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543 commits

Author SHA1 Message Date
Koncord
ed3e089126 [General] Use C++11 way to delete Ctor 2017-06-27 22:56:02 +08:00
Koncord
5b2cab4c6b [General] Change NULL to nullptr 2017-06-27 22:49:28 +08:00
Koncord
2b1b4ce2f1 [General] Update PacketControllers to C++11 2017-06-27 22:41:37 +08:00
Koncord
fcccd7b665 [General] Remove creatureStats.mDead from packets 2017-06-27 15:03:41 +08:00
David Cernat
813a3c89c4 [General] Implement PlayerBook packet to track skill books read 2017-06-27 08:27:14 +03:00
David Cernat
b3b73c5cd2 [General] Implement resurrection at nearest shrine or temple 2017-06-27 01:01:45 +03:00
David Cernat
78f29302ef [General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
2017-06-23 08:12:32 +03:00
David Cernat
48c63dbce9 [General] Fix ObjectLock packets by making hasCellData true for them 2017-06-22 05:49:44 +03:00
David Cernat
ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 2017-06-20 05:28:45 +03:00
Koncord
6192543381 [General] Move bracket to the right position 2017-06-15 13:06:07 +08:00
David Cernat
70d9374a6a [General] Implement PlayerKillCount packets 2017-06-10 14:04:19 +03:00
David Cernat
5b23da8e1c [General] Rename unused PlayerRegionChange packet into PlayerKillCount 2017-06-10 12:01:37 +03:00
David Cernat
ee5c9b65c5 [General] When changing region, send new region name in PlayerCellChange 2017-06-10 11:43:40 +03:00
David Cernat
34378fbb4f [General] Make coding style consistent 2017-06-08 23:34:56 +03:00
David Cernat
a84cf7c191 [General] Fix packet validation for ActorPackets sent by server scripts
This allows Lua scripts to send actor data again, which hadn't been possible anymore after 2ed1bfe
2017-06-08 23:28:58 +03:00
Koncord
2ed1bfe427 [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
Koncord
fd8e833d6a [General] Simplify WorldPackets 2017-06-03 03:10:47 +08:00
Koncord
556bf18535 [General] Minor improvements for player packets
Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00
Koncord
ad873e16b8 [Client] Limiting updates to ~64 per second 2017-06-02 21:20:35 +08:00
Koncord
c2600bac8e [General] Allow single bit booleans in packets 2017-06-02 21:03:29 +08:00
Koncord
7e5e877fda [General] Pack player->direction.pos to 1 byte 2017-06-02 20:16:23 +08:00
Koncord
dded330cc4 [General] Get rid Z axis in direction.pos 2017-06-02 18:33:59 +08:00
Koncord
ae9e5750ac [General] Aggressive compression of rotations 2017-06-02 17:20:34 +08:00
Koncord
3905e0dae9 [General] Get rid direction.rot again 2017-06-02 15:44:51 +08:00
David Cernat
d0a0b6ffa4 [General] Add basic integrity checks to all Actor and World packets 2017-06-02 01:35:32 +03:00
David Cernat
a353a21280 [General] Fix code style inconsistencies 2017-05-31 08:37:11 +03:00
David Cernat
068a45be87 [General] Synchronize player & NPC rotation animations 2017-05-30 12:08:58 +03:00
David Cernat
f4cdedd8cb [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0 [General] Use ObjectSpawn instead of ObjectPlace for actors 2017-05-29 06:59:05 +03:00
David Cernat
c211d53190 [General] Use only direction.pos in ActorPosition, as advised by Koncord 2017-05-29 05:55:25 +03:00
David Cernat
27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Koncord
f7473e3379 [General] Fix copy-posty bug 2017-05-28 17:00:52 +08:00
David Cernat
9fe5b4a305 [General] Remove debug line from ActorAnimFlags 2017-05-28 10:43:53 +03:00
Koncord
8478fed98a [General] Simplify Actor packets. 2017-05-28 15:23:16 +08:00
Koncord
f6fba70a4e [General] Use compression for Position packets 2017-05-28 14:57:30 +08:00
Koncord
4934be18f0 [General] Add compression flag to RW methods
Advantages: and 2 bytes per float value, using huffman algorithm for structures and strings.
Disadvantages: bad for performance and precision for float/double variables.
