Alexei Dobrohotov
ab789e37e1
Wizard: fix "file is already opened" warning
4 years ago
Alexei Dobrohotov
201999c4a9
Make sure adjustPosition() is safe to call for any actor
4 years ago
David Cernat
1a4b817b31
[General] Rework ObjectDialogueChoice for multilingual compatibility
...
Use a different system for sending and applying ObjectDialogueChoice packets.
4 years ago
Alexei Dobrohotov
817ac4cfbd
Don't regenerate the topics list unconditionally
4 years ago
fredzio
a314f196eb
Unconditionally call actor->resetPosition in adjustPosition.
...
Revert broken change that would force adjust all actors in cell upon
loading. That break floating corpses (and probably others things).
4 years ago
Alexei Dobrohotov
15291f15d3
Make actor collision box components a struct
4 years ago
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
...
Show more information about level on menu
See merge request OpenMW/openmw!437
4 years ago
psi29a
9a35c5815e
Merge branch 'nofallfloor' into 'master'
...
Update physics object position after spawning.
See merge request OpenMW/openmw!449
4 years ago
psi29a
789d034432
Merge branch 'skirts' into 'master'
...
Editor: Properly reserve body parts for skirts (bug #5731 )
Closes #5731
See merge request OpenMW/openmw!452
4 years ago
Frederic Chardon
460e5abb55
Update physics object position after spawning.
4 years ago
Frederic Chardon
899b8422fa
explicitely use a reference, auto can't infer it and make a copy
4 years ago
Alexei Dobrohotov
32601e0ae4
Properly reserve body parts for skirts (bug #5731 )
4 years ago
Coleman Smith
3b9db41346
removing unneeded variable
4 years ago
psi29a
d77f122289
Merge branch 'gl-5199-improve-scene-colors' into 'master'
...
[OpenMW-CS] Issue #5199 : Improve Scene Colors
See merge request OpenMW/openmw!442
4 years ago
Coleman Smith
842ea9d6ed
simplifying a bit
...
- attaching gradient camera directly to the main camera
- using Vec4ub
4 years ago
psi29a
c8fa8cfe74
Merge branch 'herbalmenu' into 'master'
...
Add graphic herbalism to the launcher
Closes #5730
See merge request OpenMW/openmw!448
4 years ago
psi29a
7156b11dbc
be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing]
4 years ago
Evil Eye
525292b184
Add graphic herbalism to the launcher
4 years ago
psi29a
686692519c
Merge branch 'fix-tests' into 'master'
...
Use correct variable types when loading config for tests
See merge request OpenMW/openmw!446
4 years ago
AnyOldName3
15f03ae375
Merge branch 'logging2' into 'master'
...
Print '--version' and '--help' messages without timestamps
Closes #2686
See merge request OpenMW/openmw!444
4 years ago
psi29a
0e5af74a2f
Merge branch 'masterindexloadfix' into 'master'
...
[OpenMW-CS] Load master index from refId to mContentFile
See merge request OpenMW/openmw!445
4 years ago
AnyOldName3
fd4a62ce35
Use correct variable types when loading config for tests
4 years ago
Petr Mikheev
49c6e50c31
Print '--version' and '--help' messages without timestamps
4 years ago
Nelsson Huotari
61a4a0807b
Load master index in refId to mContentFile, keep master index also in mIndex
4 years ago
psi29a
afaacedf67
Merge branch 'placeatmecrash' into 'master'
...
Don't crash the game when placing a non-actor
See merge request OpenMW/openmw!443
4 years ago
Evil Eye
39ac0cbb4a
Don't crash the game when placing a non-actor
4 years ago
Chris Djali
21de3fa7e8
Merge pull request #3033 from akortunov/main_messages
...
Use a logging system instead of cout for a couple of missing messages
4 years ago
psi29a
fd64aacf7d
Merge branch 'cliherbalism' into 'master'
...
Add a setting to disable graphical herbalism
See merge request OpenMW/openmw!440
4 years ago
fredzio
4fbe1ed12c
Ignore caster collision shape. Sometimes the magic bolt get launched
...
inside too near its caster.
4 years ago
fredzio
7e85235220
Projectile to projectile collision
4 years ago
fredzio
66fe3b0d38
Modify projectile collision to work with async physics
4 years ago
Andrei Kortunov
dc7b48e92e
Generate physics collisions for projectiles (bug #3372 )
...
Remove redundant now mHit field
4 years ago
Andrei Kortunov
242dd8d496
Use a logging system instead of cout for a couple of missing messages
4 years ago
Evil Eye
275b9aea4d
rename setting
4 years ago
Evil Eye
e62fff5f2e
Add a setting to disable graphical herbalism
4 years ago
Andrei Kortunov
807367ca3f
Mark mock methods as overrides (requires GTest 1.10)
4 years ago
CedricMocquillon
6bfdf0e57f
Add more information on mouse over level
4 years ago
psi29a
c2933721c6
Merge branch 'explodespell' into 'master'
...
Make AI cast self-targeted spells at the ground (bug #5695 )
Closes #5695
See merge request OpenMW/openmw!426
4 years ago
psi29a
a3dfdde9ef
Merge branch 'move_actors_into_scene' into 'master'
...
Move actors into the scene after a teleport
See merge request OpenMW/openmw!438
4 years ago
psi29a
c742c15f6d
Merge branch 'autogoesbrr' into 'master'
...
Use range based for loops and auto
See merge request OpenMW/openmw!400
4 years ago
psi29a
b22418d053
Merge branch 'fix_spawn' into 'master'
...
