Commit Graph

795 Commits (ffi-server-rewrite)

Author SHA1 Message Date
David Cernat e8d636ebc3 [Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:

https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
7 years ago
David Cernat c9c363ebef [General] Allow GameSettings to set bed & wilderness resting separately 7 years ago
David Cernat 3508a16836 [General] Use GameSettings packet to set ability to rest and wait 7 years ago
David Cernat 6668b9ab42 [General] Implement ConsoleCommand packet 7 years ago
David Cernat be25decee2 [General] Implement PlayerSpeech packet 7 years ago
David Cernat 413893aa51 [General] Implement PlayerAnimPlay packet 7 years ago
David Cernat 50d5fffb7f [General] Add and implement PlayerQuickKeys packet 7 years ago
David Cernat a94d4ce6f5 Merge pull request #323 from TES3MP/0.6.1
Add hotfix commit for 0.6.1 from 23 Oct 2017
7 years ago
David Cernat 3aedc2e5bc [Server] Don't automatically share PlayerTopic packets between players 7 years ago
David Cernat ec2c964ae1 Merge pull request #311 from TES3MP/0.6.1
Add hotfix commit for 0.6.1 from 10 Oct 2017
7 years ago
David Cernat f532ab241d [Server] Avoid duplicates of the same player in a cell's loaders 7 years ago
David Cernat 3d38da0e85 [Server] Put includes in a specific order 7 years ago
David Cernat 61b1a59814 [General] Move server's version printing method to Utils 7 years ago
Koncord 74c9a26d16 [Server] Fix "wrong packet with id: 14" 7 years ago
David Cernat ac3254d85f [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.

Additionally, share PlayerShapeshift packets last when exchanging data with another player.
7 years ago
David Cernat 98a7769b91 Merge branch 'master' into 0.6.0 7 years ago
David Cernat 499c7db121 [Server] Initialize interiors correctly if exterior 0, 0 has been loaded 7 years ago
David Cernat 833d2a5dbe Merge pull request #277 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 29 Aug 2017, part 1
7 years ago
David Cernat 92553b8e29 [Server] Log startup errors by not deleting logger too early 7 years ago
David Cernat cffd985038 Merge pull request #266 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 18 Aug 2017
7 years ago
David Cernat 0820b7e92b [Server] Add GetCaseInsensitiveFilename() script function
Additionally, make header order consistent in script function files.
7 years ago
David Cernat 0e2038f045 [General] Record and get player positions before their last cell change 8 years ago
Unknown bfbfbeac43 Added networking and saving for custom spells 8 years ago
David Cernat c9550fc560 [Server] Use case-insensitive filename comparison for plugins
Additionally, clarify the comments related to plugin comparison.
8 years ago
David Cernat 9d05063af4 [General] Add server script functions for banning & unbanning IPs
Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
8 years ago
David Cernat d543edbd9a [Server] Make sure players are initialized as non-werewolves 8 years ago
David Cernat cd8d064761 [Server] Add PlayerShapeshift to PlayerCellChange's information exchange 8 years ago
David Cernat 8b79cdd4f4 [Server] Document script functions, part 3
Also reorder functions in Cells and CharClass so they are consistent with the rest.
