Jason Hooks
1d2e77d947
Turning off hardware skinning
2012-01-04 19:47:06 -05:00
Jason Hooks
762727308e
Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all)
2012-01-02 23:06:10 -05:00
Jason Hooks
a4c6d948d4
Disabling normal updates
2012-01-01 20:51:26 -05:00
Jason Hooks
289b8f667e
Various npc heights
2012-01-01 17:28:46 -05:00
Jason Hooks
f7d26b2695
Scaling for wood elves
2012-01-01 00:05:21 -05:00
Jason Hooks
497d994525
female argonian fix
2011-12-31 02:41:26 -05:00
gugus
428d0ce820
journal formating. Problems with french accents.
2011-12-30 11:39:17 +01:00
gugus
5cfac197d4
Merge branch 'journalfix' of https://github.com/zinnschlag/openmw.git into journal
2011-12-29 17:59:21 +01:00
gugus
d59284a096
first attempt to read the journal
2011-12-29 17:58:58 +01:00
Marc Zinnschlag
33f8049a36
accessing topic index didn't work
2011-12-29 17:32:57 +01:00
Jason Hooks
42e7ff9b13
Introducing loops; SkipAnim; Skeleton reset bug fixed
2011-12-28 21:52:05 -05:00
Jason Hooks
c8cca06b40
unlocking change and stop change
2011-12-28 17:34:47 -05:00
Jason Hooks
8c3127367a
Npc Optimization
2011-12-27 22:35:22 -05:00
Jason Hooks
cef2f5e927
Trying to get code to conform with older c++
2011-12-27 19:19:45 -05:00
Jason Hooks
d855bb4fc6
physics reenabled
2011-12-27 17:52:17 -05:00
Jason Hooks
c399f4f210
Fixing a few things
2011-12-27 17:12:47 -05:00
Jason Hooks
1a90f4241b
Npc Animation Working
2011-12-27 00:25:52 -05:00
Jason Hooks
a6b88b48ec
A different way
2011-12-27 00:20:14 -05:00
Jason Hooks
653d999ac4
Animation creatures
2011-12-26 19:23:46 -05:00
Jason Hooks
88c427543b
Deleting animations; Empty Functions/Planning
2011-12-25 22:37:26 -05:00
Jason Hooks
7eee54bcd7
More physics and managing of Animation objects
2011-12-25 01:52:57 -05:00
Jason Hooks
1b835d6702
Cell changing fixes
2011-12-24 21:53:12 -05:00
Jason Hooks
7cf3fc8991
handleAnimationTransforms
2011-12-18 03:18:26 -05:00
Jason Hooks
6d10c76b06
Unique Identifiers for Creatures and NPC Free Parts
2011-12-17 01:29:08 -05:00
Jason Hooks
93a4060346
Switching handleShapes to use sets instead of maps
2011-12-15 00:41:44 -05:00
Jason Hooks
d51dfebde1
NPCs fully rendered
2011-12-15 00:33:10 -05:00
Jason Hooks
47112ad7f9
Changing a lot of things
2011-12-13 23:49:03 -05:00
Jason Hooks
509009e5c1
Putting the actors in a list
2011-12-11 23:42:39 -05:00
Jason Hooks
0902a3db89
Filled out NpcAnimation and CreatureAnimation classes
2011-12-11 22:40:00 -05:00
gugus
dd14368f76
correct CMake
2011-12-11 11:24:25 +01:00
gugus
28bd9ce362
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into journal
2011-12-11 11:21:57 +01:00
gugus
7a3bc885d0
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into journal
...
Conflicts:
apps/openmw/CMakeLists.txt
2011-12-11 11:21:48 +01:00
Jason Hooks
39338f4be1
NPC bounded parts
2011-12-09 15:20:35 -05:00
Jason Hooks
5c48d8fc1e
more stuff
2011-12-09 03:02:09 -05:00
Jason Hooks
ee98a2af1a
Empty npcs
2011-12-09 00:08:30 -05:00
gugus
4087ab3cda
correct CMake and add some text formating attempt.
2011-12-01 13:44:34 +01:00
gugus
62946cc79d
can now clear text.
2011-11-28 17:00:32 +01:00
gugus
bc51ba5a38
Add the journal window (J key). It's still not in the right position.
