Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5fd3ec1035 
								
							 
						 
						
							
							
								
								Implement unlockable locks with 'lock 0' console command  
							
							
							
						 
						
							2018-06-19 14:17:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								75d79e98b9 
								
							 
						 
						
							
							
								
								Force software decompression if OPENMW_DECOMPRESS_TEXTURES is set  
							
							
							
						 
						
							2018-06-16 12:38:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								359f87ab9f 
								
							 
						 
						
							
							
								
								Change imageToSurface to return a unique_ptr to avoid manual surface cleanup  
							
							
							
						 
						
							2018-06-16 12:12:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								2a23b53515 
								
							 
						 
						
							
							
								
								Merge branch 'drummyfish/openmw-toggleborders'  
							
							
							
						 
						
							2018-06-14 15:33:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								477e1437d2 
								
							 
						 
						
							
							
								
								Resolve conflicts  
							
							
							
						 
						
							2018-06-14 15:30:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								34f8eca7bd 
								
							 
						 
						
							
							
								
								Fix indent  
							
							
							
						 
						
							2018-06-14 13:43:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								ab8de9fa14 
								
							 
						 
						
							
							
								
								Set node mask to cell borders  
							
							
							
						 
						
							2018-06-14 13:18:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								414e6caafe 
								
							 
						 
						
							
							
								
								Make tb work with distant terrain  
							
							
							
						 
						
							2018-06-14 13:14:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								f18d57429e 
								
							 
						 
						
							
							
								
								Move cell border management to World  
							
							
							
						 
						
							2018-06-14 12:27:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								1b8d500c07 
								
							 
						 
						
							
							
								
								Make tb command work again  
							
							
							
						 
						
							2018-06-14 12:01:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								1fd5ad3e56 
								
							 
						 
						
							
							
								
								Use REAL_SIZE constant  
							
							
							
						 
						
							2018-06-14 01:01:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d629c30fdb 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screenshot360  
							
							
							
						 
						
							2018-06-13 21:16:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a747318c90 
								
							 
						 
						
							
							
								
								Merge branch 'master' into terrainbleeding  
							
							
							
						 
						
							2018-06-13 09:20:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								48711bbdde 
								
							 
						 
						
							
							
								
								Merged pull request  #1592  
							
							
							
						 
						
							2018-06-13 08:58:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								c3d7ee5a9e 
								
							 
						 
						
							
							
								
								Resolve merge conflicts  
							
							
							
						 
						
							2018-06-13 08:22:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								94f695cffc 
								
							 
						 
						
							
							
								
								Fix   #4452  and remove dead code  
							
							
							
						 
						
							2018-06-12 21:04:27 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								db8aaa74d6 
								
							 
						 
						
							
							
								
								Start cell border debug drawing  
							
							
							
						 
						
							2018-06-13 01:48:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								224b94c0ce 
								
							 
						 
						
							
							
								
								Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8  
							
							
							
						 
						
							2018-06-12 20:32:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f5b144ef77 
								
							 
						 
						
							
							
								
								Improve bounds calculation for shadow casters outside of the viewing frustum  
							
							
							
						 
						
							2018-06-12 17:04:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								565922f9ad 
								
							 
						 
						
							
							
								
								naked expressions beginning with the member operator were allowed erroneously outside of the console (Fixes issue  #2971 )  
							
							
							
						 
						
							2018-06-12 17:52:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8d0f717e72 
								
							 
						 
						
							
							
								
								Merged pull request  #1739  
							
							
							
						 
						
							2018-06-12 17:04:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								90febde783 
								
							 
						 
						
							
							
								
								Merged pull request  #1742  
							
							
							
						 
						
							2018-06-12 17:03:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								816a1733dc 
								
							 
						 
						
							
							
								
								Allow comma after Begin and End script instruction ( Fixes   #4451 )  
							
							
							
						 
						
							2018-06-12 15:29:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								acd3cba5fa 
								
							 
						 
						
							
							
								
								Store previous items in the savegame  
							
							
							
						 
						
							2018-06-10 16:21:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								7344323b9e 
								
							 
						 
						
							
							
								
								remove indentation from blank lines  
							
							
							
						 
						
							2018-06-09 10:31:51 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								8f45b0d53a 
								
							 
						 
						
							
							
								
								remove unnecessary conditions  
							
							
							
						 
						
							2018-06-09 10:11:43 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								fba0c155df 
								
							 
						 
						
							
							
								
								Fix assertion fail related to NiLookAtController  
							
							
							
						 
						
							2018-06-09 17:07:38 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7d9de93fd3 
								
							 
						 
						
							
							
								
								Merged pull request  #1477  
							
							
							
						 
						
							2018-06-09 10:52:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								551a69f1b1 
								
							 
						 
						
							
							
								
								Merged pull request  #1559  
							
							
							
						 
						
							2018-06-09 10:51:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								efb4abbb7f 
								
							 
						 
						
							
							
								
								Merged pull request  #1623  
							
							
							
						 
						
							2018-06-09 10:49:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								6277f5511c 
								
							 
						 
						
							
							
								
								fix   #3876  and  #3993  
							
							
							
						 
						
							2018-06-08 17:52:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3d0631cfcc 
								
							 
						 
						
							
							
								
								Store last AI package in savegame  
							
							
							
						 
						
							2018-06-08 21:53:47 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3a0ee78d2b 
								
							 
						 
						
							
							
								
								AiTravel: store mHidden flag in savegame  
							
							
							
						 
						
							2018-06-08 21:53:47 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								fed10e87aa 
								
							 
						 
						
							
							
								
								Store integer actor ID in AI packages (bug  #4036 )  
							
							
							
						 
						
							2018-06-08 19:57:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2fada94879 
								
							 
						 
						
							
							
								
								Improve MRK NiStringExtraData handling (bug  #4419 )  
							
							
							
						 
						
							2018-06-08 15:44:35 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								13f7b53b1c 
								
							 
						 
						
							
							
								
								Revert "Don't force DDS file usage ( fixes   #1392 )"  
							
							... 
							
							
							
							This reverts commit 90f3ff2da4 
							
						 
						
							2018-06-04 17:08:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a2b973052 
								
							 
						 
						
							
							
								
								Merge pull request  #1726  from elsid/fix_catch_warnings  
							
							... 
							
							
							
							Fix warnings: catching polymorphic type by value 
							
						 
						
							2018-06-02 19:36:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								eecde340cf 
								
							 
						 
						
							
							
								
								Make weapon health short unsigned ( fixes   #4435 )  
							
							
							
						 
						
							2018-06-02 15:44:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dba79f4d4d 
								
							 
						 
						
							
							
								
								Fix warnings: catching polymorphic type by value  
							
							... 
							
							
							
							openmw/apps/openmw/mwworld/worldimp.cpp: In member function ‘virtual bool MWWorld::World::findExteriorPosition(const string&, ESM::Position&)’:
openmw/apps/openmw/mwworld/worldimp.cpp:2650:25: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
             catch (std::invalid_argument)
                         ^~~~~~~~~~~~~~~~
openmw/apps/openmw/mwworld/worldimp.cpp:2654:25: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
             catch (std::out_of_range)
                         ^~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp: In member function ‘void Gui::NumericEditBox::onEditTextChange(MyGUI::EditBox*)’:
openmw/components/widgets/numericeditbox.cpp:41:21: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
         catch (std::invalid_argument)
                     ^~~~~~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp:45:21: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
         catch (std::out_of_range)
                     ^~~~~~~~~~~~ 
							
						 
						
							2018-06-02 14:28:46 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								50fdd0be99 
								
							 
						 
						
							
							
								
								Resolve computed near plane issues with extremely high viewing distances.  
							
							
							
						 
						
							2018-05-29 00:52:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								759e6fb804 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/upstream/master'  
							
							
							
						 
						
							2018-05-27 15:41:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								c2fff61ccd 
								
							 
						 
						
							
							
								
								Changing so that data changes happen only after the addon is checked  
							
							
							
						 
						
							2018-05-26 20:35:28 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								afae398b5c 
								
							 
						 
						
							
							
								
								Use utf8 lowercase function for journal index to avoid code duplication  
							
							
							
						 
						
							2018-05-24 12:53:06 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b5374029e5 
								
							 
						 
						
							
							
								
								Implement case-insensitive search in spell window  
							
							
							
						 
						
							2018-05-24 12:39:00 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								810e4416f6 
								
							 
						 
						
							
							
								
								Merged pull request  #1691  
							
							
							
						 
						
							2018-05-23 16:56:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d92d754834 
								
							 
						 
						
							
							
								
								Merged pull request  #1697  
							
							
							
						 
						
							2018-05-23 16:01:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								d58cce9c72 
								
							 
						 
						
							
							
								
								Adding WIP code to dynamically change the autocomplete fields  
							
							
							
						 
						
							2018-05-22 20:50:31 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								888c2d9a33 
								
							 
						 
						
							
							
								
								Render default land texture for Wilderness cells with distant terrain  
							
							
							
						 
						
							2018-05-22 12:40:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2c30bc1b4f 
								
							 
						 
						
							
							
								
								Accidentally fix the one remaing case where shadows look awful while refactoring some stuff.  
							
							
							
						 
						
							2018-05-18 22:39:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9f0a49c303 
								
							 
						 
						
							
							
								
								Disable CSM when disabled in the settings.  
							
							
							
						 
						
							2018-05-17 20:27:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								84284a60a7 
								
							 
						 
						
							
							
								
								Make CSM shader changes controllable by the setting.  
							
							
							
						 
						
							2018-05-17 17:35:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5d05aadb37 
								
							 
						 
						
							
							
								
								Begin to let settings toggle between CSM and PSSM  
							
							
							
						 
						
							2018-05-17 16:57:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7255c266ba 
								
							 
						 
						
							
							
								
								Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps  
							
							
							
						 
						
							2018-05-16 21:21:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fc1aee10f4 
								
							 
						 
						
							
							
								
								Remove function declaration that somehow snuck in.  
							
							
							
						 
						
							2018-05-16 21:20:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1b30d47d7f 
								
							 
						 
						
							
							
								
								Add a hacky temporary version of cascading shadow maps  
							
							
							
						 
						
							2018-05-13 12:56:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								44b2cf2b7f 
								
							 
						 
						
							
							
								
								Merge upstream.  
							
							
							
						 
						
							2018-05-11 19:15:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								166e7df778 
								
							 
						 
						
							
							
								
								Improve debug HUD frustum  
							
							
							
						 
						
							2018-05-11 19:08:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b7cce1a665 
								
							 
						 
						
							
							
								
								Merged pull request  #1702  
							
							
							
						 
						
							2018-05-11 10:11:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alf Henrik Sauge 
								
							 
						 
						
							
							
							
							
								
							
							
								d4f278a113 
								
							 
						 
						
							
							
								
								Replacing tab with spaces  
							
							
							
						 
						
							2018-05-09 18:02:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alf Henrik Sauge 
								
							 
						 
						
							
							
							
							
								
							
							
								feeee50a88 
								
							 
						 
						
							
							
								
								Dropping a separate NPDTstruct12 object and instead use NPDTstruct52  
							
							... 
							
							
							
							NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values 
							
						 
						
							2018-05-09 00:25:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								3197ebd8e7 
								
							 
						 
						
							
							
								
								Merged pull request  #1694  
							
							
							
						 
						
							2018-05-08 12:19:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1dd36329a3 
								
							 
						 
						
							
							
								
								Load default markers definitions (bug  #4410 )  
							
							
							
						 
						
							2018-05-05 17:14:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tri4ng1e 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f5b7a230fc 
								
							 
						 
						
							
							
								
								ESMReader::close now clears mHeader  
							
							
							
						 
						
							2018-05-05 14:40:58 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4547151863 
								
							 
						 
						
							
							
								
								Add the view frustum to the debug HUD (in the most annoying way possible)  
							
							
							
						 
						
							2018-05-05 00:08:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								69c659852d 
								
							 
						 
						
							
							
								
								Merge pull request  #1689 )  
							
							
							
						 
						
							2018-05-03 13:03:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6cc7405194 
								
							 
						 
						
							
							
								
								Remove unnecessary command from QuadTreeWorld destructor (bug  #4408 )  
							
							
							
						 
						
							2018-04-30 18:29:26 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f4cd7ff5b2 
								
							 
						 
						
							
							
								
								Merge pull request  #1690  
							
							
							
						 
						
							2018-04-29 14:24:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								d967983f5c 
								
							 
						 
						
							
							
								
								Assume Morrowind.esm dependency for dependency-less content addons ( fixes   #2829 )  
							
							
							
						 
						
							2018-04-29 14:56:38 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5afcc56860 
								
							 
						 
						
							
							
								
								Handle NiLookAtController (feature  #4407 )  
							
							
							
						 
						
							2018-04-29 09:24:13 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								55a6344fb0 
								
							 
						 
						
							
							
								
								Revert log spam  
							
							
							
						 
						
							2018-04-22 15:41:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evgeny Kurnevsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								48fb6bb9e8 
								
							 
						 
						
							
							
								
								Fix crash when rollDice is called with 0.  
							
							
							
						 
						
							2018-04-21 16:46:36 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1f1f47431f 
								
							 
						 
						
							
							
								
								Merge pull request  #1672  
							
							
							
						 
						
							2018-04-19 13:36:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								48467814d4 
								
							 
						 
						
							
							
								
								Improve random number generation  
							
							
							
						 
						
							2018-04-19 15:55:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ce1b2a612c 
								
							 
						 
						
							
							
								
								Merge pull request  #1674  
							
							
							
						 
						
							2018-04-18 15:56:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								90f3ff2da4 
								
							 
						 
						
							
							
								
								Don't force DDS file usage ( fixes   #1392 )  
							
							... 
							
							
							
							Fallback to a DDS file if the requested texture path doesn't point to an existing file, not vice versa 
							
						 
						
							2018-04-18 17:55:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tri4ng1e 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d310d36ea3 
								
							 
						 
						
							
							
								
								[Fix] Some PVS-Studio and cppcheck fixes  
							
							
							
						 
						
							2018-04-18 12:36:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tri4ng1e 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d4d1703bcf 
								
							 
						 
						
							
							
								
								Some PVS-Studio and cppcheck fixes  
							
							... 
							
							
							
							cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.
PVS-Studio:
apps/opencs/model/filter/parser.cpp  582  warn  V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp  67  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp  74  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp  32  err  V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp  1376  err  V547 Expression 'subColIndex < 3' is always true.
apps/openmw/mwgui/widgets.hpp  318  warn  V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp  319  warn  V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp  320  warn  V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp  1425  warn  V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp  2155  err  V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp  1192  warn  V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp  521  warn  V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp  317  err  V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp  409  warn  V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp  28  warn  V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp  561  warn  V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp  18  warn  V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp  463  warn  V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp  409  err  V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp  691  warn  V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp  1125  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp  1137  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.
apps/wizard/unshield/unshieldworker.cpp  475  warn  V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp  163  warn  V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.
components/fontloader/fontloader.cpp  427  err  V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp  282  warn  V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp  119  err  V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp  178  warn  V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp  235  warn  V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp  237  warn  V560 A part of conditional expression is always true: rowStart == 0. 
							
						 
						
							2018-04-18 12:36:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6c79c0fb35 
								
							 
						 
						
							
							
								
								Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg  
							
							
							
						 
						
							2018-04-18 12:36:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andreas Sturmlechner 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2c9d46a60b 
								
							 
						 
						
							
							
								
								Fix build with Qt 5.11_beta3 (dropping qt5_use_modules)  
							
							
							
						 
						
							2018-04-17 23:03:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ef050d7869 
								
							 
						 
						
							
							
								
								Merge pull request  #1660  
							
							
							
						 
						
							2018-04-09 20:23:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e73af18824 
								
							 
						 
						
							
							
								
								Merge pull request  #1653  
							
							
							
						 
						
							2018-04-02 17:29:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								14daadded7 
								
							 
						 
						
							
							
								
								Add virtual destructors  
							
							... 
							
							
							
							To fix warnings:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:588:8: warning: delete called on non-final 'NifOsg::ControllerFunction' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
              delete __p;
              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:595:4: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : __shared_count(__p)
          ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:1079:17: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : _M_ptr(__p), _M_refcount(__p, typename is_array<_Tp>::type())
                       ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr.h:129:25: note: in instantiation of function template specialization 'std::__shared_ptr<NifOsg::ControllerFunction,
      __gnu_cxx::_S_atomic>::__shared_ptr<NifOsg::ControllerFunction, void>' requested here
        shared_ptr(_Yp* __p) : __shared_ptr<_Tp>(__p) { }
                               ^
/home/elsid/dev/openmw/components/nifosg/nifloader.cpp:242:39: note: in instantiation of function template specialization 'std::shared_ptr<NifOsg::ControllerFunction>::shared_ptr<NifOsg::ControllerFunction, void>' requested here
                callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
                                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:78:2: warning: delete called on non-final 'MWGui::ResponseCallback' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
        delete __ptr;
        ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:268:4: note: in instantiation of member function 'std::default_delete<MWGui::ResponseCallback>::operator()' requested here
          get_deleter()(__ptr);
          ^
/home/elsid/dev/openmw/apps/openmw/mwgui/dialogue.cpp:58:23: note: in instantiation of member function 'std::unique_ptr<MWGui::ResponseCallback, std::default_delete<MWGui::ResponseCallback> >::~unique_ptr' requested here
    PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
                      ^ 
							
						 
						
							2018-04-01 21:51:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								1aa3ed0c18 
								
							 
						 
						
							
							
								
								Font loader fallback character reorganization ( fixes   #1987 )  
							
							
							
						 
						
							2018-03-31 20:16:44 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								be542507f8 
								
							 
						 
						
							
							
								
								Make hasMaster() behavior consistent with isGameFile() ( fixes   #3618 )  
							
							
							
						 
						
							2018-03-28 15:43:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bret curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								4890ecd357 
								
							 
						 
						
							
							
								
								remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb  
							
							
							
						 
						
							2018-03-27 20:20:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								eb723f5ae6 
								
							 
						 
						
							
							
								
								Merge pull request  #1629  
							
							
							
						 
						
							2018-03-16 23:26:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								002ad9ae1b 
								
							 
						 
						
							
							
								
								Print a warning in case a fallback value wasn't found  
							
							
							
						 
						
							2018-03-14 00:25:56 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								e4531a6910 
								
							 
						 
						
							
							
								
								Use middle gray instead of pure black as default fallback color ( Fixes   #2841 )  
							
							
							
						 
						
							2018-03-12 23:38:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e81faf5f2f 
								
							 
						 
						
							
							
								
								Add an option to disable GUI keyboard navigation (Bug  #4333 )  
							
							
							
						 
						
							2018-03-08 23:39:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Harald H 
								
							 
						 
						
							
							
							
							
								
							
							
								d3b623b5d3 
								
							 
						 
						
							
							
								
								http to https for supported urls ( #1625 )  
							
							... 
							
							
							
							* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https 
							
						 
						
							2018-03-08 21:23:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e885612bd7 
								
							 
						 
						
							
							
								
								Make a dynamic cast static  
							
							
							
						 
						
							2018-03-03 02:05:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b553b58de5 
								
							 
						 
						
							
							
								
								Fix another compiler warning  
							
							
							
						 
						
							2018-03-03 02:03:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3bed2a7b01 
								
							 
						 
						
							
							
								
								Fix some copiler warnings (hopefully)  
							
							
							
						 
						
							2018-03-03 02:01:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fc41902798 
								
							 
						 
						
							
							
								
								Replace a dynamic cast with string comarison  
							
							
							
						 
						
							2018-03-01 14:37:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								bc4b4c66e4 
								
							 
						 
						
							
							
								
								(Hopefully) add include which G++ requires even though VC++ doesn't.  
							
