uramer
5d1fe6c2bc
Add layer size, make layers API more flexible
2022-03-23 15:04:49 +01:00
jvoisin
eb46bde75e
Merge branch 'lua_records' into 'master'
...
Lua bindings for ESM::Door and ESM::Weapon records
See merge request OpenMW/openmw!1717
2022-03-20 15:39:48 +00:00
Petr Mikheev
1b1e81b90e
Lua bindings for ESM::Door and ESM::Weapon records
2022-03-20 15:39:48 +00:00
Petr Mikheev
d185cb6dce
Add Lua function ui.screenSize()
2022-03-20 00:16:41 +01:00
elsid
5b9dd10cbe
Limit max navmeshdb file size
...
Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".
* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.
2022-03-18 19:08:46 +01:00
Petr Mikheev
fa115418eb
[Lua] Remove queries
2022-03-15 23:35:36 +01:00
Petr Mikheev
9af49cfa68
[Lua] Update documentation
2022-03-15 23:35:36 +01:00
Petr Mikheev
af93ebf433
[Lua] Move class-specific functions to openmw.types
2022-03-15 19:23:26 +01:00
uramer
deefdd5620
Layer Notifications over Popup
2022-03-08 21:16:28 +01:00
uramer
688ca8b7fc
Revert "Rename Popup layer to Tooltip"
...
This reverts commit 543ee33f7eb4bec43761f784cfa19d3b13f5b3fd.
2022-03-08 21:12:08 +01:00
uramer
3bcbd4c170
Fix quickkeys assign UI layer
2022-03-04 21:58:39 +01:00
uramer
db5770b44c
Fix bugs introduced by layer refactor
2022-03-04 17:31:52 +01:00
uramer
6845d681f2
Update hardcoded layers (hotfix for https://gitlab.com/OpenMW/openmw/-/merge_requests/1681 )
2022-02-27 11:59:55 +00:00
psi29a
2d4e9b38ae
Merge branch 'lua_ui_image' into 'master'
...
Document the Lua Image widget, add UI texture resources
See merge request OpenMW/openmw!1637
2022-02-26 17:48:50 +00:00
Petr Mikheev
6afafbbe30
Merge branch 'refactor_layers' into 'master'
...
Refactor UI layers
See merge request OpenMW/openmw!1681
2022-02-26 13:54:42 +00:00
uramer
21a363d96f
Refactor UI layers
2022-02-26 13:54:42 +00:00
uramer
e7474490a1
Document using ui.texture to create atlases
2022-02-25 18:18:27 +01:00
uramer
94cc090f73
PR feedack for documentation
2022-02-25 18:18:27 +01:00
uramer
e7ed709e5e
Fix Lua TextEdit skin
2022-02-25 18:18:26 +01:00
uramer
fc50724f5c
Render text and images correctly in templates with slots
2022-02-25 18:18:26 +01:00
uramer
e092ee2624
Document the Lua Image widget, add UI texture resources
2022-02-25 18:18:26 +01:00
uramer
62aac3cc77
Fix Lua Camera module declaration
2022-02-23 22:09:08 +01:00
uramer
4a0b784699
Use reasonable Luadoc comment headers
2022-02-23 22:08:50 +01:00
Petr Mikheev
ff7ac7192b
Merge branch 'ui_pairs' into 'master'
...
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
See merge request OpenMW/openmw!1643
2022-02-21 20:43:29 +00:00
uramer
a1abc84f59
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
2022-02-21 20:43:27 +00:00
uramer
cc6dce5443
Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639 )
2022-02-21 19:49:00 +00:00
uramer
7b8216a0e1
Merge branch 'ptmikheev-master-patch-23744' into 'master'
...
Add missing `i18n/Calendar/en.lua` in CMakeLists.txt
See merge request OpenMW/openmw!1646
2022-02-20 14:25:25 +00:00
Alexei Dobrohotov
dd473d06df
Implement gloss-mapping (feature #6541 )
2022-02-18 06:24:06 +03:00
David Nagy
d787317df9
Update overview.rst ( #6598 )
2022-02-14 11:14:41 +00:00
Petr Mikheev
32e710b113
Add missing i18n/Calendar/en.lua
in CMakeLists.txt
2022-02-11 18:57:59 +00:00
uramer
ede9d27437
Element-wise multiplication and division of Lua vectors
2022-02-10 19:43:27 +00:00
Petr Mikheev
ee2235c5c1
Copy scripts/omw/ai.lua to vfs (was added in !1604 , but I forgot to modify CMakeLists.txt)
2022-02-08 23:43:44 +00:00
psi29a
0ce338bee7
Merge branch 'rain_ripple_default' into 'master'
...