8 years ago
David Cernat 5e5440b697 [Server] Document script functions, part 2 8 years ago
David Cernat cc91b32b2f [Server] Make spell script functions consistent with others 8 years ago
David Cernat 8bd33e5fbb [Server] Document script functions, part 1 8 years ago
David Cernat f65f996418 [Server] Add script functions for werewolf states 8 years ago
David Cernat 43a3daf0aa [General] Add & implement PlayerShapeshift packet for werewolf states 8 years ago
David Cernat ad9fa0631a [General] Rename jailText to jailEndText and add jailProgressText in PlayerJail 8 years ago
David Cernat e36c0afc59 [General] Send faction reputation via PlayerFaction packets 8 years ago
David Cernat be93ec8ef6 [General] Implement ObjectState packet 8 years ago
David Cernat 083b46394d [General] Add ignoreJailSkillIncreases to PlayerJail packets 8 years ago
David Cernat 5962570c48 [General] Add jailText to PlayerJail packets 8 years ago
David Cernat 3280f0c5ee [General] Implement PlayerJail packet
Rework server's DeathFunctions into MechanicsFunctions

Remove connection between PlayerResurrect and jailing
8 years ago
David Cernat b1b27728e2 [Server] Move functions dealing with PlayerKillCount to QuestFunctions 8 years ago
Koncord 9cc07f100c [Server] Add OnObjectState callback 8 years ago
David Cernat 3529f9b090 [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 8 years ago
David Cernat 4e74910fdb [General] Disable automatic sync for PlayerJournal and PlayerFaction
Simplify PlayerFaction packets by removing BOTH action
8 years ago
David Cernat 6dde0ca9c9 [Server] Rework script functons by removing unnecessary vector buffers
Add new initialization script functions to allow clearing all player changes vectors in a manner consistent with Actor and World functions

Add toOthers boolean to all methods that send packets with player changes vectors
8 years ago
David Cernat 2c05b7f747 [Server] Rename InitiateEvent() into InitializeEvent() for consistency 8 years ago
David Cernat 1d504a665f [General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets 8 years ago
Koncord 940ae5c2fb [Server] Implement GetIP API function 8 years ago
Koncord 1f3cbb46e2 [Server] Use __ARM_ARCH definition for detecting ARM 8 years ago
Koncord 768790e9b4 [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
Koncord 60ac884d13 [Server] Delete commented line 8 years ago
David Cernat 60574ae667 [General] Implement jail time as a death penalty 8 years ago
David Cernat 71313c5aa6 [General] Implement PlayerMap packet, part 1 8 years ago
David Cernat c899525e30 [General] Use address keys with clearer meaning in tes3mp config files 8 years ago
David Cernat 1f682749d6 [General] Add optional notes to PasswordDialogs 8 years ago
Koncord 9630f95335 [Server] Remove debug output 8 years ago
Koncord 73cf134107 [General] Fix incoming password string 8 years ago
Koncord 0cf09adb44 [General] Move AddProcessor to BasePacketProcessor 8 years ago
Koncord d9e98ec771 [Server] Add expected ‘;’ 8 years ago
Koncord d14ad55a49 [Server] Fix compilation on arm 8 years ago
Koncord f92117e73d [Server] change "__arm__" to "__ARM_ARCH" in ARM detection 8 years ago
Koncord 15a197cb9a [Server] Temporarily disable CallFF for ARM 8 years ago
Koncord f015c3b2f6 [Server] Remove commented code 8 years ago
Koncord 653db9e266 [Server] Simplify native CallPublic & CreateTimerEx 8 years ago
Koncord 5292914325 [Server] Simplify native CallPublic & CreateTimerEx 8 years ago
Koncord 1c09e0c255 [Server] Add CallFF dependency 8 years ago
Koncord e68eee651a [Server] Fix Resurrect 8 years ago
Koncord fcccd7b665 [General] Remove creatureStats.mDead from packets 8 years ago
Koncord c58c26f6c0 [Server] Implement native CreateTimer & CreateTimerEx 8 years ago
Koncord 9ab58b6708 [Server] Remove redundant SetResurrectType
Rename SendResurrect to Resurrect
8 years ago
David Cernat 813a3c89c4 [General] Implement PlayerBook packet to track skill books read 8 years ago
