MiroslavR
06dc94552f
Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing
8 years ago
scrawl
a070551af3
Attempt to fix naming conflict on windows
8 years ago
scrawl
3d58ba7301
Fix boolean test
8 years ago
scrawl
fd215caa02
Add local LandCache to cut down on store searches
8 years ago
scrawl
088d5604bf
Use a shader if required to display the composite map
...
Fixes composited terrain not respecting the 'clamp lighting' setting.
8 years ago
scrawl
7f5beb3172
Remove unused includes
8 years ago
scrawl
5044816770
Remove unused code
8 years ago
scrawl
b66c2abfe3
Build the bounding sphere in the loading thread (only relevant for TerrainGrid)
8 years ago
scrawl
9e9c028f1d
Skip light collection for far away terrain
8 years ago
scrawl
0782839a42
Avoid redundant culling tests on the transform/drawable
8 years ago
scrawl
fb8ac06524
Reduce the minSize of quad tree nodes for better performance
8 years ago
scrawl
a041546b54
Use the quad tree's minSize in the LodCallback
8 years ago
scrawl
e4e8821902
Refactor update of lodFlags
8 years ago
scrawl
2aa09639a9
Re-enable terrain intersections
8 years ago
scrawl
db00d47ca2
Hold a ref to the intersection visitor's view if possible
8 years ago
scrawl
11bee6ee35
Avoid compiling composite maps that are no longer referenced
8 years ago
scrawl
9eed7fa6f5
Fix composite map when force shaders is enabled
8 years ago
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
8 years ago
scrawl
7d50b6c2e2
Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps
8 years ago
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
8 years ago
scrawl
3c29e2dbeb
Refactor ownership of terrain views
8 years ago
scrawl
28fd492711
Don't use terrain LOD for the map camera
8 years ago
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
8 years ago
scrawl
c921620ef3
Compile the drawables of a composite map one by one to avoid frame drops for larger maps
8 years ago
scrawl
47ca8aeee5
Use the time elapsed instead of # compiled as limit
8 years ago
scrawl
8a6d909b22
Fix composite map being compiled twice
8 years ago
scrawl
683e625c6c
Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
8 years ago
scrawl
4baa795152
Add preloading implementation to QuadTreeWorld
8 years ago
scrawl
9db71e3f62
Recompute the LOD stitching when the view changes
8 years ago
scrawl
ef704db877
Fix reset of changed flag
8 years ago
scrawl
1c15686353
Remove non required use of WorkQueue
8 years ago
scrawl
433900fca5
Fix waiting on initial quad tree build
8 years ago
scrawl
4dbd224249
Hide the terrain in non-exterior cells
8 years ago
scrawl
2580de11a4
Refactor ownership of ViewDataMap
8 years ago
scrawl
5a3c645c89
Enable lazy compiling of composite maps
8 years ago
scrawl
99e18f0d68
Clear the ViewData on exit
8 years ago
scrawl
bb991850da
Add LOD stitches
8 years ago
scrawl
6bd286d924
Fix unnecessary resizing in ViewData
8 years ago
scrawl
8c151364df
Add special handling for CullVisitor to QuadTreeWorld.
...
- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps.
8 years ago
scrawl
f19a88be9d
Reject QuadTreeNodes with invalid bounds
8 years ago
scrawl
7d004bf757
Preliminary rendering of QuadTreeWorld
8 years ago
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
8 years ago
scrawl
0efc54c749
Subdivide the composite maps
8 years ago
scrawl
0756fc4ae6
Optimize getBlendmaps for the general case that most points are within the given cell
8 years ago
scrawl
81c9853fe9
Fix handling in getBlendmaps when the chunk is >1 ESM::Cell
8 years ago
scrawl
b384087e28
Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell
8 years ago
scrawl
819860081f
Remove custom bounding box
8 years ago
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
8 years ago
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
8 years ago
scrawl
c487df0abb
Move updateTextureFiltering and material into the base class
8 years ago
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
8 years ago
scrawl
7e4450da55
Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.
