Lukasz Gromanowski
0e5c90d3e7
Issue #225 : Correction to commit ae98904
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Changed pointer to LandData struct to simple member variable.
2012-04-02 23:50:53 +02:00
scrawl
d4a2bdfa3d
fix crash when hardware occlusion queries unsupporetd
2012-04-02 20:46:42 +02:00
scrawl
bd9e165e3f
Merge branch 'master' into water
2012-04-02 19:44:25 +02:00
scrawl
16481b0594
Merge branch 'master' into minimap
2012-04-02 19:38:36 +02:00
scrawl
342464530d
rotated map working
2012-04-02 19:37:24 +02:00
scrawl
ff15f28787
options for texture filtering and mipmaps
2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8
setting for field of view
2012-04-02 17:51:51 +02:00
scrawl
5f2a674d93
fixed a typo
2012-04-02 16:14:39 +02:00
scrawl
fd662f937a
add settings for viewing distance and fog
2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0
added settings for rendering distance of small objects
2012-04-02 15:30:29 +02:00
scrawl
2b4b941192
Merge branch 'master' into gamesettings
2012-04-02 15:21:10 +02:00
scrawl
e0631dd9be
Merge branch 'master' into minimap
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-02 14:38:02 +02:00
scrawl
b380e71832
fixed underwater wireframe mode
2012-04-02 14:32:21 +02:00
scrawl
1445ae992d
adding a setting to disable static geometry
2012-04-02 14:24:16 +02:00
Marc Zinnschlag
6022d3ab13
Merge remote branch 'corristo/pgrd-rendering'
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reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Marc Zinnschlag
cdd0182912
Merge remote branch 'scrawl/occlusionquery'
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Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
Lukasz Gromanowski
ae989040e5
Issue #225 : Fix for memleak when loading terrain.
2012-04-01 21:29:49 +02:00
scrawl
0a5757791c
Merge branch 'master' into minimap
2012-04-01 20:17:07 +02:00
scrawl
c2a82c3d89
Merge branch 'master' into gamesettings
2012-04-01 20:06:18 +02:00
scrawl
7b3adb27a3
backend changes, terrain num lights setting
2012-04-01 18:48:37 +02:00
Nikolay Kasyanov
30d6c880ff
Feature #37 (In Progress) Render Path Grid
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tuned sized a bit
2012-04-01 17:51:37 +04:00
Nikolay Kasyanov
cab412c225
Feature #37 (In Progress) Render Path Grid
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optimisation, now it takes only two batches per cell.
2012-04-01 17:27:18 +04:00
scrawl
9a261a02aa
changed the cloud movement direction like suggested on the forum
2012-04-01 15:14:43 +02:00
scrawl
ee754eda6c
don't create sky until entering an exterior cell
2012-04-01 15:07:41 +02:00
scrawl
80456778be
fix for pickup up transparent objects, workaround for doors
2012-04-01 14:22:04 +02:00
Marc Zinnschlag
40310f3663
Merge remote branch 'scrawl/occlusionquery'
2012-03-31 22:09:47 +02:00
Marc Zinnschlag
b5b40e2623
Merge remote branch 'lgro/master'
2012-03-31 21:45:15 +02:00
Lukasz Gromanowski
bdc4c79b4e
Fix for segfault when doing 'coc "seyda neen"'.
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This is a fix for segfault:
==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683== Access not within mapped region at address 0x0
==8683== at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683== by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683== by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683== by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683== by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683== by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683== by 0x51CECB: main (main.cpp:254)
==8683== If you believe this happened as a result of a stack
==8683== overflow in your program's main thread (unlikely but
==8683== possible), you can try to increase the size of the
==8683== main thread stack using the --main-stacksize= flag.
==8683== The main thread stack size used in this run was 8388608.
when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1).
