d955a0efc4WIP Windows build
athile
2010-08-30 02:12:54 +0100
a899a290c0modified code to avoid a warning on MSVC
Marc Zinnschlag
2010-08-29 23:40:59 +0200
d4bf916f18fixed uninitialized variable in engine
Marc Zinnschlag
2010-08-29 17:46:06 +0200
07c06acc08implemented loading of 3x3 exterior cell grid
Marc Zinnschlag
2010-08-25 11:50:13 +0200
7bb2041418made rendering more robust (no more crashes, even if Ogre throws an exception)
Marc Zinnschlag
2010-08-25 09:43:06 +0200
bdb5749b57temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
Marc Zinnschlag
2010-08-25 09:19:15 +0200
681761d875more doxygen adjustments
Marc Zinnschlag
2010-08-23 18:32:26 +0200
cb6996a90edoxygen setup fix
Marc Zinnschlag
2010-08-23 18:25:50 +0200
9e8251e6b4finally got rid of the nasty coordinates bug
Marc Zinnschlag
2010-08-22 21:30:48 +0200
15878b12fdMerge branch 'master' into exterior
Marc Zinnschlag
2010-08-22 21:12:16 +0200
0fce360908more refactoring
Marc Zinnschlag
2010-08-22 20:55:22 +0200
f3bf46f1a9fixed AiTravel and changed GetAiPackageDone to return 0 (returning one would interfere with character creation testing at this point)
Marc Zinnschlag
2010-08-22 15:16:11 +0200
68a788b2c8added instructions for enabling/disabling player controls (they don't do anything yet)
Marc Zinnschlag
2010-08-22 15:11:40 +0200
14cf007a3fadded first batch of AI-related instructions and functions (they don't do anything at this point)
Marc Zinnschlag
2010-08-22 14:49:25 +0200
c18e83d7c0extended scripting extensions to code segment 3 (instructions and functions with optional arguments)
Marc Zinnschlag
2010-08-22 14:00:30 +0200
b3cc3073a3changed encoding of segment 3 opcodes (increasing the number of opcodes, while reducing the width of the argument)
Marc Zinnschlag
2010-08-22 13:15:56 +0200
08d2b80434message box fix
Marc Zinnschlag
2010-08-22 12:56:35 +0200
f4e79a48f0implemented optional arguments
Marc Zinnschlag
2010-08-22 12:47:56 +0200
17135a6403routed message box output through window manager
Marc Zinnschlag
2010-08-22 11:22:10 +0200
09a258253cremoved custom messageBox implementation for console
Marc Zinnschlag
2010-08-22 11:17:19 +0200
276a9db6f7added missing button implementation for MessageBox
Marc Zinnschlag
2010-08-22 11:14:14 +0200
72cc0a3983fixed typo in documentation
Marc Zinnschlag
2010-08-22 09:17:05 +0200
9a7c72cdbeMerge commit 'ape/master'
Marc Zinnschlag
2010-08-21 20:23:40 +0200
27166b4ee4added bone assignment, skeleton is disabled for meshes
Armin Preiml
2010-08-21 19:40:08 +0200
033c771be8load/unload cells while player is moving around in the exteriors
Marc Zinnschlag
2010-08-21 12:41:59 +0200
0d20719158re-routed player movement through MWWorld::World
Marc Zinnschlag
2010-08-21 12:31:04 +0200
fe3b6230fcrefactored cell unloading
Marc Zinnschlag
2010-08-21 11:43:07 +0200
b8fee8f1eeremoved stray debugging output
Marc Zinnschlag
2010-08-21 09:58:47 +0200
c6f4bcbf68another coordinate system fix; still not working properly
Marc Zinnschlag
2010-08-21 09:48:56 +0200
1f077a5d5fpartial coordinates fix (slightly better results when changing cells, but still not completely correct)
Marc Zinnschlag
2010-08-20 17:14:07 +0200
978c73add5fixed sound removal on cell change
Marc Zinnschlag
2010-08-20 15:24:05 +0200
bdd5e2f064modified teleport action to support exteriors; coordinates are wrong here too
Marc Zinnschlag
2010-08-20 14:56:26 +0200
13409b546fMerge commit 'upstream/master'
Marc Zinnschlag
2010-08-20 14:23:18 +0200
56ecc6585bAdded a manager for sndfile + mpg123, sorting on file type.
Nicolay Korslund
2010-08-16 16:52:33 +0200
b0ded6a318Minor changes to sample_reader
Nicolay Korslund
2010-08-16 16:26:24 +0200
ddfbcecfcdAdded support for libsndfile (sound input)
Nicolay Korslund
2010-08-16 14:42:23 +0200
a69938364fRewrote audiere to use new sample_reader
Nicolay Korslund
2010-08-16 14:13:13 +0200
5543c84586bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change
Marc Zinnschlag
2010-08-14 21:58:54 +0200
dbd42386datemporary try/catch around sound loading
Nicolay Korslund
2010-08-14 21:43:25 +0200
9875d74abfImplemented 3D sound placement. Sound management / lookup system not done yet.
Nicolay Korslund
2010-08-14 14:28:17 +0200
3db61c8bddAdded sound range function
Nicolay Korslund
2010-08-14 18:50:42 +0200
49f0e4b75fAdded setPitch to Sound
Nicolay Korslund
2010-08-14 13:02:41 +0200
973ddc54e8Merge branch 'class2'
Marc Zinnschlag
2010-08-14 11:40:34 +0200
6f28bd9adfhandle sounds when enabling/disabling
Marc Zinnschlag
2010-08-14 11:39:32 +0200
d57c984517added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived
Marc Zinnschlag
2010-08-14 11:27:13 +0200
967f85875dreimplemented class-dependend rendering code in MWClass
Marc Zinnschlag
2010-08-14 10:02:54 +0200
ab1510fd5efixed previous commit
Marc Zinnschlag
2010-08-14 09:30:43 +0200
4649d7fa41stop sounds on cell change
Marc Zinnschlag
2010-08-14 09:29:38 +0200
a6858b0cc4Merge branch 'master' into class2
Marc Zinnschlag
2010-08-14 09:26:12 +0200
0a8d0fed40added cell-wide stopSound function
Marc Zinnschlag
2010-08-14 09:26:00 +0200