2017-05-28 14:56:51 +08:00
David Cernat
73b9683182 [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
David Cernat
311ce4119d [General] Fix logic issues related to ActorEquipment 2017-05-26 22:53:28 +03:00
David Cernat
4f273932af [General] Implement sending and reading of ActorEquipment packets 2017-05-26 04:37:49 +03:00
David Cernat
32879adc5b [General] Allow ObjectTrap to trigger traps, not just disarm them 2017-05-26 01:28:43 +03:00
Koncord
24d4e1c222 [General] Remove useless PacketSendMyID 2017-05-26 02:40:49 +08:00
Koncord
a9fc096c9a [General] Move password of master server to header 2017-05-26 01:34:39 +08:00
Koncord
3e284a1139 [General] Use unsigned int instead unsigned long
sizeof(unsigned long) != 8 on Windows
2017-05-25 22:55:37 +08:00
David Cernat
7ec431ce3d [General] Make packet style more consistent 2017-05-24 22:09:35 +03:00
David Cernat
11369f6513 [General] Implement sending and reading of PlayerTopic packets 2017-05-24 21:43:34 +03:00
David Cernat
08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 2017-05-24 13:28:34 +03:00
Koncord
80bd268de6 [General] Use simple types for master server packets 2017-05-20 16:46:59 +08:00
David Cernat
b0cd636924 [General] Add basic integrity check to ProxyMasterPacket 2017-05-20 11:04:20 +03:00
Koncord
892960f913 [General] Add ctor to MasteData::Plugin 2017-05-20 00:06:34 +08:00
Koncord
956b573323 [General] Use different ordering channels for packets 2017-05-19 20:02:16 +08:00
David Cernat
e6983993c2 [General] Implement sending and reading of PlayerFaction packets 2017-05-18 19:27:20 +03:00
David Cernat
0189dbf916 [General] Make JournalItem consistent with other packet structs 2017-05-18 10:32:23 +03:00
David Cernat
ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
f527fe9ebe [General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
2017-05-16 14:20:40 +03:00
David Cernat
05564bd123 [General] Add basic integrity check to reading of Container packets 2017-05-14 20:24:06 +03:00
David Cernat
cc559cf8e2 [General] Don't send packets for dead LocalActors, to fix Position spam 2017-05-09 02:47:29 +03:00
David Cernat
de49f5f175 [General] Add and use isActor bool for WorldObject 2017-05-07 03:07:09 +03:00
David Cernat
9d2c5c3502 [General] Simplify structure of BaseEvent 2017-05-06 21:57:29 +03:00
Koncord
8422ae0ce8 [General] Fix iterators in ProxyMasterPacket 2017-05-07 02:48:02 +08:00
David Cernat
4d81455020 [General] Rework and simplify death reasons so they work with NPCs 2017-05-05 22:16:31 +03:00
David Cernat
60cf623455 [Client] Make DedicatedActors transition into LocalActors when eligible 2017-05-05 07:37:09 +03:00
Koncord
8fa8b8d310 [General] Add __WINDOWS define 2017-05-03 14:44:16 +08:00
Koncord
47e6820f97 [General] Move printWithWidth and intToHexStr to components 2017-05-03 14:38:44 +08:00
David Cernat
63dd2d9246 [General] Remove code related to ActorAuthority packets that is not used 2017-05-03 04:43:59 +03:00
David Cernat
c3c04bbfc3 [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
Koncord
931a5896ec [General] Improve PacketPreInit 2017-05-02 23:31:30 +08:00
David Cernat
1a699329e5 [General] Set new BaseActor booleans in corresponding packets 2017-05-01 20:18:22 +03:00
David Cernat
730df061b3 [General] Add hasPositionData and hasStatsDynamicData bools to BaseActor 2017-05-01 19:44:23 +03:00
Koncord
9c7c0f9989 [General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo 2017-05-01 21:14:30 +08:00
David Cernat
e8e0090b9b [General] Use new SimpleCreatureStats struct in BaseActor 2017-04-30 18:44:59 +03:00
Koncord
465a05bad0 [Client] Add ability to look like a creature for the DedicatedPlayers 2017-04-30 00:18:44 +08:00
