David Cernat
416ee77639
[General] Add placeholder for WorldCollisionOverride packet
7 years ago
David Cernat
49ea76aa9d
[General] Add notes for InputDialogs in GUIBoxes packet
7 years ago
David Cernat
3b5fb9cd6b
[General] Make it possible to set year via WorldTime
7 years ago
David Cernat
4acf93b7db
[General] Make it possible to set days passed via WorldTime
7 years ago
David Cernat
46744ee90f
[General] Make WorldTime script functions more consistent with others
7 years ago
David Cernat
8d36d0d945
[General] Make it possible to change world's time scale via WorldTime
7 years ago
David Cernat
f01c761cb1
[General] Use correct orderChannel for WorldTime packets
7 years ago
David Cernat
0be6de6607
[General] Turn RecordDynamic into a Worldstate packet
7 years ago
David Cernat
da66face25
[General] Rename GameTime packet into WorldTime
7 years ago
David Cernat
5af1150ab2
[General] Turn GameTime into a Worldstate packet
7 years ago
David Cernat
43a944ddaf
[General] Add and implement new Worldstate packet type
7 years ago
David Cernat
049d0d9ba7
[General] Fix remaining references to world packets/events
7 years ago
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
7 years ago
David Cernat
6bf3a0be1e
[General] Rename WorldPackets into ObjectPackets for clarity
7 years ago
David Cernat
77389538e8
[General] Implement ActorAI packet, part 1
...
The server can now make actors become followers of players or other actors.
7 years ago
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
7 years ago
David Cernat
099f85be0a
[General] Implement PlayerMomentum packet & associated script functions
7 years ago
David Cernat
4b501a39f4
[General] Implement DoorDestination packet & associated script functions
7 years ago
David Cernat
66d5109509
[General] Fix information exchange for players sharing a cell
...
Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
7 years ago
David Cernat
a541d7df3c
[General] Rework PlayerStatsDynamic packets so they are of minimal size
...
(cherry picked from commit fc5e883160
)
7 years ago
David Cernat
b9520c11da
[General] Rework PlayerEquipment packets so they are of minimal size
...
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
(cherry picked from commit d1ad0c91f8
)
7 years ago
David Cernat
c5b08d6109
[General] Simplify storing of attribute and skill index changes
...
(cherry picked from commit bd9e8bd10f
)
7 years ago
David Cernat
2c77d5f498
[General] Set enforcedLogLevel to -1 when initializing BasePlayer
7 years ago
David Cernat
7b702bf8c2
[General] Add and use utility function for int value checks in vectors
...
(cherry picked from commit a796f81444
)
7 years ago
David Cernat
b6099024df
[General] Rework PlayerAttribute packets so they are of minimal size
...
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit b0965f094a
)
7 years ago
David Cernat
78441c769a
[General] Rework PlayerSkill packets so they are of minimal size
...
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
(cherry picked from commit ef79a98544
)
7 years ago
David Cernat
28f1c1b0d3
[General] Rework CharGen slightly for clarity purposes
...
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
(cherry picked from commit 926106cf8c
)
7 years ago
David Cernat
70f9cb535e
[General] Use RecordHelper methods to create and update DedicatedPlayers
7 years ago
David Cernat
bdc9132e7c
[General] Add SetResetStats server script function
...
Add reading and writing of resetStats variable to PlayerBaseInfo Packet
Fix typos in various server script function descriptions
7 years ago
David Cernat
73dea494c4
[General] Allow changes from PlayerBaseInfo without player stat reset
7 years ago
David Cernat
c8abd11f5d
[General] Move creature disguises for players to PlayerShapeshift packet
...
Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
7 years ago
David Cernat
34be9383e5
[General] Add isPlayer boolean to targets in packets
7 years ago
David Cernat
a86c68c5a1
[General] Add sync for ranged weapon & projectile strike enchantments
7 years ago
David Cernat
3f8d94b030
[General] Synchronize strike enchantments in combat
7 years ago
David Cernat
5f6ddcfc59
[General] Rework container sync to prevent item duping
...
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.
Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.
Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).
This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.
To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:
tes3mp.SendContainer(true, true)
When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:
tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)
Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.
The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
7 years ago
David Cernat
b249162ca1
[General] Implement setting of enforced client log level in GameSettings
...
