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13098 commits

Author SHA1 Message Date
psi29a
9f47190411 Merge branch 'now-it-blends' into 'master'
Convert blending factors properly for the character preview

See merge request OpenMW/openmw!644
2021-03-10 23:27:04 +00:00
AnyOldName3
cb2cbb4181 Convert blending factors properly for the character preview 2021-03-10 22:07:14 +00:00
madsbuvi
4088fc0787 Default disable composition layer depth until i either figure out what i'm doing wrong, or steamvr fixes whatever they're doing wrong. 2021-03-10 17:05:23 +01:00
madsbuvi
3f2196fd8a Tighten up adherence to the openxr spec on submitting swapchains. 2021-03-10 17:04:29 +01:00
Chris Djali
9bfe941d4b
Merge pull request #3050 from akortunov/master
Double-buffer shader water stateset
2021-03-10 15:56:40 +00:00
Andrei Kortunov
38679013fe Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
madsbuvi
41301d3716 Items and actors should no longer activate inappropriately while in any GUI.
The console mode should now properly select what you point to and activate.
2021-03-09 13:00:25 +01:00
Gleb Mazovetskiy
1db7d2ec4e Restore compatibility with FFMpeg < 57.80.100
This should fix macOS Travis build broken by 58d33aa95b
2021-03-08 19:29:34 +00:00
AnyOldName3
deb184cdce Merge branch 'fix-build' into 'master'
Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`

See merge request OpenMW/openmw!640
2021-03-08 19:01:02 +00:00
psi29a
611a63acc6 Merge branch 'threesacharm' into 'master'
Attempt to fix restocking items in old saves

Closes #5823

See merge request OpenMW/openmw!580
2021-03-08 10:45:13 +00:00
psi29a
194875dec1 Merge branch 'fix-video-arm' into 'master'
osg-ffmpeg-videoplayer: Fix crash on ARM

Closes #5807

See merge request OpenMW/openmw!564
2021-03-08 08:05:25 +00:00
Andrei Kortunov
d805886de7 Double-buffer shader water stateset (bug #5026) 2021-03-08 10:58:51 +04:00
Gleb Mazovetskiy
58d33aa95b AV: Fix all memory leaks
The most substantial memory leak came from `PacketQueue::get`
not unreferencing its argument packet.

Other leaks came from using `av_free` instead of type-specific free
functions.

Also modifies `PacketQueue::put` for readability.
2021-03-08 03:16:55 +00:00
Chris Djali
213525c372
Merge pull request #3049 from akortunov/master
Use correct mCursorActive flag initial value
2021-03-07 15:35:38 +00:00
Alexei Dobrohotov
e9aa161ffc Merge branch 'reallyskipphysics' into 'master'
Close race that breaks scripted teleporting (#5873)

See merge request OpenMW/openmw!639
2021-03-07 08:41:20 +00:00
Andrei Kortunov
482f04c836 Use correct mCursorActive flag initial value 2021-03-07 12:08:43 +04:00
Gleb Mazovetskiy
455be9dbbb Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON
1. CMake's built-in OSG finder does not use pkgconfig, so we have to
   manually ensure the order is correct for inter-library dependencies.

   https://gitlab.kitware.com/cmake/cmake/-/issues/21701

2. OSG plugin pkgconfig files are missing dependencies on the underlying
   libraries (e.g. freetype, png, jpeg), so we have to link them manually.

   https://github.com/openscenegraph/OpenSceneGraph/issues/1052
2021-03-06 21:17:52 +00:00
madsbuvi
f8f94249fe sRGB option. Finally an option for users whose headsets make the game too bright. 2021-03-06 13:53:38 +01:00
fredzio
31d8ce266b Close a race between main and physics threads when actor is positioned by scripts.
When a position is forced, the actor position in physics subsystem is
overriden. The background physics thread is not made aware of this,
its result are simply discarded.

