gus
707e579dfe
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
...
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
2014-01-24 19:16:50 +01:00
gus
5ca5946760
WIP
2014-01-24 19:13:23 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533
Implement savegame screenshots
2014-01-24 17:49:16 +01:00
scrawl
786ed6ca5b
Include some required Ogre headers explicitely
2014-01-24 15:02:34 +01:00
scrawl
ac1859fb77
Merge branch 'savedgame' of https://github.com/zinnschlag/openmw into savedgame
2014-01-24 15:02:13 +01:00
scrawl
9b9c39af7a
Fix being able to activate magic bolts mid-flight
2014-01-24 13:22:39 +01:00
scrawl
ac4c904e62
Fix projectile bug
2014-01-24 13:22:30 +01:00
Marek Kochanowicz
01be9386d6
Id to the coordinates with the boost and explicit specialisations of template member functions.
2014-01-24 11:22:20 +01:00
mrcheko
87e83a92f8
refactoring of setting an attack type
2014-01-23 23:14:20 +02:00
Marek Kochanowicz
f390c7f4b0
Disable widgets in the cell creator.
2014-01-23 16:24:03 +01:00
Marek Kochanowicz
c87d9ff38d
Disable reference creator widget when in the clone mode.
2014-01-23 16:17:04 +01:00
Marek Kochanowicz
dda7ddb6f8
Disable not needed referencable creator widget when in cloning mode.
2014-01-23 16:00:44 +01:00
Marek Kochanowicz
1b1ecafdd8
introduced missing columns to data
2014-01-23 15:13:37 +01:00
pvdk
19bef4fce8
Distinguish between release and development builds
2014-01-23 13:18:05 +01:00
scrawl
70264eae3b
Feature #764 : Quest completetion status in quest book
2014-01-23 13:08:56 +01:00
scrawl
849ee54399
Feature #764 : Show quest names in quest book if present
2014-01-23 12:54:37 +01:00
Marc Zinnschlag
460089c0aa
ignore deleted references that did not came from a content file
2014-01-23 12:53:55 +01:00
Marc Zinnschlag
419e3a7d30
write references in cells to saved game file
2014-01-23 12:51:42 +01:00
scrawl
358cc3c62f
Closes #1060 : Fix incorrect message box size
2014-01-23 12:24:06 +01:00
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
2014-01-23 11:29:40 +01:00
Marek Kochanowicz
4d9d31b25e
refrences cloning does not work
2014-01-23 09:41:09 +01:00
pvdk
c354cd52be
Added compile date and time to the version info in the launcher
2014-01-22 18:37:49 +01:00
pvdk
fa186f5ec1
Added version information to the launcher
2014-01-22 17:51:10 +01:00
pvdk
c95b8bcb39
Moved the generated version header stuff into components
2014-01-22 17:33:55 +01:00
scrawl
cf378ec31e
Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors
2014-01-22 15:25:03 +01:00
scrawl
2e6e0fd0a0
Fix GetPcCell bug
2014-01-22 14:45:36 +01:00
scrawl
ea21d8fec3
Fix CreatureTargetted function
2014-01-22 13:30:45 +01:00
scrawl
4c94289b1f
Fix PC Health Percent function
2014-01-22 13:30:07 +01:00
scrawl
f27701cbe8
Detect selling stolen items or enchanting with stolen items
2014-01-22 13:04:55 +01:00
scrawl
264226dfe3
Handle iWereWolfBounty
2014-01-22 12:33:47 +01:00
scrawl
194413c955
Feature #1119 : Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
2014-01-22 12:26:53 +01:00
scrawl
f89c400305
Don't complain about greetings with no sound
2014-01-22 00:02:43 +01:00
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
2014-01-21 23:25:24 +01:00
Marek Kochanowicz
b3b51992ef
copying references.