8 years ago
scrawl
b1d4bb5708
Add CompositeMapRenderer
...
Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
8 years ago
scrawl
20d30bb8d7
Move mDataLoaded into LandData
8 years ago
scrawl
16b5cadd9e
Fix order of operations w.r.t clearing cache
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
274690f790
Refactor BufferCache to allow caching buffers of different sizes
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
4cd4457d21
Add support for Functors to ObjectCache
8 years ago
scrawl
9d72d9f0c9
Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene
8 years ago
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl
34130fc5cc
Fix handling in LightListCallback when the node is not a Group
8 years ago
scrawl
b78a9f89af
Refactor LightListCallback to allow for integration in custom Drawables.
8 years ago
scrawl
c1fe9f2a89
Avoid warping the mouse cursor more than necessary
...
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.
This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.
8 years ago
scrawl
928e2061f7
Remove redundant tolower
8 years ago
scrawl
13a6070629
Remove warning spam in skeleton.cpp
...
If the root bone is missing, that is caused by all bones being missing which will have been logged already.
8 years ago
scrawl
21aad00612
Don't pass key events to the viewer when Alt modifier is held
...
Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
8 years ago
scrawl
fc95a45cb6
Don't pass repeat key events to the viewer's eventQueue
8 years ago
Nikolay Kasyanov
7f429f26e1
Allow getting available version information even when clone is shallow
8 years ago
scrawl
c1b1d502ee
Fix up commit 330e5fefd1
8 years ago
scrawl
4051018862
optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback
8 years ago
scrawl
5866f0f80b
Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
...
Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
62cc091414
Fix incorrect setting of TexMat in terrain material
8 years ago
scrawl
a759ef5d2e
Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required.
8 years ago
scrawl
8fc7942d64
Refactor osgMyGUI::OSGTexture to store width/height inside the object
8 years ago
scrawl
d8505e4f48
Fix a multithreading crash caused by modification of live Geometry
8 years ago
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
8 years ago
scrawl
058681ad73
ShaderVisitor: avoid reset of rig geometry when not required
8 years ago
scrawl
1402e0b872
Don't optimize billboard nodes ( Fixes #3774 )
8 years ago
scrawl
706ac45c76
Fix missing particles caused by shallow copy of ParticleSystemController
8 years ago
scrawl
9b27ec4945
Remove redundant and ambiguous NiNode::makeBone()
...
Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
8 years ago
scrawl
aba3c471a9
nifloader: fix setting of dataVariance for non-controlled bones and refactor the code
8 years ago
scrawl
5caf53b6a3
optimizer: avoid reordering nodes
...
Fixes an osgParticle cloning issue.
(Fixes #3773 )
8 years ago
scrawl
a95773beef
Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp
8 years ago
scrawl
585524805f
Add 'tri ' variant of part filters to optimizer ignore list
8 years ago
scrawl
48e0f098ff
Add missing copy of callbacks when a Transform is replaced by Group
...
(Fixes #3770 )
8 years ago
scrawl
330e5fefd1
optimizer: consider a Group with more than one child redundant as well
...
While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
8 years ago
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
scrawl
3df7a8c4d8
Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables
8 years ago
scrawl
e4c12e5e56
optimizer: don't merge Geometry that has transparency sorting enabled
8 years ago
scrawl
ebfd845eae
optimizer: run MERGE_GEOMETRY after removing redundant nodes
8 years ago
scrawl
43f31d6e54
optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode
8 years ago
scrawl
f2a323238f
optimizer: merge groups as part of REMOVE_REDUNDANT_NODES
8 years ago
scrawl
af716d4b61
optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor
8 years ago
scrawl
698738c649
optimizer: use asXYZ() instead of dynamic_cast
8 years ago
scrawl
f7cb4bd245
optimizer: remove some cruft
8 years ago
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
...
Remove optimizers that won't be used.
