Jan Borsodi
|
1907aeb6c6
|
The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
|
15 years ago |
Marc Zinnschlag
|
fff4bc29f4
|
store results of character creation and update GUI
|
15 years ago |
Jan Borsodi
|
30e0d713ed
|
Changed list of skill names to contain the ID of the names instead, the actual names are then fetched from GMST.
|
15 years ago |
Marc Zinnschlag
|
5b0cb097cf
|
calculate dynamic stats during character creation
|
15 years ago |
Marc Zinnschlag
|
c0b9424bcf
|
added framework for character creation
|
15 years ago |
Jan Borsodi
|
869bc4d084
|
Silence the compiler.
|
15 years ago |
Jan Borsodi
|
b037780a7d
|
Disable the invenory window for now, it's not complete and gives compiler warnings.
|
15 years ago |
Jan Borsodi
|
3f1b90e732
|
When a dialog is done and no new is to be shown we return to Game mode.
|
15 years ago |
Jan Borsodi
|
850b8eb6a7
|
Race dialog uses the ID of the race object instead of the name when referencing it.
|
15 years ago |
Jan Borsodi
|
0dafd30dfc
|
The race dialog now fetches strings from GMST.
|
15 years ago |
Jan Borsodi
|
a676763aa6
|
Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior.
|
15 years ago |
Jan Borsodi
|
3cc57a058a
|
The label for the name dialog is now fetched from the GMST store.
|
15 years ago |
Marc Zinnschlag
|
9dffa75a15
|
handle name change during character creation
|
15 years ago |
Jan Borsodi
|
edb2df7d27
|
Merge remote branch 'zini/newchar' into gui-windows
|
15 years ago |
Jan Borsodi
|
e47568ea2e
|
Merge branch 'master' into gui-windows
|
15 years ago |
Jan Borsodi
|
481734ee20
|
Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation.
|
15 years ago |
Jan Borsodi
|
85ded0edc3
|
Update description of the race dialog file.
|
15 years ago |
Jan Borsodi
|
cd9bb37f1f
|
Change name of ifdef guard to reflect new filename.
|
15 years ago |
Jan Borsodi
|
18cdb3cccc
|
Removed prefix from mw_layout.hpp.
|
15 years ago |
Jan Borsodi
|
4675402e0b
|
Updated code to use the new name for the race dialog.
|
15 years ago |
Jan Borsodi
|
93608ca892
|
Removed prefix from filename and changed name as only the race dialog will be placed in it.
|
15 years ago |
Jan Borsodi
|
415426c30b
|
Convert tabs to spaces.
|
15 years ago |
Jan Borsodi
|
7c17e27be4
|
Set mode back to GM_Game when mode was not handled.
|
15 years ago |
Jan Borsodi
|
fb0f8d9386
|
Removed race dialog activation from the inventory mode for real this time.
|
15 years ago |
Jan Borsodi
|
ae4d5291b2
|
Change text for ok button to next when showNext is true, also adjust position/sizes.
|
15 years ago |
Jan Borsodi
|
de554dffd2
|
Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons.
|
15 years ago |
Jan Borsodi
|
a59a53882f
|
Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window.
|
15 years ago |
Jan Borsodi
|
670174004a
|
Extra check in case of invalid index values.
|
15 years ago |
Jan Borsodi
|
b1451c4349
|
Only show playable races.
|
15 years ago |
Jan Borsodi
|
cb98bd1a79
|
Spellpower list is now fetched from the ESM store.
|
15 years ago |
Jan Borsodi
|
8f6d24bea4
|
Race dialog now gets the list of races and skills from the ESM store.
|
15 years ago |
Nicolay Korslund
|
004541f5cf
|
Tested and applied Chris' sound patch.
|
15 years ago |
Marc Zinnschlag
|
a077e2cb2c
|
changed character creation interface to enforce a Redemption-compatible implementation
|
15 years ago |
Marc Zinnschlag
|
e411c6e833
|
added callback-interface for character creation
|
15 years ago |
Jan Borsodi
|
e88f67bb3c
|
Merged public functions for controlling gender, face and hair with the event function, no need to have both.