2014-01-21 21:37:21 +01:00
Marc Zinnschlag
9ebe66e693
improved cleanup; failed loads will now drop back into the main menu instead of crashing
2014-01-21 14:50:58 +01:00
Marc Zinnschlag
0f60898517
adding missing cleanup for SoundManager
2014-01-21 14:13:13 +01:00
scrawl
82a07af72c
Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
2014-01-21 12:30:23 +01:00
scrawl
1617a4f7d9
Use fCombatDistance
2014-01-21 12:30:23 +01:00
scrawl
a4404054bb
Feature #1130 : Add race power spells for NPCs as well, not just the player
2014-01-21 12:30:23 +01:00
scrawl
5de8c7fe29
Feature #1130 : Add auto-calculated NPC spells
2014-01-21 12:30:23 +01:00
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
2014-01-21 12:30:15 +01:00
Marek Kochanowicz
bc0130f8d8
do not double check if record is deleted
2014-01-21 10:35:08 +01:00
Marek Kochanowicz
9b56b6585b
Cloning works for referencables as well.
2014-01-21 09:43:02 +01:00
Marek Kochanowicz
7594bcf97a
Small refactoring.
2014-01-21 08:27:29 +01:00
Marek Kochanowicz
d0a52b7b24
mostly refreshing view.
2014-01-20 18:28:06 +01:00
Marek Kochanowicz
92ee252eef
Small correction.
2014-01-20 16:39:42 +01:00
Marek Kochanowicz
d82f272e05
Properly check if clone is deleted.
2014-01-20 16:17:49 +01:00
Marek Kochanowicz
5a52715701
implemented check for deletion. But it seems flawed.
2014-01-20 15:58:19 +01:00
Marek Kochanowicz
38636fab9a
added setId to adapter
2014-01-20 14:38:20 +01:00
Marek Kochanowicz
a45339bbe6
lower case in command, not in the collection
2014-01-20 14:14:59 +01:00
Marek Kochanowicz
33620a001b
Cloning works for single record type tables. Well, kinda.
2014-01-20 13:59:00 +01:00
scrawl
c8a9e9f7fa
Stop AiCombat when the target is dead
2014-01-20 13:54:10 +01:00
scrawl
42284603f7
Properly handle on target effects with mArea=0
2014-01-20 13:44:38 +01:00
scrawl
9cedd3bb2e
Fix spell area not displaying in tooltip
2014-01-20 13:11:34 +01:00
scrawl
205e8aa4e9
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
scrawl
ba5300b071
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
2014-01-20 12:05:13 +01:00
scrawl
5dd3cfa09a
Loop projectile sounds
2014-01-20 11:50:52 +01:00
scrawl
df7c139e2f
Merge remote-tracking branch 'mrcheko/master'
2014-01-19 21:23:04 +01:00
scrawl
fec26342cd
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
2014-01-19 21:11:48 +01:00
mrcheko
339399f8b1
bug fix/logic fix/future suggestion
2014-01-19 22:09:51 +02:00
scrawl
05e75e1214
Closes #1127 : Fix for subtitles for idle dialogue appearing outside of hearing range
2014-01-19 20:54:05 +01:00
scrawl
bea161331c
Play 'hello' voiced dialogue entries in AIWander
2014-01-19 20:53:58 +01:00
Marek Kochanowicz
0ea2bb7c4c
Working on commands
2014-01-19 16:49:39 +01:00
scrawl
0adc0f56ed
Issue #777 : Consider weapons in Creature::hit
2014-01-19 16:13:16 +01:00
scrawl
9723263730
Bug #1126 : Tweak creature attack distance a bit (still no idea where this should come from)
2014-01-19 14:47:58 +01:00
scrawl
1a00f26390
Bug #1126 : Golden saints and many other creatures only have "Bip01 Head"
2014-01-19 14:33:41 +01:00
scrawl
4e360136b1
Merge remote-tracking branch 'mrcheko/master'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
2014-01-19 14:01:39 +01:00
scrawl
047bbe43b2
Don't complain about missing jump animations
2014-01-19 13:46:40 +01:00
scrawl
13646a651b
Issue #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
