mckibbenta
6bb6ba6372
added god mode comment
2013-09-15 16:12:59 -04:00
mckibbenta
3035675a26
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-09-15 15:49:18 -04:00
mckibbenta
644f081c60
minor changes
2013-09-15 15:48:32 -04:00
Marc Zinnschlag
db70095148
write TES3 header
2013-09-15 15:31:44 +02:00
Marc Zinnschlag
231419028d
minor fix
2013-09-15 15:03:17 +02:00
Marc Zinnschlag
fa25a068a8
basic saving (no data is written to file yet)
2013-09-15 15:00:41 +02:00
Marc Zinnschlag
8326ac9b6f
replaced dummy save implementation with a threaded dummy save implementation
2013-09-15 12:53:59 +02:00
Marc Zinnschlag
d71d282952
more Operation enhancements in preparation for save operation
2013-09-15 12:03:36 +02:00
Marc Zinnschlag
414e6abb95
more signal cleanup
2013-09-15 11:35:12 +02:00
Marc Zinnschlag
a5aebfb760
minor cleanup
2013-09-15 09:32:20 +02:00
mckibbenta
c9f1bd8735
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-09-14 16:38:46 -04:00
Marc Zinnschlag
b7bffc8a79
removed Verifier class (using Operation class without subclassing now)
2013-09-14 15:16:31 +02:00
Marc Zinnschlag
f4c03c6a29
added ordered-flag to Operation (currently ignored)
2013-09-14 15:12:24 +02:00
Marc Zinnschlag
077a157841
moved Operation and Stage from model/tools to model/doc
2013-09-14 14:56:23 +02:00
Marc Zinnschlag
c961abce96
added warning message to startup window
2013-09-14 14:00:07 +02:00
Marc Zinnschlag
9637e1641b
fix for building with system tinyxml
2013-09-14 13:33:49 +02:00
Marc Zinnschlag
07ff0a8de9
possible build fix for Windows
2013-09-12 20:52:05 +02:00
Marc Zinnschlag
bf8a25c2c6
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-12 19:07:35 +02:00
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
2013-09-12 08:30:00 -04:00
mckibbenta
85b8af6262
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-12 08:08:07 -04:00
scrawl
09e692f1f6
Fixed polish font
2013-09-10 22:11:57 +02:00
Marc Zinnschlag
554c44892a
Merge branch 'newgame'
2013-09-10 16:45:09 +02:00
Marc Zinnschlag
e9f14449eb
added AdjusterWidget
2013-09-10 16:45:01 +02:00
gus
f9bfbc8764
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
2013-09-10 16:18:39 +02:00
gus
46a734852b
adding script instruction getLOS + some test about AI
2013-09-10 16:16:13 +02:00
Marc Zinnschlag
2dc3c0ae4f
integrated startup icons
2013-09-09 09:41:43 +02:00
Marc Zinnschlag
25b7cd33ea
added FileWidget; fixed OpenCS configuration
2013-09-08 14:31:20 +02:00
Marc Zinnschlag
ecedb60169
splitting new game and new addon functions (new game currently not working)
2013-09-08 12:06:28 +02:00
Marc Zinnschlag
f7940d7d1a
focus load document button by default in startup window
2013-09-08 11:24:06 +02:00
Marc Zinnschlag
2d9e9fe3e1
Merge branch 'startup'
2013-09-08 09:34:41 +02:00
Marc Zinnschlag
cae5eb424d
cleaned up opening the settings dialogue from a view
2013-09-08 09:33:45 +02:00
Marc Zinnschlag
efdf2961f0
open user settings dialogue centered
2013-09-08 09:28:43 +02:00
Marc Zinnschlag
0e81fb32dd
hooked up edit config signal from startup window
2013-09-08 09:26:43 +02:00
Marc Zinnschlag
17bf7e59a4
added proper startup dialogue (still missing icons)
2013-09-08 09:15:26 +02:00
graffy76
a6e7cf9a8c
Implementing drag and drop
2013-09-07 15:57:40 -05:00
Tom Mason
7b9c5c75e7
silenced unshield
2013-09-07 16:16:09 +01:00
Tom Mason
2b50e34566
Fixed issue with copy_file
...
from: https://forum.openmw.org/viewtopic.php?f=20&t=1718&hilit=0.26&start=50#p18705
2013-09-07 15:41:51 +01:00
Marc Zinnschlag
9b7cd5958f
Merge remote-tracking branch 'scrawl/master'
2013-09-07 08:23:25 +02:00
scrawl
10c21579bc
Item stacking case sensitivity fix
2013-09-07 01:00:38 +02:00
Marc Zinnschlag
3d66f7521e
Merge remote-tracking branch 'marcrbouvier/master'
2013-09-06 08:44:59 +02:00
Marc Bouvier
784cba21f2
[Feature #881 ] Change Tabs to Spaces
...
Some of the tabs were not made of spaces, so Git defaults tabs to the
length of 8 spaces. OpenMW uses 4 spaces per tab.
2013-09-05 23:02:51 -05:00
Marc Zinnschlag
dc345dd43d
Merge branch 'filter'
2013-09-05 15:47:52 +02:00
Marc Zinnschlag
8f0ab29a9f
allow the use of keywords for strings without quotation marks
2013-09-05 15:47:38 +02:00
Marc Zinnschlag
645b50ef36
added support for half-sided intervals to filter parser
2013-09-05 15:38:28 +02:00
Marc Zinnschlag
f3ce9c22a1
rewrote value node to support half-sided intervals (meaning infinity or -infinity for the missing half)
2013-09-05 15:22:14 +02:00
Marc Zinnschlag
9332684335
allow the use of value types in string filters
2013-09-05 15:05:49 +02:00
Marc Zinnschlag
f2e86e860e
allow the use of record types in string filters
2013-09-05 14:39:56 +02:00
Marc Zinnschlag
8bebe7179c
some UniversalId fixes
2013-09-05 13:58:36 +02:00
Alexander "Ace" Olofsson
5e42c73356
Better fix for unshield, comments on changes, no more commented out code.