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
7 years ago
David Cernat
60f686ee43
[General] Implement setting of physics framerate as part of GameSettings
7 years ago
David Cernat
74765b3ace
[General] Implement selected spell sync as part of PlayerMiscellaneous
7 years ago
David Cernat
029dfc56ba
[General] Implement player scale as part of PlayerShapeshift
7 years ago
David Cernat
66078bfea7
[General] Implement Mark location sync as part of PlayerMiscellaneous
7 years ago
David Cernat
989f6e6b51
[General] Implement PlayerReputation packet
7 years ago
David Cernat
3d80e2db62
[General] Add placeholders for new packet types, part 2
7 years ago
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
7 years ago
David Cernat
420dab10e1
[General] Track objects directly placed by players in ObjectPlace
...
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).
Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
7 years ago
David Cernat
613adf6b30
[General] Update version to 0.6.3
7 years ago
David Cernat
28f47c4f81
[General] Update version to 0.6.2-hotfixed
7 years ago
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
...
Additionally, include enchantmentCharges for items in PlayerEquipment packets.
7 years ago
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
7 years ago
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
7 years ago
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
7 years ago
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
7 years ago
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
7 years ago
David Cernat
2ca4017371
[Client] Force position updates for players in animations
7 years ago
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
7 years ago
David Cernat
605b06c303
[General] Find actor speech captions instead of sending them in packets
7 years ago
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
7 years ago
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
7 years ago
David Cernat
8c47d63b08
[General] Update version to 0.6.2
7 years ago
David Cernat
182f8c1f06
[General] Print client version on startup
7 years ago
David Cernat
61b1a59814
[General] Move server's version printing method to Utils
7 years ago
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
7 years ago
Koncord
f5e23d5fc6
[General] Empty strings should be sent too
7 years ago
Koncord
d904628103
[General] Avoid limitation of 512 symbols in RakString Ctor
7 years ago
David Cernat
08df8f8d83
[General] Update version to 0.6.1
7 years ago
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
7 years ago
Koncord
54f5104345
[General] Escape format for strings
7 years ago
David Cernat
cca4991e74
[Utils] Use consistent names for utility functions added by tes3mp
7 years ago
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
8 years ago
Koncord
1aabcdd09c
[General] Add *_WITH_ACK_RECEIPT to master server packets
8 years ago
Koncord
8384a8aa8a
[General] Return sent packet number
8 years ago
Unknown
bfbfbeac43
Added networking and saving for custom spells
8 years ago
David Cernat
f61664ff6d
[General] Update version to 0.6.0
8 years ago
David Cernat
4db64e1721
[Client] Synchronize spellcasting for non-bipedal creatures
8 years ago
David Cernat
8b79cdd4f4
[Server] Document script functions, part 3
...
Also reorder functions in Cells and CharClass so they are consistent with the rest.
8 years ago
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
8 years ago
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
8 years ago
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
8 years ago
David Cernat
be93ec8ef6
[General] Implement ObjectState packet
8 years ago
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
8 years ago
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
8 years ago
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
...
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
8 years ago
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
8 years ago
David Cernat
4e74910fdb
[General] Disable automatic sync for PlayerJournal and PlayerFaction
...
Simplify PlayerFaction packets by removing BOTH action
8 years ago
David Cernat
2c05b7f747
[Server] Rename InitiateEvent() into InitializeEvent() for consistency
8 years ago
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
8 years ago
David Cernat
60574ae667
[General] Implement jail time as a death penalty
8 years ago
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
8 years ago
David Cernat
1f682749d6
[General] Add optional notes to PasswordDialogs
8 years ago
Koncord
0cf09adb44
[General] Move AddProcessor to BasePacketProcessor
8 years ago
Koncord
ed3e089126
[General] Use C++11 way to delete Ctor
8 years ago
Koncord
5b2cab4c6b
[General] Change NULL to nullptr
8 years ago
Koncord
2b1b4ce2f1
[General] Update PacketControllers to C++11
8 years ago
Koncord
fcccd7b665
[General] Remove creatureStats.mDead from packets
8 years ago
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
8 years ago
David Cernat
b3b73c5cd2
[General] Implement resurrection at nearest shrine or temple
8 years ago
David Cernat
78f29302ef
[General] Fix PlayerJournal logic by sending only refIds for its actors
...
Additionally, make the refIds for actors usable in script functions.
