David Cernat
4644235cf6
[Client] Use mpNum in exact searches for objects
2017-04-04 10:07:15 +03:00
David Cernat
665fe09fd0
[Server] Add GetObjectMpNum() and SetObjectMpNum() script functions
2017-04-04 09:30:17 +03:00
David Cernat
8cc61b6048
[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
2017-04-04 09:23:34 +03:00
David Cernat
31cd836558
[General] Small tweaks to debug info
2017-04-04 08:24:11 +03:00
David Cernat
06acd3cbc4
[Client] Add a multiplayer object index and matching methods to CellRef
2017-04-04 07:42:02 +03:00
David Cernat
d242f3790f
[Server] Don't try to send late-arriving container packets about now unloaded cells
2017-04-04 07:21:02 +03:00
David Cernat
e5cf632e1d
[Client] Stop creating new reference numbers for placed/spawned objects
2017-04-04 06:01:48 +03:00
David Cernat
d8712ee1ea
[Server] Fix script crashes by reusing BaseEvent in WorldProcessor
2017-04-04 05:03:14 +03:00
David Cernat
5ff40c5563
[Server] Make coding style consistent
2017-04-04 03:05:37 +03:00
David Cernat
174937f412
[Server] Add LogMessage() and LogAppend() script functions
2017-04-04 01:47:37 +03:00
def
785b3c3d01
Hide WorldButton when in game mode
2017-04-03 09:40:12 +03:00
Koncord
1d2a6d9056
[Server] Rename dontRead to avoidReading
2017-04-03 06:44:14 +08:00
Koncord
47924f5bb0
[Server] Move packet.Read() to parent
2017-04-03 06:13:56 +08:00
Koncord
ead92fff61
[Server] Move setPlayer() to PlayerProcessor
2017-04-03 06:05:18 +08:00
Koncord
0317e2523b
[Server] Remove unused code
2017-04-03 05:57:03 +08:00
Koncord
c8fb7d9c1a
[Server] Move packet.Send(true) to parent class
2017-04-03 05:56:29 +08:00
Koncord
9ecc70d17c
[Server] Fix ID in ProcessorContainer
2017-04-03 05:49:23 +08:00
Koncord
f5600c508f
[Server] Move all world handlers to WorldProcessors
2017-04-03 05:46:46 +08:00
Koncord
3ab25fb3f1
[Server] Move player processors to processors/player
2017-04-03 05:45:41 +08:00
Koncord
0a1041bf56
[Server] Add WorldProcessor
2017-04-03 05:40:17 +08:00
Andrei Kortunov
31bd70f334
Added missed recharge and repair sounds
2017-04-02 23:19:43 +04:00
David Cernat
e7b5097c13
[Client] Print plugin paths correctly for Windows
2017-04-01 05:57:27 +03:00
David Cernat
dff52d8fbe
Merge pull request #191 from OpenMW/master
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Add OpenMW commits up to 31 Mar 2017
2017-04-01 03:27:44 +03:00
Koncord
3b52549a3d
[Server] Rename init_processors to ProcessorInitializer
2017-04-01 08:14:26 +08:00
Koncord
e8a5fd1cd0
[Server] Move all message handlers to PlayerProcessors
2017-04-01 02:36:24 +08:00
Koncord
020167df08
[Server] Add PlayerProcessor
2017-04-01 02:35:34 +08:00
Koncord
b01734888f
[Server] Add missing header
2017-04-01 02:33:39 +08:00
Marc Zinnschlag
ab8294b281
Merge remote-tracking branch 'rcutmore/bug-2838'
2017-03-31 16:47:26 +02:00
Andrei Kortunov
df5a43363a
Confirmation dialogs size fix
2017-03-30 17:05:56 +04:00
Rob Cutmore
343f2cb81d
Editor: add creator for body parts
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Added creator subclass for body parts to allow adding first person
parts. IDs for first person body parts are expected to end with ".1st".
2017-03-30 08:20:43 -04:00
Koncord
691dc75401
[Browser] Fix sign compare warnings
2017-03-30 00:39:01 +08:00
scrawl
3c9f3a0f7f
Merge pull request #1242 from Allofich/warnings
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Fix AppVeyor warnings
2017-03-29 07:28:00 +02:00
scrawl
6a745cb2cc
Fix text colorMode (Bug #3815 ) and render bin
2017-03-29 07:10:55 +02:00
David Cernat
7647715dac
Merge pull request #190 from OpenMW/master
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Add OpenMW commits up to 27 Mar 2017
2017-03-28 08:05:23 +03:00
Andrei Kortunov
edadcb338c
Savegame dialog improvements
2017-03-27 23:10:57 +04:00
scrawl
9e7ade4ba4
Merge pull request #1244 from akortunov/develop
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MyGUI vertical alignment
2017-03-27 20:14:09 +02:00
Allofich
db2f97f308
Fix shadowing warning
2017-03-27 20:22:20 +09:00
Andrei Kortunov
7d09a5d644
Progress bars vertical alignment
2017-03-27 13:33:28 +04:00
scrawl
a036a98fd0
Merge pull request #1243 from akortunov/develop
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Journal improvements
2017-03-27 02:56:35 +02:00
scrawl
b064dd29cc
Fix reset of blend function (Bug #3811 )
2017-03-27 02:51:23 +02:00
Andrei Kortunov
658ab5e941
Minor journal improvements
2017-03-26 22:56:36 +04:00
scrawl
2a74f79bf1
Merge pull request #1240 from Allofich/follow
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Adjust AI follow distances
2017-03-26 20:35:11 +02:00
Allofich
6253a5218e
Adjust AI follow distances
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(Fixes #3225 )
2017-03-27 03:31:25 +09:00
scrawl
0a061d45b7
Merge pull request #1239 from akortunov/projectilefix
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Disable explosion effect for 0-range projectiles (bug #3730 )
2017-03-26 20:30:43 +02:00
Rob Cutmore
77bf1efc1a
Editor: Fix labels for creator user inputs
2017-03-26 09:14:32 -04:00
Rob Cutmore
8d4441bb5e
Editor: document subclasses without ID checks
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- Removes ID validation for PathgridCreator.
