David Cernat
02d8e08c58
[Server] Rename WorldProcessor into ObjectProcessor
7 years ago
David Cernat
bef36f77ca
[Server] Create WorldstateFunctions and move GameTime functions there
7 years ago
David Cernat
d4f7936a76
[Server] Rename WorldFunctions into ObjectFunctions
7 years ago
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
7 years ago
David Cernat
6bf3a0be1e
[General] Rename WorldPackets into ObjectPackets for clarity
7 years ago
David Cernat
77389538e8
[General] Implement ActorAI packet, part 1
...
The server can now make actors become followers of players or other actors.
7 years ago
David Cernat
12727b66ea
[Server] Use consistent variable names in map tile script functions
7 years ago
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
7 years ago
David Cernat
980ddcb114
[Server] Add DoesFileExist() script function
7 years ago
David Cernat
51fd937250
[Server] Remove hardcoded debug messages when using script callbacks
7 years ago
David Cernat
099f85be0a
[General] Implement PlayerMomentum packet & associated script functions
7 years ago
David Cernat
4b501a39f4
[General] Implement DoorDestination packet & associated script functions
7 years ago
David Cernat
d47b06fe7a
[Server] Prevent SetGameMode() and SetHostname() from crashing server
...
Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
7 years ago
David Cernat
66d5109509
[General] Fix information exchange for players sharing a cell
...
Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
7 years ago
David Cernat
a541d7df3c
[General] Rework PlayerStatsDynamic packets so they are of minimal size
...
(cherry picked from commit fc5e883160
)
7 years ago
David Cernat
b9520c11da
[General] Rework PlayerEquipment packets so they are of minimal size
...
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
(cherry picked from commit d1ad0c91f8
)
7 years ago
David Cernat
c5b08d6109
[General] Simplify storing of attribute and skill index changes
...
(cherry picked from commit bd9e8bd10f
)
7 years ago
David Cernat
7b702bf8c2
[General] Add and use utility function for int value checks in vectors
...
(cherry picked from commit a796f81444
)
7 years ago
David Cernat
b6099024df
[General] Rework PlayerAttribute packets so they are of minimal size
...
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit b0965f094a
)
7 years ago
David Cernat
78441c769a
[General] Rework PlayerSkill packets so they are of minimal size
...
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
(cherry picked from commit ef79a98544
)
7 years ago
David Cernat
28f1c1b0d3
[General] Rework CharGen slightly for clarity purposes
...
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
(cherry picked from commit 926106cf8c
)
7 years ago
David Cernat
306252ecdc
[Server] Fix confusing script function names
7 years ago
David Cernat
311f770de7
[Server] Document script functions, part 4
...
Additionally, clean up some variable names.
7 years ago
David Cernat
76e7392a84
[Server] Create ShapeshiftFunctions and move relevant functions there
7 years ago
David Cernat
2bb7a4253e
[Server] Forcibly kick players after too many handshake attempts
7 years ago
David Cernat
36e0f0471a
[Server] Add SetCreatureNameDisplayState script function
7 years ago
David Cernat
db41704e52
[Server] Use clearer function name for checking creature name display
7 years ago
David Cernat
bdc9132e7c
[General] Add SetResetStats server script function
...
Add reading and writing of resetStats variable to PlayerBaseInfo Packet
Fix typos in various server script function descriptions
7 years ago
David Cernat
34893ff631
[Server] Split up handshake handling into multiple functions for debug
...
Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21
for 0.7 and then ported over to 0.6 in a3a341fee6
does not appear to work properly, which is why gathering more information on it is important.
7 years ago
David Cernat
c8abd11f5d
[General] Move creature disguises for players to PlayerShapeshift packet
...
Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
7 years ago
David Cernat
76468dc8c6
[Server] Remove remnant of hardcoded container sync
7 years ago
David Cernat
5f6ddcfc59
[General] Rework container sync to prevent item duping
...
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.
Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.
Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).
This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.
To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:
tes3mp.SendContainer(true, true)
When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:
tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)
Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.
The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
7 years ago
David Cernat
b249162ca1
[General] Implement setting of enforced client log level in GameSettings
...
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
7 years ago
David Cernat
a3a341fee6
[Server] Reimplement 4ebfcc4a21
for 0.6
7 years ago
David Cernat
60f686ee43
[General] Implement setting of physics framerate as part of GameSettings
7 years ago
David Cernat
74765b3ace
[General] Implement selected spell sync as part of PlayerMiscellaneous
7 years ago
David Cernat
029dfc56ba
[General] Implement player scale as part of PlayerShapeshift
7 years ago
David Cernat
66078bfea7
[General] Implement Mark location sync as part of PlayerMiscellaneous
7 years ago
David Cernat
989f6e6b51
[General] Implement PlayerReputation packet
7 years ago
David Cernat
88ae0772cf
[Server] Initialize new processors and fix issues with RecordDynamic
7 years ago
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
7 years ago
David Cernat
420dab10e1
[General] Track objects directly placed by players in ObjectPlace
...