2011-11-28 16:51:11 +01:00
Jason Hooks
835c3f2603
Working towards npc rendering
2011-11-27 02:27:06 -05:00
Jason Hooks
7bd911b401
Problems with handles
2011-11-24 23:13:34 -05:00
Jason Hooks
16ff2a7a1b
Changing to Actors;NPCAnimation;CreatureAnimation
2011-11-24 01:48:54 -05:00
Jason Hooks
0d3338f867
Some naming changes
2011-11-22 02:39:28 -05:00
Marc Zinnschlag
51d9c2c780
fixed argument type in ai related script instructions
2011-11-21 14:16:20 +01:00
Marc Zinnschlag
0f4adc39b3
added animation-related script instructions
2011-11-21 14:08:44 +01:00
Marc Zinnschlag
51d5c7cd59
Merge remote branch 'jhooks/mwrender' into mwrender
...
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
2011-11-21 12:52:28 +01:00
Jason Hooks
7385948056
Yet another crash fix
2011-11-19 20:22:56 -05:00
Jason Hooks
d8367f4968
Activation fix
2011-11-19 17:45:05 -05:00
Jason Hooks
7319f7a8c6
Many bugs fixed related to changing cells
2011-11-19 01:01:19 -05:00
Jason Hooks
15fcdc8b72
Physics working
2011-11-17 19:38:52 -05:00
Jason Hooks
b3e1044699
Exterior cells
2011-11-17 18:08:48 -05:00
Jason Hooks
4dc59dfbdd
Scenenode flip
2011-11-17 17:10:27 -05:00
Jason Hooks
a0947cd432
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
2011-11-16 21:15:49 -05:00
Jason Hooks
9b94074472
addObject
2011-11-16 16:22:13 -05:00
Jason Hooks
58f103a75c
Adding new insertCellRefList;Collection switched to a set
2011-11-15 23:31:18 -05:00
Jason Hooks
bc06d13d30
Removing backups
2011-11-13 23:17:56 -05:00
Jason Hooks
dd46694059
Changing a lot of things in scene and world
2011-11-13 23:14:18 -05:00
Jason Hooks
db57f0a1a5
more corrections
2011-11-13 18:19:29 -05:00
Jason Hooks
bc58ef28cd
Made corrections
2011-11-12 15:58:22 -05:00
Jason Hooks
0b3bb2719f
Fixing some errors
2011-11-12 00:19:22 -05:00
Jason Hooks
c7dadec840
Updating the rest of mwclass
2011-11-11 23:01:12 -05:00
Jason Hooks
62d8d1add2
more recommended changes
2011-11-11 14:37:42 -05:00
Jacob Essex
746c3dc297
Added some minor documentation
2011-11-11 11:25:01 +00:00
Jason Hooks
f4e7bd6dfd
Made some recommended changes
2011-11-11 00:20:53 -05:00
Jacob Essex
3779aaba62
Now no longer need to handle this exception here as it is handled by the dispatcher in the OpenEngine submodule
2011-11-09 23:12:10 +00:00
Jason Hooks
042bceb547
Changes to insertObjectRendering; Proposed insertObject
2011-11-09 18:06:55 -05:00
Jason Hooks
1faa07b279
insertObjectRendering proposed
2011-11-09 15:47:06 -05:00
Jason Hooks
a7652bcb0c
Yacoby's changes on Objects
2011-11-09 13:53:29 -05:00
Jason Hooks
c25b49d2b6
refdata change
2011-11-08 22:59:39 -05:00
Jason Hooks
469086747e
Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed
2011-11-07 23:35:39 -05:00
Jacob Essex
9aac625000
Changes to move the mutable ESM::Position data to RefData
2011-11-08 00:08:00 +00:00
Marc Zinnschlag
9794c4b928
Merge branch 'cmake'
2011-11-06 14:42:18 +01:00
Marc Zinnschlag
cb1373a4c7
rewrote cmake scripts for components
2011-11-06 09:30:15 +01:00
Jason Hooks
c11b3a57c1
Made buildStaticGeometry function
2011-11-05 14:57:33 -04:00
Jason Hooks
8edcd4d15b
removing tabs
2011-11-04 21:57:39 -04:00
Jason Hooks
6c80e75deb
More Objects functionality
2011-11-04 21:48:52 -04:00
Jason Hooks
e041006063
Adding light and fog functions
2011-11-03 23:47:15 -04:00
Jason Hooks
edf85b26f9
Insert Mesh, Insert Light, insertBegin improved
2011-11-03 19:40:37 -04:00
Jason Hooks
9ac627c931
Commenting out assert
2011-11-02 22:45:58 -04:00
Jason Hooks
d49a02abe5
new insertBegin()
2011-11-02 22:41:48 -04:00
Jacob Essex
0e3859385d