David Cernat b3b73c5cd2 [General] Implement resurrection at nearest shrine or temple 8 years ago
David Cernat 66a3f3d475 [Server] Use cleaner solution for safely reading cell descriptions 8 years ago
David Cernat 78f29302ef [General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
8 years ago
David Cernat 48c63dbce9 [General] Fix ObjectLock packets by making hasCellData true for them 8 years ago
David Cernat 4ad87faac1 [Server] Create new Settings category for script functions 8 years ago
David Cernat ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 8 years ago
Koncord 3803535bd5 [General] Implement CleanChat() 8 years ago
Koncord 7b98f9f7ff [Server] Log all exceptions 8 years ago
David Cernat 51b95f35cd [Server] Fix problem with fetching interior cell descriptions 8 years ago
David Cernat db7709ee18 [Server] Modernize getting and setting of player cells 8 years ago
David Cernat 0d3976950b [Server] Use consistent names for rotation script functions 8 years ago
David Cernat 70d9374a6a [General] Implement PlayerKillCount packets 8 years ago
David Cernat 5b23da8e1c [General] Rename unused PlayerRegionChange packet into PlayerKillCount 8 years ago
David Cernat ee5c9b65c5 [General] When changing region, send new region name in PlayerCellChange 8 years ago
David Cernat f02ed0d621 [Server] Add script functions for getting and setting actor dynamic stat modifiers 8 years ago
Koncord 568b0702fa [Server] Implement PasswordDialog 8 years ago
Koncord cef58fa164 [Server] Change fprintf to LOG_MESSAGE_SIMPLE in GET_PLAYER 8 years ago
Koncord 186e5fe33e [Server] Remove GetAngleY & remove Y parameter from SetAngle 8 years ago
David Cernat a353a21280 [General] Fix code style inconsistencies 8 years ago
David Cernat f4cdedd8cb [General] Synchronize summoned creatures 8 years ago
David Cernat 4e5c8873e0 [General] Use ObjectSpawn instead of ObjectPlace for actors 8 years ago
David Cernat 27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
8 years ago
Koncord b3b7003313 [Server] Add "--no-logs" option 8 years ago
Koncord dbb636ac90 [Server] Parse program options 8 years ago
Koncord c4686ec578 [Server] Remove debug line 8 years ago
Koncord cc7efc6e37 [Server] Use first 10 characters of CommitHash for humans 8 years ago
Koncord 80925736c0 [Server] Add commit hash to the rules 8 years ago
Koncord bc3612dfe9 [Server] Add commit hash to password 8 years ago
David Cernat 940a2b6eb5 [Server] Add script functions for setting and sending ActorEquipment 8 years ago
David Cernat f47a10dd4a [Server] Add script callback and getter functions for ActorEquipment 8 years ago
David Cernat 32879adc5b [General] Allow ObjectTrap to trigger traps, not just disarm them 8 years ago
David Cernat 93aa674eff [Server] Add SendObjectTrap() script function 8 years ago
Koncord 24d4e1c222 [General] Remove useless PacketSendMyID 8 years ago
Koncord a9fc096c9a [General] Move password of master server to header 8 years ago
David Cernat dbdb11b5f0 [Server] Add script functions for dialogue 8 years ago
David Cernat 08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 8 years ago
David Cernat 870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 8 years ago
David Cernat 0595192129 [Server] Make GetFactionExpelledState() return a bool instead of an int 8 years ago
David Cernat a2e2ca7cab [Server] Add script functions for factions 8 years ago
David Cernat e6983993c2 [General] Implement sending and reading of PlayerFaction packets 8 years ago
David Cernat 04c9c5ed48 [General] Forward PlayerJournal packets to other players 8 years ago
David Cernat 90c594b726 [Server] Make names for Player script callbacks shorter 8 years ago
David Cernat a634a5d9bb [Server] Add missing includes for ProcessorInitializer 8 years ago
David Cernat ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
8 years ago