2013-09-05 10:39:17 +02:00
mckibbenta
ae02499eff
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-04 21:15:44 -04:00
Alexander "Ace" Olofsson
22a5f7198f
A few fixes to build on Windows
2013-09-04 23:25:47 +02:00
Marc Zinnschlag
842a616909
more cleanup
2013-09-03 14:18:34 +02:00
Marc Zinnschlag
6cd7da6547
Merge remote-tracking branch 'marcrbouvier/master'
2013-09-03 13:47:07 +02:00
Marc Bouvier
6b11f59ed4
[Feature #881 ] Rename QLocalServer
...
The server name should be more unique to the project so there isn't a
interprocess clash.
2013-09-03 06:24:11 -05:00
Marc Zinnschlag
80f8024da7
allow specifying record modification status column enum via strings
2013-09-03 13:03:02 +02:00
Marc Zinnschlag
f80373a849
removed two unused files
2013-09-03 12:53:45 +02:00
Marc Zinnschlag
1744a64f77
in filters allow specifiying boolean columns as strings
2013-09-03 12:32:06 +02:00
Marc Bouvier
0ae2bb2fae
[Feature #881 ] Code Formatting
...
Code formatted to the OpenMW policy.
2013-09-03 05:22:48 -05:00
Marc Bouvier
563bd0b430
[Feature #881 ] Raise OpenCS New Window After Re-execution
...
The OpenCS startup window of the existing exist is raised when trying to
start a new instance. This is done by the new instance connection to the
existing instance's QLocalServer. Once the connection is established the
existing instance raises the startup window.
2013-09-03 04:12:19 -05:00
Marc Bouvier
51332b86a1
[Feature #811 ] Only 1 Instance of OpenCS is Allowed
...
If another instance of OpenCS is started, then it will terminate. This
is done by creating a QLocalServer with a unique ID. If another
QLocalServer with the same ID attempts to be opened, then the creation
of the QLocalServer will fail and the application will terminate.
2013-09-03 01:44:21 -05:00
mckibbenta
e545f49807
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-02 18:40:37 -04:00
Marc Zinnschlag
9cb121bd04
allow specifying enums as text in filters
2013-09-02 12:23:19 +02:00
Marc Zinnschlag
649ef6f120
moved list of enum literals from ViewManager to Columns (which makes them available to the rest of model now)
2013-09-02 11:58:05 +02:00
Marc Zinnschlag
e03de11fa8
Merge remote-tracking branch 'corristo/master'
2013-09-02 10:57:01 +02:00
Marc Zinnschlag
7076ea9467
Merge remote-tracking branch 'scrawl/map'
2013-09-02 10:55:12 +02:00
Marc Zinnschlag
5f380bc085
Merge remote-tracking branch 'lgro/unittests'
2013-09-02 10:54:51 +02:00
Nikolay Kasyanov
f9cfe654f2
Workaround for https://bugreports.qt-project.org/browse/QTBUG-22154
...
(Qt redefines min OS X version and SDL in turn checks this version and
doesn't accept version set by Qt)
2013-09-01 23:17:41 +04:00
scrawl
3ddeb075fb
Fix a cell border seam on the map
2013-08-31 04:36:23 +02:00
Lukasz Gromanowski
2c49458b6c
Added unittests for FileFinder::FileFinderStrict class.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-31 00:13:42 +02:00
Lukasz Gromanowski
0e83b50659
Changed test dir for SearchTest.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 23:24:33 +02:00
Lukasz Gromanowski
2baaef7d87
Added unittests for FileFinder::FileFinder class.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 23:23:34 +02:00
Lukasz Gromanowski
303e02cab5
Added unittests for FileFinder::find function.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 22:45:30 +02:00
Lukasz Gromanowski
515a865daa
Changed ASSERT_EQ to ASSERT_TRUE/FALSE.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 22:44:03 +02:00
Lukasz Gromanowski
da0b90ee45
Converted tests from components/misc into google unittests.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 21:57:06 +02:00
Chris Robinson
82a09a988b
Minor pathfinding cleanup
2013-08-29 19:17:27 -07:00
Chris Robinson
8f23b330d3
Remove unnecessary initialization
2013-08-29 17:41:20 -07:00
Chris Robinson
9499ac4fd5
Increase the distance for reaching a path node
2013-08-29 17:41:20 -07:00
Chris Robinson
f9dbce685a
Avoid killing AIWander and AITravel when far away
...
This fixes the problem of certain NPCs not wandering because they
happened to spawn near a cell border away from the player, which
immediately "completed" the wander package.
AIWander can't cause NPCs to cross cell boundaries, so there's no risk
of them walking into an unloaded to. AITravel will now simply stop
moving, and resume later when the cell is loaded.
2013-08-29 17:41:20 -07:00
mckibbenta
f65172bdca
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-08-29 20:26:36 -04:00
mckibbenta
eef9df504a
fiddlings
2013-08-29 20:25:36 -04:00
scrawl
c8e31725dc
Fix weather sounds persisting on a new game
2013-08-29 15:16:08 +02:00
Marc Zinnschlag
9f0b34eae0
fixed reference loading code (editor)
2013-08-29 13:27:54 +02:00
Marc Zinnschlag
ce90c2f3be
Merge remote-tracking branch 'kcat/master'
2013-08-28 21:05:07 +02:00
Chris Robinson
e589d0ec91
Werewolves can't activate activators
2013-08-28 11:36:22 -07:00
Chris Robinson
84d259ab8e
Avoid reconstructing strings for updating the dynamic stats
...
Attributes still do this, but they change infrequently enough that it doesn't
matter.
2013-08-28 10:50:29 -07:00
scrawl
5918b84666
Don't crash on resize events during load
2013-08-28 17:05:28 +02:00
Marc Zinnschlag
94e255ea47
Merge branch 'filter'
2013-08-28 12:42:03 +02:00
Chris Robinson
92082dae66
Modify the current magicka and fatigue when the base changes
2013-08-27 22:44:52 -07:00
Chris Robinson
305b5fec0f
Avoid needlessly copying the MagicEffects
2013-08-27 21:40:31 -07:00
Chris Robinson
281fdbd81b
Cleanup some redundancy
2013-08-27 17:56:47 -07:00
Chris Robinson
33c173a23a
Update the watched Ptr when changing it
2013-08-27 17:22:07 -07:00
Chris Robinson
39af9a13fa
Remove some unused functions
2013-08-27 17:13:49 -07:00
Chris Robinson
189541aa72
Apply drowning damage based on the update duration
...
