Bret Curtis
8d37d79d6c
Merge pull request #3154 from bosvensson1/patch-29
...
improves RemoveRedundantNodesVisitor performance for large children vectors
3 years ago
Bo Svensson
08608da62c
optimizer.cpp
3 years ago
Evil Eye
5037def3b3
Parse local variables sharing a name with a function as variables
3 years ago
Bo Svensson
87d52dc1fd
fixes coverity-ci warning
3 years ago
Bo Svensson
cd4d76f8c5
discard off-screen lights ( #3120 )
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Currently, we run culling tests against all lights in the scene during LightListCallback::pushLightState. We can avoid most of these tests by removing off-screen lights at an earlier stage. We should benchmark the cumulative time spent within LightListCallback::pushLightState before and after this PR.
3 years ago
Bo Svensson
787f91211d
resets state updater to apply light settings ( #3141 )
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resets state updater to apply light settings
With this PR we achieve the same effect with fewer lines of code.
3 years ago
psi29a
c3f5e8f968
Merge branch 'lua_transform' into 'master'
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3D transforms in Lua
See merge request OpenMW/openmw!1235
3 years ago
elsid
035307b012
Add tests for openmw options
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In attempt to document current behaviour. Add commented out checks as desired
behaviour.
3 years ago
fredzio
21dbe314bf
Use common function for sync and async case. Now both cases follow the
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same flow, synchronous simulation is just a special case.
3 years ago
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
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With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
3 years ago
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback ( #3147 )
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With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
3 years ago
Bo Svensson
3f731cd102
attempts to fix spellcasting freezes ( #3146 )
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Firstly, this PR reintroduces commit "Recreate a special case for IntersectionVisitor on QuadTreeWorld" we forgot to reapply while reverting a revert commit. Secondly, in cases we still need to build a view for an intersection visitor, we now use the available `osgUtil::IntersectionVisitor::getReferenceEyePoint` instead of falling back to the origin position that was previously causing long rebuild times.
3 years ago
Bo Svensson
14d15dcfac
cleans up osgacontroller.cpp ( #3142 )
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`handle_stateset` is not needed because `UpdateMatrixTransform` is a `NodeCallback` only allowed to be set on a `Node`. `Geode` and `Drawable` do not need explicit logic because they are both derived from `Node`.
3 years ago
Bo Svensson
aaf7b423d6
adds a replacement for osg::NodeCallback ( #3144 )
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* nodecallback.hpp
* lightmanager.hpp
* lightmanager.cpp
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* [ci skip]
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* lightmanager.cpp
* lightmanager.cpp
* nodecallback.hpp
* [ci skip]
* [ci skip]
* controller.cpp
* [ci skip]
* osgacontroller.cpp
* keyframe.hpp
* controller.hpp
* keyframe.hpp
* [ci skip]
* keyframe.hpp
* animation.hpp
* [ci skip]
* weaponanimation.cpp
* nodecallback.hpp
3 years ago
psi29a
2c8c36fe5d
Merge branch 'master' into 'effective_magic'
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# Conflicts:
# CHANGELOG.md
3 years ago
Bo Svensson
2568f119a4
reapplies PR without npe ( #3137 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
* nifloader.cpp
* shadervisitor.cpp
3 years ago
Petr Mikheev
24ecdc37a7
Fix crash in LuaUtil::ScriptsContainer::~ScriptsContainer()
3 years ago
Evil Eye
dc1fe62dde
Overhaul magic effects to work with onApply and onEnd events
3 years ago
Andrei Kortunov
e109d86489
Revert "avoids creating empty statesets on drawables ( #3132 )"
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This reverts commit 957c25a491
.
3 years ago
Bret Curtis
b7c1d9edb0
remove unnecessary includes
3 years ago
Bo Svensson
d8707a763f
fixes build ( #3134 )
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* quadtreeworld.cpp
* renderingmanager.cpp [ci skip]
* quadtreeworld.hpp
* cellborder.hpp
* cellborder.cpp
3 years ago
Bret Curtis
803195a05f
add back some explicit includes
3 years ago
Bo Svensson
8358418555
set the correct program link parameters ( #3110 )
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* shadermanager.hpp setProgramTemplate
* shadermanager.hpp
* shadermanager.cpp setProgramTemplate
* shadervisitor.hpp setProgramTemplate
* shadervisitor.cpp setProgramTemplate
* scenemanager.cpp setProgramTemplate
* scenemanager.hpp setProgramTemplate
* renderingmanager.cpp
* groundcover.cpp setProgramTemplate
* groundcover.hpp
* groundcover.cpp
* shadervisitor.cpp
* util.cpp
* lightmanager.cpp
* scenemanager.cpp
* scenemanager.hpp
* lightmanager.cpp
* lightmanager.cpp
* lightmanager.cpp
* scenemanager.hpp [ci skip]
* water.cpp
* groundcover.cpp
* shadermanager.hpp
3 years ago
Bo Svensson
957c25a491
avoids creating empty statesets on drawables ( #3132 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
3 years ago
Andrei Kortunov
fc2076db1a
Fix MSVC warnings about local variables redeclaration ( #3130 )
3 years ago
Petr Mikheev
48538d5cef
3D transforms in Lua
3 years ago
psi29a
5794a3b346
Merge branch 'lua_raycasting' into 'master'
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Lua raycasting
Closes #6098
See merge request OpenMW/openmw!1175
3 years ago
Bo Svensson
e41fe7573a
avoids creating empty statesets for collada nodes ( #3128 )
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* avoids creating empty statesets for collada nodes
With this PR we avoid creating empty statesets for collada nodes which will be detrimental to osg's draw performance.
