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732 commits

Author SHA1 Message Date
Alexei Kotov
bdc019647a Merge branch 'figure-skaters' into 'master'
Use accumulated movement when possible

Closes #5062

See merge request OpenMW/openmw!3549
2023-11-07 03:01:56 +00:00
elsid
392218dde3
Reword navigation mesh related docs and tooltips
To explain the effect of the setting in a more user friendly language.
2023-11-06 10:52:52 +01:00
elsid
d0294019ce
Remove doc for removed setting 2023-11-06 02:05:35 +01:00
Cody Glassman
0f53088014 re-sync docs with postprocessing API 2023-11-05 10:22:22 -08:00
Mads Buvik Sandvei
e86a4ebafe Fixes based on comments by capo 2023-11-04 21:01:06 +01:00
Cody Glassman
9a5fa9b8d6 fix persistent buffers and glsl_version 2023-11-03 12:59:23 -07:00
Mads Buvik Sandvei
fdba857464 Document the "player movement ignores animation" setting. 2023-11-03 01:24:31 +01:00
Cody Glassman
9732413655 Fix two errors in postprocessing docs 2023-11-01 17:45:22 +00:00
Alexei Kotov
0b8739711e Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)

See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Cody Glassman
09928ba265 use a dynamic falloff range for soft effect and use shader flags 2023-10-28 10:23:55 -07:00
elsid
dcd81d026f
Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
Abdu Sharif
ee80f889b7 Make Per-Pixel Lighting option description a bit more neutral 2023-10-23 12:35:57 +00:00
Petr Mikheev
6161953106 Allow reading ESM4 books 2023-10-03 10:55:12 +02:00
Petr Mikheev
8bef84c16b util.color (0, 0, 0) -> util.color (rgb(0, 0, 0)) 2023-09-15 19:29:38 +02:00
Petr Mikheev
fb8ccf52d8 Add missing argument force in UseItem 2023-09-11 16:21:34 +02:00
psi29a
938c487684
Merge branch 'time' into 'master'
[Lua] Ability to unpause the game when UI is opened.

See merge request OpenMW/openmw!3398
2023-09-06 08:16:49 +00:00
psi29a
5faf56950b
Merge branch 'lua_files' into 'master'
Implement Lua API for VFS

Closes #6864

See merge request OpenMW/openmw!3373
2023-09-03 17:06:14 +00:00
psi29a
0b74146b05
Merge branch 'luautflib' into 'master'
Lua utf-8 support

Closes #6505

See merge request OpenMW/openmw!3327
2023-09-03 17:05:27 +00:00
Petr Mikheev
23a7661d0b Control UI pause from Lua 2023-09-03 03:41:13 +02:00
psi29a
b818414d82
Merge branch 'activate_and_use' into 'master'
Handle Use action in Lua in a similar way to Activate action

See merge request OpenMW/openmw!3354
2023-09-02 15:11:43 +00:00
Andrei Kortunov
c04a0ca3a5 Implement Lua API for VFS 2023-09-02 08:47:46 +04:00
Petr Mikheev
f260fa006e Show OpenMW version and Lua API revision in documentation. 2023-08-31 20:56:02 +02:00
Petr Mikheev
ea8692a534 Add usehandlers.lua (same approach as activationhandlers.lua) 2023-08-30 22:48:51 +02:00
Kindi
af58b531da change function names and add documentation in overview.rst 2023-08-30 02:33:27 +08:00
Petr Mikheev
c5ba289bc7 Handle UI modes open/close sounds in Lua 2023-08-20 17:49:56 +02:00
Petr Mikheev
87eacf774a Control GUI modes from Lua 2023-08-20 17:49:56 +02:00
Petr Mikheev
4211665ede Merge branch 'sounds' into 'master'
Lua bindings for sound functions

See merge request OpenMW/openmw!3247
2023-08-18 09:15:24 +00:00
Petr Mikheev
6e90704409 Merge branch 'sphinx' into 'master'
Fix documentation building

