Commit Graph

2265 Commits (aedcc28294100adcb85760ed7396798200831c07)

Author SHA1 Message Date
psi29a c15710c35b Merge branch 'settings_values_index' into 'master'
Use typed settings storage for settings window (#6876)

See merge request OpenMW/openmw!2997
2 years ago
Petr Mikheev 067df2d07e Rename some functions in Lua API from `aaa` to `getAaa` (for consistency with `setAaa`) 2 years ago
elsid f41c087945
Use proper setting value types in layout file 2 years ago
Abdu Sharif 50076461ea Update openmw_postprocessor_hud.skin.xml 2 years ago
Tobias Tribble 15d940654d Fixed field error in documentation 2 years ago
Tobias Tribble b52ab04c43 Added soulValue to creatureRecord, added documentation 2 years ago
Zackhasacat f6fb05d1ca Add functionality for lua to view and modify ownership data for GameObjects 2 years ago
psi29a 88969d5725 Merge branch 'shaders_formatting' into 'master'
Improve shaders formatting

See merge request OpenMW/openmw!2950
2 years ago
Andrei Kortunov 6ce0d9e9b9 Localize testcells/testinteriorcells progress text 2 years ago
Andrei Kortunov 1be1f72f6c Improve shaders formatting 2 years ago
Petr Mikheev 90397662bc Lua bindings for magic. Based on the work made by @bharbich in !2765. 2 years ago
Petr Mikheev 480951207c Activation handler for ESM4 Door 2 years ago
psi29a 2a6e301925 Merge branch 'activation' into 'master'
Allow Lua scripts to extend or override standard activation mechanics

See merge request OpenMW/openmw!2935
2 years ago
psi29a cace3e6566 Merge branch 'fix_teleporting' into 'master'
Fix bugs related to Lua commands `obj:teleport` and `obj:moveInto`

See merge request OpenMW/openmw!2937
2 years ago
Petr Mikheev 00beb06391 Initial Lua bindings for ESM4 types; bindings for ESM4Door. 2 years ago
Petr Mikheev 60a8d08e66 Refactor teleporting in Lua; fix a bug in worldmodel.cpp 2 years ago
Petr Mikheev 61d207bd78 Allow Lua scripts to extend or override standard activation mechanics 2 years ago
Zackhasacat 224b7a0bf8 Allow Soul values on Misc Items to be set by Lua 2 years ago
psi29a d6d7746c9b Merge branch 'records' into 'master'
[Lua] Fix implementation of types.*.records

See merge request OpenMW/openmw!2918
2 years ago
Petr Mikheev 55c9cde2ed [Lua] Add missing `record.id` for NPC and Creature records. 2 years ago
Petr Mikheev 9279c3d3e1 [Lua] Fix implementation of types.*.records 2 years ago
Mitten.O d1fd6d77ca Document the records function for all record types 2 years ago
Mitten.O 11953a421b Document the records function 2 years ago
psi29a b0a129d6e4 Merge branch 'ripples' into 'master'
Implement shader-based water ripples

See merge request OpenMW/openmw!2877
2 years ago
Andrei Kortunov 909e301dc6 Increase distotion level 2 years ago
Andrei Kortunov 295f528f08 Use Allman brackets 2 years ago
Mads Buvik Sandvei e666f36b60 [Multiview] Fix transparent pass and vertex shader 2 years ago
Andrei Kortunov e17281ac67 Implement shader-based water ripples (feature 3537) 2 years ago
Andrei Kortunov 4ff9e1956f Localize messagebox about disabled postprocessor 2 years ago
Andrei Kortunov 31760da2a5 Fix a typo in GMST mapping 2 years ago
uramer 7f3926db3f Merge branch 'lua_ai' into 'master'
Expose the argument `cancelOther` of `AiSequence::stack` to Lua

Closes #7245

See merge request OpenMW/openmw!2865
2 years ago
uramer ee1551f02c Merge branch 'l10n' into 'master'
Dehardcode non-game-specific localization GMSTs

See merge request OpenMW/openmw!2855
2 years ago
Mitten Orvan 4744b1eeda Make API for creating potions 2 years ago
Petr Mikheev 3c5a9f55c5 Expose the argument `cancelOther` of `AiSequence::stack` to Lua 2 years ago
Petr Mikheev f442e2831e Fixes in calendar.lua 2 years ago
Petr Mikheev 618b912a20 Dehardcode non-game-specific localization GMSTs; Update l10n files. 2 years ago
psi29a db1b260323 Merge branch 'gmst_l10n' into 'master'
Support links to GMSTs in l10n files; extract Morrowind-specific l10n files to a separate directory

