Andrei Kortunov
af36b652aa
Simplify datetime formatting
2020-01-04 10:45:11 +04:00
Andrei Kortunov
b6899a821b
Improve BetaComment handling (feature #4129 )
2020-01-03 08:45:53 +04:00
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
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Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
2019-12-23 21:22:56 +03:00
Andrei Kortunov
88a695f251
Add safety checks for door state
2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
Andrei Kortunov
30a18c2a66
Merge pull request #2625 from Capostrophic/sneaking
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[Regression] Attempt to fix idle state reset again
2019-12-20 14:32:22 +04:00
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
2019-12-18 19:37:45 +03:00
Andrei Kortunov
97ee4bc349
Improve equipment logic (bug #5223 )
2019-12-14 22:30:27 +04:00
Capostrophic
483b37bb3f
Disallow resting if the fall height hasn't been reset (bug #4802 )
2019-12-12 15:26:02 +03:00
Andrei Kortunov
3d9c42e8ee
Cap reputation values (bug #5226 )
2019-12-11 08:47:46 +04:00
Andrei Kortunov
43330f1dd1
Merge pull request #2626 from akortunov/master
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Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:37:21 +04:00
Andrei Kortunov
d66b81d7f7
Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:35:32 +04:00
Capostrophic
86c8fe386b
Fix idle state reset
2019-12-03 20:50:57 +03:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
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Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
Capostrophic
e7f6ab1ae2
Avoid using getPtr for object search in scripting (bug #5220 )
2019-12-01 14:09:59 +03:00
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
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Rotate door object using direct rotation order once
2019-12-01 09:54:38 +04:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
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Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
Andrei Kortunov
1b98fe4395
Fix GCC9 warnings about implicit declarations
2019-11-29 12:41:23 +04:00
Andrei Kortunov
407a737fe4
Merge pull request #2611 from Capostrophic/effect
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[Regression] Make sure instant FX abilities get detected when they're supposed to
2019-11-28 08:20:39 +04:00
Bret Curtis
62b9f1a2f7
Merge pull request #2610 from akortunov/warnfix2
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Fix some build warnings
2019-11-27 21:24:44 +01:00
Capostrophic
77f076ff11
Make sure instant FX abilities get detected when supposed
2019-11-27 17:15:48 +03:00
Capostrophic
0adc2df65f
Make SameFaction work (bug #5213 )
2019-11-23 14:47:50 +03:00
Capostrophic
eed92c824e
Make sure hand-to-hand shortcut is not saved
2019-11-20 19:57:21 +03:00
Andrei Kortunov
d0643d266a
Do not use fallthrough in switches
2019-11-19 16:10:18 +04:00
Andrei Kortunov
73f43ba750
Do not use screen fading during game loading if there is no current cell (bug #5211 )
2019-11-18 22:24:19 +04:00
Andrei Kortunov
4118b20608
Allow ActionOpen and ActionTalk only for player (bug #5210
2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
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Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
elsid
f156c9522e
Avoid virtual call in SoundManager dtor
2019-11-17 18:50:11 +01:00
elsid
8083df4567
Avoid virtual call in Animation dtor
2019-11-17 18:50:11 +01:00
elsid
b4794e8ca5
Avoid virtual call in OpenAL_Output dtor
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/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
deinit();
^
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: This destructor of an object of type '~OpenAL_Output' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: Call to virtual function during destruction
2019-11-17 18:50:11 +01:00
elsid
b55f5ab648
Avoid virtual call in WindowManager ctor
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/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
loadUserFonts();
^
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: This constructor of an object of type 'WindowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
cf01df31be
Remove unused variable initialization
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/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
2019-11-17 18:50:11 +01:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
