID
2017-05-26 02:40:49 +08:00
Koncord
a9fc096c9a
[General] Move password of master server to header
2017-05-26 01:34:39 +08:00
Koncord
3e284a1139
[General] Use unsigned int instead unsigned long
...
sizeof(unsigned long) != 8 on Windows
2017-05-25 22:55:37 +08:00
David Cernat
7ec431ce3d
[General] Make packet style more consistent
2017-05-24 22:09:35 +03:00
David Cernat
11369f6513
[General] Implement sending and reading of PlayerTopic packets
2017-05-24 21:43:34 +03:00
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
2017-05-24 13:28:34 +03:00
Koncord
80bd268de6
[General] Use simple types for master server packets
2017-05-20 16:46:59 +08:00
David Cernat
b0cd636924
[General] Add basic integrity check to ProxyMasterPacket
2017-05-20 11:04:20 +03:00
Koncord
892960f913
[General] Add ctor to MasteData::Plugin
2017-05-20 00:06:34 +08:00
Koncord
956b573323
[General] Use different ordering channels for packets
2017-05-19 20:02:16 +08:00
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
2017-05-18 19:27:20 +03:00
David Cernat
0189dbf916
[General] Make JournalItem consistent with other packet structs
2017-05-18 10:32:23 +03:00
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
...
Additionally, add newlines to files missing them.
2017-05-16 14:20:40 +03:00
David Cernat
05564bd123
[General] Add basic integrity check to reading of Container packets
2017-05-14 20:24:06 +03:00
David Cernat
cc559cf8e2
[General] Don't send packets for dead LocalActors, to fix Position spam
2017-05-09 02:47:29 +03:00
David Cernat
de49f5f175
[General] Add and use isActor bool for WorldObject
2017-05-07 03:07:09 +03:00
David Cernat
9d2c5c3502
[General] Simplify structure of BaseEvent
2017-05-06 21:57:29 +03:00
Koncord
8422ae0ce8
[General] Fix iterators in ProxyMasterPacket
2017-05-07 02:48:02 +08:00
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
2017-05-05 22:16:31 +03:00
David Cernat
60cf623455
[Client] Make DedicatedActors transition into LocalActors when eligible
2017-05-05 07:37:09 +03:00
Koncord
8fa8b8d310
[General] Add __WINDOWS define
2017-05-03 14:44:16 +08:00
Koncord
47e6820f97
[General] Move printWithWidth and intToHexStr to components
2017-05-03 14:38:44 +08:00
David Cernat
63dd2d9246
[General] Remove code related to ActorAuthority packets that is not used
2017-05-03 04:43:59 +03:00
David Cernat
c3c04bbfc3
[General] Make coding style consistent
2017-05-02 22:47:58 +03:00
Koncord
931a5896ec
[General] Improve PacketPreInit
2017-05-02 23:31:30 +08:00
David Cernat
1a699329e5
[General] Set new BaseActor booleans in corresponding packets
2017-05-01 20:18:22 +03:00
David Cernat
730df061b3
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
2017-05-01 19:44:23 +03:00
Koncord
9c7c0f9989
[General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo
2017-05-01 21:14:30 +08:00
David Cernat
e8e0090b9b
[General] Use new SimpleCreatureStats struct in BaseActor
2017-04-30 18:44:59 +03:00
Koncord
465a05bad0
[Client] Add ability to look like a creature for the DedicatedPlayers
2017-04-30 00:18:44 +08:00
Koncord
a4e45de6ca
[General] Fix playersCount
2017-04-27 11:41:45 +08:00
David Cernat
6a21ec1fdc
[General] Rename PlayerPos into PlayerPosition
2017-04-25 22:11:33 +03:00
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
2017-04-25 21:24:39 +03:00
Koncord
6e8750b9e4
[General] Change list players to vector players
2017-04-24 20:22:13 +08:00
Koncord
9643eb6026
[Master] Notify server about announce state
...
