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214 commits

Author SHA1 Message Date
Jason Hooks
93a4060346 Switching handleShapes to use sets instead of maps 2011-12-15 00:41:44 -05:00
Jason Hooks
d51dfebde1 NPCs fully rendered 2011-12-15 00:33:10 -05:00
Jason Hooks
47112ad7f9 Changing a lot of things 2011-12-13 23:49:03 -05:00
Jason Hooks
509009e5c1 Putting the actors in a list 2011-12-11 23:42:39 -05:00
Jason Hooks
0902a3db89 Filled out NpcAnimation and CreatureAnimation classes 2011-12-11 22:40:00 -05:00
Jason Hooks
39338f4be1 NPC bounded parts 2011-12-09 15:20:35 -05:00
Jason Hooks
5c48d8fc1e more stuff 2011-12-09 03:02:09 -05:00
Jason Hooks
ee98a2af1a Empty npcs 2011-12-09 00:08:30 -05:00
Jason Hooks
7bd911b401 Problems with handles 2011-11-24 23:13:34 -05:00
Jason Hooks
16ff2a7a1b Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
Jason Hooks
0d3338f867 Some naming changes 2011-11-22 02:39:28 -05:00
Marc Zinnschlag
0f4adc39b3 added animation-related script instructions 2011-11-21 14:08:44 +01:00
Marc Zinnschlag
51d5c7cd59 Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
	apps/openmw/engine.cpp

- fixed code that did not compile
- removed tons of tabs
- more clean up
2011-11-21 12:52:28 +01:00
Jason Hooks
7385948056 Yet another crash fix 2011-11-19 20:22:56 -05:00
Jason Hooks
7319f7a8c6 Many bugs fixed related to changing cells 2011-11-19 01:01:19 -05:00
Jason Hooks
4dc59dfbdd Scenenode flip 2011-11-17 17:10:27 -05:00
Jason Hooks
a0947cd432 Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
Jason Hooks
9b94074472 addObject 2011-11-16 16:22:13 -05:00
Jason Hooks
db57f0a1a5 more corrections 2011-11-13 18:19:29 -05:00
Jason Hooks
bc58ef28cd Made corrections 2011-11-12 15:58:22 -05:00
Jason Hooks
0b3bb2719f Fixing some errors 2011-11-12 00:19:22 -05:00
Jason Hooks
62d8d1add2 more recommended changes 2011-11-11 14:37:42 -05:00
Jason Hooks
f4e7bd6dfd Made some recommended changes 2011-11-11 00:20:53 -05:00
Jason Hooks
a7652bcb0c Yacoby's changes on Objects 2011-11-09 13:53:29 -05:00
Jason Hooks
c25b49d2b6 refdata change 2011-11-08 22:59:39 -05:00
Jason Hooks
469086747e Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed 2011-11-07 23:35:39 -05:00
Jacob Essex
9aac625000 Changes to move the mutable ESM::Position data to RefData 2011-11-08 00:08:00 +00:00
Jason Hooks
c11b3a57c1 Made buildStaticGeometry function 2011-11-05 14:57:33 -04:00
Jason Hooks
8edcd4d15b removing tabs 2011-11-04 21:57:39 -04:00
Jason Hooks
6c80e75deb More Objects functionality 2011-11-04 21:48:52 -04:00
Jason Hooks