Fix spawn #5724
See merge request OpenMW/openmw!439
4 years ago
fredzio
c6c02a6f16
Remove useless code. ipos is already initialized with the correct
...
values.
4 years ago
fredzio
08e73a09ec
Make the code more compact by mean of std::min / max and ternary
...
operator.
4 years ago
fredzio
b79f6ac808
Force reset position of actor after snapping to the ground. Otherwise
...
the interpolation calculation would kick in and make the actor goes upward if the
spawn point is higher than summoner or downward if lower. The actor
would then either jump or fall through terrain.
4 years ago
Petr Mikheev
5734551ff3
Add time to logs. Redirect OSG log to OpenMW log.
4 years ago
fredzio
7843dad35d
Don't let the actor "nowhere" after a teleport but move them in their
...
place.
This solve the problem where after loading, an empty frame was rendered
because the player is "nowhere".
4 years ago
Evil Eye
078de86e60
Use range based for loops and auto
4 years ago
Alexei Dobrohotov
84e1a29700
Make AI cast self-targeted spells at the ground (bug #5695 )
4 years ago
fredzio
5a4872393a
Rework actor position reset. While solving the issue with invalid
...
position being used under heavy load, I introduced a regression that
prevented the position to be updated in case of teleport.
Move the logic in its own function and decide in PhysicsSystem whether a
reset is needed.
4 years ago
psi29a
6f0b90e606
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
4 years ago
David Cernat
4620adc662
Add OpenMW commits up to 30 Nov 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwphysics/actor.cpp
4 years ago
Nelsson Huotari
b0e3bd6ff9
Fix crash caused by QStatusBar
4 years ago
Bret Curtis
16b34c2863
Merge pull request #3029 from akortunov/replace_zeroes
...
Replace zeroes and nulls by nullptrs
4 years ago
psi29a
73ca333c4b
Merge branch 'actorpositionagain' into 'master'
...
Make the physics simulation more robust when overloaded
See merge request OpenMW/openmw!429
4 years ago
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
4 years ago
fredzio
ea2ba27084
Move the moment when the actor origin is saved before simulation so to
...
be sure the simulation is over. Otherwise, if the simulation is too slow
the position is wrong, and the actors would jump back and forth between
old and new position instead of actually moving.
4 years ago
psi29a
dc1bd8ec29
Merge branch 'osgAnimation_basics' into 'master'
...
Collada animation support
See merge request OpenMW/openmw!421
4 years ago
psi29a
96e22bd44e
Merge branch 'fastforwardpos' into 'master'
...
Discard physics simulation results after fast forward
See merge request OpenMW/openmw!423
(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)
03a37433 In case of time fast forward (resting, jail), force reset of positions
4 years ago
David Cernat
5d7ca14e7e
[Client] Set DedicatedPlayer's anim flags when its Ptr is enabled
4 years ago
AnyOldName3
f8c791fde3
Merge branch 'physics_worker_profile' into 'master'
...
Add the async physics worker to the profiler overlay.
See merge request OpenMW/openmw!422
4 years ago
Frederic Chardon
9aba55a21a
Add the async physics worker to the profiler overlay.
4 years ago
jefetienne
bc6f46465f
Add to changelog, authors. Move variable declaration inside block
4 years ago
jefetienne
2413de38b5
Extend spell/item search to search by magic effect name
4 years ago
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
4 years ago
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
4 years ago
psi29a
c69b407f8c
Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
...
Don't unload the world before closing containers
Closes #5689
See merge request OpenMW/openmw!419
4 years ago
Evil Eye
c126d8801f
Fix #5689
4 years ago
AnyOldName3
06d1e70aac
Make Bullet DebugDrawer's default state match the physics system
4 years ago
David Cernat
b1ce90076e
[Client] Don't apply spell effects unilaterally on DedicatedPlayers
4 years ago
David Cernat
1dccd75238
[Server] Return signed int for GetSpellsActiveEffectArg()
4 years ago
David Cernat
dd171420ca
[Server] Move rare arg to end of AddSpellActiveEffect() argument list
4 years ago
David Cernat
58c04530e7
[General] Implement PlayerSpellsActive packet, part 2
...
The packet can now set the active spells of DedicatedPlayers.
4 years ago
Frederic Chardon
bb5213670c
Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position.
4 years ago
fredzio
d64ed6cf53
Get rid of the StandingActorsMap. Just embed the necessary info into
...
Actor class.
4 years ago
psi29a
5362146d24
Merge branch 'interleaved_movements' into 'master'
...
Unbreak lifts & conveyors in Sotha Sil Expanded
See merge request OpenMW/openmw!410
4 years ago
David Cernat
30b179c2dd
[Client] Add die() method to DedicatedPlayer
4 years ago
David Cernat
ae0e4a929f
[Client] Add die() method to LocalPlayer
4 years ago
David Cernat
cd835104b7
[Client] Add resurrect() method to DedicatedPlayer
4 years ago
David Cernat
1083fa5196
[Client] Reorder DedicatedPlayer's functions
4 years ago
fredzio
e5fa457fe7
Properly account for interleaved move of actors.
...
Before this change, if an actor position was changed while the physics
simulation was running, the simulation result would be discarded. It is
fine in case of one off event such as teleport, but in the case of
scripts making use of this functionality to make lifts or conveyor (such
as Sotha Sil Expanded mod) it broke actor movement.
To alleviate this issue, at the end of the simulation, the position of the Actor
in the world is compared to the position it had at the beginning of the
simulation. A difference indicate a force move occured. In this case,
the Actor mPosition and mPreviousPosition are translated by the difference of position.