Set rain ripples default to sparse
Closes #6422
See merge request OpenMW/openmw!1631
2022-02-08 13:54:10 +00:00
uramer
643c1d6aeb
Merge branch 'lua_ai' into 'master'
...
Control AI packages from Lua
See merge request OpenMW/openmw!1604
2022-02-06 22:43:48 +00:00
Evil Eye
7a7a95407a
Merge branch 'lua_pairs' into 'master'
...
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
See merge request OpenMW/openmw!1628
2022-02-06 22:10:21 +00:00
Petr Mikheev
a294adcdaf
Proper support of pairs
and ipairs
in Lua; fix bug in makeReadOnly
.
2022-02-06 22:10:20 +00:00
uramer
581c3f4882
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
2022-02-06 20:22:38 +00:00
Abdu Sharif
ebaee9d08c
Update settings-default.cfg
2022-02-06 18:20:31 +00:00
Petr Mikheev
6c56436809
Control AI packages from Lua
2022-02-06 15:01:51 +01:00
AnyOldName3
9d8853442b
Merge branch 'portable' into 'master'
...
Make OpenMW "portable"
Closes #2491
See merge request OpenMW/openmw!1555
2022-02-03 22:49:49 +00:00
Petr Mikheev
6e4f628866
Replace inventory:get<Type>()
with inventory:getAll(<Type>)
2022-02-03 02:05:49 +01:00
Petr Mikheev
9c1ff16b62
Add config variable user-data="?userdata?"
. Allows to override paths to saves and screenshots.
2022-02-02 23:47:11 +01:00
Petr Mikheev
5ca56a4f8a
New option "config" for specifying additional config directories.
2022-02-02 23:47:11 +01:00
psi29a
cf8d49bb9a
Merge branch 'lua_settings_ui' into 'master'
...
Lua settings UI
Closes #6454
See merge request OpenMW/openmw!1595
2022-02-02 21:04:18 +00:00
uramer
2945f6238e
Fix util.color docs
2022-02-02 20:30:28 +00:00
uramer
946b8b804c
MR feedback
2022-02-02 16:42:04 +01:00
uramer
406e950052
Merge branch 'lua_activate' into 'master'
...
Lua command `object:activateBy(actor)` and handler `onActivate`
See merge request OpenMW/openmw!1618
2022-02-01 23:42:56 +00:00
Petr Mikheev
47c37e5849
Lua command object:activateBy(actor)
and handler onActivate
2022-02-01 23:42:56 +00:00
uramer
f873703bdb
Merge branch 'lua_aux_util' into 'master'
...
Add range to "aux_util.findNearestTo".
See merge request OpenMW/openmw!1620
2022-02-01 22:37:16 +00:00
uramer
2185fd29c5
Document ui.registerSettingsPage
2022-02-01 19:50:03 +01:00
uramer
ef1e72dc17
Revert from settings description to searchHints
2022-02-01 19:50:03 +01:00
uramer
086a7d9bc5
Wrap Lua settings widgets into an Adapter widget
2022-02-01 19:50:03 +01:00
uramer
5f7ab49880
Implement script setting pages' descriptions
2022-02-01 19:50:02 +01:00
uramer
64df4f54c6
Add scrolling to the script settings view
2022-02-01 19:50:02 +01:00
uramer
fba82eb1a7
Script settings tab
2022-02-01 19:50:02 +01:00
uramer
c31dedb89c
Implement Yaw, Pitch and Use (attack / cast spell) in Lua self.controls
2022-02-01 18:47:20 +00:00
Petr Mikheev
899199c8ed
Add range to "aux_util.findNearestTo".
2022-02-01 18:44:14 +01:00
Petr Mikheev
53f2dfd1c0
Merge branch 'lua_ui_templates' into 'master'
...