There is a short window where this doesn't work (in this
example, actor is at A and script moves it to B)
1) actor position is set to B. (among others, Actor::mPosition is set to B)
2) physics thread reset Actor::mPosition with stale value (around A)
3) main thread read simulation result, reset Actor::mSkipSimulation flag => actor is at B
4) physics thread fetch latest Actor::mPosition value, which is around A
5) main thread read simulation result, actor is around A

To avoid this situation, do not perform 2) until after 3) occurs. This
way, at 4) starts the simulation with up-to-date Actor::mPosition
2021-03-06 10:41:55 +01:00
Alexei Dobrohotov
2bfee281fd Merge branch 'restore_caster' into 'master'
Restore projectile caster from savegame (#5860)

See merge request OpenMW/openmw!616

(cherry picked from commit d595c7adb0fb45eafed6d3d0403ad640a91411ed)

c5426bec In the savegame, projectile caster is identified by its actor id. When
2021-03-05 21:07:29 +00:00
Evil Eye
c9d3da498a Merge branch 'pursue' into 'master'
AIPursue: Pursue the player until LOS is established (#5869)

Closes #5869

See merge request OpenMW/openmw!634
2021-03-05 16:45:47 +00:00
Evil Eye
8ae4ee291f Attempt to fix restocking items in old saves 2021-03-04 22:52:03 +01:00
Dobrohotov Alexei
fc329050b3 AIPursue: Pursue the player until LOS is established (#5869) 2021-03-03 22:06:58 +03:00
Alexei Dobrohotov
5e91af230d Reset effect icon transparency when they're hidden (#5877) 2021-03-03 21:17:59 +03:00
madsbuvi
e146f23578 more debian 2021-03-03 13:46:08 +01:00
madsbuvi
2efd104b9d seated play recenter fix 2021-03-02 15:16:30 +01:00
madsbuvi
700dbb8873 more callback manager 2021-03-02 14:52:46 +01:00
madsbuvi
6baf9a5d3a Callback manager 2021-03-02 14:52:28 +01:00
madsbuvi
d598923421 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 2021-03-02 14:32:34 +01:00
Gleb Mazovetskiy
4495b67d77 MyGUI HEAD compatibility
Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614

Refs #5806
2021-03-02 13:24:30 +00:00
Evil Eye
e2fc5d87b3 Merge branch 'elemental_shields' into 'master'
Don't let elemental shields harm the player in god mode

Closes #5875

See merge request OpenMW/openmw!631
2021-03-02 06:45:38 +00:00
Alexei Dobrohotov
023bc80f55 Don't let elemental shields harm the player in god mode 2021-03-01 21:37:30 +00:00
Gleb Mazovetskiy
1fb442e701 heightfield: Only buildAccelerator on Bullet 2.89+
Fixes #5874
2021-03-01 08:27:24 +00:00
madsbuvi
3347cdfe30 Fixed recentering adjusting the player's orientation. Cell changes should now retain the proper orientation. Added support for seated play. 2021-02-28 16:01:03 +01:00
madsbuvi
7986def3db Compilation error 2021-02-27 18:03:31 +01:00
madsbuvi
b2445e4a89 Attempting to fix gamma by properly managing state. 2021-02-27 17:02:12 +01:00
psi29a
28be5a259b Merge branch 'russian_console' into 'master'
Don't assume unmapped keycodes outside the extended ASCII range are unprintable

Closes #5871

See merge request OpenMW/openmw!622
2021-02-26 23:28:01 +00:00
psi29a
937549c99e Merge branch 'fix_still_actors' into 'master'
Make actor flee from a combat when cannot reach a target (#5851)

See merge request OpenMW/openmw!601
2021-02-26 23:25:05 +00:00
psi29a
20e6db917b Merge branch 'fix-osg-static' into 'master'
CMake: Fix support for OSG static lib paths

See merge request OpenMW/openmw!624
2021-02-26 23:20:52 +00:00
AnyOldName3
f5a87ee46d Refactor out duplicated RTT setup code 2021-02-26 19:01:27 +00:00
Gleb Mazovetskiy
21a70b7d2b heighfield: buildAccellerator()
This enables accelleration of heightfield collisions.

Unfortunately, `btHeightfieldTerrainShape::processAllTriangle` does not
yet use the accellerator data, so this change does not improve
performance yet but might do so in future bullet versions.

References:

* Accellerator introduced in:
  https://github.com/bulletphysics/bullet3/pull/2062

* Feature request to use the accellerator in `processAllTriangle`:
  https://github.com/bulletphysics/bullet3/issues/3276
2021-02-26 14:38:06 +00:00
Gleb Mazovetskiy
13c5b1b0c5 CMake: Fix support for OSG static lib paths
`$<TARGET_FILE:...>` fails if the argument is already a path (instead of
a library name). This happens when a static library is found via
`osg_find_library`.