David Cernat f527fe9ebe [General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
8 years ago
David Cernat 05564bd123 [General] Add basic integrity check to reading of Container packets 8 years ago
David Cernat 3c30801eac [Server] Try to fix server crash from iterations through invalid players 8 years ago
Koncord 31adb5d715 [Server] Allow timers callbacks to restart timers 8 years ago
David Cernat de49f5f175 [General] Add and use isActor bool for WorldObject 8 years ago
David Cernat 9d2c5c3502 [General] Simplify structure of BaseEvent 8 years ago
Koncord 250c199188 [Server] Fill query information about plugins 8 years ago
Koncord 87c172186e [Server] Add and implement PushPlugin method to MasterClient 8 years ago
Koncord 873da495b1 [Server] Trigger 'update' when added new rules in MasterClient 8 years ago
Koncord f2b8a939ef [Server] Add postInit method and move getPluginListSample in to it 8 years ago
Koncord 26445355e6 [Server] Fix initialization of mclient 8 years ago
Koncord a4a77ddeff [Server] Add SetRuleString and SetRuleValue to script API 8 years ago
Koncord a0b71eda23 [Server] FIx deadlock 8 years ago
Koncord c2ce2f2ce7 [Server] Use MasterServer update rate from config 8 years ago
Koncord 32284787de [Server] Add OnServerPostInit callback 8 years ago
David Cernat 4d81455020 [General] Rework and simplify death reasons so they work with NPCs 8 years ago
David Cernat 06f3c07116 [Server] Only read Actor packets from players who are still authorities 8 years ago
David Cernat e01cadad23 [Server] Send ActorAuthority packets to all players who loaded the cell 8 years ago
David Cernat 63dd2d9246 [General] Remove code related to ActorAuthority packets that is not used 8 years ago
David Cernat c3c04bbfc3 [General] Make coding style consistent 8 years ago
Koncord bda9a76d29 [Server] Send server plugin list to client 8 years ago
Koncord f00c4dc107 [Server] Improve preload logic for parsing plugin lists 8 years ago
Koncord 5ddad6a4c6 [Server] Implement getPluginListSample() 8 years ago
Koncord b223d0fa1e [Server] Register new callback 8 years ago
David Cernat 377aa9b6c9 [Server] Refresh cellActorList's count after removing Actors from it 8 years ago
David Cernat 83ba4b62b1 [Server] Remove Actors from a Cell's ActorList when they change cells 8 years ago
David Cernat 4c35c328a9 [Server] Add SendActorPosition() script function 8 years ago
David Cernat e5e888ac21 [Server] Add script functions for checking what data an Actor has 8 years ago
David Cernat fafed96bf4 [Server] Store data from ActorPosition in the ActorLists of Cells 8 years ago
Koncord 5517d871c6 [Server] Handle ID_CONNECTION_ATTEMPT_FAILED in MasterClient
And fix log message
8 years ago
Koncord 1ce8c0f9ec [Server] Fix id in log message for ID_PLAYER_CELL_STATE processor 8 years ago
Koncord 6ddab0d323 [Server] Add and implement "look like creature" functions 8 years ago
David Cernat 62d93a09c1 [Server] Add new script callbacks for cells, remove a couple of others
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.

The old OnCellUnload is now renamed into OnCellDeletion.

OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
8 years ago
David Cernat e1ee4a4f49 [Server] Store data from ActorStatsDynamic in the ActorLists of Cells 8 years ago
David Cernat 217894100a [Server] Add ReadCellActorList() script function 8 years ago
David Cernat a73cbac226 [Server] Store a BaseActorList in every Cell to keep track of Actor data 8 years ago
David Cernat e8e0090b9b [General] Use new SimpleCreatureStats struct in BaseActor 8 years ago
David Cernat 0e8d115794 [Server] Clean up ActorFunctions by using readActorList pointer
Also rename scriptActorList into writeActorList, and also rename matching methods, for clarity.
8 years ago
David Cernat b54560a362 [Server] Clean up WorldFunctions by using readEvent pointer
Also rename scriptEvent into writeEvent, along with matching methods, for clarity.