Since the Actor position will be really set while the next simulation runs, we
save it in the mNextPosition field.
4 years ago
David Cernat
676481d061
Add OpenMW commits up to 14 Nov 2020
...
# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/tickableeffects.cpp
4 years ago
Alexei Dobrohotov
df9667e923
Read NIF bounding volume data correctly
4 years ago
Alexei Dobrohotov
8a6d3d1b4f
Minor fixes
...
Fix extra semicolon
Disable collision avoidance if AI is disabled
4 years ago
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
...
Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
4 years ago
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
4 years ago
David Cernat
ec2e51825e
[Client] Set DedicatedPlayer's dynamic stats when its Ptr is enabled
...
Previously, players often started out in knockout animations when their Ptrs were first enabled because their fatigue started out at 0 and only updated itself afterwards.
4 years ago
David Cernat
4389d4417a
[Client] Add setStatsDynamic() method to DedicatedPlayer
4 years ago
psi29a
ed8342ebc9
Merge branch 'niffile' into 'master'
...
Remove NIFFile settings manager dependency
See merge request OpenMW/openmw!398
4 years ago
Alexei Dobrohotov
c857588ee9
Remove NIFFile settings manager dependency
4 years ago
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
4 years ago
Andrei Kortunov
0e971dccf0
Rework cure effects
4 years ago
Alexei Dobrohotov
37cce328ca
Merge branch 'basicmath' into 'master'
...
Compute the rotation normal relative to the door axe, not the world.
See merge request OpenMW/openmw!391
4 years ago
Bret Curtis
6efa7eea5a
Merge pull request #3025 from akortunov/iterator
...
Do not remove active effects in the active effects loop
4 years ago
Andrei Kortunov
c1d56d94c4
Do not remove active effects in loop (bug #3789 )
4 years ago
Frederic Chardon
ecd10a731e
Compute the rotation normal relative to the door axe, not the world.
4 years ago
fredzio
18e38d8810
Do not block a door when it turns away.
4 years ago
David Cernat
7f435ceeac
Add OpenMW commits up to 1 Nov 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwclass/container.hpp
# apps/openmw/mwclass/creature.hpp
# apps/openmw/mwclass/npc.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwdialogue/journalimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/dialogue.hpp
# apps/openmw/mwgui/mainmenu.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/interpretercontext.hpp
# components/CMakeLists.txt
4 years ago
psi29a
ba3aad31c1
Merge branch 'hitdebug' into 'master'
...
Visualize hits in the debug overlay
See merge request OpenMW/openmw!379
4 years ago
psi29a
7ee7041399
Merge branch 'stretch' into 'master'
...
Put a stretch menu background checkbox into the launcher (#5672 )
Closes #5672
See merge request OpenMW/openmw!387
4 years ago
Alexei Dobrohotov
f49bf028b9
Put a stretch menu background checkbox into the launcher ( #5672 )
4 years ago
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
...
Use emplace_back instead of push_back
4 years ago
fredzio
4876969153
Use the PhysicsSystem::movementQueue instead of a serie of
...
setPosition(getPosition() + diff) to move actor in scripts.
With background physics, this is very slightly off with the collision
object position.
When the script run long enough (a few dozen frames for instance),
the accumulated error becomes too big. It make actors fall through lifts floors.
4 years ago
Evil Eye
7065282127
Save and load container records; fixes #5668
4 years ago
Andrei Kortunov
64ba81ecf2
Fix some issues, found by CoverityScan
4 years ago
psi29a
8f68f08aee
Merge branch 'moonmoon' into 'master'
...
Change moon phase to an enum class
See merge request OpenMW/openmw!381
4 years ago
Evil Eye
3bf5247c0b
remove forward declaration
4 years ago
Alexei Dobrohotov
9763995892
Fix regression #5666
4 years ago
psi29a
74dfc09e2d
Merge branch 'removeitem' into 'master'
...
Fix remove item regression
Closes #5663
See merge request OpenMW/openmw!380
4 years ago
Evil Eye
2c4cafa41a
Change moon phase to an enum class
4 years ago
Evil Eye
0512a574e8
Fix remove item regression
4 years ago
David Cernat
e100ed7b63
[Server] Add server functions for getting & setting dialogue choices
...
Fix typo in description for SetObjectSoul()
4 years ago
David Cernat
9dcb0f4c32
[General] Implement ObjectDialogueChoice packet
4 years ago
psi29a
f6e4c7cb42
Merge branch 'regionsounds' into 'master'
...
Fix region sounds
See merge request OpenMW/openmw!370
4 years ago
fredzio
e8c0a7bec0
Visualie projectile hits
4 years ago
Frederic Chardon
574ccbf7bd
Visualize hand to hand hits
4 years ago
fredzio
435b2e37f8
Allow to display collision points in the debug viewer
4 years ago
Bret Curtis
4032b754e4
set minimal boost version; remove #ifdef boost version checks
4 years ago
unknown
eae9eafb8c
Merge branch 'master' of gitlab.com:OpenMW/openmw into regionsounds
4 years ago
unknown
eebb320916
Wait for the previous sound to stop
4 years ago
Bret Curtis
f6bead88a9
purge boost/optional.hpp headers
4 years ago
Bret Curtis
62b0781f7d
use std::optional instead of boost::optional
4 years ago
psi29a
957a1425d1
Merge branch 'cleanup_1' into 'master'
...
Cleanup 1
See merge request OpenMW/openmw!365
4 years ago
unknown
1ce296aa7f
Use fallback values for region sounds and fix probability
4 years ago
Bret Curtis
259f7fcf12
Merge pull request #3020 from unelsson/strippluginindex_cs
...