Koncord
a4e45de6ca [General] Fix playersCount 2017-04-27 11:41:45 +08:00
David Cernat
6a21ec1fdc [General] Rename PlayerPos into PlayerPosition 2017-04-25 22:11:33 +03:00
David Cernat
7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 2017-04-25 21:24:39 +03:00
Koncord
6e8750b9e4 [General] Change list players to vector players 2017-04-24 20:22:13 +08:00
Koncord
9643eb6026 [Master] Notify server about announce state
Rename structure Server to QueryData
2017-04-24 19:58:48 +08:00
David Cernat
2eaa25e7d4 [General] Update version to 0.6-alpha 2017-04-23 17:31:08 +03:00
David Cernat
f4c3a28141 [General] Finalize ActorCellChange packet structure 2017-04-23 14:01:13 +03:00
Koncord
546bb42abb [General] Add Master Packets 2017-04-23 13:39:43 +08:00
Koncord
5854f680f0 [General] Add Master data types 2017-04-23 13:39:43 +08:00
Koncord
41005b1add [General] Add orderChannel to packets 2017-04-23 13:39:43 +08:00
David Cernat
f2e8e14665 [General] Add shouldSend boolean to mwmp::Attack 2017-04-19 16:43:58 +03:00
David Cernat
cc2250815d [General] Add packet data for attacks on and by Actors 2017-04-18 10:03:58 +03:00
David Cernat
b1a394cd02 [General] Change chars into bools in mwmp::Attack for clarity 2017-04-17 19:54:31 +03:00
David Cernat
a650683bae [General] Add and use Target struct in mwmp::Attack 2017-04-17 18:31:39 +03:00
David Cernat
9882ceedf3 [General] Remove attackerGuid from mwmp::Attack because it is redundant 2017-04-17 18:03:33 +03:00
David Cernat
caf5428532 [General] Rename mwmp::Attack vars in preparation for Actor support 2017-04-17 17:24:11 +03:00
David Cernat
2397afc6ce [General] Move mwmp::Attack to BaseStructs 2017-04-17 15:12:11 +03:00
David Cernat
9f226253d4 [General] Rename mwmp::Attack's refid into refId for consistency 2017-04-17 09:35:18 +03:00
David Cernat
f0f0b2dcc9 [General] Send and read ActorSpeech packets 2017-04-16 18:43:13 +03:00
David Cernat
1fb11dafef [General] Send and read ActorStatsDynamic packets 2017-04-16 16:42:07 +03:00
David Cernat
870886192b [General] Rename DYNAMICSTATS into STATS_DYNAMIC 2017-04-16 09:00:18 +03:00
David Cernat
ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 2017-04-15 15:49:40 +03:00
David Cernat
2872675f5e [General] Send and read ActorAnimPlay packets 2017-04-15 13:42:30 +03:00
David Cernat
e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 2017-04-14 16:00:34 +03:00
David Cernat
d2fe777f89 [General] Send and read ActorDrawState packets 2017-04-13 15:26:48 +03:00
David Cernat
10ad5b2a99 [General] Remove BaseActor's AnimStates that are no longer needed 2017-04-13 13:06:09 +03:00
David Cernat
0d196af685 [General] Add placeholders for 7 new ActorPackets 2017-04-11 11:37:38 +03:00
David Cernat
7700b82952 [General] Clean up BaseEvent and BaseStructs 2017-04-10 16:33:07 +03:00
David Cernat
7662297334 [General] Use ESM::Position to store BaseActor's movement 2017-04-10 16:32:10 +03:00
David Cernat
742d6f653a [General] Add ActorPosition packet 2017-04-10 12:38:30 +03:00
David Cernat
b6c3830ea0 [General] Rename WorldObject's pos into position for consistency 2017-04-10 09:25:20 +03:00
David Cernat
174f316787 [General] Rename PacketActorFrame into PacketActorTest 2017-04-10 08:37:18 +03:00
David Cernat
a5d0486c82 [General] Set actor data correctly 2017-04-10 07:22:03 +03:00
David Cernat
c52084a028 [General] Use BaseActorLists in ActorPackets 2017-04-09 16:32:44 +03:00
David Cernat
4f3d05eed2 [General] Add ActorList class 2017-04-09 10:50:35 +03:00
David Cernat
070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 2017-04-09 08:51:28 +03:00
David Cernat
b8ca2382c7 [General] Remove variables that are not going to be used in ActorFrame 2017-04-08 11:27:08 +03:00
