Commit Graph

7613 Commits (e2ef8c402233d84f670c82d6cc6e848075c07a03)

Author SHA1 Message Date
scrawl 6b2df95167 Fix for some coverity defects 10 years ago
scrawl edbac30a57 Change another dynamic_cast to static_cast (coverity) 10 years ago
scrawl cef72385d4 Fix extreme frame drop when running into certain corners (Fixes #2023) 10 years ago
scrawl 52ed3d92a8 Fix btCompoundShape scaling (Fixes #1683) 10 years ago
scrawl a3c861b7fa Idle voice fix 10 years ago
scrawl 2ac4a74a34 Fix running AI for dead actors 10 years ago
scrawl 883f7ec7ce Move workaround for hiding markers from NIF loader to Scene 10 years ago
scrawl 3ce22d31d8 Fix cursor issue when loading savegame from within mouselook-mode and a warning pops up 10 years ago
scrawl fafc14d5a0 Add proper air movement mechanics (Fixes #2077) 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl 4ed3e7bbb7 Enchanting code cleanup 10 years ago
scrawl bb718f216d Initialize ENAMstruct in SpellCreationDialog (Coverity) 10 years ago
scrawl 08d8dd287c I think this was committed by accident 10 years ago
scrawl de23ad5c8d Change dynamic_cast to static_cast to make coverity happy 10 years ago
scrawl cda2eea906 Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult 10 years ago
scrawl 871d59de6c Reduce Idle voice chance (Fixes #1964) 10 years ago
scrawl 82eaa9f1bc Fix loading crash (don't apply viewmode before player is set up) (Fixes #2272) 10 years ago
scrawl c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 10 years ago
scrawl 0ec018f7f1 More accurate savegame loading progress bar, uses position in the file (Bug #2259) 10 years ago
scrawl 1780bcc238 Print RefNum in BetaComment 10 years ago
scrawl 4d4f2fc475 Add maximum distance for teleporting followers on using a door 10 years ago
scrawl b108fbe986 Remove incorrect implementation of fGreetDistanceReset
This can't be right. A reset distance of 512 is smaller than the maximum greeting distance for certain NPCs, which would then say greetings non-stop.
10 years ago
scrawl 716e14a37a Print missing savegame dependencies on the console 10 years ago
Marc Zinnschlag 289a912817 Merge remote-tracking branch 'scrawl/master' 10 years ago
dteviot 458b82c308 Centralized "fish can't attack non-swimmer" logic. 10 years ago
dteviot 7aa0f887c0 Minor changes to ESM::RefNum
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
10 years ago
scrawl f9227beedd Add warning when loading a savegame that depends on non-existing content files (Fixes #2261) 10 years ago
scrawl 579f5d232f Move interactive messageBox to separate function 10 years ago
scrawl 91571f51be Ogre crash workaround (Fixes #1745) 10 years ago
Marc Zinnschlag 595c08817f Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 37bea9d4dc Fix exception for empty dialog topics (Fixes #2267) 10 years ago
Marc Zinnschlag e439065897 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 5b9d10f851 Reduce includes in MWGui 10 years ago
scrawl 728b842e72 Use MyGUI::utility in favor of boost lexical_cast 10 years ago
scrawl eecea4131f Reduce MyGUI includes 10 years ago
scrawl 4b704f665f Reduce includes, move DragAndDrop to separate file 10 years ago
scrawl eb99ed697b Reduce includes 10 years ago
scrawl 2ac23008f5 Remove an old workaround (Fixes #2263)
The workaround was added when we were still using OIS for input. It doesn't seem to be needed with SDL.
10 years ago
scrawl dfdf26e95e Add assertion to Store 10 years ago
scrawl ce2cbab402 Dialogue: improve conflict resolution for chains of overlapping keywords (unit test for such a case will follow) 10 years ago
Marc Zinnschlag 4e7f7baf8b Merge remote-tracking branch 'dteviot/Bug2076' 10 years ago
dteviot 64cd1396ac Fixed minor issues.