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Open door when it is on the way to a next path point (bug #5073 )
2019-11-17 21:21:22 +04:00
Andrei Kortunov
d1e0fa575e
Take in account caster's race height when launch magic bolt (bug #5209 )
2019-11-17 16:37:38 +04:00
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
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Minor summoned creature cleanup fixes
2019-11-17 10:47:07 +04:00
Andrei Kortunov
8dbbe42f21
Add missing isNpc() check (bug #5206 )
2019-11-17 09:17:03 +04:00
Andrei Kortunov
b21dc17538
Attempt to shut up CoverityScan warnings about tainted values
2019-11-14 18:28:38 +04:00
Andrei Kortunov
3970baeb84
Fix possible usage of destroyed variable
2019-11-13 15:46:49 +04:00
Andrei Kortunov
5561eb5415
Do not discard division reminder
2019-11-13 15:18:18 +04:00
Andrei Kortunov
5c6ca82c45
Clamp fallback value from config
2019-11-13 15:10:19 +04:00
Andrei Kortunov
ca2a524a5f
Avoid null pointer dereference
2019-11-13 14:50:42 +04:00
Andrei Kortunov
af41e9acc1
Initialize variables to avoid undefined values
2019-11-13 14:47:29 +04:00
Capostrophic
120b7dcd2f
Clean up summoned creatures when corpses are disposed
2019-11-12 21:44:46 +03:00
Capostrophic
1097c2cfc4
Minor summoned creature cleanup fixes
2019-11-12 17:50:06 +03:00
Capostrophic
9c78e8cc56
Make sure movement not controlled by animation has valid velocity
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Fixes erroneously always normalized movement speed in first person
2019-11-12 17:33:44 +03:00
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
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UI textures scaling corrections
2019-11-10 13:53:27 +03:00
Andrei Kortunov
1835a39c57
Do not show shields in the 1st-person view when shield sheathing is enabled
2019-11-09 17:48:05 +04:00
Andrei Kortunov
6a625b1dac
Scale magic items frames in the quick keys menu
2019-11-09 15:00:50 +04:00
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
Alexei Dobrohotov
5ae91465ee
Fix gamepad zoom value calculation
2019-11-02 19:47:05 +03:00
Alexei Dobrohotov
b700c98e8f
Merge pull request #2581 from akortunov/deceleration
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Implement actors movement deceleration (feature #4544 )
2019-10-31 15:59:18 +03:00
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
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Store raw data about fog of war instead of RGBA images
2019-10-30 13:45:55 +01:00
Capostrophic
c6e431d862
Avoid copying strings in SearchVisitor and readReferenceCollection
2019-10-28 19:28:14 +03:00
Capostrophic
ee4fa93bd4
Rework prevent merchant equipping setting again
2019-10-28 01:58:23 +03:00
Andrei Kortunov
15cd305253
Reset idle animation only when play movement animation (bug #5196 )
2019-10-27 12:33:28 +04:00
Alexei Dobrohotov
1f616c5613
Merge pull request #2569 from akortunov/holstered_shield
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Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:00:07 +03:00
Andrei Kortunov
b27089f7be
Merge pull request #2560 from Capostrophic/geteffect
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Fix GetEffect result when running on dead actors
2019-10-26 12:47:58 +04:00
Andrei Kortunov
7cd4fa4706
Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:41:16 +04:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
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Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
Bret Curtis
afb218fe29
Merge pull request #2564 from Capostrophic/enchant
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Remove on-strike enchantment support for ranged weapon types (bug #5190 )
2019-10-23 15:11:36 +02:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
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Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
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Weather-related fixes (incl. bug #4783 )
2019-10-21 21:56:02 +02:00
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
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Fix rebuild path for walking actors (Bug #5181 )
2019-10-20 16:05:29 +03:00
Capostrophic
fc7b4d73a8
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
2019-10-20 13:34:42 +03:00
Alexei Dobrohotov
85a5355e5c
Merge pull request #2563 from akortunov/ammofix
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Fix OnStrike bows charges
2019-10-20 11:25:12 +03:00
Andrei Kortunov
dd781b3da2
Fix OnStrike bows charges (regression #5191 )
2019-10-20 10:21:47 +04:00