							
							
						 
						
							2018-02-27 16:54:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d1a2955fa1 
								
							 
						 
						
							
							
								
								Merge upstream  
							
							
							
						 
						
							2018-02-27 14:29:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								66a114d6ec 
								
							 
						 
						
							
							
								
								Fix a couple of warnings  
							
							
							
						 
						
							2018-02-27 14:15:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f9cf1ac94b 
								
							 
						 
						
							
							
								
								Separate indoor and outdoor shadow casting masks.  
							
							
							
						 
						
							2018-02-27 00:13:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								35eb71052e 
								
							 
						 
						
							
							
								
								Tidy up the shadow manager  
							
							
							
						 
						
							2018-02-26 23:52:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								882b63cba9 
								
							 
						 
						
							
							
								
								Make split point control parameters configurable with the new shadow technique.  
							
							
							
						 
						
							2018-02-26 23:00:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e233dae1cd 
								
							 
						 
						
							
							
								
								Hook up the new shadow technique  
							
							
							
						 
						
							2018-02-26 22:27:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								97b607fc66 
								
							 
						 
						
							
							
								
								Make whitespace match upstream OSG  
							
							
							
						 
						
							2018-02-26 21:10:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								99db93510c 
								
							 
						 
						
							
							
								
								Undo minor cockup where the same file appeared twice  
							
							
							
						 
						
							2018-02-26 21:09:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								639a4f5e8c 
								
							 
						 
						
							
							
								
								Remove TODO left in by accident. Also, become 100 commits ahead of upstream.  
							
							
							
						 
						
							2018-02-26 20:52:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								478367bef3 
								
							 
						 
						
							
							
								
								Ensure the debug HUD won't crash if settings are changed at runtime.  
							
							
							
						 
						
							2018-02-26 20:50:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7b52091a82 
								
							 
						 
						
							
							
								
								Make the debug hud enableable  
							
							
							
						 
						
							2018-02-26 20:36:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5d719e9d5f 
								
							 
						 
						
							
							
								
								Add the debug HUD to the new shadow technique  
							
							
							
						 
						
							2018-02-26 20:20:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								76f23c28b1 
								
							 
						 
						
							
							
								
								Make shadows disableable.  
							
							
							
						 
						
							2018-02-26 16:25:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0f1e770c53 
								
							 
						 
						
							
							
								
								Transfer changes to cull to new shadow technique  
							
							
							
						 
						
							2018-02-26 15:51:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4c31b38f77 
								
							 
						 
						
							
							
								
								Move CLSB changes to new shadow technique  
							
							
							
						 
						
							2018-02-26 14:58:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								06b2ce6646 
								
							 
						 
						
							
							
								
								Fix alignment issues caused by renaming classes  
							
							
							
						 
						
							2018-02-26 14:34:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								02d0ee3485 
								
							 
						 
						
							
							
								
								Rename old shadow class to shadow manager  
							
							
							
						 
						
							2018-02-26 14:29:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce02c83089 
								
							 
						 
						
							
							
								
								Copy debug shader source into new shadow technique  
							
							
							
						 
						
							2018-02-26 14:27:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								db6107f12f 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screenshot360  
							
							
							
						 
						
							2018-02-25 11:25:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7bd4c5e4b3 
								
							 
						 
						
							
							
								
								Change class name  
							
							
							
						 
						
							2018-02-24 00:57:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c815366044 
								
							 
						 
						
							
							
								
								Move to the correct namespace part 2  
							
							
							
						 
						
							2018-02-24 00:55:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								11e59d3c11 
								
							 
						 
						
							
							
								
								Move to the correct namespace.  
							
							
							
						 
						
							2018-02-24 00:52:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								324b398d29 
								
							 
						 
						
							
							
								
								Add a notice clarifying the source of the shadow technique files.  
							
							
							
						 
						
							2018-02-24 00:15:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7467248555 
								
							 
						 
						
							
							
								
								Undo a modification from the upstream shadow technique which breaks compatibiltiy with OSG 3.4  
							
							
							
						 
						
							2018-02-24 00:14:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								273914aba8 
								
							 
						 
						
							
							
								
								Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository  
							
							
							
						 
						
							2018-02-24 00:13:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9ec59783ba 
								
							 
						 
						
							
							
								
								Add basic support for distant terrain CLSB  
							
							... 
							
							
							
							(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4) 
							
						 
						
							2018-02-23 23:37:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cb6767b4fc 
								
							 
						 
						
							
							
								
								Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.  
							
							... 
							
							
							
							(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d) 
							
						 
						
							2018-02-23 23:35:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6251e0519e 
								
							 
						 
						
							
							
								
								Use CLSB results to reduce maximum shadow map distance when sensible.  
							
							
							
						 
						
							2018-02-23 23:31:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b8c56761b 
								
							 
						 
						
							
							
								
								Fix timing error  
							
							
							
						 
						
							2018-02-13 18:25:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ananace" Olofsson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								145b47a550 
								
							 
						 
						
							
							
								
								Fix Windows builds  
							
							... 
							
							
							
							`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds 
							
						 
						
							2018-02-13 17:47:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ac1609c433 
								
							 
						 
						
							
							
								
								Merge pull request  #1604  
							
							
							
						 
						
							2018-02-13 00:56:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								123f7b83d5 
								
							 
						 
						
							
							
								
								Make the CompositeMapRenderer use available time and add related setting  
							
							
							
						 
						
							2018-02-13 00:40:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								5502790ed9 
								
							 
						 
						
							
							
								
								removed the unnecessary comment  
							
							
							
						 
						
							2018-02-09 16:34:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								86c25f5dba 
								
							 
						 
						
							
							
								
								Removed NIF flag handling to replicate vanilla engine behaviour  
							
							
							
						 
						
							2018-02-09 01:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								25a6a67508 
								
							 
						 
						
							
							
								
								Fix the optimizer messing up LOD node's children ( Fixes   #4301 )  
							
							
							
						 
						
							2018-01-29 19:44:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								89c6b59c30 
								
							 
						 
						
							
							
								
								Merge pull request  #1602  
							
							
							
						 
						
							2018-01-28 22:35:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ilya Zhuravlev 
								
							 
						 
						
							
							
							
							
								
							
							
								9e9f6f3132 
								
							 
						 
						
							
							
								
								loadtes3: don't pack() non-POD structs  
							
							
							
						 
						
							2018-01-26 21:35:51 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9f20aaccfb 
								
							 
						 
						
							
							
								
								Add some more advanced settings to control shadows.  
							
							
							
						 
						
							2018-01-25 16:08:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6ec893b618 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/upstream/master'  
							
							
							
						 
						
							2018-01-22 15:54:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								112ade2a3f 
								
							 
						 
						
							
							
								
								Ensure TerrainDrawables affect the computed near/far planes.  
							
							
							
						 
						
							2018-01-22 15:52:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ilya Zhuravlev 
								
							 
						 
						
							
							
							
							
								
							
							
								359910762d 
								
							 
						 
						
							
							
								
								GraphicsWindowSDL2: support setting up GLESv2 context for android  
							
							
							
						 
						
							2018-01-18 17:11:22 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ilya Zhuravlev 
								
							 
						 
						
							
							
							
							
								
							
							
								a038327521 
								
							 
						 
						
							
							
								
								SDLCursorManager: fix possibly invalid read when no cursor present  
							
							... 
							
							
							
							On android we have no cursor so I moved the check closer to usage 
							
						 
						
							2018-01-17 23:03:11 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								588c1df0f0 
								
							 
						 
						
							
							
								
								Merge pull request  #1599  from xyzz/android  
							
							... 
							
							
							
							Update android port. 
							
						 
						
							2018-01-16 11:12:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ilya Zhuravlev 
								
							 
						 
						
							
							
							
							
								
							
							
								d2121ccd62 
								
							 
						 
						
							
							
								
								Update android port.  
							
							
							
						 
						
							2018-01-16 00:11:27 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								047c44f265 
								
							 
						 
						
							
							
								
								Ignore duplicate data directories to work around the fallout of ( Fixes   #3557 )  
							
							
							
						 
						
							2018-01-14 00:25:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								259919d125 
								
							 
						 
						
							
							
								
								Print a warning when an ambiguous file on a case-sensitive file system is found  
							
							
							
						 
						
							2018-01-14 00:23:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2dff3aab22 
								
							 
						 
						
							
							
								
								allow . and - in the name part of a begin script statement, but not at the beginning of a name.  Fixes   #4061  
							
							
							
						 
						
							2018-01-12 16:37:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bba9a8dd91 
								
							 
						 
						
							
							
								
								Don't update off-screen animations  
							
							... 
							
							
							
							Make flying creatures animate in-place when out of processing range 
							
						 
						
							2018-01-11 01:49:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								bf9a1ded63 
								
							 
						 
						
							
							
								
								Mark a function as override  
							
							
							
						 
						
							2018-01-02 16:39:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								93f14c219c 
								
							 
						 
						
							
							
								
								camelCase  
							
							
							
						 
						
							2018-01-01 16:32:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								7a7b040216 
								
							 
						 
						
							
							
								
								fix building on mips machines  
							
							
							
						 
						
							2018-01-01 14:10:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c920f95d1e 
								
							 
						 
						
							
							
								
								Don't incorrectly discard root node transformation ( Fixes   #4272 )  
							
							
							
						 
						
							2017-12-31 23:49:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c3e0398d1c 
								
							 
						 
						
							
							
								
								Add settings  
							
							
							
						 
						
							2017-12-27 02:32:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c192c851db 
								
							 
						 
						
							
							
								
								Make disabling shadows disable their performance impact, too.  
							
							
							
						 
						
							2017-12-26 23:51:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b08938485f 
								
							 
						 
						
							
							
								
								Make suspending viewer threads the responsibility of the caller, not the shader manager.  
							
							
							
						 
						
							2017-12-17 23:55:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								229cc9696f 
								
							 
						 
						
							
							
								
								Make updating global shader defines update shaders.  
							
							
							
						 
						
							2017-12-17 01:57:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8957c92a36 
								
							 
						 
						
							
							
								
								Switch to a more industry-standard shadow map splitting scheme  
							
							
							
						 
						
							2017-12-17 00:52:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7cce2d6f87 
								
							 
						 
						
							
							
								
								Implement a more sensible shadow map cascading system  
							
							
							
						 
						
							2017-12-12 22:37:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0e481a457e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/upstream/master'  
							
							
							
						 
						
							2017-12-08 23:26:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a4d8aef40d 
								
							 
						 
						
							
							
								
								Merge branch openmw-43 into master  
							
							... 
							
							
							
							Conflicts:
	CMakeLists.txt
	README.md
	files/mygui/openmw_trade_window.layout 
							
						 
						
							2017-11-29 22:37:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								974e4d5299 
								
							 
						 
						
							
							
								
								Add check for null shaders when releasing OpenGL objects  
							
							
							
						 
						
							2017-11-24 22:43:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								94c0e3ed10 
								
							 
						 
						
							
							
								
								Move toUpper() from StringUtils to the JournalViewModel  
							
							
							
						 
						
							2017-11-23 19:37:45 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								98cd9fc144 
								
							 
						 
						
							
							
								
								Add preliminary support for global shader defines.  
							
							
							
						 
						
							2017-11-22 20:07:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7a9df977c7 
								
							 
						 
						
							
							
								
								Add some prerequisits for making shadows disableable  
							
							
							
						 
						
							2017-11-21 17:20:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								166ba22072 
								
							 
						 
						
							
							
								
								Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering.  
							
							
							
						 
						
							2017-11-21 16:53:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								67acb83b62 
								
							 
						 
						
							
							
								
								Add missing include  
							
							
							
						 
						
							2017-11-21 13:27:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5f41f7c48d 
								
							 
						 
						
							
							
								
								Clean code up a bit  
							
							
							
						 
						
							2017-11-21 13:03:38 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ba91cd658b 
								
							 
						 
						
							
							
								
								Convert topic name to Unicode  
							
							
							
						 
						
							2017-11-21 12:31:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f0ca3eabd3 
								
							 
						 
						
							
							
								
								Merge from upstream master  
							
							
							
						 
						
							2017-11-21 09:39:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9fda3b6db4 
								
							 
						 
						
							
							
								
								Fix NumericEditBox behavior broken by switch to std::stoi  
							
							... 
							
							
							
							For some reason stoi doesn't throw an error for '1foo' while 'foo1' does.
Now the edit box flat out rejects any non-digit key events. 
							
						 
						
							2017-11-20 23:20:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								a391990f2a 
								
							 
						 
						
							
							
								
								Provide multibyte toLower() and single chars comparator  
							
							
							
						 
						
							2017-11-20 21:30:46 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0f6f097cf2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm  
							
							
							
						 
						
							2017-11-17 18:24:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3d18ddc8e4 
								
							 
						 
						
							
							
								
								Take into account previous #line directives when expanding @foreach shader macros  
							
							
							
						 
						
							2017-11-17 17:18:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								3ae5310567 
								
							 
						 
						
							
							
								
								use loading screen to freeze the screen  
							
							
							
						 
						
							2017-11-16 22:08:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Stillich 
								
							 
						 
						
							
							
							
							
								
							
							
								93e9df15c9 
								
							 
						 
						
							
							
								
								Fixed parameter naming  
							
							
							
						 
						
							2017-11-11 22:58:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Stillich 
								
							 
						 
						
							
							
							
							
								
							
							
								52b3507a2b 
								
							 
						 
						
							
							
								
								Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all  
							
							
							
						 
						
							2017-11-11 22:58:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Stillich 
								
							 
						 
						
							
							
							
							
								
							
							
								09aac22782 
								
							 
						 
						
							
							
								
								Added StringUtil::replaceAll()  
							
							
							
						 
						
							2017-11-11 22:58:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Stillich 
								
							 
						 
						
							
							
							
							
								
							
							
								92aaff3b78 
								
							 
						 
						
							
							
								
								Fixed escaping @ in boost program options filter  
							
							
							
						 
						
							2017-11-11 22:57:59 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								e804c4a011 
								
							 
						 
						
							
							
								
								remove no longer used method  
							
							
							
						 
						
							2017-11-11 13:54:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a5ba1caed1 
								
							 
						 
						
							
							
								
								Merge pull request  #1541  from astillich/4189  
							
							... 
							
							
							
							Fixed escaping @ in boost program options filter 
							
						 
						
							2017-11-10 23:08:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5adc5b018 
								
							 
						 
						
							
							
								
								Add NPC base skeleton files to the optimizer blacklist ( Fixes   #4159 )  
							
							
							
						 
						
							2017-11-10 22:51:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								590531595b 
								
							 
						 
						
							
							
								
								Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp  
							
							
							
						 
						
							2017-11-10 02:02:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								d763e9fe46 
								
							 
						 
						
							
							
								
								add settings for spherical screenshots  
							
							
							
						 
						
							2017-11-09 20:25:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6e0b61d084 
								
							 
						 
						
							
							
								
								Add missing libraries to components target  
							
							
							
						 
						
							2017-11-08 04:09:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e201e359a9 
								
							 
						 
						
							
							
								
								Move Shadow to Components  
							
							
							
						 
						
							2017-11-08 01:44:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1a30a917af 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2017-11-08 01:31:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								aa31cbba4f 
								
							 
						 
						
							
							
								
								Attempt (and fail) to make the local map show without unwanted shadow  
							
							
							
						 
						
							2017-11-08 01:20:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								244cc5b861 
								
							 
						 
						
							
							
								
								Reduce error spam  
							
							
							
						 
						
							2017-11-08 00:24:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7b4add2ae4 
								
							 
						 
						
							
							
								
								Fall back to non-shader material if creating the shader fails  
							
							... 
							
							
							
							Also fixes an uncaught exception that will break the whole game. 
							
						 
						
							2017-11-08 00:24:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Stillich 
								
							 
						 
						
							
							
							
							
								
							
							
								43b5c2e36b 
								
							 
						 
						
							
							
								
								Fixed parameter naming  
							
							
							
						 
						
							2017-11-07 23:20:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Stillich 
								
							 
						 
						
							
							
							
							
								
							
							
								70d578d050 
								
							 
						 
						
							
							
								
								Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all  
							
							
							
						 
						
							2017-11-07 23:10:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Stillich 
								
							 
						 
						
							
							
							
							
								
							
							
								af3e1f92ec 
								
							 
						 
						
							
							
								
								Added StringUtil::replaceAll()  
							
							
							
						 
						
							2017-11-07 23:06:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								715f29165b 
								
							 
						 
						
							
							
								
								Dynamically adjust shaders to have the required number of shadow maps.  
							
							
							
						 
						
							2017-11-07 20:22:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Stillich 
								
							 
						 
						
							
							
							
							
								
							
							
								7d39c5450c 
								
							 
						 
						
							
							
								
								Fixed escaping @ in boost program options filter  
							
							
							
						 
						
							2017-11-05 22:14:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ceaf0ee409 
								
							 
						 
						
							
							
								
								Enable shadow casting for terrain  
							
							... 
							
							
							
							Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass 
							
						 
						
							2017-10-31 21:21:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Walley 
								
							 
						 
						
							
							
							
							
								
							
							
								41dc82abad 
								
							 
						 
						
							
							
								
								Update Links to Documentation in settings.cfg files ( #1523 )  
							
							... 
							
							
							
							* Update settings-default.cfg
* Update settings.cpp 
							
						 
						
							2017-10-28 16:05:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c1a871ff1f 
								
							 
						 
						
							
							
								
								Make indentation consistent.  
							
							
							
						 
						
							2017-10-24 23:31:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								daf7d8451c 
								
							 
						 
						
							
							
								
								Switch to a more reliable method of passing the git-version targt the data it needs  
							
							
							
						 
						
							2017-10-24 23:29:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e3142b9643 
								
							 
						 
						
							
							
								
								Add missing variables to those forwarded to the git-version target  
							
							
							
						 
						
							2017-10-24 23:10:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c6ef17fb5 
								
							 
						 
						
							
							
								
								Add explicit variant of 'OnActivate'  
							
							
							
						 
						
							2017-10-23 23:33:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcin Baszczewski 
								
							 
						 
						
							
							
							
							
								
							
							
								46b015d3d9 
								
							 
						 
						
							
							
								
								Fix assert with empty setting value  
							
							... 
							
							
							
							Local value could be empty, so it's important to check it size before read first char. 
							
						 
						
							2017-10-22 10:10:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								bdabace7e2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/LLmerge'  
							
							
							
						 
						
							2017-10-19 14:24:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f8d996eff 
								
							 
						 
						
							
							
								
								Merge pull request  #1502  from AnyOldName3/launcher-and-wizard-ampersand-escape-support  
							
							... 
							
							
							
							Launcher and wizard ampersand escape support 
							
						 
						
							2017-10-16 21:09:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								136ef1f738 
								
							 
						 
						
							
							
								
								Fix incomplete settings in recreateShaders()  
							
							
							
						 
						
							2017-10-15 17:24:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03554b2f4b 
								
							 
						 
						
							
							
								
								Fix some style issues flagged by cppcheck  
							
							
							
						 
						
							2017-10-15 17:06:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50d7eb8e54 
								
							 
						 
						
							
							
								
								Fix crash when adding a NULL object to the cache  
							
							
							
						 
						
							2017-10-15 17:06:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								97ec38affb 
								
							 
						 
						
							
							
								
								Merge pull request  #1492  from drummyfish/master  
							
							... 
							
							
							
							fix rain/snow moving with player (issue #2698 ) 
							
						 
						
							2017-10-15 09:04:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								49dbb4a9ca 
								
							 
						 
						
							
							
								
								Add a third copy of a comment where I felt clarification was missing  
							
							
							
						 
						
							2017-10-15 02:05:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7329e6a9ef 
								
							 
						 
						
							
							
								
								Load 'data=...' lines correctly when starting the wizard or launcher, and save them correctly when exiting the launcher.  
							
