scrawl
|
c85c794c86
|
fixed some cppcheck issues
|
2012-06-06 20:29:30 +02:00 |
|
scrawl
|
36d26e0681
|
set the camera orientation after using teleport doors
|
2012-05-30 15:52:39 +02:00 |
|
scrawl
|
1b561ce91f
|
Merge branch 'master' into next
|
2012-05-29 06:56:23 +02:00 |
|
scrawl
|
69e6bc6588
|
add water settings to settings window
|
2012-05-29 06:45:44 +02:00 |
|
scrawl
|
5d03e86613
|
added field of view and texture filtering to settings window
|
2012-05-29 04:54:54 +02:00 |
|
scrawl
|
14f4f09f83
|
proper resolution switching (reposition GUI & adjust mouse clipping region)
|
2012-05-28 09:19:25 +02:00 |
|
scrawl
|
3daf1ebc3f
|
small map tweak
|
2012-05-28 05:03:50 +02:00 |
|
scrawl
|
19c428e86c
|
delete fix
|
2012-05-28 02:04:00 +02:00 |
|
scrawl
|
8f667580bb
|
ogre 1.8 final release compability fixes
|
2012-05-27 23:12:45 +02:00 |
|
scrawl
|
f6a6684685
|
when the resolution changes, adjust camera aspect ratio and recreate compositors
|
2012-05-27 21:39:18 +02:00 |
|
scrawl
|
a7e6a142f9
|
blend fog of war into adjacent cells
|
2012-05-27 00:39:33 +02:00 |
|
scrawl
|
656a8f1be9
|
working menu transparency slider
|
2012-05-23 01:32:36 +02:00 |
|
Marc Zinnschlag
|
7938566004
|
Merge remote branch 'scrawl/graphics'
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-05-21 11:24:36 +02:00 |
|
scrawl
|
8f2c8bbea4
|
Merge branch 'master' into graphics
|
2012-05-21 09:50:46 +02:00 |
|
scrawl
|
789dfe1c88
|
fix a bug with water reflection plane height
|
2012-05-21 09:50:02 +02:00 |
|
scrawl
|
8a0c859c16
|
Merge branch 'iterator' of https://github.com/zinnschlag/openmw into inventoryGUI
|
2012-05-18 22:27:48 +02:00 |
|
scrawl
|
c9aa0ca1f4
|
don't create terrain if there is no land data, also fixes a water disappearing issue and a sound exception if cells with no region
|
2012-05-17 19:54:09 +02:00 |
|
scrawl
|
933a40de14
|
better floating object label positioning.
|
2012-05-14 21:37:43 +02:00 |
|
gugus
|
9dd65dce30
|
Finished merging.
|
2012-05-11 11:52:07 +02:00 |
|
scrawl
|
ee883446b5
|
Merge branch 'master' into graphics
|
2012-05-04 07:38:11 +02:00 |
|
scrawl
|
02dad448fe
|
make the wireframe mode not affect sky
|
2012-05-03 05:38:43 +02:00 |
|
scrawl
|
9e6531a6c6
|
fix for dark corners bug on some cards
|
2012-04-30 21:22:26 +02:00 |
|
scrawl
|
4655ec94f0
|
Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
apps/openmw/mwworld/scene.cpp
|
2012-04-30 18:46:51 +02:00 |
|
scrawl
|
aaa81397ed
|
Merge branch 'master' into graphics
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
|
2012-04-30 18:24:05 +02:00 |
|
scrawl
|
50d79a8815
|
Merge branch 'next' into tooltips
|
2012-04-29 17:30:34 +02:00 |
|
scrawl
|
9cf6f27f96
|
small fix
|
2012-04-29 03:38:00 +02:00 |
|
scrawl
|
11ebae3be2
|
toggleCompositors command useful for debugging
|
2012-04-29 03:33:10 +02:00 |
|
Marc Zinnschlag
|
d1d21c8a0e
|
compile fix
|
2012-04-28 21:21:40 +02:00 |
|
scrawl
|
4ce83badc9
|
flickering lights
|
2012-04-28 20:42:53 +02:00 |
|
scrawl
|
1b5bfc52a1
|
Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwgui/window_manager.cpp
|