Lua UI templates
See merge request OpenMW/openmw!1475
2022-01-28 09:31:46 +00:00
uramer
960dd1f708
Lua UI templates
2022-01-28 09:31:45 +00:00
Petr Mikheev
88a83bab1f
Remove predefined data paths data="?global?data"
, data=./data
( #6564 )
2022-01-27 22:48:27 +01:00
psi29a
fac47ce0b5
Merge branch 'support_controller_gyro' into 'master'
...
Support controller gyro
Closes #6557
See merge request OpenMW/openmw!1571
2022-01-25 19:20:36 +00:00
uramer
4021d23cff
Refactor sensor manager axis correction
2022-01-19 18:09:37 +01:00
elsid
fbb72a1951
Make back launcher "Game Mechanics" tab to be default
2022-01-19 11:31:49 +00:00
uramer
d1d8f058ac
Lua bindings for Colours
2022-01-17 22:35:06 +00:00
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
2022-01-11 11:21:03 +01:00
psi29a
781b014183
Merge branch 'toggable_daynightswitch' into 'master'
...
Toggable day night switch (#5928 )
Closes #5928
See merge request OpenMW/openmw!1549
2022-01-11 09:34:19 +00:00
Cody Glassman
8ec0a52605
Toggable day night switch ( #5928 )
2022-01-11 09:34:19 +00:00
Petr Mikheev
9fd7630ca0
Add calendar.lua
2022-01-10 21:04:07 +01:00
Petr Mikheev
2d1b100239
Change terminology of gameSecond/gameHour to simulationTime/gameTime
2022-01-10 21:03:35 +01:00
Abdu Sharif
cd1bea080f
Update changelog and remove an unused setting from settings-default.cfg
2022-01-09 09:13:38 +00:00
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
...
Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
2022-01-06 13:13:52 +00:00
Petr Mikheev
d1252090a4
Merge branch 'blendtec_tures' into 'master'
...
Shader-based object texture blending
See merge request OpenMW/openmw!977
2022-01-03 21:41:27 +00:00
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
glassmancody.info
d5cba38f4b
shader-based object texture blending
2021-12-30 17:08:43 -08:00
Petr Mikheev
f91a5499d3
Add extern/i18n.lua
2021-12-30 00:37:54 +01:00
Petr Mikheev
db72380ba9
Allow Lua scripts to handle input actions when UI is opened. Also fixes #6456 .
2021-12-15 02:38:54 +01:00
Petr Mikheev
7549496162
A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize
2021-12-15 02:38:54 +01:00
uramer
c865114b9b
Lua UI Layers
2021-12-14 17:38:06 +00:00
elsid
96eb8d7be9
Write generated navmesh to navmeshdb
...
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.
Write to db navmesh for all changes except update as it done for memory cache.
Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
2021-12-11 00:22:04 +01:00
elsid
9e0451c714
Support navmesh generation from launcher
2021-12-11 00:22:04 +01:00
elsid
c9b8ba7b46
Read navmesh tile data from database
...
When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
elsid
953a4c5550
Add a binary to generate navmesh from content files
...
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
2021-12-11 00:21:56 +01:00
elsid
01c712d5f1
Split navigator settings into subtypes
...
Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
Bret Curtis
454ddfa304
Merge pull request #3224 from Vulpen/feature-AA-alpha-test
...
Issue #6019 AA Alpha Test Option In Launcher
2021-12-09 01:02:16 +01:00
Bret Curtis
9336626927
use OPENMW_RESOURCES_ROOT instead
2021-12-08 14:33:49 +01:00
Bret Curtis
a9bf53d4ed
modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication
2021-12-08 14:28:56 +01:00
Petr Mikheev
620748480b
Merge branch 'lua_missing_key_codes' into 'master'
...
Lua binding for SDL_GetKeyName, two missing scan codes
See merge request OpenMW/openmw!1450
(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)
9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
2021-12-03 13:35:57 +00:00
Thomas Lowe
3daa716090
Updated button description.
2021-12-03 06:45:54 -05:00
andrew-app
13400b2c5f
Bug #5434 : Pinned windows shouldn't cover breath progress bar
2021-12-02 17:01:40 +00:00
Thomas Lowe
f50cbcad81
* AA combo box no longer disables the AA alpha test checkbox.
...