Strip the plugin index when looking for deleted refs.
4 years ago
Nelsson Huotari
b1ea9f6a5b
Strip the plugin index from refid completely
4 years ago
psi29a
6534bc9b74
Merge branch 'config-fixes' into 'master'
...
Config fixes
See merge request OpenMW/openmw!367
4 years ago
AnyOldName3
538314b03a
Make path settings have path type
4 years ago
Alexei Dobrohotov
129bd51672
Add compressed BSA support to bsatool
4 years ago
AnyOldName3
8b28b6e55e
Compose BSA, context and script blacklist lists
...
These would only take their value from the highest priority source, so
specifying `openmw --content anExtraEsp.esp` would override all the
content files in the user cfg file, and the user cfg file would override
any in the global/local one.
4 years ago
AnyOldName3
cf81f1bbb7
Make composing variables compose in the expected order
4 years ago
Bret Curtis
5a824d0333
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
AnyOldName3
651a5a27f6
Fix inconsistent indentation
...
This has been irritating me for years.
4 years ago
Bret Curtis
43614e2204
Merge pull request #3021 from akortunov/warnfix
...
Do not use deprecated Qt functions
4 years ago
psi29a
fa1765816f
Merge branch 'somecpp17' into 'master'
...
C++17 cosmetics
See merge request OpenMW/openmw!357
4 years ago
Andrei Kortunov
46a1950b0e
Do not use deprecated Qt functions
4 years ago
fredzio
a19db73eca
Fix bad rebase
4 years ago
fredzio
1357bba0a0
Use some C++17 where it makes the code more readable
...
Also replace boost::optional
4 years ago
fredzio
4fc5b6f6f4
Sort headers
4 years ago
fredzio
212b293803
Use same parameter name in definition and declaration
4 years ago
Alexei Dobrohotov
f1b7cd5404
Don't reset temporarily hidden container window
4 years ago
psi29a
4ae504970f
Merge branch 'blocking' into 'master'
...
Fix lower body blocking animation priority (bug #5656 )
Closes #5656
See merge request OpenMW/openmw!359
4 years ago
psi29a
7f59751946
Merge branch 'standing' into 'master'
...
Fix standing actors logic
See merge request OpenMW/openmw!360
4 years ago
fredzio
2916a9462e
Fix standing actors logic:
...
it is updated in the solver only if the actor is standing on
"something". The ground is not "something", so in case the actor goes
from standing on an object to the standing on the ground, this change was not taken
into account.
Clear the value before the simulation to solve this problem.
4 years ago
Alexei Dobrohotov
2972033a72
Merge branch 'thelevelling' into 'master'
...
Allow adding levelled lists using AddItem
Closes #2404
See merge request OpenMW/openmw!358
4 years ago
Alexei Dobrohotov
7da8479d25
Fix lower body blocking animation priority (bug #5656 )
4 years ago
Evil Eye
bdcd2bc802
Allow adding levelled lists with AddItem
4 years ago
Bret Curtis
7d16b6f26c
Merge pull request #2992 from akortunov/service_refusal
...
Add support for service-specific refusals
4 years ago
Bret Curtis
82431b752d
removed unnessary bits that cmake should be doing for us; replace Misc::gcd with std::gcd
4 years ago
Evil Eye
f62905eb0a
remove redundant argument
4 years ago
psi29a
09373a757d
Merge branch 'radioactive' into 'master'
...
Container base record mutations
See merge request OpenMW/openmw!353
(cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb)
275908a0 mutate container base records
16fca11d add changelog entry
4 years ago
Andrei Kortunov
6c591c190b
Add support for service-specific refusals (feature #5580 )
4 years ago
fredzio
a036183248
Use a much simpler and assert-free check for Bullet multithreading support
4 years ago
Nelsson Huotari
fb4250a2b7
Strip the plugin index when looking for deleted refs.
4 years ago
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
4 years ago
psi29a
4adc689c7a
Merge branch 'summoncrash' into 'master'
...
Avoid summon spawn if actor isn't in a cell (bug #5644 )
See merge request OpenMW/openmw!351
4 years ago
Alexei Dobrohotov
f90e403bc1
Avoid summon spawn if actor isn't in a cell (bug #5644 )
4 years ago
psi29a
f513ee1f1d
Merge branch 'configurable_turning_delay' into 'master'
...
Makes the delay of turning while run configurable (part of "smooth movement")
See merge request OpenMW/openmw!349
4 years ago
psi29a
9d350ec824
Merge branch 'head_bobbing' into 'master'
...
Add head bobbing in first person mode
Closes #5043
See merge request OpenMW/openmw!320
4 years ago
Petr Mikheev
9ec6fce446
Makes the delay of turning while run configurable (part of "smooth movement").
4 years ago
Petr Mikheev
c72199155c
Use full speed in the "NPCs give way" maneuver.
4 years ago
Bret Curtis
8050882baf
Merge pull request #3015 from akortunov/overrides
...
Mark overrided methods as overrides
4 years ago
AnyOldName3
df178ed97c
Merge branch 'container-regressions' into 'master'
...