See merge request OpenMW/openmw!2822
2 years ago
elsid 5dfb70e8a7
Name ui elements 2 years ago
Alexander Olofsson 62750ae821
Update AppData summary to be more concise
This brings the AppData in line with the Debian package title
2 years ago
Petr Mikheev 685f86f19e Move Morrowind-specific l10n files to a separate data dir; dehardcode a few GMST names. 2 years ago
Krzysztof Antoniak ccdd381f96 Minor fixes to Lua documentation 2 years ago
Cody Glassman 6a64f352a4 fix shader compilation 2 years ago
psi29a 2b9f962f7c Merge branch 'minimal_element_leak' into 'master'
Minimal solution to UI Element leak

See merge request OpenMW/openmw!2770
2 years ago
uramer 9e22a5ac43 Add a note in the docs 2 years ago
Andrei Kortunov be488649c3 Add support for non-adaptive VSync (feature 7129) 2 years ago
psi29a 8651ea4412 Merge branch '7214-add-searching-to-ingame-console' into 'master'
Searching in the in-game console

Closes #7214

See merge request OpenMW/openmw!2759
2 years ago
psi29a 4faa1bf3e8 Merge branch 'moo-bitch-get-out-my-hay' into 'master'
Don't use FFP-friendly texture image units for shadow maps

Closes #7102

See merge request OpenMW/openmw!2682
2 years ago
Cody Glassman ac4787aeec shade refactor 2 years ago
Shihan42 b80556b5af Add buttons to search for next and previous occurrence 2 years ago
Shihan42 63659224fd Add new EditBox for searching to console layout 2 years ago
Alexei Kotov 2de81738c1 Implement the basics of BSEffectShaderProperty 2 years ago
Alexei Kotov 2b56ab327c Only attempt attacks in an attack stance 2 years ago
Petr Mikheev 0c3237ad78 Fix #7223 2 years ago
psi29a bfb6bab33b Merge branch 'luaclothingbinds' into 'master'
Lua API for Clothing records

See merge request OpenMW/openmw!2723
2 years ago
Kindi 1d35a83452 Update types.lua 2 years ago
Alexei Kotov 0142caacf7 Use falloff start and stop opacity in NoLighting shader 2 years ago
Kindi 4734504e2c Lua binding for Clothing 2 years ago
psi29a b385f27f86 Merge branch 'console_history' into 'master'
Remembering console commands between sessions

Closes #7125

See merge request OpenMW/openmw!2603
2 years ago
Kindi 044d82a842 Remembering console commands between sessions 2 years ago
elsid 2c43a8558a
Add option to disable debug log for unsupported nif files
It becomes quite extensive and not very useful when loading oblivion content
files.
2 years ago
Bret Curtis a708fb4a5c make sure lua works with macos packages 2 years ago
glassmancody.info e778ffee9b po2 scaling for average luminance 2 years ago
AnyOldName3 0edc8fc77d Don't use FFP-friendly texture image units for shadow maps
This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.

This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.

Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.

As of this commit, I believe this kills shadows in one eye for stereo
rendering.
2 years ago
psi29a 68b3b90255 Merge branch 'ui_content_leak' into 'master'
Move implementation of UI Content to Lua (#7155)

See merge request OpenMW/openmw!2661
2 years ago
uramer 539ee77888 Note Layout names colliding with Content methods 2 years ago
psi29a 6559860310 Merge branch 'water_nm_to_vfs' into 'master'
Move water normal to vfs (#7180)

Closes #7180

See merge request OpenMW/openmw!2657
2 years ago
uramer c17eedd348 Documentation and API fixes (part of !2529) 2 years ago
glassmancody.info 897ee702d1 move water normal to vfs 2 years ago
psi29a a9dbb023d7 Merge branch 'lua_create' into 'master'
Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893)

See merge request OpenMW/openmw!2627
2 years ago
Andrei Kortunov a774a51699 Improve duration tooltip 2 years ago
Petr Mikheev c294898246 Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893) 2 years ago
psi29a 90d9cc5042 Merge branch 'old-editor-icons' into 'master'
Remove old, unused OpenMW-CS icons and their source files.