David Cernat
d3f3fb5d05 [Client] Correctly implement movement animation sync for NPCs 2017-04-08 08:59:21 +03:00
David Cernat
d829d219c3 [General] Add (very) partial animation sync for NPCs 2017-04-06 15:11:51 +03:00
David Cernat
67ec81ad0c [Client] Use utility function for converting strings in mwmp::Cell 2017-04-06 05:45:49 +03:00
David Cernat
d24cde16dd [General] Add simple BaseActor and LocalActor classes 2017-04-05 12:52:27 +03:00
David Cernat
8f18dc87c4 [General] Model ActorList on Container more closely by including action 2017-04-05 04:45:51 +03:00
David Cernat
8c2469bf6d [General] Add placeholder ActorList, ActorAuthority & ActorFrame packets 2017-04-05 04:06:45 +03:00
David Cernat
2bd81c3de0 [Client] Use mpNum for every WorldObject 2017-04-04 11:07:16 +03:00
David Cernat
ddedcac510 [General] Read and write mpNums in world packets 2017-04-04 10:16:09 +03:00
David Cernat
8cc61b6048 [General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE 2017-04-04 09:23:34 +03:00
Koncord
1d2a6d9056 [Server] Rename dontRead to avoidReading 2017-04-03 06:44:14 +08:00
Koncord
4daf471874 [General] Add dontRead flag 2017-04-03 06:13:00 +08:00
Koncord
48a59cf9e9 [General] Add new class BasePacketProcessor 2017-04-01 02:33:03 +08:00
Koncord
3d294500ba [General] Use std::replace() instead for-each in Utils::convertPath() 2017-03-08 12:06:47 +08:00
Koncord
435d9780a7 [General] Fix PacketPreInit 2017-03-06 18:40:53 +08:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
0c1905e842 [General] Add PreInit packet 2017-03-05 16:46:11 +08:00
Koncord
0d53a6916d [General] Move repeated code in Packet() to base class 2017-03-05 16:27:41 +08:00
Koncord
c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
David Cernat
4aaa9ed694 [General] Update version to 0.5.2 2017-02-28 00:11:36 +02:00
David Cernat
e6bc7ad463 [General] Make all flying players fly correctly, including TCL users 2017-02-27 23:01:33 +02:00
David Cernat
060e440ab2 [General] Update version to 0.5.1 2017-02-25 12:17:22 +02:00
Koncord
715422aff6 [General] Fix memory leak in Log dtor 2017-02-24 13:41:11 +08:00
Koncord
e3f4c63ea6 [General] Delete invalid & redundant code 2017-02-24 12:30:18 +08:00
Koncord
059043fea9 [General] Change signature of BaseEvent::action 2017-02-23 15:16:28 +08:00
Koncord
158e9b3b09 [Server] Add ability to set password to server from config & scripts 2017-02-20 22:40:09 +08:00
David Cernat
3e50cf60e7 [General] Update version to 0.5.0 2017-02-20 15:05:12 +02:00
David Cernat
a4526605a6 [General] Remove goldValue from ContainerItem because it is never useful 2017-02-20 12:31:11 +02:00
David Cernat
4f2b88df8a [General] Remove owner var from ContainerItem because it is always empty 2017-02-18 23:59:02 +02:00
David Cernat
941d6269c1 [General] Slightly reorder variables in ID_OBJECT_PLACE 2017-02-17 18:34:11 +02:00
David Cernat
27c4015f50 [General] Remove unused packet placeholder ID_OBJECT_HEALTH 2017-02-16 18:46:39 +02:00
David Cernat
3b604a432e [General] Restructure ID_CONTAINER to allow multiple containers at once 2017-02-15 20:14:25 +02:00
David Cernat
c8cbfbef62 [General] Sketch out server requests to players for container data 2017-02-14 19:31:56 +02:00
David Cernat
6144ca95d8 Set version to 0.4.2 2017-02-06 23:25:46 +02:00
David Cernat
5038353792 [General] Rename BaseEvent's state into doorState & adjust related funcs 2017-02-06 23:09:50 +02:00
David Cernat
d8a9a5f6c9 [General] Send item owner in ID_CONTAINER 2017-02-06 22:45:23 +02:00
David Cernat
3614b21e10 [General] Send charge and goldValue in ID_CONTAINER 2017-02-06 21:28:03 +02:00
David Cernat
182b238b5f [General] Rename WorldEvent into BaseEvent 2017-02-06 12:53:41 +02:00
