Jason Hooks
92509d3b70
Trying to animate creatures
14 years ago
Jason Hooks
2ac1cc8aee
Trying to animate creatures
14 years ago
Jan-Peter Nilsson
f2faa34bd9
If there is an openmw.cfg in the current path, use it as global config
14 years ago
Marc Zinnschlag
53e0e38862
added missing TCL instruction
14 years ago
Marc Zinnschlag
f321e549a4
added instruction GetPCCell
14 years ago
Marc Zinnschlag
e4a0702bb4
added journal-related script instructions
14 years ago
Marc Zinnschlag
b40117449a
added journal script interface
14 years ago
Marc Zinnschlag
190f77f6c9
added journal class
14 years ago
Jan-Peter Nilsson
dc4e6216c3
Initialize member variables in the same order they are defined to avoid compiler warning
14 years ago
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
14 years ago
Jan-Peter Nilsson
2e2d490c78
Remove unused variable (compiler warning)
14 years ago
Pieter van der Kloet
082902473b
Changed the readConfig function to work with the new master/plugin options in openmw.cfg
14 years ago
Pieter van der Kloet
1d873c56a8
Fixed the "Restore defaults" function.
14 years ago
Pieter van der Kloet
493018322d
Added function to write the list of plugins to openmw.cfg
14 years ago
Pieter van der Kloet
aa54975a2f
Removed the directoryLoaded() signal as it's only available in Qt 4.7.
14 years ago
Marc Zinnschlag
beb1422c77
allow multiple --master and --plugin command line arguments
14 years ago
Pieter van der Kloet
7a03266729
Initial commit of the launcher
14 years ago
Pieter van der Kloet
833a61dd82
Fixed Boost errors with 1.46 caused by the deprecated name file_string()
14 years ago
Marc Zinnschlag
53e1d0e7e7
more cleanup
14 years ago
Marc Zinnschlag
a70e582ae2
removed debugging leftovers from the tab_complition branch
14 years ago
Marc Zinnschlag
c571148bef
Merge branch 'collision'
14 years ago
Marc Zinnschlag
5661dc27c2
removed a leftover from physics debugging
14 years ago
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
14 years ago
Marc Zinnschlag
d7226fc9c2
Merge branch 'tab_completion'
14 years ago
Marc Zinnschlag
7144657cfc
Merge branch 'script'
14 years ago
gugus
773b7635a4
decrease the range of the raycast, and modifie the gravity/speed of the player.
14 years ago
Marc Zinnschlag
0866e4d4fe
fix: NPCs were not added to physics system
14 years ago
Marc Zinnschlag
9946bb36f7
Merge remote branch 'gus/collision' into collision
14 years ago
gugus
7a28c9f3aa
fix the door bug
14 years ago
Marc Zinnschlag
7653caea27
Merge branch 'master' into collision
...
Conflicts:
apps/openmw/mwclass/npc.cpp
14 years ago
gugus
0cc94c81d4
Merge remote branch 'upstream/collision' into collision
14 years ago
Marc Zinnschlag
7b5d24c853
fixed a bug in phyiscs update code
14 years ago
gugus
3dddcbd958
fix a camera problem and increase player speed
14 years ago
Marc Zinnschlag
91ea36509d
gus' fly mode fix; manually applied
14 years ago
Marc Zinnschlag
8788dcebcf
Merge remote branch 'gus/collisions' into collision
14 years ago
gugus
8aeefd2af8
fix the fall bug when using ToggleCollision. Require lastest change with OEngine.
14 years ago
Marc Zinnschlag
647e88003e
build and activation fix
14 years ago
gugus
21c224af25
add gravity change to the ToggleCollisionMode function.
14 years ago
gugus
102f1ee5dc
filled the toggleCollisionMode function. It needs the lastest change in OEngine
14 years ago
gugus
2aee958789
Not sure about this commit: the PhysicEngine was initialized twice...
