Commit Graph

12015 Commits (8c7e06293fbe6d0ed1dd7dd0f424b9f1b6f92162)

Author SHA1 Message Date
David Cernat 29be79e852 [General] Switch RakNet enums to CrabNet enums
CrabNet is TES3MP's fork of RakNet that has deviated too far from RakNet to still be compatible with it.
7 years ago
Capostrophic 8376c8c68e Allow partial matches in NotCell condition (fixes #4459) 7 years ago
Bret Curtis e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
Remove screenshot taken message again
7 years ago
Bret Curtis 70dec71c00
Merge pull request #1763 from akortunov/activatedoor
Forbid actors to use teleporting doors
7 years ago
Bret Curtis 3cc6da1db2
Update door.cpp
typo fix
7 years ago
Bret Curtis 3f2dbdc8a8
Merge branch 'master' into wanderfix 7 years ago
Andrei Kortunov f3f7487664 Fix arguments parsing for AiWander console command (bug #4458) 7 years ago
Andrei Kortunov e08b0d3070 Ignore lights without CanCarry flags when NPC selects torch (bug #4457) 7 years ago
Andrei Kortunov 2a65aaf5ab Forbid actors to use teleporting doors (bug #2562) 7 years ago
Nikolay Kasyanov 359f87ab9f Change imageToSurface to return a unique_ptr to avoid manual surface cleanup 7 years ago
Andrei Kortunov 9c3da41130 Add murder bounty when a player follower commits murder (bug #2852) 7 years ago
Capostrophic 1abf749f03
Remove screenshot taken message 7 years ago
Andrei Kortunov 2854f6ca83 Handle exception if we try to play non-music file (bug #4416) 7 years ago
Miloslav Číž 477e1437d2 Resolve conflicts 7 years ago
Andrei Kortunov 49ba00a3ec Add NPC validation to esmstore (bug #2772) 7 years ago
Miloslav Číž dd00e438fe Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360 7 years ago
Miloslav Číž 7178ee3a6e Add FIXME comment 7 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 7 years ago
Marc Zinnschlag 2b35c5efd7 Merge remote-tracking branch 'upstream/master' 7 years ago
Marc Zinnschlag aea481eacb Merged pull request #1753 7 years ago
Andrei Kortunov 61c968d550 Ignore broken items when search for replacement (bug #4453) 7 years ago
Andrei Kortunov 81b78a82e8 AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
Miloslav Číž dcfbd554bb Remove try catch block 7 years ago
Bret Curtis 3e4dc31e39
Merge branch 'master' into fatigue 7 years ago
Marc Zinnschlag 1ba0317905 Merged pull request #1670 7 years ago
Marc Zinnschlag 48711bbdde Merged pull request #1592 7 years ago
Miloslav Číž c3d7ee5a9e Resolve merge conflicts 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago
Andrei Kortunov 9c45cc7e48 Use player reference instead of pointer 7 years ago
Capostrophic 1c8a20a54a Set ok button focus in settings window by default (fixes #4368) 7 years ago
Andrei Kortunov f299be8158 Play scripted animations even if SkipAnim is used 7 years ago
Andrei Kortunov 25bb7c1826 Make 'PlayGroup idle' to cancel scripted animations 7 years ago
Andrei Kortunov 0e441d48ac Give scripted animations highest priority (bug #4286) 7 years ago
Andrei Kortunov 0c92655250 Avoid code duplication in character manager 7 years ago
Andrei Kortunov e3812f4075 Check creature stats only for actors 7 years ago
Andrei Kortunov b0a140e714 Disable actor collision only after end of death animation 7 years ago
Andrei Kortunov ebaa6fb5a2 Play death scream only once 7 years ago
Andrei Kortunov 427be928d0 Do not update animation state for dead actors 7 years ago
Andrei Kortunov 977a27ecb7 Do not clear corpses until end of death animation (bug #4307) 7 years ago
Bret Curtis 7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
Do not show any book text after last <BR> tag
7 years ago
Andrei Kortunov a42c663fd7 Do not interrupt scripted animations by death animation (bug #4286) 7 years ago
Andrei Kortunov d0619cfb35 Play death animation for non-persisting actors with 0 health (bug #4291) 7 years ago
Andrei Kortunov 6099735c60 Early out only when scripted animation is playing 7 years ago
Andrei Kortunov e234dd2a36 Do not interrupt scripted animations 7 years ago
Andrei Kortunov 66a46ff03c Do not show any book text after last <BR> tag. 7 years ago
Capostrophic d43766d3c9 Make WakeUpPC interrupt waiting if it was supposed to be (fixes #3629) 7 years ago
Andrei Kortunov acd3cba5fa Store previous items in the savegame 7 years ago
Andrei Kortunov 9fd2d57b86 Move previous items to player 7 years ago
Andrei Kortunov f977c6876f Bound items: store item ID instead of pointer 7 years ago
Andrei Kortunov 4de9d9fa77 Split adjustBoundItem() 7 years ago
Andrei Kortunov d1b1cb748d Reequip previous item only if the expired bound item was equipped 7 years ago
Andrei Kortunov 9b72a6ac69 Use the MWWorld::Ptr() instead of string ID 7 years ago
Andrei Kortunov 0375bedab2 Equip previous item after a bound item expires (bug #2326) 7 years ago