1 damage every 0.33 seconds is 3 damage a second. Applying it this way avoid
having to track another stat.
2013-08-27 17:08:23 -07:00
Chris Robinson
f216b25be8
Slightly randomize time between environment sounds
...
We should use the "Minimum Time Between Environmental Sounds" and
"Maximum Time Between Environmental Sounds" INI/fallback settings, but we don't
have them.
2013-08-27 16:04:19 -07:00
Chris Robinson
02df8ab841
Store the underwater sound to easily stop it
2013-08-27 13:48:20 -07:00
Chris Robinson
16331bf1ed
Avoid a hack to play the underwater sound properly
2013-08-27 13:26:57 -07:00
Marc Zinnschlag
26b3d93293
streamlined filter syntax
2013-08-27 18:58:23 +02:00
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
2013-08-27 16:01:16 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Marc Zinnschlag
2e9948e86a
improved one-shot filter handling; allow empty pre-defined filters
2013-08-26 14:40:34 +02:00
Marc Zinnschlag
aa935ff03d
update tables on filter record changes
2013-08-26 12:49:13 +02:00
Marc Zinnschlag
20bd0707dc
avoid use of column number literals
2013-08-26 12:25:52 +02:00
Marc Zinnschlag
937f5b11a2
fixed broken record deletion
2013-08-26 12:25:19 +02:00
Marc Zinnschlag
dcc55b60c3
Merge remote-tracking branch 'kcat/misc-cleanup'
2013-08-26 08:51:19 +02:00
mckibbenta
60fa69139e
minor changes
2013-08-25 19:20:14 -04:00
Chris Robinson
f2889e4bb5
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
Chris Robinson
3843357cd2
Fix actor stepping
2013-08-25 16:08:43 -07:00
Chris Robinson
0463dc0653
Use a smaller static geometry size for interior cells
2013-08-25 16:08:43 -07:00
Chris Robinson
bd6dd071aa
Use the non-accumulation root's parent as the accumulation root
...
This relies on the non-accumulation root not being the skeleton root. I haven't
found an instance where this isn't the case.
2013-08-25 16:08:42 -07:00
scrawl
3f8a69b4ad
Don't crash when trying to delete a reference that doesn't exist anymore
2013-08-26 00:14:02 +02:00
scrawl
5af89a9e8f
Fix an AABB assert for loading empty exterior cells
2013-08-26 00:13:42 +02:00
scrawl
c6d2d1999a
Fix an item duplication glitch
2013-08-25 17:40:08 +02:00
mckibbenta
06701467ab
Merge branch 'master' into tgm
2013-08-24 21:28:26 -04:00
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
2013-08-24 21:19:12 -04:00
Marc Zinnschlag
d007d4dc9a
allow colons in names (filter)
2013-08-24 19:12:47 +02:00
Marc Zinnschlag
7e02c9acf2
added filter text column to filter table
2013-08-24 18:53:11 +02:00
Marc Zinnschlag
25e6380884
implemented use of predefined filters
2013-08-24 17:40:00 +02:00
Marc Zinnschlag
d1516792ce
made document data available to filter parser
2013-08-24 17:17:22 +02:00
Marc Zinnschlag
7aee1da5c6
fixed some columns
2013-08-24 16:51:49 +02:00
Marc Zinnschlag
51fbb0f3f4
fixed a segfault when opening views for tables that do not allow the creation of new records
2013-08-24 15:33:46 +02:00
Marc Zinnschlag
948cb0ef34
Merge remote-tracking branch 'marcrbouvier/master'
2013-08-24 15:13:07 +02:00
Marc Zinnschlag
f605dcdd24
Merge branch 'filter'
2013-08-24 14:51:05 +02:00
Marc Zinnschlag
78c7de440d
simplified filter nodes even more
2013-08-24 14:49:05 +02:00
Marc Zinnschlag
cf58670c85
removed global filter scope (would have caused sync problems between projects)
2013-08-24 14:46:42 +02:00
Marc Zinnschlag
3cf60da5a7
added numeric value filter node
2013-08-24 14:43:38 +02:00
Chris Robinson
ca24a809fc
Use the position of the actor to determine if they're swimming
2013-08-23 13:44:16 -07:00
Chris Robinson
3fa65f21dd
Use a proper cone shape with a contact test to check for melee hits
2013-08-23 12:27:40 -07:00
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
2013-08-23 12:27:39 -07:00
Marc Zinnschlag
537ab38985
fixed type in error message
2013-08-23 14:49:41 +02:00
Marc Zinnschlag
c56007cceb
fixed a record counting bug (was using the wrong model)
2013-08-23 14:11:33 +02:00
Marc Zinnschlag
2823e5693d
Merge remote-tracking branch 'scrawl/hit'
2013-08-22 15:35:17 +02:00
Marc Zinnschlag
63b1df85e7
fixed string parsing
2013-08-22 15:22:39 +02:00
Marc Zinnschlag
f615a9397b
made text node filter case-insensitive
2013-08-22 15:16:22 +02:00
Marc Zinnschlag
de956737fe
added text filter node
2013-08-22 14:50:42 +02:00
Marc Zinnschlag
decd826208
fixed an include guard
2013-08-22 14:00:55 +02:00
Marc Zinnschlag
ba6edc55d4
added not filter node
2013-08-22 13:45:50 +02:00
Marc Zinnschlag
806e9a2888
added and and or filter nodes
2013-08-22 13:14:35 +02:00
scrawl
22d5598082
Fix bad_cast exception when hitting creatures
2013-08-22 12:17:12 +02:00
scrawl
1adce8afb3
Fix ambient light getting set from the cell data for non-interior cells
2013-08-22 10:47:48 +02:00
Marc Zinnschlag
50041fc211
simplified filter system by taking out filter references and user values for now (these are post-1.0 features anyway)
2013-08-22 09:17:57 +02:00
Marc Bouvier
2e8b0cf502
Remove Directory Paths in Qt Classes Includes
...
Qt recommends that the path location not be used when including a class.
Also, this is how other files include Qt classes in the OpenCS app. This
change is for consistency only.