elsid
e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height
2019-10-19 22:01:32 +02:00
Capostrophic
43b1b9dfa2
Weather-related fixes (incl. bug #4783 )
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Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
2019-10-19 22:47:21 +03:00
elsid
81832f8e17
Reuse distance functions
2019-10-19 12:51:37 +02:00
bzzt
1316816148
fix #5176
2019-10-18 13:37:00 +00:00
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them
2019-10-17 23:45:27 +03:00
Andrei Kortunov
6e6d6d7bda
Use forward declaration
2019-10-14 15:40:35 +04:00
Andrei Kortunov
606b73ee96
Use rain settings from openmw.cfg (bug #4262 )
2019-10-13 22:32:23 +04:00
Capostrophic
bc5d54a161
Fix GetEffect result when running on dead actors
2019-10-12 19:06:10 +03:00
Andrei Kortunov
31e78ed41f
Rework 'prevent merchant equipping' feature
2019-10-12 14:17:03 +04:00
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
2019-10-11 19:29:12 +03:00
Andrei Kortunov
19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
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Set OnPCEquip properly when a race can't equip an item (bug #5182 )
2019-10-11 20:07:35 +04:00
Andrei Kortunov
67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
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Make sure summoned creatures are removed upon caster death (#5183 )
2019-10-11 20:06:16 +04:00
Alexei Dobrohotov
ccb557edf0
Merge pull request #2552 from akortunov/greeting
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Split greetings from AiWander
2019-10-11 02:11:46 +03:00
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed
2019-10-11 02:04:30 +03:00
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
2019-10-10 20:52:32 +04:00
Capostrophic
e9009f8d10
Make sure summoned creatures are removed upon caster death
2019-10-10 17:57:45 +03:00
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
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Recharge items outside of player inventory
2019-10-09 23:37:10 +03:00
Capostrophic
c718f89325
Set OnPCEquip properly when a race can't equip an item (bug #5182 )
2019-10-07 23:38:22 +03:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
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Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
2019-10-07 20:25:07 +02:00
Andrei Kortunov
f75f9cb337
Use localized faction name when using TFH
2019-10-07 12:14:22 +04:00
Andrei Kortunov
f0b73e0a27
Do not store owners for items in container stores (bug #1933 )
2019-10-05 17:29:00 +04:00
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
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Use random attack strength if there's no wind up animation (bug #5059 )
2019-10-02 08:23:13 +04:00
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
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Fix actors stuck in closing door (bug #5138 )
2019-10-01 22:39:58 +03:00
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00
elsid
6253d2a7ac
Undo door rotation once
2019-09-29 13:42:51 +02:00
Andrei Kortunov
ca46da8b04
Do not stack initially added scripted items (bug #5136 )
2019-09-29 13:08:52 +04:00
Alexei Dobrohotov
e744090339
Merge pull request #2535 from akortunov/activate
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Implement vanilla-style AiActivate
2019-09-26 00:42:43 +03:00
Capostrophic
4d381d0804
Use random attack strength if there's no wind up anim (bug #5059 )
2019-09-24 22:42:04 +03:00
Andrei Kortunov
e5564df8cb
Implement vanilla-style wind speed calculations (bug #4449 )
2019-09-24 10:59:58 +04:00
Andrei Kortunov
48aba76ce9
Implement vanilla-style AiActivate (bug #4456 )
2019-09-24 09:30:39 +04:00
Capostrophic
421a9d2e50
[Regression] Fix pickpocket crashes
2019-09-23 23:56:37 +03:00
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
2019-09-22 19:59:12 +04:00
Alexei Dobrohotov
ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
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Improve resurrection handling
2019-09-22 02:02:03 +03:00
Andrei Kortunov
eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
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Fix chance none logic for nested levelled lists (bug #5169 )
2019-09-21 20:58:13 +04:00
Andrei Kortunov
6450d84473
Improve resurrection handling
2019-09-21 20:22:45 +04:00
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
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Fix undefined behaviour
2019-09-21 18:35:08 +04:00