David Cernat
75392297b5 [General] Use vector::at in most places 2017-02-05 19:01:06 +02:00
David Cernat
60d6a6d463 [Client] See when other players remove items from containers 2017-02-05 18:45:23 +02:00
David Cernat
f314b13edf [General] Rename item health into charge, for consistency with OpenMW 2017-02-05 14:56:27 +02:00
David Cernat
ecc456fea9 [General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE 2017-02-05 13:45:12 +02:00
David Cernat
04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
David Cernat
9f8bed9be1 [General] Add action types to WorldEvent's ContainerChanges 2017-02-04 21:32:06 +02:00
David Cernat
a07e616878 [General] Add ContainerItem and ContainerChanges structs to WorldEvent 2017-02-04 20:14:39 +02:00
David Cernat
6328ffb9aa [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302 [General] Rename ID_CONTAINER_ADD into ID_CONTAINER 2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99 [General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH 2017-02-04 13:05:15 +02:00
David Cernat
c1427b2558 [General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE 2017-02-03 20:27:40 +02:00
David Cernat
958ff06ca8 [General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE 2017-02-01 11:54:40 +02:00
David Cernat
2c5cc82f49 [Server] Add script functions for getting world object placement info 2017-01-29 15:29:40 +02:00
David Cernat
15ed4b8da6 [Components] Use 24 hour format instead of 12 for log file timestamps 2017-01-28 20:20:47 +02:00
David Cernat
8bc6dfe590 [General] Remove duplicate constructor in PacketObjectUnlock 2017-01-28 18:19:24 +02:00
David Cernat
9f1e491a75 [General] Make WorldEvents store information about multiple objects 2017-01-28 12:34:45 +02:00
David Cernat
244da19a51 [General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity 2017-01-26 13:49:20 +02:00
David Cernat
4dc0ba21ec [General] Fix packet ID for ID_PLAYER_CELL_LOAD 2017-01-26 12:19:49 +02:00
David Cernat
97aabf4a7d [General] Sketch out sending of cell loading/unloading info in packets 2017-01-26 09:02:01 +02:00
David Cernat
158d606477 [General] Leave one blank line at the end of every tes3mp code file 2017-01-26 06:17:29 +02:00
David Cernat
63c8a98083 [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
David Cernat
1d9c6ddd81 [General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD 2017-01-25 14:51:43 +02:00
David Cernat
35e453dec3 [General] Sketch out most of functionality for journal saving/loading 2017-01-24 19:32:25 +02:00
David Cernat
d308897f95 Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges 2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d Add preliminary structure for journal changes 2017-01-20 12:05:45 +02:00
David Cernat
e9b22814b9 Create placeholder for ID_GAME_JOURNAL 2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0 Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE 2017-01-20 10:30:50 +02:00
David Cernat
83277a1512 Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET 2017-01-20 09:07:07 +02:00
David Cernat
33e85c54de Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99 Clean up client Networking by putting item & spell logic in LocalPlayer 2017-01-19 15:18:37 +02:00
David Cernat
253ded1ee3 Use new getFilenameStamp() method to generate timestamps for filenames 2017-01-13 08:49:21 +02:00
David Cernat
3932654d5d Use log filenames w/ timestamps instead of adding numbers to their ends 2017-01-13 07:58:40 +02:00
Koncord
b5c586d5b7 Add and implement ID_MASTER_QUERY 2017-01-10 18:33:02 +08:00
Koncord
6311745595 Update version 2016-12-30 02:54:00 +08:00
Koncord
7595b33461 Implement spellbook 2016-12-29 21:19:57 +08:00
