Alexei Kotov
745be2e91b
Implement NifOsg::Fog::compare()
8 months ago
Alexei Kotov
a513049129
Adjust drawable property state changes
...
Reset shininess and specular strength when specular lighting is supposed to be disabled
Don't add the material redundantly if a sorter is pushed
Don't discard non-default emissive and specular multipliers if there's no sorter or material
8 months ago
Alexei Kotov
713e741f9c
Share fog state attributes
8 months ago
Alexei Kotov
d7bd5e76ca
Move wrapping flag handling to relevant properties
8 months ago
psi29a
02cdeb6252
Merge branch 'scalable_editor' into 'master'
...
Treat editor icons as scalable
See merge request OpenMW/openmw!4042
8 months ago
Alexei Kotov
78eda530ac
Simplify material file pointer acrobatics
8 months ago
Andrei Kortunov
6390fdee7a
Remove dead code
8 months ago
psi29a
023c0f7a46
Merge branch 'vfs_normalized_path_6' into 'master'
...
Use normalized path for music related functions
See merge request OpenMW/openmw!4038
8 months ago
Andrei Kortunov
1bb48bcef7
Treat editor icons as scalable
8 months ago
Alexei Kotov
884668927f
BGSM Reader: include cleanup, adjust getFile return result
8 months ago
elsid
a863899eb1
Use normalized path for SoundManager::streamMusic
8 months ago
Alexei Kotov
77c3cd4467
More BGSM cleanup
8 months ago
Alexei Kotov
6be2bb70c3
Remove unused remnants of NIFStream from BGSMStream
8 months ago
Alexei Kotov
ea5e101821
Handle glow maps for BGSM files
8 months ago
Alexei Kotov
8325e100df
More decal deduplication
8 months ago
Alexei Kotov
5789eb73b1
Deduplicate decal and alpha handling in NifLoader
8 months ago
Alexei Kotov
4ccf9c1917
Deduplicate NifLoader texture attachment
...
Handle non-existent shader materials more gracefully
Deduplicate shader material drawable property handling
8 months ago
Alexei Kotov
e680123482
NifLoader: Make the image manager a member
8 months ago
Alexei Kotov
8997bd6854
Apply shader material transparency parameters, get rid of unwanted shiny
8 months ago
Alexei Kotov
1d65aaee71
Formatting
8 months ago
Alexei Kotov
96f5ae5a8d
Handle BGSM decal flag, hide visibility editor markers
8 months ago
Alexei Kotov
1a961f3021
Extremely early handling for BGSM/BGEM files
8 months ago
Alexei Kotov
fe1cb3a5ae
Add a resource manager for BGSM files
8 months ago
Alexei Kotov
cb77bcc4c8
Initial BGEM file parsing
8 months ago
Alexei Kotov
484a360792
Add a safety measure for string loading in BGSM
8 months ago
Alexei Kotov
f9f8c1e591
Fix depth test reading in BGSM
8 months ago
Alexei Kotov
8ef6304dd9
BGSM colors are Vec3
8 months ago
Alexei Kotov
015aca2cfd
Initial BGSM file parsing
8 months ago
Alexei Kotov
124df1be61
Parse shared part of material files
8 months ago
Alexei Kotov
aea7b10986
Add dummy BGSM/BGEM file reader
8 months ago
AnyOldName3
04f1dc282b
Merge branch 'fix-osga-rotate-wildly' into 'master'
...
Fix OSGAnimation issues
See merge request OpenMW/openmw!3989
8 months ago
elsid
e11a5a4352
Use normalized path for SoundManager::playPlaylist
8 months ago
elsid
82931059fd
Make NormalizedView constructor from const char* explicit
8 months ago
Sam Hellawell
b7aa3b9f47
Remove rename from RenameBonesVisitor, rename to RenameAnimCallbacksVisitor
8 months ago
psi29a
e4c70b7861
Merge branch 'anyoldname3-and-the-amazing-technicolour-terminal-emulator' into 'master'
...
Support coloured terminal output on Windows
See merge request OpenMW/openmw!4027
9 months ago
psi29a
3600c6c7c7
Merge branch 'filterview' into 'master'
...
Validate INFO filters when loading the record
See merge request OpenMW/openmw!4003
9 months ago
psi29a
b91ff634e4
Merge branch 'navmesh_queue' into 'master'
...
Optimize queue for navmesh async jobs
See merge request OpenMW/openmw!4025
9 months ago
Sam Hellawell
2653b76db9
getTranslation/getTransformForNode refactor, unit tests
9 months ago
AnyOldName3
83e3718bed
. c l a n g - f o r m a t
9 months ago
AnyOldName3
61364c874f
Warn future me off wasting their time again
9 months ago
AnyOldName3
a7021bf9cc
Clear std stream errors when reopening
...
Prior errors are no longer relevant.
Shouldn't make a difference unless you've tried printing something before the streams were set up.
9 months ago
Alexei Kotov
443e341ae7
Generalize unsized pixel format computation
9 months ago
Alexei Kotov
3c0c1717a9
Fix red-green normal map handling for terrain
9 months ago
Alexei Kotov
58afe1ba23
Support red-green normal maps
9 months ago
elsid
910c88325a
Add a setting to wait for all navmesh jobs on exit
9 months ago
elsid
50f4471750
Use R-tree for dynamic priority of navmesh async job
9 months ago
elsid
17bd571a65
Do not repost failed jobs
...
Failures should not happen except for some weird corner cases. Retrying is
unlikely to help in such situation.
9 months ago
elsid
d6f3d34f2f
Remove tiles present on navmesh but outside desired area
9 months ago
elsid
61c69c5563
Use proper prefix for CollisionShapeType
9 months ago
elsid
a1438f65fe
Set proper max tiles on initializing navmesh settings
9 months ago
AnyOldName3
1930bfeabb
Support coloured terminal output on Windows
...
First try the modern Windowsy way, where we can directly query if escape sequences will be processed.
The function is available as far back as Windows 2000, but it just won't return the right flag until the Windows version is new enough.
If that fails, fall back to the Unixy way, as not all colour-supporting terminal emulators for Windows use the Win32 API to declare that capability.
The implementation isn't identical as isatty wasn't available without adding more headers, and we already have Windows.h in this file, so I might as well use the Win32 API instead of its POSIX-compatibility layer.