* scenemanager.cpp
3 years ago
Petr Mikheev
fb3917fc1a
Lua callbacks
3 years ago
Bo Svensson
5fde6867a2
removes unused code ( #3129 )
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* scenemanager.cpp
* scenemanager.hpp
* scenemanager.cpp
* stats.cpp
* renderingmanager.cpp
3 years ago
Bret Curtis
9fabf99250
remove mDebugChunks from chunkManager
3 years ago
Bo Svensson
01cc61087b
improves paging preloader ( #3126 )
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* Return check for distance when we try to reuse data
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* cellpreloader.cpp
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.cpp
* cellpreloader.cpp
* jvoisin
* whitespace
* whitespace
3 years ago
Bo Svensson
3f68ddd8f4
alternate debug chunks ( #3127 )
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* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.hpp
* quadtreeworld.hpp
* chunkmanager.cpp
* quadtreeworld.cpp
* quadtreeworld.cpp
* quadtreeworld.cpp [ci skip]
* quadtreeworld.hpp
* quadtreeworld.cpp
* quadtreeworld.cpp
* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.cpp
3 years ago
psi29a
782e0710af
Merge branch 'OpenCS-preserve-blocked' into 'master'
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OpenCS - Preserve "blocked" record flags when saving. #6288
Closes #6288
See merge request OpenMW/openmw!1052
3 years ago
psi29a
47eda85b9f
Merge branch 'master' into 'the_goal_is_elevation'
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# Conflicts:
# CHANGELOG.md
3 years ago
Bo Svensson
c6f7137ee1
fixes bugs with share state ( #3111 )
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* optimizer.cpp merge fix
* objectpaging.cpp
* optimizer.hpp setSharedStateManager
* optimizer.cpp shareState
* scenemanager.cpp shareState
* scenemanager.cpp
* optimizer.cpp
* optimizer.cpp
* scenemanager.cpp
* optimizer.cpp
3 years ago
Evil Eye
c679565893
Make names starting with digits use normal name parsing code
3 years ago
Petr Mikheev
413ac067ec
Allow creating omwaddons without a dependency on an omwgame
3 years ago
psi29a
aa11238be1
Merge branch 'colladaalphatest' into 'master'
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Collada alpha testing
See merge request OpenMW/openmw!1177
3 years ago
Cédric Mocquillon
b676d93e03
Use a pair of iterator to represents a range for directory listing
3 years ago
Bo Svensson
d38c8c6dcb
optimise chunk drawing order ( #3116 )
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* material.cpp
* material.cpp
3 years ago
Evil Eye
786b6b7c9a
Merge branch 'lua_util' into 'master'
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Move LuaState::makeReadOnly(sol::table) out of the class
See merge request OpenMW/openmw!1229
3 years ago
unelsson
67894349a9
Add a check for OPAQUE_BIN
3 years ago
unelsson
f2a894024a
Change debug levels
3 years ago
unelsson
ec0b36d21d
Don't make a new osg::depth to alpha tested node
3 years ago
unelsson
96f02ab32c
Per-material alpha testing for collada
3 years ago
unelsson
40497d6fe5
Set depth testing for alpha blend & test, depth writes off for blend.
3 years ago
unelsson
b3d1d106af
Collada alpha testing and uniforms
3 years ago
Evil Eye
6d7cb38834
Remove duplicate GetSquareRoot implementation
3 years ago
Petr Mikheev
2f25257a3e
Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
3 years ago
Bo Svensson
095f4b2ed5
material.cpp ( #3117 )
3 years ago
Bret Curtis
8d86d90782
remove whitespace
3 years ago
Bo Svensson
179f91276a
lightmanager.cpp ( #3121 )
3 years ago
psi29a
68db9869f5
Merge branch 'DistantTerrainDebugChunks' into 'master'
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Debug terrain chunks
See merge request OpenMW/openmw!1169
3 years ago
psi29a
18f5762a76
Merge branch 'master' into 'OpenCS-preserve-blocked'
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# Conflicts:
# CHANGELOG.md
3 years ago
elsid
b9825afb8a
Fix build with system static OpenSceneGraph
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* Add dependency to libraries required by OSG but missing when linking with OSG
system library.
* Use find_package for already defined dependencies.
3 years ago
Bo Svensson
f62adab43a
Avoid the terrain sync completely in most cases ( #3103 )
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We can take elsid's commit 605cb8d
further by avoiding the terrain sync completely in most cases. Currently in changeCellGrid we wait for a new preloading task to ensure the getPagedRefnums for the new active cells have been filled in by object paging. This is usually not necessary because we have already completed a preload in the past containing these active cells. With this PR we remember what we preloaded and skip the terrain sync if it is not needed.
