Chris Robinson
6a85ef1229
Set Ogre's data stream to NULL when closing the audio file
2012-03-21 14:46:29 -07:00
Chris Robinson
0d973ac8ff
Use the vector's data field instead of the address of the first element
...
Same thing really, but less convoluted
2012-03-21 14:38:37 -07:00
Chris Robinson
fd8326e958
Better handle some ffmpeg errors
2012-03-21 12:20:36 -07:00
scrawl
9b31b6272f
fixed the mouse cursors and fixed MWAttribute & MWSkill
2012-03-21 16:07:56 +01:00
scrawl
64212c0ee6
replaced all the StaticImage and StaticText in code
2012-03-21 14:54:02 +01:00
scrawl
b0b41a9199
should now compile warning free
2012-03-21 13:48:57 +01:00
scrawl
97ab48993e
more deprecated fixes
2012-03-21 13:32:32 +01:00
scrawl
deeb21a131
switched to the new multi-delegates system
2012-03-21 13:27:08 +01:00
Marc Zinnschlag
3dcfcf46cb
Issue #217 : container change tracking
2012-03-21 12:48:05 +01:00
Marc Zinnschlag
a0ee2954bd
Issue #217 : moved some functino implementations from ptr.hpp to ptr.cpp
2012-03-21 12:29:07 +01:00
Marc Zinnschlag
0adbe258fd
Issue #217 : made Ptr track container; fixed a cmake script bug
2012-03-21 12:20:19 +01:00
Chris Robinson
7b22ee6fd1
Use for_each to clear the ffmpeg stream packets
2012-03-20 21:46:12 -07:00
Chris Robinson
2989a1e06e
Improve ffmpeg failure messages
2012-03-20 18:57:11 -07:00
Chris Robinson
26a441f29a
Add a readAll method to the sound decoder, for potentially more efficient reading
2012-03-20 17:57:28 -07:00
Chris Robinson
deb473b9ae
Implement the ffmpeg decoder
2012-03-20 17:05:19 -07:00
Chris Robinson
9a48002025
Fix compilation of the FFmpeg decoder
2012-03-20 14:13:58 -07:00
Chris Robinson
e48745b68e
Fix streamMusic's path lookup
2012-03-20 12:39:49 -07:00
scrawl
d451d7bb67
compile fixes for mygui 3.2
2012-03-20 20:24:36 +01:00
scrawl
66baf9ec81
Merge branch 'master' into mygui
2012-03-20 20:02:30 +01:00
Chris Robinson
fc27d5cc19
Restore music playback
2012-03-20 11:31:13 -07:00
Chris Robinson
5ae47f783e
Use the sound manager's update to make sure music is still playing
2012-03-20 10:46:10 -07:00
Chris Robinson
0261aac518
Use Ogre's resource group manager to handle sound files
2012-03-20 10:34:36 -07:00
Chris Robinson
80dbf82a74
Explicitly stop sounds instead of relying on their deletion to do it
2012-03-20 07:22:17 -07:00
Chris Robinson
74e79bb4af
Merge remote branch 'zini/master' into sound-rewrite
...
Conflicts:
apps/openmw/mwsound/soundmanager.cpp
apps/openmw/mwsound/soundmanager.hpp
2012-03-20 06:17:02 -07:00
Marc Zinnschlag
1023ddd587
silenced some warnings
2012-03-20 10:30:21 +01:00
Marc Zinnschlag
4d0d941c2e
Merge remote branch 'kromgart/master'
2012-03-20 10:17:35 +01:00
Marc Zinnschlag
2d135d81e7
Merge remote branch 'lgro/glibc_pthreads_fix'
2012-03-20 10:15:47 +01:00
Marc Zinnschlag
6a0474a977
removed some cout spam
2012-03-20 10:15:22 +01:00
Marc Zinnschlag
aca274cbca
Merge remote branch 'gus/DialogueSystem'
2012-03-20 10:11:40 +01:00
scrawl
04c6f23a2b
disabled solstheim weather (we can't travel there anyway)
...
also, there was a bug that could cause this weather to show up on
morrowind, which is fixed now
2012-03-19 22:54:04 +01:00
Chris Robinson
fd37a4827c
Enforce a 15MB limit on the sound buffer cache
2012-03-19 13:19:22 -07:00
Lukasz Gromanowski
fc95917253
Fix for not visible pthreads function with glibc 2.15
...