9 months ago
Evil Eye
6e79064a57
Fix editor oddities
9 months ago
psi29a
f9e957ea0e
Merge branch 'esm4scvr' into 'master'
...
ESM4: Make script local variable loading more reliable
See merge request OpenMW/openmw!3967
9 months ago
Evil Eye
a4625ea784
Deduplicate dialogue filter parsing
9 months ago
Evil Eye
fb4edda45d
Validate INFO filters when loading the record
9 months ago
Sam Hellawell
8c2c66d59e
.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
9 months ago
psi29a
8037a6e765
Merge branch 'portable-launcher' into 'master'
...
Portable Launcher (plus a whole slew of bugs fixes for problems I found that I suspect aren't on the tracker)
Closes #6846
See merge request OpenMW/openmw!3925
9 months ago
AnyOldName3
48f1f08537
Hide things that depend on present-but-inactive game files
...
https://gitlab.com/OpenMW/openmw/-/merge_requests/3925#note_1843962919
9 months ago
Sam Hellawell
d23c10622d
Use dynamic cast to check for bone
9 months ago
Sam Hellawell
a51d560174
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
9 months ago
Sam Hellawell
2288a691d2
Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
9 months ago
AnyOldName3
bb3c22e4a5
Add and register SettingValue stream operators
9 months ago
psi29a
3da6b4f529
Merge branch 'more_stats' into 'master'
...
Report more stats in F4
See merge request OpenMW/openmw!3956
9 months ago
psi29a
43f2574406
Merge branch 'vaporeon' into 'master'
...
Make sunlight scattering and wobbly shores optional
See merge request OpenMW/openmw!3994
9 months ago
elsid
215404e126
Report more stats from caches
9 months ago
elsid
ae41ebfc83
Report CellPreloader stats
9 months ago
elsid
9a24e77d3f
Show F4 stats in pages
9 months ago
Alexei Kotov
76105cc2d1
Make sunlight scattering and wobbly shores optional
9 months ago
Evil Eye
1d13f7db8f
Simplify detachFromParent
9 months ago
Evil Eye
8cbcb82dd4
Prevent iterator invalidation when updating Lua UI and increase const correctness
9 months ago
psi29a
2497164b2b
Merge branch 'optimize_font_loading' into 'master'
...
Optimize bitmap fonts loading
See merge request OpenMW/openmw!3988
9 months ago
psi29a
2056da358d
Merge branch 'opencs-projectile-speed' into 'master'
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OpenMW-CS: Editing and verifying of projectile speed for magic effects
See merge request OpenMW/openmw!3939
9 months ago
psi29a
e8038d353f
Merge branch 'esmstuff' into 'master'
...
Use more decomposition, string_view, and implicit sizes in ESM code
See merge request OpenMW/openmw!3975
9 months ago
Sam Hellawell
deb8894035
ESM::MagicEffect::blank() set the default to 1
...
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
9 months ago
Andrei Kortunov
f2dc25e214
Optimize bitmap fonts loading
9 months ago
psi29a
f7f7502d60
Merge branch 'i-said-it-was-unlocked-damn-you' into 'master'
...
Fix(CS): Actually allow unlocking doors ( #7899 )
Closes #7899
See merge request OpenMW/openmw!3982
9 months ago
Dave Corley
2e68786331
Fix(CS): Actually allow unlocking doors ( #7899 )
9 months ago
psi29a
b70f1d86c5
Merge branch 'fix-sheathing-non-nifs' into 'master'
...
Fix weapon and shield sheathing for non-nif meshes
See merge request OpenMW/openmw!3985
9 months ago
Mads Buvik Sandvei
e0b11c14c2
Remove unused member mStackable
9 months ago
Sam Hellawell
7897ff7ac9
Fix weapon sheathing for non-nif meshes
9 months ago
psi29a
012d10703f
Merge branch 'spellcast-refactor' into 'master'
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Spellcast related Lua API + spellcasting/activespell refactor
See merge request OpenMW/openmw!3922
9 months ago
Mads Buvik Sandvei
320d8ef014
Spellcast related Lua API + spellcasting/activespell refactor
9 months ago
Alexei Kotov
6515fdd73f
Handle zero length Lua storage files more gracefully ( #7823 )
9 months ago
jvoisin
79a62b3ad3
Merge branch 'enable_normals_for_all' into 'master'
...
Restructure colormasks at higher level
See merge request OpenMW/openmw!3970
9 months ago
Cody Glassman
a4dd9224df
Restructure colormasks at higher level
9 months ago
Evil Eye
5a0aed3a78
Use more decomposition, string_view, and implicit sizes in ESM code
9 months ago
Evil Eye
bf708acfac
Merge branch 'goddamnit-there-are-more' into 'master'
...
Even more MSVC-specific warnings that evaded detection in CI
See merge request OpenMW/openmw!3968
9 months ago
Alexei Kotov
63276e0f1f
Merge branch 'avoid_copy' into 'master'
...
Follow-up for YAML API
See merge request OpenMW/openmw!3961
9 months ago
Cody Glassman
098396822f
add choice widget type to postprocessing uniforms
9 months ago
AnyOldName3
818a99a870
Review
9 months ago
AnyOldName3
da8150e2e4
Even more MSVC-specific warnings that evaded detection in CI
9 months ago
Alexei Kotov
3721a69747
ESM4: Make script local variable loading more reliable
9 months ago
psi29a
af9f1b54da
Merge branch 'lost-warnings' into 'master'
...
Fixes for a whole bunch of warnings
See merge request OpenMW/openmw!3950
9 months ago
Alexei Kotov
25414cd660
Merge branch 'rm_esm4_local_static' into 'master'
...
Remove static modifier from local variables used to store temporary loading results
See merge request OpenMW/openmw!3964
9 months ago
elsid
3358bc80bf
Merge branch 'esm4fourcc' into 'master'
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Get rid of ESM4::SubRecordTypes
See merge request OpenMW/openmw!3962
9 months ago
elsid
0da8b29a88
Remove static modifier from local variables used to store temporary loading results
...
They make the code thread unsafe because different threads will use the same
memory to write and read using different instances of the loaded objects.
9 months ago
Alexei Kotov
6b93479bd3
Get rid of ESM4::SubRecordTypes
...