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).
Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
7 years ago
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
...
Additionally, include enchantmentCharges for items in PlayerEquipment packets.
7 years ago
David Cernat
1cf2f35a28
[Server] Add script functions to set & get plugin enforcement state
7 years ago
David Cernat
47a3dc9ff2
[Server] Add broadcast argument to functions for sending WorldPackets
7 years ago
David Cernat
1e2517698d
[Server] Send player speech and animation packets only to nearby players
7 years ago
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
7 years ago
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
7 years ago
David Cernat
e97c9f72a2
[General] Rework getting/clearing of skill modifiers as with attributes
7 years ago
David Cernat
2944be18ae
[Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
...
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?
The only workable solution is to allow the server to clear the modifier.
7 years ago
David Cernat
e8d636ebc3
[Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
...
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:
https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
7 years ago
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
7 years ago
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
7 years ago
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
7 years ago
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
7 years ago
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
7 years ago
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
7 years ago
David Cernat
a94d4ce6f5
Merge pull request #323 from TES3MP/0.6.1
...
Add hotfix commit for 0.6.1 from 23 Oct 2017
7 years ago
David Cernat
3aedc2e5bc
[Server] Don't automatically share PlayerTopic packets between players
7 years ago
David Cernat
ec2c964ae1
Merge pull request #311 from TES3MP/0.6.1
...
Add hotfix commit for 0.6.1 from 10 Oct 2017
7 years ago
David Cernat
f532ab241d
[Server] Avoid duplicates of the same player in a cell's loaders
7 years ago
David Cernat
3d38da0e85
[Server] Put includes in a specific order
7 years ago
David Cernat
61b1a59814
[General] Move server's version printing method to Utils
7 years ago
Koncord
74c9a26d16
[Server] Fix "wrong packet with id: 14"
7 years ago
David Cernat
ac3254d85f
[General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
...
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.
Additionally, share PlayerShapeshift packets last when exchanging data with another player.
7 years ago
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
7 years ago
David Cernat
499c7db121
[Server] Initialize interiors correctly if exterior 0, 0 has been loaded
7 years ago
David Cernat
833d2a5dbe
Merge pull request #277 from TES3MP/0.6.0
...
Add hotfix commits for 0.6.0 up to 29 Aug 2017, part 1
7 years ago
David Cernat
92553b8e29
[Server] Log startup errors by not deleting logger too early
7 years ago
David Cernat
cffd985038
Merge pull request #266 from TES3MP/0.6.0
...
Add hotfix commits for 0.6.0 up to 18 Aug 2017
7 years ago
David Cernat
0820b7e92b
[Server] Add GetCaseInsensitiveFilename() script function
...
Additionally, make header order consistent in script function files.
7 years ago
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
8 years ago
Unknown
bfbfbeac43
Added networking and saving for custom spells
8 years ago
David Cernat
c9550fc560
[Server] Use case-insensitive filename comparison for plugins
...
Additionally, clarify the comments related to plugin comparison.
8 years ago
David Cernat
9d05063af4
[General] Add server script functions for banning & unbanning IPs
...
Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
8 years ago
David Cernat
d543edbd9a
[Server] Make sure players are initialized as non-werewolves
8 years ago
David Cernat
cd8d064761
[Server] Add PlayerShapeshift to PlayerCellChange's information exchange
8 years ago
David Cernat
8b79cdd4f4
[Server] Document script functions, part 3
...
Also reorder functions in Cells and CharClass so they are consistent with the rest.
8 years ago
David Cernat
5e5440b697
[Server] Document script functions, part 2
8 years ago
David Cernat
cc91b32b2f
[Server] Make spell script functions consistent with others
8 years ago
David Cernat
8bd33e5fbb
[Server] Document script functions, part 1
8 years ago
David Cernat
f65f996418
[Server] Add script functions for werewolf states
8 years ago
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
8 years ago
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
8 years ago
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
8 years ago
David Cernat
be93ec8ef6
[General] Implement ObjectState packet
8 years ago
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
8 years ago
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
8 years ago
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
...
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
8 years ago
David Cernat
b1b27728e2
[Server] Move functions dealing with PlayerKillCount to QuestFunctions
8 years ago
Koncord
9cc07f100c
[Server] Add OnObjectState callback
8 years ago
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
8 years ago
David Cernat
4e74910fdb
[General] Disable automatic sync for PlayerJournal and PlayerFaction
...
Simplify PlayerFaction packets by removing BOTH action
8 years ago
David Cernat
6dde0ca9c9
[Server] Rework script functons by removing unnecessary vector buffers
...