14 years ago
Marc Zinnschlag
72ce493123
non-unique NPC ID workaround
14 years ago
gugus
98b27813b7
change raycasting
14 years ago
Marc Zinnschlag
72a84356e2
added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
14 years ago
Marc Zinnschlag
8ebdd77772
Merge branch 'collision' into script
14 years ago
gugus
0fb2107265
Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
...
Conflicts:
apps/openmw/mwclass/npc.cpp
14 years ago
Marc Zinnschlag
4100a72e8d
don't do physics calculations while the GUI is up
14 years ago
Marc Zinnschlag
f1bfca7c7c
player class cleanup
14 years ago
Marc Zinnschlag
eb93ef68f1
fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
14 years ago
Jan-Peter Nilsson
0f2152903e
Get rid of deprecated warning for eventWindowChangeCoord
14 years ago
Jan-Peter Nilsson
f83c5327f3
Move eventDone to WindowBase and make it tell which window is done
14 years ago
Jan-Peter Nilsson
54fc64cb6a
Decrease number of classes that need to know about other components
14 years ago
Jan-Peter Nilsson
67b4243a7f
Use one instead of five state variables to keep track of character creation progress
14 years ago
Jan-Peter Nilsson
183ccad872
Move ClassPoint struct definition from source to header file
14 years ago
Jan-Peter Nilsson
53b85eaaa9
Stat setValue, use the enum values all the way through instead of converting enum->string->same enum
14 years ago
Jan-Peter Nilsson
0695e8d8b2
Move HUD implementation out of the header file
14 years ago
Jan-Peter Nilsson
2a53afc2bf
Move StatsWindow class to it's own file.
14 years ago
Jan-Peter Nilsson
5342bd77f1
Use one event with a parameters instead of four events to tell with dialog we want to see
14 years ago
Jan-Peter Nilsson
a0ee11c51b
Don't care about the widget
14 years ago
Jan-Peter Nilsson
03158f4b62
Change indentation to four spaces
14 years ago
Nikolay Kasyanov
edcac879d7
Oops. Used tabs instead of 4 spaces. Fixed.
14 years ago
Marc Zinnschlag
a14db99aa8
Merge remote branch 'gus/collisions' into collision
14 years ago
gugus
9b606be4b8
fix direction bug
14 years ago
Marc Zinnschlag
8ed1c59059
Merge remote branch 'jpn/collision' into collision
14 years ago
gugus
00de2e6d98
correct some stuff with the physic implementation
14 years ago
gugus
40193253b0
fix some time bug
14 years ago
Nikolay Kasyanov
768c9bdf07
On OS X openmw now sets current directory to bundle root, openmw.cfg values is relative to bundle root
14 years ago
Nikolay Kasyanov
943eea8104
.app bundle finally works
14 years ago
Nikolay Kasyanov
3d75eea377
Merge remote-tracking branch 'upstream/master'
14 years ago
Jan-Peter Nilsson
12db15d9a2
Reset arm position changed by commit 27f69d0f5b
14 years ago
Jan-Peter Nilsson
d68141d203
Remove unused variables
14 years ago
Jan-Peter Nilsson
6840e2c42f
Fix mising of signed/unsigned types in WindowManager::showClassQuestionDialog
14 years ago
Nikolay Kasyanov
4028600768
Builds on OS X now
14 years ago
Jan-Peter Nilsson
fb2f6f3c02
Delete mPhysicEngine when we are done with it
14 years ago
Jan-Peter Nilsson
1ce77229c0
Don't create physics before we have initialized ogre
14 years ago
Marc Zinnschlag
1e9dc4b435
de-Windownizing and some build-fixes
14 years ago
gugus
33f22fd68b
fix camera bug
14 years ago
gugus
903f39cb50
change the rayCasting system. It use bullet now. NOT TESTED!
14 years ago
gugus
d3c1640723
add physic support
14 years ago
gugus
7386fd0442
solve error with min/max macro for windows
14 years ago
gugus
84dce2eb36
add physic and solve a problem with window.h macro min/max
14 years ago
gugus
ff941b5963
add physic
14 years ago
sergoz
53ac8776ec
added box for fps counter and changed font colour to white
14 years ago
gugus
ee0d73e142
Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions
14 years ago
gugus
746cf3a45a
add physic.