Linking error will appear:
Linking CXX executable ../../openmw
/usr/bin/ld: CMakeFiles/openmw.dir/__/__/components/bsa/bsa_archive.cpp.o: undefined reference to symbol 'pthread_mutexattr_settype@@GLIBC_2.2.5'
/usr/bin/ld: note: 'pthread_mutexattr_settype@@GLIBC_2.2.5' is defined in DSO /lib/libpthread.so.0 so try adding it to the linker command line
/lib/libpthread.so.0: could not read symbols: Invalid operation
collect2: ld returned 1 exit status
if we don't add explicitly pthreads library to linker flags
after update glibc to version 2.15 on (Arch) Linux.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-03-19 20:54:30 +01:00
Roman Melnik
88979577db
Change 'nullptr' to 'NULL' (after fixing bug#192 in previous commit)
2012-03-19 21:45:53 +02:00
Chris Robinson
04638516b2
Check for stopped active sounds too and remove them
2012-03-19 12:08:40 -07:00
Roman Melnik
a9759c3f33
Fix bug #192 : Remove the focus from the console when console is closed
...
(set current keyFocusWidget to nullptr)
2012-03-19 21:01:00 +02:00
Marc Zinnschlag
b46a2bfa01
Merge remote branch 'werdanith/journalmessage'
2012-03-19 19:34:28 +01:00
Marc Zinnschlag
f2a47d421b
some cleanup
2012-03-19 19:21:08 +01:00
Michael Papageorgiou
82c4bfbf18
Add a notification when the journal is updated
2012-03-19 20:18:08 +02:00
gugus
d4f3430fc6
fix: topics who should not be displayed are not displayed anymore.
2012-03-19 19:17:20 +01:00
Chris Robinson
6c45d6668b
Cache OpenAL buffers for easy reuse
2012-03-19 10:33:06 -07:00
gugus
2707391535
fix for questions
2012-03-19 18:30:52 +01:00
gugus
11569819db
compilation fix
2012-03-19 18:01:54 +01:00
gugus
ba4d44eb67
fix for questions.
2012-03-19 18:01:41 +01:00
Chris Robinson
91821ccd8c
Add the sound stream to the thread after resetting the mIsFinished flag
2012-03-19 09:08:59 -07:00
Chris Robinson
db46bf39b3
Add a rewind method to the sound decoder
2012-03-19 08:48:25 -07:00
Chris Robinson
afa2cb6de7
Stop trying to read decoded audio once it's finished
2012-03-19 07:51:28 -07:00
Chris Robinson
4f69972a9c
Add a method to stream a sound in 3D
2012-03-19 07:28:03 -07:00
Chris Robinson
ae8218bf03
Allocate OpenAL sources when opening the device
...
This allows sources to be more efficiently retrieved and returned
2012-03-19 07:11:01 -07:00
Chris Robinson
8f9d4ff841
Use 6 125ms buffers for OpenAL streams
2012-03-19 05:29:04 -07:00
Chris Robinson
dc6354b2f9
Add functions to get string names for sample types and channel configs
2012-03-19 02:31:40 -07:00
Chris Robinson
4a0b5b7918
Increase the sound stream thread sleep time to 50ms
2012-03-19 02:19:13 -07:00
Chris Robinson
4698e8c0a2
Make the sound stream thread object per-device
2012-03-19 02:15:08 -07:00
Chris Robinson
2c27827e4f
Add some comment markers to the OpenAL sound classes
2012-03-19 01:33:33 -07:00
Chris Robinson
e234b90173
Use a loop to find the OpenAL format from the decoder format
2012-03-19 00:49:52 -07:00
Chris Robinson
6a256d3993
Make sure the OpenAL stream list is clear before shutting down
2012-03-19 00:38:56 -07:00
Jason Hooks
fe9e6a732c
Some cleanup
2012-03-18 22:32:46 -04:00
Jason Hooks
51fb9e67cd
Merge
2012-03-18 21:31:31 -04:00
gugus
7ca0503205
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-19 00:20:43 +01:00
gugus
1a832a65f6
Changed a lot of things. Topics can now change durring dialogue without bug.