- Adds comments explaining why ID validation isn't used in some cases.
2017-03-26 09:05:05 -04:00
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
2017-03-25 22:40:11 +04:00
Andrei Kortunov
860b556713
Disables explosion effect for 0-range projectiles ( fixes #3730 )
2017-03-25 19:53:24 +04:00
MiroslavR
da6b28eb40
Fix selling success chance ( Fixes #3802 )
2017-03-25 15:21:16 +01:00
scrawl
97dbd07ed2
Merge pull request #1236 from akortunov/guifixes
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Minor GUI fixes
2017-03-25 13:36:58 +01:00
Andrei Kortunov
7bd0c74aa8
Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801 )
2017-03-25 14:15:16 +04:00
Andrei Kortunov
e383e4d023
Disabled hit overlay for damage/absorb mana/fatigue spells
2017-03-25 14:10:19 +04:00
scrawl
373bd78cf3
Merge pull request #1233 from akortunov/guifixes
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Vanilla style drowning widget
2017-03-24 18:10:11 +01:00
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
2017-03-24 09:41:18 +04:00
David Cernat
c10dd1b002
Merge pull request #188 from OpenMW/master
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Add OpenMW commits up to 24 Mar 2017
2017-03-24 07:24:55 +02:00
scrawl
338592b99b
Don't clear the animation queue when turning (Bug #3581 )
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Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
2017-03-23 20:05:06 +01:00
scrawl
a5d7b36c28
Don't clear idle animation when movement ends (Bug #3581 )
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This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
2017-03-23 20:05:05 +01:00
scrawl
c611ddba8d
Remove stray term
2017-03-23 20:05:05 +01:00
scrawl
f230df3d1c
Merge pull request #1232 from akortunov/tooltipfix
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Tooltip maximum width cap
2017-03-23 17:12:36 +01:00
Andrei Kortunov
1a47b9727b
Changed tooltip maximum width (bug #3800 )
2017-03-23 14:31:01 +04:00
scrawl
02c6c1897e
Merge pull request #1230 from Allofich/stats
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Change bounds behavior of stat script commands
2017-03-22 20:22:45 +01:00
scrawl
7075a3a99b
Merge pull request #1231 from Allofich/tooltips
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Show names on combat actors when RMB GUI is active
2017-03-22 20:21:58 +01:00
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
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Fixes (#3797 )
2017-03-22 20:04:29 +09:00
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
2017-03-22 15:17:44 +09:00
Rob Cutmore
3714c2a0f2
Editor: add ID validator to pathgrid input
2017-03-21 08:14:04 -04:00
Rob Cutmore
207695e094
Editor: switch input for pathgrid creator
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Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
2017-03-21 07:58:01 -04:00
Rob Cutmore
0dcb6a9bd4
Editor: update pathgrid creator input on changes
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When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
2017-03-18 10:20:16 -04:00
Rob Cutmore
491fd3d0be
Editor: set combo box events for pathgrid creator
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- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
2017-03-18 09:20:14 -04:00
Rob Cutmore
95d164a6e6
Editor: use combo box when creating pathgrids
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Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
2017-03-18 07:49:46 -04:00
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
2017-03-18 08:07:36 +04:00
David Cernat
5eb183bacf
Merge pull request #186 from OpenMW/master
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Add OpenMW commits up to 15 Mar 2017
2017-03-15 23:13:24 +02:00
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
2017-03-15 17:07:25 +04:00
David Cernat
60037e4081
Merge pull request #185 from OpenMW/master
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Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
e987fe85d0
Add abort flag to TerrainPreloadItem
2017-03-14 21:28:57 +01:00
scrawl
42e9891504
Fix issues caused by loading multiple views into the same terrain View
2017-03-14 20:27:55 +01:00
scrawl
97ed999097
Fix cleanup issue
2017-03-14 20:02:22 +01:00
scrawl
c22fde2bcd
Preload terrain while reading savegame
2017-03-14 19:27:56 +01:00
scrawl
9371100fde
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
2017-03-14 19:27:56 +01:00
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
2017-03-14 19:27:56 +01:00
scrawl
03c07d3bd5
Remove old code
2017-03-14 19:27:56 +01:00
scrawl
86e75f0987
Preload terrain even when cell preloading is disabled
2017-03-14 19:27:56 +01:00
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
2017-03-14 19:27:56 +01:00
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
2017-03-14 19:27:56 +01:00
scrawl
3c29e2dbeb
Refactor ownership of terrain views
2017-03-14 19:27:56 +01:00
scrawl
28fd492711
Don't use terrain LOD for the map camera
2017-03-14 19:27:56 +01:00
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
2017-03-14 19:27:56 +01:00
scrawl
ec0b743123
Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
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This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
2017-03-14 19:27:56 +01:00
scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
2017-03-14 19:27:56 +01:00
scrawl
1c15686353
Remove non required use of WorkQueue
2017-03-14 19:27:56 +01:00
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
2017-03-14 19:27:56 +01:00
scrawl
4dbd224249
Hide the terrain in non-exterior cells
2017-03-14 19:27:56 +01:00
scrawl
c684860e3b
Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
2017-03-14 19:27:55 +01:00
scrawl
2d549d088e
Get the world size from the ESM::Land store
2017-03-14 19:27:55 +01:00
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
2017-03-14 19:27:55 +01:00
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
2017-03-14 19:27:55 +01:00
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
2017-03-14 19:27:55 +01:00
scrawl
0fc465da59
Store the min/max height in LandData
2017-03-14 19:27:55 +01:00
scrawl
051c17a184
Make reportStats const
2017-03-14 19:27:55 +01:00
scrawl
5fb854036d
Use a forward declaration to avoid having to workaround Qt MOC
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Don't think that guard was still needed, but a forward declaration is better anyways.