							
							
						 
						
							2017-10-15 01:59:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								28ff677337 
								
							 
						 
						
							
							
								
								Save 'data=...' lines correctly when exiting the wizard  
							
							
							
						 
						
							2017-10-15 00:07:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								65977b910e 
								
							 
						 
						
							
							
								
								wrap weather around in all directions  
							
							
							
						 
						
							2017-10-14 21:42:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								380a5799dd 
								
							 
						 
						
							
							
								
								use bbox as wrap range & apply to all particle systems  
							
							
							
						 
						
							2017-10-14 21:42:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								33a1459b11 
								
							 
						 
						
							
							
								
								search for particle system by class name  
							
							
							
						 
						
							2017-10-14 21:41:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								11eae16645 
								
							 
						 
						
							
							
								
								Get rid of duplicate function, fix flag checking  
							
							
							
						 
						
							2017-10-14 15:09:12 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5fbdb64bb9 
								
							 
						 
						
							
							
								
								Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware  
							
							... 
							
							
							
							Disabled by default due to requiring new functionality that was just added to OSG 3.6 or OpenMW/OSG. 
							
						 
						
							2017-10-14 18:28:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f3ca9832b0 
								
							 
						 
						
							
							
								
								Merge pull request  #1500  from akortunov/extraspell  
							
							... 
							
							
							
							Implement ExtraSpell magic effect 
							
						 
						
							2017-10-14 14:01:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								30b05b557b 
								
							 
						 
						
							
							
								
								ExtraSpell magic effect: a basic implementation  
							
							
							
						 
						
							2017-10-14 16:55:00 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c9e86a8ebc 
								
							 
						 
						
							
							
								
								Remove superfluous argument  
							
							
							
						 
						
							2017-10-12 18:16:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f9a3562ccd 
								
							 
						 
						
							
							
								
								Remove duplicate macro definition and fix warning  
							
							
							
						 
						
							2017-10-12 02:45:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2652a89df4 
								
							 
						 
						
							
							
								
								Fix mismatched indentation that apparently the .editorconfig file doesn't handle automatically  
							
							
							
						 
						
							2017-10-11 22:10:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f8fe992dc0 
								
							 
						 
						
							
							
								
								Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files  
							
							
							
						 
						
							2017-10-11 21:58:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								dd17f70068 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/landrecords'  
							
							
							
						 
						
							2017-10-03 13:32:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64e27c032b 
								
							 
						 
						
							
							
								
								Merge pull request  #1481  from scrawl/keyfocus  
							
							... 
							
							
							
							WindowManager overhaul & improved keyboard support 
							
						 
						
							2017-09-28 22:34:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								44720bf41a 
								
							 
						 
						
							
							
								
								Allow MWList items to retain key focus  
							
							
							
						 
						
							2017-09-27 12:56:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9341925f2 
								
							 
						 
						
							
							
								
								Set AutoSizedEditBox as Static by default  
							
							... 
							
							
							
							Would look very odd anyway to use it for editable text, with the widget resizing as you type. 
							
						 
						
							2017-09-27 12:55:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c88c535e0e 
								
							 
						 
						
							
							
								
								Fix HBox/VBox not using Client widget with MyGUI <= 3.2.2  
							
							
							
						 
						
							2017-09-27 12:55:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be7bdec2ed 
								
							 
						 
						
							
							
								
								Merge pull request  #1471  from crussell187/nif_stream_optimization  
							
							... 
							
							
							
							first pass on optimization of nif parsing functions from the file stream 
							
						 
						
							2017-09-25 22:43:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								19e07fad30 
								
							 
						 
						
							
							
								
								Remove redundant Services enum  
							
							
							
						 
						
							2017-09-25 19:52:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								82a211ba03 
								
							 
						 
						
							
							
								
								Fix duplicate code  
							
							
							
						 
						
							2017-09-25 17:47:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								76ddf8d794 
								
							 
						 
						
							
							
								
								Support Up/DownArrow keys to change NumericEditBox value  
							
							
							
						 
						
							2017-09-25 00:47:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1ad14b232f 
								
							 
						 
						
							
							
								
								Adjust ImageButton to accept key focus and use the 'highlighted' texture  
							
							
							
						 
						
							2017-09-24 19:08:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7ad012977 
								
							 
						 
						
							
							
								
								Pass repeat key events to the GUI  
							
							... 
							
							
							
							For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key. 
							
						 
						
							2017-09-24 19:08:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2494c22d66 
								
							 
						 
						
							
							
								
								Merge pull request  #1470  from MiroslavR/convertmprj  
							
							... 
							
							
							
							ESS-Importer: Convert magic projectiles 
							
						 
						
							2017-09-23 22:55:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								825de71b29 
								
							 
						 
						
							
							
								
								removed an iostream include used for debug prints from nifstream.hpp  
							
							
							
						 
						
							2017-09-23 11:10:05 -05:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								30a213a9b3 
								
							 
						 
						
							
							
								
								updates for nifstream optimization including fixing the non-x86 path for little endian reads  
							
							
							
						 
						
							2017-09-22 21:08:25 -05:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								8834066dea 
								
							 
						 
						
							
							
								
								make streaming to a type array in nif a direct copy from the file into the vector  
							
							
							
						 
						
							2017-09-21 23:47:09 -05:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								090a8408b8 
								
							 
						 
						
							
							
								
								made nif basic type read optimizations more portable  
							
							
							
						 
						
							2017-09-21 22:37:19 -05:00 
							
								 
							
						 
					 
				
					
						
							
						 
						
							
							
							
							
								
							
							
								c72aa19d6d 
								
							 
						 
						
							
							
								
								first pass on optimization of nif parsing functions from the file stream  
							
							
							
						 
						
							2017-09-20 23:53:12 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								58f9688433 
								
							 
						 
						
							
							
								
								Use client coordinates in HBox/VBox  
							
							
							
						 
						
							2017-09-20 22:24:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fb975d02db 
								
							 
						 
						
							
							
								
								Use client coordinates in HBox/VBox  
							
							
							
						 
						
							2017-09-20 22:41:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								f15de6d3ca 
								
							 
						 
						
							
							
								
								ESS-Importer: Convert magic projectiles ( Closes   #2320 )  
							
							
							
						 
						
							2017-09-20 18:58:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								021627bdf8 
								
							 
						 
						
							
							
								
								Mark some functions with override  
							
							... 
							
							
							
							Fixes some Clang warnings about overriding a virtual function without the
override keyword. 
							
						 
						
							2017-09-18 01:51:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								50d9d9f78f 
								
							 
						 
						
							
							
								
								Get rid of some templates, exceptions instead of assert, and other small changes.  
							
							
							
						 
						
							2017-09-17 20:29:51 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4bb349a525 
								
							 
						 
						
							
							
								
								Use default 0 precision in the float formatting (bug  #4096 )  
							
							
							
						 
						
							2017-09-17 15:07:04 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								2abf7f1752 
								
							 
						 
						
							
							
								
								Remove unnecessary cache dump  
							
							
							
						 
						
							2017-09-15 12:19:12 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								09e645a0e0 
								
							 
						 
						
							
							
								
								Fix careless mistake.  
							
							
							
						 
						
							2017-09-09 23:18:09 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								25d4a0370f 
								
							 
						 
						
							
							
								
								Changes to land data access in tables, also update Land once per frame in scene view.  
							
							
							
						 
						
							2017-09-09 15:37:52 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d030b595f8 
								
							 
						 
						
							
							
								
								Fix potential segfault, cleanup, get rid of warnings.  
							
							
							
						 
						
							2017-09-09 11:48:13 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								72cb405de2 
								
							 
						 
						
							
							
								
								Some bug fixes, changes to land load code.  
							
							
							
						 
						
							2017-09-08 21:03:52 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								2eacc2f093 
								
							 
						 
						
							
							
								
								Changes to land creation, add ability to specifically clear terrain cache  
							
							
							
						 
						
							2017-09-08 14:37:03 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								ab607f3028 
								
							 
						 
						
							
							
								
								Tweaks to land loading, land cloning, terrain signals, placeholder land update handling  
							
							
							
						 
						
							2017-09-08 00:51:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								538498230b 
								
							 
						 
						
							
							
								
								Declare mClient variable  
							
							
							
						 
						
							2017-09-06 15:59:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dca31b7ffa 
								
							 
						 
						
							
							
								
								Remove redundant _boundingBoxComputed which no longer exists in osg master ( Fixes   #4075 )  
							
							
							
						 
						
							2017-09-04 19:35:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d3014cf394 
								
							 
						 
						
							
							
								
								Temporary fix for adding new lands, cloned lands will still reference old data though  
							
							
							
						 
						
							2017-09-04 15:13:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								7cc95a11a4 
								
							 
						 
						
							
							
								
								Add more land table columns  
							
							
							
						 
						
							2017-09-03 20:00:19 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e58024f1c 
								
							 
						 
						
							
							
								
								Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.  
							
							
							
						 
						
							2017-09-03 14:14:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e790b567e 
								
							 
						 
						
							
							
								
								Fix node path issue  
							
							... 
							
							
							
							Needs to be set so that the 'cullingActive' flag of the node path's end can be checked 
							
						 
						
							2017-09-01 22:12:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4bef8260ab 
								
							 
						 
						
							
							
								
								Add const qualifiers  
							
							
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d524a6a10 
								
							 
						 
						
							
							
								
								Add custom version of MorphGeometry replacing osgAnimation  
							
							... 
							
							
							
							Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks. 
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ebb129c1 
								
							 
						 
						
							
							
								
								Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry  
							
							
							
						 
						
							2017-09-01 21:42:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								209e139aa8 
								
							 
						 
						
							
							
								
								Move double buffering implementation inside RigGeometry  
							
							... 
							
							
							
							The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks. 
							
						 
						
							2017-09-01 21:42:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								9e41f1340a 
								
							 
						 
						
							
							
								
								Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture  
							
							
							
						 
						
							2017-08-31 22:09:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45f7563a55 
								
							 
						 
						
							
							
								
								Revert "Revert "Check for a Geometry node when attaching bodyparts""  
							
							... 
							
							
							
							Issue with shaders has been fixed with b9931fb71ca1e3fb7604 
							
						 
						
							2017-08-31 21:40:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9931fb71c 
								
							 
						 
						
							
							
								
								Set the shader on the node containing the StateSet  
							
							
							
						 
						
							2017-08-31 21:39:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1e3fb7604 
								
							 
						 
						
							
							
								
								Revert "Check for a Geometry node when attaching bodyparts"  
							
							... 
							
							
							
							This reverts commit 3fc8634206 
							
						 
						
							2017-08-29 22:40:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3fc8634206 
								
							 
						 
						
							
							
								
								Check for a Geometry node when attaching bodyparts ( Fixes   #3957 )  
							
							
							
						 
						
							2017-08-29 12:55:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc82c6a35d 
								
							 
						 
						
							
							
								
								Use white color if told to use nonexisting vertexcolors ( Fixes   #3833 )  
							
							
							
						 
						
							2017-08-27 21:22:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2fe5e887 
								
							 
						 
						
							
							
								
								Implement lightmode/vertmode of NiVertexColorProperty  
							
							
							
						 
						
							2017-08-27 21:22:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4fba157d3b 
								
							 
						 
						
							
							
								
								Implement releaseGLObjects for cached resources  
							
							
							
						 
						
							2017-08-26 19:29:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d3d04171f9 
								
							 
						 
						
							
							
								
								Fix seg fault, undo changes BsaArchive  
							
							
							
						 
						
							2017-08-22 15:06:56 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								8c4b12a603 
								
							 
						 
						
							
							
								
								VFS changes, one VFS and resource system per document.  
							
							... 
							
							
							
							Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data. 
							
						 
						
							2017-08-21 22:31:19 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								979b0d7211 
								
							 
						 
						
							
							
								
								Code cleanup and more cache clearing  
							
							
							
						 
						
							2017-08-21 18:58:38 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								679a284735 
								
							 
						 
						
							
							
								
								Use scoped lock instead of directly locking/unlocking mutex  
							
							
							
						 
						
							2017-08-21 13:33:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								3b9326d238 
								
							 
						 
						
							
							
								
								Clear terrain cache and reload terrain  
							
							
							
						 
						
							2017-08-20 22:34:41 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								b62cb0e2a4 
								
							 
						 
						
							
							
								
								Clear out GPU texture/stateset cache  
							
							
							
						 
						
							2017-08-20 19:55:16 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								7914fd5c9c 
								
							 
						 
						
							
							
								
								Re-index BSAs  
							
							
							
						 
						
							2017-08-20 19:36:21 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d7744e8b16 
								
							 
						 
						
							
							
								
								A bit of cleanup  
							
							
							
						 
						
							2017-08-20 19:07:23 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								5950b26912 
								
							 
						 
						
							
							
								
								Update scene assets  
							
							
							
						 
						
							2017-08-19 19:36:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								742bd00ec6 
								
							 
						 
						
							
							
								
								Clear cached resources  
							
							
							
						 
						
							2017-08-19 15:26:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d31ed83b54 
								
							 
						 
						
							
							
								
								Preliminary asset reloading  
							
							
							
						 
						
							2017-08-19 03:43:31 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								54fe645703 
								
							 
						 
						
							
							
								
								Removing erroneous comment since Qt is not relevant here  
							
							
							
						 
						
							2017-08-09 23:12:43 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								464c64a306 
								
							 
						 
						
							
							
								
								Swap the OIS Ctrl and Meta keys on macOS to match Qt  
							
							
							
						 
						
							2017-08-09 20:03:27 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cef415509f 
								
							 
						 
						
							
							
								
								Revert "Merge redundant input events"  
							
							
							
						 
						
							2017-08-06 20:54:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Julian 
								
							 
						 
						
							
							
							
							
								
							
							
								3cfd9af945 
								
							 
						 
						
							
							
								
								merge redundant input events  
							
							
							
						 
						
							2017-08-02 18:54:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9d9461d3e 
								
							 
						 
						
							
							
								
								Add Spacer class derived from AutoSizedWidget  
							
							... 
							
							
							
							Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.
The new class sets HStretch and VStretch to true by default to save some typing. 
							
						 
						
							2017-07-31 16:20:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									PlutonicOverkill 
								
							 
						 
						
							
							
							
							
								
							
							
								5049fe4320 
								
							 
						 
						
							
							
								
								Pause game when minimised on Windows  
							
							
							
						 
						
							2017-07-20 21:31:05 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e03a0d7bd 
								
							 
						 
						
							
							
								
								Terrain: remove ref argument that is now always true  
							
							
							
						 
						
							2017-07-19 16:24:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac78d01b2b 
								
							 
						 
						
							
							
								
								Terrain: use the main camera's viewpoint for intersection tests  
							
							... 
							
							
							
							Fixes lag spikes caused by intersection tests loading/unloading terrain pages. 
							
						 
						
							2017-07-19 13:11:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffb6dff6aa 
								
							 
						 
						
							
							
								
								Merge pull request  #1338  from akortunov/valuefix  
							
							... 
							
							
							
							Change mValue type for clothes to unsigned short (bug #3960 ) 
							
						 
						
							2017-07-18 10:13:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2bd105f5e2 
								
							 
						 
						
							
							
								
								Change mValue type for clothes to unsigned short ( fixes   #3960 )  
							
							
							
						 
						
							2017-07-18 11:51:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								40dc1dd6f5 
								
							 
						 
						
							
							
								
								Fix checking a variable before it's assigned (Bug  #3950 )  
							
							
							
						 
						
							2017-07-10 23:50:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be940656db 
								
							 
						 
						
							
							
								
								Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE  
							
							
							
						 
						
							2017-07-10 23:49:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								54bb1b13cb 
								
							 
						 
						
							
							
								
								Change NCO/NCC flags to NC* ( Fixes   #3915 )  
							
							
							
						 
						
							2017-06-20 00:36:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								42402976e3 
								
							 
						 
						
							
							
								
								Fixes for building in MSVC  
							
							
							
						 
						
							2017-06-13 19:38:12 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								c6805314c2 
								
							 
						 
						
							
							
								
								be explicit about what we are trying to catch instead of catching everything and fixed up formatting  
							
							... 
							
							
							
							use Allman style brackets not K&R style, additional formatting for fallback.cpp which needed some love
revert allman formatting changes 
							
						 
						
							2017-06-12 00:32:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								7c758a6293 
								
							 
						 
						
							
							
								
								std::stof can not handle comma in us localization and can not handle period in french localization, using std::replace is not a solution, going back to boost::lexical_cast  
							
							
							
						 
						
							2017-06-12 00:32:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								f0b21cca22 
								
							 
						 
						
							
							
								
								use own inline hash_combine function  
							
							
							
						 
						
							2017-06-12 00:32:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Carlier 
								
							 
						 
						
							
							
							
							
								
							
							
								8a5c62de97 
								
							 
						 
						
							
							
								
								needs this head for getuid  
							
							
							
						 
						
							2017-06-10 14:50:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								c781d1f8ed 
								
							 
						 
						
							
							
								
								purge unnecessary imports  
							
							... 
							
							
							
							add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back 
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								154d7cffa2 
								
							 
						 
						
							
							
								
								replace and purge boost::function  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								d48b829b45 
								
							 
						 
						
							
							
								
								replace and purge boost::lexical_cast  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								98752a9702 
								
							 
						 
						
							
							
								
								replace boost::bind  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								b7c27e5e96 
								
							 
						 
						
							
							
								
								remove boost/tuple  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								39185e6f8c 
								
							 
						 
						
							
							
								
								purge the rest of boost::shared and any other boost related things that no longer are required  
							
							... 
							
							
							
							put boost system back in, clean others up
revert Qt
add back boost fstream 
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								d785344fad 
								
							 
						 
						
							
							
								
								purge all instances of <boost/shared_ptr.hpp>, clean up unused headers  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								07f75e1104 
								
							 
						 
						
							
							
								
								replace boost::shared_ptr in extern and components  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ewan Higgs 
								
							 
						 
						
							
							
							
							
								
							
							
								38a2de3c51 
								
							 
						 
						
							
							
								
								convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis  
							
							
							
						 
						
							2017-06-09 16:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Julian Ospald 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5d85fa9220 
								
							 
						 
						
							
							
								
								Fix build with osg >= 3.5.6  
							
							
							
						 
						
							2017-05-28 17:30:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								813af876f6 
								
							 
						 
						
							
							
								
								Use a partial binary search in isReservedName ( Fixes   #3835 )  
							
							
							
						 
						
							2017-05-07 23:28:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d84869432 
								
							 
						 
						
							
							
								
								Fix commit  8f71b65d38 (don't overwrite the previous user data)  
							
							... 
							
							
							
							This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.
(Fixes  #3829 ) 
							
						 
						
							2017-05-05 05:27:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45d9e38616 
								
							 
						 
						
							
							
								
								Fix check for default material  
							
							
							
						 
						
							2017-04-22 14:27:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								e095817ac2 
								
							 
						 
						
							
							
								
								Treat =< and => as == in scripts  
							
							... 
							
