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14304 commits

Author SHA1 Message Date
David Cernat
4644235cf6 [Client] Use mpNum in exact searches for objects 2017-04-04 10:07:15 +03:00
David Cernat
665fe09fd0 [Server] Add GetObjectMpNum() and SetObjectMpNum() script functions 2017-04-04 09:30:17 +03:00
David Cernat
8cc61b6048 [General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE 2017-04-04 09:23:34 +03:00
David Cernat
31cd836558 [General] Small tweaks to debug info 2017-04-04 08:24:11 +03:00
David Cernat
06acd3cbc4 [Client] Add a multiplayer object index and matching methods to CellRef 2017-04-04 07:42:02 +03:00
David Cernat
d242f3790f [Server] Don't try to send late-arriving container packets about now unloaded cells 2017-04-04 07:21:02 +03:00
David Cernat
e5cf632e1d [Client] Stop creating new reference numbers for placed/spawned objects 2017-04-04 06:01:48 +03:00
David Cernat
d8712ee1ea [Server] Fix script crashes by reusing BaseEvent in WorldProcessor 2017-04-04 05:03:14 +03:00
David Cernat
5ff40c5563 [Server] Make coding style consistent 2017-04-04 03:05:37 +03:00
David Cernat
174937f412 [Server] Add LogMessage() and LogAppend() script functions 2017-04-04 01:47:37 +03:00
def
785b3c3d01 Hide WorldButton when in game mode 2017-04-03 09:40:12 +03:00
Koncord
1d2a6d9056 [Server] Rename dontRead to avoidReading 2017-04-03 06:44:14 +08:00
Koncord
47924f5bb0 [Server] Move packet.Read() to parent 2017-04-03 06:13:56 +08:00
Koncord
ead92fff61 [Server] Move setPlayer() to PlayerProcessor 2017-04-03 06:05:18 +08:00
Koncord
0317e2523b [Server] Remove unused code 2017-04-03 05:57:03 +08:00
Koncord
c8fb7d9c1a [Server] Move packet.Send(true) to parent class 2017-04-03 05:56:29 +08:00
Koncord
9ecc70d17c [Server] Fix ID in ProcessorContainer 2017-04-03 05:49:23 +08:00
Koncord
f5600c508f [Server] Move all world handlers to WorldProcessors 2017-04-03 05:46:46 +08:00
Koncord
3ab25fb3f1 [Server] Move player processors to processors/player 2017-04-03 05:45:41 +08:00
Koncord
0a1041bf56 [Server] Add WorldProcessor 2017-04-03 05:40:17 +08:00
Andrei Kortunov
31bd70f334 Added missed recharge and repair sounds 2017-04-02 23:19:43 +04:00
David Cernat
e7b5097c13 [Client] Print plugin paths correctly for Windows 2017-04-01 05:57:27 +03:00
David Cernat
dff52d8fbe Merge pull request #191 from OpenMW/master
Add OpenMW commits up to 31 Mar 2017
2017-04-01 03:27:44 +03:00
Koncord
3b52549a3d [Server] Rename init_processors to ProcessorInitializer 2017-04-01 08:14:26 +08:00
Koncord
e8a5fd1cd0 [Server] Move all message handlers to PlayerProcessors 2017-04-01 02:36:24 +08:00
Koncord
020167df08 [Server] Add PlayerProcessor 2017-04-01 02:35:34 +08:00
Koncord
b01734888f [Server] Add missing header 2017-04-01 02:33:39 +08:00
Marc Zinnschlag
ab8294b281 Merge remote-tracking branch 'rcutmore/bug-2838' 2017-03-31 16:47:26 +02:00
Andrei Kortunov
df5a43363a Confirmation dialogs size fix 2017-03-30 17:05:56 +04:00
Rob Cutmore
343f2cb81d Editor: add creator for body parts
Added creator subclass for body parts to allow adding first person
parts. IDs for first person body parts are expected to end with ".1st".
2017-03-30 08:20:43 -04:00
Koncord
691dc75401 [Browser] Fix sign compare warnings 2017-03-30 00:39:01 +08:00
scrawl
3c9f3a0f7f Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
2017-03-29 07:28:00 +02:00
scrawl
6a745cb2cc Fix text colorMode (Bug #3815) and render bin 2017-03-29 07:10:55 +02:00
David Cernat
7647715dac Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
2017-03-28 08:05:23 +03:00
Andrei Kortunov
edadcb338c Savegame dialog improvements 2017-03-27 23:10:57 +04:00
scrawl
9e7ade4ba4 Merge pull request #1244 from akortunov/develop
MyGUI vertical alignment
2017-03-27 20:14:09 +02:00
Allofich
db2f97f308 Fix shadowing warning 2017-03-27 20:22:20 +09:00
Andrei Kortunov
7d09a5d644 Progress bars vertical alignment 2017-03-27 13:33:28 +04:00
scrawl
a036a98fd0 Merge pull request #1243 from akortunov/develop
Journal improvements
2017-03-27 02:56:35 +02:00
scrawl
b064dd29cc Fix reset of blend function (Bug #3811) 2017-03-27 02:51:23 +02:00
Andrei Kortunov
658ab5e941 Minor journal improvements 2017-03-26 22:56:36 +04:00
scrawl
2a74f79bf1 Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
2017-03-26 20:35:11 +02:00
Allofich
6253a5218e Adjust AI follow distances
(Fixes #3225)
2017-03-27 03:31:25 +09:00
scrawl
0a061d45b7 Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
2017-03-26 20:30:43 +02:00
Rob Cutmore
77bf1efc1a Editor: Fix labels for creator user inputs 2017-03-26 09:14:32 -04:00
Rob Cutmore
8d4441bb5e Editor: document subclasses without ID checks
- Removes ID validation for PathgridCreator.