8 years ago
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
8 years ago
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
8 years ago
Koncord
6192543381
[General] Move bracket to the right position
8 years ago
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
8 years ago
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
8 years ago
David Cernat
ee5c9b65c5
[General] When changing region, send new region name in PlayerCellChange
8 years ago
David Cernat
34378fbb4f
[General] Make coding style consistent
8 years ago
David Cernat
a84cf7c191
[General] Fix packet validation for ActorPackets sent by server scripts
...
This allows Lua scripts to send actor data again, which hadn't been possible anymore after 2ed1bfe
8 years ago
Koncord
2ed1bfe427
[General] Simplify ActorPackets
8 years ago
Koncord
fd8e833d6a
[General] Simplify WorldPackets
8 years ago
Koncord
556bf18535
[General] Minor improvements for player packets
...
Add compression, remove useless loop iterations
8 years ago
Koncord
ad873e16b8
[Client] Limiting updates to ~64 per second
8 years ago
Koncord
c2600bac8e
[General] Allow single bit booleans in packets
8 years ago
Koncord
7e5e877fda
[General] Pack player->direction.pos to 1 byte
8 years ago
Koncord
dded330cc4
[General] Get rid Z axis in direction.pos
8 years ago
Koncord
ae9e5750ac
[General] Aggressive compression of rotations
8 years ago
Koncord
3905e0dae9
[General] Get rid direction.rot again
8 years ago
David Cernat
d0a0b6ffa4
[General] Add basic integrity checks to all Actor and World packets
8 years ago
David Cernat
a353a21280
[General] Fix code style inconsistencies
8 years ago
David Cernat
068a45be87
[General] Synchronize player & NPC rotation animations
8 years ago
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
8 years ago
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
8 years ago
David Cernat
c211d53190
[General] Use only direction.pos in ActorPosition, as advised by Koncord
8 years ago
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
8 years ago
Koncord
f7473e3379
[General] Fix copy-posty bug
8 years ago
David Cernat
9fe5b4a305
[General] Remove debug line from ActorAnimFlags
8 years ago
Koncord
8478fed98a
[General] Simplify Actor packets.
8 years ago
Koncord
f6fba70a4e
[General] Use compression for Position packets
8 years ago
Koncord
4934be18f0
[General] Add compression flag to RW methods
...
Advantages: and 2 bytes per float value, using huffman algorithm for structures and strings.
Disadvantages: bad for performance and precision for float/double variables.
8 years ago
David Cernat
73b9683182
[General] Make most ActorPackets smaller by not including refIds in them
8 years ago
David Cernat
311ce4119d
[General] Fix logic issues related to ActorEquipment
8 years ago
David Cernat
4f273932af
[General] Implement sending and reading of ActorEquipment packets
8 years ago
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
8 years ago
Koncord
24d4e1c222
[General] Remove useless PacketSendMyID
8 years ago
Koncord
a9fc096c9a
[General] Move password of master server to header
8 years ago
Koncord
3e284a1139
[General] Use unsigned int instead unsigned long
...
sizeof(unsigned long) != 8 on Windows
8 years ago
David Cernat
7ec431ce3d
[General] Make packet style more consistent
8 years ago
David Cernat
11369f6513
[General] Implement sending and reading of PlayerTopic packets
8 years ago
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
8 years ago
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
8 years ago
Koncord
80bd268de6
[General] Use simple types for master server packets
8 years ago
David Cernat
b0cd636924
[General] Add basic integrity check to ProxyMasterPacket
8 years ago
Koncord
892960f913
[General] Add ctor to MasteData::Plugin
8 years ago
Koncord
956b573323
[General] Use different ordering channels for packets
8 years ago
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
8 years ago
David Cernat
0189dbf916
[General] Make JournalItem consistent with other packet structs
8 years ago
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
8 years ago
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
...
Additionally, add newlines to files missing them.