...
Missing: ability to remove keyword
2012-03-19 00:19:58 +01:00
Chris Robinson
7194114669
Use a background thread to keep OpenAL streams fed
...
Maybe this could be moved to the SoundManager instead of in OpenAL, but it's
good enough for now.
2012-03-18 14:42:19 -07:00
Michael Papageorgiou
d10b18b0f3
Removed a couple of warnings with nosound
2012-03-18 22:50:52 +02:00
gugus
ff5d4b24fc
journal filter works now
2012-03-18 21:47:43 +01:00
Michael Papageorgiou
f567950e25
Fix for the --nosound crash
2012-03-18 22:38:53 +02:00
Marc Zinnschlag
af39275a63
Merge remote branch 'scrawl/weather'
2012-03-18 21:07:04 +01:00
scrawl
1907e21207
removed preprocessor constants
2012-03-18 20:44:56 +01:00
scrawl
c2329b7027
removed preprocessor constants
2012-03-18 20:32:50 +01:00
Chris Robinson
b938fd7b36
Make the sound output init return void
2012-03-18 12:19:54 -07:00
Chris Robinson
1965b5bc79
Rename some Sound class member functions
2012-03-18 12:03:15 -07:00
Chris Robinson
403e51cef3
Move the sample type and channel config enums to MWSound and give use appropriate names for the values
2012-03-18 11:56:54 -07:00
Chris Robinson
efae7dfe83
Rename some sound decoder class member variables and functions
2012-03-18 11:47:15 -07:00
Chris Robinson
9656456d30
Make sure the sound decoders are closed when they're finished with
2012-03-18 11:34:23 -07:00
Chris Robinson
362e254720
Rename some more sound class member variables and functions
2012-03-18 11:30:53 -07:00
Chris Robinson
162642e672
Prefix some SoundManager class member variables
2012-03-18 11:17:45 -07:00
gugus
9c85a8c1ce
Merge branch 'dialogue' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-18 19:06:52 +01:00
Marc Zinnschlag
ce2cb709c5
fixed getJournalIndex function
2012-03-18 19:05:35 +01:00
gugus
00d3bc9d23
every filters are check during dialogue now. There is a problem with journal.
2012-03-18 18:58:22 +01:00
gugus
7f2ff6f5f1
removed the TODO
2012-03-18 18:05:28 +01:00
gugus
4afe6dd235
death filter
2012-03-18 18:04:51 +01:00
gugus
48e6a42168
Merge branch 'dialogue' of https://github.com/zinnschlag/openmw.git into DialogueSystem
...
Conflicts:
apps/openmw/mwdialogue/dialoguemanager.cpp
2012-03-18 17:59:11 +01:00
gugus
34b33b78d2
better filters
2012-03-18 17:58:14 +01:00
Marc Zinnschlag
76b24d9d1a
fixed a compile error
2012-03-18 17:30:05 +01:00
Chris Robinson
2f92559fc7
Use OpenAL's linear attenuation model
...
We should use the inverse distance clamped model (the default), but we first
need to handle muting sounds that are beyond their max distance. Linear
attenuation doesn't give a proper rolloff, but it makes the sounds silent at
max distance.