All my homies hate ESM4::SubRecordTypes
10 months ago
Dave Corley
fcff1a6739
Fix #7887 , use actual instead of reported size for script data
10 months ago
Andrei Kortunov
2d3a8ca0fc
Do not use an inner namespace
10 months ago
Andrei Kortunov
cb831a5917
Add more includes just for sure
10 months ago
Andrei Kortunov
2523afe9c2
Use namespace instead of static class
10 months ago
Andrei Kortunov
8037ad7f00
Remove unused includes
10 months ago
psi29a
854b4f226b
Merge branch 'fix_msvc_build' into 'master'
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Fix build with MSVC 19.38
See merge request OpenMW/openmw!3960
10 months ago
Andrei Kortunov
4520ee465d
Do not copy vector
10 months ago
elsid
ee2cc8aeb7
Fix build with MSVC 19.38
...
components\detournavigator\navigator.hpp(44): error C3861: 'assert': identifier not found
10 months ago
elsid
16410d0960
Use std::string for ResourceManager cache key
...
Otherwise terrain textures cache has zero hits because it stores not normalized
paths. Due to implicit conversion it's possible to add entry with
addEntryToObjectCache passing a string that is converted into normalized path.
But then getRefFromObjectCache called with original value does not find this
entry because it's not converted and overloaded operators are used instead.
10 months ago
Andrei Kortunov
6da151cf77
Fix GCC build
10 months ago
psi29a
5d669f0470
Merge branch 'fix_ui_crashes' into 'master'
...
Another day, another UI crash fix
See merge request OpenMW/openmw!3949
10 months ago
psi29a
090e57b27c
Merge branch 'esm3structs' into 'master'
...
Replace fixed size writeHNT calls with decomposition
See merge request OpenMW/openmw!3914
10 months ago
psi29a
d746918563
Merge branch 'yaml_parse' into 'master'
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Load YAML files via Lua
Closes #7590
See merge request OpenMW/openmw!3924
10 months ago
Alexei Kotov
6e2dbfbd74
Merge branch 'check-osg-plugins-but-better' into 'master'
...
Get OSG to tell us the plugin filenames it's going to use
See merge request OpenMW/openmw!3942
10 months ago
AnyOldName3
a06ab94a20
Canonicalise resolved representation of data directories
10 months ago
AnyOldName3
9638fbabb4
https://www.youtube.com/watch?v=2_6U9gkQeqY
10 months ago
AnyOldName3
ff3ffa13b6
Auto format
10 months ago
AnyOldName3
28131fd62b
Fixes for a whole bunch of warnings
...
These warnings were always enabled, but we didn't see them due to https://gitlab.com/OpenMW/openmw/-/issues/7882 .
I do not fully understand the cause of 7822 as I can't repro it in a minimal CMake project.
Some of these fixes are thought through.
Some are sensible best guesses.
Some are kind of a stab in the dark as I don't know whether there was a
possible bug the warning was telling me about that I've done nothing to
help by introducing a static_cast.
Nearly all of these warnings were about some kind of narrowing
conversion, so I'm not sure why they weren't firing with GCC and Clang,
which have -Wall -Wextra -pedantic set, which should imply -Wnarrowing,
and they can't have been affected by 7882.
There were also some warnings being triggered from Boost code.
The vast majority of library headers that do questionable things weren't
firing warnings off, but for some reason, /external:I wasn't putting
these Boost headers into external mode.
We need these warnings dealt with one way or another so we can switch
the default Windows CI from MSBuild (which doesn't do ccache) to Ninja
(which does).
I have the necessary magic for that on a branch, but the branch won't
build because of these warnings.
10 months ago
uramer
68ed771816
Fix element detachment logic
10 months ago
uramer
2f40491065
Fix crash when destroying UI element in the same frame as creating it
10 months ago
Evil Eye
b52f721318
Use getSubComposite to read AMBI
10 months ago
Andrei Kortunov
715efe892f
Load YAML files via Lua (feature 7590)
10 months ago
psi29a
2764d8ceff
Merge branch 'fix_destroying_new_elements' into 'master'
...
Don't destroy root widget for new elements
See merge request OpenMW/openmw!3947
10 months ago
AnyOldName3
942eeb54c1
Yet another osgpluginchecker rewrite
...
It turns out that it's possible for OSG plugins to be spread across multiple directories, and OSG doesn't account for this in osgDB::listAllAvailablePlugins(), even though it works when actually loading the plugin.
Instead, use code that's much more similar to how OSG actually loads plugin, and therefore less likely to miss anything.
Incidentally make things much simpler as we don't need awkwardness from working around osgDB::listAllAvailablePlugins()'s limitations.
10 months ago
uramer
b12f98db98
Don't destroy root widget for new elements
10 months ago
elsid
859d765921
Use normalized path for NifFileManager::get
10 months ago
elsid
3ea3eeb613
Use string_view for canOptimize
10 months ago
elsid
a98ce7f76a
Replace std::filesystem::path by std::string_view in Files::getHash argument
10 months ago
elsid
79b73e45a1
Replace std::filesystem::path by std::string and std::string_view in nif code
...
It's used only for error reporting.
10 months ago
elsid
cd3c3ebadb
Use VFS::Path::Normalized for ResourceManager cache key
10 months ago
psi29a
b5b6744321
Merge branch 'hotfix_ui_update' into 'master'
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Fix Lua UI updates
See merge request OpenMW/openmw!3936
10 months ago
psi29a
3cb8d05fe5
Merge branch 'vfs_normalized_path_4' into 'master'
...
Use VFS::Path::Normalized in few more places
See merge request OpenMW/openmw!3934
10 months ago
AnyOldName3
0730dc2ebb
Get OSG to tell us the plugin filenames it's going to use
...
That way, we don't have issues like the checker getting false positives when the right plugins are present for the wrong OSG version or build config, or false negatives when we've generated the wrong filenames.