See merge request OpenMW/openmw!3340
2023-08-17 09:32:26 +00:00
Andrei Kortunov
7ce9fc25c5 Implement Lua bindings for sound system 2023-08-15 10:28:29 +04:00
Andrei Kortunov
2c604e39a6 Do not use an outdated parse_cmake module 2023-08-15 08:54:42 +04:00
Andrei Kortunov
3e0101999f Bump year in documentation 2023-08-13 20:01:56 +04:00
Andrei Kortunov
2647484325 Fix a warning about incorrect underscore 2023-08-13 20:01:56 +04:00
Andrei Kortunov
10404c4784 Bump required sphinx version from 1.7 to 1.8 and use a new name for renamed function 2023-08-13 20:01:56 +04:00
Zackhasacat
8f303f46dc Lua Documentation clarification/fixes 2023-08-11 21:16:32 +00:00
psi29a
fadfffe22c Merge branch 'settings_values_map' into 'master'
Use settings values for Map settings (#6876)

See merge request OpenMW/openmw!3284
2023-08-06 16:14:09 +00:00
Petr Mikheev
7d08243c95 Minor fixes in OpenMW Lua documentation. 2023-07-29 12:50:50 +02:00
elsid
bdb4808588
Remove unused local map hud widget size setting
Unused since d1a3cc98ff
2023-07-27 22:53:51 +02:00
Petr Mikheev
4016e8b383 Lua engine handler onTeleported 2023-07-19 10:42:58 +02:00
Evil Eye
9292ea5a7a Update NegativeLight flag documentation 2023-07-18 17:40:24 +02:00
Alexei Dobrohotov
39c84c84da Cap global map cell size (bug #6222) 2023-07-13 14:53:08 +03:00
Petr Mikheev
a09fb8d8f8 Rework Lua bindings for journal 2023-07-08 14:32:58 +02:00
Tobias Tribble
c792582376 Add Lua bindings for journal 2023-07-08 13:37:39 +02:00
Matjaž Lamut
93db20c449 Subheader formatting for records-drag-and-drop.rst 2023-07-04 19:08:51 +00:00
psi29a
bf72fa0307 Merge branch 'door-n-teleports' into 'master'
Documentation: Article on how to set up doors in OpenMW

See merge request OpenMW/openmw!3172
2023-06-27 14:17:59 +00:00
Matjaž Lamut
32cbff4dce Documentation: Article on how to set up doors in OpenMW 2023-06-27 14:17:59 +00:00
jvoisin
3af7a88365 Review suggestion. 2023-06-25 14:45:26 +00:00
Matjaž Lamut
33e4a5fdf5 Mention behaviour if ID Name of interior cells in OpenMW-CS 2023-06-25 10:11:15 +00:00
Matjaž Lamut
1906410bb1 Mention the significance of the Name for interior cells. 2023-06-25 10:05:33 +00:00
Matjaž Lamut
5c810c5891 Extra information on the cell view. It doesn't turn it into a complete article, but covers some harder-to-discover features. 2023-06-22 13:08:04 +00:00
Matjaž Lamut
6d824fddbd Documentation: Drag&Drop in OpenMW-CS 2023-06-22 07:01:20 +00:00
psi29a
47b1247fa2 Merge branch 'l10n' into 'master'
Make configurable whether GMST strings have priority over built-in interface messages

See merge request OpenMW/openmw!3134
2023-06-21 06:52:30 +00:00
Bret Curtis
5b30af20be update docs 2023-06-16 09:16:07 +02:00
Evil Eye
c1823e8742 Document onNewExterior 2023-06-13 17:30:52 +02:00
Petr Mikheev
718d5e4a71 Add setting "gmst overrides l10n" 2023-06-13 10:06:59 +02:00
elsid
7d11a18907
Allow any integer number >= 0 for antialiasing level
There is wider support than just specific powers of two. The supported level
will be detected anyway.
2023-06-06 00:05:11 +02:00
Elias Howell
bf8fafa79a fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
Petr Mikheev
61d207bd78 Allow Lua scripts to extend or override standard activation mechanics 2023-04-16 23:50:27 +02:00
Matjaž Lamut
1ab268d775 Documentation - more information on COLLADA texture paths 2023-04-13 19:46:23 +00:00
Matjaž Lamut
7345825a47 Fix a typo in the documentation 2023-04-12 21:54:12 +00:00
AnyOldName3
d42f3abde0 Add stereo settings to table of contents
Otherwise they're unreachable
2023-04-01 15:22:54 +01:00
uramer
7f3926db3f Merge branch 'lua_ai' into 'master'
Expose the argument `cancelOther` of `AiSequence::stack` to Lua