3 years ago
psi29a
24d1c2b5fa
Merge branch 'recurse_directory_iterator' into 'master'
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VFS manager refactoring
See merge request OpenMW/openmw!1218
3 years ago
psi29a
7e3ed9605b
Merge branch 'qt_moc_notes' into 'master'
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Remove 'no relevant classes' moc warning. Fix : #6201
Closes #6201
See merge request OpenMW/openmw!1206
3 years ago
Cédric Mocquillon
6817282097
Move getFileExtension to common header and use instead of repeating same code
3 years ago
Cédric Mocquillon
c2df0949e2
Change normalizeFilename signature
3 years ago
Cédric Mocquillon
d4e26746a3
Use recurse subdirectory iterator to iterate over the VFS without exposing internal details
3 years ago
Bo Svensson
2cebd19432
shadervisitor.cpp
3 years ago
Bo Svensson
3415f12e12
shadervisitor.cpp
3 years ago
pi03k
e4eeb9cce9
Remove 'no relevant classes' moc warning
3 years ago
Bo Svensson
6d12a240a3
shadervisitor.cpp uniform
3 years ago
Bo Svensson
52a9b4d989
shadowsbin.cpp uniform
3 years ago
Cédric Mocquillon
d7352ded36
Add configurable color and offset
3 years ago
Cédric Mocquillon
4b7d0bba53
Avoid adding redundant osg;;Group in non debug mode
3 years ago
Cédric Mocquillon
98a0819d52
Debug terrain chunks
3 years ago
Bo Svensson
ac72f3d636
reduces virtual function calls in a hotspot of cache retrieval ( #3100 )
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* chunkmanager.cpp static_cast [ci skip]
* groundcover.cpp static_cast [ci skip]
* Update objectpaging.cpp
objectpaging.cpp static_cast [ci skip]
3 years ago
psi29a
01a8998e3b
return if source is null in mergeUserData
3 years ago
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
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* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
3 years ago
Bo Svensson
afba1884ab
clone.cpp remove dynamic_cast ( #3097 )
3 years ago
Bo Svensson
147ed39900
This PR solves a crash with Robert's bodies logged on your bugtracker. ( #3095 )
...
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* npcanimation.cpp [ci skip]
* attach.hpp [ci skip]
* attach.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* cellpreloader.cpp
* npcanimation.cpp
* attach.cpp
* make android adk happy
* make android adk happy
* changelog.md [ci skip]
* authors.md [ci skip]
3 years ago
psi29a
ac3fda0b3d
Merge branch 'string_view' into 'master'
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Pass std::string_view instead of const std::string&
See merge request OpenMW/openmw!1209
3 years ago
elsid
6b7434ca69
Pass std::string_view instead of const std::string&
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* Starting with Actor::getBodyPartMesh and ending with
Misc::StringUtils::ciEqual.
* Add tests for Misc::StringUtils::ciEqual.
3 years ago
Bret Curtis
0eb753767f
Merge pull request #3098 from bosvensson1/findbynamevisitor
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visitor.cpp early out
3 years ago
Bo Svensson
d36c373cc7
visitor.cpp early out
3 years ago
elsid
605cb8db7c
Make sync terrain preloading sleep free
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This reduces average time spent on in. 5 milliseconds as a base precision is
quite a lot considering that for 60 FPS frame time is 1000/16 = ~16.67 ms
when it's a cell loading frame and there is more important work to do rather
than sleeping.
3 years ago
elsid
b0f772af40
Define dependency to OSG plugins in one place
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Each binary depending on components library requires OSG plugins to be linked.
Duplicating dependecies for each binary does not give benefits and brings
problems when new binary is added.
3 years ago
jvoisin
cb08f490d7
Sprinkle some const-ref in loop
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This was done on the good advices of clang-tidy
3 years ago
Petr Mikheev
76320aae45
Merge branch 'const_ret_val' into 'master'
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Don't use `const` for objects returned by value.
See merge request OpenMW/openmw!1183
3 years ago
jvoisin
d4e3575f1d
Don't use `const` for objects returned by value.
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This prevents the usage of std::move semantics,
and makes clang-tidy sad.
3 years ago
Petr Mikheev
33d4d88447
Function LuaUtil::toString
3 years ago
jvoisin
deb2af6acc
Dont copy-construct from a const-ref when used only as a const-ref
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This also makes clang-tiny a bit happier
3 years ago
cc9cii
7227a83e60
Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind.
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Sample use case: users are using the Morrowind Code Patch feature that allows modders to enable this flag to differentiate editor-made potions from player crafted potions for tooltips.
3 years ago
psi29a
e8057d9fd1
Merge branch 'aipursue_path' into 'master'
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Make AiPursue path destination to be as close as possible to target (#6211 )
Closes #6211
See merge request OpenMW/openmw!1154
3 years ago
elsid
ee63ee9d93
Fix coverity warning
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CID 332936 (#1 of 1): Result is not floating-point (UNINTENDED_INTEGER_DIVISION)
integer_division: Dividing integer expressions size and 2, and then converting
the integer quotient to type float. Any remainder, or fractional part of the
quotient, is ignored.
3 years ago
psi29a
7cc58fa20d
Merge branch 'navmesh_fix_remove_tiles' into 'master'
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Fix removing navmesh tiles at high player speed
See merge request OpenMW/openmw!1151
3 years ago
Alexei Dobrohotov
0922d0b105
Clean up text key extraction
3 years ago
psi29a
9751717b35
Merge branch 'components_qt' into 'master'
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Do no link binaries with Qt where it's not used
See merge request OpenMW/openmw!1157
3 years ago
elsid
0066c446f8
Remove navmesh tiles outside allowed range first
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* Change job change type to remove when tile is outside allowed range.
* Swap try number and change type in job priority. To make sure remove jobs
always processed before any other.