2012-03-31 21:34:40 +02:00
Alexander "Ace" Olofsson
4ef921c43f
Prevent internal classes from being marked dllimport
2012-03-31 20:50:22 +02:00
scrawl
13efe68fc3
disabled some debug output
2012-03-31 20:28:07 +02:00
scrawl
cfb194f1d1
fix 6
2012-03-31 20:18:20 +02:00
scrawl
5f78f6c723
change queue
2012-03-31 20:10:34 +02:00
scrawl
b018d00fd3
fix 5
2012-03-31 20:05:23 +02:00
scrawl
c9067249dd
fix 4
2012-03-31 19:16:14 +02:00
scrawl
c08a2b2942
fix 3
2012-03-31 19:12:02 +02:00
scrawl
909abb480d
fix 2
2012-03-31 19:09:36 +02:00
scrawl
f8d45eae52
fix #1
2012-03-31 19:08:05 +02:00
Nikolay Kasyanov
5e829362cb
Feature #37 (In Progress) Render Path Grid
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more similar to vanilla path grid rendering
2012-03-31 16:22:55 +04:00
Nikolay Kasyanov
006e1cde85
some updates after terrain merge
2012-03-31 14:56:54 +04:00
Nikolay Kasyanov
523648dbb1
Merge branch 'master' into pgrd-rendering
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Conflicts:
apps/openmw/mwrender/debugging.cpp
2012-03-31 14:56:18 +04:00
Nikolay Kasyanov
057c2f2e2a
Merge branch 'master' into pgrd-rendering
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Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-03-31 13:42:13 +04:00
scrawl
fc5cd703bb
maps are now rendered with correct rotation, however for interiors the arrow is wrong
2012-03-30 16:34:36 +02:00
scrawl
a4576f043d
fixed the physics debug rendering now activates/deactivates properly
2012-03-30 16:02:41 +02:00
Marc Zinnschlag
557e97bab4
fixed a terrain-related Redemption crash
2012-03-30 15:52:09 +02:00
Marc Zinnschlag
2d2af4b28a
Merge remote branch 'scrawl/terrain18' into terrain
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 15:38:14 +02:00
scrawl
521b9eec6c
Merge branch 'master' into minimap
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/world.cpp
2012-03-30 15:31:07 +02:00
scrawl
30d27fa83f
Merge branch 'master' into occlusionquery
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-30 15:00:04 +02:00
scrawl
4a6d034591
Merge branch 'master' into occlusionquery
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 14:39:42 +02:00
Nikolay Kasyanov
b21a6291f7
Merge branch 'master' into pgrd-rendering
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Conflicts:
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/miscextensions.cpp
apps/openmw/mwworld/world.hpp
2012-03-30 02:50:30 +04:00
Marc Zinnschlag
647c0e4df3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 21:27:25 +02:00
Marc Zinnschlag
eec135c040
Merge remote branch 'scrawl/water'
2012-03-29 21:20:16 +02:00
scrawl
8d224f009f
toggleFogOfWar script command
2012-03-29 19:45:19 +02:00
scrawl
0c2317ce9d
player arrow works again
2012-03-29 19:20:09 +02:00
scrawl
79c2a2e465
implemented toggleWater (twa); formatting again
2012-03-29 18:33:08 +02:00
scrawl
01ecf3e0be
attempt at rotation (BROKEN)
2012-03-29 18:16:11 +02:00
scrawl
35f40b99ad
remove the bounding box hack, not needed because calculation is correct now
2012-03-29 18:10:01 +02:00
scrawl
0332a8df96
Merge branch 'renderingdistance' into minimap
2012-03-29 18:09:24 +02:00
Marc Zinnschlag
10b4c1d904
silenced a warning
2012-03-29 18:04:52 +02:00
scrawl
e22ae7c840
bounds fix (again)
2012-03-29 17:30:13 +02:00
scrawl
19c801f538
disabled rendering distance for now
2012-03-29 16:56:30 +02:00
scrawl
f45c650975
bounds fix
2012-03-29 16:47:59 +02:00
scrawl
f497813043