2014-01-19 13:32:58 +01:00
scrawl
198bb0de60
Issue #777 : Add CreatureAnimation variant for creatures with weapons/shields
2014-01-19 13:05:26 +01:00
Marek Kochanowicz
b3e45c55bc
progressing with the cloning
2014-01-19 11:44:47 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
scrawl
69ca03c308
Issue #777 : Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
2014-01-19 09:43:41 +01:00
scrawl
947b6c9645
kOgrePi unused
2014-01-18 22:16:31 +01:00
scrawl
4c0045b418
Bug #1109 : Do not reset water level when loading a plugin with no water level record (for real this time)
2014-01-18 21:11:12 +01:00
Marc Zinnschlag
14e64c180f
on load check player record for dangling ID references
2014-01-18 15:06:58 +01:00
Marc Zinnschlag
6584a01d01
reset reference to player NPC record during cleanup
2014-01-18 14:53:25 +01:00
mrcheko
969340d61b
fixed StartCombat script
2014-01-18 12:55:17 +02:00
scrawl
525ce2f042
Some cleanup - move definitions to implementation file
2014-01-18 10:52:16 +01:00
scrawl
c04a8afc8b
Make sure onPcEquip is also set for Equip script instruction
2014-01-18 10:51:52 +01:00
scrawl
9653355cf1
Feature #701 : Spawn levelled creatures in cells
2014-01-18 07:26:27 +01:00
mrcheko
df4df5b094
fixed weapRange for creatures/startcombat script(?)
2014-01-17 23:30:28 +02:00
scrawl
5049f3b134
Fix the group for creature attack animations
2014-01-17 20:18:35 +01:00
mrcheko
a11a6b616b
Merge remote-tracking branch 'upstream/master'
2014-01-17 21:00:55 +02:00
mrcheko
435bbdd530
one more mismatch fixed
2014-01-17 20:55:21 +02:00
mrcheko
46a4790cb1
final warnings removal
2014-01-17 20:33:49 +02:00
mrcheko
7df8273d71
fix for everybody
2014-01-17 20:01:15 +02:00
scrawl
3dcb292bc1
Do not soul trap creatures without a soul (which apparently exist)
2014-01-17 18:43:45 +01:00
mrcheko
5357f569e6
fix for scrawl
2014-01-17 19:36:22 +02:00
scrawl
149d77dedf
Feature #960 : Add knockdown and hit recovery for creatures
2014-01-17 17:41:16 +01:00
scrawl
9b32b1403b
Feature #960 : Implement Creature::hit
2014-01-17 17:19:08 +01:00
scrawl
228254c890
Handle creature attack animations in character controller
2014-01-17 16:31:27 +01:00
scrawl
c76a0448a3
Closes #1123 : Implement SlowFall magic effect
2014-01-17 15:47:34 +01:00
scrawl
27d0d9c592
Fix exception when clicking on statics when in the inventory window
2014-01-17 15:27:59 +01:00
scrawl
5fc38e7ac4
Don't use blood effects for fatigue damage
2014-01-17 15:20:28 +01:00
scrawl
c548dcee13
Quick keys menu: make sure selected spell still exists
2014-01-17 15:20:22 +01:00
Marc Zinnschlag
1b7697a4b2
handle missing player specific state during load/save
2014-01-17 13:07:57 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
scrawl
240d96a0f1
Renamed AnimationValue to AnimationTime
2014-01-17 10:55:46 +01:00
scrawl
11394d83c5
Feature #1086 : Import blood models/textures in MWIniImporter
2014-01-17 10:55:46 +01:00
scrawl
ddc432c7ef
Fix stealing bug
2014-01-17 10:55:46 +01:00
scrawl
e410eb5273
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
2014-01-17 10:55:46 +01:00
scrawl
2836c7c927
Do not set owner when adding items to a container, as opposed to NPC/creatures
2014-01-17 10:55:46 +01:00
scrawl
fe66012bcd
Closes #1115 : Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
2014-01-17 10:55:46 +01:00
scrawl
f070d9966d
Implement movement speed formula for creatures. Still moving a bit too slow.