Andrei Kortunov ae87e0d3fc Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 7 years ago
Andrei Kortunov 4ba361fea6 Unhardcode sunset and sunrise settings (bug #1990) 7 years ago
Marc Zinnschlag 7d9de93fd3 Merged pull request #1477 7 years ago
Marc Zinnschlag 551a69f1b1 Merged pull request #1559 7 years ago
Marc Zinnschlag 76972bb2f6 Merged pull request #1709 7 years ago
Andrei Kortunov 6ed2773299 Do not stack return packages 7 years ago
Andrei Kortunov 74a2cbe696 AI: return back after pursuit 7 years ago
Andrei Kortunov 3d0631cfcc Store last AI package in savegame 7 years ago
Andrei Kortunov 3a0ee78d2b AiTravel: store mHidden flag in savegame 7 years ago
Andrei Kortunov 2f5beb8853 Remove unnecessary hack 7 years ago
Andrei Kortunov 57d686131e Remove redundant condition 7 years ago
Andrei Kortunov 5105c67642 Add mHidden field to AiTravel 7 years ago
Andrei Kortunov 81f29d8dcd AiWander: resume moving to destination after combat 7 years ago
Andrei Kortunov 18ff097e4a Add the parameter to AiSequence::stack() to control ability to cancel other AI packages 7 years ago
Andrei Kortunov 9d27eb197f AiWander: return to initial position only after combat 7 years ago
Bret Curtis 61c969e970
Merge branch 'master' into hitboxfix 7 years ago
Capostrophic b274931165
Revert erroneous changes 7 years ago
Capostrophic dd2a11b243
Merge branch 'master' into goodbye 7 years ago
Capostrophic 24c1ee7744 Use relative stat difference for haggling 7 years ago
Capostrophic b7026df551 Improve the offered price formula (Fixes #2222) 7 years ago
Andrei Kortunov fed10e87aa Store integer actor ID in AI packages (bug #4036) 7 years ago
Marc Zinnschlag 9d0ce25052 Merged pull request #1738 7 years ago
Marc Zinnschlag 7899f44173 Merged pull request #1619 7 years ago
Andrei Kortunov fea34bd73f Added support for per-group animation files 7 years ago
Capostrophic 11103211c5 Make Goodbye and Choice choices mutually exclusive 7 years ago
Marc Zinnschlag 21ea49fe83 Merge remote-tracking branch 'capostrophic/physics' 7 years ago
David Cernat 2a3c74bfcc Merge pull request #447 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
7 years ago
Capostrophic 1a354f88ac Make choices trigger goodbye if Goodbye is used (fixes #3897) 7 years ago
Andrei Kortunov 1b9edbe119 Add unequip animation during stance switching (bug #4327) 7 years ago
Andrei Kortunov bde1d07d4e Use hitboxes and focused object for touch spells (bug #3374) 7 years ago
Andrei Kortunov 4666a6a0ab Use default hit formula as fallback 7 years ago
Andrei Kortunov 9e5d577a71 Aim from center of attacker to center of target 7 years ago
Andrei Kortunov f5dc9f0162 Use hitbox cone only as fallback 7 years ago
Andrei Kortunov ab433102a4 Increase hit distance for player by halfExtents 7 years ago
Marc Zinnschlag 7b4a69ff2f Merged pull request #1728 7 years ago
Marc Zinnschlag 362aa23546 Merged pull request #1724 7 years ago
Marc Zinnschlag 2ab31b0c18 Merged pull request #1723 7 years ago
David Cernat 2942bf6455
Merge pull request #445 from OpenMW/master
Add OpenMW commits up to 6 Jun 2018
7 years ago
David Cernat 72862dc255 [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
David Cernat a28b27f5d9 Merge pull request #443 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
7 years ago
David Cernat 0d0c4ac235 [Client] Use REPLY_TO_REQUEST container sub-action for partial requests 7 years ago
David Cernat 04a2025340 Fix crash when adding items to certain disabled creatures (bug #4441) 7 years ago
David Cernat 83014d6381 [Client] Set actors as the owners of their items when editing containers 7 years ago
David Cernat 494edbe5cb [General] Add REPLY_TO_REQUEST container sub-action 7 years ago
David Cernat 8ea9485e6b [Client] Make container debug information more useful 7 years ago
David Cernat c20a0c72c5 Merge pull request #442 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
7 years ago
Marc Zinnschlag cd7268e9af Merge remote-tracking branch 'akortunov/effectResistFix' into openmw-44 7 years ago
Capostrophic c14536a399 Update faction-owned items confiscation 7 years ago
Capostrophic 3810ade67a Don't make unnecessary faction ID searches 7 years ago
Capostrophic 191cc76378 Consider faction ownerships in item stolen checks (fixes #4293) 7 years ago
elsid dba79f4d4d
Fix warnings: catching polymorphic type by value
openmw/apps/openmw/mwworld/worldimp.cpp: In member function ‘virtual bool MWWorld::World::findExteriorPosition(const string&, ESM::Position&)’:
openmw/apps/openmw/mwworld/worldimp.cpp:2650:25: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
             catch (std::invalid_argument)
                         ^~~~~~~~~~~~~~~~
openmw/apps/openmw/mwworld/worldimp.cpp:2654:25: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
             catch (std::out_of_range)
                         ^~~~~~~~~~~~