- Adds comments explaining why ID validation isn't used in some cases.
2017-03-26 09:05:05 -04:00
Andrei Kortunov
14b59e0e4b Vanilla-like tgm (fixes #3798) 2017-03-25 22:40:11 +04:00
Andrei Kortunov
860b556713 Disables explosion effect for 0-range projectiles (fixes #3730) 2017-03-25 19:53:24 +04:00
MiroslavR
da6b28eb40 Fix selling success chance (Fixes #3802) 2017-03-25 15:21:16 +01:00
scrawl
97dbd07ed2 Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
2017-03-25 13:36:58 +01:00
Andrei Kortunov
7bd0c74aa8 Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801) 2017-03-25 14:15:16 +04:00
Andrei Kortunov
e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells 2017-03-25 14:10:19 +04:00
scrawl
373bd78cf3 Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
2017-03-24 18:10:11 +01:00
Andrei Kortunov
b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 2017-03-24 09:41:18 +04:00
David Cernat
c10dd1b002 Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
2017-03-24 07:24:55 +02:00
scrawl
338592b99b Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
2017-03-23 20:05:06 +01:00
scrawl
a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
2017-03-23 20:05:05 +01:00
scrawl
c611ddba8d Remove stray term 2017-03-23 20:05:05 +01:00
scrawl
f230df3d1c Merge pull request #1232 from akortunov/tooltipfix
Tooltip maximum width cap
2017-03-23 17:12:36 +01:00
Andrei Kortunov
1a47b9727b Changed tooltip maximum width (bug #3800) 2017-03-23 14:31:01 +04:00
scrawl
02c6c1897e Merge pull request #1230 from Allofich/stats
Change bounds behavior of stat script commands
2017-03-22 20:22:45 +01:00
scrawl
7075a3a99b Merge pull request #1231 from Allofich/tooltips
Show names on combat actors when RMB GUI is active
2017-03-22 20:21:58 +01:00
Allofich
5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
2017-03-22 20:04:29 +09:00
Allofich
57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
2017-03-22 15:17:44 +09:00
Rob Cutmore
3714c2a0f2 Editor: add ID validator to pathgrid input 2017-03-21 08:14:04 -04:00
Rob Cutmore
207695e094 Editor: switch input for pathgrid creator
Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
2017-03-21 07:58:01 -04:00
Rob Cutmore
0dcb6a9bd4 Editor: update pathgrid creator input on changes
When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
2017-03-18 10:20:16 -04:00
Rob Cutmore
491fd3d0be Editor: set combo box events for pathgrid creator
- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
2017-03-18 09:20:14 -04:00
Rob Cutmore
95d164a6e6 Editor: use combo box when creating pathgrids
Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
2017-03-18 07:49:46 -04:00
Andrei Kortunov
1286754fb3 Add a new option to show arrow damage (feature #2923) 2017-03-18 08:07:36 +04:00
David Cernat
5eb183bacf Merge pull request #186 from OpenMW/master
Add OpenMW commits up to 15 Mar 2017
2017-03-15 23:13:24 +02:00
Andrei Kortunov
eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 2017-03-15 17:07:25 +04:00
David Cernat
60037e4081 Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
e987fe85d0 Add abort flag to TerrainPreloadItem 2017-03-14 21:28:57 +01:00
scrawl
42e9891504 Fix issues caused by loading multiple views into the same terrain View 2017-03-14 20:27:55 +01:00
scrawl
97ed999097 Fix cleanup issue 2017-03-14 20:02:22 +01:00
scrawl
c22fde2bcd Preload terrain while reading savegame 2017-03-14 19:27:56 +01:00
scrawl
9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 2017-03-14 19:27:56 +01:00
scrawl
59bf100907 Fill exteriorPositions in preloadFastTravel 2017-03-14 19:27:56 +01:00
scrawl
03c07d3bd5 Remove old code 2017-03-14 19:27:56 +01:00
scrawl
86e75f0987 Preload terrain even when cell preloading is disabled 2017-03-14 19:27:56 +01:00
scrawl
d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 2017-03-14 19:27:56 +01:00
scrawl
6ccb6009ee Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
scrawl
3c29e2dbeb Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
scrawl
28fd492711 Don't use terrain LOD for the map camera 2017-03-14 19:27:56 +01:00
scrawl
e7a0878c10 Add CompositeMapRenderer info to the stats panel 2017-03-14 19:27:56 +01:00
scrawl
ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
2017-03-14 19:27:56 +01:00
scrawl
4549196b31 Use the new way of terrain preloading in CellPreloader/Scene 2017-03-14 19:27:56 +01:00
scrawl
1c15686353 Remove non required use of WorkQueue 2017-03-14 19:27:56 +01:00
scrawl
19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 2017-03-14 19:27:56 +01:00
scrawl
4dbd224249 Hide the terrain in non-exterior cells 2017-03-14 19:27:56 +01:00
scrawl
c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 2017-03-14 19:27:55 +01:00
scrawl
2d549d088e Get the world size from the ESM::Land store 2017-03-14 19:27:55 +01:00
scrawl
14225a42c6 Remove unused pointer to IncrementalCompileOperation 2017-03-14 19:27:55 +01:00
scrawl
5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
scrawl
e323b2fa7b Use the SceneManager's ShaderManager 2017-03-14 19:27:55 +01:00
scrawl
0fc465da59 Store the min/max height in LandData 2017-03-14 19:27:55 +01:00
scrawl
051c17a184 Make reportStats const 2017-03-14 19:27:55 +01:00
scrawl
5fb854036d Use a forward declaration to avoid having to workaround Qt MOC
Don't think that guard was still needed, but a forward declaration is better anyways.