Now ensures that the directory to the config file exists before Ogre tries to access it
2011-11-02 11:11:27 +00:00
Jason Hooks
c2181d2091
Dealing with scenenodes
2011-11-02 00:13:33 -04:00
Jason Hooks
5822221ae1
Made recommended changes
2011-11-01 13:47:36 -04:00
Jason Hooks
3d43a4cd33
Made recommended changes
2011-11-01 13:46:57 -04:00
Jason Hooks
f1bc5b0ab6
Objects started, RenderingInterface
2011-10-31 23:59:16 -04:00
Jason Hooks
3761271c59
Empty creature, objects, npc
2011-10-31 00:04:06 -04:00
Jason Hooks
86d3cec1aa
Changing refdata3
2011-10-30 22:38:15 -04:00
Jason Hooks
15fae749ae
Changing refdata2
2011-10-30 17:31:49 -04:00
Jason Hooks
e1558e8e14
Changing refdata
2011-10-30 16:59:40 -04:00
Jason Hooks
1083db5582
Hiding debugging
2011-10-30 00:25:29 -04:00
Jason Hooks
db73487623
Physics fix and cmake changes
2011-10-29 18:52:57 -04:00
Jason Hooks
ee923e1abe
Testing
2011-10-29 18:43:16 -04:00
Marc Zinnschlag
2ee6be1a34
finished cmake cleanup for apps/openmw source files
2011-10-29 13:17:04 +02:00
Marc Zinnschlag
583e7221ef
silenced a warning and removed some tabs
2011-10-29 09:55:22 +02:00
Marc Zinnschlag
33ecd8b66c
fixed collision toggling bug
2011-10-29 09:50:11 +02:00
Jason Hooks
c3a492bf74
Debugging file renamed
2011-10-25 14:06:44 -04:00
Jason Hooks
d4f63443e6
Hiding the rendering manager; crash eliminated
2011-10-24 22:11:36 -04:00
Jason Hooks
965ff24597
Removing Object:
2011-10-24 13:57:12 -04:00
Jason Hooks
0c8aa7fae3
Removing Object:
2011-10-24 13:55:10 -04:00
Jason Hooks
6efc61b9df
Removal of MWScene; Object listing fixed
2011-10-24 13:42:36 -04:00
Marc Zinnschlag
ad086312b8
testing: cmake script simplification
2011-10-22 13:55:06 +02:00
Jason Hooks
30ba9b74da
Simple Debugging class
2011-10-22 00:15:15 -04:00
Jason Hooks
47593f3641
Removing old files
2011-10-20 19:35:49 -04:00
Jason Hooks
fcf404d27b
GetFacedHandle in Physics. RenderingManager constructor code added
2011-10-20 18:15:30 -04:00
Jason Hooks
3315de8b4a
Naming convention change
2011-10-20 15:02:19 -04:00
Jason Hooks
d0f922ec5d
Moved SkyManager creation
2011-10-20 13:55:56 -04:00
Jason Hooks
0992f1e903
Applying Gus's Windows fix
2011-10-18 21:02:42 -04:00
Jason Hooks
9126bb27b6
empty functions
2011-10-18 19:50:19 -04:00
Marc Zinnschlag
abeb3a22d4
Issue #19 : Cleaned up Engine includes
2011-10-09 13:12:44 +02:00
Marc Zinnschlag
bc8db3612a
Issue #19 : Create OGRE renderer in go function instead of Engine's constructor
...
This avoids setting up a renderer each time openmw is called with the --help switch.
2011-10-09 13:05:38 +02:00
Marc Zinnschlag
39af941d6f
Issue #19 : Moved code from Engine to WindowManager and ScriptManager
2011-10-09 12:05:13 +02:00
Marc Zinnschlag
38c0f36d44
Issue #19 : Finished cleaning out the Engine framelistener
2011-10-09 09:28:36 +02:00
Marc Zinnschlag
8bf4abf53b
Issue #19 : Focus Reporting Improvements
...
- moved focus reporting code out of the framelistener
- made focus reporting optional (new --report-focus switch)
- report based on tiem passed instead of number of frames passed
- only report if focus has changed
2011-10-08 10:31:23 +02:00
Marc Zinnschlag
fbcb5fe681
Issue #19 : Some more framelistener cleanup
2011-10-08 10:15:03 +02:00
Marc Zinnschlag
8bebae17aa
Issue #19 : More local script related cleanup
2011-10-07 09:52:42 +02:00
Marc Zinnschlag
896b7da23d
Issue #19 : fixed RNG in engine's frame listener
2011-10-06 12:36:16 +02:00
Marc Zinnschlag
3bef04cb1d
Issue #19 : fixed exception handling in engine's frame listener
2011-10-06 12:34:13 +02:00
Marc Zinnschlag
10778d8c3e
Issue #19 : factored out local script handling into a separate class
...