8 years ago
David Cernat 0ba8a407bc [Server] Reuse Cell deletion code in CellController 8 years ago
David Cernat b62969d3cf [Server] Add OnCellUnload script callback 8 years ago
David Cernat 234510a87f [Server] Split off Cell and CellController into two different files 8 years ago
David Cernat a2f6d99dfd [Server] Use new CreatureStats in ActorFunctions to fix invalid pointer 8 years ago
David Cernat 6ff9091afd [Server] Add script functions for setting actor dynamic stats 8 years ago
David Cernat 9d7142f684 [Server] Clean up order for StatsFunctions 8 years ago
David Cernat 03c56e01f9 [Server] Add script functions for getting actor dynamic stats 8 years ago
David Cernat 3d6b21942c [Server] Add OnActorStatsDynamic script callback 8 years ago
David Cernat 328b4fb763 [Server] Fix invalid pointers when using ActorFunctions::GetActorCell() 8 years ago
David Cernat a71dbc7d09 [Server] Add script functions for setting actor cells and positions 8 years ago
David Cernat 9c5eb47e90 [Server] Add and use Utils::getCellFromDescription() 8 years ago
David Cernat aeab851ed8 [Server] Add script functions for getting actor position coordinates 8 years ago
David Cernat 1ce60fbf30 [Server] Add GetActorCell() script function 8 years ago
Koncord b677a0455d [Server] Fix MasterClient crashes 8 years ago
David Cernat 9a89284bca [Server] Add OnActorCellChange script callback 8 years ago
David Cernat 6a21ec1fdc [General] Rename PlayerPos into PlayerPosition 8 years ago
David Cernat 7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 8 years ago
David Cernat 6658531713 [General] Fix names for two PlayerProcessors 8 years ago
Koncord 51422da641 [Server] Remove outdated code 8 years ago
Koncord 0f30f57d4d [Server] Handle IS_PENDING and IS_CONNECTING in switch 8 years ago
Koncord d0c3d190e1 [Server] Send players list to master server 8 years ago
Koncord 3e00d42067 [Server] Reworking MasterClient to new master server 8 years ago
Koncord d1df9dde14 [Server] Add processors to source groups 8 years ago
David Cernat a650683bae [General] Add and use Target struct in mwmp::Attack 8 years ago
David Cernat 340ad09c97 [Server] Rename variables in ProcessorPlayerAttack 8 years ago
David Cernat 870886192b [General] Rename DYNAMICSTATS into STATS_DYNAMIC 8 years ago
David Cernat ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 8 years ago
David Cernat e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 8 years ago
David Cernat 9e25a95861 [Server] Initialize processors for recently added ActorPackets 8 years ago
David Cernat 0d196af685 [General] Add placeholders for 7 new ActorPackets 8 years ago
David Cernat 742d6f653a [General] Add ActorPosition packet 8 years ago
David Cernat b6c3830ea0 [General] Rename WorldObject's pos into position for consistency 8 years ago
David Cernat 174f316787 [General] Rename PacketActorFrame into PacketActorTest 8 years ago
David Cernat 69bf2749a5 [Server] Add ActorFunctions for getting and setting basic actor data 8 years ago
David Cernat e9c3abc2c3 [Server] Reset variables more elegantly in WorldFunctions 8 years ago
David Cernat c52084a028 [General] Use BaseActorLists in ActorPackets 8 years ago
David Cernat 1b714fbfa7 [Server] Make script functions more consistent 8 years ago
David Cernat a24ef3a25e [Server] Create ActorFunctions placeholder 8 years ago
David Cernat 4f3d05eed2 [General] Add ActorList class 8 years ago
David Cernat 070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 8 years ago
David Cernat 89a8ace41c [Server] Print debug info only for certain world packets 8 years ago
David Cernat c6c0e4acc9 [Server] Fix Cell::sendToLoaded() part 2, and fix Player::sendToLoaded() 8 years ago
David Cernat 8616323bae [Server] Fix logic in Cell::sendToLoaded() 8 years ago
David Cernat fae3bcaeeb [Server] Send actor packets only to players in the same cell 8 years ago
David Cernat ba8341bfb5 [Server] Add SendActorAuthority() script function 8 years ago
David Cernat c65e94587c [Server] Add SendActorList() script function 8 years ago
David Cernat 8c2469bf6d [General] Add placeholder ActorList, ActorAuthority & ActorFrame packets 8 years ago
David Cernat 316720e710 [Server] Rename getNextMpNum() into incrementMpNum() 8 years ago