3 years ago
elsid
0f11acf709
Report more stats from AsyncNavMeshUpdater
3 years ago
elsid
431501e23a
Remove redundant job distribution between threads
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Instead don't take jobs from queue until job for the same tile is processing.
3 years ago
elsid
e9b8933b2f
Do no link binaries with Qt where it's not used
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Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
3 years ago
psi29a
f3b634807f
Merge branch 'fix_asan_warning' into 'master'
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Fix ASAN warning
See merge request OpenMW/openmw!1159
3 years ago
elsid
277a1268c0
Avoid access to removed map item
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To fix ASAN warning:
=11799==ERROR: AddressSanitizer: heap-use-after-free on address 0x60c000436058 at pc 0x55c90acccaa8 bp 0x7f787eeac830 sp 0x7f787eeac820
READ of size 8 at 0x60c000436058 thread T18
#0 0x55c90acccaa7 in std::operator==(std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&, std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&) /usr/include/c++/11.1.0/bits/stl_deque.h:269
#1 0x55c90acccaa7 in std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > >::empty() const /usr/include/c++/11.1.0/bits/stl_deque.h:1311
#2 0x55c90acccaa7 in operator() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:350
#3 0x55c90acccaa7 in wait_until<std::chrono::_V2::steady_clock, std::chrono::duration<long int, std::ratio<1, 1000000000> >, DetourNavigator::AsyncNavMeshUpdater::getNextJob()::<lambda()> > /usr/include/c++/11.1.0/condition_variable:151
#4 0x55c90acccaa7 in wait_for<long int, std::ratio<1, 1000>, DetourNavigator::AsyncNavMeshUpdater::getNextJob()::<lambda()> > /usr/include/c++/11.1.0/condition_variable:175
#5 0x55c90acccaa7 in DetourNavigator::AsyncNavMeshUpdater::getNextJob() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:353
#6 0x55c90accdb2d in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:257
#7 0x55c90acce464 in operator() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:98
#8 0x55c90acce464 in __invoke_impl<void, DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61
#9 0x55c90acce464 in __invoke<DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96
#10 0x55c90acce464 in _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253
#11 0x55c90acce464 in operator() /usr/include/c++/11.1.0/bits/std_thread.h:260
#12 0x55c90acce464 in _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211
#13 0x7f78c38fd3c3 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82
#14 0x7f78c36b1258 in start_thread (/usr/lib/libpthread.so.0+0x9258)
#15 0x7f78c35da5e2 in __GI___clone (/usr/lib/libc.so.6+0xfe5e2)
0x60c000436058 is located 88 bytes inside of 120-byte region [0x60c000436000,0x60c000436078)
freed by thread T0 here:
#0 0x7f78c688cd69 in operator delete(void*, unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cpp:172
#1 0x55c90acdbe20 in __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::deallocate(std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*, unsigned long) /usr/include/c++/11.1.0/ext/new_allocator.h:139
#2 0x55c90acdbe20 in std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > > >::deallocate(std::allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >&, std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*, unsigned long) /usr/include/c++/11.1.0/bits/alloc_traits.h:492
#3 0x55c90acdbe20 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_put_node(std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:565
#4 0x55c90acdbe20 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_drop_node(std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:632
#5 0x55c90acdbe20 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_erase(std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:1889
#6 0x55c90acc0569 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::clear() /usr/include/c++/11.1.0/bits/stl_tree.h:1254
#7 0x55c90acc0569 in std::map<std:🧵 :id, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::clear() /usr/include/c++/11.1.0/bits/stl_map.h:1134
#8 0x55c90acc0569 in DetourNavigator::AsyncNavMeshUpdater::~AsyncNavMeshUpdater() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:105
#9 0x55c90acab2dc in DetourNavigator::NavigatorImpl::~NavigatorImpl() (/home/elsid/dev/openmw/build/gcc/asan/openmw+0x2d152dc)
#10 0x55c9097db4b5 in std::default_delete<DetourNavigator::Navigator>::operator()(DetourNavigator::Navigator*) const /usr/include/c++/11.1.0/bits/unique_ptr.h:85
#11 0x55c9097db4b5 in std::unique_ptr<DetourNavigator::Navigator, std::default_delete<DetourNavigator::Navigator> >::~unique_ptr() /usr/include/c++/11.1.0/bits/unique_ptr.h:361
#12 0x55c9097db4b5 in MWWorld::World::~World() /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:534
#13 0x55c9097dc3a4 in MWWorld::World::~World() /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:534
#14 0x55c90a1925e4 in MWBase::Environment::cleanup() /home/elsid/dev/openmw/apps/openmw/mwbase/environment.cpp:192
#15 0x55c90a1f544d in OMW::Engine::~Engine() /home/elsid/dev/openmw/apps/openmw/engine.cpp:434
#16 0x55c90a1f6700 in OMW::Engine::~Engine() /home/elsid/dev/openmw/apps/openmw/engine.cpp:455
#17 0x55c90a19d523 in std::default_delete<OMW::Engine>::operator()(OMW::Engine*) const /usr/include/c++/11.1.0/bits/unique_ptr.h:85
#18 0x55c90a19d523 in std::unique_ptr<OMW::Engine, std::default_delete<OMW::Engine> >::~unique_ptr() /usr/include/c++/11.1.0/bits/unique_ptr.h:361
#19 0x55c90a19d523 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:320
#20 0x55c90a955634 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205
