Andrei Kortunov
fb0c4700a4
Save a proto gender in racemenu
8 years ago
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
...
Options to show hidden weapon parameters
8 years ago
scrawl
17125e6c4d
Merge pull request #1256 from Allofich/equip
...
Adjustments to RemoveItem behavior
8 years ago
Andrei Kortunov
dc036e96d4
fixed magicka calculation on chargen (bug #3694 )
8 years ago
Allofich
6e405aed8c
Adjustments to RemoveItem behavior
...
(Fixes #3796 )
8 years ago
scrawl
8d8f293a65
Merge pull request #1246 from akortunov/develop
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Menu improvements
8 years ago
scrawl
d8943d911c
Merge pull request #1254 from Allofich/warning
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Remove unnecessary line
8 years ago
Allofich
470988f9ef
Minor changes to getActorsSidingWith
8 years ago
Andrei Kortunov
c3d49d5ca5
Fixed inventory crash and skipmenu launch
8 years ago
Allofich
6272e1c674
Cache allies found while iterating engageCombat
...
(Fixes #3814 )
8 years ago
Allofich
5020d03c78
Remove unnecessary line
8 years ago
Andrei Kortunov
72a16dc78b
Merge branch 'master' into pinned since added PR #1250
8 years ago
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
8 years ago
scrawl
993860a4b1
Merge pull request #1250 from resilar/mapbutton
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Hide WorldButton when in game mode
8 years ago
scrawl
8f335b3484
Merge pull request #1245 from akortunov/tgm
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Vanilla-like tgm
8 years ago
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
8 years ago
scrawl
1cd901d113
Merge pull request #1248 from akortunov/missedsound
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Adds missing recharge and repair sounds
8 years ago
Rob Cutmore
0ff56677f6
Remove unused code
8 years ago
Rob Cutmore
84bad9316d
Editor: flag orbit camera for re-initialization
...
After swapping cells the orbit cam controller needs to be
re-initialized to properly center on the new cell.
8 years ago
Rob Cutmore
f7664d4bb9
Editor: reset camera after cell drag and drop
...
When replacing a viewed cell via drag and drop the camera position is
not updated to better view the new cell. This flags the camera position
as not being set so a better default is set.
8 years ago
def
785b3c3d01
Hide WorldButton when in game mode
8 years ago
Andrei Kortunov
31bd70f334
Added missed recharge and repair sounds
8 years ago
Marc Zinnschlag
ab8294b281
Merge remote-tracking branch 'rcutmore/bug-2838'
8 years ago
Andrei Kortunov
df5a43363a
Confirmation dialogs size fix
8 years ago
Rob Cutmore
343f2cb81d
Editor: add creator for body parts
...
Added creator subclass for body parts to allow adding first person
parts. IDs for first person body parts are expected to end with ".1st".
8 years ago
scrawl
3c9f3a0f7f
Merge pull request #1242 from Allofich/warnings
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Fix AppVeyor warnings
8 years ago
scrawl
6a745cb2cc
Fix text colorMode (Bug #3815 ) and render bin
8 years ago
Andrei Kortunov
edadcb338c
Savegame dialog improvements
8 years ago
scrawl
9e7ade4ba4
Merge pull request #1244 from akortunov/develop
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MyGUI vertical alignment
8 years ago
Allofich
db2f97f308
Fix shadowing warning
8 years ago
Andrei Kortunov
7d09a5d644
Progress bars vertical alignment
8 years ago
scrawl
a036a98fd0
Merge pull request #1243 from akortunov/develop
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Journal improvements
8 years ago
scrawl
b064dd29cc
Fix reset of blend function (Bug #3811 )
8 years ago
Andrei Kortunov
658ab5e941
Minor journal improvements
8 years ago
scrawl
2a74f79bf1
Merge pull request #1240 from Allofich/follow
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Adjust AI follow distances
8 years ago
Allofich
6253a5218e
Adjust AI follow distances
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(Fixes #3225 )
8 years ago
scrawl
0a061d45b7
Merge pull request #1239 from akortunov/projectilefix
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Disable explosion effect for 0-range projectiles (bug #3730 )
8 years ago
Rob Cutmore
77bf1efc1a
Editor: Fix labels for creator user inputs
8 years ago
Rob Cutmore
8d4441bb5e
Editor: document subclasses without ID checks
...