10 months ago
uramer
af8662daee
Detach Lua Elements properly from their parent
10 months ago
uramer
0f60052bb8
Set Element state in Element::create
10 months ago
psi29a
6f9ceff3f3
Merge branch 'windows_build' into 'master'
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Add option to disable precompiled headers
See merge request OpenMW/openmw!3933
10 months ago
elsid
cc35df9409
Use VFS::Path::Normalized for fx::Technique file path
10 months ago
elsid
ffbeb5ab98
Build localization path using VFS::Path::Normalized
10 months ago
elsid
84adb0a148
Make VFS::Path::Normalized constructor from std::string_view explicit
10 months ago
psi29a
a926f4a5a9
Merge branch 'alt_tab_fix' into 'master'
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Do not treat Alt-Tab as resolution change
Closes #7866
See merge request OpenMW/openmw!3931
10 months ago
psi29a
f09f5c644c
Merge branch 'update_setting_pages' into 'master'
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Optimize setting group rendering
See merge request OpenMW/openmw!3929
10 months ago
AnyOldName3
e0b13f0858
Ensure default config values are present
...
Moving builtin.omwscripts out of the root openmw.cfg means we actually might need to use the defaults, so need to have some.
10 months ago
elsid
5859fd464c
Add option to disable precompiled headers
...
To be able to use ccache.
Also fix compilation errors appeared due to absence of precompiled
headers.
10 months ago
Andrei Kortunov
5dcac4c48f
Do not treat Alt-Tab as resolution change (bug 7866)
10 months ago
AnyOldName3
36f5c819bb
capitulate
10 months ago
AnyOldName3
243b5b6666
Hopefully convince the old MSVC version on GitLab CI to work
...
The old code was legal, and the things it did worked in other places, so should have worked here, too.
Hopefully just rearranging stuff convinces what I assume to be a compiler bug to not happen.
10 months ago
AnyOldName3
ed23f48754
Actually erase the things we're removing
...
Caused by bad copy and paste
10 months ago
uramer
9ae61f1932
Fix child UI Elements created in the same frame as parent
10 months ago
elsid
5acfb07850
Fix build with OSG_USE_UTF8_FILENAME
10 months ago
Evil Eye
1499dd2654
Add getCompositeSize and handle NPC data
10 months ago
AnyOldName3
bf24bb71b1
Explicitly use std::strong_ordering
...
Otherwise it's ambiguous how to build <=> from <, == and >
10 months ago
AnyOldName3
1ae2cc82a1
I do not know how this escaped formatting locally.
10 months ago
AnyOldName3
a130ca57a4
Track source of settings
...
This one's a biggie.
The basic idea's that GameSettings should know:
* what the interpreted value of a setting is, so it can actually be used.
* what the original value the user put in their config was, so it can be put back when the config's saved.
* which path it's processing the openmw.cfg from so relative paths can be resolved correctly.
* whether a setting's a user setting that can be modified, or from one of the other openmw.cfg files that can't necessarily be modified.
This had fairly wide-reaching implications.
The first is that paths are resolved properly in cases where they previously wouldn't have been.
Without this commit, if the launcher saw a relative path in an openmw.cfg, it'd be resolved relative to the process' working directory (which we always set to the binary directory for reasons I won't get into).
That's not what the engine does, so is bad.
It's also not something a user's likely to suspect.
This mess is no longer a problem as paths are resolved correctly when they're loaded instead of on demand when they're used by whatever uses them.
Another problem was that if paths used slugs like ?userconfig? would be written back to openmw.cfg with the slugs replaced, which defeats the object of using the slugs.
This is also fixed.
Tracking which settings are user settings and which are in a non-editable openmw.cfg allows the launcher to grey out rows so they can't be edited (which is sensible as they can't be edited on-disk) while still being aware of content files that are provided by non-user data directories etc.
This is done in a pretty straightforward way for the data directories and fallback-archives, as those bits of UI are basic, but it's more complicated for content files as that uses a nmodel/view approach and has a lot more moving parts.
Thankfully, I'd already implemented that when dealing with builtin.omwscripts, so it just needed wiring up.
One more thing of note is that I made the SettingValue struct storable as a QVariant so it could be attached to the UI widgets as userdata, and then I could just grab the original representation and use it instead of needing any complicated mapping from display value to on-disk value.
10 months ago
psi29a
231b5753e4
Merge branch 'launcher_help_version' into 'master'
...
Open matching version of documentation for Launcher Help
See merge request OpenMW/openmw!3909
10 months ago
psi29a
e340b06411
Merge branch 'get-glextensions-properly' into 'master'
...
Get the GLExtensions instance when a context is created
Closes #7351
See merge request OpenMW/openmw!3022
10 months ago
psi29a
61f5a13c02
Merge branch 'check-osg-plugins' into 'master'
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Check for dynamic OSG plugins on launch
Closes #7736
See merge request OpenMW/openmw!3748
10 months ago
Evil Eye
cef59e8928
Replace fixed size writeHNT calls with decomposition
10 months ago
Evil Eye
958f70736f
Implement auto calculated potion values
10 months ago
AnyOldName3
b8cb757ca4
Oopsie
10 months ago
AnyOldName3
9e1334cc09
Resync composing and path openmw.cfg settings with options.cpp
10 months ago
psi29a
be1e77c282
Merge branch 'fix-git-commit-updating' into 'master'
...
Fix git commit updating
See merge request OpenMW/openmw!3911
10 months ago
psi29a
03d5872a55
Merge branch 'drop_on_exit' into 'master'
...
Add a storage mode to drop section on game exit
See merge request OpenMW/openmw!3905
10 months ago
AnyOldName3
d111b4bbd9
Handle built-in content files in content model
...
There's also handling for files declared as originating from a lower-priority openmw.cfg, e.g. anything in the local config or any intermediate ones, as they can't be disabled or reordered.
There's no way to mark such files yet, but the logic's the same as built-in files, so everything will be fine once that's set up.
10 months ago
Andrei Kortunov
ddd0945645
Add a storage mode to drop section on game exit
10 months ago
Mads Buvik Sandvei
c82c111ee1
Use correct index for Athletics_SwimOneSecond
10 months ago
AnyOldName3
f476301670
There's no such thing as the global data directory
...
That's what resources/vfs is for.
10 months ago
AnyOldName3
7d28788aee
data-local is already unquoted when it's read
10 months ago
AnyOldName3
dbdecfe94b
Use approved safety comment for path escaping explanation
...
I thought I'd got this one already
10 months ago
AnyOldName3
90966ecc47
Handle replace= lines properly in the launcher
10 months ago
AnyOldName3
626f438dcc
Make builtin.omwscripts actually mandatory
...
Previously it was quasi-mandatory - lots of things would add it, e.g. when running openmw through the CS, but it could technically be disabled.
Now it's treated like the resources/vfs directory and implicitly added by the engine etc.