2012-04-24 02:02:03 +02:00 |
|
scrawl
|
e443455612
|
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
|
2012-04-24 00:54:35 +02:00 |
|
Marc Zinnschlag
|
7ac9523e0c
|
Merge branch 'master' into next
|
2012-04-23 15:32:02 +02:00 |
|
Marc Zinnschlag
|
35f478071e
|
Issue #255: deleted the old environment class and using the new one instead
|
2012-04-23 15:27:03 +02:00 |
|
Marc Zinnschlag
|
cc86998281
|
removing some cout spam
|
2012-04-21 10:12:59 +02:00 |
|
scrawl
|
7400b7f313
|
fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water
|
2012-04-19 23:25:58 +02:00 |
|
scrawl
|
c6da3872b4
|
light improvements
|
2012-04-19 20:59:57 +02:00 |
|
scrawl
|
fb0e649191
|
minor fix
|
2012-04-19 01:10:55 +02:00 |
|
scrawl
|
aa4a1b675f
|
fixed the sky reflection issue
|
2012-04-19 01:08:26 +02:00 |
|
scrawl
|
046ef39c4a
|
use camera-relative rendering to prevent precision artifacts when moving far from (0,0,0)
|
2012-04-18 01:10:00 +02:00 |
|
scrawl
|
51a76eda92
|
Merge branch 'master' into graphics
|
2012-04-18 01:09:55 +02:00 |
|
Jason Hooks
|
1ce759af06
|
Merging in master
|
2012-04-17 18:12:05 -04:00 |
|
scrawl
|
1de1b3e40e
|
Merge branch 'master' into tooltips
|
2012-04-17 15:57:08 +02:00 |
|
scrawl
|
a11c4da16c
|
vertex colour tweak
|
2012-04-17 14:22:03 +02:00 |
|
Marc Zinnschlag
|
14ddcc1204
|
Merge remote branch 'jhooks/clothingarmor'
|
2012-04-17 00:26:39 +02:00 |
|
Jason Hooks
|
950378ff65
|
Khajiit male foot fix
|
2012-04-16 17:25:55 -04:00 |
|
scrawl
|
13b67faf2f
|
adding more safety checks
|
2012-04-16 20:39:41 +02:00 |
|
Marc Zinnschlag
|
7483c78b4a
|
Merge remote branch 'jhooks/clothingarmor'
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
|
2012-04-16 14:06:27 +02:00 |
|
scrawl
|
d1e298c2e1
|
Merge branch 'master' into tooltips
|
2012-04-16 13:15:50 +02:00 |
|
Jason Hooks
|
0c9c253778
|
Fix for some types of boots
|
2012-04-15 22:49:17 -04:00 |
|
scrawl
|
0a223196e8
|
Merge branch 'master' into tooltips
|
2012-04-15 22:23:16 +02:00 |
|
scrawl
|
268b7cd6fc
|
replaced typename checks
|
2012-04-15 22:05:33 +02:00 |
|
Marc Zinnschlag
|
afa859a6a6
|
Merge remote branch 'jhooks/clothingarmor'
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
|
2012-04-15 22:06:05 +02:00 |
|
Jason Hooks
|
65c9cf565c
|
Skirt and robe part blanking
|
2012-04-15 15:16:48 -04:00 |
|
scrawl
|
688e79e6d1
|
Merge branch 'master' into tooltips
|
2012-04-15 21:14:39 +02:00 |
|
Jason Hooks
|
bc8bb9c57e
|
Reserve; skirts
|
2012-04-15 14:22:55 -04:00 |
|
scrawl
|
ab4e03f05f
|
Merge branch 'master' into tooltips
|
2012-04-15 17:11:14 +02:00 |
|
scrawl
|
d37bc9cba8
|
basic mouse-over info for in-game objects
|
2012-04-15 17:10:08 +02:00 |
|
Jason Hooks
|
85ac658cac
|
Adding tons of skin body parts
|
2012-04-14 22:52:05 -04:00 |
|
Jason Hooks
|
5e1ac0cca1
|
Gloves, Gauntlets, Boots, Shoes
|
2012-04-14 20:32:46 -04:00 |
|
Jason Hooks
|
940a90e3ba
|
Pauldrons
|
2012-04-14 19:21:14 -04:00 |
|
Jason Hooks
|
e5becb1f50
|
Group add function;Greaves
|
2012-04-14 18:58:52 -04:00 |
|
Jason Hooks
|
5d4ad4cd81
|
Shirts and Cuirasses
|
2012-04-14 16:44:46 -04:00 |
|
scrawl