Closes #7245

See merge request OpenMW/openmw!2865
2023-03-30 19:35:48 +00:00
AnyOldName3
fc75fffc52 Okay, maybe some thinking was actually necessary 2023-03-28 00:17:00 +01:00
AnyOldName3
cfbf68f717 The most labour-intensive commit ever to grace this repository 2023-03-28 00:12:37 +01:00
elsid
883a449e19
Add missing documentation for stereo settings 2023-03-27 22:39:51 +02:00
elsid
89639553b4
Fix tooltip delay setting range 2023-03-27 22:09:22 +02:00
elsid
ed0411f2e0
Use more specific type description for Lua settings
To match usage in code. "integer" type is usually used for settings intepreted
as C++ int type. But these ones are parsed as std::uint64_t.
2023-03-27 22:09:20 +02:00
Petr Mikheev
3c5a9f55c5 Expose the argument cancelOther of AiSequence::stack to Lua 2023-03-27 02:28:45 +02:00
Petr Mikheev
a72dc6c7a1 (Lua) Add onActivate handler in global scripts 2023-03-27 01:36:45 +02:00
Andrei Kortunov
340790c71c Update settings documentation 2023-03-03 09:32:42 +04:00
Andrei Kortunov
be488649c3 Add support for non-adaptive VSync (feature 7129) 2023-02-26 15:19:19 +04:00
uramer
ee4b023680 Fix Luarocks PATH 2023-02-20 23:10:52 +01:00
uramer
c064e9ebf9 Find luarocks package installations in a more robust way 2023-02-20 19:39:33 +01:00
psi29a
3a56cc857d Merge branch 'teal_test' into 'master'
Teal declarations

See merge request OpenMW/openmw!2529
2023-02-19 20:58:46 +00:00
uramer
b883cc5a1b Move the Teal docs page out of Overview 2023-02-19 20:45:07 +01:00
Matjaž Lamut
8eb1d97501 The preceding parragraph used singular and "piece" while my text used plural and "part". Made it all singular and "piece" to be coherent. 2023-02-19 17:02:17 +00:00
uramer
463dcdb610 Use fixed openmwluadocumentor commit 2023-02-19 18:00:46 +01:00
uramer
2cf6c5b3ce Move generate_teal_declarations.sh to scripts/ 2023-02-19 18:00:44 +01:00
Matjaž Lamut
7e2d05f434 Forgot to include some parameters to render the table properly. 2023-02-19 16:57:16 +00:00
Matjaž Lamut
975f034303 Docs: Additional info on how armor is assigned into light, medium, heavy category. 2023-02-19 16:55:02 +00:00
uramer
c31d872f18 Use install_luadocumentor_in_docker for teal_ci 2023-02-11 14:10:16 +01:00
uramer
a8d32ebdca Rename the build_teal script 2023-02-11 14:10:16 +01:00
uramer
84712b55bb Error on missing arguments for the Teal script 2023-02-11 14:10:16 +01:00
uramer
dd3c89c5db Document the Teal workflow 2023-02-11 12:51:59 +01:00
uramer
75fcf53f7d Teal CI 2023-02-11 12:51:58 +01:00
uramer
e938c04e30 Generate Teal declarations from luadoc 2023-02-11 12:51:58 +01:00
psi29a
b385f27f86 Merge branch 'console_history' into 'master'
Remembering console commands between sessions

Closes #7125

See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi
044d82a842 Remembering console commands between sessions 2023-02-10 11:54:45 +00:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
uramer
192e765bf3 Fix title underline too short Sphixn warning 2023-01-30 22:26:28 +00:00
glassmancody.info
564c408663 expose more uniforms to postprocessing 2023-01-20 17:43:54 -08:00
AnyOldName3
1e921162ee Merge branch 'master' into 'openmw-confpyupdate'
There were conflicts as I'd based this off the original attempt to ensure the original contributor got credit.