1. Renamed "hightRatio" to "heightRatio".
2. Replaced magic numbers with named constants.
10 years ago
dteviot 7fe2f86d06 Slaughter fish attacks when player only knee deep in water (Fixes #2076) 10 years ago
scrawl 65ab31eae6 Remove now redundant Store::setUp implementation 10 years ago
scrawl ddd6e682bc Dialogue: add conflict resolution for overlapping keywords (Fixes #2245) 10 years ago
scrawl c77660ba20 Remove some nonsense code 10 years ago
scrawl 2ddbe22da3 Fix for NPC store clearDynamic bug
It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
10 years ago
Marc Zinnschlag f8a3ec3ee3 Merge remote-tracking branch 'scrawl/cmdline-savegame' 10 years ago
scrawl d31ae2b345 Fix mIds mapping for dynamic records being lost on save/reload 10 years ago
scrawl 928b9ee41b Fix missing GUI mode update when showing soulgem dialog 10 years ago
scrawl ef7e0070a6 Don't right-shift signed integers which is implementation-defined 10 years ago
Marc Zinnschlag 38a413a483 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 4684014a83 Use .omwsave extension for save game files 10 years ago
scrawl 13c5bd5cc2 Enchanting: fix skill-based cast cost bonus being applied twice 10 years ago
scrawl ef1b0a191b Revert "Enchanting: fix inverted self-enchant success chance"
It wasn't inverted to begin with. The author of this commit is an idiot.
10 years ago
scrawl 4e92f6ab48 Add commandline option to load a save game on startup 10 years ago
scrawl 157438460b Fix being able to activate objects when paralyzed 10 years ago
scrawl dc5ed5b861 Remove weather particles underwater (Fixes #2010) 10 years ago
scrawl d02e075bab Add setting for exterior cell grid size (Fixes #1537) 10 years ago
scrawl a17252eab3 Remove unused checkWaypoint function
It was an almost exact copy of the checkPathCompleted function anyway.
10 years ago
scrawl 4d9100091d Reduce default pathing arrival tolerance to 32 units (Fixes #1605) 10 years ago
scrawl e19ab77d00 Store camera first person state in savegame (Fixes #2255) 10 years ago
scrawl 992b87ea44 Reset existing summons when the spell is re-casted (Fixes #2135) 10 years ago
scrawl f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 10 years ago
Marc Zinnschlag 31f6ccdf4d Merge remote-tracking branch 'internecine/bug2031' 10 years ago
Internecine e1fdcb608e Fixed incorrect index 10 years ago
scrawl 464f8abb3f List exterior cell names in tab completion (Fixes #2252) 10 years ago
scrawl 708dbc2518 Crime fix 10 years ago
scrawl c343a5c803 stopCombat fix 10 years ago
scrawl c1955ef7fa Fix enchanting dialog effect labels showing a duration for constant effects 10 years ago
scrawl 5e7e40aac9 Fix being able to switch weapons while knocked out 10 years ago
scrawl de12c96a46 Fix crash on exit if the window wasn't created (Fixes #2249) 10 years ago
scrawl bc686c93b5 Potential fix for thrown weapons being regarded as broken 10 years ago
scrawl 398fe6e780 Thrown weapon fix (Fixes #2248) 10 years ago
scrawl d56906acf7 Fix the creature position glitch 10 years ago
scrawl 6f747df713 Remove an unused constructor 10 years ago
scrawl 593ca6bd48 Fix for framerate-dependent maximum stepping distance (Bug #1638) 10 years ago
Marc Zinnschlag 9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
Marc Zinnschlag ec1df719fe Merge remote-tracking branch 'mrcheko/master' 10 years ago
mrcheko a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
Thoronador 526fb1b37b fix uninitialized value in BillboardObject 10 years ago