Fix container regressions
See merge request OpenMW/openmw!346
(cherry picked from commit b0aee6f83d4cddb0116284b197913f9687dd9cee)
95e7a22d fix container regressions
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
fredzio
978af12c2d
Restore fall damage
4 years ago
David Cernat
a6e825bbeb
[Client] Fix logging for Container packets with REQUEST action
4 years ago
David Cernat
ea2ea4d382
[Server] Add script function for setting Container subactions
4 years ago
David Cernat
68837aaf4a
Add OpenMW commits up to 15 Oct 2020
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/mwgui/containeritemmodel.cpp
# apps/openmw/mwgui/tradewindow.cpp
# apps/openmw/mwphysics/actor.cpp
# apps/openmw/mwworld/actionteleport.cpp
# apps/openmw/mwworld/containerstore.cpp
4 years ago
psi29a
c16fa27407
Merge branch 'async-physics' into 'master'
...
Async physics
See merge request OpenMW/openmw!248
4 years ago
fredzio
ae3306c019
Document async physics settings
...
Add an option to the launcher
Update changelog
4 years ago
fredzio
3c2504b442
Process movement queue in one or several background threads
...
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.
The number of threads is controlled by the numeric setting
[Physics]
async num threads
In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)
[Physics]
defer aabb update
Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.
[Physics]
lineofsight keep inactive cache
Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
4 years ago
fredzio
91b3926a49
We need to update the collision world after each step.
...
Change order of traversal simulation step to make it rare enough to be parallelizable
Before:
for actor in actors:
repeat numstep:
solve(actor)
After:
repeat numstep:
for actor in actors:
solve(actor)
Introduce struct ActorFrameData to pack all data that is necessary for
the solver
4 years ago
fredzio
d76cc5d0a9
Make the Object class manage its collision object and position.
4 years ago
fredzio
4ef36973fb
Make the Actor class manage its collision object and position.
4 years ago
fredzio
82da2045a9
Non functionnal changes in preparation for async physics feature
4 years ago
Bret Curtis
425fa837d1
Merge pull request #3012 from akortunov/container_crash
...
Fix crash on saving
4 years ago
Andrei Kortunov
c3d84b2c7c
Ability to attach arrows to shooter's hands (feature #5642 )
4 years ago
Andrei Kortunov
8e647aa72a
Fix crash on saving
4 years ago
Assumeru
72549651e0
Rework container resolution ( #3006 )
...
* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds
4 years ago
Bret Curtis
c99be77a32
Merge pull request #3008 from akortunov/strings
...
Rework fixed strings handling
4 years ago
Petr Mikheev
15078f5b3c
Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat"
4 years ago
Alexei Dobrohotov
1842f546c3
Restore empty target check in spell absorption
4 years ago
Alexei Dobrohotov
e930251d92
Merge branch 'godmode' into 'master'
...
Add many more godmode checks to harmful magic (bug #5633 )
Closes #4264
See merge request OpenMW/openmw!336
4 years ago
Alexei Dobrohotov
0e8c5c5034
Merge branch 'avoid_collision_update' into 'master'
...
Update logic of "NPCs avoid collisions"
See merge request OpenMW/openmw!318
4 years ago
Alexei Dobrohotov
b85875a354
Ignore Burden effect in god mode
4 years ago
Alexei Dobrohotov
39678c74bf
Add many more godmode checks to harmful magic (bug #5633 )
4 years ago
Alexei Dobrohotov
0dcb8c6b69
Fix pick/probe uses decrement
4 years ago
Alexei Dobrohotov
ec825b2510
Fix RayCastingResult warning
4 years ago
Petr Mikheev
be27b51279
Add head bobbing in first person mode
4 years ago
psi29a
bca698d951
Merge branch 'shader_line_numbering' into 'master'
...
Correctly resetting line numbering during shader processing.
See merge request OpenMW/openmw!317
4 years ago
AnyOldName3
c9e3db40a1
Merge branch 'multi-config-build' into 'master'
...
Add support for multi configurations generators on unix
See merge request OpenMW/openmw!198
4 years ago
Andrei Kortunov
822764d0fa
Rework fixed strings handling
4 years ago
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
4 years ago
Petr Mikheev
2835ea1e21
Update logic of "NPCs avoid collisions"
4 years ago
Charles Calhoun
14aacb81c5
Fix follower aggression when traveling. Summoning still has problems but less intrusive than current implementation.
4 years ago
Mads Buvik Sandvei
d5450a7d88
Correctly resetting line numbering during shader processing.
4 years ago
psi29a
3040b3b2b6
Merge branch 'issue-5588' into 'master'
...
Prevent empty right page of journal having invisible topics (Fixes #5588 )
Closes #5588
See merge request OpenMW/openmw!310
4 years ago
Kyle Shrader
845049a166
Prevent empty right page of journal having invisible topics ( Fixes #5588 )
4 years ago
AnyOldName3
9e78f3d936
Skip raycasting for zero-length rays
...
Rays with no length can't intersect anything. This also prevents an
assertion triggering with Bullet built in Debug mode.
4 years ago
David Cernat
0eedf8fd9f
Add OpenMW commits up to 30 Sep 2020
...
# Conflicts:
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/summoning.cpp
# components/CMakeLists.txt
4 years ago
psi29a
aa4e6c448b
Merge branch 'spellabsorption' into 'master'
...
Support enchantment absorption
See merge request OpenMW/openmw!307
4 years ago
psi29a
d9dafbe45b
Merge branch 'master' into 'uses'
...
# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
0438d9d5bb
Merge branch 'enchanting' into 'master'
...
Reset enchant effects displayed range when they are constant (bug #5603 )
See merge request OpenMW/openmw!309
4 years ago
psi29a
ad1021721f
Merge branch 'master' into 'rotation'
...
