scrawl
b8db151da7
Add missing skill increases for armor hits
2014-01-29 15:37:26 +01:00
mrcheko
5ee1dc6be8
attacktypes error fix
2014-01-28 21:07:26 +02:00
scrawl
194413c955
Feature #1119 : Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
2014-01-22 12:26:53 +01:00
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
2014-01-21 23:25:24 +01:00
scrawl
82a07af72c
Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
2014-01-21 12:30:23 +01:00
scrawl
1617a4f7d9
Use fCombatDistance
2014-01-21 12:30:23 +01:00
scrawl
a4404054bb
Feature #1130 : Add race power spells for NPCs as well, not just the player
2014-01-21 12:30:23 +01:00
scrawl
5de8c7fe29
Feature #1130 : Add auto-calculated NPC spells
2014-01-21 12:30:23 +01:00
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
2014-01-21 12:30:15 +01:00
scrawl
0adc0f56ed
Issue #777 : Consider weapons in Creature::hit
2014-01-19 16:13:16 +01:00
scrawl
9723263730
Bug #1126 : Tweak creature attack distance a bit (still no idea where this should come from)
2014-01-19 14:47:58 +01:00
scrawl
198bb0de60
Issue #777 : Add CreatureAnimation variant for creatures with weapons/shields
2014-01-19 13:05:26 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
scrawl
947b6c9645
kOgrePi unused
2014-01-18 22:16:31 +01:00
scrawl
9653355cf1
Feature #701 : Spawn levelled creatures in cells
2014-01-18 07:26:27 +01:00
scrawl
149d77dedf
Feature #960 : Add knockdown and hit recovery for creatures
2014-01-17 17:41:16 +01:00
scrawl
9b32b1403b
Feature #960 : Implement Creature::hit
2014-01-17 17:19:08 +01:00
scrawl
5fc38e7ac4
Don't use blood effects for fatigue damage
2014-01-17 15:20:28 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
scrawl
ddc432c7ef
Fix stealing bug
2014-01-17 10:55:46 +01:00
scrawl
f070d9966d
Implement movement speed formula for creatures. Still moving a bit too slow.
2014-01-17 10:55:46 +01:00
scrawl
ea8f60eddf
Implement movement speed formula for creatures. Still moving a bit too slow.
2014-01-15 16:30:16 +01:00
scrawl
d544551f61
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
...
Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
da3295d69c
Closes #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.
2014-01-15 14:53:29 +01:00
scrawl
03b2e99802
Remove unused Combat stance
2014-01-15 14:53:29 +01:00
scrawl
d0500e8124
Some unneeded includes cleanup
2014-01-15 14:53:28 +01:00
scrawl
0c4b6ea89f
Minor fix
2014-01-15 14:53:28 +01:00
scrawl
cd06b2177d
Automatically knock down when fatigue goes below zero
2014-01-13 10:18:03 +01:00
scrawl
3a1b6dd354
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
2014-01-13 10:18:02 +01:00
scrawl
83872f6bf5
Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
2014-01-13 10:18:02 +01:00
scrawl
fb778f8ecd
Use fEncumbranceStrMult
2014-01-12 04:09:51 +01:00
scrawl
10ddea45e9
Move crime from onHit to hit, since failed hits are apparently also a crime
2014-01-11 23:12:21 +01:00
scrawl
44b2380874
Closes #947 : Decrease fatigue when running, swimming and attacking
2014-01-11 22:28:50 +01:00
scrawl
3db299f1b2
Fix fall damage crash
2014-01-11 21:30:26 +01:00
scrawl
9ddee8fd8c
Autocalculate NPC reputation as according to research wiki
2014-01-11 04:03:13 +01:00
scrawl
909494ff35
Implement Assault crimes. In other words, NPCs now fight back!
2014-01-11 03:08:16 +01:00
scrawl
d9d6f37619
Use iVoiceHitOdds
2014-01-10 22:44:40 +01:00
Marc Zinnschlag
85707b5e3e
Merge remote-tracking branch 'scrawl/master'
2014-01-09 09:35:54 +01:00
scrawl
baf55df7a1
Gold fixes (when did this break?)