2013-08-21 17:14:29 -05:00
Marc Zinnschlag
e03e2f0817
Merge remote-tracking branch 'scrawl/master'
2013-08-21 19:50:08 +02:00
scrawl
758d989a03
If multiple plugins have land data for the same cell, the last plugin should win
2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
2013-08-21 17:26:11 +02:00
Chris Robinson
c855ab65cf
Non-colliding objects are considered flying
2013-08-21 07:24:54 -07:00
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
2013-08-21 07:24:54 -07:00
Chris Robinson
9f09bb6f6f
Use separate inputs for swimming and flying
2013-08-21 07:24:54 -07:00
Chris Robinson
a546ace94d
Remove an unused method
2013-08-21 07:24:54 -07:00
vorenon
3bf3bd4b8c
Silenced some warnings
2013-08-21 13:53:49 +02:00
Chris Robinson
1a9672e31b
Don't update player physics more than 60 times a second
...
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
2013-08-20 11:31:49 -07:00
graffy76
e6fdc7e7fd
...
2013-08-20 12:34:39 -05:00
Marc Zinnschlag
a61215dab1
some general filter parser cleanup
2013-08-20 16:04:06 +02:00
graffy76
6898321676
Reenabling features
...
Profile functions enabled
New/load file functions partially enabled
Layout reorganized
2013-08-20 08:16:56 -05:00
Chris Robinson
0e56b2facb
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 04:42:28 -07:00
Chris Robinson
d9040df9d6
Increase the max number of physics iterations
...
Should help with highly tessellated collision meshes with high
framerates.
2013-08-20 04:41:52 -07:00
scrawl
ecf7786d11
terrain_num_lights was removed
2013-08-20 12:31:47 +02:00
scrawl
fa76d1631b
Some terrain fixes
2013-08-20 12:08:46 +02:00
scrawl
0545622f5a
Fix werewolf state not getting completely reset when starting a new game
2013-08-20 11:24:19 +02:00
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 02:21:44 -07:00
Chris Robinson
a17997a973
Continually add bits of input velocity to inertia when falling
2013-08-20 02:10:18 -07:00
Marc Zinnschlag
0c8f85f17d
Merge remote-tracking branch 'wheybags/master'
2013-08-20 11:05:50 +02:00
graffy76
24e38846da
Fixed broken profile actions
2013-08-20 03:53:23 -05:00
graffy76
b52645bf2a
Fixes to accommodate master/plugin loading
2013-08-20 03:23:32 -05:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
Tom Mason
7f0f9037be
fix for older versions of unshield
2013-08-19 22:57:21 +01:00
scrawl
13afcc9324
Don't link to OgreTerrain
2013-08-19 22:22:14 +02:00
Tom Mason
06ff40eda7
only use unshield on not windows
2013-08-19 20:20:08 +01:00
Tom Mason
865a7c63df
cmake for system libunshield
2013-08-19 20:20:00 +01:00
Tom Mason
d3748cd5bb
Install uncompressed data files from cd
2013-08-19 20:19:53 +01:00
Tom Mason
9d1daf7dc2
enum was unnecessary
2013-08-19 20:19:47 +01:00
Tom Mason
641b7b0336
anonymous namespace
2013-08-19 20:19:41 +01:00
Tom Mason
454b64974d
filenames
2013-08-19 20:19:35 +01:00
Tom Mason
3264b5974e
fix invalid syntax
2013-08-19 20:19:25 +01:00
Tom Mason
90a892d304
unshield fixes
2013-08-19 20:19:11 +01:00
Tom Mason
ceb3317807
Integrate unshield with launcher
2013-08-19 20:19:01 +01:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
Chris Robinson
d727b15580
Fix tracing down
2013-08-19 20:39:37 +02:00
Chris Robinson
394fc75697
Clean up the trace struct
2013-08-19 20:39:37 +02:00
Chris Robinson
b351109649
Get rid of the old newtrace method
2013-08-19 20:39:37 +02:00
Chris Robinson
14acacf401
Use a better method to do actor physics traces
2013-08-19 20:39:37 +02:00
Chris Robinson
76b812f75f
Improve actor movement collision handling
2013-08-19 20:39:37 +02:00
Chris Robinson
584eec3743
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
cf6e3ab933
Fix a potential divide-by-zero
2013-08-19 09:36:51 -07:00
Chris Robinson
dca599b8c5
Add NPC landing sounds for soundgen keys
2013-08-19 08:58:50 -07:00
Chris Robinson
2ec39f3622
Don't start the jump animation until after the actor is airborn
...
A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia.
2013-08-19 08:24:47 -07:00
Chris Robinson
ac3d3df9fc
Implement jumping animations
2013-08-19 08:10:18 -07:00
Chris Robinson
48e594b7c4
Improve stepping down when starting on the ground
2013-08-19 08:09:23 -07:00
Chris Robinson
3ca4d54bf9
Better handle animations with a 0-length loop
2013-08-19 07:26:42 -07:00
Chris Robinson
1aa92067c2
Fix tracing down
2013-08-19 04:56:02 -07:00
Chris Robinson
6e9f15793d
Implement a jumping state
2013-08-18 23:42:56 -07:00
graffy76
e614ec3353
Fixing profile code in progress...
2013-08-18 17:11:23 -05:00
graffy76
f6217f9c6a
Moved esx selector classes out of global namespace
2013-08-18 15:11:29 -05:00
Marc Zinnschlag
c87a279444
added error reporting in the filter edit widget (change the text colour for now)
2013-08-18 17:54:18 +02:00
Marc Zinnschlag
c7e97a83e1
automatically build column map on filter change
2013-08-18 17:28:04 +02:00
Chris Robinson
7770203dff
Some physics cleanup
...
Gets rid of some unneeded/unused variables, and halves the 'on ground'
offset.
2013-08-18 08:24:39 -07:00
Marc Zinnschlag
ea8b9ce45b
apply filter to table after filter text change
2013-08-18 16:53:28 +02:00
Marc Zinnschlag
470f890a9a
fixed BooleanNode constructor
2013-08-18 16:52:51 +02:00
graffy76
a14e0b32d8
Restructured esxselector directory
...
Added ./view
Removed ./utils and ./model/esm
Relocated code accordingly.
2013-08-18 09:48:13 -05:00
graffy76
45277c0082
Minor changes
...