10 months ago
Alexei Kotov
46f863a32e
Merge branch 'help-i-cant-swim' into 'master'
...
Fix(editor): Don't save dirty water height values
Closes #7841
See merge request OpenMW/openmw!3881
10 months ago
psi29a
619ccf7107
Merge branch 'decomposition' into 'master'
...
Use decompose to remove more instances of pragma pack
See merge request OpenMW/openmw!3906
10 months ago
psi29a
f2039b35d0
Merge branch 'vfs_normalized_path_3' into 'master'
...
Use normalized path for correctSoundPath
See merge request OpenMW/openmw!3903
10 months ago
AnyOldName3
bcd54ab1ff
Format osgpluginchecker.cpp.in
...
I formatted the generated file that's part of the VS solution, then diffed it against the input and changed it to match.
10 months ago
AnyOldName3
02ef7ae3cc
Give up rearranging the CS
10 months ago
AnyOldName3
93a84b38ac
Give git-version its name back
10 months ago
AnyOldName3
42c7fc8e92
Update 2 files
...
- /components/CMakeLists.txt
- /cmake/GitVersion.cmake
10 months ago
uramer
86a82ae3f1
Open matching version of documentation for Launcher Help
10 months ago
AnyOldName3
357bf3db61
Load all config files
10 months ago
Dave Corley
059191c840
Also apply hasWaterHeightSub for INTV
10 months ago
Alexei Kotov
357b190571
Merge branch 'oldsavessuck' into 'master'
...
Account for pre-0.46 saves storing a gold value of 0 for everything
See merge request OpenMW/openmw!3902
10 months ago
Alexei Kotov
01e0b25fd3
Merge branch 'coverity' into 'master'
...
Fix some Coverity complaints
See merge request OpenMW/openmw!3904
10 months ago
AnyOldName3
a761e417f1
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
10 months ago
Evil Eye
7d7e8939ab
Use ESM::decompose to handle WPDTstruct
10 months ago
Evil Eye
ec1c6ee171
Use ESM::decompose to handle ENAMstruct
10 months ago
elsid
ec9c829021
Use normalized path for correctSoundPath
10 months ago
elsid
92d57d6e46
Make Normalized constructor from const char* explicit
10 months ago
Evil Eye
82c92a9a6c
Merge branch 'bookart-is-textures-too' into 'master'
...
Consider bookart a valid prefix for regular textures and vice versa
Closes #7535
See merge request OpenMW/openmw!3342
10 months ago
AnyOldName3
dec8d32b3a
FIx static destruction order chaos
10 months ago
Andrei Kortunov
cf6b6020a0
Move local variables
10 months ago
Andrei Kortunov
fc1f244627
Add missing initialization
10 months ago
AnyOldName3
3fbd97ffc8
Remove unused <vector> header
10 months ago
Alexei Kotov
6d35b626cf
Merge branch 'fix_components_property' into 'master'
...
Set components property after it is defined
See merge request OpenMW/openmw!3899
10 months ago
Alexei Kotov
89d856d03e
Merge branch 'use_is_directory_member' into 'master'
...
Use is_directory member function
See merge request OpenMW/openmw!3897
10 months ago
AnyOldName3
6406095bfb
s p a n
10 months ago
AnyOldName3
2bc091fc05
Include missing header
...
I thought I'd seen this class defined in one of the existing headers
with a different name, but I was muddling its forward declaration and a
different class being in a non-obvious header.
10 months ago
AnyOldName3
ec4731d454
Cope with scene widgets being destroyed in a weird order
...
I can't actually test this as the CS still doesn't get far enough with this MR.
10 months ago
AnyOldName3
36a75cdb29
Get the GLExtensions instance when a context is created
10 months ago
AnyOldName3
1717e696b1
Format before clang notices and sends me an angry email
10 months ago
AnyOldName3
db5a43db30
Allow top-level prefix to be found in the middle of a path
10 months ago
Evil Eye
0bab37327c
Account for pre-0.46 saves storing a gold value of 0 for everything
10 months ago
psi29a
e4a9e83609
Merge branch 'disable-shadows-properly-properly' into 'master'
...
Affect correct texture units when disabling shadows for stateset
Closes #7838
See merge request OpenMW/openmw!3891
10 months ago
elsid
38990b1fd2
Set components property after it is defined
10 months ago
Dave Corley
ce2787e15e
Cleanup(loadcell): Rename setHasWater to setHasWaterHeightSub
10 months ago
Dave Corley
d04572ac84
Cleanup(loadcell): Rename mHasWater to mHasWaterHeightSub for clarity.
10 months ago
Dave Corley
f95cad07f2
Cleanup(loadcell): Remove unused integer water flag
10 months ago
Dave Corley
bb35f0366a
Fix(loadcell): Save water height regardless of value, if the user actually adjusted it
10 months ago
Dave Corley
1b431bf633
Fix(editor): Don't save dirty water height values
10 months ago
psi29a
35f547ad7c
Merge branch 'fatstacks' into 'master'
...
Allow the NAM9 field to be used if COUN is omitted
Closes #7836
See merge request OpenMW/openmw!3889
10 months ago
psi29a
518f34c869
Merge branch 'bsa_archive' into 'master'
...
Cleanup and optimize BSA archives code
See merge request OpenMW/openmw!3876
10 months ago
AnyOldName3
2a5f8d5bab
Skip the check on MacOS
...
It doesn't work, the workaround isn't enough to make it work, I can't be bothered making a more powerful workaround, and it's impossible to *package* a MacOS build missing the plugins we need anyway, even if you can build and attempt to run it.
10 months ago
elsid
c2ac1ce046
Use is_directory member function
...
To reduce the number of syscalls.
10 months ago
AnyOldName3
3335ccbc32
Capitulate
10 months ago
AnyOldName3
8c92f6ee87
Make uniform a signed int again
10 months ago
AnyOldName3
d282fdb77a
Eliminate unused uniform
10 months ago
AnyOldName3
132c43affa
Fix warning
...
Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code.
10 months ago
AnyOldName3
7391bf2814
Fix OpenGL errors
...
There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP.
10 months ago
AnyOldName3
535c5e328a
Affect correct texture units when disabling shadows for stateset
...
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
10 months ago
Evil Eye
254b533512
Allow the NAM9 field to be used if COUN is omitted
10 months ago
psi29a
8c8fffc2c6
Merge branch 'fix_shared_library_build' into 'master'
...