2012-03-18 09:05:38 -07:00
gugus
8740354c80
inventory filter now use player inventory
2012-03-18 17:03:54 +01:00
Chris Robinson
a256b9a7b0
Remove a comment about Audiere
2012-03-18 08:42:55 -07:00
gugus
019a28093b
better filters
2012-03-18 15:26:18 +01:00
scrawl
3a00fbb950
removed mygui from source tree and use system install instead
2012-03-18 15:11:37 +01:00
Marc Zinnschlag
d9677cb33e
fixed problem with parsing optional string arguments
2012-03-18 14:27:49 +01:00
gugus
100c6a42a5
better default values for filters
2012-03-18 11:32:05 +01:00
Marc Zinnschlag
655f9fe920
Merge remote branch 'k1ll/staticogre'
2012-03-18 11:16:34 +01:00
Marc Zinnschlag
af875896ad
fix for issue #179
2012-03-18 11:09:38 +01:00
Chris Robinson
3fea3e7d25
Fix stereo files with libsndfile
2012-03-17 23:47:12 -07:00
Chris Robinson
f7ac94d686
Pass the new position to the sound update method
2012-03-17 23:41:45 -07:00
Chris Robinson
44fc204864
Avoid passing a sound decoder to the play methods
2012-03-17 23:30:43 -07:00
Chris Robinson
ddfa906922
Add a missing include
2012-03-17 22:45:28 -07:00
Chris Robinson
a69ec91242
Remove some unnecessary wrappers and do some small cleanups
2012-03-17 22:13:57 -07:00
Marc Zinnschlag
187b8e58d6
fixed handling of optional instruction/function arguments; removed choice workaround
2012-03-17 19:32:44 +01:00
Chris Robinson
a91085a1b9
Add a couple comments
2012-03-17 10:45:11 -07:00
Chris Robinson
7160d20db3
Be more consistent with the vector orientations given the sound handler
2012-03-17 10:36:34 -07:00
Chris Robinson
cbeff4657f
Pass the loop and untracked flags when playing a 3d sound
2012-03-17 10:16:22 -07:00
Chris Robinson
87adf6002a
Fix a copy-paste typo in the openal output
2012-03-17 09:57:39 -07:00
Chris Robinson
5563f583ff
Add and implement methods to update tracked sounds on an object
2012-03-17 09:51:03 -07:00
Chris Robinson
979ae89aab
Pass volume and pitch parameters to streamed sounds
2012-03-17 09:37:41 -07:00
Chris Robinson
cac07d0fbf
Remove some unnecessary methods
2012-03-17 09:27:31 -07:00
Chris Robinson
e49a090af7
Remove unnecessary hack
2012-03-17 09:16:09 -07:00
Chris Robinson
d57051375d
Implement non-streaming sounds with OpenAL
2012-03-17 09:15:47 -07:00
gugus
f87bd65ae1
Merge branch 'DialogueSystem' of github.com:scrawl/openmw into DialogueSystem
2012-03-17 17:00:28 +01:00
gugus
846196d048
fixed a crash
2012-03-17 16:56:22 +01:00
Chris Robinson
9adf1e8461
Keep a handle on played sounds
2012-03-17 08:02:46 -07:00
scrawl
21143f006b
fix several warnings
2012-03-17 15:47:22 +01:00
scrawl
9d4f79bcfc
GCC compile fix
2012-03-17 15:24:47 +01:00
Michael Papageorgiou
dbbf50a184
Journal sounds, close sound will be added later
2012-03-17 15:52:57 +02:00
Chris Robinson
656863ec6e
Add functions to play sounds
2012-03-17 06:51:44 -07:00
Chris Robinson
a46f8ced05
Keep the sound output's listener updated with the camera position
2012-03-17 06:18:59 -07:00
scrawl
5e939e4818
map window now works for interiors
2012-03-17 13:59:51 +01:00
scrawl
1840401172
weather transitions (e.g. from clear to cloudy) use timescale
2012-03-17 13:14:31 +01:00
scrawl
3ae69f792a
no light-"jumps" during night
2012-03-17 12:57:52 +01:00
Chris Robinson
2dabdcb9e5
Add a function to update the sound listener
2012-03-17 04:22:54 -07:00
Chris Robinson
2429755bf1
Make the sound's Play method return void
2012-03-17 03:20:43 -07:00
Chris Robinson
caf5d71d44
Make the sound decoder's Open method return void
...
Errors are thrown, not returned
2012-03-17 03:18:28 -07:00
Chris Robinson
1b41987e18
Move OpenAL_SoundStream function definitions out of the class
2012-03-17 03:15:07 -07:00
Chris Robinson
2f6b73d461
Prevent streamMusic from throwing an exception
2012-03-17 03:06:35 -07:00
Chris Robinson
207d7dd89e
Stop and delete the current music before deleting the sound output
2012-03-17 03:01:51 -07:00
Chris Robinson
1ade01edc8
Add a function to stream sounds
2012-03-17 02:55:08 -07:00
Chris Robinson
9cf42f6d0f
Flesh out the sound decoder a bit more
2012-03-17 02:51:46 -07:00
Chris Robinson
637617056b
Make a skeleton Sound class
2012-03-17 02:45:18 -07:00
Chris Robinson
246b0266fb
Remove references to Audiere. It's not supported for now.