openmw/components/widgets/numericeditbox.cpp: In member function ‘void Gui::NumericEditBox::onEditTextChange(MyGUI::EditBox*)’:
openmw/components/widgets/numericeditbox.cpp:41:21: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
         catch (std::invalid_argument)
                     ^~~~~~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp:45:21: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
         catch (std::out_of_range)
                     ^~~~~~~~~~~~
7 years ago
Andrei Kortunov be394870e4 Fix regressions in spell resistance 7 years ago
Andrei Kortunov 84c8fb9df7 Add pursue package only when crime was reported (bug #4433) 7 years ago
Andrei Kortunov 24863f620b RotateWorld: rotate around world axis (bug #4426) 7 years ago
David Cernat 669d4d3d7e
Merge pull request #440 from OpenMW/master
Add OpenMW commits up to 27 May 2018
7 years ago
David Cernat 3efe05a88e [General] Implement WorldCollisionOverride packet 7 years ago
David Cernat 5d30a884ba [Client] Add Worldstate to CMakeLists 7 years ago
David Cernat e8ec031a81 [Client] Create Worldstate class that inherits BaseWorldstate 7 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
7 years ago
scrawl 99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5, reversing
changes made to 7324bd368f.
7 years ago
Marc Zinnschlag b151a89528 Merged pull request #1568 7 years ago
David Cernat f7a084c824 [Client] Use faster check for whether actors are DedicatedPlayers 7 years ago
David Cernat c8ec77875c [Client] Update old comments for changes made by tes3mp 7 years ago
Marc Zinnschlag 832b4bb778 Merged pull request #1659 7 years ago
David Cernat 416ee77639 [General] Add placeholder for WorldCollisionOverride packet 7 years ago
David Cernat 2edb511a0b [Client] Remove unnecessary condition from WorldTime processor 7 years ago
David Cernat 3b5fb9cd6b [General] Make it possible to set year via WorldTime 7 years ago
David Cernat 4acf93b7db [General] Make it possible to set days passed via WorldTime 7 years ago
David Cernat 74c2a0b311
Merge pull request #438 from OpenMW/master
Add OpenMW commits up to 24 May 2018
7 years ago
Andrei Kortunov 1abff5365b Capitalize enchanted items names again in spells window 7 years ago
Andrei Kortunov afae398b5c Use utf8 lowercase function for journal index to avoid code duplication 7 years ago
Andrei Kortunov b5374029e5 Implement case-insensitive search in spell window 7 years ago
Andrei Kortunov 9ac752ea70 Implement filtering in the spells window 7 years ago
David Cernat 46744ee90f [General] Make WorldTime script functions more consistent with others 7 years ago
Bret Curtis da47fc79f5
Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
7 years ago
Marc Zinnschlag 7324bd368f Merged pull request #1573 7 years ago
Marc Zinnschlag 1564a3f6aa Merged pull request #1713 7 years ago
Marc Zinnschlag 2f958881b7 Merged pull request #4413 7 years ago
David Cernat 8d36d0d945 [General] Make it possible to change world's time scale via WorldTime 7 years ago
David Cernat 0be6de6607 [General] Turn RecordDynamic into a Worldstate packet 7 years ago
David Cernat 031a80ed5a [Client] Don't advance time when waiting, traveling, training or jailed 7 years ago
David Cernat da66face25 [General] Rename GameTime packet into WorldTime 7 years ago
David Cernat 296c69d788
Merge pull request #436 from OpenMW/master
Add OpenMW commits up to 22 May 2018
7 years ago
declan-millar b8df4b7c5a Tidy in-code comment 7 years ago
declan-millar 844aef85f3 Replace spelling: soulgem -> soul gem in code comment 7 years ago
declan-millar 9ed4f33048 Replace spelling: soulgem -> soul gem 7 years ago
declan-millar 028b528c0b Get soul magnitude before checking the rebalance setting 7 years ago
declan-millar 9346a552fa Use Rebalance soulgem values option to set soulgem value 7 years ago
declan-millar 78e79d5775 Add advanced option to Rebalance soulgem values to the launcher 7 years ago
David Cernat 5af1150ab2 [General] Turn GameTime into a Worldstate packet 7 years ago
David Cernat e87e1dbb30 [General] Fix Worldstate packets by adding missing lines 7 years ago
declan-millar 4b1247597e Use soulgem value rebalance formula from morrowind code patch 7 years ago
Capostrophic 867a5938ca Don't reset sneaking camera offset while in GUI (fixes #4420) 7 years ago
David Cernat 43a944ddaf [General] Add and implement new Worldstate packet type 7 years ago
David Cernat 049d0d9ba7 [General] Fix remaining references to world packets/events 7 years ago
David Cernat dc9a3bf73f
Merge pull request #429 from OpenMW/master
Add OpenMW commits up to 16 May 2018
7 years ago
Bret Curtis 67c381df4e
Merge pull request #1708 from akortunov/refidfix
fix GCC warnings
7 years ago
Andrei Kortunov a68de93308 Initialize srate variable in openal_output 7 years ago
Andrei Kortunov e5db5e2651 Fix 'maybe-uninitialized' warning in openal_output 7 years ago
Andrei Kortunov df459199dd Avoid left shift of negative value 7 years ago
Bret Curtis caf1760251
Merge pull request #1707 from akortunov/weaponreach
Display weapon reach on tooltips in feet
7 years ago
Andrei Kortunov 164e3d12fe Display weapon reach on tooltips in feet. 7 years ago
David Cernat 51698bed48 [Client] Rename WorldProcessor into ObjectProcessor 7 years ago
David Cernat 1e749938fb
Merge pull request #426 from OpenMW/master
Add OpenMW commits up to 15 May 2018
7 years ago
Bret Curtis c75d774356
Merge pull request #1692 from akortunov/playsound
Prevent PlaySound overlapping
7 years ago
Andrei Kortunov f8655d2425 Use actor's physics position as a ray origin in tracer 7 years ago
David Cernat 9b9dd4abaf
Merge pull request #425 from OpenMW/master
Add OpenMW commits up to 13 May 2018
7 years ago
Capostrophic e32f38b939 Allow jumping when you're stuck on a slope (fixes #4221) 7 years ago
Capostrophic 409d466e42 Make 0/0 encumbrance 0% encumbrance 7 years ago
Capostrophic ba077e7291 Fix movement fatigue loss encumbrance calculation (fixes #4413) 7 years ago
Capostrophic 1c9fba9a8c Fix jumping encumbrance calculation 7 years ago
Marc Zinnschlag 0f22600a98 Merged pull request #1703 7 years ago
David Cernat 78234f9071 [General] Rename Event into ObjectList & WorldObject into BaseObject 7 years ago
David Cernat 6bf3a0be1e [General] Rename WorldPackets into ObjectPackets for clarity 7 years ago
David Cernat 5458e09c8a
Merge pull request #420 from OpenMW/master
Add OpenMW commits up to 11 May 2018
7 years ago
David Cernat 77389538e8 [General] Implement ActorAI packet, part 1
The server can now make actors become followers of players or other actors.
7 years ago
Marc Zinnschlag b7cce1a665 Merged pull request #1702 7 years ago
David Cernat 57b791ea2a [Client] Show selected object's refNum & mpNum in console window title
This allows for much easier debugging of all objects and actors.
7 years ago
David Cernat 7f00005f04 [Client] Fix GCC build
Based on 71040659ac
7 years ago
David Cernat 32d71de2f5 Update MapWindow every frame, not just when it's open (bug #4279) 7 years ago
Alf Henrik Sauge feeee50a88 Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
7 years ago
Marc Zinnschlag 3197ebd8e7 Merged pull request #1694 7 years ago
David Cernat 715012f087 [General] Implement sending of image data for map tiles in PlayerMap 7 years ago
Andrei Kortunov b15bed8e22 Avoid excessive loadSound calls 7 years ago
Marc Zinnschlag 53b6ef6f8c minor code cleanup 7 years ago
Andrei Kortunov 17222eb821 Get rid of unnecessary find 7 years ago
Andrei Kortunov 3636cf2015 Do not apply queue movement for standing actors 7 years ago
Andrei Kortunov 1dd36329a3 Load default markers definitions (bug #4410) 7 years ago
David Cernat df0f9b0f5e [Client] Require a certain Skill progress amount before sending packet 7 years ago
David Cernat 1b1e5e86d1 [Client] Avoid sending CellStates to server after initialization
Although b4e8560698 made players instantly able to see each other on minimalist servers that did not change their cells from the default, it created problems with the default CoreScripts where players need to be logged in before receipt of a CellStates packet from them is taken into account, with the result being that a player was recorded as having loaded their initial cells on the server's C++ side but not on the Lua side.