							
							
							(Fixes  #3744 ) 
							
						 
						
							2017-04-21 22:26:13 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								ff3e307059 
								
							 
						 
						
							
							
								
								Pass parameters by const reference  
							
							
							
						 
						
							2017-04-20 23:47:03 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f71b65d38 
								
							 
						 
						
							
							
								
								sceneutil/attach: inherit the UserDataContainer to avoid the resource cache from being cleared incorrectly  
							
							
							
						 
						
							2017-04-14 15:04:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								c962b6dd6d 
								
							 
						 
						
							
							
								
								Fix correctActorModelPath to work properly when both backward and forward slashes are used in the path ( Fixes   #3822 )  
							
							
							
						 
						
							2017-04-09 18:34:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								395e97cf40 
								
							 
						 
						
							
							
								
								Remove evil "implicit GetJournalIndex" hack from expression parser  
							
							
							
						 
						
							2017-04-03 01:44:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								3780d94214 
								
							 
						 
						
							
							
								
								Cast LAND_SIZE to integer to avoid linking error  
							
							
							
						 
						
							2017-03-28 01:57:31 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								2a505b427d 
								
							 
						 
						
							
							
								
								Remove second LAND_SIZE definition  
							
							
							
						 
						
							2017-03-27 03:45:53 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f676b62711 
								
							 
						 
						
							
							
								
								Remove unused variable  
							
							
							
						 
						
							2017-03-23 19:35:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c992cb6e82 
								
							 
						 
						
							
							
								
								Fix texture not being applied on rendering the composite map ( Fixes   #3791 )  
							
							
							
						 
						
							2017-03-19 19:15:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								06dc94552f 
								
							 
						 
						
							
							
								
								Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing  
							
							
							
						 
						
							2017-03-18 15:42:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a070551af3 
								
							 
						 
						
							
							
								
								Attempt to fix naming conflict on windows  
							
							
							
						 
						
							2017-03-15 17:51:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d58ba7301 
								
							 
						 
						
							
							
								
								Fix boolean test  
							
							
							
						 
						
							2017-03-15 17:50:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd215caa02 
								
							 
						 
						
							
							
								
								Add local LandCache to cut down on store searches  
							
							
							
						 
						
							2017-03-14 19:27:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								088d5604bf 
								
							 
						 
						
							
							
								
								Use a shader if required to display the composite map  
							
							... 
							
							
							
							Fixes composited terrain not respecting the 'clamp lighting' setting. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f5beb3172 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5044816770 
								
							 
						 
						
							
							
								
								Remove unused code  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b66c2abfe3 
								
							 
						 
						
							
							
								
								Build the bounding sphere in the loading thread (only relevant for TerrainGrid)  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e9c028f1d 
								
							 
						 
						
							
							
								
								Skip light collection for far away terrain  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0782839a42 
								
							 
						 
						
							
							
								
								Avoid redundant culling tests on the transform/drawable  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fb8ac06524 
								
							 
						 
						
							
							
								
								Reduce the minSize of quad tree nodes for better performance  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a041546b54 
								
							 
						 
						
							
							
								
								Use the quad tree's minSize in the LodCallback  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4e8821902 
								
							 
						 
						
							
							
								
								Refactor update of lodFlags  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2aa09639a9 
								
							 
						 
						
							
							
								
								Re-enable terrain intersections  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								db00d47ca2 
								
							 
						 
						
							
							
								
								Hold a ref to the intersection visitor's view if possible  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								11bee6ee35 
								
							 
						 
						
							
							
								
								Avoid compiling composite maps that are no longer referenced  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eed7fa6f5 
								
							 
						 
						
							
							
								
								Fix composite map when force shaders is enabled  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d055dc25bf 
								
							 
						 
						
							
							
								
								Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d50b6c2e2 
								
							 
						 
						
							
							
								
								Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ccb6009ee 
								
							 
						 
						
							
							
								
								Use the View-based preloading for TerrainGrid as well  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c29e2dbeb 
								
							 
						 
						
							
							
								
								Refactor ownership of terrain views  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28fd492711 
								
							 
						 
						
							
							
								
								Don't use terrain LOD for the map camera  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a0878c10 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer info to the stats panel  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c921620ef3 
								
							 
						 
						
							
							
								
								Compile the drawables of a composite map one by one to avoid frame drops for larger maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								47ca8aeee5 
								
							 
						 
						
							
							
								
								Use the time elapsed instead of # compiled as limit  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a6d909b22 
								
							 
						 
						
							
							
								
								Fix composite map being compiled twice  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								683e625c6c 
								
							 
						 
						
							
							
								
								Rewrite CompositeMapRenderer to be based on Drawable and share the FBO  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4baa795152 
								
							 
						 
						
							
							
								
								Add preloading implementation to QuadTreeWorld  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9db71e3f62 
								
							 
						 
						
							
							
								
								Recompute the LOD stitching when the view changes  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ef704db877 
								
							 
						 
						
							
							
								
								Fix reset of changed flag  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c15686353 
								
							 
						 
						
							
							
								
								Remove non required use of WorkQueue  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								433900fca5 
								
							 
						 
						
							
							
								
								Fix waiting on initial quad tree build  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4dbd224249 
								
							 
						 
						
							
							
								
								Hide the terrain in non-exterior cells  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2580de11a4 
								
							 
						 
						
							
							
								
								Refactor ownership of ViewDataMap  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a3c645c89 
								
							 
						 
						
							
							
								
								Enable lazy compiling of composite maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								99e18f0d68 
								
							 
						 
						
							
							
								
								Clear the ViewData on exit  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb991850da 
								
							 
						 
						
							
							
								
								Add LOD stitches  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6bd286d924 
								
							 
						 
						
							
							
								
								Fix unnecessary resizing in ViewData  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c151364df 
								
							 
						 
						
							
							
								
								Add special handling for CullVisitor to QuadTreeWorld.  
							
							... 
							
							
							
							- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f19a88be9d 
								
							 
						 
						
							
							
								
								Reject QuadTreeNodes with invalid bounds  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d004bf757 
								
							 
						 
						
							
							
								
								Preliminary rendering of QuadTreeWorld  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e36bdb490e 
								
							 
						 
						
							
							
								
								Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0efc54c749 
								
							 
						 
						
							
							
								
								Subdivide the composite maps  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0756fc4ae6 
								
							 
						 
						
							
							
								
								Optimize getBlendmaps for the general case that most points are within the given cell  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81c9853fe9 
								
							 
						 
						
							
							
								
								Fix handling in getBlendmaps when the chunk is >1 ESM::Cell  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b384087e28 
								
							 
						 
						
							
							
								
								Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								819860081f 
								
							 
						 
						
							
							
								
								Remove custom bounding box  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ce8c4ad4f5 
								
							 
						 
						
							
							
								
								Add quad tree implementation (no rendering yet)  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14225a42c6 
								
							 
						 
						
							
							
								
								Remove unused pointer to IncrementalCompileOperation  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c487df0abb 
								
							 
						 
						
							
							
								
								Move updateTextureFiltering and material into the base class  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5eff286c71 
								
							 
						 
						
							
							
								
								Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7e4450da55 
								
							 
						 
						
							
							
								
								Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b1d4bb5708 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer  
							
							... 
							
							
							
							Temporarily render all terrain using composite maps for testing purposes 
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e323b2fa7b 
								
							 
						 
						
							
							
								
								Use the SceneManager's ShaderManager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0fc465da59 
								
							 
						 
						
							
							
								
								Store the min/max height in LandData  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								051c17a184 
								
							 
						 
						
							
							
								
								Make reportStats const  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								80a0398f9d 
								
							 
						 
						
							
							
								
								Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								20d30bb8d7 
								
							 
						 
						
							
							
								
								Move mDataLoaded into LandData  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16b5cadd9e 
								
							 
						 
						
							
							
								
								Fix order of operations w.r.t clearing cache  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2c68ed4fb4 
								
							 
						 
						
							
							
								
								Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35d53acc65 
								
							 
						 
						
							
							
								
								Factor out terrain chunk loading/caching into a new resource manager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								274690f790 
								
							 
						 
						
							
							
								
								Refactor BufferCache to allow caching buffers of different sizes  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9a3a64f0c4 
								
							 
						 
						
							
							
								
								Add resource manager for ESM::Land to allow data to be unloaded when no longer required  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								804f873649 
								
							 
						 
						
							
							
								
								terrain: factor out texture caching into a separate class  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4cd4457d21 
								
							 
						 
						
							
							
								
								Add support for Functors to ObjectCache  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d72d9f0c9 
								
							 
						 
						
							
							
								
								Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eef63a880a 
								
							 
						 
						
							
							
								
								terrain: use a custom drawable for multi-pass render instead of osgFX::Effect  
							
							... 
							
							
							
							osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass. 
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34130fc5cc 
								
							 
						 
						
							
							
								
								Fix handling in LightListCallback when the node is not a Group  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b78a9f89af 
								
							 
						 
						
							
							
								
								Refactor LightListCallback to allow for integration in custom Drawables.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c1fe9f2a89 
								
							 
						 
						
							
							
								
								Avoid warping the mouse cursor more than necessary  
							
							... 
							
							
							
							Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.
This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view. 
							
						 
						
							2017-03-14 00:31:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								928e2061f7 
								
							 
						 
						
							
							
								
								Remove redundant tolower  
							
							
							
						 
						
							2017-03-13 02:48:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13a6070629 
								
							 
						 
						
							
							
								
								Remove warning spam in skeleton.cpp  
							
							... 
							
							
							
							If the root bone is missing, that is caused by all bones being missing which will have been logged already. 
							
						 
						
							2017-03-13 02:48:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21aad00612 
								
							 
						 
						
							
							
								
								Don't pass key events to the viewer when Alt modifier is held  
							
							... 
							
							
							
							Fixes the stats panel briefly showing up when using 'Alt+F4' to exit. 
							
						 
						
							2017-03-08 01:27:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc95a45cb6 
								
							 
						 
						
							
							
								
								Don't pass repeat key events to the viewer's eventQueue  
							
							
							
						 
						
							2017-03-08 01:27:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								7f429f26e1 
								
							 
						 
						
							
							
								
								Allow getting available version information even when clone is shallow  
							
							
							
						 
						
							2017-03-07 21:53:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c1b1d502ee 
								
							 
						 
						
							
							
								
								Fix up commit  330e5fefd1 
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4051018862 
								
							 
						 
						
							
							
								
								optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5866f0f80b 
								
							 
						 
						
							
							
								
								Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues  
							
							... 
							
							
							
							Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS" 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62cc091414 
								
							 
						 
						
							
							
								
								Fix incorrect setting of TexMat in terrain material  
							
							
							
						 
						
							2017-03-02 18:07:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a759ef5d2e 
								
							 
						 
						
							
							
								
								Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required.  
							
							
							
						 
						
							2017-03-01 19:04:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8fc7942d64 
								
							 
						 
						
							
							
								
								Refactor osgMyGUI::OSGTexture to store width/height inside the object  
							
							
							
						 
						
							2017-03-01 19:04:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d8505e4f48 
								
							 
						 
						
							
							
								
								Fix a multithreading crash caused by modification of live Geometry  
							
							
							
						 
						
							2017-03-01 03:36:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e0011bfc8 
								
							 
						 
						
							
							
								
								Improve NPC loading performance by caching the cleaned objectRoot  
							
							
							
						 
						
							2017-03-01 03:00:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								058681ad73 
								
							 
						 
						
							
							
								
								ShaderVisitor: avoid reset of rig geometry when not required  
							
							
							
						 
						
							2017-03-01 03:00:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1402e0b872 
								
							 
						 
						
							
							
								
								Don't optimize billboard nodes ( Fixes   #3774 )  
							
							
							
						 
						
							2017-02-27 00:39:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								706ac45c76 
								
							 
						 
						
							
							
								
								Fix missing particles caused by shallow copy of ParticleSystemController  
							
							
							
						 
						
							2017-02-26 23:10:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b27ec4945 
								
							 
						 
						
							
							
								
								Remove redundant and ambiguous NiNode::makeBone()  
							
							... 
							
							
							
							Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each. 
							
						 
						
							2017-02-26 22:39:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aba3c471a9 
								
							 
						 
						
							
							
								
								nifloader: fix setting of dataVariance for non-controlled bones and refactor the code  
							
							
							
						 
						
							2017-02-26 22:34:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5caf53b6a3 
								
							 
						 
						
							
							
								
								optimizer: avoid reordering nodes  
							
							... 
							
							
							
							Fixes an osgParticle cloning issue.
(Fixes  #3773 ) 
							
						 
						
							2017-02-26 03:25:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a95773beef 
								
							 
						 
						
							
							
								
								Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp  
							
							
							
						 
						
							2017-02-26 03:15:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								585524805f 
								
							 
						 
						
							
							
								
								Add 'tri ' variant of part filters to optimizer ignore list  
							
							
							
						 
						
							2017-02-25 21:48:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								48e0f098ff 
								
							 
						 
						
							
							
								
								Add missing copy of callbacks when a Transform is replaced by Group  
							
							... 
							
							
							
							(Fixes  #3770 ) 
							
						 
						
							2017-02-24 07:38:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								330e5fefd1 
								
							 
						 
						
							
							
								
								optimizer: consider a Group with more than one child redundant as well  
							
							... 
							
							
							
							While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations. 
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75677f03e7 
								
							 
						 
						
							
							
								
								Remove SceneManager::notifyAttached  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3df7a8c4d8 
								
							 
						 
						
							
							
								
								Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4c12e5e56 
								
							 
						 
						
							
							
								
								optimizer: don't merge Geometry that has transparency sorting enabled  
							
							
							
						 
						
							2017-02-24 02:58:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebfd845eae 
								
							 
						 
						
							
							
								
								optimizer: run MERGE_GEOMETRY after removing redundant nodes  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43f31d6e54 
								
							 
						 
						
							
							
								
								optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f2a323238f 
								
							 
						 
						
							
							
								
								optimizer: merge groups as part of REMOVE_REDUNDANT_NODES  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af716d4b61 
								
							 
						 
						
							
							
								
								optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								698738c649 
								
							 
						 
						
							
							
								
								optimizer: use asXYZ() instead of dynamic_cast  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7cb4bd245 
								
							 
						 
						
							
							
								
								optimizer: remove some cruft  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e33829d493 
								
							 
						 
						
							
							
								
								Add fork of osgUtil::Optimizer with backported fixes that have not been released yet  
							
							... 
							
							
							
							Remove optimizers that won't be used. 
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e2335f250 
								
							 
						 
						
							
							
								
								Use the osgUtil::Optimizer post loading in the SceneManager  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								305cccd263 
								
							 
						 
						
							
							
								
								Don't print Geometry data (vertices, triangles, etc.) in showscenegraph  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e5a1e6123 
								
							 
						 
						
							
							
								
								nifloader: improve setting of DataVariance  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d6b5b2a52 
								
							 
						 
						
							
							
								
								Add StringUtils::CiComp operator  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e996bf2a3 
								
							 
						 
						
							
							
								
								Create TriShapes with an identity transform as a Group  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e5d9efa93 
								
							 
						 
						
							
							
								
								Remove NifLoader::optimize, to be replaced with something better  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c231b06320 
								
							 
						 
						
							
							
								
								Remove boneOffset node after using it  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d75a3fd0fb 
								
							 
						 
						
							
							
								
								Add SharedStateManager to the stats panel  
							
							
							
						 
						
							2017-02-23 23:28:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f79fa3d72 
								
							 
						 
						
							
							
								
								Add resource statistics panel opened with F4  
							
							
							
						 
						
							2017-02-22 14:28:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3693f05ef5 
								
							 
						 
						
							
							
								
								Transform world-space particle systems in update callback so that animations are accounted for  
							
							
							
						 
						
							2017-02-21 23:27:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c45013c983 
								
							 
						 
						
							
							
								
								Fix particle systems not being rendered in their first frame  
							
							
							
						 
						
							2017-02-21 18:15:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4aa40d16bc 
								
							 
						 
						
							
							
								
								Increase the importance of light radius when sorting lights (Bug  #2759 )  
							
							
							
						 
						
							2017-02-21 04:32:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f27c8cc97 
								
							 
						 
						
							
							
								
								Always print context for script warnings to remove the need for verbose option  
							
							... 
							
							
							
							(Fixes  #2813 ) 
							
						 
						
							2017-02-21 04:32:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3b24bb9a5e 
								
							 
						 
						
							
							
								
								Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control  
							
							
							
						 
						
							2017-02-19 13:46:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa8459b5c7 
								
							 
						 
						
							
							
								
								Revert "Remove redundant allocations for NIF meshes"  
							
							... 
							
							
							
							This reverts commit a7c5beb7c5 
							
						 
						
							2017-02-18 02:33:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a37909ee7 
								
							 
						 
						
							
							
								
								Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )"  
							
							... 
							
							
							
							This reverts commit 115e563a7a 
							
						 
						
							2017-02-18 02:33:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								57b585570a 
								
							 
						 
						
							
							
								
								Preload magic effect visuals of the player's selected weapon/spell  
							
							
							
						 
						
							2017-02-15 21:01:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ddd6605608 
								
							 
						 
						
							
							
								
								Move WNAM out of LandData to avoid redundant (de)allocations on startup  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e00b420f68 
								
							 
						 
						
							
							
								
								Move saving of LandData into Land::save  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								325bf66653 
								
							 
						 
						
							
							
								
								Return const Land in ESMStore  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								93c5630e02 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'  
							
							
							
						 
						
							2017-02-13 10:06:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								892d1b162d 
								
							 
						 
						
							
							
								
								nifloader: ignore nodes named 'bounding box' ( Fixes   #3650 )  
							
							
							
						 
						
							2017-02-12 15:44:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MAtahualpa 
								
							 
						 
						
							
							
							
							
								
							
							
								b4ef9e2314 
								
							 
						 
						
							
							
								
								Update loadbook.cpp  
							
							
							
						 
						
							2017-02-12 13:53:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MAtahualpa 
								
							 
						 
						
							
							
							
							
								
							
							
								5a58ab1837 
								
							 
						 
						
							
							
								
								Update loadbook.hpp  
							
							
							
						 
						
							2017-02-12 13:52:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bbcba57495 
								
							 
						 
						
							
							
								
								Disable hitAttemptActorId saving code for now  
							
							
							
						 
						
							2017-02-10 06:26:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2ea0db1d1a 
								
							 
						 
						
							
							
								
								Merge pull request  #1198  from Allofich/combat  
							
							... 
							
							
							
							Make combat engagement logic more like vanilla 
							
						 
						
							2017-02-10 06:20:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e4a7e37b 
								
							 
						 
						
							
							
								
								Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead  
							
							
							
						 
						
							2017-02-09 04:51:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d141b98f0c 
								
							 
						 
						
							
							
								
								Add base animations to preloadCommonAssets  
							
							
							
						 
						
							2017-02-09 03:32:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								839928e210 
								
							 
						 
						
							
							
								
								Fix light data being reset for the wrong light  
							
							
							
						 
						
							2017-02-09 02:46:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a46593fa74 
								
							 
						 
						
							
							
								
								Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread  
							
							
							
						 
						
							2017-02-09 01:08:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3e1dbe920 
								
							 
						 
						
							
							
								
								Fix race conditions in terrain loader caused by static variables  
							
							
							
						 
						
							2017-02-09 00:53:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d53ab6c32 
								
							 
						 
						
							
							
								
								nifloader: attempt to remove redundant root node when a Skeleton is added  
							
							
							
						 
						
							2017-02-08 20:04:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a42c4781e 
								
							 
						 
						
							
							
								
								nifloader: override animflags instead of accumulating them  
							
							
							
						 
						
							2017-02-08 19:53:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0187f2ce4c 
								
							 
						 
						
							
							
								
								nifloader: combine animFlags and particleFlags (Bug  #2100 )  
							
							
							
						 
						
							2017-02-08 19:53:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bccfd6cef8 
								
							 
						 
						
							
							
								
								nifloader: handle textures with no image that are later assigned in a FlipController  
							
							... 
							
							
							
							As found in vurt's trees (Bug #2100 ) 
							
						 
						
							2017-02-08 19:52:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								792f505b2a 
								
							 
						 
						
							
							
								
								Fix potential crash in ShaderVisitor for textures with no image assigned  
							
							
							
						 
						
							2017-02-08 19:16:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45ae8d5ffa 
								
							 
						 
						
							
							
								
								Add support for GL_AMBIENT colorMode to shaders as required by particle systems  
							
							
							
						 
						
							2017-02-08 18:39:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c00532d82d 
								
							 
						 
						
							
							
								
								Add LightStateCache to avoid redundantly setting the same gl_Light  
							
							... 
							