Koncord
6e6237541a Fix "comparison between signed and unsigned integer expressions" 2016-12-21 16:13:39 +08:00
Koncord
561a88d441 Fix "comparison between signed and unsigned integer expressions" 2016-12-21 14:46:36 +08:00
Koncord
efb40b3c66 Remove redundant code 2016-12-18 14:14:52 +08:00
Koncord
11be8ed005 Rename copyOldLog to renameOldLog 2016-12-18 12:48:23 +08:00
Koncord
f7b4aea85b add function for keeping old logs 2016-12-18 12:45:03 +08:00
Koncord
7b3e487f91 Register packet ActiveSkills in packet controller 2016-12-03 23:40:30 +08:00
Koncord
b1bb552b65 Add packet ActiveSkills 2016-12-03 23:38:40 +08:00
David Cernat
9e290ad799 Fix spacing irregularities 2016-11-21 23:40:50 +02:00
David Cernat
95efb77e53 Implement sending of ID_GAME_SPELLBOOK from client 2016-11-21 06:07:29 +02:00
David Cernat
6ea5f08e9c Create placeholder for ID_GAME_SPELLBOOK 2016-11-21 02:28:05 +02:00
David Cernat
6c8c0827ea Move RequestData() method to BasePacket 2016-11-21 01:31:07 +02:00
David Cernat
fd6dd5daa8 Fix packetID for new packet 2016-11-21 00:03:41 +02:00
David Cernat
ae39daf76a Add and implement ID_MUSIC_PLAY 2016-11-20 22:54:49 +02:00
Koncord
19240b825d Fix macro for MSVC 2016-11-17 20:51:03 +08:00
Koncord
b57ed2c119 Fix parameter type mismatch 2016-11-17 12:43:29 +08:00
Koncord
e2522fa366 Simplify LOG macros 2016-11-17 12:39:35 +08:00
David Cernat
6cd959fac8 Rename BasePlayer's GetCell() into getCell() 2016-11-16 17:43:58 +02:00
David Cernat
fa9d6e810e Use lowerCamelCase in tes3mp client function names like OpenMW does 2016-11-15 21:54:06 +02:00
David Cernat
f7b5e5e638 Ignore packets from server that try to move LocalPlayer to invalid cells 2016-11-12 22:21:02 +02:00
Koncord
56959ebfda Implement magic 2016-11-12 19:39:16 +08:00
Koncord
37e9cafbf7 Add new API function: SetConsoleAllow
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player

The console is allowed by default
2016-11-04 03:01:26 +08:00
Koncord
adb49b7c7d Add New GUI dialog: ListBox
Example:

local GUI_LISTBOX = 42

function OnPlayerSendMessage(pid, message)
    if message == "/lb" then
        local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
        local label = "Lorem ipsum dolor sit amet"
        tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
    end
end

function OnGUIAction(pid, idGui, data)
    if idGui == GUI_LISTBOX then
        print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
    end
end
2016-11-04 00:24:16 +08:00
David Cernat
41504bd02a Use more accurate position for ID_OBJECT_PLACE 2016-10-30 00:51:23 +03:00
David Cernat
937bf97883 Send gold values correctly with ID_OBJECT_PLACE 2016-10-29 00:34:46 +03:00
David Cernat
180aa3f2f3 Send item count ID_WORLD_OBJECT_PLACE 2016-10-28 22:35:01 +03:00
David Cernat
46397a7dac Add and implement ID_OBJECT_ANIM_PLAY 2016-10-27 16:09:02 +03:00
David Cernat
fd4085725e Set version to 0.3.0 2016-10-27 14:05:20 +03:00
David Cernat
c205e793cb Add and implement ID_SCRIPT_MEMBER_SHORT 2016-10-27 00:41:14 +03:00
David Cernat
97468980af Add and implement 3 new WorldPackets for ingame script variable values 2016-10-26 12:25:50 +03:00
David Cernat
385b5f39e3 Add and implement ID_OBJECT_ROTATE 2016-10-25 14:28:39 +03:00
David Cernat
54ed9a7ab4 Implement ID_OBJECT_MOVE and send it from ingame scripts 2016-10-25 14:07:00 +03:00
David Cernat
0fb9b6eefb On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE 2016-10-25 12:53:18 +03:00
David Cernat
947a677801 Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD 2016-10-25 12:42:29 +03:00
David Cernat
c25ebc34b3 Shorten WorldPacket IDs by removing WORLD from them 2016-10-25 12:15:27 +03:00
David Cernat