scrawl 326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
10 years ago
scrawl 92e4a0669c Fix for AiWander state loading 10 years ago
scrawl 559ddbb480 Quick fix for Ai fast-forward crash in exteriors (Fixes #2241) 10 years ago
Internecine a7a3ab0c78 Fixed instant negative dynamic stat changes being applied as positive 10 years ago
scrawl dc1c52bda7 Add some todo comments 10 years ago
scrawl e0d083f702 Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
10 years ago
scrawl 70d3bfc6ed Fix idle animation not restarting immediately for creatures 10 years ago
scrawl 01652bbcc5 Store original actor position in AiWander package (Fixes #2200) 10 years ago
scrawl 5d7eb11596 Fix lights being rendered on the map (broken by d55fe43fc9) 10 years ago
scrawl 99ae0f901b Implement AiTravel fast-forward (Fixes #1125) 10 years ago
scrawl a8ae0dec52 Implement AiWander fast-forward (Feature #1125) 10 years ago
scrawl d26d5f6c26 Fix outdated bone locations when camera view is changed while paralyzed 10 years ago
scrawl d1a29300f0 Handle bipedal creatures not using weapons (Fixes #2238) 10 years ago
mrcheko 60a74d5eb8 increase robustness for gamma to persist in the system;
use GMST strings for gamma interface
10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
mrcheko 04d95810d1 gamma/contrast system reworked 10 years ago
scrawl 9c693d078b Fix equipment update removing ammunition (Fixes #2144) 10 years ago
scrawl 18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) 10 years ago
scrawl e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 10 years ago
scrawl 6c9875969a Stop idle animations for non-biped creatures when attacking/moving
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl a58bc9f2f7 Remove sneaking effect on combat AI (Fixes #2237) 10 years ago
scrawl 1bd3ab8a2d Fix torch animation playing when torch is hidden (Fixes #2236) 10 years ago
scrawl 377b79d5ba Use SoundGen fallback for type Land only (Fixes #2228) 10 years ago
scrawl de9d347018 Fix on touch area effect spells (Fixes #2233) 10 years ago
scrawl 25954a80f5 Fix recharging of items in player inventory 10 years ago
scrawl 0a2dd4c6cb Fix unsafe use of BaseNode in Move script instruction 10 years ago
scrawl a62fe38a1b Fix unsafe use of BaseNode 10 years ago
scrawl 50e31877ab Fix crash when northmarker has been disabled (Bug #2230) 10 years ago
Internecine 5f9540318a Fixed incorrect indexes 10 years ago
Internecine a87fe71ddf Added a helper function to handle dynamic stat changes 10 years ago
scrawl 2f0793390f Fix cut off text for some widgets in the stats window 10 years ago
Marc Zinnschlag 2fa0764c89 Merge remote-tracking branch 'swick/master' 10 years ago
Marc Zinnschlag 5f8b8b127c Merge remote-tracking branch 'psi29a/clang_lintian' 10 years ago
Marc Zinnschlag da722a5cf1 Merge remote-tracking branch 'miroslavr/master' 10 years ago
Sebastian Wick 764cd9ca16 disable "window border" setting in the ingame settings UI if fullscreen is enabled 10 years ago
scrawl 6f72989cb1 SpellModel, SortFilterItemModel: case insensitive sorting 10 years ago
scrawl 2e5e7370ba Adjust default angle, FOV and viewport of character preview (Fixes #2220) 10 years ago
scrawl 9a1bde684f Sort class list in select class dialog 10 years ago
scrawl 768c4a5757 Update crime response to pickpocket attempts (thanks Hrnchamd) 10 years ago
scrawl b8fa73dfa9 Preserve record ordering in Store
This fixes the default head/hair used for some races in the chargen UI.