2017-03-14 19:27:55 +01:00
scrawl
80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 2017-03-14 19:27:55 +01:00
scrawl
2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 2017-03-14 19:27:55 +01:00
scrawl
35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 2017-03-14 19:27:55 +01:00
scrawl
b898315962 cellpreloader: abort all tasks first before waiting 2017-03-14 19:27:55 +01:00
scrawl
5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue 2017-03-14 19:27:55 +01:00
scrawl
804f873649 terrain: factor out texture caching into a separate class 2017-03-14 19:27:55 +01:00
scrawl
ccfebdd2c3 Set the underwater fog relative to default view distance 2017-03-14 19:27:44 +01:00
David Cernat
d94850fbdf Merge pull request #184 from OpenMW/master
Code style
2017-03-14 13:24:24 +02:00
scrawl
fe439e7bbf Add missing default material state for character preview 2017-03-14 05:02:31 +01:00
scrawl
37c71c15f2 Remove redundant state 2017-03-14 04:57:36 +01:00
scrawl
4c9bbce1e2 Fix node mask being reset 2017-03-14 01:01:50 +01:00
David Cernat
e0234dc362 Merge pull request #183 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
2017-03-13 18:20:07 +02:00
MiroslavR
a8517c34eb Code style 2017-03-13 13:57:05 +01:00
scrawl
a556475fae Explicitely set the user data type to avoid const/non-const mismatch 2017-03-13 02:48:23 +01:00
scrawl
5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) 2017-03-13 02:48:23 +01:00
Mitchell Schwitzer
421b92ae05 fix styling & add missing lines regarding max proficency 2017-03-12 17:24:43 -07:00
Mitchell Schwitzer
f31e5ba85e fix display maximum proficency reached 2017-03-12 17:02:07 -07:00
Mitchell Schwitzer
7960d5a9a7 fix skill progress bar v2
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.

this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
2017-03-12 16:52:29 -07:00
Mitchell Schwitzer
465b7361e1 fix skill window update
invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
2017-03-12 15:18:02 -07:00
scrawl
809f5cd01b Fix bad override 2017-03-08 01:28:56 +01:00
MiroslavR
af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 2017-03-07 19:00:09 +01:00
Koncord
2a723279b1 [Client] Send ID_GAME_PREINIT packet 2017-03-06 22:52:18 +08:00
Koncord
2c26ed8aee [Server] Process ID_GAME_PREINIT packet 2017-03-06 22:51:17 +08:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
6076346df4 [Client] Add Networking::preInit() method 2017-03-05 16:55:05 +08:00
David Cernat
df051a777a Merge pull request #181 from OpenMW/master
Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
4123398cbc Change no-grab setting to respect the value given 2017-03-04 21:48:31 +01:00
scrawl
7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 2017-03-04 21:48:31 +01:00
scrawl
42a04de37c Fix a crash that occurred when a carried light fails to be attached. 2017-03-04 21:48:31 +01:00
scrawl
2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 2017-03-04 21:48:31 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
David Cernat
82dcec5ec5 [Server] Use consistent pattern for script function category names 2017-03-04 14:11:17 +02:00
Koncord
cea1425db1 [Client] Remove redundant newlines & keep ~120 columns 2017-03-04 14:55:35 +08:00
Koncord
4015c3e9a9 [Client] Use constant instead magic value in Lerp function 2017-03-04 14:24:26 +08:00
Koncord
a10cf4360c [Client] Print all esm/esp files in load queue with idx & CRC32 checksum 2017-03-04 13:23:26 +08:00
Koncord
9199446edd [Client] Add Files::Collections to Main::init() arguments 2017-03-04 13:11:46 +08:00
Koncord
c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
9cffc1f661 [Client] Don't open up main menu when player's death animation finishes 2017-03-04 02:29:57 +02:00
David Cernat
0d32bf5943 [General] Add extra death debug, don't request data from player on death 2017-03-04 00:29:01 +02:00
David Cernat
c4b11a1251 [Client] Remove now unused sendData() and BitStream declarations 2017-03-04 00:17:16 +02:00
David Cernat
cf6de6c474 [Client] Update old packet-sending code in LocalPlayer and GUIChat 2017-03-03 23:36:29 +02:00
David Cernat
a2ef39c655 Merge pull request #178 from OpenMW/master
Add OpenMW commits up to 2 Mar 2017
2017-03-02 22:14:15 +02:00
David Cernat
6887930c04 [Client] Let scripts handle respawn point instead of hardcoding it 2017-03-02 22:12:46 +02:00
scrawl
1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
2017-03-02 18:36:21 +01:00
David Cernat