* Updated AA alpha test description to be more accurate
2021-11-30 20:07:29 -05:00
Thomas Lowe
95d7bdd0c9
alpha test defaults to false
2021-11-30 07:50:30 -05:00
Thomas Lowe
bdb7b6079e
Removed a period from the checkbox's display text to conform with other buttons.
2021-11-29 20:49:31 -05:00
Thomas Lowe
5f355a14cd
Changed default setting for anti-alias alpha test to true.
...
Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
2021-11-29 07:18:49 -05:00
uramer
4a976a8e23
Use a setting to enable Lua Action tracebacks
2021-11-22 19:39:47 +00:00
glassmancody.info
9389cfaa42
mac os driver workaround and shadervisitor fixes
2021-11-20 18:39:20 -08:00
Petr Mikheev
73821ace94
Update Lua docs
2021-11-19 20:37:21 +01:00
Petr Mikheev
f42badd7be
Dehardcode camera
2021-11-19 20:37:21 +01:00
Petr Mikheev
d5ca091d6e
Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation
2021-11-19 20:37:21 +01:00
uramer
68963538ae
Lua UI API
2021-11-18 15:19:54 +00:00
psi29a
bd694128b9
Merge branch 'lua_input' into 'master'
...
Update Lua package openmw.input
See merge request OpenMW/openmw!1356
2021-11-14 19:57:37 +00:00
psi29a
68e7a4083e
Merge branch 'master' into 'master'
...
Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316
2021-11-13 21:44:25 +00:00
psi29a
9a00984561
Merge branch 'tabcontrol-button-styles' into 'master'
...
Add missing controls to OpenMW's TabControl skin
See merge request OpenMW/openmw!1367
2021-11-12 22:36:36 +00:00
psi29a
bea8df7dd4
Merge branch 'astoecke-fix-6386-water-reflection' into 'master'
...
Use `gl_FragCoord` in `water_fragment.glsl` (fixes #6386 )
Closes #6386
See merge request OpenMW/openmw!1347
2021-11-12 22:05:05 +00:00
wareya
a1d03d178d
Update water_fragment.glsl
2021-11-12 06:55:19 +00:00
Petr Mikheev
d285427485
Update Lua package openmw.input
2021-11-11 20:14:30 +01:00
Alexei Dobrohotov
9880c43c86
Add specular strength shader parameter
2021-11-10 19:58:06 +03:00
Andreas Stöckel
fbc7cf5e65
Fix #6386
...
Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way.
2021-11-09 23:25:06 -05:00
psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
...
Soft Particles (#6128 )
See merge request OpenMW/openmw!980
2021-11-09 14:16:47 +00:00
uramer
6bcef77433
Add missing controls to OpenMW's TabControl skin
2021-11-07 22:45:03 +01:00
Alexei Dobrohotov
9dd36a345f
Fix a typo in nv_default shader
2021-11-07 16:02:27 +03:00
wareya
6d98866be0
Merge remote-tracking branch 'upstream/master'
2021-11-06 11:44:12 -04:00
glassmancody.info
4461366761
settings update and launcher option
2021-11-01 09:26:50 -07:00
wareya
9b030e174f
removing this part was a mistake, made the ripples more repetitive
2021-10-31 15:52:54 -04:00
wareya
e1378cd290
Replace uniform with define
2021-10-31 13:18:19 -04:00
wareya
226d3eac0d
Improve performance, add simpler ripples, add a setting, fix nighttime brightness
2021-10-31 10:33:28 -04:00
glassmancody.info
40b6bbbdf3
use openmw define system
2021-10-30 12:19:31 -07:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
psi29a
34b63bf142
Merge branch 'omwscripts' into 'master'
...
Change format of "*.omwscripts" files
See merge request OpenMW/openmw!1271
2021-10-29 12:49:49 +00:00
Petr Mikheev
dd96eba2b0
Update OpenMW Lua docs
2021-10-26 21:52:42 +02:00
glassmancody.info
07e32c0fa6
remove object shader path
2021-10-25 10:23:16 -07:00
glassmancody.info
9cbbd2fff5
better transitions
2021-10-24 17:13:42 -07:00
glassmancody.info
1e40d27318
introduce sky shaders
2021-10-23 17:53:38 -07:00
wareya
1848f7f915
Overhaul raindrop water ripple effect
2021-10-22 21:33:32 -04:00
elsid
144862aa35
Define default actor half extents in settings
...