See merge request OpenMW/openmw!2624
2 years ago
psi29a 761aef61ae Merge branch 'normal_fix' into 'master'
Fix pass normals (#7146, #7145)

See merge request OpenMW/openmw!2635
2 years ago
Kindi 07da7eddea Add remap and round to lua utils 2 years ago
glassmancody.info 27fe8d42ae fix pass normals 2 years ago
Lamoot 4ab5be6f3f Remove old, unused OpenMW-CS icons and their source files. 2 years ago
Andrei Kortunov 902c48d1bb Rework launcher UI 2 years ago
Alexei Kotov 58b8bf883a Merge branch 'text_wrap_tooltip' into 'master'
Add text-wrapping to a tooltip (redo)

See merge request OpenMW/openmw!2580
2 years ago
Petr Mikheev b9d38ae8d8 Fix #7156 "Autorun is broken" 2 years ago
psi29a 0028127b42 Merge branch 'lua_mwscript' into 'master'
Access local mwscript variables in Lua scripts

See merge request OpenMW/openmw!2589
2 years ago
psi29a c24f43ec32 Merge branch 'occlusion_tweaks' into 'master'
Weather occlusion updates

See merge request OpenMW/openmw!2595
2 years ago
psi29a 2754d63e45 Merge branch 'cleanup_actions' into 'master'
Cleanup unused actions

See merge request OpenMW/openmw!2591
2 years ago
glassmancody.info ee1acd6eb1 add sfc setting, only add to subgraph when enabled 2 years ago
Petr Mikheev 7a0b998d4f Cleanup unused actions 2 years ago
psi29a b6d0d09c5a Merge branch 'cell_hastag' into 'master'
[Lua] New function `cell.hasTag`

See merge request OpenMW/openmw!2567
2 years ago
Petr Mikheev 8c7cad024b Access local mwscript variables in Lua scripts 2 years ago
glassmancody.info 9a4977d334 rain occlusion 2 years ago
Petr Mikheev 7f117a28c8 Merge branch 'updateluacoredoc' into 'master'
update lua doc : recordid desc

See merge request OpenMW/openmw!2576
2 years ago
Jack Hill 4a16bdb767 Add text-wrapping to a tooltip
Namely the "Always allow NPC to follow over water surface" tooltip.
2 years ago
psi29a 319aa11d84 Merge branch 'l10n_rename' into 'master'
Reorganize l10n files

See merge request OpenMW/openmw!2546
2 years ago
psi29a 7b001246ee Merge branch 'l10n' into 'master'
Localization updates

See merge request OpenMW/openmw!2571
2 years ago
psi29a 1e62b84f9a Merge branch 'lua_initdata' into 'master'
Allow passing `initData` to the :addSript call (#7091)

Closes #7091

See merge request OpenMW/openmw!2568
2 years ago
Rasinin 02f0af42d9 updateluacoredoc: recordid desc 2 years ago
Petr Mikheev f0a06258fb [Lua] New function `cell:hasTag` 2 years ago
Petr Mikheev 8c7d347179 Reorganize l10n files 2 years ago
Alexei Kotov cecc3cb736 Slightly more natural wording for Windowed Fullscreen hint 2 years ago
Alexei Kotov ecadcc37bb OMWControls: Russian localization 2 years ago
Alexei Kotov 563324bcff Merge branch 'swedish-translations-omwcontrols' into 'master'
Updates to Swedish translations (OMWControls)

See merge request OpenMW/openmw!2569
2 years ago
Petr Mikheev 1a2d6514ba Fix incorrect description is Lua docs 2 years ago
Joakim Berg f120622dad Updates to Swedish translations 2 years ago
Petr Mikheev b248c3e173 Allow passing `initData` to the :addSript call (#7091) 2 years ago
Petr Mikheev 1879c70d1e Return back old settings description and mention that they are moved to the in-game menu 2 years ago
Petr Mikheev 1869aeae5c Move some of player controls logic from C++ to Lua 2 years ago
psi29a ba2ececa93 Merge branch 'resolution' into 'master'
Improve window mode change

Closes #7087

See merge request OpenMW/openmw!2530
2 years ago
psi29a 56b493877b Merge branch 'fonts' into 'master'
Improve Mystic cards font

See merge request OpenMW/openmw!2516
2 years ago
Andrei Kortunov 9e77654ab4 Add a hint about disabled resolution list in the Windowed Fullscreen mode 2 years ago
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2 years ago
psi29a 1d55be8214 Merge branch 'lua_profiler' into 'master'
Lua profiler