David Cernat 068835ba71 [Server] Add OnMpNumIncrement() script callback 8 years ago
David Cernat 3b34b9cd3e [Server] Fix typo in MiscellaneousFunctions 8 years ago
David Cernat 2716078a30 [Server] Add GetCurrentMpNum() and SetCurrentMpNum() script functions 8 years ago
David Cernat 8b8c01f389 [General] Make ID_OBJECT_PLACE take effect only when sent back by server 8 years ago
David Cernat 82f38dcfad [Server] Set mpNum in AddWorldObject() 8 years ago
David Cernat 665fe09fd0 [Server] Add GetObjectMpNum() and SetObjectMpNum() script functions 8 years ago
David Cernat 8cc61b6048 [General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE 8 years ago
David Cernat 31cd836558 [General] Small tweaks to debug info 8 years ago
David Cernat d242f3790f [Server] Don't try to send late-arriving container packets about now unloaded cells 8 years ago
David Cernat d8712ee1ea [Server] Fix script crashes by reusing BaseEvent in WorldProcessor 8 years ago
David Cernat 5ff40c5563 [Server] Make coding style consistent 8 years ago
David Cernat 174937f412 [Server] Add LogMessage() and LogAppend() script functions 8 years ago
Koncord 1d2a6d9056 [Server] Rename dontRead to avoidReading 8 years ago
Koncord 47924f5bb0 [Server] Move packet.Read() to parent 8 years ago
Koncord ead92fff61 [Server] Move setPlayer() to PlayerProcessor 8 years ago
Koncord 0317e2523b [Server] Remove unused code 8 years ago
Koncord c8fb7d9c1a [Server] Move packet.Send(true) to parent class 8 years ago
Koncord 9ecc70d17c [Server] Fix ID in ProcessorContainer 8 years ago
Koncord f5600c508f [Server] Move all world handlers to WorldProcessors 8 years ago
Koncord 3ab25fb3f1 [Server] Move player processors to processors/player 8 years ago
Koncord 0a1041bf56 [Server] Add WorldProcessor 8 years ago
Koncord 3b52549a3d [Server] Rename init_processors to ProcessorInitializer 8 years ago
Koncord e8a5fd1cd0 [Server] Move all message handlers to PlayerProcessors 8 years ago
Koncord 020167df08 [Server] Add PlayerProcessor 8 years ago
Koncord b01734888f [Server] Add missing header 8 years ago
Koncord 2c26ed8aee [Server] Process ID_GAME_PREINIT packet 8 years ago
Koncord 690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
8 years ago
David Cernat 82dcec5ec5 [Server] Use consistent pattern for script function category names 8 years ago
Koncord cea1425db1 [Client] Remove redundant newlines & keep ~120 columns 8 years ago
Koncord c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
8 years ago
David Cernat 0d32bf5943 [General] Add extra death debug, don't request data from player on death 8 years ago
David Cernat 5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 8 years ago
Koncord 0442ebd607 [Server] Remove redundant newlines & keep ~120 columns 8 years ago
Koncord 83d0cbedb2 [Server] Remove redundant type casts 8 years ago
Koncord 8f96ca22c1 [Server] Fix typo in RakNet name 8 years ago
Koncord aa91126ce3 [Server] Minor cleanup in Networking 8 years ago
David Cernat 684517e02f [Server] Fix Miscellaneous category of script functions 8 years ago
David Cernat 0baada0aa2 [Server] Add GetLastPlayerId() script function in Miscellaneous category 8 years ago
David Cernat deb10919ab [Server] Delete cells that become empty when a player disconnects 8 years ago
David Cernat 048ddf6a34 [Server] Use LOG_APPEND for older debug messages in Cell 8 years ago
David Cernat fb93ce57f9 [Server] Fix debug message 8 years ago
David Cernat ae37daca70 [Server] Ensure no information exchange takes place with nullptr player 8 years ago
David Cernat 7f51ca5298 [Server] Add permanent debug to Cell and CellController 8 years ago
David Cernat 0527690b88 [Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER 8 years ago
David Cernat 7917badedf [Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b 8 years ago
David Cernat 2fd279a5ef [Server] Remove debug message 8 years ago
David Cernat 4a5b8c927f [Server] Add an extra check to Cell::sendToLoaded to be on the safe side 8 years ago
Koncord 45d081ba42 [Server] Compare new cells with loaded cells correctly 8 years ago
Koncord 3adbf17545 [Server] Fix memory leak in CellController 8 years ago