8 years ago
scrawl
5e2335f250
Use the osgUtil::Optimizer post loading in the SceneManager
8 years ago
scrawl
305cccd263
Don't print Geometry data (vertices, triangles, etc.) in showscenegraph
8 years ago
scrawl
4e5a1e6123
nifloader: improve setting of DataVariance
8 years ago
scrawl
1d6b5b2a52
Add StringUtils::CiComp operator
8 years ago
scrawl
6e996bf2a3
Create TriShapes with an identity transform as a Group
8 years ago
scrawl
6e5d9efa93
Remove NifLoader::optimize, to be replaced with something better
8 years ago
scrawl
c231b06320
Remove boneOffset node after using it
8 years ago
scrawl
d75a3fd0fb
Add SharedStateManager to the stats panel
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
3693f05ef5
Transform world-space particle systems in update callback so that animations are accounted for
8 years ago
scrawl
c45013c983
Fix particle systems not being rendered in their first frame
8 years ago
scrawl
4aa40d16bc
Increase the importance of light radius when sorting lights (Bug #2759 )
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
...
(Fixes #2813 )
8 years ago
scrawl
3b24bb9a5e
Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control
8 years ago
scrawl
aa8459b5c7
Revert "Remove redundant allocations for NIF meshes"
...
This reverts commit a7c5beb7c5
.
Conflicts:
components/nif/data.cpp
components/nifbullet/bulletnifloader.cpp
components/nifosg/nifloader.cpp
8 years ago
scrawl
6a37909ee7
Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )"
...
This reverts commit 115e563a7a
.
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
e00b420f68
Move saving of LandData into Land::save
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
8 years ago
scrawl
892d1b162d
nifloader: ignore nodes named 'bounding box' ( Fixes #3650 )
8 years ago
MAtahualpa
b4ef9e2314
Update loadbook.cpp
8 years ago
MAtahualpa
5a58ab1837
Update loadbook.hpp
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
...
Make combat engagement logic more like vanilla
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
8 years ago
scrawl
839928e210
Fix light data being reset for the wrong light
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago
scrawl
d3e1dbe920
Fix race conditions in terrain loader caused by static variables
8 years ago
scrawl
4d53ab6c32
nifloader: attempt to remove redundant root node when a Skeleton is added
8 years ago
scrawl
2a42c4781e
nifloader: override animflags instead of accumulating them
8 years ago
scrawl
0187f2ce4c
nifloader: combine animFlags and particleFlags (Bug #2100 )
8 years ago
scrawl
bccfd6cef8
nifloader: handle textures with no image that are later assigned in a FlipController
...
As found in vurt's trees (Bug #2100 )
8 years ago
scrawl
792f505b2a
Fix potential crash in ShaderVisitor for textures with no image assigned
8 years ago
scrawl
45ae8d5ffa
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
8 years ago
scrawl
c00532d82d
Add LightStateCache to avoid redundantly setting the same gl_Light
...
Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2%
8 years ago
scrawl
4d4dc1b9c1
Add specialized DisableLight state attribute for more efficient undoing of light state
...
Seems to reduce # of GL calls by 10-15% in a typical scene.
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
scrawl
a1069dce3c
Change UnrefQueue to accept osg::Referenced instead of osg::Object
8 years ago
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
scrawl
c95868969b
Early out for scene graphs with no update callbacks in SceneManager::notifyAttached
8 years ago
scrawl
767eba941f
Speed up finding of attachment node by using the cached nodeMap
8 years ago
scrawl
a76d693627
Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()
8 years ago
scrawl
30b101b175
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
8 years ago
scrawl
b4a6b6387b
Create own instance of osgDB::SharedStateManager so we control when to call prune()
...
prune() is now called in the background thread, just like the resource cache update.