8 years ago
David Cernat
05564bd123
[General] Add basic integrity check to reading of Container packets
8 years ago
David Cernat
cc559cf8e2
[General] Don't send packets for dead LocalActors, to fix Position spam
8 years ago
David Cernat
de49f5f175
[General] Add and use isActor bool for WorldObject
8 years ago
David Cernat
9d2c5c3502
[General] Simplify structure of BaseEvent
8 years ago
Koncord
8422ae0ce8
[General] Fix iterators in ProxyMasterPacket
8 years ago
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
8 years ago
David Cernat
60cf623455
[Client] Make DedicatedActors transition into LocalActors when eligible
8 years ago
Koncord
8fa8b8d310
[General] Add __WINDOWS define
8 years ago
Koncord
47e6820f97
[General] Move printWithWidth and intToHexStr to components
8 years ago
David Cernat
63dd2d9246
[General] Remove code related to ActorAuthority packets that is not used
8 years ago
David Cernat
c3c04bbfc3
[General] Make coding style consistent
8 years ago
Koncord
931a5896ec
[General] Improve PacketPreInit
8 years ago
David Cernat
1a699329e5
[General] Set new BaseActor booleans in corresponding packets
8 years ago
David Cernat
730df061b3
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
8 years ago
Koncord
9c7c0f9989
[General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo
8 years ago
David Cernat
e8e0090b9b
[General] Use new SimpleCreatureStats struct in BaseActor
8 years ago
Koncord
465a05bad0
[Client] Add ability to look like a creature for the DedicatedPlayers
8 years ago
Koncord
a4e45de6ca
[General] Fix playersCount
8 years ago
David Cernat
6a21ec1fdc
[General] Rename PlayerPos into PlayerPosition
8 years ago
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
8 years ago
Koncord
6e8750b9e4
[General] Change list players to vector players
8 years ago
Koncord
9643eb6026
[Master] Notify server about announce state
...
Rename structure Server to QueryData
8 years ago
David Cernat
2eaa25e7d4
[General] Update version to 0.6-alpha
8 years ago
David Cernat
f4c3a28141
[General] Finalize ActorCellChange packet structure
8 years ago
Koncord
546bb42abb
[General] Add Master Packets
8 years ago
Koncord
5854f680f0
[General] Add Master data types
8 years ago
Koncord
41005b1add
[General] Add orderChannel to packets
8 years ago
David Cernat
f2e8e14665
[General] Add shouldSend boolean to mwmp::Attack
8 years ago
David Cernat
cc2250815d
[General] Add packet data for attacks on and by Actors
8 years ago
David Cernat
b1a394cd02
[General] Change chars into bools in mwmp::Attack for clarity
8 years ago
David Cernat
a650683bae
[General] Add and use Target struct in mwmp::Attack
8 years ago
David Cernat
9882ceedf3
[General] Remove attackerGuid from mwmp::Attack because it is redundant
8 years ago
David Cernat
caf5428532
[General] Rename mwmp::Attack vars in preparation for Actor support
8 years ago
David Cernat
2397afc6ce
[General] Move mwmp::Attack to BaseStructs
8 years ago
David Cernat
9f226253d4
[General] Rename mwmp::Attack's refid into refId for consistency
8 years ago
David Cernat
f0f0b2dcc9
[General] Send and read ActorSpeech packets
8 years ago
David Cernat
1fb11dafef
[General] Send and read ActorStatsDynamic packets
8 years ago
David Cernat
870886192b
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
8 years ago
David Cernat
ca8fd1aa72
[General] Remove ActorHeadRotation packet because it would be too spammy
8 years ago
David Cernat
2872675f5e
[General] Send and read ActorAnimPlay packets
8 years ago
David Cernat
e7960eee76
[General] Rename DrawState packets into AnimFlags ones for clarity
8 years ago
David Cernat
d2fe777f89
[General] Send and read ActorDrawState packets
8 years ago
David Cernat
10ad5b2a99
[General] Remove BaseActor's AnimStates that are no longer needed
8 years ago
David Cernat
0d196af685
[General] Add placeholders for 7 new ActorPackets
8 years ago
David Cernat
7700b82952
[General] Clean up BaseEvent and BaseStructs
8 years ago
David Cernat
7662297334
[General] Use ESM::Position to store BaseActor's movement
8 years ago
David Cernat
742d6f653a
[General] Add ActorPosition packet
8 years ago
David Cernat
b6c3830ea0
[General] Rename WorldObject's pos into position for consistency
8 years ago
David Cernat
174f316787
[General] Rename PacketActorFrame into PacketActorTest
8 years ago
David Cernat
a5d0486c82
[General] Set actor data correctly
8 years ago
David Cernat
c52084a028
[General] Use BaseActorLists in ActorPackets
8 years ago
David Cernat
4f3d05eed2
[General] Add ActorList class
8 years ago
David Cernat
070c6a3bd4