Stretched table columns to fit widget width
Reduced width of opencs file dialog
Hid the file size column for launcher
Added alternating row colors in table view
2013-08-18 09:34:33 -05:00
Chris Robinson
b0f8045c72
Improve mid-air control
2013-08-18 05:59:06 -07:00
Chris Robinson
8c3564326e
Improve movement inertia
...
Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
2013-08-18 05:38:50 -07:00
Marc Zinnschlag
c38860fa72
added parser and custom filter edit widget (parser not functional yet; always returns a false boolean node)
2013-08-18 14:17:18 +02:00
Chris Robinson
9d56e2d86d
Apply movement by queueing it to do later
2013-08-17 22:34:38 -07:00
graffy76
2878f51cd3
Reimplemented dependency selection feature
...
Moved more code to ContentSelector
Added support for omwgame and omwaddon files
2013-08-17 19:40:28 -05:00
Chris Robinson
96bab88da6
Add physics methods to queue and apply movements
2013-08-17 07:48:45 -07:00
Chris Robinson
0481e64b02
Fix tracing down
2013-08-17 05:09:34 -07:00
Chris Robinson
8bcce0fb55
Clean up the trace struct
2013-08-17 05:09:33 -07:00
Chris Robinson
62c7b3698d
Get rid of the old newtrace method
2013-08-17 05:09:33 -07:00
Chris Robinson
65ce3c6ba5
Use a better method to do actor physics traces
2013-08-17 05:09:32 -07:00
Chris Robinson
d82f54c771
Improve actor movement collision handling
2013-08-17 05:09:30 -07:00
graffy76
b24dd5c6ac
Continued migration of code to ContentSelector
2013-08-17 05:55:43 -05:00
graffy76
61602789e1
Began migrating code to ContentSelector base
2013-08-16 22:23:21 -05:00
graffy76
4c8c6d6971
Moved init code to master / plugin proxy classes
2013-08-16 21:20:48 -05:00
graffy76
7389507eb5
Created masterproxylist class
2013-08-16 21:12:30 -05:00
graffy76
2bc56d0b5c
Fixed missing item list in launcher combobox
2013-08-16 20:59:58 -05:00
graffy76
b850fe0289
Removed vertical headers from plugin view
2013-08-16 18:59:01 -05:00
graffy76
49c4e1bf9e
Removed master table widget
2013-08-16 18:23:02 -05:00
graffy76
84e5c2610a
Implemented combobox for game file selection
2013-08-16 18:00:23 -05:00
graffy76
bfb71f23c9
Changed filter mechanism for game / addons
...
Filters by number of master references, regardless of extension
2013-08-16 17:26:23 -05:00
Marc Zinnschlag
236dc9fc43
replaced binary filter node with a n-ary node
2013-08-16 14:18:31 +02:00
Marc Zinnschlag
528e047fd5
repalced std::auto_ptr with boost::shared_ptr in filter nodes
2013-08-16 13:57:54 +02:00
Chris Robinson
21121d5ba5
Store the object class in the LiveCellRef
2013-08-16 04:18:48 -07:00
Chris Robinson
08d1d486a4
Merge remote-tracking branch 'zini/master' into ptr-improvements
2013-08-15 17:42:16 -07:00
Marc Zinnschlag
d122699b2f
and another fix for the same issue :(
2013-08-15 18:29:09 +02:00
Chris Robinson
58481ec7c3
Merge remote-tracking branch 'zini/master' into ptr-improvements
2013-08-15 07:11:38 -07:00
Marc Zinnschlag
7b4d8afde7
fix to previous commit
2013-08-15 15:53:50 +02:00
Chris Robinson
fdbf09ed40
Merge remote-tracking branch 'zini/master' into ptr-improvements
...
Conflicts:
apps/openmw/mwworld/containerstore.cpp
2013-08-15 05:56:24 -07:00
Marc Zinnschlag
e94fcce622
accessing references via their ID now also works for references in containers in active cells
2013-08-15 14:45:13 +02:00
Chris Robinson
2853b56ed5
Throw an exception when trying to get an empty Ptr's type
2013-08-15 04:52:01 -07:00
Chris Robinson
0f2b2ff1ce
Small header cleanup
2013-08-15 01:21:43 -07:00
Chris Robinson
86f2cd5848
Use dynamic_cast to get the LiveCellRef
2013-08-14 20:26:50 -07:00
Chris Robinson
48c07fbd98
Remove some unnecessary fields from Ptr
2013-08-14 17:05:42 -07:00
Chris Robinson
74f855e948
Move common LiveCellRef fields to the base class
2013-08-14 01:55:51 -07:00
Chris Robinson
11166a1a17
Don't store the type name string in the Ptr
...
This should get rid of all heap allocations caused by constructing or copying
Ptr objects.
2013-08-14 00:45:28 -07:00
Chris Robinson
b6d2888c48
Avoid using boost::any in MWWorld::Ptr
...
Reduces dependency on Boost, and should improve performance a bit when
copying or constructing Ptr objects.
2013-08-14 00:45:27 -07:00
Marc Zinnschlag
aee0336780
Merge remote-tracking branch 'kcat/script-functions'
2013-08-14 09:05:40 +02:00
Chris Robinson
73437dfdca
GetEffect can accept an effect ID string as well
2013-08-13 19:18:21 -07:00
Chris Robinson
c1dfa980bf
Combine ShowVarsImplicit and ShowVarsExplicit
...
Also removes an unnecessary else statement
2013-08-13 17:31:15 -07:00
Marc Zinnschlag
e2e76147c8
Merge remote-tracking branch 'potatoesmaster/magic'
2013-08-13 15:36:43 +02:00
Chris Robinson
30973352e8
Implement ShowVars (SV) console function
2013-08-13 04:54:41 -07:00
Chris Robinson
2353ac1739
Properly implement SetWerewolfAcrobatics
2013-08-13 04:54:41 -07:00
Emanuel Guevel
ad3646cb15
Fix spell icons displayed when effect ended
2013-08-13 04:57:45 +02:00
Emanuel Guevel
a47c76001c
Apply trap magic effects
2013-08-13 04:56:15 +02:00
Emanuel Guevel
37ea0f3fb9
Display refusal message when weapon/magic icons are clicked as werewolf
2013-08-12 15:36:16 +02:00
Emanuel Guevel
997f37700d
Display HUD icons for hidden windows
2013-08-12 15:06:09 +02:00
Emanuel Guevel
c27c33f542
Fix pinned windows hiding
...