#21 0x55c90a193be0 in main /home/elsid/dev/openmw/apps/openmw/main.cpp:328
#22 0x7f78c3503b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
previously allocated by thread T18 here:
#0 0x7f78c688bca1 in operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cpp:99
#1 0x55c90ace8c73 in __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::allocate(unsigned long, void const*) /usr/include/c++/11.1.0/ext/new_allocator.h:121
#2 0x55c90ace8c73 in std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > > >::allocate(std::allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >&, unsigned long) /usr/include/c++/11.1.0/bits/alloc_traits.h:460
#3 0x55c90ace8c73 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_get_node() /usr/include/c++/11.1.0/bits/stl_tree.h:561
#4 0x55c90ace8c73 in std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >* std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_create_node<std::piecewise_construct_t const&, std::tuple<std:🧵 :id const&>, std::tuple<> >(std::piecewise_construct_t const&, std::tuple<std:🧵 :id const&>&&, std::tuple<>&&) /usr/include/c++/11.1.0/bits/stl_tree.h:611
#5 0x55c90ace8c73 in std::_Rb_tree_iterator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_emplace_hint_unique<std::piecewise_construct_t const&, std::tuple<std:🧵 :id const&>, std::tuple<> >(std::_Rb_tree_const_iterator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::piecewise_construct_t const&, std::tuple<std:🧵 :id const&>&&, std::tuple<>&&) /usr/include/c++/11.1.0/bits/stl_tree.h:2429
#6 0x55c90accc5fb in std::map<std:🧵 :id, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::operator[](std:🧵 :id const&) /usr/include/c++/11.1.0/bits/stl_map.h:501
#7 0x55c90accc5fb in DetourNavigator::AsyncNavMeshUpdater::getNextJob() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:344
#8 0x55c90accdb2d in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:257
#9 0x55c90acce464 in operator() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:98
#10 0x55c90acce464 in __invoke_impl<void, DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61
#11 0x55c90acce464 in __invoke<DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96
#12 0x55c90acce464 in _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253
#13 0x55c90acce464 in operator() /usr/include/c++/11.1.0/bits/std_thread.h:260
#14 0x55c90acce464 in _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211
#15 0x7f78c38fd3c3 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82
Thread T18 created by T0 here:
#0 0x7f78c682bfa7 in __interceptor_pthread_create /build/gcc/src/gcc/libsanitizer/asan/asan_interceptors.cpp:216
#1 0x7f78c38fd6aa in std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State> >, void (*)()) /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663
#2 0x55c90ae008d1 in DetourNavigator::NavMeshManager::NavMeshManager(DetourNavigator::Settings const&) /home/elsid/dev/openmw/components/detournavigator/navmeshmanager.cpp:47
#3 0x55c90aca3bfe in DetourNavigator::NavigatorImpl::NavigatorImpl(DetourNavigator::Settings const&) /home/elsid/dev/openmw/components/detournavigator/navigatorimpl.cpp:13
#4 0x55c9097d9e6f in MWWorld::World::World(osgViewer::Viewer*, osg::ref_ptr<osg::Group>, Resource::ResourceSystem*, SceneUtil::WorkQueue*, Files::Collections const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, ToUTF8::Utf8Encoder*, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:196
#5 0x55c90a1e9992 in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:789
#6 0x55c90a1ed138 in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949
#7 0x55c90a19d4cb in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316
#8 0x55c90a955634 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205
#9 0x55c90a193be0 in main /home/elsid/dev/openmw/apps/openmw/main.cpp:328
#10 0x7f78c3503b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
SUMMARY: AddressSanitizer: heap-use-after-free /usr/include/c++/11.1.0/bits/stl_deque.h:269 in std::operator==(std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&, std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&)
Shadow bytes around the buggy address:
0x0c188007ebb0: fa fa fa fa fa fa fa fa fd fd fd fd fd fd fd fd
0x0c188007ebc0: fd fd fd fd fd fd fd fd fa fa fa fa fa fa fa fa
0x0c188007ebd0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c188007ebe0: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00
0x0c188007ebf0: 00 00 00 00 00 00 07 fa fa fa fa fa fa fa fa fa
=>0x0c188007ec00: fd fd fd fd fd fd fd fd fd fd fd[fd]fd fd fd fa
0x0c188007ec10: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00
0x0c188007ec20: 00 00 00 00 00 00 02 fa fa fa fa fa fa fa fa fa
0x0c188007ec30: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c188007ec40: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00
0x0c188007ec50: 00 00 00 00 00 00 00 fa fa fa fa fa fa fa fa fa
Shadow byte legend (one shadow byte represents 8 application bytes):
Addressable: 00
Partially addressable: 01 02 03 04 05 06 07
Heap left redzone: fa
Freed heap region: fd
Stack left redzone: f1
Stack mid redzone: f2
Stack right redzone: f3
Stack after return: f5
Stack use after scope: f8
Global redzone: f9
Global init order: f6
Poisoned by user: f7
Container overflow: fc
Array cookie: ac
Intra object redzone: bb
ASan internal: fe
Left alloca redzone: ca
Right alloca redzone: cb
Shadow gap: cc
==11799==ABORTING
3 years ago
elsid
fea4fb6e69
Make AiPursue path destination to be as close as possible to target
...
Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon.
3 years ago
glassmancody.info
d63eb3325f
fix coverity warning and build on some osg
3 years ago
psi29a
6360bdc859
Merge branch 'navmesh_job' into 'master'
...