# Conflicts:
#   docs/source/conf.py
2023-01-08 21:19:59 +00:00
AnyOldName3
82ec319ea6 Use the correct interpreter 2023-01-08 21:14:13 +00:00
psi29a
5a6a25361a Revert "Merge branch 'confpyupdate' into 'master'"
This reverts merge request !2581
2023-01-07 22:48:38 +00:00
psi29a
238715f02f Merge branch 'confpyupdate' into 'master'
Update conf.py for Windows

See merge request OpenMW/openmw!2581
2023-01-07 22:21:43 +00:00
Kindi
7cf9aa5d31 the simplest bodge 2023-01-07 23:35:54 +08:00
glassmancody.info
9a4977d334 rain occlusion 2023-01-06 22:23:03 -08:00
Kindi
e088fb6d9e updateconfpy 2023-01-05 18:45:48 +08:00
psi29a
319aa11d84 Merge branch 'l10n_rename' into 'master'
Reorganize l10n files

See merge request OpenMW/openmw!2546
2023-01-04 21:48:00 +00:00
Rasinin
dc37fd2866 updateluadocumentor 2023-01-04 17:26:04 +08:00
Petr Mikheev
8dd2aa09ca Add naming policy for scripts and l10n files to documentation 2023-01-02 14:38:59 +01:00
Petr Mikheev
1879c70d1e Return back old settings description and mention that they are moved to the in-game menu 2022-12-28 22:04:19 +01:00
Petr Mikheev
1869aeae5c Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
Petr Mikheev
e4a097fdc3 Update install_luadocumentor_in_docker.sh (was broken by https://gitlab.com/ptmikheev/openmw-luadocumentor/-/merge_requests/3) 2022-12-23 15:58:45 +00:00
AnyOldName3
66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
psi29a
1d55be8214 Merge branch 'lua_profiler' into 'master'
Lua profiler

See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
psi29a
eabb230de2 Merge branch 'keep_calm_and_get_hit' into 'master'
Add option to restore non-MCP Calm spell behaviour

Closes #7063

See merge request OpenMW/openmw!2522
2022-12-07 10:33:17 +00:00
Matjaž Lamut
a6bcb5d54d Tidy up the sound effects doc. 2022-12-04 23:42:53 +00:00
Petr Mikheev
7c36a7eb49 Run Lua GC in every frame 2022-12-03 17:09:11 +01:00
Evil Eye
e37befebea Update reference 2022-12-02 16:39:13 +01:00
Petr Mikheev
02a9069a0e Lua Profiler 2022-11-30 00:06:14 +01:00
Matjaž Lamut
aed9ae75d1 User documentation on how music and sound effects work in OpenMW. Includes a list of hard-coded stuff and available user-defined options. 2022-11-20 19:41:50 +00:00
Matjaž Lamut
01422463b6 Fix the wrong name of the specular texture in the document that shows how to export a model from Blender to OpenMW 2022-11-12 21:51:53 +00:00
Max Henzerling
897cdc62d8 Add snap to reference 2022-11-04 15:04:42 -07:00
elsid
624d8bc931
Support unsigned settings values 2022-10-04 01:34:53 +02:00
glassmancody.info
137baa4f75 remove deprecated setting 2022-09-07 19:17:47 -07:00
Andrei Kortunov
3037f190be Implement per-font resolution 2022-08-30 12:16:30 +04:00
Andrei Kortunov
3178868cc3 Improve built-in default fonts 2022-08-30 07:54:20 +00:00
psi29a
f36e13444e Merge branch 'font_loading' into 'master'
Cleanup fonts loading

See merge request OpenMW/openmw!2309
2022-08-21 20:11:02 +00:00
Andrei Kortunov
9e1ab590f1 Cleanup fonts loading 2022-08-21 13:19:04 +04:00
psi29a
4078f19c74 Merge branch 'SHADER_HOT_RELOAD' into 'master'
Shaders: Hot reload, togglable by lua debug command