It may simply be best to expect servers to set player cells.
7 years ago
Andrei Kortunov 4872edc5ed Prevent PlaySound overlapping 7 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 7 years ago
David Cernat 099f85be0a [General] Implement PlayerMomentum packet & associated script functions 7 years ago
David Cernat 273179fd5a
Merge pull request #414 from OpenMW/master
Add OpenMW commits up to 29 Apr 2018
7 years ago
David Cernat 4b501a39f4 [General] Implement DoorDestination packet & associated script functions 7 years ago
scrawl b995584ad2
Merge pull request #1688 7 years ago
David Cernat 3b07dc4b42 [Client] Send equipment packets whenever an item charge or count changes
Since the beginnings of TES3MP, equipment packets have only been sent whenever an item has been replaced by an item with a different refId, with changes in an item's charge or count not sending a packet (but being included in the next packet sent as a result of a refId change). The reason for this was ostensibly the fact that every single equipment packet always included the details for all 19 equipment items (as per Koncord's original design decision), which would have led to massive packet spam if such a packet was sent every time you shot an arrow or lost a little bit of your armor's condition.

With minimalist equipment packets, it is now viable to send equipment packets whenever any item changes in some way, by having the equipment packet contain only that one item.
7 years ago
David Cernat 399e049d87 [Client] Fix logic for minimal size packets in LocalPlayer
Previously, the index changes were not cleared at the start of their corresponding update functions, which in turn meant that an Attribute/Skill/StatsDynamic/Equipment packet received by a player from the server made that player send back the same packet, as the index changes from it were retained.