2017-03-14 19:27:55 +01:00
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
2017-03-14 19:27:55 +01:00
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
2017-03-14 19:27:55 +01:00
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
2017-03-14 19:27:55 +01:00
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
2017-03-14 19:27:55 +01:00
scrawl
5f76317807
Wait for completion of CreateMapItem on exit to avoid potential threading issue
2017-03-14 19:27:55 +01:00
scrawl
804f873649
terrain: factor out texture caching into a separate class
2017-03-14 19:27:55 +01:00
scrawl
ccfebdd2c3
Set the underwater fog relative to default view distance
2017-03-14 19:27:44 +01:00
David Cernat
d94850fbdf
Merge pull request #184 from OpenMW/master
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Code style
2017-03-14 13:24:24 +02:00
scrawl
fe439e7bbf
Add missing default material state for character preview
2017-03-14 05:02:31 +01:00
scrawl
37c71c15f2
Remove redundant state
2017-03-14 04:57:36 +01:00
scrawl
4c9bbce1e2
Fix node mask being reset
2017-03-14 01:01:50 +01:00
David Cernat
e0234dc362
Merge pull request #183 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
2017-03-13 18:20:07 +02:00
MiroslavR
a8517c34eb
Code style
2017-03-13 13:57:05 +01:00
scrawl
a556475fae
Explicitely set the user data type to avoid const/non-const mismatch
2017-03-13 02:48:23 +01:00
scrawl
5de5be77f3
Fix Ptr/ConstPtr userdata mismatch (Bug #3784 )
2017-03-13 02:48:23 +01:00
Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
2017-03-12 17:24:43 -07:00
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
2017-03-12 17:02:07 -07:00
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
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both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
2017-03-12 16:52:29 -07:00
Mitchell Schwitzer
465b7361e1
fix skill window update
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invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
2017-03-12 15:18:02 -07:00
scrawl
809f5cd01b
Fix bad override
2017-03-08 01:28:56 +01:00
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
2017-03-07 19:00:09 +01:00
Koncord
2a723279b1
[Client] Send ID_GAME_PREINIT packet
2017-03-06 22:52:18 +08:00
Koncord
2c26ed8aee
[Server] Process ID_GAME_PREINIT packet
2017-03-06 22:51:17 +08:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
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Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
6076346df4
[Client] Add Networking::preInit() method
2017-03-05 16:55:05 +08:00
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
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Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
4123398cbc
Change no-grab setting to respect the value given
2017-03-04 21:48:31 +01:00
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
2017-03-04 21:48:31 +01:00
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
2017-03-04 21:48:31 +01:00
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
2017-03-04 21:48:31 +01:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
David Cernat
82dcec5ec5
[Server] Use consistent pattern for script function category names
2017-03-04 14:11:17 +02:00
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
2017-03-04 14:55:35 +08:00
Koncord
4015c3e9a9
[Client] Use constant instead magic value in Lerp function
2017-03-04 14:24:26 +08:00
Koncord
a10cf4360c
[Client] Print all esm/esp files in load queue with idx & CRC32 checksum
2017-03-04 13:23:26 +08:00
Koncord
9199446edd
[Client] Add Files::Collections to Main::init() arguments
2017-03-04 13:11:46 +08:00
Koncord
c353e18645
[General] Move Utils from server to components
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Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
9cffc1f661
[Client] Don't open up main menu when player's death animation finishes
2017-03-04 02:29:57 +02:00
David Cernat
0d32bf5943
[General] Add extra death debug, don't request data from player on death
2017-03-04 00:29:01 +02:00
David Cernat
c4b11a1251
[Client] Remove now unused sendData() and BitStream declarations
2017-03-04 00:17:16 +02:00
David Cernat
cf6de6c474
[Client] Update old packet-sending code in LocalPlayer and GUIChat
2017-03-03 23:36:29 +02:00
David Cernat
a2ef39c655
Merge pull request #178 from OpenMW/master
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Add OpenMW commits up to 2 Mar 2017
2017-03-02 22:14:15 +02:00
David Cernat
6887930c04
[Client] Let scripts handle respawn point instead of hardcoding it
2017-03-02 22:12:46 +02:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
David Cernat
db8218545f
Merge pull request #177 from OpenMW/master
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Add OpenMW commits up to 1 Mar 2017