If the argument contains `/` or `.`, do not use `$<TARGET_FILE:...>`
2021-02-26 10:48:09 +00:00
Alexei Dobrohotov
a292a31cb3 Merge branch 'you_and_i_code' into 'master'
Fix Ctrl U/W behaviour to work with unicode text

See merge request OpenMW/openmw!621
2021-02-25 23:11:03 +00:00
madsbuvi
2923174f9a Added a list of setting overrides 2021-02-25 22:52:57 +01:00
Evil Eye
6e0f070cd1 Don't assume unmapped keycodes outside the extended ASCII range are unprintable 2021-02-25 21:37:21 +01:00
Evil Eye
a616af822e Fix Ctrl U/W behaviour to work with unicode text 2021-02-25 19:33:11 +01:00
AnyOldName3
4ed67d8597 Improve A2C setting name 2021-02-24 18:01:06 +00:00
AnyOldName3
c7ee5d21dc Make the dummy texture for the character preview even more shadow-friendly 2021-02-23 23:24:40 +00:00
madsbuvi
e610247392 gamma debugging 2021-02-22 16:25:30 +01:00
AnyOldName3
2b144ff3dd Merge branch 'fix_frame_rate_limit' into 'master'
Fix frame rate limit (#5686)

See merge request OpenMW/openmw!603
2021-02-21 16:20:51 +00:00
AnyOldName3
9be258d260 Make it possible to reinstate FFP state easily 2021-02-19 19:59:48 +00:00
psi29a
5c0214142b Merge branch 'static-build' into 'master'
Optional local source builds of OSG, MyGUI, Bullet

See merge request OpenMW/openmw!547
2021-02-19 16:58:05 +00:00
psi29a
bcbe144a1d Merge branch 'weatheralpha' into 'master'
Fix weather particle fading

Closes #5455

See merge request OpenMW/openmw!506
2021-02-19 16:50:38 +00:00
psi29a
87d80b3d0a Merge branch 'loading_screen_race_condition' into 'master'
Fix a race condition in loading screen.

See merge request OpenMW/openmw!568
2021-02-18 22:37:47 +00:00
madsbuvi
a0a7e6b5aa Replaced combo boxes with list box dialogues to help navigate certain elements better in VR. 2021-02-17 18:09:07 +01:00
psi29a
59e09cba5b Merge branch 'boltsize' into 'master'
Use projectile mesh size (#5829)

See merge request OpenMW/openmw!587
2021-02-15 08:40:30 +00:00
elsid
561628087c Merge branch 'profiler_fix' into 'master'
Fix profiler glitches (#5850)

See merge request OpenMW/openmw!605
2021-02-15 00:01:06 +00:00
AnyOldName3
4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
AnyOldName3
6291b9304b Log when icon is missing and fallback is used 2021-02-14 16:56:21 +00:00
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target 2021-02-14 04:14:22 +01:00
elsid
becccf3b5e
Make actor flee from a combat when cannot reach a target 2021-02-12 22:58:53 +01:00
fredzio
9d90e250cf Physics is not running while paused, so zero the stats for the async
thread instead of keeping whatever value was before the pause.
2021-02-12 19:33:08 +01:00
elsid
8ab5fd9b40
Fix frame rate limit
Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.

Remove old frame limiting mechanism.
2021-02-12 00:03:11 +01:00
Evil Eye
2e73d2c145 Fallback to default cell name for door destination 2021-02-10 22:13:04 +01:00
psi29a
c33b2e0100 Merge branch 'dehardcodebaseanim' into 'master'
Dehardcode Base_animation and improve Collada support

See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00
AnyOldName3
da6223fc4b Use default icon.tga when inventory icon is missing 2021-02-07 23:27:45 +00:00
psi29a
7a9eb34403 Merge branch 'master' into 'freeunrealestate'
# Conflicts:
#   CHANGELOG.md
2021-02-07 21:03:51 +00:00
psi29a
31f41836a1 Merge branch 'no_stuck_in_proj' into 'master'
Don't let projectiles push actors out of the world (#5802)