Rename structure Server to QueryData
2017-04-24 19:58:48 +08:00
David Cernat
2eaa25e7d4
[General] Update version to 0.6-alpha
2017-04-23 17:31:08 +03:00
David Cernat
f4c3a28141
[General] Finalize ActorCellChange packet structure
2017-04-23 14:01:13 +03:00
Koncord
546bb42abb
[General] Add Master Packets
2017-04-23 13:39:43 +08:00
Koncord
5854f680f0
[General] Add Master data types
2017-04-23 13:39:43 +08:00
Koncord
41005b1add
[General] Add orderChannel to packets
2017-04-23 13:39:43 +08:00
David Cernat
f2e8e14665
[General] Add shouldSend boolean to mwmp::Attack
2017-04-19 16:43:58 +03:00
David Cernat
cc2250815d
[General] Add packet data for attacks on and by Actors
2017-04-18 10:03:58 +03:00
David Cernat
b1a394cd02
[General] Change chars into bools in mwmp::Attack for clarity
2017-04-17 19:54:31 +03:00
David Cernat
a650683bae
[General] Add and use Target struct in mwmp::Attack
2017-04-17 18:31:39 +03:00
David Cernat
9882ceedf3
[General] Remove attackerGuid from mwmp::Attack because it is redundant
2017-04-17 18:03:33 +03:00
David Cernat
caf5428532
[General] Rename mwmp::Attack vars in preparation for Actor support
2017-04-17 17:24:11 +03:00
David Cernat
2397afc6ce
[General] Move mwmp::Attack to BaseStructs
2017-04-17 15:12:11 +03:00
David Cernat
9f226253d4
[General] Rename mwmp::Attack's refid into refId for consistency
2017-04-17 09:35:18 +03:00
David Cernat
f0f0b2dcc9
[General] Send and read ActorSpeech packets
2017-04-16 18:43:13 +03:00
David Cernat
1fb11dafef
[General] Send and read ActorStatsDynamic packets
2017-04-16 16:42:07 +03:00
David Cernat
870886192b
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
2017-04-16 09:00:18 +03:00
David Cernat
ca8fd1aa72
[General] Remove ActorHeadRotation packet because it would be too spammy
2017-04-15 15:49:40 +03:00
David Cernat
2872675f5e
[General] Send and read ActorAnimPlay packets
2017-04-15 13:42:30 +03:00
David Cernat
e7960eee76
[General] Rename DrawState packets into AnimFlags ones for clarity
2017-04-14 16:00:34 +03:00
David Cernat
d2fe777f89
[General] Send and read ActorDrawState packets
2017-04-13 15:26:48 +03:00
David Cernat
10ad5b2a99
[General] Remove BaseActor's AnimStates that are no longer needed
2017-04-13 13:06:09 +03:00
David Cernat
0d196af685
[General] Add placeholders for 7 new ActorPackets
2017-04-11 11:37:38 +03:00
David Cernat
7700b82952
[General] Clean up BaseEvent and BaseStructs
2017-04-10 16:33:07 +03:00
David Cernat
7662297334
[General] Use ESM::Position to store BaseActor's movement
2017-04-10 16:32:10 +03:00
David Cernat
742d6f653a
[General] Add ActorPosition packet
2017-04-10 12:38:30 +03:00
David Cernat
b6c3830ea0
[General] Rename WorldObject's pos into position for consistency
2017-04-10 09:25:20 +03:00
David Cernat
174f316787
[General] Rename PacketActorFrame into PacketActorTest
2017-04-10 08:37:18 +03:00
David Cernat
a5d0486c82
[General] Set actor data correctly
2017-04-10 07:22:03 +03:00
David Cernat
c52084a028
[General] Use BaseActorLists in ActorPackets
2017-04-09 16:32:44 +03:00
David Cernat
4f3d05eed2
[General] Add ActorList class
2017-04-09 10:50:35 +03:00
David Cernat
070c6a3bd4
[General] Add ActorPacketController & make controller var names clearer
2017-04-09 08:51:28 +03:00
David Cernat
b8ca2382c7
[General] Remove variables that are not going to be used in ActorFrame
2017-04-08 11:27:08 +03:00
David Cernat
d3f3fb5d05
[Client] Correctly implement movement animation sync for NPCs
2017-04-08 08:59:21 +03:00
David Cernat
d829d219c3
[General] Add (very) partial animation sync for NPCs
2017-04-06 15:11:51 +03:00
David Cernat
67ec81ad0c
[Client] Use utility function for converting strings in mwmp::Cell
2017-04-06 05:45:49 +03:00
David Cernat
d24cde16dd
[General] Add simple BaseActor and LocalActor classes
2017-04-05 12:52:27 +03:00