2012-03-17 00:11:59 -07:00
Chris Robinson
46cd84aac5
Add a skeleton ffmpeg decoder
2012-03-16 23:59:21 -07:00
Chris Robinson
1322b1e160
Move Sound_Output's definition to a separate header
2012-03-16 23:40:07 -07:00
Chris Robinson
10037e79e7
Add a skeleton decoder class using mpg123 and libsndfile
2012-03-16 23:18:15 -07:00
Chris Robinson
45b612ab3b
Add a skeleton output classs using OpenAL
2012-03-16 22:12:17 -07:00
Chris Robinson
42b445383f
Remove Mangle- and OpenEngine-related sound code
...
Start of the sound code refactoring. Currently there is no sound, but it will
be added back.
2012-03-16 17:08:13 -07:00
scrawl
3e4cf64a77
Merge branch 'master' into shaders
2012-03-16 20:46:18 +01:00
scrawl
5ea2122f79
sun gradually disappears
2012-03-16 20:39:58 +01:00
scrawl
d18b3271b1
transition tweak 2
2012-03-16 20:32:41 +01:00
scrawl
460b584934
transition tweaks
2012-03-16 19:49:01 +01:00
scrawl
a67cc8e73b
more fixes
2012-03-16 19:02:33 +01:00
gugus
10321ff51a
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-16 17:58:23 +01:00
gugus
042d87f77f
a lot of clean up
2012-03-16 17:53:34 +01:00
gugus
91801e5cab
stop spamming messages
2012-03-16 17:39:14 +01:00
gugus
56a84b6a1a
choices works. The only thing remaining is the script arguments problems.
...
Need a lot of clean up too.
2012-03-16 17:30:59 +01:00
scrawl
c885ec1bd1
Merge branch 'master' into minimap
2012-03-16 17:10:27 +01:00
scrawl
91d2031eb7
first attempt at map window
2012-03-16 17:09:31 +01:00
Michael Papageorgiou
b2c6d52db1
Another file search fix
2012-03-16 09:00:18 +02:00
scrawl
877cb2aca7
much better looking moons
2012-03-15 20:35:23 +01:00
scrawl
e354203c21
stars rotation
2012-03-15 19:49:15 +01:00
Alexander "Ace" Olofsson
e8eea03b4c
Fixed a few more non-virtual destructor warnings
2012-03-15 17:40:42 +01:00
Nikolay Kasyanov
65fc141b62
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-03-15 20:38:21 +04:00
Marc Zinnschlag
a7211d2a90
Merge remote branch 'werdanith/searchfix'
2012-03-15 16:54:29 +01:00
Michael Papageorgiou
588ac44bc7
Improved matching for the FileListLocator
2012-03-15 17:32:10 +02:00
Marc Zinnschlag
5b378e820d
warning level adjustments and some related fixes
2012-03-15 16:01:41 +01:00
k1ll
b7eb7ff8e3
Added support for linking static Ogre libraries and plugins into the launcher and openmw.
2012-03-15 15:51:39 +01:00
Marc Zinnschlag
6f9d9c0f9e
another armour class detection fix
2012-03-15 15:05:14 +01:00
Marc Zinnschlag
7ab20c3eb1
fixed armour class detection
2012-03-15 14:36:12 +01:00
Marc Zinnschlag
c616d005e8
fixed a spelling mistake
2012-03-15 14:31:16 +01:00
Marc Zinnschlag
3c3fb8d706
Merge remote branch 'werdanith/activationsounds2' into equipment
2012-03-15 14:06:48 +01:00
Michael Papageorgiou
f7c7ed0ac7
Fix regression with locating sound files
2012-03-15 13:56:46 +02:00
scrawl
2edd7e59f4
some fixes and facilities for saving the fog of war to disk
2012-03-14 20:44:06 +01:00
gugus
07d8d654cd
one step toward function filters and end choices.