2014-01-17 10:55:46 +01:00
mrcheko
f2ad1c18f2
fix merging problem/some logic fixes
2014-01-16 22:24:05 +02:00
Alexander "Ace" Olofsson
ddf72c06de
Update statswindow.cpp
...
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
2014-01-16 12:09:50 +01:00
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
2014-01-16 12:03:23 +01:00
mrcheko
d5f794d4fb
update to combat ai behaviour
2014-01-15 22:56:55 +02:00
scrawl
ea8f60eddf
Implement movement speed formula for creatures. Still moving a bit too slow.
2014-01-15 16:30:16 +01:00
scrawl
d544551f61
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
...
Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
7534fc968d
Minor acrobatics fixes
2014-01-15 14:53:30 +01:00
scrawl
28a2585106
Unsheath weapon in AiWander
2014-01-15 14:53:29 +01:00
scrawl
dff67bb0b6
StopCombat: mark as non-hostile
2014-01-15 14:53:29 +01:00
scrawl
da3295d69c
Closes #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.
2014-01-15 14:53:29 +01:00
scrawl
03b2e99802
Remove unused Combat stance
2014-01-15 14:53:29 +01:00
scrawl
d0500e8124
Some unneeded includes cleanup
2014-01-15 14:53:28 +01:00
scrawl
0c4b6ea89f
Minor fix
2014-01-15 14:53:28 +01:00
scrawl
a432661b8a
Minor correction
2014-01-15 14:53:28 +01:00
scrawl
de64c57179
Fix some typos and accidental commit
2014-01-15 14:53:28 +01:00
Marc Zinnschlag
bf1a37dc38
Merge remote-tracking branch 'sirherrbatka/referencables_verifer'
2014-01-15 14:29:54 +01:00
Marek Kochanowicz
6224344957
Being any idiot is hard.
2014-01-15 12:52:38 +01:00
Marek Kochanowicz
3d722ba104
Corrected brackets.
2014-01-15 11:59:11 +01:00
Marek Kochanowicz
fbcb1a14fc
ooops, using search id
2014-01-15 11:12:56 +01:00
Marek Kochanowicz
89d4a90c06
Localised version of morrowind will no longer spam false positives. Don't check diff, please.
2014-01-15 10:30:43 +01:00
Marek Kochanowicz
344cae8f99
added new entry to the context menu
2014-01-14 15:44:04 +01:00
greye
61707694e8
fix memory leak in AISequence
2014-01-14 16:22:50 +04:00
Marek Kochanowicz
6397d9d40e
Added mCloneAction member
2014-01-14 13:12:15 +01:00
greye
15d946415e
minor cleanup
...
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
2014-01-14 12:46:53 +04:00
Marek Kochanowicz
c981a2a6f8
Removed boost in favor of #include <components/misc/stringops.hpp>. Hopefully this will make scrawl happy. :P
2014-01-14 09:25:03 +01:00
Marek Kochanowicz
2c1ef610b9
Moving back to boost for case insensitive comparsion.
2014-01-14 09:16:59 +01:00
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
2014-01-14 07:42:03 +01:00
scrawl
69381c49c7
Added a todo comment
2014-01-14 07:39:44 +01:00
scrawl
b8583124e0
Correction for RemoveSoulgem instruction
2014-01-14 06:13:30 +01:00
scrawl
90b92a8f41
Move levelled list code out of ContainerStore
2014-01-14 05:37:06 +01:00
scrawl
6aa56354c0
Revert "Bug #991 : Don't autoequip items with harmful permanent enchantments"
...