David Cernat
8f18dc87c4
[General] Model ActorList on Container more closely by including action
2017-04-05 04:45:51 +03:00
David Cernat
8c2469bf6d
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
2017-04-05 04:06:45 +03:00
David Cernat
2bd81c3de0
[Client] Use mpNum for every WorldObject
2017-04-04 11:07:16 +03:00
David Cernat
ddedcac510
[General] Read and write mpNums in world packets
2017-04-04 10:16:09 +03:00
David Cernat
8cc61b6048
[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
2017-04-04 09:23:34 +03:00
Koncord
1d2a6d9056
[Server] Rename dontRead to avoidReading
2017-04-03 06:44:14 +08:00
Koncord
4daf471874
[General] Add dontRead flag
2017-04-03 06:13:00 +08:00
Koncord
48a59cf9e9
[General] Add new class BasePacketProcessor
2017-04-01 02:33:03 +08:00
Koncord
3d294500ba
[General] Use std::replace() instead for-each in Utils::convertPath()
2017-03-08 12:06:47 +08:00
Koncord
435d9780a7
[General] Fix PacketPreInit
2017-03-06 18:40:53 +08:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
0c1905e842
[General] Add PreInit packet
2017-03-05 16:46:11 +08:00
Koncord
0d53a6916d
[General] Move repeated code in Packet() to base class
2017-03-05 16:27:41 +08:00
Koncord
c353e18645
[General] Move Utils from server to components
...
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
2017-02-28 01:38:25 +02:00
David Cernat
4aaa9ed694
[General] Update version to 0.5.2
2017-02-28 00:11:36 +02:00
David Cernat
e6bc7ad463
[General] Make all flying players fly correctly, including TCL users
2017-02-27 23:01:33 +02:00
David Cernat
060e440ab2
[General] Update version to 0.5.1
2017-02-25 12:17:22 +02:00
Koncord
715422aff6
[General] Fix memory leak in Log dtor
2017-02-24 13:41:11 +08:00
Koncord
e3f4c63ea6
[General] Delete invalid & redundant code
2017-02-24 12:30:18 +08:00
Koncord
059043fea9
[General] Change signature of BaseEvent::action
2017-02-23 15:16:28 +08:00
Koncord
158e9b3b09
[Server] Add ability to set password to server from config & scripts
2017-02-20 22:40:09 +08:00
David Cernat
3e50cf60e7
[General] Update version to 0.5.0
2017-02-20 15:05:12 +02:00
David Cernat
a4526605a6
[General] Remove goldValue from ContainerItem because it is never useful
2017-02-20 12:31:11 +02:00
David Cernat
4f2b88df8a
[General] Remove owner var from ContainerItem because it is always empty
2017-02-18 23:59:02 +02:00
David Cernat
941d6269c1
[General] Slightly reorder variables in ID_OBJECT_PLACE
2017-02-17 18:34:11 +02:00
David Cernat
27c4015f50
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
2017-02-16 18:46:39 +02:00
David Cernat
3b604a432e
[General] Restructure ID_CONTAINER to allow multiple containers at once
2017-02-15 20:14:25 +02:00
David Cernat
c8cbfbef62
[General] Sketch out server requests to players for container data
2017-02-14 19:31:56 +02:00
David Cernat
6144ca95d8
Set version to 0.4.2
2017-02-06 23:25:46 +02:00
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
2017-02-06 23:09:50 +02:00
David Cernat
d8a9a5f6c9
[General] Send item owner in ID_CONTAINER
2017-02-06 22:45:23 +02:00
David Cernat
3614b21e10
[General] Send charge and goldValue in ID_CONTAINER
2017-02-06 21:28:03 +02:00
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
2017-02-06 12:53:41 +02:00
David Cernat
75392297b5
[General] Use vector::at in most places
2017-02-05 19:01:06 +02:00
David Cernat
60d6a6d463
[Client] See when other players remove items from containers
2017-02-05 18:45:23 +02:00
David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
2017-02-05 14:56:27 +02:00
David Cernat
ecc456fea9
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
2017-02-05 13:45:12 +02:00
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
2017-02-05 09:01:33 +02:00
David Cernat
9f8bed9be1
[General] Add action types to WorldEvent's ContainerChanges