They were always displayed in console mode and in game (even if they
were force hidden).
2013-08-12 15:04:41 +02:00
Marc Zinnschlag
789a66eaa7
added filter box and basic record filter UI (not functional yet; only supporting on-the-fly filters for now)
2013-08-11 20:39:21 +02:00
Chris Robinson
6fd4cdb5fb
Play randomized werewolf sounds
2013-08-11 00:53:17 -07:00
Chris Robinson
00d6690b4d
Ignore encumbrance in werewolf form
...
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
2013-08-10 20:25:18 -07:00
Chris Robinson
180f0d0fe9
Restart from the loop point if replaying the same animation
2013-08-09 21:25:28 -07:00
Chris Robinson
5968165de0
Merge remote-tracking branch 'zini/master' into werewolf
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
Chris Robinson
a28c36de17
Don't count as running if not actually moving along (local) X/Y
2013-08-09 06:53:07 -07:00
Chris Robinson
c2d8eb377f
Play some appropriate sounds in werewolf form
2013-08-09 06:40:16 -07:00
Marc Zinnschlag
f5b06d5d52
basic filter tree structure
2013-08-09 14:49:05 +02:00
Chris Robinson
db1036e5e5
Handle SetWerewolfAcrobatics
2013-08-09 05:37:56 -07:00
Chris Robinson
ae183cb3e4
Handle werewolf stats
2013-08-09 05:14:58 -07:00
Marc Zinnschlag
a95715b61d
added description field to filter record
2013-08-09 13:45:50 +02:00
Chris Robinson
72a399054f
Don't assume only players activate doors
2013-08-09 01:35:29 -07:00
Chris Robinson
46bc7bd9c8
Some cleanup since NpcStats is now also CreatureStats
...
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Marc Zinnschlag
fb0b57efaa
Merge remote-tracking branch 'vorenon/bug876'
2013-08-09 09:38:10 +02:00
Chris Robinson
75b6515915
Inherit NpcStats from CreatureStats
2013-08-08 23:28:02 -07:00
Chris Robinson
89c7f5bc70
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
Chris Robinson
6110a0ee3b
Don't allow resting as a werewolf
2013-08-08 18:30:47 -07:00
Chris Robinson
75131e6a48
Rebuild the actor after switching between werewolf forms
2013-08-08 17:16:24 -07:00
Chris Robinson
5fbfce6d1e
Don't show WerewolfRobe objects in the inventory
...
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
2013-08-08 16:05:26 -07:00
Chris Robinson
d77d60cbc2
Remove an unneeded forceUpdate method
2013-08-08 15:37:08 -07:00
vorenon
a718a62ef5
Fix for bug 876
2013-08-09 00:06:34 +02:00
PLkolek
86020ad94d
Added underwater and drowning sounds.
2013-08-08 20:57:15 +02:00
Marc Zinnschlag
f6226e4859
added Creator class for filters
2013-08-08 15:55:23 +02:00
Chris Robinson
e3d5a1b38d
Dialog function 72 is not player-specific
...
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
2013-08-08 06:02:16 -07:00
Chris Robinson
960ea3d96c
Add/remove a WerewolfRobe when werewolf form is toggled
2013-08-08 04:40:31 -07:00
Chris Robinson
3cff7b1e42
Don't assume icons have a period in their filename
2013-08-08 04:40:31 -07:00
Chris Robinson
1f6055d54b
Don't try to apply body skins for werewolves
...
They instead use a hidden WerewolfRobe object for their body
2013-08-08 04:40:31 -07:00
Chris Robinson
946ca7f931
Return the appropriate name for werewolf NPCs
2013-08-08 04:40:31 -07:00
Chris Robinson
dfdd2dc308
Handle swimleft and swimright soundgen keys
2013-08-08 04:40:31 -07:00
Chris Robinson
109df46590
Fix werewolf claw damage multiplier
2013-08-08 04:40:31 -07:00
Chris Robinson
9694b18d1b
Update part skeletons immediately when added
2013-08-08 04:40:30 -07:00
Chris Robinson
f73578a832
Remove unnecessary mBodyPrefix field
2013-08-08 04:40:30 -07:00
Chris Robinson
5051544144
Remove some duplicate code
2013-08-08 04:40:30 -07:00
Chris Robinson
ceed2e30b8
Handle NPCs being a werewolf in NpcAnimation
...
Note that the body mesh comes from having a WerewolfRobe force-equipped.
2013-08-08 04:40:30 -07:00
Chris Robinson
5ac82a50b7
Remove unused function
2013-08-08 04:40:30 -07:00
Marc Zinnschlag
e9521dc8f1
Merge remote-tracking branch 'potatoesmaster/pinning'
2013-08-08 13:06:58 +02:00
Marc Zinnschlag
bf839d19cf
Merge branch 'columns'
2013-08-08 12:50:57 +02:00
Marc Zinnschlag
0944338c27
avoid the use of hardcoded column numbers
2013-08-08 12:49:30 +02:00
Emanuel Guevel
1cbfcc3910
Fix HUD weapon icon when turning from werewolf to normal
...
The werewolf hand icon remained until the inventory menu was opened.
2013-08-08 10:56:44 +02:00
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
Chris Robinson
4985e17865
Fix werewolf claw damage multiplier
2013-08-07 19:15:36 -07:00
Chris Robinson
4641737fc4
Update part skeletons immediately when added
2013-08-07 19:15:36 -07:00
Chris Robinson
dc0360b1f6
Remove unnecessary mBodyPrefix field
2013-08-07 19:15:36 -07:00
Chris Robinson
0f52ed9a9b
Remove some duplicate code
2013-08-07 19:15:36 -07:00
Chris Robinson
deee14ccfd
Handle NPCs being a werewolf in NpcAnimation
...
Note that the body mesh comes from having a WerewolfRobe force-equipped.
2013-08-07 19:15:36 -07:00
Chris Robinson
ab44cd63a1
Remove unused function
2013-08-07 19:15:35 -07:00
Emanuel Guevel
b2e5e8dd0d
Saner inventory window pinning/hiding
...
Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only.