14 years ago
sergoz
5132531f73
added fps counter
14 years ago
Marc Zinnschlag
ef7a06dea5
player was not registered at mwscene (for physics)
14 years ago
Marc Zinnschlag
9807e7dadc
simplified actor-related physics interface to mwscene
14 years ago
Marc Zinnschlag
5c1aae3e26
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
14 years ago
Marc Zinnschlag
9c6bc4975c
attached camera to a scene node
14 years ago
Marc Zinnschlag
151560b882
added missing run flag for NPCs
14 years ago
Marc Zinnschlag
9a3158675a
reworked cell changing mechanism
14 years ago
Marc Zinnschlag
f773cf27cb
replaced old movement input system
14 years ago
Marc Zinnschlag
3cd1088695
crash bug fix
14 years ago
Marc Zinnschlag
65232008a5
fixed a crash bug in NPC rendering
14 years ago
Marc Zinnschlag
8a3445beec
collect movement vectors from all actors
14 years ago
Marc Zinnschlag
4468a2b6a8
added movement data to MW references; added movement interface to MWWorld::Class
14 years ago
Marc Zinnschlag
ca44b3640a
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
14 years ago
Marc Zinnschlag
7449de22b1
removed a leftover debugging breadcrumb
14 years ago
Marc Zinnschlag
8b2252e7a1
first attempt at building with bullet
14 years ago
Marc Zinnschlag
40d772b33a
call doPhysics function once per frame
14 years ago
Marc Zinnschlag
88b0908104
adding physics when insertering objects into the OGRE scene
14 years ago
Marc Zinnschlag
6a14ea8ec3
handle physics during player changing cells
14 years ago
Marc Zinnschlag
5486c70edf
connected object-manipulator functions in world to physics interface
14 years ago
Marc Zinnschlag
9a5a6eac2b
stop reporting changes originating from physics system back to physics system
14 years ago
Marc Zinnschlag
ec88aee581
added a missing function
14 years ago
Marc Zinnschlag
843a0288c3
added more physics interface to MWScene
14 years ago
Marc Zinnschlag
162db31a5f
physics interface
14 years ago
Marc Zinnschlag
36cb10572a
fixed tab problem
14 years ago
Marc Zinnschlag
eb5e4427c1
Merge remote branch 'star/master' into movement
14 years ago
Star-Demon
588e6e9995
Fixed a syntax error! Oops!
14 years ago
Marc Zinnschlag
b48a5084be
added NPC stances
14 years ago
Star-Demon
09023bb853
Toggle now toggles, conventions...
14 years ago
Star-Demon
962b8c9781
Cleaned up inputmanager, tightened up player.exectueAutoMove()
14 years ago
Star-Demon
1bc9a46c6b
Cleaned up and changed executeAutoMove()
14 years ago
Marc Zinnschlag
18b8cdce29
added GetInterior script function
14 years ago
Star-Demon
90e6029bad
Fixed object reference error in player gets
14 years ago
Star-Demon
81c0909dbf
Player constructor now inits new variables.
14 years ago
Star-Demon
1a56ef9a67
More AutoMove, now including walking - ready for a look and then test
14 years ago
Star-Demon
5aec3815fd
The player should now be able to run AND walk...
14 years ago
Star-Demon
f96f53484c
More AutoMove stuff, Sneak bools, cleaning
14 years ago
Jan-Peter Nilsson
a724de2429
Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/
...
Also updated based on feedback from athile:
Fix broken Linux elif.
Use boost:filesystem instead of mkdir for increased future portability.
Break appart class definition and implementation.
14 years ago
Star-Demon
60c9c31c7a
Silly error Fixed in binding
14 years ago
Star-Demon
bfcfcecab6
Most of AutoMove finished - just needs some speed in Player class.