2014-01-09 01:34:10 +01:00
scrawl
0f5dc59176
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
2014-01-08 23:37:46 +01:00
Marc Zinnschlag
a7be755db0
Merge remote-tracking branch 'mrcheko/master'
2014-01-08 20:13:31 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
mrcheko
46519062d3
hit recoils/knockdowns feature
2014-01-08 16:05:14 +02:00
scrawl
0285d18fc2
Respect items belonging to a faction
2014-01-07 20:24:01 +01:00
scrawl
ea3ee4407f
oops, didn't mean to commit this
2014-01-07 02:48:44 +01:00
scrawl
dde2cd5d5a
Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
2014-01-05 20:53:45 +01:00
scrawl
ce013315ba
Nothing to see here, move along.
...
Fine... it's flying cliff racers. But did you really want to know?
2014-01-05 16:09:06 +01:00
scrawl
14b70a3ce6
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
2014-01-05 01:34:35 +01:00
mrcheko
7002412760
resolve conflict in character.cpp
2014-01-04 17:55:09 +02:00
scrawl
be2ebc5cac
Closes #1081 : Implement disease contraction
2014-01-03 23:33:14 +01:00
scrawl
b22dd40b41
Implement Paralyze magic effect
2014-01-03 17:06:05 +01:00
scrawl
b42240be6d
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
2014-01-03 03:48:43 +01:00
scrawl
623cdef69f
Code cleanup
2014-01-02 21:49:12 +01:00
scrawl
12de351feb
Check if levitation is enabled before levitating
2014-01-02 16:38:23 +01:00
scrawl
e6c0e187bc
Closes #1073 : Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well.
2014-01-02 15:44:58 +01:00
scrawl
590c8cb4a0
Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
2014-01-02 01:03:44 +01:00
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
mrcheko
d6345bce91
added npc hit reactions
2013-12-31 13:24:20 +02:00
scrawl
b8ac37347c
Code cleanup for Class::canBeEquipped
2013-12-30 19:04:35 +01:00
scrawl
2a8ab932ef
Bug #951 : Only recalculate derived stats when attributes change
2013-12-28 17:19:35 +01:00
scrawl
19e5978a01
Merge branch 'master' of https://github.com/zinnschlag/openmw
...
Conflicts:
apps/openmw/main.cpp
2013-12-16 13:35:31 +01:00
scrawl
cd756a8a39
Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
2013-12-16 13:22:27 +01:00
Marc Zinnschlag
0890fa66b0
Merge remote-tracking branch 'mrcheko/master'
2013-12-13 18:47:11 +01:00
mrcheko
8b3a393a6b
bug fix at http://bugs.openmw.org/issues/985
2013-12-13 19:33:01 +02:00
Emanuel Guevel
fc8bd1aacb
Allow fatigue stat to become negative when fatigue damages are taken
2013-12-09 21:53:04 +01:00
Lukasz Gromanowski
594cc693b2
Fixes #1006 : Many NPCs have 0 skill
...
Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-08 21:47:43 +01:00
scrawl
14c9a4e1d3
Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
2013-11-23 23:12:54 +01:00
scrawl
07408a4652
Don't allow selling gold (again - when did this get broken?)
2013-11-23 22:52:20 +01:00
scrawl
61ab6e1739
Use fWortChanceValue for making ingredient/potion effects visible
2013-11-21 17:19:41 +01:00
scrawl
6451b687d9
Adjust value for several item types as according to wiki
2013-11-21 17:19:41 +01:00
scrawl
b6c22ad5d9
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
2013-11-21 17:19:30 +01:00
scrawl
6641fd4635
Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
2013-11-21 17:14:30 +01:00
scrawl
74e42a2d02
Add missing skill increases for Enchant skill
2013-11-19 07:39:07 +01:00
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
scrawl
b1a29eb27e
Implement Resist & Weakness effects
2013-11-16 02:34:43 +01:00
scrawl
992a8e9c36
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
scrawl
60bec03987
Rename variables called 'slots' to work around wrong code parsing in QT Creator.
2013-11-12 23:23:19 +01:00
scrawl
0dab7031c0
Make sure effects are destroyed with the animation
2013-11-12 02:22:44 +01:00
scrawl
eccb8f38ba
Apply "cast when strikes" enchantments when hitting with a weapon
2013-11-12 02:07:51 +01:00
Emanuel Guevel
aefa54d72d
Pass item count to ManualRef constructor
...
This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
...