2017-03-01 18:24:26 +02:00
scrawl
2873c10284
Clean the object root of StateSets and hidden nodes
2017-03-01 03:09:32 +01:00
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
2017-03-01 03:00:49 +01:00
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
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removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
2017-02-28 14:31:51 +00:00
David Cernat
03984685e5
[Client] Remove unnecessary type specifiers
2017-02-28 12:35:51 +02:00
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
2017-02-28 01:38:25 +02:00
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
2017-02-27 21:50:10 +00:00
David Cernat
e6bc7ad463
[General] Make all flying players fly correctly, including TCL users
2017-02-27 23:01:33 +02:00
David Cernat
48125913c3
Merge pull request #175 from OpenMW/master
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Add OpenMW commits up to 27 Feb 2017
2017-02-27 12:09:47 +02:00
Koncord
0442ebd607
[Server] Remove redundant newlines & keep ~120 columns
2017-02-27 17:13:07 +08:00
Koncord
83d0cbedb2
[Server] Remove redundant type casts
2017-02-27 16:29:28 +08:00
Koncord
8f96ca22c1
[Server] Fix typo in RakNet name
2017-02-27 16:25:29 +08:00
Koncord
aa91126ce3
[Server] Minor cleanup in Networking
2017-02-27 16:23:14 +08:00
David Cernat
02487dce13
[Client] Prevent invalid race used by other player from freezing client
2017-02-27 01:45:27 +02:00
scrawl
0772a03e98
Print the object ID that animateCollisionShapes did not find the node for
2017-02-27 00:41:27 +01:00
David Cernat
4110fac629
Merge pull request #174 from OpenMW/master
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Add OpenMW commits up to 26 Feb 2017, part 2
2017-02-27 01:05:02 +02:00
David Cernat
8c8414f098
[Client] Spawn DedicatedPlayer in center of exterior cell 0,0
2017-02-27 01:02:59 +02:00
scrawl
d4781d419f
Merge pull request #1220 from MiroslavR/tcl_collision
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Fix actors colliding with noclipping player
2017-02-26 23:27:40 +01:00
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
2017-02-26 21:24:51 +00:00
David Cernat
684517e02f
[Server] Fix Miscellaneous category of script functions
2017-02-26 23:07:52 +02:00
David Cernat
0baada0aa2
[Server] Add GetLastPlayerId() script function in Miscellaneous category
2017-02-26 23:00:51 +02:00
David Cernat
deb10919ab
[Server] Delete cells that become empty when a player disconnects
2017-02-26 19:45:04 +02:00
scrawl
6f4c03aa32
Avoid retrieving setting every frame
2017-02-26 17:34:24 +01:00
David Cernat
048ddf6a34
[Server] Use LOG_APPEND for older debug messages in Cell
2017-02-26 18:06:26 +02:00
David Cernat
a58601fb2b
[Client] Delineate tes3mp-only code more clearly, part 1
2017-02-26 16:59:53 +02:00
David Cernat
341ec28b1f
[Client] Don't allow actors to cast spells that don't exist on client
2017-02-26 15:34:15 +02:00
David Cernat
fb93ce57f9
[Server] Fix debug message
2017-02-26 14:12:18 +02:00
David Cernat
ae37daca70
[Server] Ensure no information exchange takes place with nullptr player
2017-02-26 14:11:45 +02:00
David Cernat
7f51ca5298
[Server] Add permanent debug to Cell and CellController
2017-02-26 14:06:34 +02:00
MiroslavR
498a3d450b
Fix actors colliding with noclipping player
2017-02-26 04:28:28 +01:00
David Cernat
9035908f6d
[Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files)
2017-02-25 23:18:50 +02:00
David Cernat
0527690b88
[Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER
2017-02-25 21:50:41 +02:00
David Cernat
7917badedf
[Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b
2017-02-25 17:37:44 +02:00
David Cernat
2fd279a5ef
[Server] Remove debug message
2017-02-25 13:26:57 +02:00
Koncord
1956045e99
[Browser] Fix continuous loop when connection was failed
2017-02-25 19:22:10 +08:00
David Cernat
4a5b8c927f
[Server] Add an extra check to Cell::sendToLoaded to be on the safe side
2017-02-25 12:44:20 +02:00
Koncord
45d081ba42
[Server] Compare new cells with loaded cells correctly
2017-02-25 16:47:11 +08:00
Battlerax
c9dc75f589
[Browser] Fixed two crashes relating to invalid data
2017-02-25 07:59:48 +03:00
Battlerax
76e866c5c9
[Browser] Crash Fix
2017-02-25 07:59:48 +03:00
David Cernat
ff0d21ef38
[Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files)
2017-02-24 19:42:33 +02:00
David Cernat
aab5b69c80
[Client] Unready weapon & spell upon death to avoid attack inability bug
2017-02-24 11:50:43 +02:00
Battlerax
186e3c2337
[Browser] Crash fix ( #168 )
...
* [Browser] Crash Fix
* Update NetController.cpp
2017-02-24 09:52:52 +02:00
Koncord
3adbf17545
[Server] Fix memory leak in CellController
2017-02-24 13:58:40 +08:00
Koncord
ebaf3d3cc9
[Server] FIx memory leak
2017-02-24 13:32:20 +08:00
David Cernat
328e3b6618
Merge pull request #167 from OpenMW/master
...