|
4b0099fb5b
|
npc visibility flags fix
|
2012-04-14 16:10:47 +02:00 |
|
scrawl
|
fa5a1432c9
|
map lighting tweak, default settings tweak
|
2012-04-14 15:58:58 +02:00 |
|
scrawl
|
e05faa184f
|
Merge branch 'terrainshader' into graphics
|
2012-04-14 15:10:35 +02:00 |
|
scrawl
|
e04d127f30
|
terrain shader fixes
|
2012-04-14 15:10:26 +02:00 |
|
Jason Hooks
|
7551926afd
|
Adding helmets
|
2012-04-13 23:25:15 -04:00 |
|
Alexander "Ace" Olofsson
|
0c6862e3e6
|
Undefining some windows defines
|
2012-04-13 15:09:38 +02:00 |
|
scrawl
|
a33ae35e94
|
some fixes
|
2012-04-13 13:28:31 +02:00 |
|
Jason Hooks
|
e869433b07
|
Add or replace individual parts
|
2012-04-12 22:16:02 -04:00 |
|
Jason Hooks
|
1f566fc93a
|
Another remove function
|
2012-04-12 20:59:30 -04:00 |
|
Jason Hooks
|
a885f3e942
|
Remove part function
|
2012-04-12 20:40:11 -04:00 |
|
scrawl
|
fb78e853d4
|
removed 2 unneeded lines
|
2012-04-12 19:18:38 +02:00 |
|
scrawl
|
e2ec889d10
|
fixed a warning "implicit cast to float3"
|
2012-04-12 17:40:26 +02:00 |
|
scrawl
|
a96ad7fb82
|
restored toggleWater
|
2012-04-12 16:46:56 +02:00 |
|
Jason Hooks
|
7fce57f335
|
Getting started with a new branch
|
2012-04-11 20:16:22 -04:00 |
|
scrawl
|
2a4fcf42a3
|
basic shadows
|
2012-04-11 18:53:13 +02:00 |
|
Jason Hooks
|
c0f52fef48
|
one more change
|
2012-04-09 00:51:10 -04:00 |
|
Jason Hooks
|
80afcb2eac
|
small change
|
2012-04-08 20:44:44 -04:00 |
|
Jason Hooks
|
74deb5588d
|
Post merge
|
2012-04-08 20:41:49 -04:00 |
|
scrawl
|
1df7be7fee
|
- fixes to texture filtering setting
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
|
2012-04-09 00:10:42 +02:00 |
|
Jason Hooks
|
6bdfdf379b
|
Trying iterators
|
2012-04-08 17:27:56 -04:00 |
|
scrawl
|
a5c6207fe7
|
add setting to disable the underwater effect
|
2012-04-08 17:44:00 +02:00 |
|
scrawl
|
113bbfa253
|
removed the now unneccesary SG for transparent objects
|
2012-04-08 14:37:36 +02:00 |
|
Jason Hooks
|
ebab98a8a0
|
Restructuring things
|
2012-04-07 22:02:20 -04:00 |
|
scrawl
|
c748252d33
|
weather fix again
|
2012-04-07 22:55:25 +02:00 |
|
scrawl
|
96911ada95
|
restored render queue of transparent objects, they are now part of the mrt textures
this fixes some issues with transparent objects not visible in the refraction
|
2012-04-07 22:37:15 +02:00 |
|
scrawl
|
c49d5dd40b
|
another sky tweak
|
2012-04-06 19:23:19 +02:00 |
|
scrawl
|
c0f991ac0a
|
underwater depth effect
|
2012-04-06 18:51:30 +02:00 |
|
scrawl
|
456eb95209
|
reversed sun and moon paths (sunrise at east)
|
2012-04-06 18:22:37 +02:00 |
|
scrawl
|
8316a4c2ec
|
add mrt dummy output to sky shaders
|
2012-04-06 17:21:56 +02:00 |
|
scrawl
|
c169f9e171
|
underwater tweaks
|
2012-04-06 16:11:08 +02:00 |
|
scrawl
|
2976625b00
|
better underwater
|
2012-04-06 15:51:57 +02:00 |
|
scrawl
|
ec3fe1ef00
|
no sun glare in the reflection
|
2012-04-06 15:17:54 +02:00 |
|
scrawl
|
393530e671
|
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
|
2012-04-06 15:05:17 +02:00 |
|
scrawl
|
a41eee9a72
|
specular lighting
|
2012-04-06 14:07:52 +02:00 |
|
scrawl
|
8bfc81f398
|