Additionally, exchangeFullInfo was not set to false, thus sometimes leading to constant full exchanges of information.
7 years ago
David Cernat 7db74509e0 Merge pull request #412 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwscript/transformationextensions.cpp
7 years ago
Capostrophic 6b47f72959
Set character preview scene ambient to 0, 0, 0 7 years ago
scrawl bdf1070852
Merge pull request #1688 7 years ago
scrawl f0507e6b46
Merge pull request #1686 7 years ago
Capostrophic bfcdf660f2 Utilize inventory character preview lighting rotation fallback settings 7 years ago
Capostrophic 9073e4d4ba Initialize playlist file list in playPlaylist (fixes #4134) 7 years ago
Capostrophic b69e812a52 Utilize inventory character preview lighting color fallback settings 7 years ago
scrawl d8d26f1de8
Merge pull request #1685 7 years ago
scrawl ec4e2f0064
Merge pull request #1684 7 years ago
David Cernat 608dcbafe6 [Client] Fix skill updates for LocalPlayer partially broken by 78441c769a 7 years ago
Evgeny Kurnevsky c025b8f8f3
Remove useless comparison. 7 years ago
David Cernat 02eef933fd
Merge pull request #411 from OpenMW/master
Add OpenMW commits up to 19 Apr 2018
7 years ago
David Cernat a541d7df3c [General] Rework PlayerStatsDynamic packets so they are of minimal size
(cherry picked from commit fc5e883160)
7 years ago
David Cernat b9520c11da [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.

(cherry picked from commit d1ad0c91f8)
7 years ago
Capostrophic 37dc3200d1 Inherit the calling object scale in PlaceAt (fixes #4308) 7 years ago
David Cernat c5b08d6109 [General] Simplify storing of attribute and skill index changes
(cherry picked from commit bd9e8bd10f)
7 years ago
David Cernat 2c77d5f498 [General] Set enforcedLogLevel to -1 when initializing BasePlayer 7 years ago
David Cernat b6099024df [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.

(cherry picked from commit b0965f094a)
7 years ago
David Cernat 78441c769a [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.

(cherry picked from commit ef79a98544)
7 years ago
scrawl 5d1b40c5ea
Merge pull request #1678 7 years ago
David Cernat af4fcb7261 [Client] Don't force skill update on cell change
Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:

1) The server sending the cell packet first and the skill packet afterwards

2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update

3) The player receiving the skill packet from the server

4) The server receiving the skill packet from the player

The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.

This is the first step in a solution to that situation and similar ones.

(cherry picked from commit cac4684986)

Note: In 0.6.x, this was only a problem if a player's cell was set by the server first and their skills were set next, i.e. this was not a problem in the default CoreScripts because the opposite order used there masked the problem. It was a more significant problem in 0.7 because all packets were queued for a player and sent in a specific hardcoded order.
7 years ago
David Cernat 57070b7f5c [Client] Disable automatic transition to other chargen menus from OpenMW
Previously, after finishing the TES3MP chargen once, mCreationStage was set to 4 in OpenMW, which in turn made it impossible to go through only specific chargen menus again as the result of the relevant TES3MP script function (tes3mp.SetCharGenStage(pid, startStage, endStage) in 0.6.3, player:setCharGenStages(startStage, endStage) in 0.7). In other words, trying to allow a player to just choose their class again made it so the player started at that menu and went through all the other subsequent menus as well, i.e. the player went through the class, birthsign and review menus.
7 years ago
David Cernat 28f1c1b0d3 [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.

(cherry picked from commit 926106cf8c)
7 years ago
David Cernat 9d46de88e0 [Client] Send cell states correctly after inputting name
Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.

(cherry picked from commit b4e8560698)

# Conflicts:
#	apps/openmw/mwmp/LocalPlayer.cpp
7 years ago
Capostrophic 8617d0603b Display a message if a spell the player tries to use via a quick key is missing (fixes #4391) 7 years ago
David Cernat 9e5ddeac50
Merge pull request #408 from OpenMW/master
Add OpenMW commits up to 18 Apr 2018
7 years ago
tri4ng1e d310d36ea3
[Fix] Some PVS-Studio and cppcheck fixes 7 years ago
tri4ng1e d4d1703bcf
Some PVS-Studio and cppcheck fixes
cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.

PVS-Studio:
apps/opencs/model/filter/parser.cpp  582  warn  V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp  67  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp  74  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp  32  err  V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp  1376  err  V547 Expression 'subColIndex < 3' is always true.

apps/openmw/mwgui/widgets.hpp  318  warn  V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp  319  warn  V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp  320  warn  V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp  1425  warn  V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp  2155  err  V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp  1192  warn  V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp  521  warn  V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp  317  err  V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp  409  warn  V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp  28  warn  V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp  561  warn  V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp  18  warn  V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp  463  warn  V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp  409  err  V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp  691  warn  V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp  1125  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp  1137  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.

apps/wizard/unshield/unshieldworker.cpp  475  warn  V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp  163  warn  V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.