Build fixes related to shared libraries and position independent code
See merge request OpenMW/openmw!3878
10 months ago
AnyOldName3
2c1c8bc8de
Work around for listAllAvailablePlugins
10 months ago
psi29a
e88e92d3aa
Merge branch 'recursive_directory_iteration_errors' into 'master'
...
Add context to the errors on recursive iteration over directory
See merge request OpenMW/openmw!3872
10 months ago
psi29a
3369184c19
Merge branch 'lesspragmaticpackages' into 'master'
...
Use decompose to handle AI packages and data
See merge request OpenMW/openmw!3856
10 months ago
elsid
efbc37d22f
Build components with position independent code only for Android
...
openmw is build as shared library with position independent code enabled there
so linked static libraries need to have this too.
10 months ago
elsid
e2e1d913af
Remove redundant destructor
10 months ago
elsid
8c6e0866e0
Avoid seek for detecting BSA type
...
Seek is pretty expensive operation. Try to read first 12 bytes instead.
10 months ago
elsid
cc9f9b53ba
Convert BsaVersion to enum class
10 months ago
elsid
df077a2524
Simplify and reduce code duplication for BSA archive creation
10 months ago
elsid
1b1ed55762
Add context to the errors on recursive iteration over directory
...
To avoid showing users errors like:
recursive_directory_iterator::operator++: Access is denied.
And show something like this:
Failed to recursively iterate over "/home/elsid/.local/share/openmw/test_data"
when incrementing to the next item from
"/home/elsid/.local/share/openmw/test_data/permission_denied": Permission denied
10 months ago
elsid
a2345194c8
Optimize lookup for a file in the BSA archive
...
Use binary search in sorted vector or normalized paths instead of linear search
in the original file struct. With number of files from 1k to 10k in vanilla
archives this gives some benefits.
10 months ago
psi29a
a297a0e742
Merge branch 'init_filesystem_archive' into 'master'
...
Initialize FileSystemArchive index in constructor
See merge request OpenMW/openmw!3870
10 months ago
psi29a
f9820e2061
Merge branch 'debugdrawdebugged' into 'master'
...
Try to uncursify debug primitive drawer (#7767 )
Closes #7767
See merge request OpenMW/openmw!3852
11 months ago
elsid
d147d1d250
Initialize FileSystemArchive index in constructor
...
It should be initialize for each created archive anyway. There is no good reason
to have additional complexity for lazy initialization. And it helps to catch
problems with specific directory when it's added to the VFS not when all are
added and index is built.
11 months ago
Alexei Kotov
d9ee54ae98
DebugCustomDraw: Correct PerContextProgram use, clean up drawImplementation
11 months ago
psi29a
1280345296
Merge branch 'copy_qtbase' into 'master'
...
Copy qtbase translations
See merge request OpenMW/openmw!3840
11 months ago
Andrei Kortunov
9a7b9572fd
Deploy base Qt translations when needed
11 months ago
uramer
08b7ee8a44
Test LuaUtil::safeGet preventing crash
11 months ago
uramer
550659c2d9
Fix loadVFS error handling
11 months ago
uramer
aa4303fc38
Fix crash when throwing in index meta methods
11 months ago
psi29a
29c2042432
Merge branch 'lua_callback_crash' into 'master'
...
Lua Fix crash when passing a non-callback table to a callback argument
Closes #7827
See merge request OpenMW/openmw!3861
11 months ago
Epoch
6486f3f2cf
Add option to use camera as sound listener
11 months ago
uramer
851e291501
Simplify and fix the storage subscribe test
11 months ago
uramer
35448bf0fe
Fix crash when passing a non-callback table to a callback argument
11 months ago
psi29a
8d0a670f94
Merge branch 'vfs_normalized_path_2' into 'master'
...
Use normalized path for file archives indices
See merge request OpenMW/openmw!3830
11 months ago
psi29a
a060a7297c
Merge branch 'dehardcode-skillprogression' into 'master'
...
Lua: Dehardcode skill and level progression
See merge request OpenMW/openmw!3779
11 months ago
Evil Eye
75d0b6e355
Use decompose to handle AI packages and data
11 months ago
elsid
1e07935366
Make crashCatcherInstall no-op for Android
...
The crashcatcher.cpp is not linked on Android because it's not supported but the
function need to have some definition. Make it empty to avoid link failures.
11 months ago
Alexei Kotov
3301ebb2cb
Merge branch 'localize_screenshot' into 'master'
...
Localize screenshot messages
See merge request OpenMW/openmw!3843
11 months ago
Alexei Kotov
4df62d53db
Fix OSG boilerplate macro for DebugCustomDraw
11 months ago
Alexei Kotov
6a96cdaa31
Make DebugDrawer a Node
11 months ago
Alexei Kotov
9531b6983a
Don't reallocate debug line primitives
11 months ago
Alexei Kotov
f9498e6ea4
Make DebugDrawer a LightManager child, don't use VAO for lines
...
Fixes terrain lighting but currently breaks non-line primitive rendering in exteriors
11 months ago
Alexei Kotov
38ab09a52e
Try to uncursify DebugDrawer scene representation
11 months ago
elsid
a6657c18cc
Use normalized path for file archives indices
11 months ago
elsid
062d3e9c00
Add NormalizedView for normalized paths
11 months ago
elsid
1689c59546
Add tests for VFS::Path::Normalized
11 months ago
Andrei Kortunov
6760fa4945
Localize screenshot messages
11 months ago
elsid
a7da604332
Update next tile_id when there is a duplicate in navmeshdb
...
Disable writes on failure to update next tile_id to avoid further errors.
11 months ago
Andrei Kortunov
66b2d428c8
Merge branch 'qt_localization' into 'master'
...
Localize Launcher and Wizard
See merge request OpenMW/openmw!3571
11 months ago
psi29a
9fc71bb7df
Merge branch 'crash_catcher' into 'master'
...
Cleanup crash catcher code and support lldb
See merge request OpenMW/openmw!3792
11 months ago
jvoisin
cdd73a1a19
Merge branch 'fix_far_away_navmesh_crash' into 'master'
...
Limit navmesh vertices coordinates values (#6574 )
Closes #6574
See merge request OpenMW/openmw!3825
11 months ago
elsid
e6196c782d
Limit navmesh vertices coordinates values
...