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
Marc Zinnschlag
8c139783b7
silenced a warning
2013-10-16 21:33:11 +02:00
Marc Zinnschlag
19bd0f90b9
Merge remote-tracking branch 'rainChu/torches'
2013-10-16 21:24:45 +02:00
Alex "rainChu" Haddad
e11da5c0a3
Added a constructor to Light CustomData
2013-10-16 15:13:36 -04:00
Alex "rainChu" Haddad
2643214ca6
Lights extinguish underwater
2013-10-15 21:50:32 -04:00
Alex "rainChu" Haddad
30ee3c5cf6
Equipped torches and lights run out of fuel
2013-10-15 21:50:14 -04:00
Marc Zinnschlag
458c752425
Merge remote-tracking branch 'mckibbenta/tgm'
2013-10-12 13:38:10 +02:00
Emanuel Guevel
4860514865
Acrobatics: cosmetic changes
2013-10-02 23:34:24 +02:00
mckibbenta
073f64c8bb
stop weapon condition degredation (for the player) with tgm on
2013-10-02 13:46:33 -04:00
Emanuel Guevel
b8c60dabb3
Reintroduce Acrobatics changes made by Glorf
...
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Chris Robinson
e589d0ec91
Werewolves can't activate activators
2013-08-28 11:36:22 -07:00
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
2013-08-23 12:27:39 -07:00
scrawl
22d5598082
Fix bad_cast exception when hitting creatures
2013-08-22 12:17:12 +02:00
Chris Robinson
dca599b8c5
Add NPC landing sounds for soundgen keys
2013-08-19 08:58:50 -07:00
Emanuel Guevel
a47c76001c
Apply trap magic effects
2013-08-13 04:56:15 +02:00
Chris Robinson
6fd4cdb5fb
Play randomized werewolf sounds
2013-08-11 00:53:17 -07:00
Chris Robinson
00d6690b4d
Ignore encumbrance in werewolf form
...
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
2013-08-10 20:25:18 -07:00
Chris Robinson
c2d8eb377f
Play some appropriate sounds in werewolf form
2013-08-09 06:40:16 -07:00
Chris Robinson
72a399054f
Don't assume only players activate doors
2013-08-09 01:35:29 -07:00
Chris Robinson
46bc7bd9c8
Some cleanup since NpcStats is now also CreatureStats
...
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Chris Robinson
75b6515915
Inherit NpcStats from CreatureStats
2013-08-08 23:28:02 -07:00
Chris Robinson
89c7f5bc70
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
Chris Robinson
946ca7f931
Return the appropriate name for werewolf NPCs
2013-08-08 04:40:31 -07:00
Chris Robinson
dfdd2dc308
Handle swimleft and swimright soundgen keys
2013-08-08 04:40:31 -07:00
Chris Robinson
109df46590
Fix werewolf claw damage multiplier
2013-08-08 04:40:31 -07:00
Chris Robinson
076e7d8e16
Make insertBegin internal
2013-08-07 03:56:07 -07:00
Chris Robinson
0458fd5531
Remove unused/unneeded parameters
2013-08-07 03:56:06 -07:00
Chris Robinson
3555476dfd
Use Animation-derived objects for generic objects
2013-08-06 19:49:07 -07:00
Chris Robinson
2c03fec4bb
Use the fatigue term for jumping
2013-08-06 19:49:00 -07:00
Chris Robinson
b70975a74d
Move getEvasion to CreatureStats
2013-08-02 00:21:01 -07:00
Marc Zinnschlag
5cafe65cd7
Merge remote-tracking branch 'scrawl/cppcheck'
2013-07-31 20:00:35 +02:00
Marc Zinnschlag
25917b00ec
Merge remote-tracking branch 'scrawl/master'
2013-07-31 19:00:24 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
43e0df479e
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
2013-07-31 16:30:22 +02:00
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
Marc Zinnschlag
6ce2b962e1
Merge remote-tracking branch 'scrawl/inventory'
2013-07-31 09:15:22 +02:00
scrawl
16cacb338a
Initialize MWMechanics::AiSequence from ESM::AiPackageList
2013-07-31 00:55:08 +02:00
scrawl
45006ea193
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
2013-07-31 00:02:24 +02:00
scrawl
472a381263
Fix health meter (again)
2013-07-30 16:09:12 +02:00
scrawl
426e3ec6c6
Fix enemy health meter for creatures
2013-07-30 06:17:21 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
Chris Robinson
3744850545
Fix hand-to-hand health damage reduction
2013-07-28 16:07:09 -07:00
Chris Robinson
39507e3f0f
Decrease armor condition on successful hits
2013-07-28 15:51:17 -07:00
Chris Robinson
1af48ab6e0
Decrease weapon condition on successful hits
2013-07-28 15:17:01 -07:00
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
2013-07-28 06:48:25 -07:00
Chris Robinson
a34f0de3e1
Play the correct medium armor foot sounds
2013-07-28 04:17:36 -07:00
Chris Robinson
db4f34b332
Play hit sounds when hitting creatures and NPCs
2013-07-27 11:20:39 -07:00
Chris Robinson
1a40d01afa
Fix NPC armor rating calculation and reduce redundant lookups
2013-07-27 09:31:16 -07:00
Chris Robinson
3298eb1b37
Implement HitOnMe script function
2013-07-26 10:50:23 -07:00
Chris Robinson
5379e607cb
Handle the OnPCHitMe script variable
2013-07-26 10:50:23 -07:00
Chris Robinson
f215d2cc30
Only raise weapon skills for the player
2013-07-26 10:50:23 -07:00
Chris Robinson
bec420c69b
Add Class::onHit for creatures
2013-07-26 10:50:23 -07:00
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
2013-07-26 10:50:23 -07:00
Chris Robinson
a569ae367e
Fix hit chance calculation
2013-07-25 13:09:26 -07:00
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
b3a057d679
Handle hit chance and damage calculation
...