|
15 years ago |
Jan Borsodi
|
e60b1f88d2
|
Added unique names for skill/power sub-widgets.
|
15 years ago |
Jan Borsodi
|
4d36cf2b55
|
Changed some variable names to follow Morrowind naming.
|
15 years ago |
Jan Borsodi
|
beee17b36f
|
Implemented race dialog for character creation, it currently only contains hardcoded values.
|
15 years ago |
Jan Borsodi
|
0e1a761167
|
Added initial implementation of inventory window, contains basic layout with hardcoded values.
|
15 years ago |
Marc Zinnschlag
|
814d721e33
|
build external cell names from name of region instead of from internal region id
|
15 years ago |
Marc Zinnschlag
|
db2b238328
|
adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border)
|
15 years ago |
Marc Zinnschlag
|
5f84b680af
|
implemented exterior coc
|
15 years ago |
Marc Zinnschlag
|
7ea6a75a26
|
another merge fix
|
15 years ago |
Marc Zinnschlag
|
1dc805d0d4
|
Merge branch 'master' into exterior
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
|
15 years ago |
Nicolay Korslund
|
93ef530c93
|
Minor fix on the last commit
|
15 years ago |
athile
|
11022f1520
|
Fix crash at shutdown. updater() is still referenced by OGRE after it is deleted, since the SoundImpl is deleted by ~Engine before mRoot is deleted.
|
15 years ago |
Nicolay Korslund
|
c5d3a40fde
|
Fixed ESM bug (quest records).
|
15 years ago |
Nicolay Korslund
|
d911653846
|
Merge with athile's WIP windows build
|
15 years ago |
Marc Zinnschlag
|
6c4c90ef2d
|
Merge branch 'script'
|
15 years ago |
Marc Zinnschlag
|
147dd57162
|
added Lock and Unlock instructions
|
15 years ago |
athile
|
336fb1636c
|
Windows fixes
|
15 years ago |
Marc Zinnschlag
|
61c4fa0630
|
blocked using of locked doors (keys are not considered yet)
|
15 years ago |
Marc Zinnschlag
|
459dd82896
|
implemented locking/unlocking for doors (can not be invoked by user interaction yet)
|
15 years ago |
athile
|
9e2129c4b3
|
WIP Windows build
|
15 years ago |
athile
|
d955a0efc4
|
WIP Windows build
|
15 years ago |
Marc Zinnschlag
|
a899a290c0
|
modified code to avoid a warning on MSVC
|
15 years ago |
Marc Zinnschlag
|
d4bf916f18
|
fixed uninitialized variable in engine
|
15 years ago |
Marc Zinnschlag
|
07c06acc08
|
implemented loading of 3x3 exterior cell grid
|
15 years ago |
Marc Zinnschlag
|
7bb2041418
|
made rendering more robust (no more crashes, even if Ogre throws an exception)
|
15 years ago |
Marc Zinnschlag
|
bdb5749b57
|
temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
|
15 years ago |
Marc Zinnschlag
|
9e8251e6b4
|
finally got rid of the nasty coordinates bug
|
15 years ago |
Marc Zinnschlag
|
15878b12fd
|
Merge branch 'master' into exterior
|
15 years ago |
Marc Zinnschlag
|
0fce360908
|
more refactoring
|
15 years ago |
Marc Zinnschlag
|
f3bf46f1a9
|
fixed AiTravel and changed GetAiPackageDone to return 0 (returning one would interfere with character creation testing at this point)
|
15 years ago |
Marc Zinnschlag
|
68a788b2c8
|
added instructions for enabling/disabling player controls (they don't do anything yet)
|
15 years ago |
Marc Zinnschlag
|
14cf007a3f
|
added first batch of AI-related instructions and functions (they don't do anything at this point)
|
15 years ago |