components/fontloader/fontloader.cpp  427  err  V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp  282  warn  V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp  119  err  V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp  178  warn  V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp  235  warn  V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp  237  warn  V560 A part of conditional expression is always true: rowStart == 0.
7 years ago
David Cernat 17678ee60f
Merge pull request #407 from OpenMW/master
Add OpenMW commits up to 17 Apr 2018
7 years ago
David Cernat 50fe54af5d [Client] Update DedicatedPlayer creature if displayCreatureName changes 7 years ago
David Cernat a01fc577f1 [Client] Add setAttributes() and setSkills() methods to DedicatedPlayer 7 years ago
David Cernat 716809f2db [Client] Prevent errors from NPC-only packets for DedicatedPlayers 7 years ago
David Cernat 68ee64902d [Client] Track & use previous race & creatureRefId for DedicatedPlayers 7 years ago
David Cernat acb1335d78 [Client] Make creature disguises update correctly 7 years ago
David Cernat 70f9cb535e [General] Use RecordHelper methods to create and update DedicatedPlayers 7 years ago
Andrei Kortunov 174b3d2249 Reset an inventory filter after reload or a new game start (bug #4392) 7 years ago
David Cernat 49e94725aa [Client] Prevent MechanicsManager::playerLoaded() from enabling AI 7 years ago
David Cernat 9d27f5f154 [Client] Create RecordHelper class with initial NPC and creature methods 7 years ago
David Cernat 9697595857 [Client] Don't equip already equipped items in local setEquipment()
This avoids the following error when receiving repeated PlayerBaseInfo packets: "Error in frame: Invalid slot, make sure you are not calling RefData::setCount for a container object"

Additionally, only re-equip items as the result of a PlayerBaseInfo packet if resetStats is true (because of its side effect of auto-equipping items for the player).
7 years ago
David Cernat 72463cfdb6 [Client] Refresh equipment for DedicatedPlayers when setting base info
Additionally, move default fatigue value to DedicatedPlayer initialization.
7 years ago
David Cernat fa652964fd
Merge pull request #403 from OpenMW/master
Add OpenMW commits up to 9 Apr 2018
7 years ago
Capostrophic d9acd19dc0
Merge branch 'master' into illusion 7 years ago
scrawl 0982d2175a
Merge pull request #1473 7 years ago
scrawl 92d0fb2981
Merge pull request #1667 7 years ago
scrawl 35300c04cd
Merge pull request #1671 7 years ago
scrawl 308551ad49
Merge pull request #1644 7 years ago
scrawl cbddb4a0a9
Merge pull request #1638 7 years ago
David Cernat 73dea494c4 [General] Allow changes from PlayerBaseInfo without player stat reset 7 years ago
Capostrophic cddc0914c8 Option to charge for all companions travelling (fixes #4064) 7 years ago
David Cernat c132dc70d2 [Client] Make PlayerShapeshift turn DedicatedPlayers into creatures 7 years ago
David Cernat 141eb8b7c2 [Client] Streamline creation of references for DedicatedPlayers
Additionally, delete DedicatedPlayers who disconnect.

Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
7 years ago
David Cernat 14f90e773d [Client] Split up creation of DedicatedPlayers into multiple methods
Additionally, print player guids using their string representations for consistency.

The creation and updating of DedicatedPlayer references remains very inelegant, but this commit is the first step towards fixing that.
7 years ago
Capostrophic 77467f17c9
Fix a typo 7 years ago
David Cernat c8abd11f5d [General] Move creature disguises for players to PlayerShapeshift packet
Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
7 years ago
David Cernat 34be9383e5 [General] Add isPlayer boolean to targets in packets 7 years ago
David Cernat 0eed05610b [Client] Fix autoequipping for creatures in WorldEvent::editContainers() 7 years ago
David Cernat a86c68c5a1 [General] Add sync for ranged weapon & projectile strike enchantments 7 years ago
David Cernat 3f8d94b030 [General] Synchronize strike enchantments in combat 7 years ago
Andrei Kortunov 27c831959e Handle OnPCHitMe variable (bug #2703) 7 years ago
David Cernat e3c43c6af7 Merge pull request #400 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
7 years ago
Capostrophic 4f64ba7b7f Implement sBookSkillMessage GMST 7 years ago
scrawl c6abec1e51
Merge pull request #1641 7 years ago
scrawl d935e78f93
Merge pull request #1645 7 years ago
scrawl c610b8acc8
Merge pull request #1649 7 years ago
scrawl cd9f767e29
Merge pull request #1650 7 years ago
scrawl 8e37f6bf3e
Merge pull request #1656 7 years ago
scrawl f36adfec5f
Merge pull request #1657 7 years ago
scrawl 80a8ef6d49
Merge pull request #1661 7 years ago
elsid 14daadded7
Add virtual destructors
To fix warnings:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:588:8: warning: delete called on non-final 'NifOsg::ControllerFunction' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
              delete __p;
              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:595:4: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : __shared_count(__p)
          ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:1079:17: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : _M_ptr(__p), _M_refcount(__p, typename is_array<_Tp>::type())
                       ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr.h:129:25: note: in instantiation of function template specialization 'std::__shared_ptr<NifOsg::ControllerFunction,
      __gnu_cxx::_S_atomic>::__shared_ptr<NifOsg::ControllerFunction, void>' requested here
        shared_ptr(_Yp* __p) : __shared_ptr<_Tp>(__p) { }
                               ^
/home/elsid/dev/openmw/components/nifosg/nifloader.cpp:242:39: note: in instantiation of function template specialization 'std::shared_ptr<NifOsg::ControllerFunction>::shared_ptr<NifOsg::ControllerFunction, void>' requested here
                callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
                                      ^

/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:78:2: warning: delete called on non-final 'MWGui::ResponseCallback' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
        delete __ptr;
        ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:268:4: note: in instantiation of member function 'std::default_delete<MWGui::ResponseCallback>::operator()' requested here
          get_deleter()(__ptr);
          ^
/home/elsid/dev/openmw/apps/openmw/mwgui/dialogue.cpp:58:23: note: in instantiation of member function 'std::unique_ptr<MWGui::ResponseCallback, std::default_delete<MWGui::ResponseCallback> >::~unique_ptr' requested here
    PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
                      ^
7 years ago
David Cernat 26a56d6a02 [Client] Include NPC/creature containers when adding all cell containers 7 years ago
David Cernat 1e3c4fd488 [Client] Fix ProcessorContainer typos caused by careless copy-pasting 7 years ago
David Cernat 7b97e8671d
Merge pull request #398 from OpenMW/master
Add OpenMW commits up to 30 March 2018
7 years ago
David Cernat f80f3bd484 [Client] Make it possible to reply to requests about specific containers
Previously, a Container packet with a REQUEST action always made the client respond with the contents of all the containers in that cell.