Merge branch 'master' into water
|
2012-04-05 20:09:38 +02:00 |
|
scrawl
|
622fb568cf
|
removed MRT setting and figure it out automatically
|
2012-04-05 19:27:54 +02:00 |
|
scrawl
|
b8a470efcd
|
put transparent objects in a seperate render queue, in order to not mess up the mrt textures
|
2012-04-05 19:07:21 +02:00 |
|
Marc Zinnschlag
|
000cfad82d
|
Merge remote branch 'scrawl/gamesettings'
|
2012-04-05 18:07:47 +02:00 |
|
scrawl
|
88c50c5171
|
Merge branch 'master' into water
|
2012-04-05 15:38:46 +02:00 |
|
scrawl
|
1b89a9e203
|
various fixes
|
2012-04-05 15:30:55 +02:00 |
|
Dmitry Marakasov
|
84b475130a
|
Add missing include
|
2012-04-05 15:03:28 +02:00 |
|
scrawl
|
e1bde415f5
|
typo
|
2012-04-05 14:22:44 +02:00 |
|
scrawl
|
43fd0352f4
|
removed unneeded lines
|
2012-04-05 14:21:57 +02:00 |
|
scrawl
|
f49131e1b8
|
renamed setting, automatically disable MRT when unsupported
|
2012-04-05 13:09:59 +02:00 |
|
scrawl
|
f6342cfd60
|
fixed viewport background color, fixed indentation of some old functions
|
2012-04-05 11:52:06 +02:00 |
|
scrawl
|
5664d879a5
|
fixed some sky objects
|
2012-04-05 11:40:56 +02:00 |
|
scrawl
|
ab8b74dcac
|
forgot adding a file
|
2012-04-05 08:58:21 +02:00 |
|
Jason Hooks
|
ca4de0606e
|
Some planning
|
2012-04-04 23:23:24 -04:00 |
|
scrawl
|
3f05aba76d
|
got MRT working, some minor quirks to solve (black viewport background)
|
2012-04-05 01:21:36 +02:00 |
|
Marc Zinnschlag
|
6fd3d5c776
|
Merge remote branch 'lgro/master'
|
2012-04-04 23:19:30 +02:00 |
|
Lukasz Gromanowski
|
cd2789b15a
|
Revert "Issue #225: Correction to commit ae98904."
This reverts commit 0e5c90d3e7 .
|
2012-04-04 21:05:19 +02:00 |
|
scrawl
|
eb67afe552
|
added MRT output to terrain material
|
2012-04-04 20:18:08 +02:00 |
|
scrawl
|
6442d49e16
|
render queue groups, sky fix
|
2012-04-04 18:53:40 +02:00 |
|
scrawl
|
cc4076d42a
|
basic noise
|
2012-04-03 21:16:43 +02:00 |
|
scrawl
|
fe63f2b2aa
|
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
|
2012-04-03 19:10:02 +02:00 |
|
Marc Zinnschlag
|
cc9696cc2c
|
Merge remote branch 'scrawl/minimap'
|
2012-04-03 18:26:20 +02:00 |
|
scrawl
|
6481cf87fc
|
cleanup resources
|
2012-04-03 17:07:16 +02:00 |
|
scrawl
|
052cc47ee9
|
fixed waterAdded
|
2012-04-03 16:53:33 +02:00 |
|
scrawl
|
b3a186e729
|
simple water without shaders that uses original MW textures
|
2012-04-03 16:37:54 +02:00 |
|
scrawl
|
c1693a0c63
|
Merge branch 'minimap' into water
|
2012-04-03 15:37:11 +02:00 |
|
scrawl
|
51e33cc090
|
fixed map of some interiors
|
2012-04-03 15:34:13 +02:00 |
|
scrawl
|
8aea311797
|
added visibility flags for everything
|
2012-04-03 15:13:47 +02:00 |
|
scrawl
|
fd45208196
|
re-added code for reflection & refraction rendering
|
2012-04-03 14:23:23 +02:00 |
|
scrawl
|
d393f2dd4b
|
Merge branch 'master' into water
|
2012-04-03 14:06:14 +02:00 |
|
Jason Hooks
|
57299571d5
|
Preparing for clothes/armor
|
2012-04-02 22:08:46 -04:00 |
|
Marc Zinnschlag
|
26371a82a5
|
Merge remote branch 'scrawl/crashfix'
|
2012-04-02 23:53:07 +02:00 |
|
Lukasz Gromanowski
|
0e5c90d3e7
|
Issue #225: Correction to commit ae98904 .