							
							
							Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2% 
							
						 
						
							2017-02-07 23:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d4dc1b9c1 
								
							 
						 
						
							
							
								
								Add specialized DisableLight state attribute for more efficient undoing of light state  
							
							... 
							
							
							
							Seems to reduce # of GL calls by 10-15% in a typical scene. 
							
						 
						
							2017-02-07 23:01:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2090684a 
								
							 
						 
						
							
							
								
								Store mHitAttemptActorId in save files  
							
							
							
						 
						
							2017-02-07 01:26:26 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1069dce3c 
								
							 
						 
						
							
							
								
								Change UnrefQueue to accept osg::Referenced instead of osg::Object  
							
							
							
						 
						
							2017-02-04 02:24:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								33e654f94d 
								
							 
						 
						
							
							
								
								Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls  
							
							
							
						 
						
							2017-02-04 02:16:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c95868969b 
								
							 
						 
						
							
							
								
								Early out for scene graphs with no update callbacks in SceneManager::notifyAttached  
							
							
							
						 
						
							2017-02-04 01:22:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								767eba941f 
								
							 
						 
						
							
							
								
								Speed up finding of attachment node by using the cached nodeMap  
							
							
							
						 
						
							2017-02-03 23:15:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a76d693627 
								
							 
						 
						
							
							
								
								Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()  
							
							
							
						 
						
							2017-02-03 23:10:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30b101b175 
								
							 
						 
						
							
							
								
								Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)  
							
							
							
						 
						
							2017-02-03 06:49:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b4a6b6387b 
								
							 
						 
						
							
							
								
								Create own instance of osgDB::SharedStateManager so we control when to call prune()  
							
							... 
							
							
							
							prune() is now called in the background thread, just like the resource cache update.
Seems to improve performance by ~0.3 ms/frame 
							
						 
						
							2017-02-03 03:27:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84a92e665c 
								
							 
						 
						
							
							
								
								Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix  
							
							
							
						 
						
							2017-02-03 02:18:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f3045331f1 
								
							 
						 
						
							
							
								
								Fix regression in handling of NiZBufferProperty  
							
							
							
						 
						
							2017-02-03 01:49:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								53e4db8a8f 
								
							 
						 
						
							
							
								
								Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root  
							
							
							
						 
						
							2017-02-02 21:57:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c5f8ff6e0e 
								
							 
						 
						
							
							
								
								Add names to several nodes for debugging purposes  
							
							
							
						 
						
							2017-02-02 21:49:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								851f61ac82 
								
							 
						 
						
							
							
								
								Always assign osg::Material when a material controller is used  
							
							
							
						 
						
							2017-02-01 21:10:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9180089a3b 
								
							 
						 
						
							
							
								
								Add sharing for more State Attributes, most notably BlendFunc and AlphaFunc, to improve the state tracking in osg::State and reduce the number of GL calls  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								960d4a96c3 
								
							 
						 
						
							
							
								
								Reduce the number of osg::Material state by setting the default state on the graph root  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e399e10607 
								
							 
						 
						
							
							
								
								Add missing lock in shareMaterial  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34deb6e7b1 
								
							 
						 
						
							
							
								
								Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e90941a8b3 
								
							 
						 
						
							
							
								
								Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								0f20312012 
								
							 
						 
						
							
							
								
								Fix MSVC warnings  
							
							
							
						 
						
							2017-01-28 04:37:47 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								115e563a7a 
								
							 
						 
						
							
							
								
								Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )  
							
							... 
							
							
							
							The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5 
							
						 
						
							2017-01-19 22:23:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac61535d2c 
								
							 
						 
						
							
							
								
								optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification  
							
							
							
						 
						
							2017-01-19 03:19:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Leon Krieg 
								
							 
						 
						
							
							
							
							
								
							
							
								170e723cc7 
								
							 
						 
						
							
							
								
								Handle SDL event 0x304 by doing nothing ( #3670 )  
							
							
							
						 
						
							2016-12-17 12:51:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eae35af13d 
								
							 
						 
						
							
							
								
								Check if the bounding box changed before calling dirtyBound()  
							
							
							
						 
						
							2016-12-17 00:23:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aafff1deb6 
								
							 
						 
						
							
							
								
								Fix memory leak  
							
							
							
						 
						
							2016-12-16 20:40:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cca75499ee 
								
							 
						 
						
							
							
								
								Clear the Skeleton's bone cache when a node is added/removed ( Fixes   #3663 )  
							
							
							
						 
						
							2016-12-16 20:09:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c0faeea938 
								
							 
						 
						
							
							
								
								RigGeometry check if mesh has normals ( Fixes   #3667 )  
							
							
							
						 
						
							2016-12-15 22:39:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aussiemon 
								
							 
						 
						
							
							
							
							
								
							
							
								369272fc70 
								
							 
						 
						
							
							
								
								Handle SDL event 0x302 by doing nothing  
							
							
							
						 
						
							2016-12-14 21:08:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrohrlach 
								
							 
						 
						
							
							
							
							
								
							
							
								f0f78c9d64 
								
							 
						 
						
							
							
								
								Slight adjustments to disintegration fix  
							
							
							
						 
						
							2016-12-09 19:55:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrohrlach 
								
							 
						 
						
							
							
							
							
								
							
							
								9624d8aade 
								
							 
						 
						
							
							
								
								Added new method and variable to track float remainders of disintegration effections  
							
							
							
						 
						
							2016-12-09 19:48:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								99bcf47167 
								
							 
						 
						
							
							
								
								Implement NiSphericalCollider ( Closes   #3644 )  
							
							
							
						 
						
							2016-12-06 01:32:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5297d7b5be 
								
							 
						 
						
							
							
								
								Merge pull request  #1137  from nikolaykasyanov/osx-structure  
							
							... 
							
							
							
							[macOS] Move all resources files inside application bundles (fixes  #3566 ) 
							
						 
						
							2016-11-25 02:51:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								db69342b5d 
								
							 
						 
						
							
							
								
								[macOS] Move all configs & resources into app bundles  
							
							... 
							
							
							
							Fixes  #3566  (https://bugs.openmw.org/issues/3566 ). 
						
							2016-11-23 22:32:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								505250f6ec 
								
							 
						 
						
							
							
								
								Do not use architecture dependent type size_t in esm format ( Fixes   #3633 )  
							
							
							
						 
						
							2016-11-22 15:47:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d125bcaa2 
								
							 
						 
						
							
							
								
								Merge pull request  #1129  from PhillipAnd/phillipand-cmake-fix  
							
							... 
							
							
							
							Fix various build issues with Visual Studio environment 
							
						 
						
							2016-11-17 18:25:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Phillip Andrews 
								
							 
						 
						
							
							
							
							
								
							
							
								c18fc113e5 
								
							 
						 
						
							
							
								
								Changed missing library dependencies to simple fix  
							
							
							
						 
						
							2016-11-14 00:01:22 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								3420121c3f 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-11-13 23:20:51 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								125e94ef0e 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-10-31 00:39:31 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Assumeru 
								
							 
						 
						
							
							
							
							
								
							
							
								f6ef1ce276 
								
							 
						 
						
							
							
								
								Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance  
							
							
							
						 
						
							2016-10-25 15:42:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								301dd77efb 
								
							 
						 
						
							
							
								
								Save controls state ( Fixes   #3598 )  
							
							
							
						 
						
							2016-10-20 02:12:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								11565b5966 
								
							 
						 
						
							
							
								
								Make actors with non-portable lights in inventory glow ( Closes   #2042 ,  #3338 )  
							
							
							
						 
						
							2016-10-08 23:17:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5c94e2324f 
								
							 
						 
						
							
							
								
								Add missing use plugin macro for static build  
							
							
							
						 
						
							2016-10-08 19:20:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								f6f16b68de 
								
							 
						 
						
							
							
								
								Don't let Weakness to Magicka affect paralysis  
							
							
							
						 
						
							2016-10-08 17:56:12 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37bfa88b2d 
								
							 
						 
						
							
							
								
								Merge pull request  #1094  from Allofich/alchemy  
							
							... 
							
							
							
							Fix reversed use of alembics and retorts 
							
						 
						
							2016-10-06 19:02:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								498976775a 
								
							 
						 
						
							
							
								
								Fix reversed use of alembics and retorts  
							
							
							
						 
						
							2016-10-07 01:38:50 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c981b6fe5 
								
							 
						 
						
							
							
								
								Fix typo in script opcode ( Fixes   #3583 )  
							
							
							
						 
						
							2016-10-06 17:36:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								6ec37b5cfb 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-10-02 17:48:54 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cd4b182091 
								
							 
						 
						
							
							
								
								Merge pull request  #1051  from Allofich/textures  
							
							... 
							
							
							
							Use spell effect particle textures 
							
						 
						
							2016-09-18 22:37:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								a8e9f2df67 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-09-19 05:20:04 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								be96ff1fd1 
								
							 
						 
						
							
							
								
								Remove redundant parameter  
							
							
							
						 
						
							2016-09-18 01:57:47 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f5347b79b 
								
							 
						 
						
							
							
								
								Update comment, osgAnimation::RigGeometry is no longer used  
							
							
							
						 
						
							2016-09-17 18:31:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								55e670c5fe 
								
							 
						 
						
							
							
								
								Fix animation state not saving  
							
							... 
							
							
							
							References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving. 
							
						 
						
							2016-09-15 16:11:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								a033ba3bd2 
								
							 
						 
						
							
							
								
								Override spell textures by NiTexturingProperty  
							
							
							
						 
						
							2016-09-14 23:03:04 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emlai 
								
							 
						 
						
							
							
							
							
								
							
							
								fd2281e825 
								
							 
						 
						
							
							
								
								Fix typo  
							
							
							
						 
						
							2016-09-10 21:25:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4322e76cb6 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-08-29 12:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5da3a269e 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-08-29 12:20:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c968ebee96 
								
							 
						 
						
							
							
								
								Merge pull request  #1033  from Allofich/warnings  
							
							... 
							
							
							
							Remove unnecessary destructor 
							
						 
						
							2016-08-22 14:44:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								73463cd12f 
								
							 
						 
						
							
							
								
								Remove unnecessary virtual destructor  
							
							
							
						 
						
							2016-08-22 21:34:57 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f92560986e 
								
							 
						 
						
							
							
								
								Merge pull request  #1031  from kpp/fix_uninitiaized_escape_hash_filter  
							
							... 
							
							
							
							Fix uninitialized escape_hash_filter 
							
						 
						
							2016-08-21 22:56:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								8c5aae0722 
								
							 
						 
						
							
							
								
								Add virtual destructors  
							
							
							
						 
						
							2016-08-21 18:31:46 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								416466e53e 
								
							 
						 
						
							
							
								
								Fix uninitialized escape_hash_filter  
							
							
							
						 
						
							2016-08-19 21:13:38 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								341e3846c0 
								
							 
						 
						
							
							
								
								Use initial particle state to compute the initial bounding box ( Fixes   #3500 )  
							
							
							
						 
						
							2016-08-16 23:28:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dda5bfbc9f 
								
							 
						 
						
							
							
								
								CharacterPreview no longer depends on osgViewer  
							
							
							
						 
						
							2016-08-16 22:47:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								641005b317 
								
							 
						 
						
							
							
								
								Remove Camera's children before removing the Camera  
							
							... 
							
							
							
							Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077  ) 
							
						 
						
							2016-08-15 18:12:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a44ba0e461 
								
							 
						 
						
							
							
								
								Merge pull request  #966  from kpp/find_mygui  
							
							... 
							
							
							
							Find mygui 
							
						 
						
							2016-08-15 16:36:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								4cffdb67d8 
								
							 
						 
						
							
							
								
								Uses case-sensitive MyGUI_* variables  
							
							
							
						 
						
							2016-08-15 15:59:02 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								513e1da8a3 
								
							 
						 
						
							
							
								
								Remove unneeded casts  
							
							
							
						 
						
							2016-08-14 16:44:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								33d27a2285 
								
							 
						 
						
							
							
								
								Use ref_ptr  
							
							
							
						 
						
							2016-08-14 16:41:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2f6075329b 
								
							 
						 
						
							
							
								
								Clang warning fixes  
							
							
							
						 
						
							2016-08-14 15:10:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								46538b9438 
								
							 
						 
						
							
							
								
								Merge pull request  #1011  from devnexen/master  
							
							... 
							
							
							
							Mainly making compilable under OpenBSD. 
							
						 
						
							2016-08-07 20:34:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								aa1ed9b172 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/RenderWater'  
							
							
							
						 
						
							2016-08-07 17:03:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Carlier 
								
							 
						 
						
							
							
							
							
								
							
							
								83bab29e4b 
								
							 
						 
						
							
							
								
								Mainly making compilable under OpenBSD.  
							
							... 
							
							
							
							Renaming one resource file as the space led to issue for qt/moc. 
							
						 
						
							2016-08-06 19:00:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								5753f52b47 
								
							 
						 
						
							
							
								
								Move water mesh + simple state generation to components library.  
							
							
							
						 
						
							2016-08-05 13:25:05 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								b65f379b7f 
								
							 
						 
						
							
							
								
								Save scripted animation state ( Fixes   #1931 ,  #2150 ,  #3393 )  
							
							
							
						 
						
							2016-08-03 03:52:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								63fd1e8df7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							
							
						 
						
							2016-07-27 15:49:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a0699ce20d 
								
							 
						 
						
							
							
								
								Change some <> characters to double quotes, resolving compilation problems.  
							
							
							
						 
						
							2016-07-27 01:19:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								20f73f4a32 
								
							 
						 
						
							
							
								
								Relocate escape-related code to new files escape.hpp and escape.cpp.  
							
							
							
						 
						
							2016-07-27 00:58:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								d790747389 
								
							 
						 
						
							
							
								
								Implement deletion of moved references (Bug  #3471 )  
							
							
							
						 
						
							2016-07-22 01:59:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7243583963 
								
							 
						 
						
							
							
								
								Change a switch to a series of if/else if/.../else, hopefully resolving compilation issues on OSX and Linux.  
							
							
							
						 
						
							2016-07-21 01:36:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2b829f7f7b 
								
							 
						 
						
							
							
								
								Move some stuff to a header, removing the need for a dodgy hack.  
							
							
							
						 
						
							2016-07-21 01:07:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								becc053555 
								
							 
						 
						
							
							
								
								Trick the software into building by using what I assume is a really dirty hack.  
							
							
							
						 
						
							2016-07-21 00:16:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								519fbab864 
								
							 
						 
						
							
							
								
								Remove useless print  
							
							
							
						 
						
							2016-07-20 23:18:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								32f0ded8f6 
								
							 
						 
						
							
							
								
								Fix bug in unescape filter, but still manage not to fix build issue.  
							
							
							
						 
						
							2016-07-20 23:15:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								423919abb5 
								
							 
						 
						
							
							
								
								Make it not build again (but theoretically enable the desired functionality).  
							
							
							
						 
						
							2016-07-20 15:19:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								59639e3988 
								
							 
						 
						
							
							
								
								Make it build again (but remove the new functionality).  
							
							
							
						 
						
							2016-07-20 15:16:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d9d5a6561b 
								
							 
						 
						
							
							
								
								Adjust the code so that it should (maybe) work, changing the compilation error to a less straighforward one.  
							
							
							
						 
						
							2016-07-20 14:50:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								95d2c7ea5c 
								
							 
						 
						
							
							
								
								Attempt to unescape characters when constructing file paths, introducing compilation errors.  
							
							
							
						 
						
							2016-07-20 02:48:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c17e1ca24a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'anyoldname3/ignore-hash-test'  
							
							
							
						 
						
							2016-07-19 16:19:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								721fa28c1e 
								
							 
						 
						
							
							
								
								Fix assertion failure with NiTextureEffect missing source texture  
							
							
							
						 
						
							2016-07-16 18:59:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f1b5ad5804 
								
							 
						 
						
							
							
								
								Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.  
							
							
							
						 
						
							2016-07-12 17:09:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e6f78ae5b7 
								
							 
						 
						
							
							
								
								Switch indentation to spaces to remain consistent with the rest of the project  
							
							
							
						 
						
							2016-07-12 01:06:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								08df463c94 
								
							 
						 
						
							
							
								
								Separate declaration and definition of some static members to hopefully calm Travis down.  
							
							
							
						 
						
							2016-07-12 00:37:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7475d90693 
								
							 
						 
						
							
							
								
								Fix dodgy include by changing backslashes to forwardslashes  
							
							
							
						 
						
							2016-07-12 00:14:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5121e77a95 
								
							 
						 
						
							
							
								
								Remove the cause of a warning which upset Travis (but not the thing that made the Travis build fail, as I have no idea why it wouldn't work or how to fix it  
							
							
							
						 
						
							2016-07-12 00:00:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1a0642f1db 
								
							 
						 
						
							
							
								
								Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing  
							
							
							
						 
						
							2016-07-11 22:33:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								195dd27780 
								
							 
						 
						
							
							
								
								Resolve obvious runtime error revealing more subtle one  
							
							
							
						 
						
							2016-07-11 22:05:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								9c6739f1b3 
								
							 
						 
						
							
							
								
								Fix doubled particle spawn range  
							
							
							
						 
						
							2016-07-11 22:40:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fbe6dc9704 
								
							 
						 
						
							
							
								
								Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++  
							
							
							
						 
						
							2016-07-11 21:33:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7697406467 
								
							 
						 
						
							
							
								
								Partially fix '2 overloads have similar conversions' compilation error  
							
							
							
						 
						
							2016-07-11 14:39:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2a9b12bb3f 
								
							 
						 
						
							
							
								
								Fix an issue preventing compilation, revealing another that doesn't make much sense.  
							
							
							
						 
						
							2016-07-11 14:15:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c1ffc9e776 
								
							 
						 
						
							
							
								
								Remove a compilation error and set up framework to remove the others  
							
							
							
						 
						
							2016-07-11 01:59:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e17e354e84 
								
							 
						 
						
							
							
								
								Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors  
							
							
							
						 
						
							2016-07-11 01:16:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								2a987b6857 
								
							 
						 
						
							
							
								
								Do not skip inactive keyframe controllers (Bug  #1942 )  
							
							
							
						 
						
							2016-07-10 19:02:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9375cbea44 
								
							 
						 
						
							
							
								
								Make NIFFilePtr const  
							
							
							
						 
						
							2016-07-10 17:10:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da0e20edcd 
								
							 
						 
						
							
							
								
								Merge pull request  #991  from MiroslavR/opface  
							
							... 
							
							
							
							Implement Face instruction (Feature #1424 ) 
							
						 
						
							2016-07-10 02:10:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								f6f3f71db5 
								
							 
						 
						
							
							
								
								Improve format specifiers for message boxes  
							
							
							
						 
						
							2016-07-09 03:18:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								dc0bc5b68c 
								
							 
						 
						
							
							
								
								Implement Face instruction (Feature  #1424 )  
							
							
							
						 
						
							2016-07-09 02:16:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f62ea2e80 
								
							 
						 
						
							
							
								
								Fix for "RigGeometry rendering with no skeleton" errors  
							
							
							
						 
						
							2016-07-02 20:19:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9b73d7b12 
								
							 
						 
						
							
							
								
								Replace "sys::default" with ESM::CellId::sDefaultWorldspace  
							
							
							
						 
						
							2016-07-02 19:48:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d5f497c47d 
								
							 
						 
						
							
							
								
								Pass the node path instead of the node visitor  
							
							
							
						 
						
							2016-07-02 19:27:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6fa95e72c5 
								
							 
						 
						
							
							
								
								Pass the traversal number instead of the node visitor  
							
							
							
						 
						
							2016-07-02 19:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								54f52f7bae 
								
							 
						 
						
							
							
								
								Implement effect removal for abilities ( Fixes   #3455 )  
							
							
							
						 
						
							2016-07-01 18:50:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								b99611a730 
								
							 
						 
						
							
							
								
								Initialize mSpecIncreases in ESM::NpcStats::load  
							
							
							
						 
						
							2016-06-26 15:16:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								dfc62c99b4 
								
							 
						 
						
							
							
								
								Show correct class image in level-up dialog ( Fixes   #3443 )  
							
							
							
						 
						
							2016-06-26 03:22:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								824cd3be22 
								
							 
						 
						
							
							
								
								Do not set _boundingBoxComputed which is no longer used  
							
							
							
						 
						
							2016-06-14 22:25:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								372f2e2f18 
								
							 
						 
						
							
							
								
								Merge pull request  #962  from Allofich/AIPackageFixes  
							
							... 
							