The previous behavior now only happens for requests that have no WorldObjects attached, while requests that have WorldObjects attached get a reply with the contents of those specific containers.
7 years ago
David Cernat ec1311fcb7 [Client] Make it possible to check whether a class has a ContainerStore 7 years ago
David Cernat 258e319acb [Client] Require InventoryStore for autoequipping actors 7 years ago
David Cernat afe8c97cb9 [Client] Require InventoryStore for unequipping actors in editContainers 7 years ago
David Cernat d8b48f6cf4 [Client] Remove redundant container methods from CellController 7 years ago
Capostrophic baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 7 years ago
Capostrophic 2dca389a3b Extend magic resistance/weakness to all effects that can be resisted (fixes #4309) 7 years ago
Ilya Zhuravlev fdcfbdbdd1 android: Update for sdl 2.0.8 7 years ago
Capostrophic e6d9bce519 Implement fWerewolfHealth GMST (fixes #4142) 7 years ago
David Cernat 365f485e8d Merge pull request #397 from OpenMW/master while resolving conflicts
Conflicts:
	components/CMakeLists.txt
7 years ago
Capostrophic 76f50312f2
Remove a redundant check 7 years ago
David Cernat ac82124a5d Merge pull request #395 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/actors.cpp
7 years ago
David Cernat 1c340568d2 [Client] Disallow resting if player has not finished chargen
Previously, players pressing T rapidly before logging in had the Wait screen show up for them.
7 years ago
bret curtis 4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 7 years ago
Capostrophic 2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 7 years ago
Capostrophic b6a2589e7b Don't apply harmful spell effects on the player in god mode (fixes #4264) 7 years ago
David Cernat 5f6ddcfc59 [General] Rework container sync to prevent item duping
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.

Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.

Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).

This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.

To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:

tes3mp.SendContainer(true, true)

When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:

tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)

Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.

The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
7 years ago
David Cernat 9165b12d78 [Client] Update inventory views when receiving inventory or equipment 7 years ago
Capostrophic 41f89c84f8 Don't move the player if opposite direction keys are held down at the same time (Fixes #4233) 7 years ago
David Cernat bb15ee9215 [Client] Make it possible to get ContainerWindow from elsewhere in code 7 years ago
Capostrophic 42b7846f81 Replace a redundant playerAllies check with a boolean (Fixes #4229) 7 years ago
Nelsson Huotari 63e34a5575 Typofix: updateCrimePersuit -> ...Pursuit 7 years ago
David Cernat bbdc30628b [Client] Use the correct guid for a received WorldEvent or ActorList 7 years ago
scrawl c02920bcd1
Merge pull request #1634
Conflicts:
	apps/openmw/mwworld/worldimp.hpp
7 years ago
scrawl f47429d575
Merge pull request #1635 7 years ago
scrawl ff7f964643
Merge pull request #1636 7 years ago
David Cernat 14f0299322 [Client] Don't log InputBox inputs for client 7 years ago
Andrei Kortunov fed3e56fc1 Weather manager: get rid of World dependency 7 years ago
Andrei Kortunov 53ef345680 Update magic effect particles after building new animation (bug #2254) 7 years ago
Andrei Kortunov a0a30cdbf5 AI: hide torches during bad weather (bug #4334) 7 years ago
Andrei Kortunov bd6c7de579 Do not unequip two-handed weapon when equipping torch 7 years ago
Capostrophic 5b49248d6e
Restrict opening doors to bipedal actors (Fixes #4313) 7 years ago
scrawl edb57306b6
Merge pull request #1628 7 years ago
scrawl 7a5748a9f1
Merge pull request #1632 7 years ago
elsid a26483ab26 Fix memory leak
There is no delete for TextFormat objects in PageDisplay destructor.
7 years ago
elsid 26df0e6ebd Remove duplicated include 7 years ago
David Cernat 20caea083a [Client] Use correct count for items in equipment packets
Previously, throwing weapon sync was completely broken for players, as the count for their equipped throwing weapons was never set and – as a result – defaulted to a count of 1 on other clients. As a result, any time a player threw a dart, they would then appear as having switched to hand-to-hand for other players.

Moreover, the count of equipped items was mistakenly based on the total count of items with that refId in the inventory. As a result, if – for example – I equipped 1 Daedric Longsword and had 4 others in my inventory, my DedicatedPlayer on other clients would equip a Daedric Longsword with a count of 5. If I was overencumbered by having that many Daedric Longswords on me and then dropped 4 of them, allowing myself to move again, my DedicatedPlayer would still walk around with 5 Daedric Longswords and lack animations due to still being overencumbered on the other clients.