See merge request OpenMW/openmw!595
2021-02-07 20:37:46 +00:00
madsbuvi
00d6dc3a86 Fix VR gui material. 2021-02-07 19:18:07 +01:00
madsbuvi
66d2912fcd Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 2021-02-07 19:17:43 +01:00
fredzio
b78820de55 Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
2021-02-07 18:32:03 +01:00
madsbuvi
021620e66d texture label 2021-02-07 15:47:14 +01:00
Evil Eye
af0f94f03e Play damage sound when hurt by elemental shields 2021-02-07 12:55:10 +01:00
Evil Eye
f1caeea444 Don't return negative values from GetMagicka 2021-02-07 11:58:23 +01:00
Evil Eye
e4cd89643f Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate 2021-02-07 00:17:14 +01:00
Evil Eye
6aa75c287a Don't check magicka when casting free spells 2021-02-07 00:15:01 +01:00
madsbuvi
f9c13f3163 More useful error messages for typical init failures 2021-02-07 00:07:14 +01:00
psi29a
e6607486f5 Merge branch 'jfmherokiller-master-patch-23743' into 'master'
Fix the regression involving Cure

See merge request OpenMW/openmw!582
2021-02-06 15:41:24 +00:00
psi29a
f63af685c0 Merge branch 'bemorenegative' into 'master'
Allow negative values for ai stats

Closes #5835

See merge request OpenMW/openmw!586
2021-02-06 15:38:34 +00:00
fredzio
6e969ca3fa Use mesh collision box instead of node bounding sphere for projectile
size. The bounding sphere is much bigger than the mesh.
2021-02-05 22:53:45 +01:00
Evil Eye
3007cb14a9 Also allow negative AI values in dialogue 2021-02-05 19:00:35 +01:00
Noah Gooder
e42b67ee50 Modified actors.cpp and Authors.md 2021-02-05 17:59:36 +00:00
Evil Eye
61e014a765 Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
Nelsson Huotari
e91d1a2b42 Fix earlier broken commit 2021-02-03 21:16:26 +02:00
AnyOldName3
0639f8b7c6 Make the dummy texture for the character preview shadow-friendly 2021-02-03 18:45:22 +00:00
Nelsson Huotari
384112746c Add option for custom collision node with non-nif files 2021-02-03 14:25:09 +02:00
Jordan Francis Moran-Meyers
0d1c073cfa Fix the regression involving Cure 2021-02-01 18:34:10 +00:00
madsbuvi
697caaff84 Merge remote-tracking branch 'remotes/origin/stereo_friendly_water' into openmw-vr 2021-02-01 15:55:38 +01:00
madsbuvi
6c9df35725 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 2021-02-01 15:09:00 +01:00
Petr Mikheev
94e8855c8c Merge branch 'fix_5821' into 'master'
Fix #5821: NPCs from mods getting removed if mod order was changed

Closes #5821

See merge request OpenMW/openmw!577
2021-01-31 09:34:26 +00:00
Petr Mikheev
157b14cdaa Fix #5821: NPCs from mods getting removed if mod order was changed 2021-01-29 22:53:02 +01:00
Petr Mikheev
9590377f22 Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
Petr Mikheev
642ca02e35 Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening. 2021-01-29 22:30:01 +01:00
madsbuvi
beedba3354 include render order 2021-01-29 18:42:29 +01:00
madsbuvi
51a37ec6d2 Merge remote-tracking branch 'remotes/origin/master' into stereo_friendly_water 2021-01-29 18:16:47 +01:00
madsbuvi
9f0a8f0c7b Merge branch 'master' into stereo_friendly_water 2021-01-29 17:58:31 +01:00
Andrei Kortunov
7b727e4d70 Revert "Remove physics dependency on basenode"
This reverts commit 165c731492.
2021-01-29 16:51:13 +04:00
Andrei Kortunov
165af1c365 Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
This reverts commit f031a191b8.
2021-01-29 16:51:05 +04:00
Andrei Kortunov
f8e8496d36 Revert "Revert a wrong change introduced in MR 546"
This reverts commit 23137d0c54.
2021-01-29 16:50:39 +04:00
Andrei Kortunov
3b9f8b5fa2 Avoid null dereference for objects without cells 2021-01-28 18:37:47 +04:00