db8218545f Merge pull request #177 from OpenMW/master
Add OpenMW commits up to 1 Mar 2017
2017-03-01 18:24:26 +02:00
scrawl
2873c10284 Clean the object root of StateSets and hidden nodes 2017-03-01 03:09:32 +01:00
scrawl
4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 2017-03-01 03:00:49 +01:00
Rafael Moura
6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
7fa2703715 Porting more ContainerStoreIterator usage to const version #3 2017-02-28 14:31:51 +00:00
David Cernat
03984685e5 [Client] Remove unnecessary type specifiers 2017-02-28 12:35:51 +02:00
David Cernat
5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
Rafael Moura
18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 2017-02-27 21:50:10 +00:00
David Cernat
e6bc7ad463 [General] Make all flying players fly correctly, including TCL users 2017-02-27 23:01:33 +02:00
David Cernat
48125913c3 Merge pull request #175 from OpenMW/master
Add OpenMW commits up to 27 Feb 2017
2017-02-27 12:09:47 +02:00
Koncord
0442ebd607 [Server] Remove redundant newlines & keep ~120 columns 2017-02-27 17:13:07 +08:00
Koncord
83d0cbedb2 [Server] Remove redundant type casts 2017-02-27 16:29:28 +08:00
Koncord
8f96ca22c1 [Server] Fix typo in RakNet name 2017-02-27 16:25:29 +08:00
Koncord
aa91126ce3 [Server] Minor cleanup in Networking 2017-02-27 16:23:14 +08:00
David Cernat
02487dce13 [Client] Prevent invalid race used by other player from freezing client 2017-02-27 01:45:27 +02:00
scrawl
0772a03e98 Print the object ID that animateCollisionShapes did not find the node for 2017-02-27 00:41:27 +01:00
David Cernat
4110fac629 Merge pull request #174 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017, part 2
2017-02-27 01:05:02 +02:00
David Cernat
8c8414f098 [Client] Spawn DedicatedPlayer in center of exterior cell 0,0 2017-02-27 01:02:59 +02:00
scrawl
d4781d419f Merge pull request #1220 from MiroslavR/tcl_collision
Fix actors colliding with noclipping player
2017-02-26 23:27:40 +01:00
Rafael Moura
05cc69f6f1 Porting more ContainerStoreIterator usage to const version 2017-02-26 21:24:51 +00:00
David Cernat
684517e02f [Server] Fix Miscellaneous category of script functions 2017-02-26 23:07:52 +02:00
David Cernat
0baada0aa2 [Server] Add GetLastPlayerId() script function in Miscellaneous category 2017-02-26 23:00:51 +02:00
David Cernat
deb10919ab [Server] Delete cells that become empty when a player disconnects 2017-02-26 19:45:04 +02:00
scrawl
6f4c03aa32 Avoid retrieving setting every frame 2017-02-26 17:34:24 +01:00
David Cernat
048ddf6a34 [Server] Use LOG_APPEND for older debug messages in Cell 2017-02-26 18:06:26 +02:00
David Cernat
a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 2017-02-26 16:59:53 +02:00
David Cernat
341ec28b1f [Client] Don't allow actors to cast spells that don't exist on client 2017-02-26 15:34:15 +02:00
David Cernat
fb93ce57f9 [Server] Fix debug message 2017-02-26 14:12:18 +02:00
David Cernat
ae37daca70 [Server] Ensure no information exchange takes place with nullptr player 2017-02-26 14:11:45 +02:00
David Cernat
7f51ca5298 [Server] Add permanent debug to Cell and CellController 2017-02-26 14:06:34 +02:00
MiroslavR
498a3d450b Fix actors colliding with noclipping player 2017-02-26 04:28:28 +01:00
David Cernat
9035908f6d [Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files) 2017-02-25 23:18:50 +02:00
David Cernat
0527690b88 [Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER 2017-02-25 21:50:41 +02:00
David Cernat
7917badedf [Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b 2017-02-25 17:37:44 +02:00
David Cernat
2fd279a5ef [Server] Remove debug message 2017-02-25 13:26:57 +02:00
Koncord
1956045e99 [Browser] Fix continuous loop when connection was failed 2017-02-25 19:22:10 +08:00
David Cernat
4a5b8c927f [Server] Add an extra check to Cell::sendToLoaded to be on the safe side 2017-02-25 12:44:20 +02:00
Koncord
45d081ba42 [Server] Compare new cells with loaded cells correctly 2017-02-25 16:47:11 +08:00
Battlerax
c9dc75f589 [Browser] Fixed two crashes relating to invalid data 2017-02-25 07:59:48 +03:00
Battlerax
76e866c5c9 [Browser] Crash Fix 2017-02-25 07:59:48 +03:00
David Cernat
ff0d21ef38 [Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files) 2017-02-24 19:42:33 +02:00
David Cernat
aab5b69c80 [Client] Unready weapon & spell upon death to avoid attack inability bug 2017-02-24 11:50:43 +02:00
Battlerax
186e3c2337 [Browser] Crash fix (#168)
* [Browser] Crash Fix