These problems were less prevalent for actors, but their equipment updating code has also been changed to match that of players.
7 years ago
Andrei Kortunov e0aa5e8e79 Prevent overlapping for journal and books scrolling 7 years ago
David Cernat b249162ca1 [General] Implement setting of enforced client log level in GameSettings
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
7 years ago
David Cernat a3a341fee6 [Server] Reimplement 4ebfcc4a21 for 0.6 7 years ago
David Cernat bf906b3f0a
Merge pull request #393 from OpenMW/master
Add OpenMW commits up to 10 March 2018
7 years ago
David Cernat b7c6261e16 Merge pull request #392 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
7 years ago
Andrei Kortunov 62c04c6758 Unstack soulgem, added via AddSoulGem console command (bug #4351) 7 years ago
scrawl e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333) 7 years ago
scrawl 870c658500
Remove missing souls, remove some runaway exceptions (Fixes #4111) 7 years ago
scrawl 7f39dbb129
Merge pull request #1626 7 years ago
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
7 years ago
Thunderforge dfcd243150 Remove the word "interior" from cell not found message 7 years ago
scrawl bf78c18296
Merge pull request #1624 7 years ago
scrawl 148cda254d
Merge pull request #1617 7 years ago
Capostrophic 3b922d810a Don't use floating point arithmetics for formatted count (Bug #4346) 7 years ago
Capostrophic 60a663ef58 Account for all possible count values in getCountString (Bug #4346) 7 years ago
Chris Robinson 01dbac7b15 Don't use a different setting for distant viewing distance 7 years ago
Chris Robinson 41669467ae Make settings for distant fog parameters 7 years ago
Chris Robinson 4caa7c9674 Workaround older MSVC quirk 7 years ago
Chris Robinson 154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson 6d557fec8e Increase the far clip plane when distant terrain is enabled 7 years ago
Capostrophic d371bebb33 Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328) 7 years ago
Capostrophic cc0c6ddaa6 Account for empty victimRef (Bug #4328) 7 years ago
scrawl 839196e4fa
Force normal polygon mode for the map camera (Fixes #4235) 7 years ago
David Cernat c18d07827d [Client] Hide difficulty widget because it has no use in multiplayer 7 years ago
David Cernat 37b349c2f6
Merge pull request #390 from OpenMW/master
Add OpenMW commits up to 28 Feb 2018
7 years ago
scrawl 9e9c278527
Merge pull request #1597 7 years ago
Capostrophic 929fc68160
Consider items with dead owner not stolen (fixes bug #4328) 7 years ago
David Cernat 9e10eb9c84
Merge pull request #389 from OpenMW/master
Add OpenMW commits up to 24 Feb 2018
7 years ago
David Cernat 03266d7648 [Client] Prevent guards from arresting players who are currently jailed 7 years ago
Miloslav Číž db6107f12f
Merge branch 'master' into screenshot360 7 years ago
scrawl 31d7e6af32
Merge pull request #1608 7 years ago
Capostrophic 089666dd68
Round up displayed encumbrance 7 years ago
Capostrophic 99360e132f
Only display "new journal entry" message in dialogue if there *is* a new entry 7 years ago
David Cernat 60f686ee43 [General] Implement setting of physics framerate as part of GameSettings 7 years ago
Daniel Vukelich 3bdd989a50 Remove numeric quicksave slot IDs
When multiple quicksaves occurred in quick succession, the numeric order
of the saves could not be guaranteed.  To prevent players from getting
confused as to why their saves appear out of order, don't number them.
7 years ago
David Cernat 886b3431bc [Client] When resurrecting players, set pcknownwerewolf to 0
This makes it so players are no longer known werewolves and are no longer attacked infinitely by guards.
7 years ago
David Cernat 53d758ba16
Merge pull request #385 from OpenMW/master
Add OpenMW commits up to 13 Feb 2018
7 years ago
scrawl 123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 7 years ago
scrawl a708ac488e
Don't call Store::setUp() unnecessarily
Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
7 years ago
David Cernat a7e3261b0b
Merge pull request #383 from OpenMW/master
Add OpenMW commits up to 11 Feb 2018
7 years ago
scrawl 5bb7d76913
Merge pull request #1605 7 years ago
scrawl 899d464b0d
Cap the rain emitter's frame time (Fixes #4314) 7 years ago
scrawl f28024b541
Don't use Activate and Move keys for GUI navigation if bound to mouse buttons (Fixes #4225, Fixes #4320) 7 years ago
Andrei Kortunov f626a7fcc7 Take in account PC rank during disposition calculation (bug #4322) 7 years ago
David Cernat 74765b3ace [General] Implement selected spell sync as part of PlayerMiscellaneous 7 years ago
David Cernat 029dfc56ba [General] Implement player scale as part of PlayerShapeshift 7 years ago
David Cernat aa448523f8 [Client] Clean up WorldEvent::runConsoleCommands() slightly 7 years ago
David Cernat ce5670e57e [Client] Ignore invalid object refIds from ObjectPlace packets 7 years ago
David Cernat 4496625154
Merge pull request #381 from OpenMW/master
Add OpenMW commits up to 31 Jan 2018
7 years ago
David Cernat 66078bfea7 [General] Implement Mark location sync as part of PlayerMiscellaneous 7 years ago