Seems to improve performance by ~0.3 ms/frame
8 years ago
scrawl
84a92e665c
Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix
8 years ago
scrawl
f3045331f1
Fix regression in handling of NiZBufferProperty
8 years ago
scrawl
53e4db8a8f
Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root
8 years ago
scrawl
c5f8ff6e0e
Add names to several nodes for debugging purposes
8 years ago
scrawl
851f61ac82
Always assign osg::Material when a material controller is used
8 years ago
scrawl
9180089a3b
Add sharing for more State Attributes, most notably BlendFunc and AlphaFunc, to improve the state tracking in osg::State and reduce the number of GL calls
8 years ago
scrawl
960d4a96c3
Reduce the number of osg::Material state by setting the default state on the graph root
8 years ago
scrawl
e399e10607
Add missing lock in shareMaterial
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
scrawl
e90941a8b3
Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer
8 years ago
Allofich
0f20312012
Fix MSVC warnings
8 years ago
scrawl
115e563a7a
Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )
...
The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5
. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes).
8 years ago
scrawl
ac61535d2c
optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification
8 years ago
Leon Krieg
170e723cc7
Handle SDL event 0x304 by doing nothing ( #3670 )
8 years ago
scrawl
eae35af13d
Check if the bounding box changed before calling dirtyBound()
8 years ago
scrawl
aafff1deb6
Fix memory leak
8 years ago
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
8 years ago
scrawl
c0faeea938
RigGeometry check if mesh has normals ( Fixes #3667 )
8 years ago
Aussiemon
369272fc70
Handle SDL event 0x302 by doing nothing
8 years ago
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
8 years ago
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
8 years ago
MiroslavR
99bcf47167
Implement NiSphericalCollider ( Closes #3644 )
8 years ago
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
...
[macOS] Move all resources files inside application bundles (fixes #3566 )
8 years ago
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
...
Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
scrawl
505250f6ec
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
8 years ago
scrawl
9d125bcaa2
Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
...
Fix various build issues with Visual Studio environment
8 years ago
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
8 years ago
Allofich
3420121c3f
Fix shadowing warnings
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
Assumeru
f6ef1ce276
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
8 years ago
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
5c94e2324f
Add missing use plugin macro for static build
8 years ago
Allofich
f6f16b68de
Don't let Weakness to Magicka affect paralysis
8 years ago
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
...
Fix reversed use of alembics and retorts
8 years ago
Allofich
498976775a
Fix reversed use of alembics and retorts
8 years ago
scrawl
0c981b6fe5
Fix typo in script opcode ( Fixes #3583 )
8 years ago
Allofich
6ec37b5cfb
Fix shadowing warnings
8 years ago
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
...
Use spell effect particle textures
8 years ago
Allofich
a8e9f2df67
Cleanup
8 years ago
Allofich
be96ff1fd1
Remove redundant parameter
8 years ago
scrawl
8f5347b79b
Update comment, osgAnimation::RigGeometry is no longer used
8 years ago
MiroslavR
55e670c5fe
Fix animation state not saving
...
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
8 years ago
emlai
fd2281e825
Fix typo
8 years ago
scrawl
4322e76cb6
Fix shadowing warnings
8 years ago
scrawl
a5da3a269e
Fix shadowing warnings
8 years ago
scrawl
c968ebee96
Merge pull request #1033 from Allofich/warnings
...
Remove unnecessary destructor
8 years ago
Allofich
73463cd12f
Remove unnecessary virtual destructor
8 years ago
scrawl
f92560986e
Merge pull request #1031 from kpp/fix_uninitiaized_escape_hash_filter
...
Fix uninitialized escape_hash_filter
8 years ago
Allofich
8c5aae0722
Add virtual destructors
8 years ago
Roman Proskuryakov
416466e53e
Fix uninitialized escape_hash_filter
8 years ago
scrawl
341e3846c0
Use initial particle state to compute the initial bounding box ( Fixes #3500 )
8 years ago
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
8 years ago
scrawl
641005b317
Remove Camera's children before removing the Camera
...
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
8 years ago
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
...