Add new initialization script functions to allow clearing all player changes vectors in a manner consistent with Actor and World functions
Add toOthers boolean to all methods that send packets with player changes vectors
8 years ago
David Cernat
2c05b7f747
[Server] Rename InitiateEvent() into InitializeEvent() for consistency
8 years ago
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
8 years ago
Koncord
940ae5c2fb
[Server] Implement GetIP API function
8 years ago
Koncord
1f3cbb46e2
[Server] Use __ARM_ARCH definition for detecting ARM
8 years ago
Koncord
768790e9b4
[Server] Move Base processors and Initializer to processors subdirectory
8 years ago
Koncord
60ac884d13
[Server] Delete commented line
8 years ago
David Cernat
60574ae667
[General] Implement jail time as a death penalty
8 years ago
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
8 years ago
David Cernat
c899525e30
[General] Use address keys with clearer meaning in tes3mp config files
8 years ago
David Cernat
1f682749d6
[General] Add optional notes to PasswordDialogs
8 years ago
Koncord
9630f95335
[Server] Remove debug output
8 years ago
Koncord
73cf134107
[General] Fix incoming password string
8 years ago
Koncord
0cf09adb44
[General] Move AddProcessor to BasePacketProcessor
8 years ago
Koncord
d9e98ec771
[Server] Add expected ‘;’
8 years ago
Koncord
d14ad55a49
[Server] Fix compilation on arm
8 years ago
Koncord
f92117e73d
[Server] change "__arm__" to "__ARM_ARCH" in ARM detection
8 years ago
Koncord
15a197cb9a
[Server] Temporarily disable CallFF for ARM
8 years ago
Koncord
f015c3b2f6
[Server] Remove commented code
8 years ago
Koncord
653db9e266
[Server] Simplify native CallPublic & CreateTimerEx
8 years ago
Koncord
5292914325
[Server] Simplify native CallPublic & CreateTimerEx
8 years ago
Koncord
1c09e0c255
[Server] Add CallFF dependency
8 years ago
Koncord
e68eee651a
[Server] Fix Resurrect
8 years ago
Koncord
fcccd7b665
[General] Remove creatureStats.mDead from packets
8 years ago
Koncord
c58c26f6c0
[Server] Implement native CreateTimer & CreateTimerEx
8 years ago
Koncord
9ab58b6708
[Server] Remove redundant SetResurrectType
...
Rename SendResurrect to Resurrect
8 years ago
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
8 years ago
David Cernat
b3b73c5cd2
[General] Implement resurrection at nearest shrine or temple
8 years ago
David Cernat
66a3f3d475
[Server] Use cleaner solution for safely reading cell descriptions
8 years ago
David Cernat
78f29302ef
[General] Fix PlayerJournal logic by sending only refIds for its actors
...
Additionally, make the refIds for actors usable in script functions.
8 years ago
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
8 years ago
David Cernat
4ad87faac1
[Server] Create new Settings category for script functions
8 years ago
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
8 years ago
Koncord
3803535bd5
[General] Implement CleanChat()
8 years ago
Koncord
7b98f9f7ff
[Server] Log all exceptions
8 years ago
David Cernat
51b95f35cd
[Server] Fix problem with fetching interior cell descriptions
8 years ago
David Cernat
db7709ee18
[Server] Modernize getting and setting of player cells
8 years ago
David Cernat
0d3976950b
[Server] Use consistent names for rotation script functions
8 years ago
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
8 years ago
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
8 years ago
David Cernat
ee5c9b65c5
[General] When changing region, send new region name in PlayerCellChange
8 years ago
David Cernat
f02ed0d621
[Server] Add script functions for getting and setting actor dynamic stat modifiers
8 years ago
Koncord
568b0702fa
[Server] Implement PasswordDialog
8 years ago
Koncord
cef58fa164
[Server] Change fprintf to LOG_MESSAGE_SIMPLE in GET_PLAYER
8 years ago
Koncord
186e5fe33e
[Server] Remove GetAngleY & remove Y parameter from SetAngle
8 years ago
David Cernat
a353a21280
[General] Fix code style inconsistencies
8 years ago
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
8 years ago
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
8 years ago
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
8 years ago
Koncord
b3b7003313
[Server] Add "--no-logs" option
8 years ago
Koncord
dbb636ac90
[Server] Parse program options
8 years ago
Koncord
c4686ec578
[Server] Remove debug line
8 years ago
Koncord
cc7efc6e37
[Server] Use first 10 characters of CommitHash for humans
8 years ago
Koncord
80925736c0
[Server] Add commit hash to the rules
8 years ago
Koncord
bc3612dfe9
[Server] Add commit hash to password
8 years ago
David Cernat
940a2b6eb5
[Server] Add script functions for setting and sending ActorEquipment
8 years ago
David Cernat
f47a10dd4a
[Server] Add script callback and getter functions for ActorEquipment
8 years ago
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
8 years ago
David Cernat
93aa674eff
[Server] Add SendObjectTrap() script function
8 years ago
Koncord
24d4e1c222
[General] Remove useless PacketSendMyID
8 years ago
Koncord
a9fc096c9a
[General] Move password of master server to header
8 years ago
David Cernat
dbdb11b5f0
[Server] Add script functions for dialogue
8 years ago
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
8 years ago
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
8 years ago
David Cernat
0595192129
[Server] Make GetFactionExpelledState() return a bool instead of an int
8 years ago
David Cernat
a2e2ca7cab
[Server] Add script functions for factions
8 years ago
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
8 years ago
David Cernat
04c9c5ed48
[General] Forward PlayerJournal packets to other players
8 years ago
David Cernat
90c594b726
[Server] Make names for Player script callbacks shorter
8 years ago
David Cernat
a634a5d9bb
[Server] Add missing includes for ProcessorInitializer
8 years ago
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
8 years ago
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
...