# Conflicts:
# CHANGELOG.md
4 years ago
Alexei Dobrohotov
f2af957647
Reset enchant effects displayed range when they are constant (bug #5603 )
4 years ago
Alexei Dobrohotov
e0a5c24afe
Handle 0-use items like vanilla (bug #5611 )
4 years ago
AnyOldName3
73708a6f2a
Install openmw-cs.cfg on single-config generators and from the right directory on multi-config
4 years ago
Petr Mikheev
a17fb14b8a
Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md.
4 years ago
Petr Mikheev
ad51a4be2e
Changes in head tracking and greetings for "smooth movement".
4 years ago
Petr Mikheev
b838782557
Avoid collisions between actors.
4 years ago
Petr Mikheev
79a72e4b44
Slightly modify aicombat to make it more difficult to get around an enemy. The difference is visible only if turning is slow (i.e. if smooth movement enabled).
4 years ago
Petr Mikheev
6a75942907
Fix CharacterController::setAttackTypeBasedOnMovement
4 years ago
Petr Mikheev
bd6b984022
Smoothing speed in CharacterController
4 years ago
Petr Mikheev
71ba94a89a
Smooth turning; smooth stopping; combat headtracking
4 years ago
Alexei Dobrohotov
f8389c6c37
Support enchantment absorption
4 years ago
Alexei Dobrohotov
387bda5e22
Add inverse order rotation support to SetAngle (feature #5579 )
4 years ago
Andrei Kortunov
7d776609c8
Fix unsugned/signed comparison warning
4 years ago
Bret Curtis
dd7e964baf
Merge pull request #2999 from akortunov/spellfix
...
Apply effects during rest before fast-forwarding spells state
4 years ago
psi29a
22c3588d0d
Merge branch '4771-and-4631' into 'master'
...
Try lower MSAA level if the requested value isn't available
Closes #4471 and #4631
See merge request OpenMW/openmw!297
(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)
da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
4 years ago
psi29a
b4ccd2658a
Merge branch 'khr_debug' into 'master'
...
Khr debug
See merge request OpenMW/openmw!302
4 years ago
Bret Curtis
8f07b7e076
Merge pull request #3005 from Assumeru/dont-search-containers
...
Don't search containers
4 years ago
AnyOldName3
3f61ff3a44
Make OpenGL debugging optional
4 years ago
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
4 years ago
Evil Eye
fe82cd9f92
Don't search containers
4 years ago
Petr Mikheev
874c754b68
Fix #5557
4 years ago
tessa
58b5249e8b
fix typo in terrainstorage.hpp
4 years ago
Bret Curtis
673f0f4f77
Merge pull request #3003 from akortunov/min_cost
...
Set a minimum 1gp cost for services
4 years ago
Andrei Kortunov
753ca91556
Set a minimum 1gp cost for services (regression #5600 )
4 years ago
AnyOldName3
ffed6acc49
Merge branch 'patch-1' into 'master'
...
force static data variance for water geometry
See merge request OpenMW/openmw!294
4 years ago
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
...
Improve ammo resetting
4 years ago
Mads Buvik Sandvei
2d021430b8
force static data variance for water geometry
4 years ago
Andrei Kortunov
f9ca08a984
Do not use swish sound for ranged weapons
4 years ago
Andrei Kortunov
787ca06d55
Apply effects during rest before fast-forwarding spells state
4 years ago
Bret Curtis
53e581fe10
Merge pull request #2899 from akortunov/multiple_effects
...
Track magic effect index for summoning
4 years ago
Andrei Kortunov
7a4efe3979
Avoid crash when object paging encounters an empty shape
4 years ago
Petr Mikheev
7e3d19196d
Fix #5586
4 years ago
Evil Eye
131bd5c91d
Fix unused template argument
4 years ago
David Cernat
80af0ce6a7
Add OpenMW commits up to 29 Aug 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
4 years ago
Andrei Kortunov
9189a42c4c
Fix failed assertion
4 years ago
Andrei Kortunov
67eace1028
Use struct instead of tuple
4 years ago
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
4 years ago
Andrei Kortunov
47af221f10
Reset ammo when switching view to avoid warnings spam
4 years ago
Andrei Kortunov
297898182b
Reset attached arrow in the beginning of unequipping animation
4 years ago
Bret Curtis
7ee5526dbf
Merge pull request #2993 from akortunov/warnfix
...
Fix MSVC warnings
4 years ago
David Cernat
f568220abc
[Client] Initialize DedicatedPlayers in placeholder interior cell
4 years ago
David Cernat
9c7f5410a5
[Client] Add exception handling to CellController::isSameCell()
4 years ago
psi29a
f90a049702
Merge branch 'movement_refactoring' into 'master'
...
Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
4 years ago
AnyOldName3
a495888d3d
Get per-monitor resolution list while SDL is alive
4 years ago
AnyOldName3
5538fea1d1
Display standard resolutions on single-monitor machines
4 years ago
Andrei Kortunov
f9e667dd8c
Fix MSVC warnings
4 years ago
AnyOldName3
b60d5904e2
Correct SDL_GetNumVideoDisplays error message
...
It logged the wrong function
4 years ago
David Cernat
3c4d78e496
[Server] Send ActorAuthority packets to all clients
4 years ago
Bret Curtis
74ba6197ce
Merge pull request #2991 from akortunov/launcher
...
Use two columns when there is too many checkboxes in launcher's tab
4 years ago
elsid
80e23536cb
Merge branch 'camera_refactoring' into 'master'
...
Camera refactoring
See merge request OpenMW/openmw!271
4 years ago
Andrei Kortunov
7c9497c4de
Use two columns when there is too many checkboxes in launcher's tab
4 years ago
Andrei Kortunov
8e566fa7ab
Merge pull request #2989 from Capostrophic/tabs
...