Store async navmesh jobs in the same container until they are processed
See merge request OpenMW/openmw!1131
3 years ago
psi29a
6595c731f7
Merge branch 'fix_rc_poly_mesh_flags_length' into 'master'
...
Fix flags length for rcPolyMesh
See merge request OpenMW/openmw!1134
3 years ago
psi29a
faa3e04494
Merge branch 'const_reff' into 'master'
...
Sprinkle some const-ref
See merge request OpenMW/openmw!1145
3 years ago
jvoisin
5793f5cf18
Sprinkle a couple of std::move and a const
3 years ago
jvoisin
7a015d24c6
Sprinkle some const-ref
3 years ago
jvoisin
b01ef2629c
Fix two Wreorder clang warnings
3 years ago
psi29a
508682cda7
Merge branch 'serialize' into 'master'
...
Serialize NifOsg::MatrixTransform children properly
See merge request OpenMW/openmw!1127
3 years ago
Alexei Dobrohotov
839cf36bdd
Merge branch 'hidden_markers' into 'master'
...
Use common implementation to filter hidden markers
See merge request OpenMW/openmw!1132
3 years ago
elsid
46fa3ce083
Fix flags length for rcPolyMesh
...
recastnavigation documentation of rcPolyMesh is misleading. It says flags field
length is maxpolys when actually it's allocated as npolys.
3 years ago
elsid
54a676f2e3
Add functions to get length of recast type arrays
...
To avoid duplicating same formulas in multiple places.
3 years ago
elsid
05258ed644
Remove redundant TileCachedRecastMeshManager::hasTile function
...
It's used only for tests. getMesh is a valid replacement.
3 years ago
elsid
8ac8d56e8c
Mark TileCachedRecastMeshManager member functions as const where possible
3 years ago
elsid
3caf45807f
Use common implementation to filter hidden markers
3 years ago
elsid
09b1a2e3c6
Make unchanging Job fields const
3 years ago
elsid
21ce4fe637
Use structured binding
3 years ago
elsid
8bca9eec80
Use single set to store pushed tiles
3 years ago
elsid
a97b2ced27
Use single map to store last updates
3 years ago
elsid
bfcc430822
Use single map to store processing tiles
3 years ago
elsid
902b0f9f84
Store jobs in the same container until they are processed
...
Push to queue and reorder only iterators.
3 years ago
elsid
8db640289c
Use single set to store pushed jobs for tiles
3 years ago
elsid
a99266a60e
Do not measure total navmesh generation duration
...
This is not a useful thing anymore.
3 years ago
elsid
9460a8760e
Move operator<< for UpdateNavMeshStatus to header
3 years ago
Alexei Dobrohotov
b49f51cbfc
Serialize NifOsg::MatrixTransform children properly
3 years ago
psi29a
ee1ec53cd9
Merge branch 'fix_op_bzzt_whoopsie_2' into 'master'
...
Fixing another bzzt whoopsie
See merge request OpenMW/openmw!1118
3 years ago
Bret Curtis
436c640da2
the old switch-a-roo because we shoudl only StopTraversal when the node size is larger than 1 and not the other way around
3 years ago
Bret Curtis
c99bddc8dc
Revert "Move reference to the right cell according to its geographical position"
...
This reverts commit d0677c3f07
.
3 years ago
Alexei Dobrohotov
956edca524
Don't re-enable specularity w/ material controller for MW models
3 years ago
elsid
94e71d9b14
Avoid division by zero
3 years ago
elsid
0985d8e03d
Handle failed NavMesh allocation
3 years ago
elsid
a6260453ea
Add missing initialization
3 years ago
jvoisin
586d8684d0
Fix two coverity issues about uninitialised variables
3 years ago
psi29a
8ad3d3d792
Merge branch 'freezeandcool' into 'master'
...
Don't use FreezeOnCull for any particle system (#4744 )
Closes #4744
See merge request OpenMW/openmw!1103
3 years ago
psi29a
d939916369
Merge branch 'navmesh_save_cache_capacity' into 'master'
...
Do not cache navmesh when only object transformation is changed
See merge request OpenMW/openmw!1101
3 years ago
elsid
86e6d3dac8
Do not cache navmesh when only object transformation is changed
...
This saves cache capacity when a scene contains objects contantly transforming
by scripts and causing changes in navmesh. The probability to get cache hit for
such states is almost zero because even a constant change in a single float
value may give up to 2^32 different states.
3 years ago
Alexei Dobrohotov
1fc7cb8191
Don't use FreezeOnCull for any particle system ( #4744 )
3 years ago
elsid
3cbe93358a
Move dtNavMeshParams initialization to where it's required
3 years ago
elsid
fa1fb2a6b5
Reset mIsReleased before starting threads
...