2017-02-04 21:32:06 +02:00
David Cernat
a07e616878
[General] Add ContainerItem and ContainerChanges structs to WorldEvent
2017-02-04 20:14:39 +02:00
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
2017-02-04 13:05:15 +02:00
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
2017-02-03 20:27:40 +02:00
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
2017-02-01 11:54:40 +02:00
David Cernat
2c5cc82f49
[Server] Add script functions for getting world object placement info
2017-01-29 15:29:40 +02:00
David Cernat
15ed4b8da6
[Components] Use 24 hour format instead of 12 for log file timestamps
2017-01-28 20:20:47 +02:00
David Cernat
8bc6dfe590
[General] Remove duplicate constructor in PacketObjectUnlock
2017-01-28 18:19:24 +02:00
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
2017-01-28 12:34:45 +02:00
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
2017-01-26 13:49:20 +02:00
David Cernat
4dc0ba21ec
[General] Fix packet ID for ID_PLAYER_CELL_LOAD
2017-01-26 12:19:49 +02:00
David Cernat
97aabf4a7d
[General] Sketch out sending of cell loading/unloading info in packets
2017-01-26 09:02:01 +02:00
David Cernat
158d606477
[General] Leave one blank line at the end of every tes3mp code file
2017-01-26 06:17:29 +02:00
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
2017-01-25 17:06:15 +02:00
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
2017-01-25 14:51:43 +02:00
David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
2017-01-24 19:32:25 +02:00
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
2017-01-20 12:05:45 +02:00
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
2017-01-20 10:30:50 +02:00
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
2017-01-20 09:07:07 +02:00
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
...
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
2017-01-19 15:18:37 +02:00
David Cernat
253ded1ee3
Use new getFilenameStamp() method to generate timestamps for filenames
2017-01-13 08:49:21 +02:00
David Cernat
3932654d5d
Use log filenames w/ timestamps instead of adding numbers to their ends
2017-01-13 07:58:40 +02:00
Koncord
b5c586d5b7
Add and implement ID_MASTER_QUERY
2017-01-10 18:33:02 +08:00
Koncord
6311745595
Update version
2016-12-30 02:54:00 +08:00
Koncord
7595b33461
Implement spellbook
2016-12-29 21:19:57 +08:00
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
2016-12-21 16:13:39 +08:00
Koncord
561a88d441
Fix "comparison between signed and unsigned integer expressions"
2016-12-21 14:46:36 +08:00
Koncord
efb40b3c66
Remove redundant code
2016-12-18 14:14:52 +08:00
Koncord
11be8ed005
Rename copyOldLog to renameOldLog
2016-12-18 12:48:23 +08:00
Koncord
f7b4aea85b
add function for keeping old logs
2016-12-18 12:45:03 +08:00
Koncord
7b3e487f91
Register packet ActiveSkills in packet controller
2016-12-03 23:40:30 +08:00
Koncord
b1bb552b65
Add packet ActiveSkills
2016-12-03 23:38:40 +08:00
David Cernat
9e290ad799
Fix spacing irregularities
2016-11-21 23:40:50 +02:00
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
2016-11-21 06:07:29 +02:00
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
2016-11-21 02:28:05 +02:00
David Cernat
6c8c0827ea
Move RequestData() method to BasePacket
2016-11-21 01:31:07 +02:00
David Cernat
fd6dd5daa8
Fix packetID for new packet
2016-11-21 00:03:41 +02:00
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
2016-11-20 22:54:49 +02:00
Koncord
19240b825d
Fix macro for MSVC
2016-11-17 20:51:03 +08:00
Koncord
b57ed2c119
Fix parameter type mismatch
2016-11-17 12:43:29 +08:00
Koncord
e2522fa366
Simplify LOG macros
2016-11-17 12:39:35 +08:00
David Cernat
6cd959fac8
Rename BasePlayer's GetCell() into getCell()
2016-11-16 17:43:58 +02:00
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00