2012-03-14 18:47:29 +01:00
scrawl
5a46d58da5
fully working fog of war
2012-03-14 17:44:19 +01:00
scrawl
583a25f634
fog of war rendering (incomplete)
2012-03-14 14:51:58 +01:00
Nikolay Kasyanov
a8e25bc32c
Feature #37 (In Progress) Render Path Grid
...
improved path grid point mesh (closer to vanilla MW)
2012-03-14 15:03:04 +04:00
Marc Zinnschlag
81abd97753
Merge remote branch 'scrawl/weather'
2012-03-14 09:40:22 +01:00
Marc Zinnschlag
010c8e6041
Merge remote branch 'scrawl/viewingdistance'
2012-03-14 09:35:24 +01:00
Nikolay Kasyanov
3a705baa29
Feature #37 (In Progress) Render Path Grid
...
added simple pathgrid edges
2012-03-14 03:06:56 +04:00
Michael Papageorgiou
947288e13a
Merge master and rewrite around the new detection function
2012-03-14 00:38:44 +02:00
scrawl
e8267c7363
adjusted fog distance, prevents objects suddenly popping up on cell load
2012-03-13 22:14:35 +01:00
scrawl
8421fd2670
fixed a visual issue with the stars
2012-03-13 19:57:33 +01:00
Michael Papageorgiou
db9085ae59
Pickup sounds for weapons
2012-03-13 20:40:30 +02:00
Michael Papageorgiou
7c1475b723
Pickup sounds for potions, repair, gold, lights, rings
2012-03-13 20:01:55 +02:00
Michael Papageorgiou
34e18df0fe
Pickup sounds for apparatus, books, clothes, ingredients, lockpicks, misc and probes
2012-03-13 18:50:32 +02:00
scrawl
118250171d
Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
...
Conflicts:
apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
scrawl
f46d9b094b
fix weather sounds sometimes playing in interiors
2012-03-13 17:25:07 +01:00
Michael Papageorgiou
6dddf8a3d5
Pickup sounds for armors
2012-03-13 18:05:38 +02:00
scrawl
4813a1ce9d
Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
...
Conflicts:
CMakeLists.txt
2012-03-13 16:00:59 +01:00
scrawl
771f920c2c
Merge branch 'master' of https://github.com/zinnschlag/openmw into minimap
2012-03-13 15:59:09 +01:00
Marc Zinnschlag
cbbc295eb6
implemented new equipment functions in MWClass
2012-03-13 15:35:06 +01:00
Marc Zinnschlag
c314cddb1c
added getEquipmentSkill function to Class hierarchy
2012-03-13 14:27:13 +01:00
Marc Zinnschlag
ea336214de
more inventory sanity checks
2012-03-13 14:04:19 +01:00
Marc Zinnschlag
4b73116b9d
added getEquipmentSlots function to MWWorld::Class hierarchy
2012-03-13 13:50:11 +01:00
Marc Zinnschlag
635b7ec6cb
slot system
2012-03-13 13:31:11 +01:00
Michael Papageorgiou
703e484a92
Doors and Containers sounds, now in 3D
2012-03-13 14:17:49 +02:00
Michael Papageorgiou
836732096e
Fix both relative and 3D sounds
2012-03-13 14:08:32 +02:00
Marc Zinnschlag
222b5b741e
Merge branch 'master' into equipment
2012-03-13 12:14:47 +01:00
Nikolay Kasyanov
f292a5a7ca
Feature #37 (In Progress) Render Path Grid
...
now using mwRoot instead of ogre's root, so no more messing with coordinates.