* Update NetController.cpp
2017-02-24 09:52:52 +02:00
Koncord
3adbf17545 [Server] Fix memory leak in CellController 2017-02-24 13:58:40 +08:00
Koncord
ebaf3d3cc9 [Server] FIx memory leak 2017-02-24 13:32:20 +08:00
David Cernat
328e3b6618 Merge pull request #167 from OpenMW/master
Add OpenMW commits up to 24 Feb 2017
2017-02-24 06:57:39 +02:00
Koncord
b33e604a61 [Server] Set sendToLoaded function as constant
Add assertions for CellController singleton
2017-02-24 12:33:59 +08:00
scrawl
75677f03e7 Remove SceneManager::notifyAttached 2017-02-24 02:58:41 +01:00
scrawl
afa39d121f Fix 'part has no parent' warning caused by destructing in the wrong order 2017-02-24 02:58:41 +01:00
scrawl
a55604c549 Avoid unnecessary AABB update when actor position has not changed 2017-02-24 02:58:41 +01:00
scrawl
fb073e5c14 Avoid unnecessary AABB update for rotationally invariant collision shapes 2017-02-24 02:58:41 +01:00
scrawl
5198fc897d Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning 2017-02-24 02:58:41 +01:00
scrawl
25ca89b560 Avoid redundant allocations in Store::search 2017-02-23 23:28:50 +01:00
scrawl
732212070d crashcatcher: complain when launching gdb fails 2017-02-23 23:28:49 +01:00
David Cernat
0d6636018f Merge pull request #166 from OpenMW/master
Add OpenMW commits up to 23 Feb 2017
2017-02-23 14:37:14 +02:00
Koncord
cbace41e14 [Client] Fix crash on LInux 2017-02-23 17:40:22 +08:00
Marc Zinnschlag
765401531d Merge remote-tracking branch 'origin/master' 2017-02-23 09:03:31 +01:00
David Cernat
ed2176c984 [Client] Reuse 1 BaseEvent over and over instead of creating new ones 2017-02-23 09:19:09 +02:00
Koncord
b158e89f77 [Server] Change signatures of GetLastEventAction & SetScriptEventAction 2017-02-23 15:17:00 +08:00
Koncord
cbe31149e3 [Server] Remove redundant constructor 2017-02-23 14:36:35 +08:00
David Cernat
af35ee38d1 [Server] Rename ClearScriptEvent into InitScriptEvent with pid argument 2017-02-23 08:23:46 +02:00
Koncord
868c837aa0 [Server] Move baseEvent from Networking.cpp to class as member 2017-02-23 13:53:10 +08:00
David Cernat
7065569f9b [Server] Reuse 2 BaseEvents over and over instead of creating new ones 2017-02-23 07:47:00 +02:00
David Cernat
1b59ce8c8f [Client] Send ID_PLAYER_DRAWSTATE when teleported by server 2017-02-23 06:26:42 +02:00
Koncord
f8a25747ba [Client] Some tabs have been killed in GUIChat 2017-02-23 11:48:10 +08:00
David Cernat
586a7f6656 [Client] Prevent DedicatedPlayer from spawning on ground from 0 fatigue 2017-02-23 04:35:07 +02:00
David Cernat
d4ff136837 [Client] Add comments about spellcasting as a result of merge conflict 2017-02-23 01:05:45 +02:00
David Cernat
38ccc2671c Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
2017-02-23 00:52:53 +02:00
Battlerax
fd845198ad [Client] You can now cancel the chat box by pressing enter without a message. 2017-02-22 15:03:59 -06:00
scrawl
d163228199 Fix updatePtr 2017-02-22 21:02:34 +01:00
scrawl
00d4fea91c Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 2017-02-22 15:27:20 +01:00
scrawl
a5247394dc (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
scrawl
8f79fa3d72 Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
Koncord
68c288761a [Server] Send other players position to loader 2017-02-22 16:56:09 +08:00
Koncord
b0ebad8b83 [Client] Fix crash on Linux 2017-02-22 16:30:07 +08:00
Koncord
b1460cf010 [Server] Send ID_PLAYER_POS every ID_PLAYER_CELL_CHANGE 2017-02-22 14:05:40 +08:00
David Cernat
90275f777e [Client] Don't crash when dying while inside a container 2017-02-22 06:41:25 +02:00
Koncord
443c0ed309 [Server] Fix Cell iterators 2017-02-22 12:03:03 +08:00
David Cernat
67b67ce1c4 [Client] Don't automatically rescale objects on cell change 2017-02-22 04:21:25 +02:00
scrawl
b40ca9b60a Set the window rectangle on the Viewer's EventQueue 2017-02-22 01:49:54 +01:00
David Cernat
e4ae8c5f9f [Client] Cancel drag for teleported players, fix ID_OBJECT_SCALE debug 2017-02-22 02:44:00 +02:00
scrawl
0fbd29ccb8 Use additive alpha blending on the character preview 2017-02-21 18:29:18 +01:00
scrawl
e38221edc9 Set character preview's simulationTime to 0 to avoid flickering lights 2017-02-21 18:25:25 +01:00
scrawl
a45335ffc3 Do not reduce magicka in god mode 2017-02-21 16:33:18 +01:00
scrawl
eefe1ed1a8 Fix being affected by Silence in god mode 2017-02-21 15:48:45 +01:00
FedeWar
e9076088ca Another tab fix 2017-02-21 11:51:11 +01:00
FedeWar
4e7f7cf84f Fixed tabs 2017-02-21 11:49:04 +01:00