Make Advanced tab of the launcher look okay for everyone again
4 years ago
David Cernat
89da1f39fb
[Client] Implement stable cell resets
4 years ago
Alexei Dobrohotov
5c37b5bc4b
Merge pull request #2990 from akortunov/serialize
...
[Regression] Fix crash for ShowSceneGraph
4 years ago
Andrei Kortunov
7f342374fc
Fix crash when using 'showscenegraph 1' console command
4 years ago
David Cernat
741553dc00
[Client] Fix spacing for sound records in mwmp::Worldstate
4 years ago
David Cernat
fc26e9bbc1
[Client] Remove urm's broken (by his own admission) cell reset attempt
4 years ago
David Cernat
c6852f49ba
[Client] Add another validity check to CellController::updateLocal()
4 years ago
David Cernat
e4529af0a7
[Client] Make cell record overrides for current cell more stable
4 years ago
David Cernat
9a83108fe5
[Client] Add uninitializeCell() method to CellController
4 years ago
Capostrophic
c436f29a1e
Make Advanced tab of the launcher look okay for everyone again
4 years ago
Capostrophic
a0ca7c4b43
AIPursue: don't do a LOS check
...
Properly resolve #4774
4 years ago
David Cernat
c87a383bee
[Client] Simplify MWWorld::Cells::clear() & make it work w/ exteriors
4 years ago
psi29a
f73aa9f27a
Merge branch 'launcher_update' into 'master'
...
Add more settings to openmw-launcher
See merge request OpenMW/openmw!272
4 years ago
Petr Mikheev
6a4fa8a8b5
Add more settings to openmw-launcher
4 years ago
Bret Curtis
32e7b78cb9
Merge pull request #2985 from Assumeru/master
...
Fix regression #5572
4 years ago
Evil Eye
fb28d27d08
don't discard purged effects
4 years ago
Capostrophic
a211527b4b
Fix AppVeyor warnings
4 years ago
Petr Mikheev
0de6650add
Add RayCastingInterface
4 years ago
David Cernat
bcb7568ac6
[Client] Add cellStore validity check to CellController::updateLocal()
4 years ago
David Cernat
94dc6f422a
[Client] Use temporary holding interior when changing current cell record
4 years ago
Petr Mikheev
e9b2e9b474
Remove camera stuff from RenderingManager
4 years ago
Petr Mikheev
694e0b5906
Refactoring. Simplification of camera interface.
4 years ago
Petr Mikheev
ed3426cf2f
Move third person camera collision check from World::updatePlayer() to Camera::updatePosition()
4 years ago
Alexei Dobrohotov
eed8902380
Merge pull request #2982 from Assumeru/explain
...
Comments to explain the arcane workings of Morrowind
4 years ago
David Cernat
958be0b114
[Client] Add logging for invalid attempts at getting creature stats
4 years ago
Bret Curtis
2e05b5a4ee
Merge pull request #2983 from Assumeru/spell-regression
...
Fix #5566
4 years ago
Petr Mikheev
ca4330f753
Tune algorithm of "auto switch shoulder"
4 years ago
Evil Eye
144a7f330f
Fix a regression that meant missing spells would prevent a save from being loaded
4 years ago
David Cernat
baa9446cd1
Add OpenMW commits up to 4 Aug 2020
4 years ago
Perry Hugh
4bf24a955e
Restore Gamepad Zooming
4 years ago
Bret Curtis
1995e43b46
Merge pull request #2980 from Assumeru/heritage
...
Make scripts inherit variables from the base record
4 years ago
unknown
073a7f2b2d
Comments to explain the arcane workings of Morrowind
4 years ago
Andrei Kortunov
9f349e8d91
Use more C++11 in the scripting system code
4 years ago
unknown
b39f35d805
inherit variables
4 years ago
Bret Curtis
72b63ed140
Merge pull request #2954 from Assumeru/basespells
...
Mutate base records when adding/removing spells
5 years ago
Frederic Chardon
12ee42c6f3
Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic.
...
Other correction not linked with the bug:
- reset mActorKnownTopicsFlag at the same time as mActorKnownTopics
- don't call updateTopics in addResponse, it is already handled by the response
callback
5 years ago
unknown
e27858cfab
these were supposed to be included
5 years ago
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
5 years ago
Bret Curtis
ae1af0e103
Merge pull request #2972 from Assumeru/non-unique-additem
...
Mutate base record when calling add/remove item on non-unique actors
5 years ago
David Cernat
4560267298
[General] Track the client scripts that Object packets originate from
5 years ago
Bret Curtis
d197e2887b
Merge pull request #2977 from Capostrophic/simplewater
...
Make a horrible simple water hack less horrible
5 years ago
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
...
Add option to always allow stealing from KO'd actors (feature #5545 )
5 years ago
Capostrophic
03f0bd3df6
Make a horrible simple water hack less horrible
5 years ago
David Cernat
2cb16e778c
[General] Use clearer method name for tracking InterpreterContext type
5 years ago
David Cernat
63480a0012
[Client] Use DetourNavigator for local actors, working around c1ebd9474b
5 years ago
Capostrophic
9c930e38fa
Add option to always allow stealing from KO'd actors (feature #5545 )
5 years ago
Capostrophic
cc6e4ad215
Fix pickpocketing sneaking stance check
5 years ago
Evil Eye
040a92c373
implement additem/removeitem for non-unique actors
5 years ago
David Cernat
57734c172b
[Client] Retain AiPursue for guards ignoring player because of dialogue
...