e041006063 Adding light and fog functions 2011-11-03 23:47:15 -04:00
Jason Hooks
edf85b26f9 Insert Mesh, Insert Light, insertBegin improved 2011-11-03 19:40:37 -04:00
Jason Hooks
9ac627c931 Commenting out assert 2011-11-02 22:45:58 -04:00
Jason Hooks
d49a02abe5 new insertBegin() 2011-11-02 22:41:48 -04:00
Jason Hooks
c2181d2091 Dealing with scenenodes 2011-11-02 00:13:33 -04:00
Jason Hooks
3d43a4cd33 Made recommended changes 2011-11-01 13:46:57 -04:00
Jason Hooks
f1bc5b0ab6 Objects started, RenderingInterface 2011-10-31 23:59:16 -04:00
Jason Hooks
3761271c59 Empty creature, objects, npc 2011-10-31 00:04:06 -04:00
Jason Hooks
1083db5582 Hiding debugging 2011-10-30 00:25:29 -04:00
Jason Hooks
c3a492bf74 Debugging file renamed 2011-10-25 14:06:44 -04:00
Jason Hooks
d4f63443e6 Hiding the rendering manager; crash eliminated 2011-10-24 22:11:36 -04:00
Jason Hooks
6efc61b9df Removal of MWScene; Object listing fixed 2011-10-24 13:42:36 -04:00
Jason Hooks
30ba9b74da Simple Debugging class 2011-10-22 00:15:15 -04:00
Jason Hooks
47593f3641 Removing old files 2011-10-20 19:35:49 -04:00
Jason Hooks
fcf404d27b GetFacedHandle in Physics. RenderingManager constructor code added 2011-10-20 18:15:30 -04:00
Jason Hooks
3315de8b4a Naming convention change 2011-10-20 15:02:19 -04:00
Jason Hooks
d0f922ec5d Moved SkyManager creation 2011-10-20 13:55:56 -04:00
Jason Hooks
0992f1e903 Applying Gus's Windows fix 2011-10-18 21:02:42 -04:00
Jason Hooks
9126bb27b6 empty functions 2011-10-18 19:50:19 -04:00
Marc Zinnschlag
40853e292f various bits of clean up 2011-09-04 09:48:50 +02:00
Marc Zinnschlag
0a2979caf2 more cleanup 2011-08-27 10:45:09 +02:00
Marc Zinnschlag
f8029aaa9e more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation 2011-08-27 10:30:38 +02:00
Sebastian Wick
29b8a5374b get rid of the warnings 2011-08-19 17:03:47 +02:00
Sebastian Wick
b7dbfb849a moved skyManager into RenderingManager 2011-08-08 21:11:30 +02:00
Sebastian Wick
54724d7e7f start RenderingManager 2011-08-07 16:40:01 +02:00
Sebastian Wick
4b846a54f1 PhysicsSystem 2011-08-01 15:55:36 +02:00
Sebastian Wick
6baf904f0f mStore fixed; glibc detected in shutdown process 2011-08-01 04:53:06 +02:00
Sebastian Wick
e7057bed29 moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals 2011-07-31 17:07:11 +02:00
Marc Zinnschlag
8446619ac4 Merge branch 'components_namespaces' into next
Conflicts:
	apps/openmw/mwrender/interior.cpp
	components/bsa/bsa_archive.cpp
2011-06-19 20:22:29 +02:00
Lukasz Gromanowski
e9ff9a446b Mantis: #18 - Move components from global namespace into their own namespace.