Add OpenMW commits up to 24 Feb 2017
2017-02-24 06:57:39 +02:00
Koncord
b33e604a61
[Server] Set sendToLoaded function as constant
...
Add assertions for CellController singleton
2017-02-24 12:33:59 +08:00
scrawl
75677f03e7
Remove SceneManager::notifyAttached
2017-02-24 02:58:41 +01:00
scrawl
afa39d121f
Fix 'part has no parent' warning caused by destructing in the wrong order
2017-02-24 02:58:41 +01:00
scrawl
a55604c549
Avoid unnecessary AABB update when actor position has not changed
2017-02-24 02:58:41 +01:00
scrawl
fb073e5c14
Avoid unnecessary AABB update for rotationally invariant collision shapes
2017-02-24 02:58:41 +01:00
scrawl
5198fc897d
Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
2017-02-24 02:58:41 +01:00
scrawl
25ca89b560
Avoid redundant allocations in Store::search
2017-02-23 23:28:50 +01:00
scrawl
732212070d
crashcatcher: complain when launching gdb fails
2017-02-23 23:28:49 +01:00
David Cernat
0d6636018f
Merge pull request #166 from OpenMW/master
...
Add OpenMW commits up to 23 Feb 2017
2017-02-23 14:37:14 +02:00
Koncord
cbace41e14
[Client] Fix crash on LInux
2017-02-23 17:40:22 +08:00
Marc Zinnschlag
765401531d
Merge remote-tracking branch 'origin/master'
2017-02-23 09:03:31 +01:00
David Cernat
ed2176c984
[Client] Reuse 1 BaseEvent over and over instead of creating new ones
2017-02-23 09:19:09 +02:00
Koncord
b158e89f77
[Server] Change signatures of GetLastEventAction & SetScriptEventAction
2017-02-23 15:17:00 +08:00
Koncord
cbe31149e3
[Server] Remove redundant constructor
2017-02-23 14:36:35 +08:00
David Cernat
af35ee38d1
[Server] Rename ClearScriptEvent into InitScriptEvent with pid argument
2017-02-23 08:23:46 +02:00
Koncord
868c837aa0
[Server] Move baseEvent from Networking.cpp to class as member
2017-02-23 13:53:10 +08:00
David Cernat
7065569f9b
[Server] Reuse 2 BaseEvents over and over instead of creating new ones
2017-02-23 07:47:00 +02:00
David Cernat
1b59ce8c8f
[Client] Send ID_PLAYER_DRAWSTATE when teleported by server
2017-02-23 06:26:42 +02:00
Koncord
f8a25747ba
[Client] Some tabs have been killed in GUIChat
2017-02-23 11:48:10 +08:00
David Cernat
586a7f6656
[Client] Prevent DedicatedPlayer from spawning on ground from 0 fatigue
2017-02-23 04:35:07 +02:00
David Cernat
d4ff136837
[Client] Add comments about spellcasting as a result of merge conflict
2017-02-23 01:05:45 +02:00
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2017-02-23 00:52:53 +02:00
Battlerax
fd845198ad
[Client] You can now cancel the chat box by pressing enter without a message.
2017-02-22 15:03:59 -06:00
scrawl
d163228199
Fix updatePtr
2017-02-22 21:02:34 +01:00
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
2017-02-22 15:27:20 +01:00
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
2017-02-22 15:08:22 +01:00
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
2017-02-22 14:28:45 +01:00
Koncord
68c288761a
[Server] Send other players position to loader
2017-02-22 16:56:09 +08:00
Koncord
b0ebad8b83
[Client] Fix crash on Linux
2017-02-22 16:30:07 +08:00
Koncord
b1460cf010
[Server] Send ID_PLAYER_POS every ID_PLAYER_CELL_CHANGE
2017-02-22 14:05:40 +08:00
David Cernat
90275f777e
[Client] Don't crash when dying while inside a container
2017-02-22 06:41:25 +02:00
Koncord
443c0ed309
[Server] Fix Cell iterators
2017-02-22 12:03:03 +08:00
David Cernat
67b67ce1c4
[Client] Don't automatically rescale objects on cell change
2017-02-22 04:21:25 +02:00
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
2017-02-22 01:49:54 +01:00
David Cernat
e4ae8c5f9f
[Client] Cancel drag for teleported players, fix ID_OBJECT_SCALE debug
2017-02-22 02:44:00 +02:00
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
2017-02-21 18:29:18 +01:00
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
2017-02-21 18:25:25 +01:00
scrawl
a45335ffc3
Do not reduce magicka in god mode
2017-02-21 16:33:18 +01:00
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
2017-02-21 15:48:45 +01:00
FedeWar
e9076088ca
Another tab fix
2017-02-21 11:51:11 +01:00
FedeWar
4e7f7cf84f
Fixed tabs
2017-02-21 11:49:04 +01:00
Koncord
3d88e657cd
[Server] Fix printVersion() for ARM
2017-02-21 18:25:41 +08:00
FedeWar
370c12e78a
Verification results are ordered by Type in alphabetical order.