Float values with more than 22 significant fraction bits may cause out of bounds
access in recastnavigation on triangles rasterization. Prevent passing such
values there.
11 months ago
Alexei Kotov
8b47381162
Merge branch 'more_move' into 'master'
...
Fix some Coverity Scan complaints
See merge request OpenMW/openmw!3829
11 months ago
Zackhasacat
1338e884a9
Merge branch 'menuscripts' into 'master'
...
Add new Lua context: menu scripts
Closes #7805 and #7648
See merge request OpenMW/openmw!3464
11 months ago
Andrei Kortunov
225e834b88
Fix some Coverity Scan complaints
11 months ago
uramer
b988db9bda
Merge branch 'master' into menuscripts
11 months ago
Andrei Kortunov
66d1e036d2
Pass some arguments by references
11 months ago
Andrei Kortunov
7e345436f4
Localize Launcher and Wizard
11 months ago
psi29a
ee8eb9d36e
Merge branch 'localizable_errors' into 'master'
...
Make ContentSelector errors localizable
See merge request OpenMW/openmw!3821
11 months ago
psi29a
5ca8f7a00e
Merge branch 'normalizedsun' into 'master'
...
Actually normalize the sun position exposed to post-processing
See merge request OpenMW/openmw!3820
11 months ago
Mads Buvik Sandvei
011d9d6493
Dehardcode skill and level progression
11 months ago
elsid
f9b69623d3
Remove stateless encoder from ReadersCache
...
It was added by https://gitlab.com/OpenMW/openmw/-/merge_requests/2804 without a
good reason. There is already encoder available in the used context.
11 months ago
psi29a
be6d063b94
Merge branch 'pointlessinisettings' into 'master'
...
Support Timescale Clouds and MaxNumberRipples INI settings (#7792 , #7795 )
Closes #7792 and #7795
See merge request OpenMW/openmw!3812
11 months ago
psi29a
435a4cb9ec
Merge branch 'minusputback' into 'master'
...
Parse special characters that have been put back as names too
See merge request OpenMW/openmw!3804
11 months ago
psi29a
7450b11402
Merge branch 'vfs_normalized_path_1' into 'master'
...
Use normalized path for VFS manager and RecursiveDirectoryIterator
See merge request OpenMW/openmw!3806
11 months ago
Andrei Kortunov
43307bee28
Make ContentSelector errors localizable
11 months ago
Alexei Kotov
422e455157
Actually normalize the sun position exposed to post-processing
11 months ago
uramer
9cce2e39ba
Merge branch 'master' into menuscripts
11 months ago
Mads Buvik Sandvei
a94add741e
Lua: Animation bindings
11 months ago
Alexei Kotov
ad64c71753
Correct MaxNumberRipples and Timescale Clouds validation categories
11 months ago
elsid
70061329a1
Return Path::Normalized from RecursiveDirectoryIterator
11 months ago
elsid
9279138fb0
Accept normalized path by VFS::Manager functions
11 months ago
elsid
d549cfd66b
Check path for being normalized
11 months ago
elsid
199d97d32a
Use forward declaration for VFS::Manager
11 months ago
Evil Eye
54429cd23b
Parse special characters that have been put back as names too
11 months ago
jvoisin
940856b774
Merge branch 'ba2ext' into 'master'
...
Make BA2 extension hash calculation safer (#7784 )
Closes #7784
See merge request OpenMW/openmw!3799
11 months ago
jvoisin
ec6ac8058b
Merge branch 'vfs_normalized_path' into 'master'
...
Add type for normalized VFS path and use for VFS::Manager file map key
See merge request OpenMW/openmw!3781
11 months ago
Alexei Kotov
84ab7afd44
Make BA2 extension hash calculation safer ( #7784 )
11 months ago
Andrei Kortunov
251d01304f
Use move semantics for osg::ref_ptr
11 months ago
psi29a
0ad5829e5d
Merge branch 'move_components' into 'master'
...
Move local variables in components
See merge request OpenMW/openmw!3790
11 months ago
psi29a
f7c819a118
Merge branch 'waterculling' into 'master'
...
Don't use height cull callback when there's no terrain
See merge request OpenMW/openmw!3787
11 months ago
psi29a
c23cd8e544
Merge branch 'umlautontherocks' into 'master'
...
Convert strings in nif files to utf8
Closes #7780
See merge request OpenMW/openmw!3783
11 months ago
elsid
b96e32144c
Support lldb in crash catcher
11 months ago
elsid
0095cb604f
Handle sysctl errors without assert
11 months ago
elsid
4efc0e20a3
Report errors on handling the crash
11 months ago
elsid
acb246cbf2
Report errors on printing gdb info
11 months ago
elsid
140cc53b55
Report errors on installing crash handler
11 months ago
elsid
2ef286b27a
Make sure function handling crash does not return
11 months ago
elsid
fffc6101b7
Remove unnecessary nesting
11 months ago
elsid
55501a02c0
Define only one crashCatcherInstall function
11 months ago
elsid
fc12728d25
Move crash_switch variable to cpp file
11 months ago
elsid
8348557893
Move crash handling out of crash handler installation
11 months ago
elsid
7763fe73d8
Make it clear handled signals are always the same
11 months ago
elsid
d54bb5cb5a
Declare variables closer to where they are used
11 months ago
elsid
d6f1fbe2c9
Remove unused user info function
11 months ago
elsid
388a73376c
Use std::optional for siginfo
11 months ago
elsid
c95c8fcc36
Add missing description for SIGABRT
11 months ago
elsid
48c3268bcb
Reduce code duplication for finding signal description
11 months ago
elsid
98844a692d
Regroup crash catcher includes
11 months ago
Andrei Kortunov
87c9f395f1
Move local variables in components
11 months ago
Alexei Kotov
e997c44db6
Restore unwrapped Bullet triangle shape shallow copying
11 months ago
Alexei Kotov
ffa52dfe7c
Don't use height cull callback when there's no terrain
11 months ago
psi29a
7c14bac7c2
Merge branch 'load_save_composites' into 'master'
...
Write AiSequence and Script data field by field via decompose function
See merge request OpenMW/openmw!3770
11 months ago
psi29a
c84386aa4b
Merge branch 'fix_navigator_update' into 'master'
...