14 years ago
Marc Zinnschlag
d865c3cfc6
backend for tab completion: identifiers
14 years ago
Marc Zinnschlag
6848115c18
backend for tab completion: keywords
14 years ago
Star-Demon
3ab4a4487f
Sneak State, Bound Sneak and AutoMove, began outlining AutoMove
14 years ago
Star-Demon
d4dccc0b54
Merge remote branch 'zinnschlag/master'
14 years ago
Jan-Peter Nilsson
851385d989
Allow override of OpenMW user configuration path with OPENMW_HOME environment variable
14 years ago
Jan-Peter Nilsson
8cb8481b37
Use a local plugins.cfg if available (allow us to run without installing)
14 years ago
Jan-Peter Nilsson
4221824681
Build debian package using cpack if dpkg is available
...
Derive version from last tag and get name and email for package maintainer from user's git config if .git is available
14 years ago
Jan-Peter Nilsson
0b1f18cc12
plugins.cfg is global config
14 years ago
Jan-Peter Nilsson
429775d485
Store configuration in /etc/openmw/ and ~/.openmw/ on linux
...
Requires new openengine version.
14 years ago
Marc Zinnschlag
bb2bc0b518
getting rid of the nullptr compatibility nonsense. Hopefully once and for all
14 years ago
athile
27f69d0f5b
Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp.
14 years ago
athile
75f77e9659
Add 'm' prefix to member variables in ExteriorCell
14 years ago
athile
c459eb7c55
Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010.
14 years ago
Star-Demon
43c33ee85f
Merge remote branch 'zinnschlag/master'
14 years ago
Star-Demon
e98eef8cd3
corrected grammar for merge
14 years ago
Marc Zinnschlag
46a8ccc2ff
changed collision mode instruction from enable/disable to toggle
14 years ago
Marc Zinnschlag
42ef7a61a0
Merge branch 'script'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
14 years ago
Marc Zinnschlag
bb34f6e7fc
added Enable/DisableCollision instructions
14 years ago
Marc Zinnschlag
0a832f2d23
Merge branch 'playerpos' into script
14 years ago
Marc Zinnschlag
f01a3d5e35
split Player class into a MWWorld and a MWRender component
14 years ago
Marc Zinnschlag
4f51391003
general player class cleanup
14 years ago
Marc Zinnschlag
4dd8616f87
Merge remote branch 'pvdk/master'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwsound/soundmanager.cpp
14 years ago
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
14 years ago
Jan-Peter Nilsson
ba18dc46ef
Don't try to play random tunes when sound is disabled
14 years ago
Jan-Peter Nilsson
d38f2f0a00
See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound
14 years ago
Marc Zinnschlag
4a12be11bf
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
14 years ago
Star-Demon
fec90122c3
Added enumerated States to inputmanager to handle future standard actions.
14 years ago
Jason Hooks
f3ae1ea737
NPC leg appearance changed
14 years ago
Jason Hooks
ba168b22e9
cleanupandupdate
14 years ago
Jason Hooks
11406ae6f3
cleanupandupdate
14 years ago
Marc Zinnschlag
2ffe1206a6
merged opcode classes that came in explicit and implicit variants
14 years ago
Marc Zinnschlag
67a745cdf6
workaround for NPC activation crash
14 years ago
Marc Zinnschlag
2628b5143c
Merge remote branch 'jpn/dialouge'
14 years ago
Marc Zinnschlag
5336b90149
music player and NPC rendering branch
14 years ago
Marc Zinnschlag
e404d71e4f
fixes for class selection merge
14 years ago
Jason Hooks
60601682cd
Beast races fixed
14 years ago
Jason Hooks
1896a6a2e8
Preliminary npcs4
14 years ago
Jason Hooks
467988455c
Preliminary npcs3
14 years ago
Jason Hooks
dfe20033ea
Preliminary npcs2
14 years ago
Jason Hooks
6aaedff86a
Preliminary NPCs
14 years ago
Jason Hooks
a9892161af
MP3 functions moved to soundmanager
14 years ago
Jason Hooks
be1582a88f
Regional Sounds
14 years ago
Jason Hooks
a038c67e5a
Preliminary region sound framework2
14 years ago
Jason Hooks
cab2341259
Preliminary region sound framework
14 years ago
Jan-Peter Nilsson
d9d626cc95
Make DialogueWindow use the new WindowBase
14 years ago