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
Chris Robinson
1dcc893703
Merge remote-tracking branch 'zini/master' into combat
2013-07-25 01:16:49 -07:00
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
2013-07-25 00:30:01 -07:00
Chris Robinson
d9a9c3d6bd
Handle the "land" soundgen type
2013-07-24 10:36:04 -07:00
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
2013-07-24 10:02:50 -07:00
Chris Robinson
cc8e8c1272
Use the attack strength as determined by how long the attack was held
2013-07-24 03:18:53 -07:00
Chris Robinson
0c8d4d9be2
Add beginnings of melee hits
2013-07-24 02:51:42 -07:00
Emanuel Guevel
70a5a83419
Change the formula used to calculate initial NPC health
2013-07-23 16:48:54 +02:00
Emanuel Guevel
1c330fc899
Use the correct formula for NPC health initialization
2013-07-21 10:13:46 +02:00
Emanuel Guevel
7837dcdc19
Calculate NPC health on loading instead of updating it continually
...
Only NPC with auto-calculated stats are concerned.
2013-07-20 22:14:10 +02:00
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
2013-07-18 21:50:11 -07:00
Chris Robinson
ac4dfd3b39
Play the appropriate foot sound based on footwear
2013-07-18 21:50:11 -07:00
Chris Robinson
9ea6b22a83
Handle soundgen animation keys
2013-07-17 23:58:21 -07:00
scrawl
94d45e1518
Fix twohanded weapons not unequipping when equipping a torch
2013-07-15 23:21:01 +02:00
scrawl
0c7f48ec8a
Implement movement for creatures (formula is a stub)
2013-05-27 18:03:06 +02:00
scrawl
d3effdf34c
Fix exception when trying to equip a shield while a lockpick is equipped
2013-05-20 13:32:38 +02:00
scrawl
d096b19307
Fix not being able to equip arrows/bolts
2013-05-17 14:11:19 +02:00
scrawl
8a3d3f954b
NPC/creature persistence flag
2013-05-16 18:50:26 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
2013-05-01 16:56:16 +02:00
Marc Zinnschlag
6f0ccb6e38
Merge remote-tracking branch 'scrawl/insertrecords'
2013-05-01 13:55:26 +02:00
scrawl
40a0969055
Insert records that may not exist in vanilla MW
2013-05-01 12:47:50 +02:00
Glorf
5a8c1661be
Jump acrobatics working, started falling acrobatics implementation
2013-04-30 20:44:17 +02:00
scrawl
6c5ea1ea7a
Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes
2013-04-29 12:05:10 +02:00
scrawl
867c7db014
Fix wrong door sounds
2013-04-29 11:00:15 +02:00
scrawl
78596cad83
Fix enchantment points value
2013-04-29 10:19:09 +02:00
scrawl
9343b4459e
Opening doors
2013-04-28 14:59:15 +02:00
scrawl
ef9afeb53e
Auto calculate attributes if there are not specified in the NPC record
2013-04-18 23:51:43 +02:00
scrawl
2693b78536
Add initial player inventory when new game is started
2013-04-15 02:56:23 +02:00
Marc Zinnschlag
beb1858a57
Merge remote-tracking branch 'glorf/bugfix'
2013-04-10 17:39:19 +02:00
Glorf
ad49d1ecab
Sixth minor fix
2013-04-10 15:24:20 +02:00
Glorf
46925e93a6
Second minor fix
2013-04-09 16:14:08 +02:00
Glorf
7c22e123f4
Bugfix #691 changes
2013-04-08 22:10:55 +02:00
Glorf
50932a7a6b
Finished bugfix #691
2013-04-08 17:50:03 +02:00
scrawl
f3c8cd2065
Don't buy/sell keys which are set to open a lock
2013-04-07 21:38:53 +02:00
Glorf
48d9885554
Started bugfix #691
2013-04-05 15:42:05 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
scrawl
43cdbd033d
Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips
2013-04-03 21:17:31 +02:00
Marc Zinnschlag
751c679255
Merge remote-tracking branch 'glorf/enchanting'