10 years ago
scrawl 5d7dcafa53 Make local map widget size configurable 10 years ago
scrawl a47de06492 Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl 7f0d71f8f4 Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd) 10 years ago
scrawl 59f21c6105 Use "hair" as filter for PRT_Hair parts (Fixes #2218) 10 years ago
scrawl d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 10 years ago
scrawl 019cd96719 Stop AiPursue when target has invisibility or chameleon>=75 10 years ago
scrawl e5de253169 Use maximum step size of 62 units for stepping down (Fixes #1809) 10 years ago
scrawl edc128572d Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
scrawl 42d63a4eb2 Fix position flicker after an animation ends 10 years ago
scrawl 8bc7eb5530 PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 10 years ago
scrawl 9e5dfb6e98 Update crime system according to research wiki for more accurate attack responses 10 years ago
scrawl 2410d79410 Fix iFightAttack and iFightAttacking being swapped
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
10 years ago
scrawl e73e975291 Fix player being able to activate objects when knocked out 10 years ago
scrawl 3912ee2b1d Fix faction rank not being set on items in faction-owned containers 10 years ago
scrawl 0081a68376 Use fMagicStartIconBlink for spell effect indicator fading 10 years ago
scrawl 877e07823d Fix incorrect sound for spell creation success 10 years ago
scrawl fb542a64ec Merchant items should be restocked instantly 10 years ago
scrawl 1bcc4430e0 Fix owner not getting set on restocked items 10 years ago
scrawl 9ed71765a9 Fix deleted containers showing in merchant inventories 10 years ago
scrawl f3738e9a98 Say an "intruder" voice dialogue for trespassing crimes (Fixes #1082)
Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
10 years ago
scrawl 37e11b7272 Adjust loading box size for large captions 10 years ago
scrawl 866fdfe8bd Crime system improvements
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
10 years ago
scrawl 307b84e9f6 Add enemy health bar fading and use relevant GMSTs 10 years ago
scrawl 1910327469 Implement disposition changes due to crimes 10 years ago
scrawl cc9af9562b Function_CreatureTargetted should return '2' for werewolfs
This makes NPCs say the correct attack voice files when fighting a werewolf.
10 years ago
scrawl efa9ff3a76 Fix incorrect implementation of iWerewolfBounty 10 years ago
scrawl 35d2bfabca Adjust NPC response to pickpocket attempts (Fixes #2219) 10 years ago
scrawl 4aed5158cc Support region names in cell dialogue filter (Fixes #2113) 10 years ago
scrawl 105f0f8716 Head tracking: don't look at dead actors 10 years ago
scrawl 8a210c49e9 Improve AI prioritising health potions 10 years ago
scrawl a29abb85f1 Fix ItemView sizing bug 10 years ago
scrawl f931ba2efc Fix some static analysis issues (coverity) 10 years ago
scrawl 1b9209df4a Allow blocking of hand-to-hand attacks 10 years ago
Sebastian Wick e85df00158 change setting "borderless" to "window border"
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
10 years ago
Bret Curtis 45299abe99 make it C98 compat 10 years ago
Bret Curtis dcfadeb51a fix typo and annoying gcc/clang unused return values in crash catcher 10 years ago
Sebastian Wick 639fbfad0b make borderless setting available to the UI 10 years ago
MiroslavR c796589420 Allow adding multiple Attribute/Skill effects in spell making (Fixes #2224) 10 years ago
Alexander "Ace" Olofsson 462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 10 years ago
Alexander "Ace" Olofsson 0af5c7b379 Starting to clean up some heavy includes 10 years ago