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
psi29a
c3f5e8f968
Merge branch 'lua_transform' into 'master'
...
3D transforms in Lua
See merge request OpenMW/openmw!1235
2021-10-06 09:21:21 +00:00
Bret Curtis
e581b61ecb
check if FORCE_OPAQUE is available before using it.
2021-10-06 08:05:10 +02:00
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
...
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
Petr Mikheev
48538d5cef
3D transforms in Lua
2021-09-28 20:37:47 +02:00
Petr Mikheev
fb3917fc1a
Lua callbacks
2021-09-28 09:36:23 +02:00
Petr Mikheev
0bd1c22e24
Raycasting in Lua
2021-09-28 09:36:23 +02:00
Bo Svensson
d854e247b8
reword warning in settings-default.cfg ( #3124 )
...
* reword warning in settings-default.cfg
The warning at the head of settings-default.cfg is somewhat confusing for users, overly verbose and lacking the most crucial piece of information in its first sentence. Hence, it is unsurprising some users fail to heed the warning, as observed through user support requests on Matrix.
* settings-default.cfg
2021-09-28 08:25:12 +02:00
Cédric Mocquillon
98a0819d52
Debug terrain chunks
2021-09-11 21:53:04 +02:00
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
...
* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
Petr Mikheev
3771e523f1
More object bindings
2021-08-21 17:18:11 +02:00
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
2021-08-10 19:00:52 +03:00
Cédric Mocquillon
b0e30e4bb6
Change setting to clamp the local viewing distance to fix value (instead of coeff)
2021-08-09 19:43:34 +02:00
glassmancody.info
81267e7be7
add missing centroid to debug vertex shaders
2021-08-07 18:04:11 -07:00
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00
Petr Mikheev
a94072243b
Lua command core.quit
2021-08-04 19:14:24 +03:00
Petr Mikheev
0f7f5ce140
Remove Lua command "self:setDirectControl"
2021-08-03 14:36:51 +03:00
glassmancody.info
0b9b724020
correct reflection label for in-game settings menu
2021-08-01 18:19:39 -07:00
psi29a
e073969fe1
Merge branch 'editor-icons-svg-source' into 'master'
...
Source svg file used to generate OpenMW-CS icons.
See merge request OpenMW/openmw!964
2021-07-30 12:14:22 +00:00
Matjaž Lamut
05d349e4a7
Source svg file used to generate OpenMW-CS icons.
2021-07-30 12:14:21 +00:00
psi29a
c5d49b44ba
Merge branch 'lua_settings' into 'master'
...
Add Lua package 'openmw.settings'
See merge request OpenMW/openmw!1017
2021-07-30 10:47:15 +00:00
Alexei Dobrohotov
9834fd51af
Address shader issues pointed out by AnyOldName3
2021-07-29 22:28:05 +03:00
Alexei Dobrohotov
11694ba87f
Correct dark map and detail map alpha handling
...
Comment texenv usage in NIF loader
2021-07-29 04:48:59 +03:00
Petr Mikheev
2938aaf05c
Rename API_VERSION
-> API_REVISION
in Lua API.
2021-07-27 20:06:04 +02:00
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
2021-07-27 20:06:04 +02:00
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
...
Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
2021-07-25 21:37:39 +00:00
psi29a
a7881b9196
Merge branch 'wobblywater' into 'master'
...
Wobbly Water: make shorelines wavy when refraction is enabled
See merge request OpenMW/openmw!673
2021-07-25 21:35:52 +00:00
Cédric Mocquillon
1051745f29
[Launcher] Add new setting 'allow zooming' to advanced tab in the launcher
2021-07-25 14:17:10 +02:00
CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
2021-07-25 14:17:08 +02:00
Cédric Mocquillon
3373afcc83
[Settings] Set values
2021-07-25 14:17:07 +02:00
Abdu Sharif
216d91837f
Fix #6174
2021-07-25 07:20:00 +00:00
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
2021-07-22 15:55:30 -07:00
fredzio
643a64cb2f
Change some settings for async physics:
...
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
2021-07-11 17:07:39 +02:00
Petr Mikheev
25cc884c17
Integrate Lua doc into sphinx doc (issue #5931 )
2021-07-09 20:48:54 +02:00
Petr Mikheev
4eb5841c60
Update OpenMW Lua documentation
2021-07-09 20:48:54 +02:00
Petr Mikheev
403d31313c
New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.