Koncord
3d88e657cd [Server] Fix printVersion() for ARM 2017-02-21 18:25:41 +08:00
FedeWar
370c12e78a Verification results are ordered by Type in alphabetical order. 2017-02-21 11:15:53 +01:00
Koncord
a75da18f31 [Server] Fix argument in log message 2017-02-21 18:14:02 +08:00
Koncord
7dde4db1fb [Server] Add FORCE_LUA parameter to CMakeLists.txt 2017-02-21 18:04:06 +08:00
David Cernat
a1988ac6ef Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
2017-02-21 07:02:59 +02:00
scrawl
b9740fd2a1 Fix btHeightFieldTerrainShape triangle layout to match rendering 2017-02-21 04:47:11 +01:00
scrawl
3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
2017-02-21 04:32:59 +01:00
David Cernat
d9229071ef [Browser] Move password column to the right and shorten its name 2017-02-21 02:56:00 +02:00
David Cernat
58795119b6 [Server] Add debug about information exchange in ID_PLAYER_CELL_CHANGE 2017-02-21 02:41:07 +02:00
David Cernat
37e7d2c15b [Client] Don't get invalid cells in LocalPlayer::sendJournalEntry() 2017-02-21 02:09:39 +02:00
David Cernat
b320910c5f [Client] Don't add/remove all spells from ingame scripts for LocalPlayer 2017-02-21 01:22:21 +02:00
David Cernat
bf2f932e18 [Client] If in a container, don't crash when teleported to another cell 2017-02-21 01:01:30 +02:00
David Cernat
f5470e0b49 [Client] Print cell descriptions for WorldEvents only once 2017-02-21 00:20:19 +02:00
David Cernat
92439e6e62 [Client] Reduce WorldPacket debug because it can cause freezes 2017-02-20 23:48:08 +02:00
David Cernat
96d01fcde4 [Server] Stop resending attacks because they cause infinite death loops 2017-02-20 22:19:39 +02:00
scrawl
9728a6967e Reset fall height when teleporting (Fixes #2629) 2017-02-20 20:27:05 +01:00
scrawl
05ad0dca34 Use ActionTeleport in COE/COC commands 2017-02-20 20:26:45 +01:00
David Cernat
ca0b1a8813 [Browser] Change column names slightly 2017-02-20 20:58:56 +02:00
scrawl
7e02bb7348 Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
scrawl
22482b7eec Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
Koncord
81513082ff [Browser] Some tweaks to password column 2017-02-21 01:13:09 +08:00
Koncord
edfade2a90 [Server] Some fixes in requests to the master server 2017-02-21 01:02:00 +08:00
Koncord
b7ab831c46 [Server] Update MasterClient to new protocol 2017-02-20 23:14:59 +08:00
Koncord
6f2d12d2c6 [Browser] Add ability for connect to passworded servers 2017-02-20 22:40:09 +08:00
Koncord
0e92f43822 [Browser] Add version column 2017-02-20 22:40:09 +08:00
Koncord
ea9c31a8f7 [Client] Add password to client params and to config file 2017-02-20 22:40:09 +08:00
Koncord
158e9b3b09 [Server] Add ability to set password to server from config & scripts 2017-02-20 22:40:09 +08:00
Koncord
78f5a760f4 [Server] Use variable instead method in Player. 2017-02-20 20:46:20 +08:00
Koncord
ec4d016100 [Server] Don't crash server every time a player disconnects. Again. 2017-02-20 20:44:01 +08:00
Koncord
ee494887e1 [Server] Fix log message 2017-02-20 19:45:43 +08:00
David Cernat
a4526605a6 [General] Remove goldValue from ContainerItem because it is never useful 2017-02-20 12:31:11 +02:00
David Cernat
7321774ae2 Merge pull request #160 from TES3MP/tes3mp-LoadedCell
[Server] Don't crash server every time a player disconnects
2017-02-20 01:49:49 +02:00
David Cernat
b829f0252a [Server] Don't crash server every time a player disconnects 2017-02-20 01:47:39 +02:00
David Cernat
cdffbc05f7 Merge pull request #159 from OpenMW/master
Add OpenMW commits up to 19 Feb 2017
2017-02-19 23:47:32 +02:00
David Cernat
3e031faa96 [Server] Exchange position information correctly between players 2017-02-19 23:30:43 +02:00
David Cernat
ed91f20cd3 [General] Print action used for ID_CONTAINER when receiving one 2017-02-19 23:11:26 +02:00
David Cernat
24251cafd0 [Server] Send large ID_CONTAINER packets on a need-to-know basis 2017-02-19 20:20:44 +02:00
David Cernat
791089d342 [Server] Add Cell::sendToLoaded() for sending events to loaded players 2017-02-19 19:42:16 +02:00
David Cernat
eb0744aa77 [Server] Add CellController:getCell() for getting Cell through ESM::Cell 2017-02-19 19:39:53 +02:00
David Cernat
ee1ba1728e [Server] Rename getCellByID() into getCellByName() to avoid confusion 2017-02-19 18:37:20 +02:00
David Cernat
275dfaf05f [Server] Add Cell::getDescription() for debugging purposes 2017-02-19 17:27:38 +02:00
Rafael Moura
9963601484 Porting code to ConstContainerStoreIterator #1 2017-02-19 15:18:35 +00:00