- Removes ID validation for PathgridCreator.
- Adds comments explaining why ID validation isn't used in some cases.
8 years ago
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
8 years ago
Andrei Kortunov
860b556713
Disables explosion effect for 0-range projectiles ( fixes #3730 )
8 years ago
MiroslavR
da6b28eb40
Fix selling success chance ( Fixes #3802 )
8 years ago
scrawl
97dbd07ed2
Merge pull request #1236 from akortunov/guifixes
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Minor GUI fixes
8 years ago
Andrei Kortunov
7bd0c74aa8
Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801 )
8 years ago
Andrei Kortunov
e383e4d023
Disabled hit overlay for damage/absorb mana/fatigue spells
8 years ago
scrawl
373bd78cf3
Merge pull request #1233 from akortunov/guifixes
...
Vanilla style drowning widget
8 years ago
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
8 years ago
scrawl
338592b99b
Don't clear the animation queue when turning (Bug #3581 )
...
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
8 years ago
scrawl
a5d7b36c28
Don't clear idle animation when movement ends (Bug #3581 )
...
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
8 years ago
scrawl
c611ddba8d
Remove stray term
8 years ago
scrawl
f230df3d1c
Merge pull request #1232 from akortunov/tooltipfix
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Tooltip maximum width cap
8 years ago
Andrei Kortunov
1a47b9727b
Changed tooltip maximum width (bug #3800 )
8 years ago
scrawl
02c6c1897e
Merge pull request #1230 from Allofich/stats
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Change bounds behavior of stat script commands
8 years ago
scrawl
7075a3a99b
Merge pull request #1231 from Allofich/tooltips
...
Show names on combat actors when RMB GUI is active
8 years ago
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
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Fixes (#3797 )
8 years ago
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
8 years ago
Rob Cutmore
3714c2a0f2
Editor: add ID validator to pathgrid input
8 years ago
Rob Cutmore
207695e094
Editor: switch input for pathgrid creator
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Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
8 years ago
Rob Cutmore
0dcb6a9bd4
Editor: update pathgrid creator input on changes
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When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
8 years ago
Rob Cutmore
491fd3d0be
Editor: set combo box events for pathgrid creator
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- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
8 years ago
Rob Cutmore
95d164a6e6
Editor: use combo box when creating pathgrids
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Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
8 years ago
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
8 years ago
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
8 years ago
scrawl
e987fe85d0
Add abort flag to TerrainPreloadItem
8 years ago
scrawl
42e9891504
Fix issues caused by loading multiple views into the same terrain View
8 years ago
scrawl
97ed999097
Fix cleanup issue
8 years ago
scrawl
c22fde2bcd
Preload terrain while reading savegame
8 years ago
scrawl
9371100fde
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
8 years ago
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
8 years ago
scrawl
03c07d3bd5
Remove old code
8 years ago
scrawl
86e75f0987
Preload terrain even when cell preloading is disabled
8 years ago
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
8 years ago
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
8 years ago
scrawl
3c29e2dbeb
Refactor ownership of terrain views
8 years ago
scrawl
28fd492711
Don't use terrain LOD for the map camera
8 years ago
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
8 years ago
scrawl
ec0b743123
Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
...
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
8 years ago
scrawl
1c15686353
Remove non required use of WorkQueue
8 years ago
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
8 years ago
scrawl
4dbd224249
Hide the terrain in non-exterior cells
8 years ago
scrawl
c684860e3b
Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
8 years ago
scrawl
2d549d088e
Get the world size from the ESM::Land store
8 years ago
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
8 years ago
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
8 years ago
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
5fb854036d
Use a forward declaration to avoid having to workaround Qt MOC
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Don't think that guard was still needed, but a forward declaration is better anyways.