Moving classes from components/nifogre into NifOgre namespace.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 19:14:14 +02:00
Marc Zinnschlag
bc92b7b1fa Merge branch 'directories' into next
Conflicts:
	components/files/multidircollection.hpp
	components/nifogre/ogre_nif_loader.hpp
2011-06-15 22:40:24 +02:00
Marc Zinnschlag
0f2df4e2b8 more cleanup 2011-06-15 22:33:31 +02:00
Marc Zinnschlag
7d2956329a some cleanup 2011-05-30 14:27:04 +02:00
Marc Zinnschlag
bed45a936e fixed cell change crash 2011-05-30 14:21:55 +02:00
Jason Hooks
51b74c2f05 starting 2011-05-23 19:01:36 -04:00
Jason Hooks
b945ce61a5 Merge remote branch 'upstream/master' 2011-05-23 15:01:47 -04:00
gugus
c7fb27e801 Clean up wasn't done properly when deleting a Cell. 2011-05-23 20:22:12 +02:00
gugus
faaa08d6d0 removed this stupide methode to generate unique ID. 2011-05-23 19:47:27 +02:00
gugus
4546ca3863 static Objects goes inside the static geometry 2011-05-23 19:39:10 +02:00
gugus
cd79df1d8b Merge branch 'static' of git@github.com:zinnschlag/openmw.git into optimisation
Conflicts:
	apps/openmw/mwrender/exterior.cpp
2011-05-23 19:27:40 +02:00
Marc Zinnschlag
7192bc4f89 added static flag 2011-05-23 19:12:28 +02:00
gugus
41d283a3aa very experimental: static geometry. 2011-05-23 15:00:01 +02:00
Marc Zinnschlag
f52e6bd5ef made toggle-type script instructions more verbose 2011-04-26 21:38:21 +02:00
Jason Hooks
92509d3b70 Trying to animate creatures 2011-04-13 20:35:44 -04:00
Jan-Peter Nilsson
a94de76801 Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline) 2011-04-03 13:20:42 +02:00
Jan-Peter Nilsson
2e2d490c78 Remove unused variable (compiler warning) 2011-04-03 13:20:18 +02:00
Marc Zinnschlag
c571148bef Merge branch 'collision' 2011-03-23 22:57:56 +01:00
gugus
3ad2b9986e fix actors not beeing deleted. Need the latest OEngine. 2011-03-23 19:16:51 +01:00
Marc Zinnschlag
7144657cfc Merge branch 'script' 2011-03-23 17:07:05 +01:00
gugus
773b7635a4 decrease the range of the raycast, and modifie the gravity/speed of the player. 2011-03-22 21:30:46 +01:00
Marc Zinnschlag
0866e4d4fe fix: NPCs were not added to physics system 2011-03-22 20:31:33 +01:00
gugus
7a28c9f3aa fix the door bug 2011-03-22 20:15:19 +01:00
gugus
0cc94c81d4 Merge remote branch 'upstream/collision' into collision 2011-03-22 14:14:56 +01:00
Marc Zinnschlag
7b5d24c853 fixed a bug in phyiscs update code 2011-03-22 13:48:31 +01:00
gugus
3dddcbd958 fix a camera problem and increase player speed 2011-03-22 13:01:23 +01:00
Marc Zinnschlag
91ea36509d gus' fly mode fix; manually applied 2011-03-21 14:08:56 +01:00
Marc Zinnschlag
8788dcebcf Merge remote branch 'gus/collisions' into collision 2011-03-20 22:38:42 +01:00
gugus
8aeefd2af8 fix the fall bug when using ToggleCollision. Require lastest change with OEngine. 2011-03-20 21:52:31 +01:00
Marc Zinnschlag
647e88003e build and activation fix 2011-03-19 19:54:37 +01:00
gugus
21c224af25 add gravity change to the ToggleCollisionMode function. 2011-03-18 13:32:42 +01:00
gugus
102f1ee5dc filled the toggleCollisionMode function. It needs the lastest change in OEngine 2011-03-18 13:23:26 +01:00
gugus
98b27813b7 change raycasting 2011-03-17 10:54:38 +01:00
Marc Zinnschlag
72a84356e2 added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene) 2011-03-16 09:09:45 +01:00
Marc Zinnschlag
eb93ef68f1 fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class 2011-03-13 22:33:55 +01:00
gugus
00de2e6d98 correct some stuff with the physic implementation 2011-03-09 19:09:11 +01:00
gugus
40193253b0 fix some time bug 2011-03-09 18:29:57 +01:00
Marc Zinnschlag
1e9dc4b435 de-Windownizing and some build-fixes 2011-02-26 16:37:47 +01:00
gugus
33f22fd68b fix camera bug 2011-02-23 12:28:13 +01:00
gugus
903f39cb50 change the rayCasting system. It use bullet now. NOT TESTED! 2011-02-22 20:52:05 +01:00
gugus
d3c1640723 add physic support 2011-02-22 14:11:53 +01:00