2017-02-21 11:15:53 +01:00
Koncord
a75da18f31
[Server] Fix argument in log message
2017-02-21 18:14:02 +08:00
Koncord
7dde4db1fb
[Server] Add FORCE_LUA parameter to CMakeLists.txt
2017-02-21 18:04:06 +08:00
David Cernat
a1988ac6ef
Merge pull request #161 from OpenMW/master
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Add OpenMW commits up to 21 Feb 2017
2017-02-21 07:02:59 +02:00
scrawl
b9740fd2a1
Fix btHeightFieldTerrainShape triangle layout to match rendering
2017-02-21 04:47:11 +01:00
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
...
(Fixes #2813 )
2017-02-21 04:32:59 +01:00
David Cernat
d9229071ef
[Browser] Move password column to the right and shorten its name
2017-02-21 02:56:00 +02:00
David Cernat
58795119b6
[Server] Add debug about information exchange in ID_PLAYER_CELL_CHANGE
2017-02-21 02:41:07 +02:00
David Cernat
37e7d2c15b
[Client] Don't get invalid cells in LocalPlayer::sendJournalEntry()
2017-02-21 02:09:39 +02:00
David Cernat
b320910c5f
[Client] Don't add/remove all spells from ingame scripts for LocalPlayer
2017-02-21 01:22:21 +02:00
David Cernat
bf2f932e18
[Client] If in a container, don't crash when teleported to another cell
2017-02-21 01:01:30 +02:00
David Cernat
f5470e0b49
[Client] Print cell descriptions for WorldEvents only once
2017-02-21 00:20:19 +02:00
David Cernat
92439e6e62
[Client] Reduce WorldPacket debug because it can cause freezes
2017-02-20 23:48:08 +02:00
David Cernat
96d01fcde4
[Server] Stop resending attacks because they cause infinite death loops
2017-02-20 22:19:39 +02:00
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
2017-02-20 20:27:05 +01:00
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
2017-02-20 20:26:45 +01:00
David Cernat
ca0b1a8813
[Browser] Change column names slightly
2017-02-20 20:58:56 +02:00
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
2017-02-20 19:58:00 +01:00
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
2017-02-20 19:04:02 +01:00
Koncord
81513082ff
[Browser] Some tweaks to password column
2017-02-21 01:13:09 +08:00
Koncord
edfade2a90
[Server] Some fixes in requests to the master server
2017-02-21 01:02:00 +08:00
Koncord
b7ab831c46
[Server] Update MasterClient to new protocol
2017-02-20 23:14:59 +08:00
Koncord
6f2d12d2c6
[Browser] Add ability for connect to passworded servers
2017-02-20 22:40:09 +08:00
Koncord
0e92f43822
[Browser] Add version column
2017-02-20 22:40:09 +08:00
Koncord
ea9c31a8f7
[Client] Add password to client params and to config file
2017-02-20 22:40:09 +08:00
Koncord
158e9b3b09
[Server] Add ability to set password to server from config & scripts
2017-02-20 22:40:09 +08:00
Koncord
78f5a760f4
[Server] Use variable instead method in Player.
2017-02-20 20:46:20 +08:00
Koncord
ec4d016100
[Server] Don't crash server every time a player disconnects. Again.
2017-02-20 20:44:01 +08:00
Koncord
ee494887e1
[Server] Fix log message
2017-02-20 19:45:43 +08:00
David Cernat
a4526605a6
[General] Remove goldValue from ContainerItem because it is never useful
2017-02-20 12:31:11 +02:00
David Cernat
7321774ae2
Merge pull request #160 from TES3MP/tes3mp-LoadedCell
...
[Server] Don't crash server every time a player disconnects
2017-02-20 01:49:49 +02:00
David Cernat
b829f0252a
[Server] Don't crash server every time a player disconnects
2017-02-20 01:47:39 +02:00
David Cernat
cdffbc05f7
Merge pull request #159 from OpenMW/master
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Add OpenMW commits up to 19 Feb 2017
2017-02-19 23:47:32 +02:00
David Cernat
3e031faa96
[Server] Exchange position information correctly between players
2017-02-19 23:30:43 +02:00
David Cernat
ed91f20cd3
[General] Print action used for ID_CONTAINER when receiving one
2017-02-19 23:11:26 +02:00
David Cernat
24251cafd0
[Server] Send large ID_CONTAINER packets on a need-to-know basis
2017-02-19 20:20:44 +02:00
David Cernat
791089d342
[Server] Add Cell::sendToLoaded() for sending events to loaded players
2017-02-19 19:42:16 +02:00
David Cernat
eb0744aa77
[Server] Add CellController:getCell() for getting Cell through ESM::Cell
2017-02-19 19:39:53 +02:00
David Cernat
ee1ba1728e
[Server] Rename getCellByID() into getCellByName() to avoid confusion
2017-02-19 18:37:20 +02:00
David Cernat
275dfaf05f
[Server] Add Cell::getDescription() for debugging purposes
2017-02-19 17:27:38 +02:00
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
David Cernat
887b436ee7
[Server] Make style for new methods consistent with rest of project
2017-02-19 16:53:15 +02:00
Koncord
fd36ec7613