							
							
							Duration fixes for Follow and Escort 
							
						 
						
							2016-06-14 20:47:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								3bebbab78e 
								
							 
						 
						
							
							
								
								Duration fixes for Follow and Escort  
							
							
							
						 
						
							2016-06-15 02:11:30 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								197e81206a 
								
							 
						 
						
							
							
								
								Assume mDeathAnimationFinished is true for older save files  
							
							
							
						 
						
							2016-06-12 19:46:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a825882c6b 
								
							 
						 
						
							
							
								
								Process death events at the end of the death animation ( Fixes   #1873 )  
							
							
							
						 
						
							2016-06-12 00:04:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cb8daaaee1 
								
							 
						 
						
							
							
								
								Do not query the texture's image in osgMyGUI::OSGTexture  
							
							... 
							
							
							
							Doing so could result in a race condition if the draw thread is about to delete the image (UnRefImageDataAfterApply enabled) 
							
						 
						
							2016-06-11 18:26:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								55ac1fab68 
								
							 
						 
						
							
							
								
								Change Wander duration to run on a counter  
							
							
							
						 
						
							2016-06-10 04:36:18 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b079db7913 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/EditPathgrid'  
							
							
							
						 
						
							2016-06-07 08:35:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								3bcd23022a 
								
							 
						 
						
							
							
								
								Rewrites FindBullet using LibFindMacros handling version properly  
							
							
							
						 
						
							2016-05-31 07:18:37 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								b83f522ecd 
								
							 
						 
						
							
							
								
								Changes to color scheme, slight change to drag indicator,  
							
							... 
							
							
							
							change tooltip description. 
							
						 
						
							2016-05-29 13:26:29 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								564d0db68c 
								
							 
						 
						
							
							
								
								Move pathgrid abstraction handling to save code.  
							
							
							
						 
						
							2016-05-26 22:11:27 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3749821809 
								
							 
						 
						
							
							
								
								Choose a random death animation for actors that start the game as dead ( Fixes   #3397 )  
							
							
							
						 
						
							2016-05-19 21:40:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								1781aaaa27 
								
							 
						 
						
							
							
								
								Drag indicator.  
							
							
							
						 
						
							2016-05-18 12:17:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04b537bf5f 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2016-05-15 16:38:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								85b0c4393b 
								
							 
						 
						
							
							
								
								Remove obsolete code  
							
							
							
						 
						
							2016-05-15 16:37:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e0c3b2413 
								
							 
						 
						
							
							
								
								Revert commit  16ac6e7aac ( Fixes   #3394 )  
							
							
							
						 
						
							2016-05-15 16:28:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62018e802b 
								
							 
						 
						
							
							
								
								Minor fix to particle system AutoPlay flag handling  
							
							... 
							
							
							
							The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect. 
							
						 
						
							2016-05-14 22:55:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7202072196 
								
							 
						 
						
							
							
								
								Freeze particle systems on construction if the AutoPlay flag is missing  
							
							
							
						 
						
							2016-05-14 22:38:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c08f705c5 
								
							 
						 
						
							
							
								
								Make the ParticleSystemController freeze the particle system instead of the emitter (Bug  #3390 )  
							
							
							
						 
						
							2016-05-14 22:36:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e30bb31a79 
								
							 
						 
						
							
							
								
								Handle the particle node's AutoPlay flag (Bug  #3390 )  
							
							
							
						 
						
							2016-05-14 22:35:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								32ba5bf8b8 
								
							 
						 
						
							
							
								
								Initial pathgrid editting, support for selection and movement.  
							
							
							
						 
						
							2016-05-12 19:35:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fcbcc004a3 
								
							 
						 
						
							
							
								
								Don't use unordered_map  
							
							
							
						 
						
							2016-05-11 02:35:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								17a0353a85 
								
							 
						 
						
							
							
								
								Fix forward declaration mismatch  
							
							
							
						 
						
							2016-05-10 17:36:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7e6219091 
								
							 
						 
						
							
							
								
								Merge pull request  #939  from kpp/rewrite_esm_name_t  
							
							... 
							
							
							
							Rewrite ESM::NAME_T 
							
						 
						
							2016-05-08 13:15:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b4e341e1e2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/RenderPathgrid'  
							
							
							
						 
						
							2016-05-08 10:15:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								d5dfa89060 
								
							 
						 
						
							
							
								
								Rewrite NAME_T into FIXED_STRING.  
							
							
							
						 
						
							2016-05-07 23:27:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								1e7d573f24 
								
							 
						 
						
							
							
								
								Fix uninitialized values in ESMWriter::save  
							
							
							
						 
						
							2016-05-07 20:40:21 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								14ae232938 
								
							 
						 
						
							
							
								
								Remove now unnecessary factory class.  
							
							... 
							
							
							
							It was originally used for storing normals, but that functionality
was removed. 
							
						 
						
							2016-05-03 16:13:23 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								b11f5b2717 
								
							 
						 
						
							
							
								
								Make edges differently colored.  
							
							
							
						 
						
							2016-05-03 15:06:28 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								0eb863d8fc 
								
							 
						 
						
							
							
								
								Change color to blue to match the pathgrid visibility selector in the  
							
							... 
							
							
							
							editor and slightly increase the scaling. 
							
						 
						
							2016-05-03 03:29:34 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								7f0cc6e583 
								
							 
						 
						
							
							
								
								Add a color gradiant to pathgrid nodes to make them less of an eyesore.  
							
							
							
						 
						
							2016-05-03 03:29:30 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								3d26ff08c4 
								
							 
						 
						
							
							
								
								Get rid of lighting.  
							
							
							
						 
						
							2016-05-03 03:29:07 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								d141672b53 
								
							 
						 
						
							
							
								
								Pathgrid geometry creator  
							
							
							
						 
						
							2016-05-02 22:09:48 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f34fb0c41 
								
							 
						 
						
							
							
								
								Remove call to MYGUI_DBG_BREAK which was removed in mygui-git  
							
							
							
						 
						
							2016-04-20 11:37:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f3e9fd49f3 
								
							 
						 
						
							
							
								
								Don't add the autodetected mw path in global config file  
							
							... 
							
							
							
							The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem. 
							
						 
						
							2016-04-17 17:17:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2f8be401cc 
								
							 
						 
						
							
							
								
								Add the unref work items to the front of the workqueue (Bug  #3273 )  
							
							... 
							
							
							
							Ensures that memory still gets freed even if the workqueue is overloaded. 
							
						 
						
							2016-03-29 00:27:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc36269617 
								
							 
						 
						
							
							
								
								When a controller is present more than once in the same keyframe file, pick the first one ( Fixes   #2719 )  
							
							
							
						 
						
							2016-03-26 14:59:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8052225460 
								
							 
						 
						
							
							
								
								Remove leftover call to setTexCoordArrayList  
							
							
							
						 
						
							2016-03-23 22:56:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc0afe901f 
								
							 
						 
						
							
							
								
								Store a pointer to tangents array to avoid potential type casting issue  
							
							
							
						 
						
							2016-03-23 17:03:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d1f6169889 
								
							 
						 
						
							
							
								
								Add special handling of RigGeometry tangents in ShaderVisitor  
							
							
							
						 
						
							2016-03-23 16:48:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95e80e7eff 
								
							 
						 
						
							
							
								
								RigGeometry: don't directly modify the primitive set list  
							
							... 
							
							
							
							This is to ensure that an element buffer object will be assigned to the primitive sets if necessary. 
							
						 
						
							2016-03-23 00:10:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c73ec71123 
								
							 
						 
						
							
							
								
								Revert "Store the RigGeometry's source vertices and normals directly"  
							
							... 
							
							
							
							This reverts commit 7a347e3483 
							
						 
						
							2016-03-22 23:28:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60c8c4fdda 
								
							 
						 
						
							
							
								
								Revert "Animate tangents in RigGeometry"  
							
							... 
							
							
							
							This reverts commit 9cf963b751 
							
						 
						
							2016-03-22 23:28:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9cf963b751 
								
							 
						 
						
							
							
								
								Animate tangents in RigGeometry  
							
							
							
						 
						
							2016-03-22 22:14:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a347e3483 
								
							 
						 
						
							
							
								
								Store the RigGeometry's source vertices and normals directly  
							
							
							
						 
						
							2016-03-22 22:01:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f31b3d79f 
								
							 
						 
						
							
							
								
								Add parallax mapping for objects  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df6fd5f206 
								
							 
						 
						
							
							
								
								Recognize normalHeightMap in the ShaderVisitor  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157c11398d 
								
							 
						 
						
							
							
								
								Add terrain parallax mapping  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								24ae9f4ac1 
								
							 
						 
						
							
							
								
								Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor  
							
							... 
							
							
							
							In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node. 
							
						 
						
							2016-03-14 00:38:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e8caafa190 
								
							 
						 
						
							
							
								
								Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor  
							
							... 
							
							
							
							No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering. 
							
						 
						
							2016-03-14 00:31:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c7bb850b 
								
							 
						 
						
							
							
								
								ToggleAI cleanup  
							
							
							
						 
						
							2016-03-12 20:32:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d986b1a48b 
								
							 
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2016-03-11 19:28:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1abb77f8a1 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-03-11 19:18:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f03982e0b 
								
							 
						 
						
							
							
								
								Use a dedicated VBO for RigGeometry's vertices and normals  
							
							... 
							
							
							
							The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further. 
							
						 
						
							2016-03-11 19:08:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50b8260a39 
								
							 
						 
						
							
							
								
								Disable VBOs in RigGeometry while investigating a crash possibly related to commit  cda8a88f0d 
							
							
							
						 
						
							2016-03-11 18:21:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aae43dbff5 
								
							 
						 
						
							
							
								
								Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
							
							
							
						 
						
							2016-03-11 16:10:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4eb090a8d0 
								
							 
						 
						
							
							
								
								Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
							
							
							
						 
						
							2016-03-11 16:09:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								174dd82894 
								
							 
						 
						
							
							
								
								Manually apply the osg::Light state  
							
							... 
							
							
							
							Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet). 
							
						 
						
							2016-03-11 15:43:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								58e0e8bd4e 
								
							 
						 
						
							
							
								
								Enable vertex buffer objects in RigGeometry  
							
							
							
						 
						
							2016-03-11 01:39:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dbf44b414 
								
							 
						 
						
							
							
								
								Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency  
							
							
							
						 
						
							2016-03-11 01:35:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f08cbff71 
								
							 
						 
						
							
							
								
								Share the state attributes for terrain techniques  
							
							... 
							
							
							
							Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene. 
							
						 
						
							2016-03-11 01:08:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84b8da7a09 
								
							 
						 
						
							
							
								
								Share the osg::Material on drawables  
							
							... 
							
							
							
							Reduces the number of GL calls / frame by ~4%. 
							
						 
						
							2016-03-11 01:06:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								abcfe9bcee 
								
							 
						 
						
							
							
								
								Don't add empty text key objects  
							
							
							
						 
						
							2016-03-10 17:01:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								02d23564dc 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2016-03-10 14:29:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f898bf493f 
								
							 
						 
						
							
							
								
								Don't use Geodes  
							
							
							
						 
						
							2016-03-10 13:17:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								137dde7cf8 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2016-03-10 12:59:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								121bdd3e39 
								
							 
						 
						
							
							
								
								Update comment  
							
							
							
						 
						
							2016-03-07 22:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e6cf17665 
								
							 
						 
						
							
							
								
								Warn about cellrefs with an empty refId (Bug  #3238 )  
							
							
							
						 
						
							2016-03-07 22:44:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0df975a4d7 
								
							 
						 
						
							
							
								
								Properly detach nodes in CopyRigVisitor ( Fixes   #3234 )  
							
							
							
						 
						
							2016-03-06 11:33:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								82b792f808 
								
							 
						 
						
							
							
								
								Eliminate dynamic_cast in BillboardCallback  
							
							
							
						 
						
							2016-03-05 20:02:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eaf96e3bf 
								
							 
						 
						
							
							
								
								Make ResourceManager destructor virtual  
							
							
							
						 
						
							2016-03-02 21:58:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dd2fbfc0a2 
								
							 
						 
						
							
							
								
								Fix windows build  
							
							
							
						 
						
							2016-03-02 21:57:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d6323f13a 
								
							 
						 
						
							
							
								
								Force-enable hasWater() for exterior cells ( Fixes   #3222 )  
							
							
							
						 
						
							2016-03-02 17:02:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								563807ee53 
								
							 
						 
						
							
							
								
								Share the StateSet used to invert front face  
							
							
							
						 
						
							2016-03-02 13:33:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e7c6fdd7e 
								
							 
						 
						
							
							
								
								Implement NiTexturingProperty::DecalTexture  
							
							
							
						 
						
							2016-03-01 18:41:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30d06bfe0e 
								
							 
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2016-03-01 17:27:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64636bd85a 
								
							 
						 
						
							
							
								
								Improve error reporting  
							
							
							
						 
						
							2016-03-01 17:05:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2821f46a18 
								
							 
						 
						
							
							
								
								Corpse clearing fix  
							
							
							
						 
						
							2016-03-01 11:31:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8791063110 
								
							 
						 
						
							
							
								
								Fix "RigGeometry rendering with no skeleton" warnings in rare cases  
							
							
							
						 
						
							2016-02-29 18:20:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1e5b4bea0a 
								
							 
						 
						
							
							
								
								Don't create an unnecessary osg::Group when copying over a rig  
							
							
							
						 
						
							2016-02-29 17:50:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27577ce765 
								
							 
						 
						
							
							
								
								Add ESM::Land::DEFAULT_HEIGHT  
							
							
							
						 
						
							2016-02-28 16:49:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaeabc962 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/respawn'  
							
							
							
						 
						
							2016-02-28 10:19:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3a2dccad4b 
								
							 
						 
						
							
							
								
								Implement 'Show' script instruction  
							
							
							
						 
						
							2016-02-27 13:40:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ef387208 
								
							 
						 
						
							
							
								
								Vanilla-compatible creature/NPC respawning ( Fixes   #2369 ,  Fixes   #2467 )  
							
							
							
						 
						
							2016-02-27 12:53:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99cd15f00 
								
							 
						 
						
							
							
								
								Vanilla-compatible activate / onActivate ( Fixes   #1629 )  
							
							... 
							
							
							
							See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635  
							
						 
						
							2016-02-26 13:08:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								195c3b9967 
								
							 
						 
						
							
							
								
								Merge pull request  #904  from sandstranger/disable_opengles_anddroid  
							
							... 
							
							
							
							disable opengl es for Android by default 
							
						 
						
							2016-02-25 21:39:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdccf03228 
								
							 
						 
						
							
							
								
								Fix mismatched delete  
							
							
							
						 
						
							2016-02-25 21:32:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								a7b78b37f5 
								
							 
						 
						
							
							
								
								disable opengles for Android by default  
							
							
							
						 
						
							2016-02-25 22:39:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f4ace1bc2 
								
							 
						 
						
							
							
								
								Implement support for sphere map NiTextureEffects ( Fixes   #1827 )  
							
							
							
						 
						
							2016-02-24 21:06:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								062410bd8c 
								
							 
						 
						
							
							
								
								Don't incorrectly remove TexEnv state  
							
							
							
						 
						
							2016-02-23 10:56:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8bd16e4d5a 
								
							 
						 
						
							
							
								
								Don't compute the world matrix multiple times  
							
							
							
						 
						
							2016-02-22 18:58:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								055d35a2b0 
								
							 
						 
						
							
							
								
								Revert "Warn about particle emitters that have multiple parent node paths"  
							
							... 
							
							
							
							Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be 
							
						 
						
							2016-02-22 18:10:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1667c807be 
								
							 
						 
						
							
							
								
								Warn about particle emitters that have multiple parent node paths  
							
							
							
						 
						
							2016-02-22 15:21:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f9f91d5386 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							
							
						 
						
							2016-02-21 09:01:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cee608e31b 
								
							 
						 
						
							
							
								
								Make it work with appveyor's outdated OSG build  
							
							
							
						 
						
							2016-02-21 01:41:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e826eefe6 
								
							 
						 
						
							
							
								
								Add missing initialization  
							
							
							
						 
						
							2016-02-21 01:26:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e25e0a0600 
								
							 
						 
						
							
							
								
								ShaderVisitor: assume the first texture unit is the diffuseMap  
							
							
							
						 
						
							2016-02-20 23:47:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7682e04ae 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-02-20 22:09:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdefee3e64 
								
							 
						 
						
							
							
								
								Add call to MultiObjectCache::releaseGLObjects  
							
							
							
						 
						
							2016-02-20 20:38:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ca6e91292 
								
							 
						 
						
							
							
								
								Fix in-code default settings so that we don't attempt to use shaders in OpenCS  
							
							
							
						 
						
							2016-02-20 20:36:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f81df2bd3 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-02-20 20:34:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0db7163363 
								
							 
						 
						
							
							
								
								Add specular mapping for terrain  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								171e293641 
								
							 
						 
						
							
							
								
								ShaderManager: insert #line directives when including files  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f01e8a6950 
								
							 
						 
						
							
							
								
								Add specular mapping for objects  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5cf2441b10 
								
							 
						 
						
							
							
								
								ShaderVisitor: support automatic recognition of normal maps based on file pattern  
							
							... 
							
							
							
							Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern' 
							
						 
						
							2016-02-20 18:00:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a0ac824bd 
								
							 
						 
						
							
							
								
								Fix terrain error in OpenCS  
							
							
							
						 
						
							2016-02-19 15:00:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7071d286e8 
								
							 
						 
						
							
							
								
								Fix inverted check for 16-bit indices  
							
							
							
						 
						
							2016-02-19 14:59:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e5462bc19 
								
							 
						 
						
							
							
								
								Don't attempt to create a collision shape for an empty TriShape  
							
							
							
						 
						
							2016-02-19 14:23:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ca0e1fe0e0 
								
							 
						 
						
							
							
								
								Set the osg::Material on the terrain root node  
							
							
							
						 
						
							2016-02-19 01:45:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6000e48bba 
								
							 
						 
						
							
							
								
								Add terrain shaders and normal map support  
							
							... 
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
						 
						
							2016-02-19 01:37:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e12a1b4ef 
								
							 
						 
						
							
							
								
								Add enchanted item glow to the shader  
							
							
							
						 
						
							2016-02-18 23:05:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								268594dcf1 
								
							 
						 
						
							
							
								
								Recreate shader in NpcAnimation::setAlpha  
							
							
							
						 
						
							2016-02-18 22:48:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a73512afb7 
								
							 
						 
						
							
							
								
								Add shader settings to settings.cfg  
							
							
							
						 
						
							2016-02-18 19:38:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21c4dffed2 
								
							 
						 
						
							
							
								
								Add #include support in shaders  
							
							
							
						 
						
							2016-02-18 19:37:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								22cc5c0965 
								
							 
						 
						
							
							
								
								Cache the Program  
							
							
							
						 
						
							2016-02-18 19:37:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								456816f707 
								
							 
						 
						
							
							
								
								Use diffuse.a / vertex.a, use material emission  
							
							
							
						 
						
							2016-02-18 19:37:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e854a84a2 
								
							 
						 
						
							
							
								
								Slightly more efficient applying of light state  
							
							
							
						 
						
							2016-02-18 19:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f93b7ec943 
								
							 
						 
						
							
							
								
								Fix light state issue  
							
							... 
							