Marc Zinnschlag
|
b3cc3073a3
|
changed encoding of segment 3 opcodes (increasing the number of opcodes, while reducing the width of the argument)
|
15 years ago |
Marc Zinnschlag
|
08d2b80434
|
message box fix
|
15 years ago |
Marc Zinnschlag
|
17135a6403
|
routed message box output through window manager
|
15 years ago |
Marc Zinnschlag
|
09a258253c
|
removed custom messageBox implementation for console
|
15 years ago |
Marc Zinnschlag
|
276a9db6f7
|
added missing button implementation for MessageBox
|
15 years ago |
Marc Zinnschlag
|
033c771be8
|
load/unload cells while player is moving around in the exteriors
|
15 years ago |
Marc Zinnschlag
|
0d20719158
|
re-routed player movement through MWWorld::World
|
15 years ago |
Marc Zinnschlag
|
fe3b6230fc
|
refactored cell unloading
|
15 years ago |
Marc Zinnschlag
|
b8fee8f1ee
|
removed stray debugging output
|
15 years ago |
Marc Zinnschlag
|
c6f4bcbf68
|
another coordinate system fix; still not working properly
|
15 years ago |
Marc Zinnschlag
|
1f077a5d5f
|
partial coordinates fix (slightly better results when changing cells, but still not completely correct)
|
15 years ago |
Marc Zinnschlag
|
978c73add5
|
fixed sound removal on cell change
|
15 years ago |
Marc Zinnschlag
|
bdd5e2f064
|
modified teleport action to support exteriors; coordinates are wrong here too
|
15 years ago |
Marc Zinnschlag
|
13409b546f
|
Merge commit 'upstream/master'
|
15 years ago |
Nicolay Korslund
|
2ad9850070
|
Added .wav -> .mp3 sound file lookup
|
15 years ago |
Marc Zinnschlag
|
f98012d143
|
Merge commit 'upstream/master'
|
15 years ago |
Marc Zinnschlag
|
0111631ee9
|
very early implementation of exterior rendering
|
15 years ago |
Nicolay Korslund
|
3127602c57
|
Added file_finder component. Used by sound system.
|
15 years ago |
Marc Zinnschlag
|
de6e8b4cad
|
Merge commit 'upstream/master'
|
15 years ago |
Nicolay Korslund
|
104f3fdd50
|
Added path conversion for say() sounds
|
15 years ago |
Marc Zinnschlag
|
b15c917c01
|
Merge commit 'upstream/master'
|
15 years ago |
Nicolay Korslund
|
064bc4b6c9
|
Finished sound system
|
15 years ago |
Marc Zinnschlag
|
67a067e49c
|
changed name of teleport doors to the name of the destination cell
|
15 years ago |
Marc Zinnschlag
|
6e46ddae33
|
more detailed report of unhandled info record fields
|
15 years ago |
Marc Zinnschlag
|
3b49d6c826
|
added NPC stats
|
15 years ago |
Nicolay Korslund
|
38ad2d98f9
|
Fixed windows issues + one minor optimization on to_utf8
|
15 years ago |
Nicolay Korslund
|
358e1ca5a5
|
Added custom UTF8 converter. Removed iconv dependency.
|
15 years ago |
Nicolay Korslund
|
9a5e7816eb
|
Renabled music. WILL CRASH WITH MPG123 v1.12.1.
|
15 years ago |
Nicolay Korslund
|
65c2070086
|
Temporarily disabled music
|
15 years ago |
Nicolay Korslund
|
9300e60514
|
Merge branch 'master' of http://github.com/zinnschlag/openmw
|
15 years ago |
Nicolay Korslund
|
31017447eb
|
Added --nosound switch
|
15 years ago |
Marc Zinnschlag
|
4f3f174016
|
fixed a dialogue bug
|
15 years ago |
Nicolay Korslund
|
304692dc8e
|
Merge branch 'master' of http://github.com/zinnschlag/openmw
|
15 years ago |
Marc Zinnschlag
|
6258654383
|
fixed a very sloppy merge
|
15 years ago |