8 years ago
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
8 years ago
scrawl
5f76317807
Wait for completion of CreateMapItem on exit to avoid potential threading issue
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
ccfebdd2c3
Set the underwater fog relative to default view distance
8 years ago
scrawl
fe439e7bbf
Add missing default material state for character preview
8 years ago
scrawl
37c71c15f2
Remove redundant state
8 years ago
scrawl
4c9bbce1e2
Fix node mask being reset
8 years ago
MiroslavR
a8517c34eb
Code style
8 years ago
scrawl
a556475fae
Explicitely set the user data type to avoid const/non-const mismatch
8 years ago
scrawl
5de5be77f3
Fix Ptr/ConstPtr userdata mismatch (Bug #3784 )
8 years ago
Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
8 years ago
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
8 years ago
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
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both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer
465b7361e1
fix skill window update
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invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
scrawl
809f5cd01b
Fix bad override
8 years ago
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
8 years ago
scrawl
4123398cbc
Change no-grab setting to respect the value given
8 years ago
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
8 years ago
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
8 years ago
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
8 years ago
scrawl
2873c10284
Clean the object root of StateSets and hidden nodes
8 years ago
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
8 years ago
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
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removed const_cast revision
8 years ago
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
8 years ago
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
8 years ago
scrawl
0772a03e98
Print the object ID that animateCollisionShapes did not find the node for
8 years ago
scrawl
d4781d419f
Merge pull request #1220 from MiroslavR/tcl_collision
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Fix actors colliding with noclipping player
8 years ago
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
8 years ago
scrawl
6f4c03aa32
Avoid retrieving setting every frame
8 years ago
MiroslavR
498a3d450b
Fix actors colliding with noclipping player
8 years ago
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
scrawl
afa39d121f
Fix 'part has no parent' warning caused by destructing in the wrong order
8 years ago
scrawl
a55604c549
Avoid unnecessary AABB update when actor position has not changed
8 years ago
scrawl
fb073e5c14
Avoid unnecessary AABB update for rotationally invariant collision shapes
8 years ago
scrawl
5198fc897d
Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
8 years ago
scrawl
25ca89b560
Avoid redundant allocations in Store::search
8 years ago
scrawl
732212070d
crashcatcher: complain when launching gdb fails
8 years ago
Marc Zinnschlag
765401531d
Merge remote-tracking branch 'origin/master'
8 years ago
scrawl
d163228199
Fix updatePtr
8 years ago
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
8 years ago
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
8 years ago
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
8 years ago
scrawl
a45335ffc3
Do not reduce magicka in god mode
8 years ago
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
8 years ago
FedeWar
e9076088ca
Another tab fix
8 years ago
FedeWar
4e7f7cf84f
Fixed tabs
8 years ago
FedeWar
370c12e78a
Verification results are ordered by Type in alphabetical order.
8 years ago
scrawl
b9740fd2a1
Fix btHeightFieldTerrainShape triangle layout to match rendering
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
...
(Fixes #2813 )
8 years ago
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
8 years ago
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
8 years ago
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
8 years ago
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
8 years ago
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
8 years ago
scrawl
481c440698
Print OSG version on startup
8 years ago
scrawl
e4741db069
Merge pull request #1213 from Allofich/equip
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Change AI equip logic
8 years ago
MAtahualpa
fb8a2093cd
Replace "Female" check box with a combo box, part 2/2 ( fixes #3757 )
...
Replaces the "Female" check box in BodyPart records with a "Gender" combo box. This is the second of two related fixes, the first one covering NPC records.
Related issue:
- Fixes #3757 : Editor: Replace "Female" check box in BodyPart records with "Gender" combo box (https://bugs.openmw.org/issues/3757 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several BodyPart records.
8 years ago
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
...
using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
8 years ago
Allofich
bc60421615
Change NPC equip logic to be more like original
...
(Bug #3754 )
8 years ago
Marc Zinnschlag
bef0b1f1d6
Merge remote-tracking branch 'matahualpa/openmw-cs_gender'
8 years ago
scrawl
f2174ee9f4
Merge pull request #1217 from Allofich/follow
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Fix loading 0-duration Follow and Escort packages
8 years ago
scrawl
cb142f01e4
Merge pull request #1215 from MiroslavR/armor_rating
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Fix incorrect calculation of armor rating
8 years ago
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
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(Fixes #3755 )
8 years ago
MAtahualpa
520e82ed4f
Fix for commit "affc0eb..." in PR 1216 ( fixes #3756 )
...