This is no longer needed, since merchants no longer equip items sold to them (2f35e5a04e
). Also, items with harmful enchantments that are initially in the NPCs inventory *must* be equipped (e.g. slave bracers)
This reverts commit 71d9755ef1
.
2014-01-14 05:24:58 +01:00
scrawl
9de3abcb5f
Closes #1105 : Do not reduce magicka if unable to cast
2014-01-14 03:34:30 +01:00
scrawl
396efd580b
Fix a leftover of the old coordinate system
2014-01-14 03:26:56 +01:00
scrawl
2196ce427a
Closes #556 : Link movie volume to 'master' volume slider, instead of 'music'.
2014-01-14 03:08:37 +01:00
scrawl
95651857f3
Fix code duplication
2014-01-14 02:52:34 +01:00
scrawl
0d0005c433
Fix fatigue not restoring when waiting
2014-01-14 02:20:13 +01:00
Marek Kochanowicz
e34cb9e931
changed according to the scrawl sugestion
2014-01-13 19:17:03 +01:00
Marek Kochanowicz
59de794e58
Creature check was not invoked.
2014-01-13 19:02:23 +01:00
Marek Kochanowicz
17cc6a695c
fixed bug resposnsible for exception throwed.
2014-01-13 18:34:28 +01:00
scrawl
ba27b693f8
Increase sneak skill on successful pickpocket
2014-01-13 10:18:03 +01:00
scrawl
73268a8606
Fix skill progress not working
2014-01-13 10:18:03 +01:00
scrawl
cd06b2177d
Automatically knock down when fatigue goes below zero
2014-01-13 10:18:03 +01:00
scrawl
413bf127de
Allow drain fatigue effect to reduce below zero
2014-01-13 10:18:02 +01:00
scrawl
3a1b6dd354
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
2014-01-13 10:18:02 +01:00
scrawl
83872f6bf5
Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
2014-01-13 10:18:02 +01:00
Marc Zinnschlag
3e58eb34e4
Merge remote-tracking branch 'sergeyshambir/startcombat'
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2014-01-13 10:17:10 +01:00
Marc Zinnschlag
63cd70f810
some junk removal
2014-01-13 10:03:25 +01:00
scrawl
7983b07b10
Get bk_treasuryreport script to work properly:
...
- OnPcEquip needs to be set on *using* any item, not just equipping
- Handle PcSkipEquip
- Execute item's script once immediately after setting OnPcEquip
- Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
2014-01-13 06:20:18 +01:00
gus
5d4e148063
some clean up
2014-01-12 22:47:22 +01:00
gus
5d038423ec
attempt to solve Bug #1009 by not building graph every frame
2014-01-12 18:42:31 +01:00
Marc Zinnschlag
9025210965
Merge branch 'refnum' into savedgame
...