2012-03-12 02:37:07 +04:00
Nikolay Kasyanov
4659076129
Feature #37 (In Progress) Render Path Grid
...
workaround for strange ESMStore bug
2012-03-10 20:45:55 +04:00
Nikolay Kasyanov
11f957a64d
Feature #37 (In Progress) Render Path Grid
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cubes for path grid points
strange crash when trying to get path grids from Debugging
2012-03-10 20:03:00 +04:00
scrawl
fa68be2b19
set map window cell name
2012-03-10 16:05:12 +01:00
scrawl
5b38b17baf
local map rendering (nothing to see yet, as it is not displayed in GUI)
2012-03-10 15:28:18 +01:00
Nikolay Kasyanov
6357adffcf
Fixed typo
2012-03-10 18:13:44 +04:00
Nikolay Kasyanov
5328853445
Feature #37 (In Progress) Render Path Grid
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added "togglepathgrid" script command
2012-03-10 18:13:44 +04:00
Marc Zinnschlag
79158b9325
NPCs are using InventoryStore instead of ContainerStore from now on
2012-03-10 12:49:54 +01:00
Marc Zinnschlag
84c8cd3720
added InventoryStore class (doesn't do anything yet)
2012-03-10 12:49:27 +01:00
Marc Zinnschlag
5562653578
provisionally fill up containers on cell load
2012-03-10 12:36:29 +01:00
Marc Zinnschlag
06e0706b35
added fill and clear functions to container store
2012-03-10 12:11:07 +01:00
scrawl
2196e1321b
added weather sounds
2012-03-09 18:30:03 +01:00
Marc Zinnschlag
c259b25fcf
Merge remote branch 'werdanith/soundmanagerrefactor'
2012-03-09 17:27:11 +01:00
Michael Papageorgiou
6f46f2b7a0
SoundManager: add the ability to play non-3d looping sounds
2012-03-09 18:10:23 +02:00
Michael Papageorgiou
a309ef7b55
Corrected setPlaylist and added stopMusic
2012-03-09 03:56:29 +02:00
Michael Papageorgiou
44620ada86
SoundManager: Finish up with Task #172 , plus cleanup
2012-03-09 03:22:16 +02:00
Michael Papageorgiou
ad6175c78a
SoundManager: Set up the priority for file look up right and take care of a corner case
2012-03-08 23:06:52 +02:00
gugus
82c6b0f92a
choice function. Do not work.
2012-03-07 18:52:27 +01:00
gugus
6f7752633a
there was no extension in the compiler context. Corrected. But Choice doesn't work.
2012-03-07 18:44:09 +01:00
gugus
39415f0b4a
fix compilation bug with Visual C++
2012-03-07 17:35:10 +01:00
Michael Papageorgiou
054a176c86
Added new FileLibrary class to handle music, this fixes a number of issues.
2012-03-07 17:46:51 +02:00
scrawl
8be661c802
Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
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Conflicts:
CMakeLists.txt
2012-03-07 13:29:59 +01:00
gugus
4990ba48ed
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-07 09:47:46 +01:00
Marc Zinnschlag
3d1cbcd4e7
Merge remote branch 'jhooks/animperform'
2012-03-07 09:20:29 +01:00
Michael Papageorgiou
54353794e5
SoundManager: Completely rewrote the file management
2012-03-07 02:20:15 +02:00
Jason Hooks
39ff8d6a01
Compile error retry
2012-03-06 18:28:41 -05:00
Michael Papageorgiou
03ea3bb62f
SoundManager: first attempt at refactoring. BROKEN
2012-03-06 01:21:00 +02:00
Jason Hooks
9848b67174
Fixing errors
2012-03-05 17:46:29 -05:00
Marc Zinnschlag
25f5bdf7aa
Merge remote branch 'scrawl/weather'
2012-03-05 22:45:52 +01:00
scrawl
3ea2a9f05d
changeWeather bugfix
2012-03-05 19:13:11 +01:00
Marc Zinnschlag
69f0ec99f1
implemented dialogue scripts
2012-03-05 16:56:14 +01:00
Michael Papageorgiou
1776ede9e1
Broken sound path fix
2012-03-05 16:06:46 +02:00
Marc Zinnschlag
65756db49e
Merge remote branch 'gus/DialogueSystem' into dialogue
2012-03-05 11:34:16 +01:00
Marc Zinnschlag
4bdfbb6d4f
Merge branch 'master' into dialogue
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-03-05 11:34:06 +01:00
Marc Zinnschlag
896c7d9fa5
Merge remote branch 'scrawl/batching2'
2012-03-05 10:54:55 +01:00
Marc Zinnschlag
e7fa1d94b8
Merge remote branch 'scrawl/shapefix'
2012-03-05 10:51:18 +01:00
scrawl
42a7375a0b
adjusted the batch region size, this was the cause for lights going on/off bug