2013-04-01 17:35:04 +02:00
Glorf
d29a42dcbe
Fixed enchanting mechanics
2013-03-31 23:18:23 +02:00
scrawl
1a2daa3bc1
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
2013-03-31 14:50:03 +02:00
Chris Robinson
7611caa6eb
Merge remote-tracking branch 'zini/master' into rotation
2013-03-31 03:00:11 -07:00
scrawl
69099c11a2
Merge branch 'enchanting' into companion
2013-03-31 11:52:55 +02:00
Chris Robinson
b6f2b39a2f
Clear the movement and rotation vector when getting them
2013-03-31 01:56:38 -07:00
Chris Robinson
7b02ec411b
Apply the rotation when updating the character controller
2013-03-31 01:29:24 -07:00
Chris Robinson
0ce188b7cc
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
scrawl
0f0cc0e3e3
Fix a few gold conditions that I missed, trade window was affected
2013-03-30 18:29:21 +01:00
scrawl
0079f62180
Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
2013-03-30 16:27:06 +01:00
scrawl
51204f098e
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
scrawl
e7af718b55
Remove unnecessary WindowManager::messageBox arguments
2013-03-30 12:56:37 +01:00
Marc Zinnschlag
573368849b
Merge remote-tracking branch 'glorf/enchanting'
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Conflicts:
apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
86275e5bd4
Some enchanting fixes
2013-03-29 12:00:09 +01:00
Glorf
eb88463b94
Some enchanting fixes
2013-03-28 23:39:20 +01:00
Glorf
6643fe789c
Enchanting system
2013-03-28 17:41:00 +01:00
scrawl
406488d086
Soulgem value should be multiplied by the trapped soul
2013-03-27 17:39:49 +01:00
scrawl
6f1575d42a
CELL record corrections
2013-03-27 17:27:43 +01:00
scrawl
a2ca679beb
Added PC repair feature
2013-03-23 08:16:46 +01:00
scrawl
78f3f19f62
Thrown weapons, arrows and bolts shouldn't have item health
2013-03-22 14:28:50 +01:00
scrawl
8e2f9f5186
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
2013-03-22 12:24:09 +01:00
scrawl
918cdcffc2
Split up components/esm/loadlocks
2013-03-22 05:50:54 +01:00
scrawl
95e1cdc07d
Move getArmorRating to MWWorld::Class.
2013-03-17 22:29:12 +01:00
scrawl
dd57eabc3e
Better use an enum for magic effect IDs
2013-03-16 23:28:26 +01:00
scrawl
c0b0227e8a
enchanting
2013-03-16 19:00:14 +01:00
scrawl
485b6c855a
Fix NPC race height not being applied
2013-03-15 16:44:35 +01:00
scrawl
b36295cbb3
Removed a leftover
2013-03-14 21:10:22 +01:00
scrawl
5b943a965f
Handle always run in the inputmanager, instead of using forced stance.
2013-03-14 21:08:19 +01:00
scrawl
2d8f0949a4
Always run key (Y)
2013-03-14 20:27:16 +01:00
scrawl
84afd87321
Placeable objects should not collide unless they have a NiRootCollisionNode
2013-03-14 03:04:02 +01:00
scrawl
41a958cd4e
Fix hardcoded beast races in MWClass::Npc::getModel
2013-03-12 02:50:23 +01:00
scrawl
0ee0dbdb97
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
scrawl
268bb23590
Implemented sneaking animation
2013-03-06 16:58:56 +01:00
scrawl
e1957e4ee9
Potion effects should be hidden until discovered
2013-03-02 13:34:26 +01:00
Chris Robinson
955e2713a9
Fix encumbrance term calculation
2013-02-25 17:29:32 -08:00
Chris Robinson
74b8095fc7
Use default parameters where appropriate
2013-02-24 14:43:20 -08:00
ChrisKCat
9e7b559b09
Merge pull request #6 from scrawl/lights
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For light objects without an AttachLight bone, attach the light to the c...
