David Cernat
ca8fd1aa72
[General] Remove ActorHeadRotation packet because it would be too spammy
8 years ago
David Cernat
e7960eee76
[General] Rename DrawState packets into AnimFlags ones for clarity
8 years ago
David Cernat
0d196af685
[General] Add placeholders for 7 new ActorPackets
8 years ago
David Cernat
742d6f653a
[General] Add ActorPosition packet
8 years ago
David Cernat
174f316787
[General] Rename PacketActorFrame into PacketActorTest
8 years ago
David Cernat
070c6a3bd4
[General] Add ActorPacketController & make controller var names clearer
8 years ago
David Cernat
8c2469bf6d
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
8 years ago
David Cernat
60037e4081
Merge pull request #185 from OpenMW/master
...
Add OpenMW commits up to 14 Mar 2017
8 years ago
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
8 years ago
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
8 years ago
scrawl
b1d4bb5708
Add CompositeMapRenderer
...
Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
Koncord
0c1905e842
[General] Add PreInit packet
8 years ago
Koncord
c353e18645
[General] Move Utils from server to components
...
Rewrite CRC32 functions to the Boost equivalent
8 years ago
David Cernat
0d32bf5943
[General] Add extra death debug, don't request data from player on death
8 years ago
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
8 years ago
David Cernat
328e3b6618
Merge pull request #167 from OpenMW/master
...
Add OpenMW commits up to 24 Feb 2017
8 years ago
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
...
Remove optimizers that won't be used.
8 years ago
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
David Cernat
27c4015f50
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
8 years ago
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
8 years ago
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
8 years ago
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
8 years ago
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
8 years ago
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
8 years ago
David Cernat
9f8f62b765
Merge pull request #137 from OpenMW/master
...
Add OpenMW commits up to 1 Feb
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
8 years ago
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
8 years ago
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
8 years ago
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
8 years ago
Koncord
27afb91936
RPI v3 patch #1
8 years ago
Koncord
b1bb552b65
Add packet ActiveSkills
8 years ago
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
8 years ago
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
8 years ago
David Cernat
b028f0b51f
Merge pull request #104 from OpenMW/master
...
Add OpenMW commits up to 17 Nov
8 years ago
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
8 years ago
David Cernat
46397a7dac
Add and implement ID_OBJECT_ANIM_PLAY
8 years ago
David Cernat
c205e793cb
Add and implement ID_SCRIPT_MEMBER_SHORT
8 years ago
David Cernat
97468980af
Add and implement 3 new WorldPackets for ingame script variable values
8 years ago
David Cernat
385b5f39e3
Add and implement ID_OBJECT_ROTATE
8 years ago
David Cernat
0fb9b6eefb
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
8 years ago
David Cernat
947a677801
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
8 years ago
David Cernat
4f0a3e8aa1
Add placeholders for 5 new WorldPackets
8 years ago
David Cernat
b6111d16cc
Add and implement ID_WORLD_VIDEO_PLAY
8 years ago
David Cernat
3fd93896f2
Add and implement ID_WORLD_OBJECT_LOCK
8 years ago
David Cernat
08ea5163c4
Add and implement ID_WORLD_OBJECT_UNLOCK
8 years ago
David Cernat
47ebd24b4a
Merge pull request #79 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
8 years ago
David Cernat
d85a1ee1a9
Fix errors remaining from merge with tes3mp-packetexpansion
8 years ago
David Cernat
c639337842
Merge with tes3mp-packetexpansion by fixing conflicts
...
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
8 years ago
Koncord
c27351c19e
Implement inventory functions
...
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
8 years ago
David Cernat
3c49157ed7
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
8 years ago
David Cernat
565e7e4b9f
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
8 years ago
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
David Cernat
285f89573d
Create placeholders for WorldPacket classes
8 years ago
David Cernat
790d41e278
Move PlayerPackets into their own subfolder
8 years ago
David Cernat
d2212ef80b
Rename PacketsController into PlayerPacketController
8 years ago
David Cernat
fcc793a0af
Create a new BasePacket that PlayerPacket inherits from
8 years ago
David Cernat
b8f4cb94fb
Rename BasePacket into PlayerPacket
8 years ago
David Cernat
b6086ab015
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
8 years ago
David Cernat
26487598a6
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
8 years ago
David Cernat
ce4b326b02
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
8 years ago
David Cernat
046a1ea899
Add packet for player levels
8 years ago
David Cernat
81999a8179
Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
8 years ago
Koncord
cf1a0113a1
Time API
8 years ago
Koncord
a661de2a84
PacketClass
8 years ago
David Cernat
e39b66af4f
Move logger to components
8 years ago
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
8 years ago
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
...