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
2019-09-21 16:24:05 +02:00
Capostrophic
7c9a9d7de0
Fix chance none logic for nested levelled lists (bug #5169 )
2019-09-21 14:30:38 +03:00
Alexei Dobrohotov
acc4811d12
Merge branch 'master' into guifixes
2019-09-20 20:03:02 +03:00
Andrei Kortunov
7cb6a9c1e9
Do not allow to use quick keys during chargen
2019-09-20 07:27:34 +04:00
Andrei Kortunov
1bddbbcfa0
Check if related menus are allowed when using cycle hotkeys (bug #5167 )
2019-09-20 07:27:27 +04:00
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
Alexei Dobrohotov
fb87778493
Merge branch 'master' into organic-locks
2019-09-18 20:36:40 +03:00
Andrei Kortunov
94a281370f
Continue scripts execution after player's death (bug #5166 )
2019-09-17 22:40:51 +04:00
Evil Eye
32de86d114
merge master
2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
2019-09-17 19:09:08 +04:00
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
2019-09-17 19:08:33 +04:00
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
2019-09-16 10:52:16 +04:00
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
2019-09-15 23:17:36 +03:00
elsid
209e33f5ce
Open door when it is on the way to a next path point
2019-09-15 21:16:00 +02:00
elsid
653a391084
Do not open doors when actor has no path
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When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
2019-09-15 21:12:33 +02:00
elsid
d4b7b3e999
Check for AiPackage type before find nearby door
2019-09-15 21:12:29 +02:00
Evil Eye
85d52ec183
oops
2019-09-11 22:05:24 +02:00
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
2019-09-10 21:53:26 +02:00
Evil Eye
56b6a7ada4
Fix #5155
2019-09-09 22:29:59 +02:00
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
2019-09-05 20:16:03 +04:00
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
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Make sure failed pick/trap attempts are a crime (bug #5149 )
2019-09-05 18:51:16 +04:00
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
2019-09-05 17:36:49 +03:00
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
2019-09-05 17:29:49 +03:00
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
2019-09-05 07:49:53 +00:00
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
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Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
2019-09-04 16:42:34 +03:00
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
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Added myself to authors
2019-09-02 17:18:56 +00:00
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
2019-09-02 17:13:56 +00:00
James Stephens
1cd1bfca74
Fixes bug #4650
2019-09-02 16:49:29 +02:00
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
2019-08-27 22:42:41 +04:00
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
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Rename getWeaponPart() function
2019-08-27 10:05:44 +04:00
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
2019-08-27 09:55:02 +04:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
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Revert questionable input manager decisions
2019-08-24 15:02:50 +03:00
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
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Fix jumping mechanics framerate dependency (bug #4991 )
2019-08-18 10:57:11 +04:00
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
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Optimize custom bones search visitor
2019-08-18 10:36:01 +04:00
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
2019-08-18 10:30:21 +04:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
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Sneaking consistency fixes (bug #5103 )
2019-08-18 08:57:22 +04:00
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
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Human-readable light source duration (feature #5091 )
2019-08-18 08:43:51 +04:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
2019-08-17 23:15:21 +04:00
capostrophic
e5331aab28
Escape number signs in object names for tooltips
2019-08-17 21:53:52 +03:00
elsid
ad05de44ae
Use 3d coordinates to detect stuck
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To able water and flying creatures move to player going up or down.
2019-08-17 18:09:00 +02:00
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
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This reverts commit 5434e92437
.