Jan-Peter Nilsson
180164b2f3
Remove unnecessary includes
14 years ago
Jan-Peter Nilsson
770b490539
Make CreateClassDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
6fc0e4d6d6
Make DescriptionDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
12dee62307
Make SelectSkillDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
8f334d1df2
Make SelectAttributeDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
037c1021e3
Make SelectSpecializationDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
4e8f55b630
Make PickClassDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
ed05c5752b
Make GenerateClassResultDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
0d97200e18
Make InfoBoxDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
6c7f59725f
Make StatsWindow use the new WindowBase
14 years ago
Jan-Peter Nilsson
2e7e79f596
Make ReviewDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
5db021e99b
Make TextInputDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
e551c60e75
Make RaceDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
933af72d60
Make BirthDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
6bf10c93c8
Create a base class for dialog windows
14 years ago
Jan-Peter Nilsson
1ff81354eb
Remove unused variables
14 years ago
Jan-Peter Nilsson
cb3fa7c3b2
Remove unused variables
14 years ago
Jan-Peter Nilsson
6f608f1400
Make loose functions part of the InfoBoxDialog class
14 years ago
Jan-Peter Nilsson
9d57b4f0d6
Do not store StaticTextPtr in WidgetPtr and use setTextColour
14 years ago
Jan-Peter Nilsson
bb212e20f4
Do not store StaticTextPtr in WidgetPtr and use setTextColour
14 years ago
Jan-Peter Nilsson
e5509ce7b1
Use arrays in CreateClassDialog
14 years ago
Jan-Peter Nilsson
528c39f1bd
Use arrays in PickClassDialog
14 years ago
Jan-Peter Nilsson
ef54401407
Use arrays in SelectSkillDialog
14 years ago
Jan-Peter Nilsson
d7b76809ac
Remove unnecessary member variables from SelectAttributeDialog
14 years ago
Jan-Peter Nilsson
be5562cb2c
Added dialouge window
14 years ago
Jan-Peter Nilsson
54319b0117
Use the input manager to enable the dialog
14 years ago
Jan-Peter Nilsson
700e379d56
Fix some compiler warnings
14 years ago
Jason Hooks
a7c3a29ffd
Music Player with directory mp3 lookup
14 years ago
Jason Hooks
74aba13053
Music Player
14 years ago
Jason Hooks
ffaaad188a
using theirs
14 years ago
Jan Borsodi
f8b96703e6
Added all questions for the generate class dialogs and implemented calculation of class based on the answers given. There are some combinations which does not yield a class yet, will need to figure out the remaining combinations.
14 years ago
Jan Borsodi
51f26e059a
Make sure player is updated after birthsign is set.
14 years ago
Jan Borsodi
cefd5fb338
Reputation and bounty was not initialized to 0.
14 years ago
Jan Borsodi
38b434771a
Merge remote branch 'zini/master' into gui-windows
14 years ago
Jan Borsodi
81e83a0813
Player member variables in WindowManager are updated directly when a dialog finishes, needed for review dialog which is shown directly after another closes.
14 years ago
Jan Borsodi
cf9b90386c
Do not set the birth sign ID if it is empty.
14 years ago
Jan Borsodi
a0447bcd95
Made sure review dialog is removed before going to previous dialogs.
14 years ago
Jan Borsodi
1c6b9a9b7b
Activated buttons in review dialog to go to the respective dialogs.
14 years ago
Jan Borsodi
025af1717f
Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable.
14 years ago
Jan Borsodi
12fe9305a6
Further unification of dialog API, all dialogs now have an open() method which updates gui content and makes it visible.
14 years ago
Jan Borsodi
e39f700372
Removed unnecessary methods.
14 years ago
Jan Borsodi
2bf29c17f5
Made sure current player name is shown in name dialog.
14 years ago
Jan Borsodi
e6ad68b8d0
Avoid exception if class ID is not found, instead don't show any fields in the gui.