2013-08-07 23:30:08 +02:00
Alex
b9579e085f
cleanup
2013-08-07 15:40:57 -04:00
Alex
a0931b01fe
Merge branch 'master' of https://github.com/zinnschlag/openmw into compiler-reorg
2013-08-07 13:19:23 -04:00
Alex
c3ca5b7c32
mild cleanup
2013-08-07 13:16:20 -04:00
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
48d2554ac3
Auto-equip when items are added to the inventory
...
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
Emanuel Guevel
e0d0cdd18a
Do not auto-equip items continuously
...
This was called every couple of frames.
2013-08-07 14:30:13 +02:00
Chris Robinson
076e7d8e16
Make insertBegin internal
2013-08-07 03:56:07 -07:00
Chris Robinson
2b2101958d
Destroy the scene node we create
2013-08-07 03:56:07 -07:00
Chris Robinson
0458fd5531
Remove unused/unneeded parameters
2013-08-07 03:56:06 -07:00
Emanuel Guevel
fd0a159a64
MWScript: update first unused opcode number
2013-08-07 12:05:53 +02:00
Emanuel Guevel
47b8a31317
Fixes suggested by KittyCat
2013-08-07 12:05:53 +02:00
Marc Zinnschlag
932fffd1a7
Merge remote-tracking branch 'kcat/light-objects'
2013-08-07 11:21:01 +02:00
Chris Robinson
b4b095ca72
Don't try to get the center of a null bounding box
2013-08-07 01:32:36 -07:00
Chris Robinson
80d271aeb1
Remove unused stuff
2013-08-07 01:31:01 -07:00
Marc Zinnschlag
76b9d3dbc1
columns are now identified via an enum instead the name string
2013-08-07 09:36:05 +02:00
Chris Robinson
3555476dfd
Use Animation-derived objects for generic objects
2013-08-06 19:49:07 -07:00
Chris Robinson
a9dca21d05
Create the Animation SceneNode in the constructor
2013-08-06 19:49:05 -07:00
Chris Robinson
48784c7e2f
Use for_each and functors to avoid some for loops
2013-08-06 19:49:05 -07:00
Chris Robinson
de95926e9f
Use controllers to animate lights in ObjectLists
2013-08-06 19:49:04 -07:00
Chris Robinson
8984d8f8ee
Use a map to simplify NPC part referencing
2013-08-06 19:49:02 -07:00
Chris Robinson
e976bb16c5
Add a light for torches
2013-08-06 19:49:02 -07:00
Chris Robinson
57fb065a86
Add Ogre::Light objects to the object list
...
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
2013-08-06 19:49:01 -07:00
Chris Robinson
a9cc3a2844
Ensure a valid CellStore for Ptr::isInCell
2013-08-06 19:49:01 -07:00
Chris Robinson
1f436f9886
Render torches
2013-08-06 19:49:01 -07:00
Chris Robinson
8f69c51b24
Avoid some unnecessary references
2013-08-06 19:49:00 -07:00
Chris Robinson
2c03fec4bb
Use the fatigue term for jumping
2013-08-06 19:49:00 -07:00
Chris Robinson
eab4e09566
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
scrawl
3f7daa4884
Forgot to change initTerrainTextures
2013-08-07 02:58:03 +02:00
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
2013-08-06 20:38:41 -04:00
scrawl
76e538c22a
Unused variable fix
2013-08-07 02:03:23 +02:00
scrawl
726c93c365
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
2013-08-07 01:34:17 +02:00
Marc Zinnschlag
03af7175dd
Merge remote-tracking branch 'potatoesmaster/bug-839'
2013-08-06 17:39:29 +02:00
Emanuel Guevel
c59ad62c57
Fix UndoWerewolf script instruction
2013-08-06 14:30:01 +02:00
Emanuel Guevel
5188a1c2cd
Implement script instructions Become/UndoWerewolf
2013-08-06 12:34:35 +02:00
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
2013-08-06 12:34:35 +02:00
Emanuel Guevel
aa563e947e
Implement MWWorld::InventoryStore::unequipAll()
2013-08-06 12:34:35 +02:00
Emanuel Guevel
ddc92d1fbd
Set appropriate weapon icon when player is a werewolf
2013-08-06 12:34:35 +02:00
Emanuel Guevel
d054366460
Permit to force hiding GUI windows
2013-08-06 12:34:35 +02:00
scrawl
4caac0d859
Fix idle animations repeating
2013-08-05 02:06:23 +02:00
vorenon
76a1abe9fa
Don't allow the use of the "jump" key while sneaking - Update
2013-08-04 20:10:33 +02:00
vorenon
56cb36caf1
Don't allow the use of the "jump" key while sneaking
2013-08-04 19:45:41 +02:00
Emanuel Guevel
71da2f0a12
Do not allow magic/combat stance unless magic/inventory window are accessible
2013-08-04 00:21:27 +02:00
Marc Zinnschlag
41b2fa985b
silenced some warnings
2013-08-03 15:26:53 +02:00
Marc Zinnschlag
9123afa863
Merge remote-tracking branch 'gus/MeleeCombat2'
2013-08-03 15:23:36 +02:00
Marc Zinnschlag
3170490a8e
silenced some warnings
2013-08-03 15:21:11 +02:00
Marc Zinnschlag
253e00e3a0
Merge remote-tracking branch 'gus/MeleeCombat2' into columns
2013-08-03 15:18:39 +02:00
Marc Zinnschlag
501753c01b
Merge remote-tracking branch 'scrawl/master' into columns
2013-08-03 15:06:30 +02:00
gus
a23e7fac93
clean up
2013-08-03 13:58:16 +02:00
scrawl
982f743ddd
Fix wrong idle animations played
2013-08-03 13:13:33 +02:00
gus
c8bb32c40d
small maths correction
2013-08-03 12:29:18 +02:00
gus
a25ee360dc
use angles and GMST. not sure this work as it should
2013-08-03 12:16:51 +02:00
Marc Zinnschlag
8f330e7e3c
Merge remote-tracking branch 'potatoesmaster/sneak'
2013-08-03 11:49:20 +02:00
gus
830762722d
first attempt: hit detection with a sphere (not finished)
2013-08-03 11:26:36 +02:00
Emanuel Guevel
a9483dbdf1
Show sneak indicator when sneaking
...