Find mygui
8 years ago
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
8 years ago
scrawl
513e1da8a3
Remove unneeded casts
8 years ago
scrawl
33d27a2285
Use ref_ptr
8 years ago
scrawl
2f6075329b
Clang warning fixes
8 years ago
scrawl
46538b9438
Merge pull request #1011 from devnexen/master
...
Mainly making compilable under OpenBSD.
9 years ago
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
9 years ago
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
...
Renaming one resource file as the space led to issue for qt/moc.
9 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
Marc Zinnschlag
63fd1e8df7
Merge remote-tracking branch 'origin/master'
9 years ago
AnyOldName3
a0699ce20d
Change some <> characters to double quotes, resolving compilation problems.
9 years ago
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
9 years ago
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
9 years ago
AnyOldName3
7243583963
Change a switch to a series of if/else if/.../else, hopefully resolving compilation issues on OSX and Linux.
9 years ago
AnyOldName3
2b829f7f7b
Move some stuff to a header, removing the need for a dodgy hack.
9 years ago
AnyOldName3
becc053555
Trick the software into building by using what I assume is a really dirty hack.
9 years ago
AnyOldName3
519fbab864
Remove useless print
9 years ago
AnyOldName3
32f0ded8f6
Fix bug in unescape filter, but still manage not to fix build issue.
9 years ago
AnyOldName3
423919abb5
Make it not build again (but theoretically enable the desired functionality).
9 years ago
AnyOldName3
59639e3988
Make it build again (but remove the new functionality).
9 years ago
AnyOldName3
d9d5a6561b
Adjust the code so that it should (maybe) work, changing the compilation error to a less straighforward one.
9 years ago
AnyOldName3
95d2c7ea5c
Attempt to unescape characters when constructing file paths, introducing compilation errors.
9 years ago
Marc Zinnschlag
c17e1ca24a
Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
9 years ago
MiroslavR
721fa28c1e
Fix assertion failure with NiTextureEffect missing source texture
9 years ago
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
9 years ago
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
9 years ago
AnyOldName3
08df463c94
Separate declaration and definition of some static members to hopefully calm Travis down.
9 years ago
AnyOldName3
7475d90693
Fix dodgy include by changing backslashes to forwardslashes
9 years ago
AnyOldName3
5121e77a95
Remove the cause of a warning which upset Travis (but not the thing that made the Travis build fail, as I have no idea why it wouldn't work or how to fix it
9 years ago
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
9 years ago
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
9 years ago
MiroslavR
9c6739f1b3
Fix doubled particle spawn range
9 years ago
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
9 years ago
AnyOldName3
7697406467
Partially fix '2 overloads have similar conversions' compilation error
9 years ago
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
9 years ago
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
9 years ago
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
9 years ago
MiroslavR
2a987b6857
Do not skip inactive keyframe controllers (Bug #1942 )
9 years ago
scrawl
9375cbea44
Make NIFFilePtr const
9 years ago
scrawl
da0e20edcd
Merge pull request #991 from MiroslavR/opface
...
Implement Face instruction (Feature #1424 )
9 years ago
MiroslavR
f6f3f71db5
Improve format specifiers for message boxes
9 years ago
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
9 years ago
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
9 years ago
scrawl
d5f497c47d
Pass the node path instead of the node visitor
9 years ago
scrawl
6fa95e72c5
Pass the traversal number instead of the node visitor
9 years ago
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
9 years ago
MiroslavR
b99611a730
Initialize mSpecIncreases in ESM::NpcStats::load
9 years ago
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
9 years ago
scrawl
824cd3be22
Do not set _boundingBoxComputed which is no longer used
9 years ago
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
...
Duration fixes for Follow and Escort
9 years ago
Allofich
3bebbab78e
Duration fixes for Follow and Escort
9 years ago
scrawl
197e81206a
Assume mDeathAnimationFinished is true for older save files
9 years ago
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
9 years ago
scrawl
cb8daaaee1
Do not query the texture's image in osgMyGUI::OSGTexture
...