To fix TSAN warning:
WARNING: ThreadSanitizer: data race (pid=68597)
Write of size 1 at 0x7b3800079234 by main thread:
#0 SceneUtil::WorkQueue::start(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:51 (openmw+0x10daa10)
#1 SceneUtil::WorkQueue::WorkQueue(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:39 (openmw+0x10dad97)
#2 OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb5a)
#3 OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
#4 runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
#5 wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
#6 main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
Previous read of size 1 at 0x7b3800079234 by thread T10 (mutexes: write M19275778865205896):
#0 SceneUtil::WorkQueue::removeWorkItem() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:86 (openmw+0x10d9e51)
#1 SceneUtil::WorkThread::run() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:127 (openmw+0x10da52a)
#2 operator() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:114 (openmw+0x10da664)
#3 __invoke_impl<void, SceneUtil::WorkThread::WorkThread(SceneUtil::WorkQueue&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61 (openmw+0x10da664)
#4 __invoke<SceneUtil::WorkThread::WorkThread(SceneUtil::WorkQueue&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96 (openmw+0x10da664)
#5 _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253 (openmw+0x10da664)
#6 operator() /usr/include/c++/11.1.0/bits/std_thread.h:260 (openmw+0x10da664)
#7 _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211 (openmw+0x10da664)
#8 execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82 (libstdc++.so.6+0xd33c3)
Location is heap block of size 216 at 0x7b3800079220 allocated by main thread:
#0 operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/tsan/tsan_new_delete.cpp:64 (libtsan.so.0+0x91824)
#1 OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb4c)
#2 OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
#3 runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
#4 wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
#5 main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
Mutex M19275778865205896 is already destroyed.
Thread T10 (tid=68609, running) created by main thread at:
#0 pthread_create /build/gcc/src/gcc/libsanitizer/tsan/tsan_interceptors_posix.cpp:969 (libtsan.so.0+0x61c3a)
#1 std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State> >, void (*)()) /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663 (libstdc++.so.6+0xd36aa)
#2 std::_MakeUniq<SceneUtil::WorkThread>::__single_object std::make_unique<SceneUtil::WorkThread, SceneUtil::WorkQueue&>(SceneUtil::WorkQueue&) /usr/include/c++/11.1.0/bits/unique_ptr.h:962 (openmw+0x10da987)
#3 SceneUtil::WorkQueue::start(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:50 (openmw+0x10da987)
#4 SceneUtil::WorkQueue::WorkQueue(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:39 (openmw+0x10dad97)
#5 OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb5a)
#6 OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
#7 runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
#8 wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
#9 main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
3 years ago
elsid
41b02ff1aa
Copy only required RecastMeshObject fields
3 years ago
elsid
c91ef34a70
Avoid using a specific type for stored ref_ptr to extend lifetime
3 years ago
glassmancody.info
cdf5b315c3
fix mac runner undefined macro
3 years ago
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
3 years ago
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
3 years ago
glassmancody.info
b457dfd8b8
fix water RTTs and minor math error in non-infinite projection matrix
3 years ago
glassmancody.info
70fac33940
initial reverse-z depth implementation
3 years ago
Petr Mikheev
a94072243b
Lua command `core.quit`
3 years ago
psi29a
9b7e14ec00
Merge branch 'OpenCS-moved-reference' into 'master'
...
OpenCS - Fix moved reference - Issues #3514 and #4752
See merge request OpenMW/openmw!1051
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
3 years ago
psi29a
e10e9c0005
Merge branch 'navmesh_reduce_lock_wait' into 'master'
...
Reduce waiting duration on locks when updating navmesh object in the main thread (#6193 )
Closes #6193
See merge request OpenMW/openmw!1079
3 years ago
Petr Mikheev
3ce5e9e680
Improve error messages in components/lua/serialization.cpp
3 years ago
elsid
050b7d31aa
Create RecastMesh outside critical section
...
To not lock main thread when it tries to update objects.
3 years ago
elsid
c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
...
To keep btCollisionShape lifetime.
3 years ago
elsid
4574e5f565
Remove redundant Navigator API functions
3 years ago
glassmancody.info
1e52ca2b64
properly initialize light settings
3 years ago
AnyOldName3
4727ae4b3b
Make it possible to opt out of composing variables
3 years ago
fredzio
c76387162b
Add projectiles number to the resources stats
3 years ago
Cédric Mocquillon
d0677c3f07
Move reference to the right cell according to its geographical position
3 years ago
psi29a
8c36eb56cf
Merge branch 'stereo_friendly_water' into 'master'
...
Stereo friendly water and statesetupdater
See merge request OpenMW/openmw!563
3 years ago
Alexei Dobrohotov
11694ba87f
Correct dark map and detail map alpha handling
...
Comment texenv usage in NIF loader
3 years ago
Alexei Dobrohotov
66a1adc31e
Handle NiExtraData *properly*
3 years ago
madsbuvi
41c08b1c3b
Stereo friendly StateSetUpdater
...
(cherry picked from commit 496b3aef88b8fd867dcdd23a6ca43144573b1b2f)
Stereo friendly water
(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
Option to disable per view mapping.
Include memory header
De-hardcode settings and buffers.
formatting error
Update water.cpp (whitespace)
Update water.cpp (more whitespace)
include render order
c array -> c++ array
3 years ago
psi29a
44ceb9572a
Merge branch 'recast_mesh_heightfield' into 'master'
...
Reduce navmesh cache size by special handling for heightfields
See merge request OpenMW/openmw!1032
3 years ago
Alexei Dobrohotov
d5ab6e40ab
Handle NiExtraData
3 years ago
elsid
9a5ec5fd03
Store heightfields as array of heights instead of triangles
...
To reduce size of RecastMesh and therefore cache size.
3 years ago
elsid
fdee9db20c
Consider RecastMeshManager not empty when there is water
3 years ago
elsid
24b802b3d8
Simplify adding water to recast mesh
...
Remove redundant computations and conversions.
3 years ago
elsid
5d6c93566d
Rename DetourNavigator::Water -> Cell
3 years ago
elsid
753767d6d9
Store only water shift
...
Rotation is not used.