formatting, added Water::setHeight
2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
c3357c4396
Merge branch 'master' into pgrd-rendering
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Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
2012-03-29 13:27:13 +04:00
scrawl
39b3afb98f
use camera height instead of player height for underwater check
2012-03-29 05:03:34 +02:00
scrawl
e5a19209a4
remove the timeout stuff
2012-03-29 00:05:48 +02:00
scrawl
cb72e812f9
Merge branch 'master' into renderingdistance
2012-03-28 21:47:26 +02:00
scrawl
47c3e92db1
removed the unused ray scene query
2012-03-28 21:42:41 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
scrawl
6bea08157e
Merge branch 'master' into terrain18
2012-03-28 21:30:15 +02:00
scrawl
cc7d3af701
Merge branch 'terrain18' into occlusionquery
2012-03-28 21:03:55 +02:00
scrawl
72ff7ec030
Merge branch 'next' into occlusionquery
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Conflicts:
apps/openmw/mwrender/sky.cpp
2012-03-27 23:46:48 +02:00
scrawl
8f6d10f229
fix uninitalised stuff
2012-03-27 20:59:58 +02:00
Jacob Essex
ec21ff21cc
Removed memory leak, allocated more on the stack
2012-03-27 13:58:12 +01:00
scrawl
e398c51f8a
remove unneeded render queue workaround
2012-03-27 13:13:28 +02:00
Marc Zinnschlag
9863195f09
Merge remote branch 'lgro/valgrind' into next
2012-03-27 11:14:09 +02:00
Jacob Essex
b76b62e5e4
Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
2012-03-27 09:20:22 +01:00
scrawl
bb09c2189a
lower rendering distance for small objects (reduce batch count)
2012-03-27 00:45:25 +02:00
Lukasz Gromanowski
be94da1527
Issue #225 : Initialize class members in constructor.
2012-03-27 00:34:06 +02:00
Lukasz Gromanowski
6d6ed909bf
Issue #225 : Deallocate memory used by actors animations.
2012-03-27 00:31:15 +02:00
scrawl
bf421d2873
use vector instead of array
2012-03-27 00:18:09 +02:00
scrawl
bb3f3ce1db
bugfix
2012-03-26 21:52:38 +02:00
scrawl
28dfba55e0
delete fix
2012-03-26 20:29:07 +02:00
Lukasz Gromanowski
5185a28b60
Issue #225 : Initialize all class members in constructor.
2012-03-26 19:09:55 +02:00
scrawl
4ee03cd61f
handle timeout
2012-03-26 00:31:03 +02:00
scrawl
98a33a7fc6
fix
2012-03-25 23:28:51 +02:00
scrawl
382fa6ac68
fixes
2012-03-25 22:53:00 +02:00
scrawl
53d4be5cf6
object pickup should work everywhere
2012-03-25 20:52:56 +02:00
scrawl
9d30a139cc
added api
2012-03-24 20:41:23 +01:00
scrawl
e212a32350
bugfix
2012-03-24 18:38:58 +01:00
scrawl
743ea0c9be
use hardware occlusion query for sun glare effect
2012-03-24 17:59:26 +01:00
scrawl
5fba52c238
Merge branch 'terrain18' into occlusionquery
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-24 15:14:33 +01:00
scrawl
99b2b6b648
ogre 1.8 fixes
2012-03-24 14:46:48 +01:00
scrawl
f2a7acb102
Merge branch 'next' into terrain
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
2012-03-24 13:19:17 +01:00
scrawl
f4898539e9
added some code that doesn't do anything yet, waiting for ogre 1.8
2012-03-24 13:06:01 +01:00
Marc Zinnschlag
9ec1e55aaf
Merge remote branch 'scrawl/minimap' into next
2012-03-24 10:31:42 +01:00
scrawl
a6259a1b0d
bugfixes
2012-03-23 17:37:56 +01:00
scrawl
06fa310e29
player arrow rotated correctly
2012-03-23 15:00:48 +01:00
scrawl
b8f962a68d
Merge branch 'next' into shaders
2012-03-23 10:26:20 +01:00
scrawl
9c3e1f48f0
player arrow
2012-03-23 09:00:00 +01:00
scrawl
2dd329938a
automatically zoom in on the player while moving
2012-03-23 08:16:04 +01:00