Doing so could result in a race condition if the draw thread is about to delete the image (UnRefImageDataAfterApply enabled)
9 years ago
Allofich
55ac1fab68
Change Wander duration to run on a counter
9 years ago
Marc Zinnschlag
b079db7913
Merge remote-tracking branch 'aesylwinn/EditPathgrid'
9 years ago
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
9 years ago
Aesylwinn
b83f522ecd
Changes to color scheme, slight change to drag indicator,
...
change tooltip description.
9 years ago
Aesylwinn
564d0db68c
Move pathgrid abstraction handling to save code.
9 years ago
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
9 years ago
Aesylwinn
1781aaaa27
Drag indicator.
9 years ago
scrawl
04b537bf5f
Minor cleanup
9 years ago
scrawl
85b0c4393b
Remove obsolete code
9 years ago
scrawl
6e0c3b2413
Revert commit 16ac6e7aac
( Fixes #3394 )
9 years ago
scrawl
62018e802b
Minor fix to particle system AutoPlay flag handling
...
The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect.
9 years ago
scrawl
7202072196
Freeze particle systems on construction if the AutoPlay flag is missing
9 years ago
scrawl
0c08f705c5
Make the ParticleSystemController freeze the particle system instead of the emitter (Bug #3390 )
9 years ago
scrawl
e30bb31a79
Handle the particle node's AutoPlay flag (Bug #3390 )
9 years ago
Aesylwinn
32ba5bf8b8
Initial pathgrid editting, support for selection and movement.
9 years ago
scrawl
fcbcc004a3
Don't use unordered_map
9 years ago
scrawl
17a0353a85
Fix forward declaration mismatch
9 years ago
scrawl
a7e6219091
Merge pull request #939 from kpp/rewrite_esm_name_t
...
Rewrite ESM::NAME_T
9 years ago
Marc Zinnschlag
b4e341e1e2
Merge remote-tracking branch 'aesylwinn/RenderPathgrid'
9 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
Roman Proskuryakov
1e7d573f24
Fix uninitialized values in ESMWriter::save
9 years ago
Aesylwinn
14ae232938
Remove now unnecessary factory class.
...
It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn
b11f5b2717
Make edges differently colored.
9 years ago
Aesylwinn
0eb863d8fc
Change color to blue to match the pathgrid visibility selector in the
...
editor and slightly increase the scaling.
9 years ago
Aesylwinn
7f0cc6e583
Add a color gradiant to pathgrid nodes to make them less of an eyesore.
9 years ago
Aesylwinn
3d26ff08c4
Get rid of lighting.
9 years ago
Aesylwinn
d141672b53
Pathgrid geometry creator
9 years ago
scrawl
5f34fb0c41
Remove call to MYGUI_DBG_BREAK which was removed in mygui-git
9 years ago
scrawl
f3e9fd49f3
Don't add the autodetected mw path in global config file
...
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
9 years ago
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
...
Ensures that memory still gets freed even if the workqueue is overloaded.
9 years ago
scrawl
bc36269617
When a controller is present more than once in the same keyframe file, pick the first one ( Fixes #2719 )
9 years ago
scrawl
8052225460
Remove leftover call to setTexCoordArrayList
9 years ago
scrawl
cc0afe901f
Store a pointer to tangents array to avoid potential type casting issue
9 years ago
scrawl
d1f6169889
Add special handling of RigGeometry tangents in ShaderVisitor
9 years ago
scrawl
95e80e7eff
RigGeometry: don't directly modify the primitive set list
...
This is to ensure that an element buffer object will be assigned to the primitive sets if necessary.
9 years ago
scrawl
c73ec71123
Revert "Store the RigGeometry's source vertices and normals directly"
...
This reverts commit 7a347e3483
.
9 years ago
scrawl
60c8c4fdda
Revert "Animate tangents in RigGeometry"
...
This reverts commit 9cf963b751
.
9 years ago
scrawl
9cf963b751
Animate tangents in RigGeometry
9 years ago