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
2013-08-03 03:03:29 +02:00
Emanuel Guevel
8f8362d2c4
Expose sneak indicator widget through WindowManager
2013-08-03 03:03:29 +02:00
Emanuel Guevel
9757694060
Update sneaking indicator position with other widgets
2013-08-03 02:43:56 +02:00
Emanuel Guevel
4685aea2a1
mwiniimport: ignore empty values
2013-08-03 00:21:05 +02:00
vorenon
aa45127895
Adjusted swish sounds
...
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
2013-08-02 16:33:39 +02:00
Marc Zinnschlag
d2f96deb98
renamed columns.hpp to columimp.hpp
2013-08-02 10:42:52 +02:00
Chris Robinson
f57c829cba
Play the appropriate swish sound and follow-up animation
2013-08-02 00:21:02 -07:00
Chris Robinson
b70975a74d
Move getEvasion to CreatureStats
2013-08-02 00:21:01 -07:00
Chris Robinson
9e7d670745
Inline Class::get(const Ptr& ptr)
2013-08-02 00:20:59 -07:00
Marc Zinnschlag
ca94d1a2fb
Merge remote-tracking branch 'swick/inventorypos'
...
Conflicts:
apps/openmw/mwgui/inventorywindow.cpp
2013-07-31 22:16:56 +02:00
Marc Zinnschlag
24273f338b
Merge remote-tracking branch 'scrawl/master'
2013-07-31 22:12:07 +02:00
Sebastian Wick
7ed763262f
GUI mode dependent position
2013-07-31 21:40:29 +02:00
scrawl
fe51a00112
Fix the initial player inventory being added twice when starting a new game
2013-07-31 21:00:58 +02:00
scrawl
f1f6336a4a
Fixed screenshot keybinding, and make it bindable
2013-07-31 20:24:44 +02:00
Marc Zinnschlag
5cafe65cd7
Merge remote-tracking branch 'scrawl/cppcheck'
2013-07-31 20:00:35 +02:00
scrawl
d106ed3b08
Fixed alchemy
2013-07-31 19:03:51 +02:00
Marc Zinnschlag
4dfd5282ab
Merge remote-tracking branch 'kolek/enchantingwindow'
2013-07-31 19:01:49 +02:00
Marc Zinnschlag
25917b00ec
Merge remote-tracking branch 'scrawl/master'
2013-07-31 19:00:24 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
43e0df479e
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
2013-07-31 16:30:22 +02:00
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
PLkolek
8bc8c38f2d
Spell cost is updatedon every change in enchanting and spellmaking.
2013-07-31 13:33:30 +02:00
PLkolek
7fd7621458
Fixed area slider in self enchantments.
2013-07-31 12:26:34 +02:00
Marc Zinnschlag
6ce2b962e1
Merge remote-tracking branch 'scrawl/inventory'
2013-07-31 09:15:22 +02:00
Marc Zinnschlag
eedced729f
Merge remote-tracking branch 'scrawl/master'
2013-07-31 09:14:12 +02:00
Marc Zinnschlag
7639506e49
Merge remote-tracking branch 'scrawl/ai'
2013-07-31 09:07:46 +02:00
scrawl
16cacb338a
Initialize MWMechanics::AiSequence from ESM::AiPackageList
2013-07-31 00:55:08 +02:00
scrawl
45006ea193
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
2013-07-31 00:02:24 +02:00
scrawl
90a5d8b6f5
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
2013-07-30 23:24:18 +02:00
Marc Zinnschlag
958b0c4915
Merge remote-tracking branch 'scrawl/untilhealed'
2013-07-30 22:41:05 +02:00
scrawl
da01ec4f52
Only show the "Rest until healed" button when stats are not full
2013-07-30 22:07:27 +02:00
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
2013-07-30 22:00:48 +02:00
scrawl
472a381263
Fix health meter (again)
2013-07-30 16:09:12 +02:00
Marc Zinnschlag
adb05737ee
Merge branch 'master' into filter
...
Conflicts:
apps/opencs/model/world/universalid.cpp
apps/opencs/view/doc/view.cpp
apps/opencs/view/world/subviews.cpp
2013-07-30 15:55:50 +02:00
Marc Zinnschlag
2e667f1d94
Merge branch 'bottombar'
2013-07-30 12:55:12 +02:00
Marc Zinnschlag
434f97c95c
fixed two missing icons
2013-07-30 12:55:02 +02:00
Marc Zinnschlag
102700a498
added specialised Creator for references
2013-07-30 12:53:03 +02:00
Marc Zinnschlag
57be764cce
added specialised Creator for referenceable records
2013-07-30 12:34:18 +02:00
Marc Zinnschlag
3642562959
Merge remote-tracking branch 'scrawl/master'
2013-07-30 08:11:40 +02:00
scrawl
426e3ec6c6
Fix enemy health meter for creatures
2013-07-30 06:17:21 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
Marc Zinnschlag
e27ba55541
Merge remote-tracking branch 'swick/countdialog'
2013-07-29 21:38:04 +02:00
Sebastian Wick
40d3efc671
use cancel methid
2013-07-29 18:35:23 +02:00
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
2013-07-29 18:27:00 +02:00
Marc Zinnschlag
90ab7b2bf5
Merge remote-tracking branch 'swick/viewmodetransission'
2013-07-29 17:08:49 +02:00
Sebastian Wick
7c24c0a64e
fix uninitialized variables
2013-07-29 16:45:35 +02:00
Sebastian Wick
d2b7cb5bb2
First/Third person transitions with mouse wheel
2013-07-29 16:43:16 +02:00
Marc Zinnschlag
34c825ce52
added icons and type listing to UniversalId class
2013-07-29 16:21:42 +02:00
Marc Zinnschlag
661b290c49
automatically scroll table to the position of a newly created record
2013-07-29 15:00:41 +02:00
Sebastian Wick
1b310c5c5b
use SDL resolutions in the ingame settings
2013-07-29 13:34:56 +02:00
Marc Zinnschlag
3fa4a194a7
Merge remote-tracking branch 'scrawl/master'
2013-07-29 09:59:23 +02:00
scrawl
6164e5bae6
Restored window resizing
2013-07-29 02:32:08 +02:00
Chris Robinson
3744850545
Fix hand-to-hand health damage reduction
2013-07-28 16:07:09 -07:00