bdb53e1cb4 Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World 2016-10-25 10:40:55 +03:00
David Cernat
7264f13b8e Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts 2016-10-25 00:52:42 +03:00
David Cernat
52d156e136 Make server able to receive the 5 new WorldPackets 2016-10-25 00:50:32 +03:00
David Cernat
4f0a3e8aa1 Add placeholders for 5 new WorldPackets 2016-10-24 23:44:05 +03:00
David Cernat
b6111d16cc Add and implement ID_WORLD_VIDEO_PLAY 2016-10-24 17:52:19 +03:00
David Cernat
3fd93896f2 Add and implement ID_WORLD_OBJECT_LOCK 2016-10-24 13:20:04 +03:00
David Cernat
08ea5163c4 Add and implement ID_WORLD_OBJECT_UNLOCK 2016-10-24 11:26:31 +03:00
David Cernat
d85a1ee1a9 Fix errors remaining from merge with tes3mp-packetexpansion 2016-10-23 18:32:03 +03:00
David Cernat
c639337842 Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
#	apps/openmw-mp/Networking.cpp
#	apps/openmw/mwmp/Networking.cpp
#	components/CMakeLists.txt
#	components/openmw-mp/NetworkMessages.hpp
#	components/openmw-mp/PacketsController.cpp
2016-10-23 17:57:38 +03:00
David Cernat
0a44bea91d Send cell coordinates in tes3mp using mData instead of mCellId.mIndex 2016-10-23 16:55:30 +03:00
David Cernat
cbc132612a Use mRefNum.mIndex instead of just mRefNum and add extra debug 2016-10-23 16:33:53 +03:00
David Cernat
17f66e4e90 Implement ID_WORLD_OBJECT_PLACE 2016-10-23 13:30:32 +03:00
David Cernat
d0027ae3e7 Set correct packetID for ID_WORLD_OBJECT_PLACE 2016-10-23 12:53:49 +03:00
Koncord
77257b0721 Build fix 2016-10-23 14:05:12 +08:00
Koncord
c27351c19e Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
    print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
David Cernat
2b98e349ce Fix include for WorldEvent 2016-10-22 20:15:32 +03:00
David Cernat
6e43baf73e Send Cell instead of CellId because of problems with the latter 2016-10-22 20:09:13 +03:00
David Cernat
103b1e3f72 Send CellId in ID_WORLD_OBJECT_DELETE 2016-10-22 18:44:13 +03:00
David Cernat
3c49157ed7 Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE 2016-10-22 18:05:32 +03:00
David Cernat
92463c4a03 Fix Windows server crash caused by printing event->CellRef()->mRefID 2016-10-22 14:13:16 +03:00
David Cernat
565e7e4b9f Create and implement placeholder for ID_WORLD_OBJECT_CREATION 2016-10-21 21:57:05 +03:00
David Cernat
ac666edebd Add a CellRef to WorldEvent 2016-10-20 22:15:47 +03:00
David Cernat
b2845cd17c Create and start using WorldEvent class 2016-10-20 14:28:19 +03:00
David Cernat
f0fa5e8771 Add ContainsPacket method to packet controllers 2016-10-19 21:15:59 +03:00
David Cernat
285f89573d Create placeholders for WorldPacket classes 2016-10-19 20:36:11 +03:00
David Cernat
790d41e278 Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
David Cernat
d99463d752 Fix show-stopping mistake in PlayerPacket 2016-10-19 18:56:12 +03:00
David Cernat
d2212ef80b Rename PacketsController into PlayerPacketController 2016-10-19 16:31:07 +03:00
David Cernat
5e0c0dd5f1 Use logger in server's Networking MainLoop 2016-10-19 13:00:33 +03:00
David Cernat
fcc793a0af Create a new BasePacket that PlayerPacket inherits from 2016-10-17 18:47:16 +03:00
David Cernat
b8f4cb94fb Rename BasePacket into PlayerPacket 2016-10-17 15:54:36 +03:00
David Cernat
f276edddcc Set version to 0.2.0 2016-09-30 15:26:55 +03:00
David Cernat
6650b74498 Add handling of skill increases 2016-09-30 07:15:59 +03:00
David Cernat
a0e9a672a5 Split updateClassStats in 3 and add handling of level progress 2016-09-30 04:52:21 +03:00
David Cernat
bc0aa86bcf Make variable names more consistent and easier to understand 2016-09-29 12:05:44 +03:00
David Cernat