14 years ago
Jan Borsodi
aaa80d1eb0
Made sure race and class dialog shows the current player values.
14 years ago
Jan Borsodi
2affe7cf78
Removed earlier workaround code for dialog callbacks, no need to reset them anymore as the dialogs are cleaned up at a later point.
14 years ago
Jan Borsodi
06f226f2d8
Updated WindowManager to use the new removeDialog function.
14 years ago
Jan Borsodi
f756e171cc
Made sure dialog garbage is also cleaned up on destruction.
14 years ago
Jan Borsodi
1f7659cb12
Only set the class and race IDs if they contain a non-empty string.
14 years ago
Jan Borsodi
6d71094f3b
Updated description dialog (from create class) to use WindowManager::removeDialog.
14 years ago
Jan Borsodi
506f61d254
Added a method to remove a dialog safely, first hides the dialog then schedules for deletion in the garbage list.
14 years ago
Jan Borsodi
16aa13721a
Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
...
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
14 years ago
Marc Zinnschlag
38ab9f7a3d
Merge branch 'newchar'
...
Conflicts:
components/esm_store/store.hpp
14 years ago
Marc Zinnschlag
493b1ff081
gcc compatibility fix
14 years ago
Marc Zinnschlag
cc86fe54d5
Merge remote branch 'amos/gui-windows' into newchar
14 years ago
Jan Borsodi
3e5f278882
Fixed birthsign and skill list in review dialog, they were not properly set.
14 years ago
Jan Borsodi
970a7a3498
Removed hardcoded values from review dialog and added functionality for setting all fields in the dialog. Window manager keeps track of player values set from the outside and passes these to the review dialog.
14 years ago
Jan Borsodi
1c1d33e723
Initial work on the stat review dialog.
14 years ago
Jan Borsodi
c45811770a
Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text.
14 years ago
Marc Zinnschlag
a8c974d2e7
added set/get/mod instructions for skills
14 years ago
Jan Borsodi
76ab7302b1
Fixed crash when entering the birth dialog two or more times. Array should not have been static.
14 years ago
Jan Borsodi
0cc8f84393
Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager.
14 years ago
Jan Borsodi
232164bfb0
Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat.
14 years ago
Jan Borsodi
b364d47b0b
Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
...
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
14 years ago
Marc Zinnschlag
1c4db82a0e
added --script-all switch
14 years ago
Marc Zinnschlag
8659ce3a82
extended --start switch for exterior cell support
14 years ago
Marc Zinnschlag
6fe6f3d282
adjust initial magicka based on Fortify Maximum Magicka effect
14 years ago
Marc Zinnschlag
98405a5716
implemented magic effects from abilities (effects are not applied yet)
14 years ago
Marc Zinnschlag
eeca39220b
added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation
14 years ago
Jan Borsodi
3af1c66f8d
Switched to correct GMST values in the Create Class dialog.
14 years ago
Jan Borsodi
8acf04fc08
Added dialog for editing description in custom class dialog.
14 years ago
Marc Zinnschlag
49f68e08bf
Redemption compatibility fix
14 years ago
Marc Zinnschlag
12a15e3fb7
implemented class effects on player skills
14 years ago
Marc Zinnschlag
19fdd48f75
fixed a bug in class-part of setting initial skills
14 years ago
Marc Zinnschlag
9a0618fbb8
fixed a comment
14 years ago
Marc Zinnschlag
5260cb2d16
first set of additional doxygen comments
14 years ago
Jan Borsodi
ee101440a2
Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations.
14 years ago
Jan Borsodi
d97dad7a86
Initial work on the Class Create dialog.
14 years ago
Marc Zinnschlag
283e0df3a0
send skill updates to GUI sub-system
14 years ago
Jan Borsodi
404aacae1b
Call setPlayerClass when the class has been chosen.
14 years ago
Jan Borsodi
cd3e976b7c
Added birthsign dialog and spell effect widget.
14 years ago
Jan Borsodi
3e611b5d4c
Added widget for spells, updated race dialog to use that.
14 years ago
Jan Borsodi
cd8b88dea1
Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets.
14 years ago