2013-02-24 14:12:53 -08:00
scrawl
1ae2d3c6ab
For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.
2013-02-24 19:00:06 +01:00
Chris Robinson
89d4c245e9
Better calculate jump velocity
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The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
scrawl
7e816c826b
Fix lights without a mesh
2013-02-23 09:17:12 +01:00
scrawl
f17ea109ca
Fix light positions
2013-02-23 04:06:05 +01:00
Chris Robinson
84227caa0c
Cleanup Npc::getSpeed a little
2013-02-22 01:30:06 -08:00
Chris Robinson
8255a64bfe
Handle levitate and swift swim effects
2013-02-19 02:10:36 -08:00
Chris Robinson
5a1a0b7338
Add and use an MWWorld::isFlying method
2013-02-18 22:39:43 -08:00
Chris Robinson
bea460955d
Merge remote-tracking branch 'zini/next' into animation2
2013-02-17 16:03:39 -08:00
scrawl
00db13be32
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
Chris Robinson
e2d7cc49e3
Merge remote-tracking branch 'zini/next' into animation2
2013-02-17 03:42:37 -08:00
scrawl
4da11a96a5
Fixed gold ref count always becoming 1 when dropped on the ground
2013-02-15 17:34:55 +01:00
Chris Robinson
e1a1530774
Better implement Npc::getSpeed
2013-02-15 01:27:57 -08:00
Chris Robinson
04524fbf92
Don't scale the movement vector up
2013-02-06 15:23:52 -08:00
Chris Robinson
8d98f3649c
Use a separate class to handle activator mechanics
2013-01-28 23:39:11 -08:00
Chris Robinson
0cd3880b20
Merge remote-tracking branch 'zini/master' into animation2
2013-01-26 04:54:52 -08:00
Emanuel Guevel
05796d85a4
NPC: take stats from NPDT12 into account
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Some available stats (level, reputation and disposition) were not used
for NPC with auto-calculated stats.
2013-01-20 17:44:08 +01:00
Chris Robinson
94b93227d3
Treat activators as actors for rendering and mechanics
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Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
Chris Robinson
94e30199d1
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
scrawl
c71656493d
Ingredient effects now correctly hide until the player has discovered them
2013-01-11 01:23:24 +01:00
Chris Robinson
23ac1c2de5
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
Chris Robinson
efca5ded47
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
lazydev
74ae479780
Cell names localization fix
2012-12-23 23:23:24 +04:00
Marc Zinnschlag
5d45bcd03a
Merge remote-tracking branch 'trombonecot/master'
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Conflicts:
apps/openmw/mwclass/light.cpp
2012-11-19 21:21:00 +01:00
eduard
4e4d15f8ac
Failed action
2012-11-19 21:04:49 +01:00
eduard
82ea547ce4
Failed action
2012-11-17 18:17:08 +01:00
Marc Zinnschlag
75f64aa38b
Merge branch 'master' into dialogue
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Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.hpp
apps/openmw/mwmechanics/npcstats.cpp
apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00
Marc Zinnschlag
ceaf1677ce
Issue #219 : rewrote AI settings and implemented AI settings filters
2012-11-10 11:38:37 +01:00
scrawl
33b4b29fbc
persuasion mechanics, added reputation
2012-11-10 00:29:36 +01:00
scrawl
ace9ee9c83
persuasion dialog
2012-11-09 20:18:38 +01:00
scrawl
b2afb1fd5c
Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwgui/spellbuyingwindow.cpp
apps/openmw/mwgui/trainingwindow.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2012-11-08 23:16:40 +01:00
Marc Zinnschlag
918316168f
Merge remote-tracking branch 'greye/store' into next
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Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
greye
620184a009
fix typos
2012-11-06 14:44:56 +04:00
emoose
7a7825577a
Changed: use MWWorld::Ptr for PhysicsSystem arguments
2012-11-05 19:37:27 +00:00
greye
bd1bb2e55d
applying new interface vol.1, inconsistent
2012-11-05 18:39:42 +04:00
greye
d205723a17
resolving m prefix/ESMStore movement
2012-11-05 18:02:47 +04:00
greye
2057f5619e
move ESMStore to MWWorld
2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f
m prefix for mwworld/cellstore.hpp
2012-11-05 16:07:59 +04:00
gugus
f72f898bd9
implement barterOffer. It's used for travel only.
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I've started to implement disposition, but it's very basic for now.
2012-11-05 11:07:43 +01:00