Additionally, add newlines to files missing them.
8 years ago
David Cernat
05564bd123
[General] Add basic integrity check to reading of Container packets
8 years ago
David Cernat
3c30801eac
[Server] Try to fix server crash from iterations through invalid players
8 years ago
Koncord
31adb5d715
[Server] Allow timers callbacks to restart timers
8 years ago
David Cernat
de49f5f175
[General] Add and use isActor bool for WorldObject
8 years ago
David Cernat
9d2c5c3502
[General] Simplify structure of BaseEvent
8 years ago
Koncord
250c199188
[Server] Fill query information about plugins
8 years ago
Koncord
87c172186e
[Server] Add and implement PushPlugin method to MasterClient
8 years ago
Koncord
873da495b1
[Server] Trigger 'update' when added new rules in MasterClient
8 years ago
Koncord
f2b8a939ef
[Server] Add postInit method and move getPluginListSample in to it
8 years ago
Koncord
26445355e6
[Server] Fix initialization of mclient
8 years ago
Koncord
a4a77ddeff
[Server] Add SetRuleString and SetRuleValue to script API
8 years ago
Koncord
a0b71eda23
[Server] FIx deadlock
8 years ago
Koncord
c2ce2f2ce7
[Server] Use MasterServer update rate from config
8 years ago
Koncord
32284787de
[Server] Add OnServerPostInit callback
8 years ago
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
8 years ago
David Cernat
06f3c07116
[Server] Only read Actor packets from players who are still authorities
8 years ago
David Cernat
e01cadad23
[Server] Send ActorAuthority packets to all players who loaded the cell
8 years ago
David Cernat
63dd2d9246
[General] Remove code related to ActorAuthority packets that is not used
8 years ago
David Cernat
c3c04bbfc3
[General] Make coding style consistent
8 years ago
Koncord
bda9a76d29
[Server] Send server plugin list to client
8 years ago
Koncord
f00c4dc107
[Server] Improve preload logic for parsing plugin lists
8 years ago
Koncord
5ddad6a4c6
[Server] Implement getPluginListSample()
8 years ago
Koncord
b223d0fa1e
[Server] Register new callback
8 years ago
David Cernat
377aa9b6c9
[Server] Refresh cellActorList's count after removing Actors from it
8 years ago
David Cernat
83ba4b62b1
[Server] Remove Actors from a Cell's ActorList when they change cells
8 years ago
David Cernat
4c35c328a9
[Server] Add SendActorPosition() script function
8 years ago
David Cernat
e5e888ac21
[Server] Add script functions for checking what data an Actor has
8 years ago
David Cernat
fafed96bf4
[Server] Store data from ActorPosition in the ActorLists of Cells
8 years ago
Koncord
5517d871c6
[Server] Handle ID_CONNECTION_ATTEMPT_FAILED in MasterClient
...
And fix log message
8 years ago
Koncord
1ce8c0f9ec
[Server] Fix id in log message for ID_PLAYER_CELL_STATE processor
8 years ago
Koncord
6ddab0d323
[Server] Add and implement "look like creature" functions
8 years ago
David Cernat
62d93a09c1
[Server] Add new script callbacks for cells, remove a couple of others
...
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.
The old OnCellUnload is now renamed into OnCellDeletion.
OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
8 years ago
David Cernat
e1ee4a4f49
[Server] Store data from ActorStatsDynamic in the ActorLists of Cells
8 years ago
David Cernat
217894100a
[Server] Add ReadCellActorList() script function
8 years ago
David Cernat
a73cbac226
[Server] Store a BaseActorList in every Cell to keep track of Actor data
8 years ago