Find mygui
8 years ago
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
8 years ago
David Cernat
babba95413
Merge pull request #34 from OpenMW/master
...
Add OpenMW commits from 1st week of August
9 years ago
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
9 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
David Cernat
8686b9cc12
Merge pull request #29 from OpenMW/master
...
Add OpenMW commits from end of July
9 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
Koncord
ed3dc8ca7b
Reduced server dependings
9 years ago
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
9 years ago
Koncord
9ab77cb123
New API functions: MessageBox, CustomMessageBox, InputDialog
...
New Callback: OnGUIAction
9 years ago
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
9 years ago
MiroslavR
f6f3f71db5
Improve format specifiers for message boxes
9 years ago
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
...
Created Package system
9 years ago
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
9 years ago
Aesylwinn
d141672b53
Pathgrid geometry creator
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
6f9ca0f68f
Add basic cell preloader class
...
Not properly in use yet, but seems to be working.
9 years ago
scrawl
df57d4bfba
Use a common base class for resource managers
...
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
438b30d6f0
Move configureLight to a separate file
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
9 years ago
sandstranger
7d374b36fd
change cmake variables
9 years ago
sandstranger
238a5824be
add custom new variable fot Qt
9 years ago
sandstranger
bd5057aa3c
enable opengl es1
9 years ago
scrawl
d3fa8a8602
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
9 years ago
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
9 years ago
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
9 years ago
scrawl
59aee04ddb
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
9 years ago
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
scrawl
3a7d0d8dc8
Remove a file that isn't in use yet from build
10 years ago
Koncord
7924ecef3e
Fix definition conflict
10 years ago
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
...
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
Koncord
73731d27e9
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
10 years ago
scrawl
f70250a296
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl
89c2a7e26b
Fix for possibly missing library on windows
10 years ago
scrawl
e13a938896
Add support to build with Qt5 (Task #2665 )
...
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
10 years ago
scrawl
cf95d3fc35
Refactor cmake scripts, reducing the amount of find_package(Boost)
10 years ago
scrawl
fc5176dc38
Refactor cmake scripts, reducing the amount of find_package(Qt4)
10 years ago
scrawl
cc71e894e1
Add WorkQueue class
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl
cdd0623009
Terrain rendering
10 years ago
scrawl
025a1a7866
Restore savegame screenshot display
10 years ago
scrawl
5442bf23a6
Apply video mode & gamma setting changes
10 years ago
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
10 years ago
scrawl
39fb46601a
Readded input & event handling
10 years ago
scrawl
0498e6e5f0
Readded window icon
10 years ago
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl
47758c11cd
Readded collision objects and movement physics
10 years ago
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
10 years ago
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
10 years ago
scrawl
cac288d5be
Remove OgreInit
10 years ago
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
10 years ago
scrawl
9f74be8fcb
Add back the custom MyGUI log facility for utf8 paths on windows
10 years ago
scrawl
a59940a2c7
Move MyGUI platform to components
10 years ago
k1ll
8e094d6fa5
Add static bullet to components
10 years ago
k1ll
b194af4ab2
Add static qt to components
10 years ago
k1ll
00b7712a59
Fix shlwapi include case and add the lib for linking when building for windows
10 years ago
scrawl
372a54bbc7
Dead code removal
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
04accb7652
Add LightController
10 years ago
scrawl
eaa4316ff8
Move skinning code to SceneUtil
10 years ago
scrawl
4ea6d4aa01
Rewrite of skinning code
...
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet.
10 years ago
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
591a35b8d7
*very* early version of the LightManager
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
scrawl
a7272b73d0
Add utility for assembling body parts / equipment
10 years ago
scrawl
bb32c761df
*very* early texture manager, need a lot more thought to design this properly
10 years ago
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
10 years ago
scrawl
99e1720980
Add SceneManager and clone utility
10 years ago
scrawl
1affa497d5
Delete the old nifogre loader
10 years ago
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
10 years ago
scrawl
40fc097722
OpenCS: use the new VFS, restored resource tables
10 years ago
scrawl
49c2da27b3
OpenCS compiles and runs again (no rendering)
10 years ago
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
10 years ago
scrawl
510375aa63
Add virtual file system (VFS) replacing the low level parts of the old resource system
10 years ago
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
10 years ago
scrawl
8e01d8cb19
Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers.