3 years ago
elsid
da4ec31cd8
Remove redundant RecastMeshManager::Water
3 years ago
elsid
a1549321d7
Move Water struct out of RecastMesh class
3 years ago
elsid
d60edb36aa
Make RecastMesh independent from recast scale factor
...
To avoid scaling until it's required by delaying coordinates conversion until
navmesh generation.
3 years ago
elsid
af7059373c
Make RecastMesh independent from the order of RecastMeshBuilder calls
...
To make sure RecastMesh objects are equal if built with the same data but in
different order. Will be used later when there will be more than one place
building RecasMesh objects.
3 years ago
elsid
07c70dfb73
Remove unused local variables
3 years ago
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
...
Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
3 years ago
psi29a
56939b478e
Merge branch 'windowing-system-cleanup' into 'master'
...
sdlcursormanager: Clarify ANDROID check
See merge request OpenMW/openmw!556
3 years ago
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
4 years ago
Evil Eye
5f84494046
Fail on invalid water levels
4 years ago
jvoisin
7b32458aec
Improve a bit two esmreader logging call
4 years ago
elsid
d2b935684d
Add missing include
4 years ago
AnyOldName3
5ec2ddb4a0
Actually increment iterators to be erased.
4 years ago
psi29a
22068eed6b
Merge branch 'navmesh_cache_without_off_mesh' into 'master'
...
Do not use off mesh connections as a part of navmesh cache key
See merge request OpenMW/openmw!1016
4 years ago
elsid
beeb882ea8
Do not use off mesh connections as a part of navmesh cache key
...
To reduce cache size and make it more flexible.
Adding off mesh connections to the navmesh is the last step of navmesh
generation and it's very fast comparing to other steps (microseconds vs
milliseconds). Having less cache size makes get and set operations almost 2x
times faster that also have an order of microseconds. So in total there is
no performance impact.
4 years ago
elsid
aec4e02417
Ignore only CellRefs with preceding MVRF subrecord
...
MVRF subrecord means that only single following FRMR subrecord is moved not the
rest of subrecords.
4 years ago
elsid
cfdbd0d471
Indicate moved cell refs explicitly
...
This is less error prone approach than use of MovedCellRef fields.
Also make separate functions for skipping and reading moved cell refs to avoid
passing special flags logic and null pointers for unused arguments.
4 years ago
psi29a
223216733d
Merge branch 'coverity_fix' into 'master'
...
Fix some coverity issues
See merge request OpenMW/openmw!1013
4 years ago
psi29a
1da644668f
Merge branch 'fix_work_queue' into 'master'
...
Fix hang on exit (#6145 )
Closes #6145
See merge request OpenMW/openmw!1004
4 years ago
Petr Mikheev
8ff8ec4abd
Fix coverity issues
4 years ago
elsid
d4a2dab9d9
Remove redundant else
4 years ago
elsid
eece47f70e
Avoid copying osg::ref_ptr when adding or removing item from work queue
...
Copy constructor does refcounting, and move constructor doesn't.
4 years ago
elsid
b8fcd6d3ba
Manage work item lifetime on the client side
...
Instead of explicit work queue stop before any possibly used engine manager
is destructed. Based on an assumption that any engine manager can be destructed
independently from the work queue destruction. This model is already used in
CellPreloader that conflicts with explicit work queue stop.
After the work queue is requested to be stopped, any client waiting for a not
started work item to be done will wait forever because the work item is dropped
from the queue. Therefore either clients should not wait for own work items to
be completed in destructor or the work queue should not drop items before
clients are destructed. Other approaches are possible but are not considered
due to increasing complexity.
CellPreloader already tries to wait for all created work items to be done so
keep it that way and extend the model to AsyncScreenCaptureOperation and Scene.
Additionally abort all scheduled work items when owner is destructed. This
prevents a long exit when multiple screenshots are scheduled right before
exiting the game.
4 years ago
jvoisin
5aaac8e47e
Reduce a bit the size of getHT
...
Factoring common code parts outside of a template
is apparently a good practise to reduce code duplication
(and the size of openmw by around 0.5%),
and should improve a bit the performances,
since the whole `std::to_string` * 2 + string concatenation
dance results in quite a lot of code, preventing inlining on my machine.
4 years ago
elsid
36ec877a8e
Add missing include from sol/sol.hpp
4 years ago
Petr Mikheev
702eb19271
Fixes and refactoring
4 years ago
Petr Mikheev
cc7dbabd19
Change argument of `onKeyPress`
4 years ago
Petr Mikheev
d5cda61855
Console command "reload lua"
4 years ago
Petr Mikheev
8c6d303730
Saving/loading for Lua scripts (saves format is changed)
4 years ago
Petr Mikheev
6db2450c90
Initial support of generated RefNums with negative mContentFile.
4 years ago
Petr Mikheev
b53667d555
Queries. Data structures and lua bindings.
4 years ago
Petr Mikheev
479856f812
Add components/lua/scriptscontainer and components/esm/luascripts
4 years ago
Petr Mikheev
8dbaf6022c
Add components/lua/serilalization
4 years ago
Petr Mikheev
4b068b27ca
Add components/lua/luastate and components/lua/utilpackage
4 years ago
elsid
5103120eef
Notify about saved screenshot
...
Show message about saved screenshot via schedule message box. Since screenshot
saving happens not in the main thread calling messageBox directly is unsafe.
WindowManager::scheduleMessageBox delays message box showing until next update
in the main thread.
4 years ago