See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
psi29a
7bb1856b74 Merge branch 'font_fixes' into 'master'
Font fixes

See merge request OpenMW/openmw!2297
2022-08-18 12:53:37 +00:00
Andrei Kortunov
3117a99391 Fix documentation 2022-08-18 16:12:52 +04:00
Andrei Kortunov
c3d3f3140b Allow to change font settings in the launcher 2022-08-18 13:29:12 +04:00
Alexei Kotov
15f4b5515d Clarify object paging merge factor docs 2022-08-18 05:55:17 +03:00
psi29a
1e4dd46688 Merge branch 'fontconfig' into 'master'
Allow users to decide if they need to import bitmap fonts

See merge request OpenMW/openmw!2270
2022-08-17 21:16:31 +00:00
Andrei Kortunov
43f552f48f Allow users to decide if they need to import bitmap fonts 2022-08-17 22:12:15 +04:00
Matjaž Lamut
d67b1e1320 OpenMW-CS tables doc polish 2022-08-13 08:12:22 +00:00
Matjaž Lamut
fe4001d96b Better wording and formatting of the Sky Structure doc 2022-08-12 10:03:16 +00:00
Matjaž Lamut
ed0c9c97ab Update the Animated Creature Docs 2022-08-09 15:47:11 +00:00
Petr Mikheev
540a22b023 An easy way to build OpenMW documentation in docker 2022-08-09 09:29:02 +00:00
florent.teppe
c71f3508df changed overview.rst of post processing 2022-08-07 00:26:29 +02:00
psi29a
454684bad3 Merge branch 'custom_actor_collision_shape_type' into 'master'
Support cylinder and rotating box collision shape types for actors (#6138)

Closes #6138

See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a
1a7e403dfb Merge branch 'collada-material-doc-update' into 'master'
Collada material doc update

See merge request OpenMW/openmw!2173
2022-08-01 10:58:44 +00:00
Matjaž Lamut
34c7944af8 Collada material doc update 2022-08-01 10:58:43 +00:00
psi29a
9ba3ab2be9 Merge branch 'post_fog' into 'master'
[Postprocessing]  API to work with fog

See merge request OpenMW/openmw!2212
2022-07-31 17:33:08 +00:00
Andrei Kortunov
6251112962 Fix wrong docs 2022-07-31 10:48:30 +04:00
Andrei Kortunov
5bfca57835 Add a way to check if water is enabled in post processing shaders 2022-07-31 10:33:18 +04:00
Andrei Kortunov
888f4d2ac1 Add a post processing API to work with fog 2022-07-30 21:44:18 +04:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Ivan Beloborodov
f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
psi29a
c54822acf9 Merge branch 'locale_menu' into 'master'
Add a way to configure locale settings in-game

See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
cb64f49ba1 Allow to configure locales via settings menu 2022-07-27 13:03:34 +04:00
psi29a
c540212e0d Merge branch 'preload_doc_update' into 'master'
Remove outdated info from the docs

See merge request OpenMW/openmw!2187
2022-07-27 08:45:54 +00:00
psi29a
26bd907b0b Merge branch 'hdr_quick' into 'master'
Fix auto exposure

See merge request OpenMW/openmw!2174
2022-07-26 15:13:22 +00:00
Abdu Sharif
30c99784e8 Update cells.rst 2022-07-26 02:21:37 +00:00
Andrei Kortunov
e0c05a15fb Post processing shaders localization 2022-07-24 13:18:50 +00:00
glassmancody.info
fd4966f77a temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
Andrei Kortunov
110812fdaa Update Active grid paging documentation 2022-07-22 10:35:07 +04:00
Petr Mikheev
aa807c0c3c Revert controversial changes in luadoc generation (!2124, !2130) 2022-07-19 22:25:46 +00:00
psi29a
40cab76de5 Merge branch 'fonts' into 'master'
Enhance a way to setup fonts and layout files

See merge request OpenMW/openmw!2112
2022-07-18 17:36:31 +00:00