Fixed use of tab character.
8 years ago
MAtahualpa
affc0eb37f
Replace "Female" check box with a combo box, part 1/2 ( fixes #3756 )
...
Replaces the "Female" check box in NPC records with a "Gender" combo box. This is the first of two related fixes, the second one covering BodyPart records.
Related issue:
- Fixes #3756 : Editor: Replace "Female" check box in NPC records with "Gender" combo box (https://bugs.openmw.org/issues/3756 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC records.
8 years ago
Marc Zinnschlag
79956e4b49
Merge remote-tracking branch 'origin/master'
8 years ago
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
8 years ago
Allofich
621d3e56cf
Fix Clang and OS X Travis CI warnings
8 years ago
MAtahualpa
dab8b328c4
Replace light emitter check boxes with a combo box ( fixes #3752 )
...
Replaces the four emitter check boxes in Light records with an "Emitter Type" combo box.
Related issue:
- Fixes #3752 : Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box (https://bugs.openmw.org/issues/3752 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Light records. Please note that this fix also prevents users from erroneously assigning two or more emitter types at the same time. (I don't know which one would prevail in that case.)
8 years ago
MAtahualpa
7be46eb1f0
Fix for commit "d4972ab..." in PR 1208 ( fixes #3751 )
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Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.
Fix:
- corrected false logic operation in refidadapterimp.cpp
- corrected names of the used flags
8 years ago
MAtahualpa
d4972ab166
Replace "Xyz blood" check boxes with a combo box ( fixes #3751 )
...
Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.
Related issue:
- Fixes #3751 : OpenMW-CS: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box (https://bugs.openmw.org/issues/3751 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC and Creature records. Please note that this fix also prevents users from erroneously assigning two blood types at the same time. (I don't know which one would prevail in that case.)
8 years ago
scrawl
f10edb71cc
Add environment variable for disabling IncrementalCompileOperation
8 years ago
scrawl
c4a89065a2
Preload VFX of spells selected by AI actors
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
Marc Zinnschlag
e46fb1770c
Merge remote-tracking branch 'matahualpa/openmw-cs_booktype'
8 years ago
MAtahualpa
2c34a8706b
Replace "Scroll" check box with a combo box ( fixes #3748 )
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Replaces the "Scroll" check box in Book records with a "Book Type" combo box.
Related issue:
- Fixes #3748 : OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
8 years ago
MAtahualpa
607bd8b853
Replace "Scroll" check box with a combo box ( fixes #3748 )
...
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.
Related issue:
- Fixes #3748 : OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
8 years ago
scrawl
183c46b0ef
Fix summoning effects
8 years ago
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
scrawl
026a05718f
Construct the WorkQueue in Engine
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
8 years ago
MAtahualpa
2d1af3ee4a
Update record.cpp
...
This should be the last instance of "mSkillID". Let's see what Travis says about it...
8 years ago
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
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Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
c46eadae90
Update actionread.cpp
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*grrr* Forgot to change the latter "mSkillID" in line 47...
8 years ago
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
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Prevent AI actors from hitting unintended targets
8 years ago
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
8 years ago
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
7bc65ce05b
Update actionread.cpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
347fb1ff4b
Update converter.hpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
c5dcfe0794
Update refidadapterimp.cpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
6587880171
Update refidcollection.cpp
...
Makes Book records display skill IDs instead of attribute IDs for teached skills.
Related issue:
- Bug #3746 : OpenMW-CS: Book records show attribute IDs instead of skill IDs for teached skills entry.
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
8 years ago
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
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This reverts commit cce42b6e9d
.
8 years ago
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
8 years ago
scrawl
5a12407436
Revert "Rearranged check for better performance"
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This reverts commit 332ceb51a2
.
8 years ago
scrawl
f2d4f290cc
traceDown fix
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
scrawl
332ceb51a2
Rearranged check for better performance
8 years ago
scrawl
8752ae9c6a
Fix include
8 years ago