							
							
							GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :( 
							
						 
						
							2016-02-18 19:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9376811213 
								
							 
						 
						
							
							
								
								Vertex lighting shader  
							
							
							
						 
						
							2016-02-18 19:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9ad1b09e2 
								
							 
						 
						
							
							
								
								Introduce ShaderManager & ShaderVisitor  
							
							... 
							
							
							
							Actual shaders still to be written. 
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e647ee5424 
								
							 
						 
						
							
							
								
								Support RGB and RGBA embedded textures in NIF files ( Fixes   #2295 )  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9ac108382 
								
							 
						 
						
							
							
								
								Fully read NiPixelData  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								606758d72f 
								
							 
						 
						
							
							
								
								NifLoader: create the BumpTexture slot, but don't use it yet  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4cd4131da9 
								
							 
						 
						
							
							
								
								NifLoader: assign a name to created textures  
							
							... 
							
							
							
							This name will tell the shader visitor how to handle that texture. 
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50e92c8136 
								
							 
						 
						
							
							
								
								NifLoader: move texture property handling to a separate function  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								acf44fd9e5 
								
							 
						 
						
							
							
								
								NifLoader: handleTextureControllers outside of the NumTextures loop  
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e05d975020 
								
							 
						 
						
							
							
								
								Change the way that texture filtering settings are applied at runtime  
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a94029267f 
								
							 
						 
						
							
							
								
								Fix an inverted condition (Bug  #3209 )  
							
							
							
						 
						
							2016-02-18 01:25:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4d38bb42d 
								
							 
						 
						
							
							
								
								Fix clang analyzer warnings  
							
							
							
						 
						
							2016-02-16 19:17:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ed57293e54 
								
							 
						 
						
							
							
								
								Allow '^' escape characters in books  
							
							... 
							
							
							
							http://forum.openmw.org/viewtopic.php?f=2&t=3373&p=37584&sid=1a0b015e6716b1bced37fd398ef876c7  
						
							2016-02-16 14:55:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eb96b9cb6 
								
							 
						 
						
							
							
								
								Parse the bullet version in FindBullet.cmake  
							
							
							
						 
						
							2016-02-15 14:34:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83a9a164bc 
								
							 
						 
						
							
							
								
								Raise the required bullet version to 2.83  
							
							... 
							
							
							
							2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ). 
							
						 
						
							2016-02-15 00:33:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								28e3fe837f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/osg_34'  
							
							
							
						 
						
							2016-02-14 17:31:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eaf3f5a829 
								
							 
						 
						
							
							
								
								Remove unused arguments  
							
							
							
						 
						
							2016-02-13 04:14:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6fc6913424 
								
							 
						 
						
							
							
								
								Do not set the cursor when creating it  
							
							
							
						 
						
							2016-02-13 03:34:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5824619a95 
								
							 
						 
						
							
							
								
								Clean up includes  
							
							
							
						 
						
							2016-02-12 19:28:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b596dfcbe 
								
							 
						 
						
							
							
								
								Remove support for OSG 3.2  
							
							... 
							
							
							
							Since commit e8662bea31 
							
						 
						
							2016-02-12 14:46:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be6ea3d607 
								
							 
						 
						
							
							
								
								Account for UV coordinate flip in UVController ( Fixes   #3203 )  
							
							
							
						 
						
							2016-02-11 16:22:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								da6dcfc49e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/resource'  
							
							
							
						 
						
							2016-02-10 16:23:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e876b1379 
								
							 
						 
						
							
							
								
								Add missing include  
							
							
							
						 
						
							2016-02-10 15:34:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98c5e072f2 
								
							 
						 
						
							
							
								
								Swap the terrain cache update order to make more sense  
							
							
							
						 
						
							2016-02-09 21:17:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f729667fb 
								
							 
						 
						
							
							
								
								Remove debug output  
							
							
							
						 
						
							2016-02-09 21:16:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0865cea211 
								
							 
						 
						
							
							
								
								Preload terrain  
							
							
							
						 
						
							2016-02-09 21:16:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98848c752a 
								
							 
						 
						
							
							
								
								Make getLayerInfo thread safe  
							
							
							
						 
						
							2016-02-09 20:26:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8aba74e6ee 
								
							 
						 
						
							
							
								
								Remove GridElement  
							
							
							
						 
						
							2016-02-09 20:23:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								596fe56bfd 
								
							 
						 
						
							
							
								
								Make Land::loadData thread safe  
							
							
							
						 
						
							2016-02-09 20:21:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								afe533e670 
								
							 
						 
						
							
							
								
								Accept a const Object in UnrefQueue  
							
							
							
						 
						
							2016-02-09 19:00:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								246566cef4 
								
							 
						 
						
							
							
								
								Preload instances in BulletShapeManager  
							
							
							
						 
						
							2016-02-09 18:48:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e28dc3e72f 
								
							 
						 
						
							
							
								
								Preload instances in SceneManager  
							
							
							
						 
						
							2016-02-09 18:35:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e62298bd3 
								
							 
						 
						
							
							
								
								Clean up ObjectCache includes  
							
							
							
						 
						
							2016-02-09 18:11:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								40a6e05e17 
								
							 
						 
						
							
							
								
								Use a deque instead of vector in UnrefQueue  
							
							
							
						 
						
							2016-02-09 16:09:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d11c2864df 
								
							 
						 
						
							
							
								
								Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread  
							
							
							
						 
						
							2016-02-09 15:45:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84f01b7527 
								
							 
						 
						
							
							
								
								Remove unneeded forward declaration  
							
							
							
						 
						
							2016-02-08 16:27:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b2019d31c7 
								
							 
						 
						
							
							
								
								Mark thread safe methods in BsaFile  
							
							
							
						 
						
							2016-02-08 15:55:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4e313fe12 
								
							 
						 
						
							
							
								
								Remove outdated comment  
							
							
							
						 
						
							2016-02-08 14:41:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c8054424c9 
								
							 
						 
						
							
							
								
								Preload items equipped by NPCs  
							
							
							
						 
						
							2016-02-07 22:37:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a81b10b415 
								
							 
						 
						
							
							
								
								Make the cache expiryDelay configurable  
							
							
							
						 
						
							2016-02-07 19:05:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41233fc8e5 
								
							 
						 
						
							
							
								
								Keep a reference to the original scene template for as long as the instance is used  
							
							
							
						 
						
							2016-02-07 18:56:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								778bce3ae9 
								
							 
						 
						
							
							
								
								Remove unused ObjectCache functions  
							
							
							
						 
						
							2016-02-07 18:27:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49ecac4ced 
								
							 
						 
						
							
							
								
								Add a mutex lock around the SharedStateManager  
							
							
							
						 
						
							2016-02-07 07:37:35 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ad4dad75 
								
							 
						 
						
							
							
								
								Fix applying of filter settings on terrain textures  
							
							
							
						 
						
							2016-02-07 05:53:56 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b981ab507 
								
							 
						 
						
							
							
								
								Crash fix  
							
							
							
						 
						
							2016-02-07 05:53:42 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c155680d3c 
								
							 
						 
						
							
							
								
								Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache  
							
							
							
						 
						
							2016-02-07 00:43:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d855a13b44 
								
							 
						 
						
							
							
								
								Clear the resource cache from the worker thread  
							
							
							
						 
						
							2016-02-07 00:36:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f9ca0f68f 
								
							 
						 
						
							
							
								
								Add basic cell preloader class  
							
							... 
							
							
							
							Not properly in use yet, but seems to be working. 
							
						 
						
							2016-02-07 00:14:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e055ae094a 
								
							 
						 
						
							
							
								
								Improve const-correctness in BulletShapeManager  
							
							... 
							
							
							
							Sadly, two const_cast's are needed to work around Bullet API quirks. 
							
						 
						
							2016-02-07 00:14:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b7e69cbc64 
								
							 
						 
						
							
							
								
								Refactor WorkQueue, merge WorkTicket and WorkItem  
							
							... 
							
							
							
							Allow the caller to hold on to the WorkItem. This makes it possible for a derived WorkItem to store the result of the work within the WorkItem itself. 
							
						 
						
							2016-02-06 22:42:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df57d4bfba 
								
							 
						 
						
							
							
								
								Use a common base class for resource managers  
							
							... 
							
							
							
							Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while. 
							
						 
						
							2016-02-06 17:22:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e02f35264f 
								
							 
						 
						
							
							
								
								Work around OSG 3.2 not respecting the DEEP_COPY_CALLBACK flag ( Fixes   #3183 )  
							
							
							
						 
						
							2016-02-06 15:08:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ea1efaac0c 
								
							 
						 
						
							
							
								
								Use the osgDB::ObjectCache in SceneManager, cleanup  
							
							
							
						 
						
							2016-02-06 00:15:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								909c4d96b6 
								
							 
						 
						
							
							
								
								Use the osgDB::ObjectCache in BulletShapeManager  
							
							
							
						 
						
							2016-02-05 23:59:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c1c653cba 
								
							 
						 
						
							
							
								
								Use the osgDB::ObjectCache in ImageManager  
							
							... 
							
							
							
							Should be thread safe now. 
							
						 
						
							2016-02-05 23:31:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e5225bb6f 
								
							 
						 
						
							
							
								
								Do not unref a Texture's image data after applying it  
							
							
							
						 
						
							2016-02-05 23:21:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e53e12c70 
								
							 
						 
						
							
							
								
								More renaming of TextureManager -> ImageManager  
							
							
							
						 
						
							2016-02-05 23:10:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ee3d1698f 
								
							 
						 
						
							
							
								
								Remove getWarningTexture in favor of getWarningImage  
							
							
							
						 
						
							2016-02-05 23:05:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99f403dda 
								
							 
						 
						
							
							
								
								Rename TextureManager to ImageManager  
							
							
							
						 
						
							2016-02-05 23:03:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef848b7c5 
								
							 
						 
						
							
							
								
								Remove TextureManager::getTexture2D  
							
							... 
							
							
							
							Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread. 
							
						 
						
							2016-02-05 23:01:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fbd4ad9b0c 
								
							 
						 
						
							
							
								
								Flip terrain textures  
							
							
							
						 
						
							2016-02-05 22:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								71401aafe7 
								
							 
						 
						
							
							
								
								Handle multipass techniques in SetFilterSettingsVisitor  
							
							
							
						 
						
							2016-02-05 21:08:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31988ca4cc 
								
							 
						 
						
							
							
								
								Add a dont_override_filter description for textures that should be left alone  
							
							
							
						 
						
							2016-02-05 21:07:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e8662bea31 
								
							 
						 
						
							
							
								
								Change the way that image origin is converted to OpenGL's lower-left convention  
							
							... 
							
							
							
							Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. 
							
						 
						
							2016-02-05 21:03:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ac688c0e2 
								
							 
						 
						
							
							
								
								Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures  
							
							... 
							
							
							
							The references would be difficult to clean up because there may or may not be another reference to the texture in the osgDB::SharedStateManager. 
							
						 
						
							2016-02-05 21:03:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e2ee1d5689 
								
							 
						 
						
							
							
								
								Use separate textures for the MyGUI RenderManager  
							
							... 
							
							
							
							This means we can more reliably set the filter parameters.
I believe this commit creates a regression where non-DDS GUI textures would display upside down, which will be addressed by further refactoring in the next commits. 
							
						 
						
							2016-02-05 21:03:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b972ee777 
								
							 
						 
						
							
							
								
								Move texture filtering settings to SceneManager  
							
							... 
							
							
							
							Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. 
							
						 
						
							2016-02-05 21:03:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b06730ac61 
								
							 
						 
						
							
							
								
								Fix terrain textureCompileDummy  
							
							
							
						 
						
							2016-02-05 21:02:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eda495f89 
								
							 
						 
						
							
							
								
								Build fix for OSG 3.2  
							
							
							
						 
						
							2016-02-03 19:05:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								06ed20abf8 
								
							 
						 
						
							
							
								
								Use the initial pose of a MorphGeometry for object placement ( Fixes   #3136 )  
							
							
							
						 
						
							2016-02-03 18:53:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8360cccce7 
								
							 
						 
						
							
							
								
								Don't clone Drawable UpdateCallbacks twice  
							
							... 
							
							
							
							The Drawable copy constructor takes care of that already. 
							
						 
						
							2016-02-01 21:02:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6b48acaf0e 
								
							 
						 
						
							
							
								
								Don't optimize TriShapes with controllers ( Fixes   #3143 )  
							
							
							
						 
						
							2016-02-01 21:01:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d9290b0ee0 
								
							 
						 
						
							
							
								
								Array fix  
							
							
							
						 
						
							2016-01-25 21:13:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aec8c38461 
								
							 
						 
						
							
							
								
								Move observer_ptr include where it belongs  
							
							
							
						 
						
							2016-01-25 21:03:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								48f53e23bf 
								
							 
						 
						
							
							
								
								Allow alternate mesh formats for marker_error  
							
							
							
						 
						
							2016-01-25 17:15:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Tobias Kortkamp 
								
							 
						 
						
							
							
							
							
								
							
							
								0659687bfb 
								
							 
						 
						
							
							
								
								Some fixes for building on FreeBSD  
							
							
							
						 
						
							2016-01-25 14:13:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f0971ee8ad 
								
							 
						 
						
							
							
								
								Implement Fixme script instruction  
							
							
							
						 
						
							2016-01-20 04:07:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41c571d4f4 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into lighting  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/view/render/instancemode.cpp 
							
						 
						
							2016-01-15 15:46:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62fe47b144 
								
							 
						 
						
							
							
								
								Load default terrain if there is none defined  
							
							
							
						 
						
							2016-01-14 16:41:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								458a305bff 
								
							 
						 
						
							
							
								
								OpenCS: add lighting mask  
							
							
							
						 
						
							2016-01-11 23:14:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e1c7165bfb 
								
							 
						 
						
							
							
								
								Fix bounds calculation for addLight to a transform node  
							
							
							
						 
						
							2016-01-11 23:14:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								93cc08a09c 
								
							 
						 
						
							
							
								
								Lighting fix for LightListCallbacks attached to a Transform node  
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3089aeccc4 
								
							 
						 
						
							
							
								
								Factor out SceneUtil::addLight  
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								438b30d6f0 
								
							 
						 
						
							
							
								
								Move configureLight to a separate file  
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								11496b8075 
								
							 
						 
						
							
							
								
								Read fallback settings in OpenCS  
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6546c05428 
								
							 
						 
						
							
							
								
								Move Fallback map to components/  
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ece40b1e96 
								
							 
						 
						
							
							
								
								improved the remaining handling of extra arguments  
							
							
							
						 
						
							2016-01-07 16:07:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								46e32de350 
								
							 
						 
						
							
							
								
								improved handling of extra arguments in DiscardParser  
							
							
							
						 
						
							2016-01-07 16:01:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f9607a47b3 
								
							 
						 
						
							
							
								
								improved handling of extra arguments in StringParser  
							
							
							
						 
						
							2016-01-07 15:54:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								210c77968a 
								
							 
						 
						
							
							
								
								Don't report warning about extra arguments, if there are no extra arguments ( Fixes   #3133 )  
							
							
							
						 
						
							2016-01-07 15:38:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								daa94cc50e 
								
							 
						 
						
							
							
								
								Fix cppcheck warnings  
							
							
							
						 
						
							2016-01-03 20:19:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0597c8fd9c 
								
							 
						 
						
							
							
								
								Pass a Vec4f by reference  
							
							
							
						 
						
							2016-01-03 16:43:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ea0be6e737 
								
							 
						 
						
							
							
								
								Update ScriptArgs documentation  
							
							
							
						 
						
							2016-01-03 00:13:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								23cd2056bf 
								
							 
						 
						
							
							
								
								Ignore extra arguments in playSound and playSound3D.  
							
							... 
							
							
							
							A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable. 
							
						 
						
							2016-01-03 00:13:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e695619aa5 
								
							 
						 
						
							
							
								
								ExprParser: Warn about ignored arguments  
							
							
							
						 
						
							2016-01-03 00:02:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3ebfb47983 
								
							 
						 
						
							
							
								
								Do not discard root node transformations if the root node is named 'bip01' (Bug  #3118 )  
							
							
							
						 
						
							2016-01-02 01:30:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								0efb8e2949 
								
							 
						 
						
							
							
								
								osgDB::ObjectCache was added in 3.3.3, not 3.4.0  
							
							... 
							
							
							
							Fixes redefinition error on builds with OSG >3.3.3 <3.4.0 
							
						 
						
							2015-12-24 17:18:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								90b76801f6 
								
							 
						 
						
							
							
								
								Reduce the call to tolower() for each character when the string is already in lower case.  
							
							... 
							
							
							
							- only a minor performance gain according to the MSVC profiler 
							
						 
						
							2015-12-19 18:50:07 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								abe6904a94 
								
							 
						 
						
							
							
								
								Minor performance gains on loading cell references.  
							
							... 
							
							
							
							- Use integers where possible
- Unfortunately many functions are simply duplicated for now, but over time the deprecated ones will be removed 
							
						 
						
							2015-12-19 17:54:45 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								003b0d48be 
								
							 
						 
						
							
							
								
								Move resource names listing code out of CSMWorld::Resources ctor in order to avoid multiple scan of the same resources.  
							
							... 
							
							
							
							- The resources are still scanned twice, once when the archive/directory is added and another time when the names are listed. 
							
						 
						
							2015-12-19 17:39:02 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								deb7f3caf6 
								
							 
						 
						
							
							
								
								Print deletion state in ObjectReferenceInfo  
							
							
							
						 
						
							2015-12-17 20:17:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								723c392a73 
								
							 
						 
						
							
							
								
								NifLoader: fall back to the first UV set when encountering invalid UV set references  
							
							
							
						 
						
							2015-12-17 04:05:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0731595c2b 
								
							 
						 
						
							
							
								
								Wrap a Texture2D in a ref_ptr  
							
							
							
						 
						
							2015-12-17 03:38:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31c3324705 
								
							 
						 
						
							
							
								
								Don't assume the emitter node is a Group ( Fixes   #3082 )  
							
							... 
							
							
							
							This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph. 
							
						 
						
							2015-12-17 03:38:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d5a2586f38 
								
							 
						 
						
							
							
								
								LoadingScreen: add support for important labels  
							
							... 
							
							
							
							Used in saveGame so the player can be sure whether or not the game was saved.
Fixes  #3074  
							
						 
						
							2015-12-15 21:16:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								625644e917 
								
							 
						 
						
							
							
								
								LoadingScreen: documentation updates  
							
							
							
						 
						
							2015-12-15 21:03:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccbba5e926 
								
							 
						 
						
							
							
								
								LoadingScreen: remove indicateProgress, not used  
							
							
							
						 
						
							2015-12-15 20:52:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								78a733a12c 
								
							 
						 
						
							
							
								
								Fix initialization of InputWrapper::mWindowHasFocus  
							
							
							
						 
						
							2015-12-15 20:13:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c70790ecb7 
								
							 
						 
						
							
							
								
								Remove outdated comment  
							
							
							
						 
						
							2015-12-14 15:50:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								076dc539bc 
								
							 
						 
						
							
							
								
								KeyframeManager fix  
							
							
							
						 
						
							2015-12-14 15:11:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f1faeeae3a 
								
							 
						 
						
							
							
								
								Use separate config options for min and mag texture filters  
							
							
							
						 
						
							2015-12-13 17:05:19 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5c0a847eaf 
								
							 
						 
						
							
							
								
								Combine some duplicate code  
							
							
							
						 
						
							2015-12-13 16:51:27 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64424e7262 
								
							 
						 
						
							
							
								
								Move keyframe loading out of SceneManager to new KeyframeManager  
							
							
							
						 
						
							2015-12-13 15:31:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								295563ba65 
								
							 
						 
						
							
							
								
								Minor fix  
							
							
							
						 
						
							2015-12-13 15:31:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f966b8434 
								
							 
						 
						
							
							
								
								Don't use osg::notify  
							
							
							
						 
						
							2015-12-11 16:18:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Paul Cercueil 
								
							 
						 
						
							
							
							
							
								
							
							
								06719df868 
								
							 
						 
						
							
							
								
								Use the standard cursor if the custom cursor can't be used  
							
							... 
							
