scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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2014-01-24 18:28:35 +01:00 |
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mrcheko
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87e83a92f8
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refactoring of setting an attack type
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2014-01-23 23:14:20 +02:00 |
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scrawl
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ea21d8fec3
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Fix CreatureTargetted function
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2014-01-22 13:30:45 +01:00 |
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scrawl
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f27701cbe8
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
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scrawl
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264226dfe3
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Handle iWereWolfBounty
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2014-01-22 12:33:47 +01:00 |
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scrawl
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194413c955
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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scrawl
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c8a9e9f7fa
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Stop AiCombat when the target is dead
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2014-01-20 13:54:10 +01:00 |
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scrawl
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205e8aa4e9
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
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scrawl
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df7c139e2f
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-19 21:23:04 +01:00 |
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scrawl
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fec26342cd
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Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
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2014-01-19 21:11:48 +01:00 |
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mrcheko
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339399f8b1
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bug fix/logic fix/future suggestion
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2014-01-19 22:09:51 +02:00 |
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scrawl
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05e75e1214
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Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
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2014-01-19 20:54:05 +01:00 |
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scrawl
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bea161331c
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Play 'hello' voiced dialogue entries in AIWander
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2014-01-19 20:53:58 +01:00 |
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scrawl
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9723263730
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Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
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2014-01-19 14:47:58 +01:00 |
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scrawl
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4e360136b1
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Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
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2014-01-19 14:01:39 +01:00 |
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scrawl
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047bbe43b2
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Don't complain about missing jump animations
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2014-01-19 13:46:40 +01:00 |
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scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
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scrawl
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589fbbd871
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
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scrawl
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69ca03c308
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Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
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2014-01-19 09:43:41 +01:00 |
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scrawl
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525ce2f042
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
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scrawl
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9653355cf1
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
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mrcheko
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df4df5b094
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fixed weapRange for creatures/startcombat script(?)
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2014-01-17 23:30:28 +02:00 |
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scrawl
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5049f3b134
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Fix the group for creature attack animations
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2014-01-17 20:18:35 +01:00 |
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mrcheko
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a11a6b616b
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Merge remote-tracking branch 'upstream/master'
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2014-01-17 21:00:55 +02:00 |
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mrcheko
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435bbdd530
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one more mismatch fixed
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2014-01-17 20:55:21 +02:00 |
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mrcheko
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46a4790cb1
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final warnings removal
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2014-01-17 20:33:49 +02:00 |
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mrcheko
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7df8273d71
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fix for everybody
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2014-01-17 20:01:15 +02:00 |
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scrawl
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3dcb292bc1
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Do not soul trap creatures without a soul (which apparently exist)
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2014-01-17 18:43:45 +01:00 |
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mrcheko
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5357f569e6
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fix for scrawl
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2014-01-17 19:36:22 +02:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
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scrawl
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c548dcee13
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
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scrawl
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e410eb5273
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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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fe66012bcd
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
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mrcheko
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f2ad1c18f2
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fix merging problem/some logic fixes
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2014-01-16 22:24:05 +02:00 |
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mrcheko
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d5f794d4fb
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update to combat ai behaviour
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2014-01-15 22:56:55 +02:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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7534fc968d
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Minor acrobatics fixes
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2014-01-15 14:53:30 +01:00 |
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scrawl
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28a2585106
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Unsheath weapon in AiWander
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2014-01-15 14:53:29 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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d0500e8124
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
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scrawl
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de64c57179
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Fix some typos and accidental commit
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2014-01-15 14:53:28 +01:00 |
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greye
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61707694e8
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fix memory leak in AISequence
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2014-01-14 16:22:50 +04:00 |
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greye
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15d946415e
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minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
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2014-01-14 12:46:53 +04:00 |
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scrawl
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52b9ebff9d
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
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scrawl
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69381c49c7
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Added a todo comment
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2014-01-14 07:39:44 +01:00 |
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scrawl
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90b92a8f41
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Move levelled list code out of ContainerStore
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2014-01-14 05:37:06 +01:00 |
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scrawl
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95651857f3
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Fix code duplication
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2014-01-14 02:52:34 +01:00 |
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scrawl
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0d0005c433
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
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scrawl
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73268a8606
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Fix skill progress not working
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2014-01-13 10:18:03 +01:00 |
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scrawl
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cd06b2177d
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Automatically knock down when fatigue goes below zero
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2014-01-13 10:18:03 +01:00 |
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scrawl
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413bf127de
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Allow drain fatigue effect to reduce below zero
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2014-01-13 10:18:02 +01:00 |
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scrawl
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83872f6bf5
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