Marc Zinnschlag 057d0913d6 Merge branch 'scriptfixes' 10 years ago
Marc Zinnschlag a6d30bc2e3 consider --script-warn when running with --script-all-dialogue 10 years ago
Marc Zinnschlag 899ae763e6 fixing a travis build problem 10 years ago
scrawl c2771bc8ab Head tracking fix 10 years ago
scrawl 31d28e727f Implement leveled list script functions (Fixes #1546) 10 years ago
scrawl d642512f71 Error message fix 10 years ago
scrawl 88c5e1991c Fix being able to stand on top of actors (Fixes #1192) 10 years ago
scrawl d962f0918d Implement NPC head tracking (Fixes #1720) 10 years ago
scrawl b9e5aa9db6 Movement controller: Don't allow stepping up other actors
This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192)
10 years ago
scrawl 0dc9401269 Fix GUI crash due to outdated spells list 10 years ago
scrawl ec00c830e5 Fix missing armor rating label update 10 years ago
scrawl e4127aa491 Use space in ItemView more efficiently 10 years ago
scrawl c7e1c0b595 Fix weapon cycle getting stuck for same item IDs 10 years ago
scrawl 935cccf974 Implement weapon/spell cycling hotkeys (Fixes #1024) 10 years ago
scrawl 4d5adfb5dd Fix being able to use enchantments of items that failed to equip (Fixes #2215) 10 years ago
scrawl 4e0d16da8c Take Scale field in creature record into account (Fixes #2214) 10 years ago
scrawl 79237d16a7 Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
10 years ago
scrawl 7abbca8be9 Merge branch 'master' of https://github.com/OpenMW/openmw 10 years ago
scrawl 2b78e9795d Implement Calm effect removing combat packages (Fixes #1985) 10 years ago
scrawl 4f3995a4d8 Fix werewolf AI being able to use items 10 years ago
scrawl 4acc25f59c Use SoundGen with no creature field as fallback
This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
10 years ago
scrawl 192626c6f5 SoundGen fix: use Original Creature field only if non-empty 10 years ago
MiroslavR c5a604453e Fix several book formatting issues (Fixes #2204) 10 years ago
scrawl 88a2e4c043 Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 10 years ago
Nik Dyonin 80c92789c2 Fix issue when killed NPC cannot be looted if it was in combat mode before killing. 10 years ago
Marc Zinnschlag 1f74d8cca5 Merge remote-tracking branch 'scrawl/scripttest' 10 years ago
scrawl ba65c6cc7f Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 10 years ago
scrawl 2ebf328dec Always print the failing dialogue script
These aren't usually very long, so printing them shouldn't spam the console by too much.
10 years ago
scrawl ed6face4aa Disable activation scripts for actors in combat 10 years ago
scrawl 60aa209144 Implement drowning when knocked out underwater (Fixes #1228) 10 years ago
scrawl d034a079e6 Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
scrawl bc85bb32c2 Fix vampirism magic effect not applying immediately (Fixes #1984) 10 years ago
scrawl 03da21f088 Remove redundant GUI element showing during loading screens 10 years ago
scrawl e69cf11029 Hide tooltips during loading screens 10 years ago
scrawl cf5fc60e86 Make ToggleMenus affect tooltips (Fixes #1989) 10 years ago
scrawl f42420bc19 Use the Original Creature field for SoundGen lookups 10 years ago
scrawl 2601b26217 Merge branch 'master' of https://github.com/OpenMW/openmw 10 years ago
scrawl 7892ed35f3 PlaceItem, PlaceItemCell: Make sure references are placed above terrain (Bug #2078) 10 years ago
scrawl 886903d70e Implement HitAttemptOnMe function (Bug #2078) 10 years ago
scrawl 5f00a3d5c3 Reset lastHitObject when it is retrieved rather than every frame
This seems to be how vanilla MW does it.