Conflicts:
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/manualref.hpp
components/esm/cellref.hpp
2014-01-12 16:58:06 +01:00
gus
0e46c40cb5
Make ACtionTeleport non player specific and teleport actors following the teleporting actor
2014-01-12 14:03:11 +01:00
gus
1ae62665d6
get all actors following a given actor
2014-01-12 14:02:40 +01:00
gus
dd870e35db
get all actors following a given actor
2014-01-12 14:02:15 +01:00
gus
2446abe076
Allow getting current active package
2014-01-12 14:01:54 +01:00
gus
7e96a391da
FollowCell duration = 0 -> infinite time
2014-01-12 11:39:42 +01:00
gus
7066844e52
Follow you until a certain cell is reached
2014-01-12 11:38:58 +01:00
scrawl
f78b846f9e
Handle CasterLinked magic effect flag
2014-01-12 10:21:49 +01:00
scrawl
767c72e619
Fix diagonal movement being faster than forward movement
2014-01-12 10:04:06 +01:00
scrawl
fb778f8ecd
Use fEncumbranceStrMult
2014-01-12 04:09:51 +01:00
scrawl
1d19d36bd6
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
scrawl
921ef6cd9c
Closes #1093 : Show weapon when initializing the character controller with a weapon equipped
2014-01-12 00:42:27 +01:00
scrawl
10ddea45e9
Move crime from onHit to hit, since failed hits are apparently also a crime
2014-01-11 23:12:21 +01:00
scrawl
44b2380874
Closes #947 : Decrease fatigue when running, swimming and attacking
2014-01-11 22:28:50 +01:00
scrawl
dddc0979a2
Fix another fatigue cap issue
2014-01-11 22:28:50 +01:00
scrawl
224f288359
Don't attempt to change disposition for creatures
2014-01-11 21:30:26 +01:00
scrawl
3db299f1b2
Fix fall damage crash
2014-01-11 21:30:26 +01:00
gus
051d7141be
check position to stop AIFollow
2014-01-11 20:32:38 +01:00
Marc Zinnschlag
5ea25dc269
player state cleanup
2014-01-11 15:34:32 +01:00
Marc Zinnschlag
b1ffb64a1f
Merge remote-tracking branch 'gus/AIFix2'
2014-01-11 14:33:27 +01:00
gus
ccf07f9406
Bugfix
2014-01-11 12:07:10 +01:00
gus
2d66b2c4fa
AiFollow. Npc get stuck often (no stuck dtection yet)
2014-01-11 12:06:36 +01:00
gus
f41f08c352
Wrong logic... should improve performances
2014-01-11 12:04:32 +01:00
gus
0609b71df9
fix pathfinding
2014-01-11 11:57:07 +01:00
Marc Zinnschlag
a0872b2646
Merge remote-tracking branch 'gus/AIFix2'
2014-01-11 11:51:53 +01:00
Marc Zinnschlag
1b03eec63e
Merge remote-tracking branch 'scrawl/master'
2014-01-11 11:43:12 +01:00
gus
828e5841d8
Windows SDL fix
2014-01-11 11:00:34 +01:00
scrawl
a2ba0dde31
Implemented GoToJail
2014-01-11 06:47:58 +01:00
scrawl
3896c88403
Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
2014-01-11 05:58:05 +01:00
scrawl
9ddee8fd8c
Autocalculate NPC reputation as according to research wiki
2014-01-11 04:03:13 +01:00
scrawl
9127839cc1
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
2014-01-11 03:33:17 +01:00
scrawl
bf6d302fba
Confiscate stolen items when caught
2014-01-11 03:29:41 +01:00
scrawl
909494ff35
Implement Assault crimes. In other words, NPCs now fight back!
2014-01-11 03:08:16 +01:00
scrawl
12944f2459
Fix an auto equipping bug that allowed twohanded weapon and shield at the same time
2014-01-11 03:07:35 +01:00
scrawl
d4a98ffc27
Increase fight rating when being the victim of a crime
2014-01-11 02:27:44 +01:00
scrawl
aba72ffefe
Fix up the merge a bit
2014-01-11 02:12:41 +01:00
scrawl
727aa30347
Dead actors are unaware of everything
2014-01-11 02:06:54 +01:00
scrawl
d01f89b153
Rewrite some awful code
2014-01-11 00:24:21 +01:00
scrawl
e9f63270d9
Speed fix for "on target" spells
2014-01-10 22:51:42 +01:00
scrawl
621e52f09d
Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds.
2014-01-10 22:48:42 +01:00
scrawl
d9d6f37619
Use iVoiceHitOdds
2014-01-10 22:44:40 +01:00
scrawl
15e48107f7
Use i1stPersonSneakDelta + some cleanup
2014-01-10 22:39:01 +01:00
scrawl
2744cde40f
Use a few additional GMSTs
2014-01-10 22:27:31 +01:00
scrawl
3bf36515d5
Implement Trespassing crime
2014-01-10 21:26:24 +01:00