2021-07-09 20:48:54 +02:00
Petr Mikheev
7087eb1a4e
Add built-in Lua library 'openmw_aux' that extends OpenMW Lua API
2021-07-09 20:48:54 +02:00
Petr Mikheev
b432a1a1c1
Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there.
2021-07-09 20:03:27 +02:00
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
2021-07-08 21:14:01 +02:00
Evil Eye
eced6f2126
Implement the help command
2021-07-07 18:48:25 +02:00
AnyOldName3
84a9facedf
Disable coverage adjustment for blended objects
2021-07-04 23:29:22 +01:00
psi29a
f66196588c
Merge branch 'object_paging_min_size_combo_box' into 'master'
...
Adding Object Paging Min Size combo box to Advanced -> Visuals
See merge request OpenMW/openmw!917
2021-06-19 00:20:29 +00:00
psi29a
9058fa9f60
Merge branch 'fix_launcher_ui' into 'master'
...
Make launcher Advanced/Visuals tab look more like other
See merge request OpenMW/openmw!908
2021-05-30 11:53:18 +02:00
Thunderforge
9f2f5174d4
Adding Object Paging Min Size combo box to Advanced -> Visuals
...
Requested in Discord by CMAugust and hammered out with a few other users.
2021-05-29 16:17:30 -05:00
psi29a
05c5688e3a
Merge branch 'slider' into 'master'
...
Make the light distance slider de/increment by 128
Closes #6052
See merge request OpenMW/openmw!904
2021-05-23 23:59:54 +00:00
Dobrohotov Alexei
f12a52c603
Make the light distance slider de/increment by 128
2021-05-24 01:57:08 +03:00
Thunderforge
4a15868c0e
Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
...
The plan is to add additional options to this new tab, and since it's of similar status as the Shaders settings, it makes sense to put them next to them on the Graphics page.
2021-05-18 18:05:54 -05:00
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
...
Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
2021-05-18 08:11:13 +00:00
psi29a
a8898a3d4c
Merge branch 'remove_extra_box' into 'master'
...
[Launcher] Removing extra box surrounding all main content
See merge request OpenMW/openmw!832
2021-05-13 17:04:25 +00:00
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
...
Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
2021-05-12 09:29:25 +04:00
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
2021-05-11 21:41:29 +04:00
Thunderforge
ad6cc6e775
Grouping settings on Advanced -> Visuals
...
Since we'll be adding additional settings in the near future and the list is already getting very long, I figured I would group these like we do on the "Miscellaneous" tab.
2021-05-10 23:04:37 -05:00
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
2021-05-09 21:13:34 +01:00
Thunderforge
b86356fe13
[Launcher] Removing extra box surrounding all main content
...
Previously, all main content was in a single box, separated from the bottom containing the version and Help/Close/Play buttons. For pages that already had boxes, that meant there were were boxes within boxes and this looked visually cluttered.
I've removed the box to reduce the amount of visual clutter and added a horizontal line so that the content is still separated from the bottom content.
2021-05-08 19:57:11 -05:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
psi29a
9b0802f290
Merge branch 'launcher-tooltip-fix' into 'master'
...
Minor fix in launcher's advanced settings tab
See merge request OpenMW/openmw!754
2021-05-04 22:22:13 +00:00
tess
ad7aff4cee
Minor fix in launcher's advanced settings tab
2021-05-04 22:22:13 +00:00
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
...
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
2021-05-04 13:00:06 +02:00
Dobrohotov Alexei
ad5ee1aa1c
Don't flip NV PPL shader Y axis erroneously
2021-05-03 01:34:54 +03:00
glassmancody.info
c48eee4eee
Clamp vertex lighting before interpolation
...
Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
2021-04-22 16:53:37 -07:00
AnyOldName3
ce3ed28403
Control stomping via settings.
2021-04-18 21:44:23 +01:00
AnyOldName3
87ce1a7351
Explain stomp constants
2021-04-18 20:31:33 +01:00
AnyOldName3
a81dfe9ccc
MGE XE-like stomping
2021-04-18 20:31:33 +01:00
AnyOldName3
1737f737df
Don't use a vec3 if only two components get read
2021-04-18 20:31:32 +01:00
psi29a
4e3f338826
Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land).