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Marc Zinnschlag
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3e58eb34e4
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Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
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2014-01-13 10:17:10 +01:00 |
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gus
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5d4e148063
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some clean up
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2014-01-12 22:47:22 +01:00 |
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gus
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5d038423ec
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attempt to solve Bug #1009 by not building graph every frame
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2014-01-12 18:42:31 +01:00 |
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gus
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1ae62665d6
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get all actors following a given actor
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2014-01-12 14:02:40 +01:00 |
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gus
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dd870e35db
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get all actors following a given actor
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2014-01-12 14:02:15 +01:00 |
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gus
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2446abe076
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Allow getting current active package
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2014-01-12 14:01:54 +01:00 |
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gus
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7e96a391da
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FollowCell duration = 0 -> infinite time
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2014-01-12 11:39:42 +01:00 |
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gus
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7066844e52
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Follow you until a certain cell is reached
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2014-01-12 11:38:58 +01:00 |
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scrawl
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f78b846f9e
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
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scrawl
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767c72e619
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Fix diagonal movement being faster than forward movement
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2014-01-12 10:04:06 +01:00 |
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scrawl
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1d19d36bd6
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
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scrawl
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921ef6cd9c
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Closes #1093: Show weapon when initializing the character controller with a weapon equipped
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2014-01-12 00:42:27 +01:00 |
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scrawl
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44b2380874
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Closes #947: Decrease fatigue when running, swimming and attacking
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2014-01-11 22:28:50 +01:00 |
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scrawl
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dddc0979a2
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Fix another fatigue cap issue
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2014-01-11 22:28:50 +01:00 |
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gus
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051d7141be
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check position to stop AIFollow
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2014-01-11 20:32:38 +01:00 |
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Marc Zinnschlag
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b1ffb64a1f
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Merge remote-tracking branch 'gus/AIFix2'
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2014-01-11 14:33:27 +01:00 |
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gus
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ccf07f9406
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Bugfix
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2014-01-11 12:07:10 +01:00 |
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gus
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2d66b2c4fa
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AiFollow. Npc get stuck often (no stuck dtection yet)
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2014-01-11 12:06:36 +01:00 |
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gus
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f41f08c352
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Wrong logic... should improve performances
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2014-01-11 12:04:32 +01:00 |
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gus
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0609b71df9
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fix pathfinding
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2014-01-11 11:57:07 +01:00 |
|
Marc Zinnschlag
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1b03eec63e
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Merge remote-tracking branch 'scrawl/master'
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2014-01-11 11:43:12 +01:00 |
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scrawl
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3896c88403
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Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
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2014-01-11 05:58:05 +01:00 |
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scrawl
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9127839cc1
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Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
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2014-01-11 03:33:17 +01:00 |
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scrawl
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909494ff35
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Implement Assault crimes. In other words, NPCs now fight back!
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2014-01-11 03:08:16 +01:00 |
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scrawl
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d4a98ffc27
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Increase fight rating when being the victim of a crime
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2014-01-11 02:27:44 +01:00 |
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scrawl
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aba72ffefe
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Fix up the merge a bit
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2014-01-11 02:12:41 +01:00 |
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scrawl
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727aa30347
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Dead actors are unaware of everything
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2014-01-11 02:06:54 +01:00 |
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scrawl
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621e52f09d
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Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds.
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2014-01-10 22:48:42 +01:00 |
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scrawl
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15e48107f7
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Use i1stPersonSneakDelta + some cleanup
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2014-01-10 22:39:01 +01:00 |
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scrawl
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2744cde40f
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Use a few additional GMSTs
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2014-01-10 22:27:31 +01:00 |
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scrawl
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3bf36515d5
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
|
Marc Zinnschlag
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f62497dfdc
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-10 19:08:35 +01:00 |
|
mrcheko
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ffcb7fb280
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fix for bug scrawl mentioned
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2014-01-10 19:04:07 +02:00 |
|
mrcheko
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d41f27451b
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appropriate camera vanity<>preview mode switch + hit recoils fix
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2014-01-09 23:36:40 +02:00 |
|
Marc Zinnschlag
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85707b5e3e
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Merge remote-tracking branch 'scrawl/master'
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2014-01-09 09:35:54 +01:00 |
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scrawl
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223c1d5a38
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Use GMSTs for crime bounty
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2014-01-09 02:20:52 +01:00 |
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scrawl
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6f9113fe88
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Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
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2014-01-09 01:49:58 +01:00 |
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scrawl
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0f5dc59176
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
|
Marc Zinnschlag
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a7be755db0
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-08 20:13:31 +01:00 |
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scrawl
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9baa1bef78
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Expell player from faction when committing a crime against a faction member
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2014-01-08 19:26:03 +01:00 |
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scrawl
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19d63f392f
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Clean up the NpcStats expelled interface. Show message box when expelled.
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2014-01-08 18:59:00 +01:00 |
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scrawl
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098f9712f1
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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scrawl
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7b33f6f2ac
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Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
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2014-01-08 17:19:43 +01:00 |
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scrawl
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b99ca92fee
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Add missing line of sight check
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2014-01-08 17:18:13 +01:00 |
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mrcheko
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46519062d3
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hit recoils/knockdowns feature
|
2014-01-08 16:05:14 +02:00 |
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