							
							
							Signed-off-by: Paul Cercueil <paul@crapouillou.net> 
							
						 
						
							2015-12-11 15:59:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0efce6cd4c 
								
							 
						 
						
							
							
								
								Fix typo in a comment  
							
							
							
						 
						
							2015-12-10 00:15:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb92b853fe 
								
							 
						 
						
							
							
								
								BulletNifLoader: preallocate the btTriangleMesh's vertices/indices  
							
							
							
						 
						
							2015-12-10 00:05:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								293f3f30b5 
								
							 
						 
						
							
							
								
								Indentation fix  
							
							
							
						 
						
							2015-12-09 23:30:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								57b7cac13f 
								
							 
						 
						
							
							
								
								Merge pull request  #850  from MatthewRock/fix-2952-2  
							
							... 
							
							
							
							Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked 
							
						 
						
							2015-12-09 20:12:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MatthewRock 
								
							 
						 
						
							
							
							
							
								
							
							
								3b254ad631 
								
							 
						 
						
							
							
								
								Allows the same item to have multiple ancestors  
							
							
							
						 
						
							2015-12-09 18:24:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bdae572264 
								
							 
						 
						
							
							
								
								Merge pull request  #840  from scrawl/movedrefs  
							
							... 
							
							
							
							Object movement between cells 
							
						 
						
							2015-12-09 14:10:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								d00d487c3d 
								
							 
						 
						
							
							
								
								Improved error reporting under POSIX using errno and strerror().  
							
							
							
						 
						
							2015-12-08 23:35:03 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de84452e5a 
								
							 
						 
						
							
							
								
								NifFile: close the stream after reading ( Fixes   #3070 )  
							
							
							
						 
						
							2015-12-09 04:52:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39feb547a0 
								
							 
						 
						
							
							
								
								Broken lower casing fix ( Fixes   #3068 )  
							
							
							
						 
						
							2015-12-08 23:12:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MatthewRock 
								
							 
						 
						
							
							
							
							
								
							
							
								aa721fe1f6 
								
							 
						 
						
							
							
								
								Fix bug 2952 with merchant and levelled items  
							
							
							
						 
						
							2015-12-08 22:39:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								624809c8dc 
								
							 
						 
						
							
							
								
								Minor fix for error handling in skeleton.cpp  
							
							
							
						 
						
							2015-12-08 16:50:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								07b064f616 
								
							 
						 
						
							
							
								
								Rename to lowerCaseInPlace  
							
							
							
						 
						
							2015-12-07 22:49:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e3d3380c8c 
								
							 
						 
						
							
							
								
								Remove return value for in-place toLowerStr  
							
							
							
						 
						
							2015-12-07 22:43:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4751c68e9 
								
							 
						 
						
							
							
								
								Typo fix  
							
							
							
						 
						
							2015-12-07 22:30:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42d68eb7fb 
								
							 
						 
						
							
							
								
								Build fix  
							
							
							
						 
						
							2015-12-07 22:29:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f875597be5 
								
							 
						 
						
							
							
								
								Don't use tolower()  
							
							... 
							
							
							
							See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968  
							
						 
						
							2015-12-07 21:58:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d4af59860 
								
							 
						 
						
							
							
								
								Don't attempt to create quest log buttons if textures are unavailable ( Fixes   #3063 )  
							
							
							
						 
						
							2015-12-07 15:33:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								671561ea37 
								
							 
						 
						
							
							
								
								Write moved references to the save game file (not resolved on loading yet)  
							
							
							
						 
						
							2015-12-06 19:11:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d5af3c9c8 
								
							 
						 
						
							
							
								
								Remove unneeded cast  
							
							
							
						 
						
							2015-12-06 15:44:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e39f49a88f 
								
							 
						 
						
							
							
								
								OSG extensions namespace fixes  
							
							
							
						 
						
							2015-12-06 15:27:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								19af94b73e 
								
							 
						 
						
							
							
								
								Reduce copying further by adding move constructors and move assignment operators to CellRef structs.  
							
							
							
						 
						
							2015-12-06 15:20:45 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c60f4ba7bd 
								
							 
						 
						
							
							
								
								Make RigGeometry bone references case-insensitive ( Fixes   #3058 )  
							
							
							
						 
						
							2015-12-05 15:02:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c02703876 
								
							 
						 
						
							
							
								
								Not found Land Textures are no longer a fatal error (Bug  #3037 )  
							
							... 
							
							
							
							Log warning message and show the default texture when encountering invalid ESM::LandTexture references.
(cherry picked from commit 35fa1f5865 
							
						 
						
							2015-12-05 18:14:55 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1939ae05f 
								
							 
						 
						
							
							
								
								StringUtils: use the locale-unaware tolower function  
							
							... 
							
							
							
							There is no change in behaviour since we were using the C locale.
The locale-aware tolower is much slower than the locale-unaware one. At least on Linux/GCC it calls dynamic_cast's, and is overall slower by an order of magnitude.
(cherry picked from commit 27e669296e 
							
						 
						
							2015-12-05 18:11:21 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0eca29eb62 
								
							 
						 
						
							
							
								
								Ignore Creature INDX subrecords  
							
							... 
							
							
							
							Found in some .ess files, not sure what they mean.
(cherry picked from commit 0bdfd1b0d7 
							
						 
						
							2015-12-05 17:42:58 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								1334091613 
								
							 
						 
						
							
							
								
								Resolve merge issues.  
							
							
							
						 
						
							2015-12-05 17:28:32 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c221be76dc 
								
							 
						 
						
							
							
								
								Tests: add dialogue_merging_test (requires some data files)  
							
							... 
							
							
							
							(cherry picked from commit 38c155c579 
							
						 
						
							2015-12-05 11:26:24 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41ee50c2b7 
								
							 
						 
						
							
							
								
								Move common subrecord definitions (NAME, DELE) to defs.hpp  
							
							... 
							
							
							
							(cherry picked from commit fc8e40889d 
							
						 
						
							2015-12-05 11:25:14 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								d789d9369c 
								
							 
						 
						
							
							
								
								Make saving of deleted ESM records more consistent  
							
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							(cherry picked from commit f9b0b7ede5 
							
						 
						
							2015-12-05 11:24:21 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								3821bffbfa 
								
							 
						 
						
							
							
								
								Fix missing break in switch statement  
							
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							(cherry picked from commit 9a8ca81907 
							
						 
						
							2015-12-05 11:24:09 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								2abdeef2e0 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
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							(cherry picked from commit daaff1284e 
							
						 
						
							2015-12-05 11:23:57 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								82363bf318 
								
							 
						 
						
							
							
								
								Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records  
							
							... 
							
							
							
							(cherry picked from commit 4a16eba716 
							
						 
						
							2015-12-05 11:20:31 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								7013ba751c 
								
							 
						 
						
							
							
								
								Fix build errors & warnings  
							
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							(cherry picked from commit 1e8182220a 
							
						 
						
							2015-12-05 11:19:22 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								d12f784e7e 
								
							 
						 
						
							
							
								
								Remove <cstdint> include file from loaddial.cpp  
							
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							(cherry picked from commit f5745749a6 
							
						 
						
							2015-12-05 11:19:11 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								258f7a2b42 
								
							 
						 
						
							
							
								
								LightController fixes  
							
							
							
						 
						
							2015-12-05 00:38:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								696f7a942b 
								
							 
						 
						
							
							
								
								Some refactoring. Remove unused code  
							
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							(cherry picked from commit 5fd48efd28 
							
						 
						
							2015-12-05 09:46:20 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								b5c958c62a 
								
							 
						 
						
							
							
								
								More ESM records have DELE handling.  
							
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							Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
(cherry picked from commit e65ff723ce 
							
						 
						
							2015-12-05 09:17:40 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								8b7b3d2a4e 
								
							 
						 
						
							
							
								
								Refine DELE handling in ESM records. Add position-independent DELE search  
							
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							(cherry picked from commit ad353e6dd0 
							
						 
						
							2015-12-05 07:20:36 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								3686c1e32d 
								
							 
						 
						
							
							
								
								Move DELE handling to CellRef record  
							
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							(cherry picked from commit e8a9567be3 
							
						 
						
							2015-12-05 07:20:09 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								82e1b0563c 
								
							 
						 
						
							
							
								
								Add NAME handling to DebugProfile and Filter records  
							
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							(cherry picked from commit b55a4999ca 
							
						 
						
							2015-12-05 07:19:32 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								72152d84ed 
								
							 
						 
						
							
							
								
								Move ID loading into a separate method for Dialogue and DialInfo records  
							
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							(cherry picked from commit c8c79dc1ef 
							
						 
						
							2015-12-05 07:19:07 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								d518d70212 
								
							 
						 
						
							
							
								
								Remove NAME and DELE handling from IdCollection  
							
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							(cherry picked from commit 74a055f3cc 
							
						 
						
							2015-12-05 07:18:39 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								377d606fc3 
								
							 
						 
						
							
							
								
								Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)  
							
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							(cherry picked from commit c266315a35 
							
						 
						
							2015-12-05 07:17:56 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								2448aa05cb 
								
							 
						 
						
							
							
								
								Add removing of deleted Infos to Dialogue::clearDeletedInfos()  
							
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							(cherry picked from commit adec0cb61d 
							
						 
						
							2015-12-05 07:09:23 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								25a8cda9ac 
								
							 
						 
						
							
							
								
								Some fixes for ESM Dialogues and Infos  
							
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							(cherry picked from commit e0983c815c 
							
						 
						
							2015-12-05 07:09:05 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								80074f90bf 
								
							 
						 
						
							
							
								
								Set Deleted flag to false when initializing ESM records  
							
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							(cherry picked from commit 7ecb54a776 
							
						 
						
							2015-12-05 07:08:50 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								e0d5208d26 
								
							 
						 
						
							
							
								
								Remove explicit record ID in load/read methods of MWWorld::Store  
							
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							(cherry picked from commit 89e44c8f1f 
							
						 
						
							2015-12-05 07:07:14 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								c4fd4be3ea 
								
							 
						 
						
							
							
								
								Add NAME handling to GameSetting record  
							
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							(cherry picked from commit b2f3ccb080 
							
						 
						
							2015-12-05 07:05:41 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								711d787939 
								
							 
						 
						
							
							
								
								Add NAME and DELE handling to Global record  
							
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							(cherry picked from commit 09a3358017 
							
						 
						
							2015-12-05 07:05:28 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								1aa1336dcf 
								
							 
						 
						
							
							
								
								Remove redundant code  
							
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							(cherry picked from commit 30b42bf4c0 
							
						 
						
							2015-12-05 07:00:07 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								4f1601fe0d 
								
							 
						 
						
							
							
								
								Add NAME handling to Race record  
							
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							(cherry picked from commit 8c3654af11 
							
						 
						
							2015-12-05 06:59:53 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc0c9138f 
								
							 
						 
						
							
							
								
								Add NAME and DELE handling to Cell record  
							
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							(cherry picked from commit b667338a8f 
							
						 
						
							2015-12-05 06:59:39 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								8c77cafc35 
								
							 
						 
						
							
							
								
								Add DELE handling to Info record  
							
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							(cherry picked from commit 847614c26f 
							
						 
						
							2015-12-05 06:59:24 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								d89de1ba30 
								
							 
						 
						
							
							
								
								Add NAME and DELE handling to Dialogue record  
							
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							(cherry picked from commit 0b537186e5 
							
						 
						
							2015-12-05 06:59:12 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								93736e9a81 
								
							 
						 
						
							
							
								
								Change DELE sub-record value to 0 (4 bytes)  
							
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							(cherry picked from commit 19ac4e942a 
							
						 
						
							2015-12-05 06:59:01 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								1b21d1b5f7 
								
							 
						 
						
							
							
								
								Add NAME and DELE handling to Script record  
							
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							(cherry picked from commit d2c15647a3 
							
						 
						
							2015-12-05 06:58:47 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								44c36a00f8 
								
							 
						 
						
							
							
								
								Add NAME and DELE handling to ESM records.  
							
							... 
							
							
							
							Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
(cherry picked from commit 9ac20a3355 
							
						 
						
							2015-12-05 06:58:34 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Stanislav Bas 
								
							 
						 
						
							
							
							
							
								
							
							
								e9a8eac6af 
								
							 
						 
						
							
							
								
								Add NAME and DELE handling to ESM records.  
							
							... 
							
							
							
							Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
(cherry picked from commit 926c825d0c 
							
						 
						
							2015-12-05 06:58:16 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								70cb6f0238 
								
							 
						 
						
							
							
								
								fixed an interference with script warning mode and error downgrading ( Fixes   #2990 )  
							
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							(cherry picked from commit b61b732207 
							
						 
						
							2015-12-05 06:40:10 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								368dd9bd8d 
								
							 
						 
						
							
							
								
								Compiler: remove unused mNameStartingWithDigit  
							
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							(cherry picked from commit f7d0d06134 
							
						 
						
							2015-12-05 06:34:32 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4a9b37aa53 
								
							 
						 
						
							
							
								
								Fix copy constructor issue  
							
							
							
						 
						
							2015-12-04 18:08:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c442af09c5 
								
							 
						 
						
							
							
								
								Write more documentation for the lighting system  
							
							
							
						 
						
							2015-12-04 18:08:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								462ef617ce 
								
							 
						 
						
							
							
								
								Don't read forward/backward values for Quaternion key lists  
							
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							https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867  
						
							2015-12-04 00:18:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e9571d155 
								
							 
						 
						
							
							
								
								Double buffer the light StateAttributes and StateSets  
							
							... 
							
							
							
							Fixes a race condition where the position of a light could jump a frame ahead. 
							
						 
						
							2015-12-04 00:06:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1f8ee9b8d1 
								
							 
						 
						
							
							
								
								StateSetUpdater: use the frameNumber  
							
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							More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents). 
							
						 
						
							2015-12-03 23:46:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f22982d251 
								
							 
						 
						
							
							
								
								Merge pull request  #835  from sandstranger/opengles1  
							
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							enable opengl es1 
							
						 
						
							2015-12-03 21:25:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb458bf9c8 
								
							 
						 
						
							
							
								
								Fix inactive RigGeometry not rendering correctly  
							
							
							
						 
						
							2015-12-03 19:49:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								7d374b36fd 
								
							 
						 
						
							
							
								
								change cmake variables  
							
							
							
						 
						
							2015-12-03 21:29:50 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								06efd72a89 
								
							 
						 
						
							
							
								
								allow keywords as strings in messagebox instruction ( Fixes   #2991 )  
							
							
							
						 
						
							2015-12-03 11:14:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								238a5824be 
								
							 
						 
						
							
							
								
								add custom new variable fot Qt  
							
							
							
						 
						
							2015-12-03 08:54:14 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								bd5057aa3c 
								
							 
						 
						
							
							
								
								enable opengl es1  
							
							
							
						 
						
							2015-12-02 22:40:04 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								647bed7f40 
								
							 
						 
						
							
							
								
								Do not read openmw.cfg from global path if one was found in the local path  
							
							
							
						 
						
							2015-12-02 19:21:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								87e44bf627 
								
							 
						 
						
							
							
								
								Small fix  
							
							
							
						 
						
							2015-12-02 15:21:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3fa8a8602 
								
							 
						 
						
							
							
								
								Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2  
							
							
							
						 
						
							2015-12-02 15:14:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a29aef14f1 
								
							 
						 
						
							
							
								
								Eliminate a dynamic_cast in ParticleSystemController  
							
							
							
						 
						
							2015-12-02 14:59:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cf2c35235 
								
							 
						 
						
							
							
								
								Don't rely on the _particles vector implementation details  
							
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							This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg. 
							
						 
						
							2015-12-02 14:59:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d12b2ca9d 
								
							 
						 
						
							
							
								
								Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.  
							
							
							
						 
						
							2015-12-02 14:59:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9d710f334 
								
							 
						 
						
							
							
								
								Use a typedef to avoid conditional compiling  
							
							
							
						 
						
							2015-12-01 16:18:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								cfcbd20d99 
								
							 
						 
						
							
							
								
								Let's put it as a MSVC-only fix for now  
							
							
							
						 
						
							2015-12-01 04:19:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								e42f4999bd 
								
							 
						 
						
							
							
								
								Quick fix for building on MSVC  
							
							
							
						 
						
							2015-12-01 04:06:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5ec4fe042 
								
							 
						 
						
							
							
								
								Add const specifier  
							
							
							
						 
						
							2015-11-30 21:02:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								695fcf41c4 
								
							 
						 
						
							
							
								
								Optimize ValueInterpolator / KeyframeController  
							
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							Cache the current position in the animation track and attempt to reuse it in the next frame.
Decent speed up for the Update phase, about 0.3 ms faster in Balmora. 
							
						 
						
							2015-11-30 20:53:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac366f1603 
								
							 
						 
						
							
							
								
								Fix the rig bounds being updated twice per frame  
							
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							Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame. 
							
						 
						
							2015-11-30 05:42:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e49bce7b40 
								
							 
						 
						
							
							
								
								Share the bvh of btBvhTriangleMeshShape's when possible  
							
							... 
							
							
							
							Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83) 
							
						 
						
							2015-11-30 02:06:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d5a738bd39 
								
							 
						 
						
							
							
								
								Apply  27e669296e (locale-unaware tolower) to more code  
							
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							In particular, the one in VFS::normalizeFilename was affecting cell loading performance. 
							
						 
						
							2015-11-30 00:38:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f962ce0bbe 
								
							 
						 
						
							
							
								
								Don't link against unnecessary OSG libraries  
							
							
							
						 
						
							2015-11-29 19:56:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2bef714d34 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'emperorarthur/no_relative'  
							
							
							
						 
						
							2015-11-28 10:01:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								c66fd69c47 
								
							 
						 
						
							
							
								
								Fix #include error  
							
							
							
						 
						
							2015-11-27 21:20:54 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								4c0c20b1a0 
								
							 
						 
						
							
							
								
								Changed relative includes to library header format  
							
							
							
						 
						
							2015-11-27 21:01:28 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30cc633f2c 
								
							 
						 
						
							
							
								
								Missing include fix  
							
							
							
						 
						
							2015-11-27 22:21:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35fa1f5865 
								
							 
						 
						
							
							
								
								Not found Land Textures are no longer a fatal error (Bug  #3037 )  
							
							... 
							
							
							
							Log warning message and show the default texture when encountering invalid ESM::LandTexture references. 
							
						 
						
							2015-11-27 21:57:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								177a6f4a68 
								
							 
						 
						
							
							
								
								Launcher: ensure to clear previous settings when reloading settings  
							
							
							
						 
						
							2015-11-27 20:52:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ace4cfc0a8 
								
							 
						 
						
							
							
								
								Fix 'duplicate setting' errors when running installation wizard  
							
							
							
						 
						
							2015-11-27 20:32:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7cc950ed64 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							
							
						 
						
							2015-11-27 10:34:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27e669296e 
								
							 
						 
						
							
							
								
								StringUtils: use the locale-unaware tolower function  
							
							... 
							
							
							
							There is no change in behaviour since we were using the C locale.
The locale-aware tolower is much slower than the locale-unaware one. At least on Linux/GCC it calls dynamic_cast's, and is overall slower by an order of magnitude. 
							
						 
						
							2015-11-27 03:22:52 +01:00