433190d82e Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment 2016-09-28 15:20:23 +03:00
David Cernat
b6086ab015 Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS 2016-09-28 14:13:24 +03:00
David Cernat
9cbda73586 Remove unused packets IDs 2016-09-28 12:44:39 +03:00
David Cernat
b65deca2ae Remove unused PacketRotation and PacketCreateProjectile 2016-09-28 12:37:08 +03:00
David Cernat
57f07813b0 Rename ID_GAME_UPDATE_POS into ID_GAME_POS 2016-09-28 11:45:14 +03:00
David Cernat
26487598a6 Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT 2016-09-28 11:36:29 +03:00
David Cernat
0479eb38cc Update protocol version and make version mismatch error less confusing 2016-09-28 08:26:18 +03:00
David Cernat
ce4b326b02 Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT 2016-09-28 07:50:16 +03:00
David Cernat
4d7130b12f Improve logic for script-induced cell changes 2016-09-27 11:28:44 +03:00
David Cernat
046a1ea899 Add packet for player levels 2016-09-25 14:28:25 +03:00
David Cernat
3e2fec973d Remove leftover variable 2016-09-25 12:53:30 +03:00
Koncord
96e2d749c7 New auth protocol 2016-09-18 11:55:51 +08:00
Koncord
9bcca6d141 Init PacketLoaded in PacketsController 2016-09-18 11:55:51 +08:00
Koncord
fe370fa995 Add PacketLoaded 2016-09-18 11:55:51 +08:00
Koncord
5eaad1b92e again fix headerSize 2016-09-04 18:38:49 +08:00
David Cernat
81999a8179 Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2 2016-09-02 07:58:20 +03:00
David Cernat
8abef0bebe Remove outdated ID_GAME_UPDATE_SKILLS packet 2016-09-02 07:36:39 +03:00
David Cernat
970e9aff2f Remove old class methods and don't include class in ID_GAME_BASE_INFO 2016-09-02 03:45:43 +03:00
David Cernat
a20e7890a2 Fix formatting 2016-08-30 10:52:30 +03:00
Koncord
cf1a0113a1 Time API 2016-08-30 13:24:42 +08:00
Koncord
e7deff09d9 Update version 2016-08-30 11:27:03 +08:00
Koncord
3405e36ce4 Woops part 2 2016-08-29 22:59:04 +08:00
Koncord
118ab32c9b Woops 2016-08-29 21:03:04 +08:00
Koncord
a661de2a84 PacketClass 2016-08-29 21:01:23 +08:00
Koncord
2054baf7d3 Simplified PacketsController 2016-08-29 20:28:56 +08:00
Koncord
a03c2f5019 Now server & client sensitive to version 2016-08-27 15:36:22 +08:00
David Cernat
2337a0becb Add LOG_APPEND method for writing to log without timestamp and level 2016-08-18 23:17:46 +03:00
David Cernat
535731c018 Fix month in logger 2016-08-18 18:38:24 +03:00
Koncord
dd6ebdeb4f formated C string to C++ 2016-08-18 08:44:47 +08:00
Koncord
1537fdbb76 Add SetLevel function & Verbose log level 2016-08-18 07:57:11 +08:00
Koncord
554810fbeb Removed redundant const in headerSize() 2016-08-18 07:42:08 +08:00
David Cernat
8eda381016 Make formatting consistent, part 2 2016-08-17 18:20:36 +03:00
David Cernat
e39b66af4f Move logger to components 2016-08-17 06:15:44 +03:00
Koncord
32a2327f59 fix header size 2016-08-15 07:52:54 +08:00
Koncord
1022b6b27c Fix a header size 2016-08-06 03:28:01 +08:00
Koncord
7898b1181d Reduced package size 2016-08-05 14:21:09 +08:00
Koncord
7107136808 New API
SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)

also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
2016-07-30 01:33:28 +08:00
Koncord
1e3eff91ac Merged branch tes3mp-gui into tes3mp-gui 2016-07-23 22:08:01 +08:00
Koncord
9ab77cb123 New API functions: MessageBox, CustomMessageBox, InputDialog
New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Stanislav Zhukov
917fa63f5c Fixed security issue 2016-07-23 17:14:54 +08:00
davidcernat
7bf08e5e5a Fix transition between exterior cells for non-local players
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
2016-07-17 22:03:20 +03:00
Koncord
1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
2016-07-07 23:50:48 +08:00