This also fixes a bug related to self-destructing references (introduced during the cell handling improvements)
2011-10-06 12:30:30 +02:00
Marc Zinnschlag
695452e1a3
Issue #169 : Don't continue to run local scripts after the reference the script is attached to has been deleted
2011-09-29 09:02:06 +02:00
Marc Zinnschlag
b866323cf3
Issue #31 : create new exterior cells on the fly
2011-09-27 10:08:07 +02:00
Marc Zinnschlag
8da15440e0
Issue #31 : added function for creating cell records
2011-09-26 11:11:30 +02:00
Marc Zinnschlag
cd7aaab48e
Merge branch 'cells' into next
...
Conflicts:
apps/openmw/engine.cpp
2011-09-24 12:10:53 +02:00
Marc Zinnschlag
02ce672fdc
preload cell's reference list when accessing a reference outside of the actice cells (memory usage and speed optimisation)
2011-09-24 11:45:59 +02:00
Marc Zinnschlag
af4f48fd3f
Issue #28 : implemented access to references outside of the active cells
2011-09-22 12:44:17 +02:00
Marc Zinnschlag
aa87370d8f
Issue #28 : moved cell-specific getPtr function from World to Cells
2011-09-22 11:59:39 +02:00
Marc Zinnschlag
ce7202a147
Issue #28 : shifting around functionality among CellStore, Cells and CellList
2011-09-10 11:23:30 +02:00
Marc Zinnschlag
e8632a799d
Feature #28 : refactored out cell management into a separate class
2011-09-08 11:02:55 +02:00
Marc Zinnschlag
40853e292f
various bits of clean up
2011-09-04 09:48:50 +02:00
Marc Zinnschlag
afa84b72e0
fixed exterior bug
2011-09-03 10:26:31 +02:00
Lukasz Gromanowski
d43455fd57
Issue #168 : Configuration cleanup, part 2
...
Corrected --data and --data-local parameters handling.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-09-02 22:45:21 +02:00
Lukasz Gromanowski
54cb6deab9
Issue #168 : Configuration cleanup, part 2
2011-09-02 20:01:24 +02:00
Marc Zinnschlag
0a2979caf2
more cleanup
2011-08-27 10:45:09 +02:00
Marc Zinnschlag
f8029aaa9e
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
2011-08-27 10:30:38 +02:00
Marc Zinnschlag
4191bb32d1
fixed an unitialised variable
2011-08-22 21:34:51 +02:00
Marc Zinnschlag
705e11becb
Merge remote branch 'swick/mwrender' into mwrender
...
Conflicts:
apps/openmw/mwworld/world.cpp
2011-08-22 21:27:53 +02:00
Lukasz Gromanowski
ea7eb7a62d
fixes #128 Configuration cleanup.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-08-19 21:06:09 +02:00
Sebastian Wick
29b8a5374b
get rid of the warnings
2011-08-19 17:03:47 +02:00
Marc Zinnschlag
6d8cfa7dfa
fixed crash bug
2011-08-09 09:56:09 +02:00
Sebastian Wick
a13b958600
MWWorld::Scene::insertCell
2011-08-09 00:05:16 +02:00
Sebastian Wick
b7dbfb849a
moved skyManager into RenderingManager
2011-08-08 21:11:30 +02:00
Marc Zinnschlag
012a41427c
Merge remote branch 'swick/mwrender' into mwrender
2011-08-08 10:30:06 +02:00
Sebastian Wick
54724d7e7f
start RenderingManager
2011-08-07 16:40:01 +02:00
Sebastian Wick
74b4a0cbe5
World::moveObjectImp private
2011-08-02 19:46:21 +02:00
Sebastian Wick
41d4ad93f8
World::moveObjectImp
2011-08-02 18:50:31 +02:00
Sebastian Wick
7cf66443df
const std::string* to std::string
2011-08-02 18:44:10 +02:00
Sebastian Wick
52bf3af565
make World::PhysicsSystem not depending on World::World
2011-08-02 18:16:39 +02:00
Sebastian Wick
4b846a54f1
PhysicsSystem
2011-08-01 15:55:36 +02:00
Sebastian Wick
8d4dc096a4
move getExterior back
2011-08-01 14:41:15 +02:00
Sebastian Wick
3f007d29cc
move mInteriors and mExterior back to World::World
2011-08-01 14:34:50 +02:00
Sebastian Wick
6baf904f0f
mStore fixed; glibc detected in shutdown process
2011-08-01 04:53:06 +02:00
Sebastian Wick
b131f022ba
constructor & destructor
2011-08-01 04:36:23 +02:00