[General] Add ActorPacketController & make controller var names clearer
8 years ago
David Cernat
b8ca2382c7
[General] Remove variables that are not going to be used in ActorFrame
8 years ago
David Cernat
d3f3fb5d05
[Client] Correctly implement movement animation sync for NPCs
8 years ago
David Cernat
d829d219c3
[General] Add (very) partial animation sync for NPCs
8 years ago
David Cernat
67ec81ad0c
[Client] Use utility function for converting strings in mwmp::Cell
8 years ago
David Cernat
d24cde16dd
[General] Add simple BaseActor and LocalActor classes
8 years ago
David Cernat
8f18dc87c4
[General] Model ActorList on Container more closely by including action
8 years ago
David Cernat
8c2469bf6d
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
8 years ago
David Cernat
2bd81c3de0
[Client] Use mpNum for every WorldObject
8 years ago
David Cernat
ddedcac510
[General] Read and write mpNums in world packets
8 years ago
David Cernat
8cc61b6048
[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
8 years ago
Koncord
1d2a6d9056
[Server] Rename dontRead to avoidReading
8 years ago
Koncord
4daf471874
[General] Add dontRead flag
8 years ago
Koncord
48a59cf9e9
[General] Add new class BasePacketProcessor
8 years ago
Koncord
3d294500ba
[General] Use std::replace() instead for-each in Utils::convertPath()
8 years ago
Koncord
435d9780a7
[General] Fix PacketPreInit
8 years ago
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
8 years ago
Koncord
0c1905e842
[General] Add PreInit packet
8 years ago
Koncord
0d53a6916d
[General] Move repeated code in Packet() to base class
8 years ago
Koncord
c353e18645
[General] Move Utils from server to components
...
Rewrite CRC32 functions to the Boost equivalent
8 years ago
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
8 years ago
David Cernat
4aaa9ed694
[General] Update version to 0.5.2
8 years ago
David Cernat
e6bc7ad463
[General] Make all flying players fly correctly, including TCL users
8 years ago
David Cernat
060e440ab2
[General] Update version to 0.5.1
8 years ago
Koncord
715422aff6
[General] Fix memory leak in Log dtor
8 years ago
Koncord
e3f4c63ea6
[General] Delete invalid & redundant code
8 years ago
Koncord
059043fea9
[General] Change signature of BaseEvent::action
8 years ago
Koncord
158e9b3b09
[Server] Add ability to set password to server from config & scripts
8 years ago
David Cernat
3e50cf60e7
[General] Update version to 0.5.0
8 years ago
David Cernat
a4526605a6
[General] Remove goldValue from ContainerItem because it is never useful
8 years ago
David Cernat
4f2b88df8a
[General] Remove owner var from ContainerItem because it is always empty
8 years ago
David Cernat
941d6269c1
[General] Slightly reorder variables in ID_OBJECT_PLACE
8 years ago
David Cernat
27c4015f50
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
8 years ago
David Cernat
3b604a432e
[General] Restructure ID_CONTAINER to allow multiple containers at once
8 years ago
David Cernat
c8cbfbef62
[General] Sketch out server requests to players for container data
8 years ago
David Cernat
6144ca95d8
Set version to 0.4.2
8 years ago
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
8 years ago
David Cernat
d8a9a5f6c9
[General] Send item owner in ID_CONTAINER
8 years ago
David Cernat
3614b21e10
[General] Send charge and goldValue in ID_CONTAINER
8 years ago
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
8 years ago
David Cernat
75392297b5
[General] Use vector::at in most places
8 years ago
David Cernat
60d6a6d463
[Client] See when other players remove items from containers
8 years ago
David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
8 years ago
David Cernat
ecc456fea9
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
8 years ago
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
8 years ago
David Cernat
9f8bed9be1
[General] Add action types to WorldEvent's ContainerChanges
8 years ago
David Cernat
a07e616878
[General] Add ContainerItem and ContainerChanges structs to WorldEvent
8 years ago
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
8 years ago
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
8 years ago
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
8 years ago
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
8 years ago
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
8 years ago
David Cernat
2c5cc82f49
[Server] Add script functions for getting world object placement info
8 years ago
David Cernat
15ed4b8da6
[Components] Use 24 hour format instead of 12 for log file timestamps
8 years ago