10 years ago
scrawl a355550cab Add support for NPCs with missing head/hair models (Fixes #2078) 10 years ago
scrawl be16f1d0a5 Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078) 10 years ago
scrawl d955017079 Don't report script operation status via messageBox (Bug #1942) 10 years ago
Marc Zinnschlag 912dcdc418 Merge remote-tracking branch 'scrawl/ptrupdate' 10 years ago
Marc Zinnschlag 19bd07648b Merge remote-tracking branch 'scrawl/pathgrid' 10 years ago
scrawl ed2aa5a233 Fix crash caused by dangling baseNode pointer 10 years ago
scrawl 7e8ca3fff1 Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942) 10 years ago
scrawl 3270f0e932 Change pathgrid workaround to check for interior cell name 10 years ago
scrawl 623783cd6a Enchanting: fix cast cost for "on use" enchantments being set incorrectly 10 years ago
scrawl 619ea846b4 Enchanting: fixed case where no range types at all are allowed (e.g. a Constant Effect item with an effect that does not allow the Self range-type) 10 years ago
scrawl 74c345f790 Enchanting: fix being able to create On Touch / On Target constant effect enchantments (this combination makes no sense) 10 years ago
scrawl ead6bf1601 Enchanting: cast the enchant points for the item to int (Fixes #2202) 10 years ago
scrawl 3c747195ae Add fall damage for creatures (Fixes #2201) 10 years ago
scrawl e0c6f84546 AiFollow: target has to be seen in order to start following (Fixes #1637) 10 years ago
Digmaster 95219a7936 Show currently selected input type for settings window 10 years ago
Digmaster bb6ed06a4e read gamecontrollerdb file location from settings file 10 years ago
Digmaster a7a211860a Fixed binding controls to A on joystick 10 years ago
Digmaster ad54e09593 Inital value for joysticks is 0.5 10 years ago
scrawl 109a3f78a1 Adjust AiFollow distance for groups of multiple followers (Fixes #1637) 10 years ago
scrawl 3ad0189982 Take sound listener y rotation (roll) into account, though currently unused for actors 10 years ago
Digmaster 073a2f0674 Fixed issue with walking 10 years ago
Digmaster c37881ead1 Joystick Support 10 years ago
scrawl 0fe7500f74 Work around pathgrid record limitation (Fixes #2195) 10 years ago
scrawl 855fe33c59 Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 10 years ago
scrawl f6960debcb Attach sound listener to the player head instead of camera 10 years ago
scrawl cf85cbbc8e Switch sound distance model to AL_INVERSE_DISTANCE 10 years ago
scrawl fbed429b25 Use GMSTs for sound fading distance 10 years ago
scrawl 9f90a1e44b Remove script access to deleted references that have no content file
In original MW these objects are permanently deleted and can not be accessed anymore.
10 years ago
scrawl f49fde3d5d Add support for undeleting references (Fixes #2193)
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
scrawl 2952a0e2aa Make Resurrect function reset most of the runtime state (Fixes #2181) 10 years ago
scrawl 41542dedf7 Fix map insert return value mixup (Fixes #2192) 10 years ago
scrawl 9a1b7cbe52 Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row (Fixes #1986) 10 years ago
scrawl 416d549568 Fix animation glitch caused by knockdown
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
10 years ago
scrawl e313ed3cef Support animated container models 10 years ago
scrawl 65536f0857 Load initial particle system state from NIF files (Fixes #2178) 10 years ago
scrawl a67e7c64ea Optimize pathgrid store 10 years ago
scrawl 83dcf9ce4b Overwrite existing records in IndexedStore (Fixes #2182) 10 years ago
Marc Zinnschlag eb6e1576be Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl fee08f97ed Fix crash in character preview for non-existing meshes (Fixes #2128) 10 years ago
scrawl 75b0da5dce Don't updateBoneTree for non-skinned parts (Fixes #2124) 10 years ago
scrawl 14ae6d28b0 Fix being able to jump when overencumbered 10 years ago
scrawl 3519d23518 Race dialog: remove incorrect assumption about numeric index in head/hair record IDs 10 years ago
scrawl 7faa849cef Fix fatigue recalculation using older value (oops) 10 years ago
scrawl dd0cea21b0 Implement overwriting pathgrid records (Fixes #2175) 10 years ago
Paulo Viadanna bfa048e687 Fix #1734: AI will stop combat if target disappear 10 years ago
scrawl fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 10 years ago
scrawl b9d0552166 Fix positionCell rotation argument when used on the player
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
10 years ago
scrawl 46d93f1b08 Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves. 10 years ago
scrawl 507cbcfae3 Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW (Fixes #2064)
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
10 years ago