2019-08-17 17:55:49 +02:00
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
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Allow SwimRunForward state WalkForward fallback (bug #5126 )
2019-08-17 12:45:25 +04:00
Andrei Kortunov
ca724d45a1
Merge pull request #2498 from akortunov/master
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[Regression] inject bones for NPC's with custom animation models
2019-08-17 12:21:34 +04:00
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
2019-08-17 12:17:13 +04:00
Alexei Dobrohotov
1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
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Change the default reverb preset to improve underwater FX transition
2019-08-17 00:29:29 +03:00
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
2019-08-16 21:56:14 +04:00
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
2019-08-16 20:46:22 +03:00
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
2019-08-16 21:30:24 +04:00
capostrophic
f779529cab
Change the default reverb preset to improve underwater FX transition
2019-08-16 17:37:38 +03:00
elsid
4d86bf3bf2
Update rotated world objects in navigator
2019-08-15 18:19:19 +02:00
Alexei Dobrohotov
17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
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Class quiz fixes
2019-08-13 21:47:30 +03:00
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
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Use up-to-date magic effects for GetEffect (bug #3894 )
2019-08-11 22:20:20 +04:00
ArgonianAccount
53facf7baa
Class quiz fixes
2019-08-12 00:54:02 +12:00
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c
2019-08-11 12:07:49 +03:00
Alexei Dobrohotov
5640a305e2
Merge pull request #2487 from akortunov/arrows
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Corrections for extended weapon animations feature
2019-08-10 20:00:34 +03:00
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
2019-08-10 20:57:37 +04:00
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6
2019-08-10 18:28:03 +02:00
Andrei Kortunov
1f7d2f8da0
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
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This reverts commit b7c214b1bc
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2019-08-09 21:38:03 +04:00
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
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Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
2019-08-09 21:03:24 +04:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
capostrophic
26f59e47db
Improve readability
2019-08-09 19:56:21 +03:00
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
2019-08-09 19:27:25 +03:00
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
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Vanilla-friendly ranged crits (bug #5067 )
2019-08-09 20:23:56 +04:00
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
2019-08-09 19:40:30 +04:00
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
2019-08-09 19:40:30 +04:00
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
2019-08-09 19:40:30 +04:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
2019-08-09 09:17:36 +04:00
Alexei Dobrohotov
ed364a1e29
Merge pull request #2476 from akortunov/arrows
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Use magic glow for enchanted arrows
2019-08-07 17:32:38 +03:00
Andrei Kortunov
b7c214b1bc
Do not use a separate GlowUpdater for every arrow in quiver
2019-08-07 12:58:18 +04:00
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
2019-08-07 10:56:21 +02:00
Andrei Kortunov
1eed511b4e
Use enchanted glow for pulled arrows
2019-08-07 09:45:10 +04:00
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
2019-08-07 08:51:46 +04:00
unknown
6baa5da6c9
Fix scripts not executing on respawn
2019-08-06 21:30:21 +02:00
Andrei Kortunov
06ba80e19b
Merge pull request #2469 from Capostrophic/instant
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Apply instant effects of permanent spells in AddSpell immediately (bug #5055 )
2019-08-06 07:57:18 +04:00
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
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Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
2019-08-05 20:22:03 +03:00
Andrei Kortunov
ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
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Ignore on-strike enchanted projectile charge (#5104 )
2019-08-05 11:32:16 +04:00
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
2019-08-04 14:47:33 +03:00
Alexei Dobrohotov
4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
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Don't force-trace down swimming actors (bug #5089 )
2019-08-03 23:23:12 +03:00
Alexei Dobrohotov
b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
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Use navmesh for AiWander
2019-08-03 23:11:18 +03:00
Alex Rice
e7ae7a8ca6
Allow user controller bindings
2019-08-03 19:55:58 +00:00
elsid
6c46d929c2
Build path to first pathgrid node by navmesh
2019-08-03 16:10:55 +02:00
elsid
f684c90932
Make angular velocity depending on actor speed
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To avoid moving in circles for actors with high speed.
2019-08-03 16:06:04 +02:00