In OpenMW, guards starting combat with the player cause other guards with an AiPursue package to also join the combat in MechanicsManager::startCombat(). Previously, however, TES3MP was discarding AiPursue packages for the guards who hadn't started the arrest dialogue with the player by returning the wrong boolean in AiPursue::execute(), leading to just one-on-one combat with the arresting guard.
5 years ago
David Cernat
ff10aa816b
Add OpenMW commits up to 25 Jul 2020
...
# Conflicts:
# .travis.yml
5 years ago
CedricMocquillon
1f4f10c723
Add a tab level in advanced settings
5 years ago
psi29a
fc7266d4ee
Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
...
#5520 Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267
5 years ago
Cédric Mocquillon
2e27de027e
Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event
5 years ago
Bret Curtis
21ee1ed317
Merge pull request #2973 from akortunov/refactoring
...
Use more C++11 loops in game mechanics code
5 years ago
Andrei Kortunov
e6036e13b9
Use more C++11 loops in game mechanics code
5 years ago
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
5 years ago
Petr Mikheev
62c8ea373b
Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
5 years ago
Petr Mikheev
d78b227670
Fix inverted preview rotation when using controller
5 years ago
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
5 years ago
Petr Mikheev
9f850b6ffc
Move deferred rotation logic from renderingmanager.cpp to camera.cpp
5 years ago
Petr Mikheev
63cab4052d
Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
5 years ago
David Cernat
58d8367cb0
[Client] Handle input from server-sent custom messageboxes less hackily
5 years ago
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
...
Also minor refactoring in camera.cpp
5 years ago
David Cernat
eb1641dd86
[Client] Fix crashes caused by current modals with invalid widgets
5 years ago
Petr Mikheev
4d206d2c67
Improved preview mode
5 years ago
elsid
c3b581131d
Merge branch 'third_person_fix' into 'master'
...
Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
5 years ago
Petr Mikheev
8ac143c983
Camera can pull out after clearing obstruction instead of instant snapback.
5 years ago
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
5 years ago
elsid
9240833bda
Init sound by a single object
5 years ago
Bret Curtis
74c67218e4
Merge pull request #2968 from elsid/fix_flee_cliff_racers
...
Adjust actor rotation when flee by axis x (bug #5531 )
5 years ago
Bret Curtis
e98ae3262e
Merge pull request #2969 from akortunov/scripts
...
Resume failed scripts execution after game reload
5 years ago
Andrei Kortunov
b05d071e69
Resume failed scripts execution after game reload (feature #5524 )
5 years ago
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
...
Otherwise Cliff Racers can go underwater.
5 years ago
David Cernat
d3f23220de
[Client] Only require cellStore for ConsoleCommand packets with objects
5 years ago
elsid
bcd526b706
Merge branch 'third_person_new' into 'master'
...
Further improvements of "view over shoulder"
See merge request OpenMW/openmw!237
5 years ago
Bret Curtis
a5da59e840
Merge pull request #2967 from Capostrophic/casesensitivity
...
Fix search filter unicode character case sensitivity
5 years ago
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
5 years ago
Petr Mikheev
173c1fdabb
Make transition in 'auto switch shoulder' smoother.
5 years ago
Petr Mikheev
51173ebcf5
Refactoring. Move all code related to 'view over shoulder' to a separate file.
5 years ago
Petr Mikheev
5bdf61a886
Slightly pulls camera away when the character moves
5 years ago
Petr Mikheev
ef03f2c033
Auto switch shoulder
5 years ago
Petr Mikheev
5675d6ce81
Generalize calculation of focal point offset for 3rd person camera.
...
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
5 years ago
Capostrophic
65ac0c86b8
Fix search filter unicode character case sensitivity
5 years ago
Evil Eye
271f7040a6
Fix a regression caused by #2648 ( fixes #5513 )
5 years ago
Andrei Kortunov
7f936e4cde
Merge pull request #2961 from akortunov/move
...
Do not use outdated references when moving objects to new cells
5 years ago
Bret Curtis
3acb84f4d5
Merge pull request #2964 from elsid/osg_rendering_stats
...
Report OSG rendering stats to file
5 years ago
Roman Siromakha
0f6badc581
Merge pull request #2958 from akortunov/statswatcher
...
Corrections for StatsWatcher
5 years ago
David Cernat
39e429c9eb
Add OpenMW commits up to 11 Jul 2020
...
# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/actors.cpp
5 years ago
Andrei Kortunov
da791590ac
Update HUD icons during mechanics update again to avoid crashes
5 years ago
elsid
db0ad8421f
Report OSG rendering stats
5 years ago
Andrei Kortunov
58e3900ea0
Avoid redundant call
5 years ago
Andrei Kortunov
db8f0ad6fd
Do not use outdated references when moving objects to new cells (bug #5387 )
5 years ago
elsid
a4e3f32ec8
Fix TSAN warnings for ripples emitter
...
While main thread creates particles rendering thread draws them so
sychronization is required.
5 years ago
psi29a
b372ac9119
Merge branch '#5493_better_handle_objects_across_cells' into 'master'
...
Resolve #5493 by better supporting objects that are placed across cells.
Closes #5493
See merge request OpenMW/openmw!260
5 years ago
psi29a
15c5cf42c0
Merge branch '#5517_ag_rotate_object_fix' into 'master'
...
Resolves #5517 by removing the object being rotated from the paging system.
Closes #5517
See merge request OpenMW/openmw!259
5 years ago
psi29a
8f86617262
Merge branch 'master' into 'master'
...
Fixed passed indexes for object deletion #5384
See merge request OpenMW/openmw!196
5 years ago