Changed pointer to LandData struct to simple member variable.
|
2012-04-02 23:50:53 +02:00 |
|
scrawl
|
d4a2bdfa3d
|
fix crash when hardware occlusion queries unsupporetd
|
2012-04-02 20:46:42 +02:00 |
|
scrawl
|
bd9e165e3f
|
Merge branch 'master' into water
|
2012-04-02 19:44:25 +02:00 |
|
scrawl
|
16481b0594
|
Merge branch 'master' into minimap
|
2012-04-02 19:38:36 +02:00 |
|
scrawl
|
342464530d
|
rotated map working
|
2012-04-02 19:37:24 +02:00 |
|
scrawl
|
ff15f28787
|
options for texture filtering and mipmaps
|
2012-04-02 18:01:49 +02:00 |
|
scrawl
|
39ee9e9ab8
|
setting for field of view
|
2012-04-02 17:51:51 +02:00 |
|
scrawl
|
5f2a674d93
|
fixed a typo
|
2012-04-02 16:14:39 +02:00 |
|
scrawl
|
fd662f937a
|
add settings for viewing distance and fog
|
2012-04-02 15:51:48 +02:00 |
|
scrawl
|
e5cc9adbb0
|
added settings for rendering distance of small objects
|
2012-04-02 15:30:29 +02:00 |
|
scrawl
|
2b4b941192
|
Merge branch 'master' into gamesettings
|
2012-04-02 15:21:10 +02:00 |
|
scrawl
|
e0631dd9be
|
Merge branch 'master' into minimap
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
|
2012-04-02 14:38:02 +02:00 |
|
scrawl
|
b380e71832
|
fixed underwater wireframe mode
|
2012-04-02 14:32:21 +02:00 |
|
scrawl
|
1445ae992d
|
adding a setting to disable static geometry
|
2012-04-02 14:24:16 +02:00 |
|
Marc Zinnschlag
|
6022d3ab13
|
Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
|
2012-04-02 12:04:47 +02:00 |
|
Marc Zinnschlag
|
cdd0182912
|
Merge remote branch 'scrawl/occlusionquery'
Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
|
2012-04-02 11:33:16 +02:00 |
|
Lukasz Gromanowski
|
ae989040e5
|
Issue #225: Fix for memleak when loading terrain.
|
2012-04-01 21:29:49 +02:00 |
|
scrawl
|
0a5757791c
|
Merge branch 'master' into minimap
|
2012-04-01 20:17:07 +02:00 |
|
scrawl
|
c2a82c3d89
|
Merge branch 'master' into gamesettings
|
2012-04-01 20:06:18 +02:00 |
|
scrawl
|
7b3adb27a3
|
backend changes, terrain num lights setting
|
2012-04-01 18:48:37 +02:00 |
|
Nikolay Kasyanov
|
30d6c880ff
|
Feature #37 (In Progress) Render Path Grid
tuned sized a bit
|
2012-04-01 17:51:37 +04:00 |
|
Nikolay Kasyanov
|
cab412c225
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Feature #37 (In Progress) Render Path Grid
optimisation, now it takes only two batches per cell.
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2012-04-01 17:27:18 +04:00 |
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