2012-03-04 23:26:35 +01:00
scrawl
ff8f95fcca
fix batch lighting, removed the "bumping number of lights" hack
2012-03-04 23:18:40 +01:00
scrawl
8910b0d471
use shaders for all NIF materials. this has numerous advantages:
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- vertex colours are now working as they should (and they have a huge impact on the look)
- the lighting is per pixel and looks a lot better
- by using shaders, we can use more lights at a time (fixed function has max of 8)
2012-03-04 20:59:23 +01:00
Jacob Essex
eca91d17bb
Indentation tweaks and code cleanup
2012-03-04 11:46:33 +00:00
Jacob Essex
941a22034f
Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next
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Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-03-04 11:30:37 +00:00
Jacob Essex
bcd2371baa
Code cleanup: Removed unneeded Ogre namespace
2012-03-04 11:21:47 +00:00
Jason Hooks
a81ecb5f65
Bug 210 fix
2012-03-03 18:26:11 -05:00
scrawl
a8939bc318
disabled the composite map, improves loading time a lot
2012-03-04 00:08:56 +01:00
scrawl
d74b78a302
very minor performance improvement
2012-03-03 12:26:08 +01:00
scrawl
b882c03adc
fixed terrain regions without vertexcolours, tweaked maxPixelError
2012-03-02 23:36:48 +01:00
Jacob Essex
3c934e3e44
Fixed a bug with fog not being applied to initially created terrain when starting in exteriors.
2012-03-02 22:31:17 +00:00
Jacob Essex
07a2e5a5be
Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values)
2012-03-02 21:20:12 +00:00
Jacob Essex
0f705eaca5
Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone.
2012-03-02 21:03:53 +00:00
Jacob Essex
3ecc427b96
Implemented slightly better texture splatting
2012-03-02 20:27:20 +00:00
scrawl
461ec9f3d6
fix regarding last commit
2012-03-02 18:50:55 +01:00
scrawl
0d4e3b8e75
remove alpha channel from colour map
2012-03-02 18:33:05 +01:00
scrawl
ba0365a427
collision shape scale fix
2012-03-02 16:47:39 +01:00
scrawl
2bea4c4724
fixed the global colour map, apparently Ogre::Terrain was corrupting it
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somehow, now we are just bypassing Ogre::Terrain for the colour map and
passing it directly to the material, which makes more sense
performance-wise anyway
2012-03-02 15:29:12 +01:00
Marc Zinnschlag
1e998545c7
fixed log path
2012-03-02 15:15:44 +01:00
scrawl
04c141ddd5
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
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Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-03-02 13:49:57 +01:00
Jacob Essex
8dd6e75ae1
Vertex colours now uses the Ogre::Terrain colour map
2012-03-02 11:56:51 +00:00
Marc Zinnschlag
be70d197e5
Merge branch 'next'
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Conflicts:
.gitignore
cmake/FindOGRE.cmake
2012-03-02 12:11:44 +01:00
scrawl
562cc7aa30
fixed 2 assertions that caused crashes
2012-03-01 15:03:43 +01:00
scrawl
fddf7b4dd0
terrain material now supports point lights
2012-03-01 14:35:39 +01:00
Jacob Essex
611f336d07
Now doesn't attempt to use fake vertex colours with cells that don't have vertex colours
2012-02-29 23:38:21 +00:00
Jacob Essex
6924348696
Fixed some texture splatting issues with loading empty terrain cells
2012-02-29 23:33:54 +00:00
Jacob Essex
1d0ae9c8d1
Start of a basic implementation of fake vertex colours
2012-02-29 23:05:22 +00:00
scrawl
bac7f23604
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
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Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-02-29 19:38:34 +01:00
scrawl
e04ef38a5c
Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next
2012-02-29 11:01:03 +01:00
Marc Zinnschlag
3c5f8a4a23
void pointer workaround
2012-02-29 10:13:25 +01:00
Marc Zinnschlag
ed0fa255b0
Merge remote branch 'scrawl/weather' into next
2012-02-28 23:33:22 +01:00