[Server] Iterate cells where player was loaded instead all
2017-02-19 22:43:57 +08:00
Koncord
67099e437a
[Server] Remove player from Cells when disconnected
2017-02-19 22:27:00 +08:00
Koncord
f2ce46ffed
[Server] Rename doForNearest to forEachLoaded
2017-02-19 21:32:25 +08:00
Koncord
3aae782a51
[Server] Send info about loader to others
2017-02-19 20:41:50 +08:00
Koncord
465d0fe4b4
[Server] Fix log messages in CellController
2017-02-19 20:38:17 +08:00
Koncord
ca68831395
[Server] Rename sendToNearest to sendToLoaded
2017-02-19 20:37:26 +08:00
scrawl
481c440698
Print OSG version on startup
2017-02-19 13:26:45 +01:00
Koncord
931ecd5acb
[Server] Imrpove debug info in CellController
2017-02-19 19:29:14 +08:00
Koncord
cce49e355a
[Server] Some fixes to sendToNearest & doForNearest
2017-02-19 18:44:52 +08:00
scrawl
e4741db069
Merge pull request #1213 from Allofich/equip
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Change AI equip logic
2017-02-19 10:47:19 +01:00
Koncord
033472d939
[Server] Add doForNearest function
2017-02-19 17:42:39 +08:00
Koncord
b760015071
[Server] Send some packets only to nearest players
2017-02-19 16:46:42 +08:00
Koncord
846ceacc90
[Server] Add begin & end iterators to Cell class
2017-02-19 16:21:40 +08:00
Koncord
bbc062de62
[Server] Use lowCamelCase in Cell
2017-02-19 16:07:44 +08:00
Koncord
08f78e21c1
[Server] Use CellController in Networking
2017-02-19 13:27:39 +08:00
Koncord
8887a267c7
[Server] Add Cell and CellController
2017-02-19 13:27:10 +08:00
David Cernat
b1009ad33d
[Server] Add GetContainerItemActionCount() for getting drag count
2017-02-19 00:11:09 +02:00
David Cernat
4f2b88df8a
[General] Remove owner var from ContainerItem because it is always empty
2017-02-18 23:59:02 +02:00
MAtahualpa
fb8a2093cd
Replace "Female" check box with a combo box, part 2/2 ( fixes #3757 )
...
Replaces the "Female" check box in BodyPart records with a "Gender" combo box. This is the second of two related fixes, the first one covering NPC records.
Related issue:
- Fixes #3757 : Editor: Replace "Female" check box in BodyPart records with "Gender" combo box (https://bugs.openmw.org/issues/3757 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several BodyPart records.
2017-02-18 15:40:07 +01:00
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
...
using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
2017-02-18 13:47:18 +00:00
Allofich
bc60421615
Change NPC equip logic to be more like original
...
(Bug #3754 )
2017-02-18 21:59:09 +09:00
David Cernat
fd4827b3a7
Merge pull request #157 from OpenMW/master
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Add OpenMW commits up to 18 Feb 2017, part 2
2017-02-18 12:12:30 +02:00
Marc Zinnschlag
bef0b1f1d6
Merge remote-tracking branch 'matahualpa/openmw-cs_gender'
2017-02-18 09:57:09 +01:00
Koncord
74cfc4a821
[Client] Use enum instead magic values
2017-02-18 15:26:11 +08:00
Koncord
a95cf0e07a
[Server] Fix crash when call StopServer() function in OnServerInit()
2017-02-18 13:00:01 +08:00
Koncord
1fb2176cfa
[Server] Add forgotten type for callbacks
2017-02-18 12:58:12 +08:00
David Cernat
0d75264221
Merge pull request #155 from OpenMW/master
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Add OpenMW commits up to 17 Feb 2017, part 2
2017-02-17 23:19:30 +02:00
David Cernat
c01ab63239
[Server] Add script functions for setting container item info
2017-02-17 23:11:38 +02:00
scrawl
f2174ee9f4
Merge pull request #1217 from Allofich/follow
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Fix loading 0-duration Follow and Escort packages
2017-02-17 21:10:15 +01:00
scrawl
cb142f01e4
Merge pull request #1215 from MiroslavR/armor_rating
...
Fix incorrect calculation of armor rating
2017-02-17 18:52:07 +01:00
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
...
(Fixes #3755 )
2017-02-18 01:55:50 +09:00
MAtahualpa
520e82ed4f
Fix for commit "affc0eb..." in PR 1216 ( fixes #3756 )
...
Fixed use of tab character.
2017-02-17 17:54:38 +01:00
David Cernat
aa1549606f
[Server] Add script functions for getting container item info
2017-02-17 18:33:20 +02:00
MAtahualpa
affc0eb37f
Replace "Female" check box with a combo box, part 1/2 ( fixes #3756 )
...
Replaces the "Female" check box in NPC records with a "Gender" combo box. This is the first of two related fixes, the second one covering BodyPart records.
Related issue:
- Fixes #3756 : Editor: Replace "Female" check box in NPC records with "Gender" combo box (https://bugs.openmw.org/issues/3756 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC records.