David Cernat
887b436ee7 [Server] Make style for new methods consistent with rest of project 2017-02-19 16:53:15 +02:00
Koncord
fd36ec7613 [Server] Iterate cells where player was loaded instead all 2017-02-19 22:43:57 +08:00
Koncord
67099e437a [Server] Remove player from Cells when disconnected 2017-02-19 22:27:00 +08:00
Koncord
f2ce46ffed [Server] Rename doForNearest to forEachLoaded 2017-02-19 21:32:25 +08:00
Koncord
3aae782a51 [Server] Send info about loader to others 2017-02-19 20:41:50 +08:00
Koncord
465d0fe4b4 [Server] Fix log messages in CellController 2017-02-19 20:38:17 +08:00
Koncord
ca68831395 [Server] Rename sendToNearest to sendToLoaded 2017-02-19 20:37:26 +08:00
scrawl
481c440698 Print OSG version on startup 2017-02-19 13:26:45 +01:00
Koncord
931ecd5acb [Server] Imrpove debug info in CellController 2017-02-19 19:29:14 +08:00
Koncord
cce49e355a [Server] Some fixes to sendToNearest & doForNearest 2017-02-19 18:44:52 +08:00
scrawl
e4741db069 Merge pull request #1213 from Allofich/equip
Change AI equip logic
2017-02-19 10:47:19 +01:00
Koncord
033472d939 [Server] Add doForNearest function 2017-02-19 17:42:39 +08:00
Koncord
b760015071 [Server] Send some packets only to nearest players 2017-02-19 16:46:42 +08:00
Koncord
846ceacc90 [Server] Add begin & end iterators to Cell class 2017-02-19 16:21:40 +08:00
Koncord
bbc062de62 [Server] Use lowCamelCase in Cell 2017-02-19 16:07:44 +08:00
Koncord
08f78e21c1 [Server] Use CellController in Networking 2017-02-19 13:27:39 +08:00
Koncord
8887a267c7 [Server] Add Cell and CellController 2017-02-19 13:27:10 +08:00
David Cernat
b1009ad33d [Server] Add GetContainerItemActionCount() for getting drag count 2017-02-19 00:11:09 +02:00
David Cernat
4f2b88df8a [General] Remove owner var from ContainerItem because it is always empty 2017-02-18 23:59:02 +02:00
MAtahualpa
fb8a2093cd Replace "Female" check box with a combo box, part 2/2 (fixes #3757)
Replaces the "Female" check box in BodyPart records with a "Gender" combo box. This is the second of two related fixes, the first one covering NPC records.

Related issue:
- Fixes #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box (https://bugs.openmw.org/issues/3757)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several BodyPart records.
2017-02-18 15:40:07 +01:00
Rafael Moura
ecbde7b11e Added ConstContainerStoreIterator
using base template for ContainerStoreIterators

less template arguments for ContainerStoreIteratorBase
2017-02-18 13:47:18 +00:00
Allofich
bc60421615 Change NPC equip logic to be more like original
(Bug #3754)
2017-02-18 21:59:09 +09:00
David Cernat
fd4827b3a7 Merge pull request #157 from OpenMW/master
Add OpenMW commits up to 18 Feb 2017, part 2
2017-02-18 12:12:30 +02:00
Marc Zinnschlag
bef0b1f1d6 Merge remote-tracking branch 'matahualpa/openmw-cs_gender' 2017-02-18 09:57:09 +01:00
Koncord
74cfc4a821 [Client] Use enum instead magic values 2017-02-18 15:26:11 +08:00
Koncord
a95cf0e07a [Server] Fix crash when call StopServer() function in OnServerInit() 2017-02-18 13:00:01 +08:00
Koncord
1fb2176cfa [Server] Add forgotten type for callbacks 2017-02-18 12:58:12 +08:00
David Cernat
0d75264221 Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
2017-02-17 23:19:30 +02:00
David Cernat
c01ab63239 [Server] Add script functions for setting container item info 2017-02-17 23:11:38 +02:00
scrawl
f2174ee9f4 Merge pull request #1217 from Allofich/follow
Fix loading 0-duration Follow and Escort packages
2017-02-17 21:10:15 +01:00
scrawl
cb142f01e4 Merge pull request #1215 from MiroslavR/armor_rating
Fix incorrect calculation of armor rating
2017-02-17 18:52:07 +01:00
Allofich
3897c49e30 Fix loading 0-duration Follow and Escort packages
(Fixes #3755)
2017-02-18 01:55:50 +09:00
MAtahualpa
520e82ed4f Fix for commit "affc0eb..." in PR 1216 (fixes #3756)
Fixed use of tab character.
2017-02-17 17:54:38 +01:00
David Cernat
aa1549606f [Server] Add script functions for getting container item info 2017-02-17 18:33:20 +02:00
MAtahualpa
affc0eb37f Replace "Female" check box with a combo box, part 1/2 (fixes #3756)
Replaces the "Female" check box in NPC records with a "Gender" combo box. This is the first of two related fixes, the second one covering BodyPart records.

Related issue:
- Fixes #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box (https://bugs.openmw.org/issues/3756)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC records.