See merge request OpenMW/openmw!2523
2 years ago
Petr Mikheev 7c36a7eb49 Run Lua GC in every frame 2 years ago
Petr Mikheev 55db95d4cf Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case) 2 years ago
Petr Mikheev 02a9069a0e Lua Profiler 2 years ago
Evil Eye a648e4cc11 Add option to restore non-MCP Calm spell behaviour 2 years ago
Joakim Berg e3619e40fe Some Swedish translations 2 years ago
Andrei Kortunov 1851a5afe0 Improve Mystic cards font 2 years ago
Andrei Kortunov 282f4cf9c3 Add missing translations 2 years ago
Andrei Kortunov da5b442fcf Improve postprocess HUD layout 2 years ago
uramer 1789160057 Clear storage of setting groups on reloadlua 2 years ago
Petr Mikheev 589d7e821d Fix Lua settings UI not working after a save (#7005) 2 years ago
mpeco e10b7e5c82 types.lua baseArmor comment 2 years ago
mpeco fd2d9d7d1a types.lua typo 2 years ago
mpeco af3af6e091 update types.lua 2 years ago
Andrei Kortunov 7d23ad29e0 Make count input box larger to fit larger text 2 years ago
AnyOldName3 84f8a6848a Renormalise line endings
This should replace accidental CRLF with LF
2 years ago
psi29a 80d52e3da8 Merge branch 'cursor' into 'master'
Support high-resolution cursor textures

Closes #6933

See merge request OpenMW/openmw!2262
2 years ago
psi29a 435eacdaad Merge branch 'debug_draw_commands' into 'master'
API to draw primitives

See merge request OpenMW/openmw!2345
2 years ago
Andrei Kortunov a2c02d2999 Support high-resolution cursor textures (feature 6933) 2 years ago
florent.teppe 43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2 years ago
florent.teppe 21971c08ba debug draw shader uses the generic functions
renamed files

roundabout way to change case with windows noticing

fixed type

fix filename in cmakelist.txt

ported shader and c++ code so glsl 120 can be used instead of 330

new debug shader and old one are almost unified

for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR

remove useless const cast
2 years ago
florent.teppe bd1bbc0ab8 removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread
changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore

removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f

compile linux

compile ?

applied clang format to the new files
2 years ago
florent.teppe 2a980ecb50 cleaned some code and fixed some naming issues
Moved debug draw to components, fixed some whitespace issues, added include guard

fixed uniform name, removed old files

Fixes some more whitespace weirdness
2 years ago
florent.teppe 12b3424dd7 initial work to get lines in
lines need the same synchronisation system as the other primitives

This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal

Lines are colored

didn't commit updated shader file
2 years ago
florent.teppe 76008e1ff8 Multiple shapes to draw
adds wireCube primitive

scale of the command taken into account

shading light is more vertical
2 years ago
florent.teppe 93af569a68 can place a cube at 0,0,0 Useless for now
Arbitrarly draw cubes at certain position with a certain color

Adds exemple of how it looks in the actor update code.

draws a green cube if alive, red else
2 years ago
psi29a 7e8a933be9 Merge branch 'doc_fix' into 'master'
Remove deprecated setting from docs

See merge request OpenMW/openmw!2385
2 years ago
Andrei Kortunov 6ec9616ddd Localize the 'show effect duration' option 2 years ago
glassmancody.info 137baa4f75 remove deprecated setting 2 years ago
Andrei Kortunov cbe923eaa7 Revert changes in the progress bars layout 2 years ago
Abdu Sharif 7344a176b5 Fix bloomlinear options 2 years ago
Andrei Kortunov 3037f190be Implement per-font resolution 2 years ago
psi29a 945448cdf1 Merge branch 'font_fixes' into 'master'
Improve built-in default fonts

See merge request OpenMW/openmw!2302
2 years ago
Andrei Kortunov 3178868cc3 Improve built-in default fonts 2 years ago
Andrei Kortunov 8bac073f9c Enlarge character selection menu to fit long character or class names 2 years ago
Arnaud Dochain 5d089c9e46 Bloom shader (MR2313) french localisation 2 years ago
psi29a d9ea6e36fa Merge branch 'remove_forgotten_code' into 'master'
Remove forgotten commented-out debugging code

See merge request OpenMW/openmw!2319
2 years ago
wareya e7879e52df Remove forgotten commented-out debugging code 2 years ago
elsid ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2 years ago
psi29a f36e13444e Merge branch 'font_loading' into 'master'
Cleanup fonts loading

See merge request OpenMW/openmw!2309
2 years ago
psi29a 537c6e96ab Merge branch 'bloom_shader' into 'master'
Add wareya's linear bloom shader

See merge request OpenMW/openmw!2313
2 years ago
jvoisin 84c72b1c0a Add dots at the end, and add the .ru translation 2 years ago
Andrei Kortunov 9e1ab590f1 Cleanup fonts loading 2 years ago