10 years ago
scrawl
da690c91b3
Delete the old Ogre DataStream class
10 years ago
scrawl
8c10d4badb
NIF reader compiles without Ogre
10 years ago
scrawl
d4dff6ed55
Port BSAFile to istream, remove OGRE bsa resource system
10 years ago
slothlife
cfe81bafe8
Remove setting CMAKE_BUILD_TYPE to Debug
...
Setting was causing single-target configurations (ninja, make) to
incorrectly link vs debug runtimes on Windows.
10 years ago
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
10 years ago
scrawl
4921c6ef9e
Split window caption bars so that the caption can be transparent ( Fixes #531 )
...
Fix transparent window background not applying to the header bar (Fixes #2294 )
10 years ago
scrawl
8e1eeccbe1
ESSImport: container state
10 years ago
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
10 years ago
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
10 years ago
dteviot
9d6efcecff
Merge remote-tracking branch 'OpenMW/master' into FixLoadOrderReset
...
Fixed Conflict:
components/contentselector/model/contentmodel.cpp
10 years ago
Marc Zinnschlag
83e454e493
Merge remote-tracking branch 'marcoschulze/git-version-retrieval-fix'
10 years ago
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
dteviot
dfbd470613
Adjust plug-in order to match profile loading.
...
Also marks plug-ins with load order problems in red and changes tool tip to describe error.
10 years ago
Marco Schulze
3024c67995
Regenerate components/version/version.hpp as HEAD moves on a git checkout
...
Pull request #416 introduced a common bug where version.hpp wouldn't be
regenerated every build, poteantially leading to stale version data. This
commit adds a custom build target, git-version, which updates version.hpp
before the components library is built.
10 years ago
Marc Zinnschlag
b951251572
handle junk in argument lists ( Fixes #2206 )
10 years ago
scrawl
9a1b7cbe52
Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row ( Fixes #1986 )
10 years ago
scrawl
4fa303d7c4
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/launcher/CMakeLists.txt
10 years ago
Arthur Moore
4583dc05db
Move NIFStream functions into a cpp file where they belong
10 years ago
Arthur Moore
38bcff2622
Moved base NIF classes into a separate file.
...
This resolves the dependency mess, and makes things more readable.
The dependency tree for nif records now looks like this:
Record.hpp
--base.hpp
----controlled.hpp
----controller.hpp
----data.hpp
----effect.hpp
----extra.hpp
----node.hpp
Node.hpp has many extra dependencies because nifogre only includes it instead of each of these files.
That should be fixed.
10 years ago
scrawl
0bc840aadd
Add NumericEditBox widget
10 years ago
scrawl
6b65502557
Add properties for new widget classes to MyGUI plugin
10 years ago
scrawl
1afcc7adb5
Add imported font colors from openmw.cfg to MyGUI plugin
10 years ago
eroen
0738e862cb
Make GLOBAL_CONFIG_PATH, GLOBAL_DATA_PATH configurable
10 years ago
Sebastian Wick
41094a8641
the global config path is not always $prefix/etc, so just define the whole path in the build system
10 years ago
Sebastian Wick
2ae8158ee9
SYSCONFDIR and LinuxPath should work with different install prefixs
10 years ago
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
10 years ago
scrawl
c6bcd75058
Add various custom widgets used in OpenMW to the MyGUI plugin
10 years ago
scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
10 years ago
scrawl
ecfc2ff5d0
Add a MyGUI plugin to register OpenMW resources, to use with MyGUI's standalone tools
10 years ago
Arthur Moore
8be6aefd95
Moved functions from niffile.cpp to where they belong.
...
Also cleaned up some #includes
Removed a few asserts. Vector already throws an out_of_range error.
11 years ago
scrawl
2b407a9995
Refactor NIF cache
...
- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
11 years ago
Marc Zinnschlag
232c6c9ad3
Merge branch 'scriptedit' into run
11 years ago
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
11 years ago
scrawl
e2ee3b2497
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
11 years ago
MiroslavR
4d403ed747
Rename and move functions for texture path correction
11 years ago
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
11 years ago
scrawl
982453d4f6
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
11 years ago
root
713787d92f
fix v7
11 years ago
root
d8772156a7
fixe all code v 2
11 years ago
Marc Zinnschlag
30f114873d
added debug profile record
11 years ago
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
11 years ago
Marc Zinnschlag
aa8c0bccb4
added new argument type: z (optional, any)
11 years ago
scrawl
2a510573b8
Remove unused implementation file
11 years ago
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
11 years ago
scrawl
a54ac579a5
Savegame: Store AiSequence
11 years ago
pvdk
38d825b004
Merge remote-tracking branch 'upstream/master' into wizard
...
Conflicts:
CMakeLists.txt
apps/launcher/maindialog.cpp
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
b3735981d6
Remove unused file_finder
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
...
(Closes #1332 )
11 years ago
scrawl
9052cc4a57
Savegame: store ActiveSpells
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
11 years ago
scrawl
8560b43464
Move to esm component
11 years ago
scrawl
262e959699
Remove unused slice_array
11 years ago
pvdk
ef38fae09d
Merge remote-tracking branch 'upstream/master' into wizard
11 years ago
Marc Zinnschlag
1b6b4e3442
Merge remote-tracking branch 'slothlife/weather_save'
11 years ago
slothlife
6eab9c5179
Move weather state save/load to a new class
11 years ago
pvdk
8fe837ae6e
Merge remote-tracking branch 'upstream/master' into wizard
11 years ago
Marc Zinnschlag
2de862126a
moved resources group creation from Engine to bsa component
11 years ago
scrawl
d0f98103e4
Terrain: re-added "distant land=off" path
...
Still a hack, but the overhead of building and traversing the quad tree appears negligible.
11 years ago
scrawl
97c3efb3ba
Terrain: decoupled Chunk from QuadTreeNode.
11 years ago
scrawl
64c9932597
Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function)
11 years ago
pvdk
3792b301e9
Wizard now runs the ini-importer to import settings from Morrowind.ini
11 years ago
pvdk
c54217d008
Merge remote-tracking branch 'upstream/master' into HEAD
...
Conflicts:
CMakeLists.txt
components/CMakeLists.txt
components/config/gamesettings.cpp
11 years ago
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
Marc Zinnschlag
b0532e0c85
store NPC state in saved game files
11 years ago
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
11 years ago
Marc Zinnschlag
451e1f413b
instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly
11 years ago
Marc Zinnschlag
d6e212a02b
Merge branch 'master' into script
11 years ago
Marc Zinnschlag
3147aebf75
factored out declaration parser
11 years ago
pvdk
f263acdac6
Merge remote-tracking branch 'upstream/master' into versioninfo
11 years ago
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
11 years ago
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
11 years ago
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
11 years ago
scrawl
e0de76a6f7
Save/load global map
11 years ago
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
11 years ago
pvdk
c95b8bcb39
Moved the generated version header stuff into components
11 years ago
Marc Zinnschlag
8c5f313546
added savedgame-specifc record structs for objects state
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
pvdk
095ff4e17a
Moved launcher settings stuff into components, so they can be reused in the wizard
11 years ago
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
11 years ago
scrawl
530d06ab54
Remove unused code
11 years ago
scrawl
51a9f0111c
Implement NiAlphaController and NiMaterialColorController
11 years ago
Marc Zinnschlag
eec9821cd8
added records for storing journals in saved game files
11 years ago
Marc Zinnschlag
dc75627d53
added secondary saved game header record
11 years ago
Marc Zinnschlag
418ccf705d
Merge branch 'openmw-27'
...
Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
11 years ago
scrawl
636d399c7f
Refactored Ogre initialisation into a component
11 years ago
graffy76
f9591ddda6
Reimplemented constentselector view class
11 years ago
graffy76
217a4d75b4
Implemented profile function in launcher datafiles page
...
Implemented dependency sorting to ensure dependent files appear latest
in the list.
11 years ago
graffy76
00c78a4aa1
Implementing ContentSelector class in DataFilesPage
...
Moved AdjusterWidget / FileWidget to ContentSelectorView
11 years ago
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
...
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
11 years ago