2017-02-17 17:05:46 +01:00
David Cernat
70470e12b4
[Server] Reorder World script functions
2017-02-17 16:24:40 +02:00
David Cernat
8a5bc77699
[Server] Add GetBaseEventAction script function
2017-02-17 14:51:36 +02:00
David Cernat
e0bc557aa4
Merge pull request #154 from OpenMW/master
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Add OpenMW commits up to 17 Feb 2017
2017-02-17 14:45:45 +02:00
Marc Zinnschlag
79956e4b49
Merge remote-tracking branch 'origin/master'
2017-02-17 08:54:19 +01:00
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
2017-02-17 03:11:37 +01:00
Allofich
621d3e56cf
Fix Clang and OS X Travis CI warnings
2017-02-17 02:08:39 +09:00
David Cernat
27c4015f50
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
2017-02-16 18:46:39 +02:00
David Cernat
1198caddf6
[Server] Add OnContainer script callback
2017-02-16 18:34:11 +02:00
David Cernat
eba7d8408f
[Server] Use script function to get spellbook action
2017-02-16 14:23:27 +02:00
MAtahualpa
dab8b328c4
Replace light emitter check boxes with a combo box ( fixes #3752 )
...
Replaces the four emitter check boxes in Light records with an "Emitter Type" combo box.
Related issue:
- Fixes #3752 : Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box (https://bugs.openmw.org/issues/3752 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Light records. Please note that this fix also prevents users from erroneously assigning two or more emitter types at the same time. (I don't know which one would prevail in that case.)
2017-02-16 12:48:47 +01:00
David Cernat
5b3fabdb9d
[Client] Send ID_CONTAINER with all containers in cell when requested
2017-02-16 13:34:32 +02:00
David Cernat
c32c004516
Merge pull request #151 from OpenMW/master
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Add OpenMW commits up to 16 Feb 2017
2017-02-16 11:53:02 +02:00
MAtahualpa
7be46eb1f0
Fix for commit "d4972ab..." in PR 1208 ( fixes #3751 )
...
Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.
Fix:
- corrected false logic operation in refidadapterimp.cpp
- corrected names of the used flags
2017-02-16 00:08:38 +01:00
MAtahualpa
d4972ab166
Replace "Xyz blood" check boxes with a combo box ( fixes #3751 )
...
Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.
Related issue:
- Fixes #3751 : OpenMW-CS: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box (https://bugs.openmw.org/issues/3751 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC and Creature records. Please note that this fix also prevents users from erroneously assigning two blood types at the same time. (I don't know which one would prevail in that case.)
2017-02-15 23:06:36 +01:00
scrawl
f10edb71cc
Add environment variable for disabling IncrementalCompileOperation
2017-02-15 21:01:25 +01:00
scrawl
c4a89065a2
Preload VFX of spells selected by AI actors
2017-02-15 21:01:25 +01:00
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00
Marc Zinnschlag
e46fb1770c
Merge remote-tracking branch 'matahualpa/openmw-cs_booktype'
2017-02-15 19:47:39 +01:00
David Cernat
3b604a432e
[General] Restructure ID_CONTAINER to allow multiple containers at once
2017-02-15 20:14:25 +02:00
MAtahualpa
2c34a8706b
Replace "Scroll" check box with a combo box ( fixes #3748 )
...
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.
Related issue:
- Fixes #3748 : OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
2017-02-15 18:59:55 +01:00
David Cernat
88f891b5bd
[Client] Make it possible to easily iterate through container items
2017-02-14 23:10:45 +02:00
David Cernat
c8cbfbef62
[General] Sketch out server requests to players for container data
2017-02-14 19:31:56 +02:00
MAtahualpa
607bd8b853
Replace "Scroll" check box with a combo box ( fixes #3748 )
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Replaces the "Scroll" check box in Book records with a "Book Type" combo box.
Related issue:
- Fixes #3748 : OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
2017-02-14 11:48:37 +01:00
David Cernat
2ed9ae5739
Merge pull request #149 from OpenMW/master
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Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
183c46b0ef
Fix summoning effects
2017-02-14 07:58:16 +01:00
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
2017-02-14 07:58:16 +01:00
scrawl
72c6b11cf8
Move global map render to the worker thread
2017-02-14 07:58:16 +01:00
scrawl
026a05718f
Construct the WorkQueue in Engine
2017-02-14 07:58:16 +01:00
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
2017-02-14 07:58:16 +01:00
scrawl
325bf66653
Return const Land in ESMStore
2017-02-14 07:58:16 +01:00
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2017
2017-02-13 21:29:51 +02:00
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
2017-02-13 10:06:08 +01:00
MAtahualpa
2d1af3ee4a
Update record.cpp
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This should be the last instance of "mSkillID". Let's see what Travis says about it...
2017-02-12 20:55:50 +01:00
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
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Make AI not go hostile when absorbing/reflecting
2017-02-12 17:18:10 +01:00
MAtahualpa
c46eadae90
Update actionread.cpp
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*grrr* Forgot to change the latter "mSkillID" in line 47...
2017-02-12 17:17:33 +01:00
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
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Prevent AI actors from hitting unintended targets
2017-02-12 16:25:52 +01:00
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
2017-02-12 15:44:33 +01:00
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
2017-02-12 23:14:09 +09:00
MAtahualpa
7bc65ce05b
Update actionread.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:52:11 +01:00
MAtahualpa
347fb1ff4b
Update converter.hpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:51:36 +01:00
MAtahualpa
c5dcfe0794
Update refidadapterimp.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:50:58 +01:00
MAtahualpa
6587880171
Update refidcollection.cpp
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Makes Book records display skill IDs instead of attribute IDs for teached skills.
Related issue:
- Bug #3746 : OpenMW-CS: Book records show attribute IDs instead of skill IDs for teached skills entry.
2017-02-12 13:03:37 +01:00