2017-02-17 17:05:46 +01:00
David Cernat
70470e12b4 [Server] Reorder World script functions 2017-02-17 16:24:40 +02:00
David Cernat
8a5bc77699 [Server] Add GetBaseEventAction script function 2017-02-17 14:51:36 +02:00
David Cernat
e0bc557aa4 Merge pull request #154 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017
2017-02-17 14:45:45 +02:00
Marc Zinnschlag
79956e4b49 Merge remote-tracking branch 'origin/master' 2017-02-17 08:54:19 +01:00
MiroslavR
f883951d75 Fix incorrect calculation of armor rating (Bug #3754) 2017-02-17 03:11:37 +01:00
Allofich
621d3e56cf Fix Clang and OS X Travis CI warnings 2017-02-17 02:08:39 +09:00
David Cernat
27c4015f50 [General] Remove unused packet placeholder ID_OBJECT_HEALTH 2017-02-16 18:46:39 +02:00
David Cernat
1198caddf6 [Server] Add OnContainer script callback 2017-02-16 18:34:11 +02:00
David Cernat
eba7d8408f [Server] Use script function to get spellbook action 2017-02-16 14:23:27 +02:00
MAtahualpa
dab8b328c4 Replace light emitter check boxes with a combo box (fixes #3752)
Replaces the four emitter check boxes in Light records with an "Emitter Type" combo box.

Related issue:
- Fixes #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box (https://bugs.openmw.org/issues/3752)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Light records. Please note that this fix also prevents users from erroneously assigning two or more emitter types at the same time. (I don't know which one would prevail in that case.)
2017-02-16 12:48:47 +01:00
David Cernat
5b3fabdb9d [Client] Send ID_CONTAINER with all containers in cell when requested 2017-02-16 13:34:32 +02:00
David Cernat
c32c004516 Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
2017-02-16 11:53:02 +02:00
MAtahualpa
7be46eb1f0 Fix for commit "d4972ab..." in PR 1208 (fixes #3751)
Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.

Fix:
- corrected false logic operation in refidadapterimp.cpp
- corrected names of the used flags
2017-02-16 00:08:38 +01:00
MAtahualpa
d4972ab166 Replace "Xyz blood" check boxes with a combo box (fixes #3751)
Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.

Related issue:
- Fixes #3751: OpenMW-CS: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box (https://bugs.openmw.org/issues/3751)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC and Creature records. Please note that this fix also prevents users from erroneously assigning two blood types at the same time. (I don't know which one would prevail in that case.)
2017-02-15 23:06:36 +01:00
scrawl
f10edb71cc Add environment variable for disabling IncrementalCompileOperation 2017-02-15 21:01:25 +01:00
scrawl
c4a89065a2 Preload VFX of spells selected by AI actors 2017-02-15 21:01:25 +01:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
Marc Zinnschlag
e46fb1770c Merge remote-tracking branch 'matahualpa/openmw-cs_booktype' 2017-02-15 19:47:39 +01:00
David Cernat
3b604a432e [General] Restructure ID_CONTAINER to allow multiple containers at once 2017-02-15 20:14:25 +02:00
MAtahualpa
2c34a8706b Replace "Scroll" check box with a combo box (fixes #3748)
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.

Related issue:
- Fixes #3748: OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
2017-02-15 18:59:55 +01:00
David Cernat
88f891b5bd [Client] Make it possible to easily iterate through container items 2017-02-14 23:10:45 +02:00
David Cernat
c8cbfbef62 [General] Sketch out server requests to players for container data 2017-02-14 19:31:56 +02:00
MAtahualpa
607bd8b853 Replace "Scroll" check box with a combo box (fixes #3748)
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.

Related issue:
- Fixes #3748: OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
2017-02-14 11:48:37 +01:00
David Cernat
2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
183c46b0ef Fix summoning effects 2017-02-14 07:58:16 +01:00
scrawl
a495b9b884 Fix wasteful allocations in Store<Land>::search 2017-02-14 07:58:16 +01:00
scrawl
72c6b11cf8 Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
scrawl
026a05718f Construct the WorkQueue in Engine 2017-02-14 07:58:16 +01:00
scrawl
ddd6605608 Move WNAM out of LandData to avoid redundant (de)allocations on startup 2017-02-14 07:58:16 +01:00
scrawl
325bf66653 Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
David Cernat
a5d7c5fd39 Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
2017-02-13 21:29:51 +02:00
Marc Zinnschlag
93c5630e02 Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents' 2017-02-13 10:06:08 +01:00
MAtahualpa
2d1af3ee4a Update record.cpp
This should be the last instance of "mSkillID". Let's see what Travis says about it...
2017-02-12 20:55:50 +01:00
scrawl
051b4038d9 Merge pull request #1203 from Allofich/magic
Make AI not go hostile when absorbing/reflecting
2017-02-12 17:18:10 +01:00
MAtahualpa
c46eadae90 Update actionread.cpp
*grrr* Forgot to change the latter "mSkillID" in line 47...
2017-02-12 17:17:33 +01:00
scrawl
cdf65ef681 Merge pull request #1201 from Allofich/hit
Prevent AI actors from hitting unintended targets
2017-02-12 16:25:52 +01:00
scrawl
342c25dffa Fix weather sounds playing at full volume before fading in 2017-02-12 15:44:33 +01:00
Allofich
72c3ee0a3d Make AI not go hostile when absorbing/reflecting 2017-02-12 23:14:09 +09:00
MAtahualpa
7bc65ce05b Update actionread.cpp
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:52:11 +01:00
MAtahualpa
347fb1ff4b Update converter.hpp
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:51:36 +01:00
MAtahualpa
c5dcfe0794 Update refidadapterimp.cpp
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:50:58 +01:00
MAtahualpa
6587880171 Update refidcollection.cpp
Makes Book records display skill IDs instead of attribute IDs for teached skills.
Related issue:
- Bug #3746: OpenMW-CS: Book records show attribute IDs instead of skill IDs for teached skills entry.
2017-02-12 13:03:37 +01:00