Fix navmesh update on player changing tile
See merge request OpenMW/openmw!3756
11 months ago
psi29a
6b9fd12ab7
Merge branch 'fix_ubsan_warnings' into 'master'
...
Fix ubsan warnings
See merge request OpenMW/openmw!3772
11 months ago
elsid
35d9b18b4c
Add type for normalized VFS path and use for VFS::Manager file map key
...
This will reduce the number of path normalizations while more places will use
this type. In some cases it also will reduce number of temporary allocations for
new strings.
For now make conversion from and to std::string_view implicit to allow gradual
migration to this type.
12 months ago
Evil Eye
48db113149
Address feedback
12 months ago
Evil Eye
27fa411f4f
Convert strings in nif files to utf8
12 months ago
elsid
a2147d70cc
Use forward declaration for some VFS types
...
This will allow to save on preprocessed code size in the future changes.
12 months ago
elsid
4d6350539c
Move FindLowestUnusedTexUnitVisitor to unnamed namespace
...
It's not used anywhere except this translation unit so no need to make the
symbol available everywhere else.
12 months ago
elsid
6451750890
Write AiSequence and Script data field by field via decompose function
...
Use the same function to load and save to have single place with field order
definition. Use concepts for overload over different types.
12 months ago
psi29a
4f21ea2eae
Merge branch 'rm_redundant_ctors' into 'master'
...
Remove redundant SizeProxy and RenderTarget constructors
See merge request OpenMW/openmw!3769
12 months ago
psi29a
8dbadd660e
Merge branch 'pregenerate_glow_textures' into 'master'
...
Pregenerate glow texture names
See merge request OpenMW/openmw!3768
12 months ago
uramer
b9afd7245c
Create separate UI api tables for menu and player contexts
12 months ago
elsid
dd706aab0e
Add missing SubPass::mMinMap initialization
12 months ago
AnyOldName3
e0eb3feb89
Use OSG_PLUGIN_PREFIX instead of CMAKE_SHARED_MODULE_PREFIX
...
Logic to generate it copied from OSG's CMake instead of guessed.
12 months ago
uramer
7cc0eae461
Fix Menu Lua settings reset between states
12 months ago
AnyOldName3
62f5c46f25
Split list in CMake instead of C++
...
That avoids the need for constexpr work, and therefore the need for an MSVC-specific extension
12 months ago
AnyOldName3
de107c6a98
Add missing _view
12 months ago
AnyOldName3
ef65f0c70d
Make OSG plugin checker barely functional
...
* Work out what module filenames should be in CMake, and give those to C++
* Compare just the module filenames instead of the full strings
* Deal with OSG trying to support both UTF-8 and system-eight-bit-code-page file paths on Windows.
* Add a comment complaining about the constexpr situation.
* Use a stub implementation when using static OSG - apparently we don't actually support mixing and matching static and dynamic OSG plugins even though OSG itself does.
12 months ago
AnyOldName3
c2d1a4c861
Initial stab at OSG plugin checker
...
It doesn't work yet due to osgDB::listAllAvailablePlugins returning a list of paths to dynamic libraries.
That means:
* the check fails when the required plugin is linked statically.
* we're going to have to do something to slice up the filenames.
* there'll probably be unicode errors when the OpenMW installation path isn't representable by the current eight-bit code page on Windows.
Alternatively, we can switch to listing the required file extension support, and use osgDB::Registry::instance()->getReaderWriterList() and each element's supportedExtensions() function, but I don't think we've actually got that list of extensions anywhere and it might get desynced with the existing list of plugins if we add more.
12 months ago
elsid
1bfcfaff34
Use proper naming for member variable
12 months ago
elsid
35da9f8c50
Remove redundant SizeProxy and RenderTarget constructors
12 months ago
elsid
3ad79e3b3e
Pregenerate glow texture names
...
To avoid strings generation and allocations every time model is added to a
scene.
12 months ago
Evil Eye
1880894f4a
Use ciEqual to detect missing content files
12 months ago
Evil Eye
2fc87efa8f
Merge branch 'cleanup_navmesh_updater' into 'master'
...
Cleanup navmesh updater
See merge request OpenMW/openmw!3763
12 months ago
Yury Stepovikov
52623ddd7d
Set MacOS current_path before reading configuration files [ #7706 ]
12 months ago
uramer
dd6017e81e
Avoid making engine handler methods public
12 months ago
uramer
4ed2af7666
Merge branch 'master' into menuscripts
12 months ago
uramer
1afc7ecd58
Test Lua widgets for text inputs correctly
12 months ago
uramer
79deb5f559
Remove settings pages in Lua
12 months ago
uramer
2107bbc01d
Reuse input engine handlers in menu scripts
12 months ago
uramer
962ecc4329
Allow menu scripts to read global sections while a game is loaded
12 months ago
Andrei Kortunov
0e1bb45345
Cleanup navmesh updater
12 months ago
Alexei Kotov
78d8cf86c3
Merge branch 'pickme' into 'master'
...
Override launcher file info with higher priority info
Closes #7733 and #7103
See merge request OpenMW/openmw!3743
12 months ago
Evil Eye
d05f5e84ff
Merge branch 'missing_assert' into 'master'
...
Add missing assertion
See merge request OpenMW/openmw!3751
12 months ago
Evil Eye
0db8026356
Stop adding and deleting rows
12 months ago
Evil Eye
672cefd594
Track checked EsmFile pointers instead of full paths
12 months ago
Evil Eye
521394d67b
Override launcher file info with higher priority info
12 months ago
elsid
69cf507db8
Fix navmesh update on player changing tile
...
In cases when objects are not present on the scene (e.g. generated exterior
cells) navmesh is not updated because area that suppose to be covered with it
was not updated. It was updated only during cell change. This is a regression
from d15e1dca84
.
Set TileCachedRecastMeshManager range on NavMeshManager update to make sure it
always covers correct area around player.
Return a union of objects, heightfields and water ranges from
getLimitedObjectsRange intersected with range provided above.
12 months ago
Andrei Kortunov
d1a7dfee87
Add missing assertion
12 months ago
jvoisin
57066bcac1
Merge branch 'more_cleanup' into 'master'
...
Code cleanup
See merge request OpenMW/openmw!3746
12 months ago
uramer
a6e2ceebb8
Don't clear menu UI on game load
12 months ago