2021-04-16 19:59:40 +00:00
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
...
Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
...
Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
2021-04-13 19:15:08 +00:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
92033bca64
Fixed error in calculating viewspace sun dir, minor cleanup
2021-04-13 11:09:49 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
2021-04-13 11:09:49 -07:00
glassmancody.info
eecb9886a9
Shader cleanup, fix indicies
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:35 -07:00
glassmancody.info
71f7f30c0b
Don't break NV shaders
2021-04-13 11:09:35 -07:00
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
2021-04-13 11:09:35 -07:00
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
08b5681284
Missed redundant formatting changes
2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
glassmancody.info
24454a1698
Switch to integer, uint not reliable in GLSL 120
2021-04-13 11:09:35 -07:00
glassmancody.info
ec27e60284
Cutoff conditional in light shader
2021-04-13 11:09:35 -07:00
glassmancody.info
05a5cee132
Brighter point lights and light fade
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
2021-04-11 21:59:28 +02:00
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
...
Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
2021-04-09 19:28:08 +00:00
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
2021-04-09 19:28:08 +00:00
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
...
Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
2021-04-08 20:57:50 +00:00
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
2021-04-08 20:57:50 +00:00
Matjaž Lamut
2cb4b62b83
De-hardcode references to mesh files used by the sky.
2021-04-08 16:32:38 +00:00
psi29a
9aed0bbf16
Merge branch 'spdx-license' into 'master'
...
Return to CC0-licensed appdata metadata
See merge request OpenMW/openmw!707
2021-04-04 12:26:34 +00:00
Alexander Olofsson
db32b8de91
Return to CC0-licensed appdata metadata
2021-04-03 13:41:41 +02:00
Roman Siromakha
c9acac557a
Merge pull request #3059 from akortunov/master
...
Revert MR672
2021-03-31 23:35:47 +02:00
Alexander Olofsson
44bd81e8f0
Use the SPDX license identifier in appdata XML
2021-03-31 18:15:22 +02:00
Andrei Kortunov
1ab5a9f530
Revert "Merge branch 'refractiontest' into 'master'"
...
This reverts commit b31459cc00
, reversing
changes made to 369adf1583
.
2021-03-30 15:32:01 +04:00
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
wareya
2ea0bf91e6
try to estimate vertical water depth, not screen-direction water depth
2021-03-20 13:11:19 -04:00
wareya
56fe1a8c12
wobbly water
2021-03-19 21:49:17 -04:00
wareya
1a4e9df707
add bit to suppress coastline artifacts at more of a distance
2021-03-19 20:12:40 -04:00
wareya
bf336e4cb4
make sun scattering color stop being an ugly radioactive green
2021-03-19 18:51:52 -04:00
wareya
845e3944d6
make refraction more visible even at a distance
2021-03-19 17:54:08 -04:00
Andrei Kortunov
c68e047f19
Remove invalid MyGUI properties from layout files
2021-03-16 13:21:35 +04:00
AnyOldName3
34af58f53f
Use correct extension name.
...
Like 0068c7bb25
, but for other shaders, too
2021-03-13 23:02:48 +00:00
AnyOldName3
3103266406
Add correct preprocessor check when enabling extension
2021-03-13 01:31:35 +00:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
4ed67d8597
Improve A2C setting name
2021-02-24 18:01:06 +00:00
AnyOldName3
b8ee32e317
Support A2C for groundcover
2021-02-14 23:32:04 +00:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
psi29a
5566f2b06b
Merge branch 'optimise-groundcover-lighting' into 'master'
...
Optimise groundcover lighting
See merge request OpenMW/openmw!600
2021-02-11 20:49:45 +00:00
AnyOldName3
f8f6d63d4c
Optimise groundcover lighting
2021-02-09 21:56:21 +00:00
Nelsson Huotari
382324173b
\ to /
2021-02-02 21:42:25 +02:00
Nelsson Huotari
2c67f34c6d
Update base_anim file settings
2021-02-02 21:18:14 +02:00
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
Andrei Kortunov
e3490c8606
Remove dead code
2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1
Drop fading setting
2021-01-26 22:29:41 +04:00
Andrei Kortunov
36fc573375
Take in account Z direction for stomping
2021-01-26 22:29:41 +04:00