Commit Graph

1593 Commits (master)

Author SHA1 Message Date
Andrei Kortunov 6ee86dea82 Implement Lua API for factions (feature 7468) 8 months ago
Alexei Kotov 0f2e5f9db6 Uncap Drain effects again (bug #7573) 8 months ago
psi29a 1a4b29f014
Merge branch 'fix_terrain_cache' into 'master'
Terrain cache fixes and optimizations

Closes #7557

See merge request OpenMW/openmw!3388
9 months ago
Andrei Kortunov c04a0ca3a5 Implement Lua API for VFS 9 months ago
Petr Mikheev f260fa006e Show OpenMW version and Lua API revision in documentation. 9 months ago
elsid 8bbaa57a14
Add changelog record for #7557 9 months ago
Evil Eye 10f1e9a4e0 Load the lowest faction reaction for every faction 9 months ago
Evil Eye ef6100f788 Start the game on Friday 9 months ago
psi29a ab798be320 Merge branch 'fix_scrollbars' into 'master'
Do not use deprecated MyGUI properties

Closes #5896

See merge request OpenMW/openmw!3320
9 months ago
Andrei Kortunov 944b127887 Add changelog entry 9 months ago
Andrei Kortunov 3fe5cc497b Add a changelog entry 9 months ago
Evil Eye 7c82405c9f Tweak AI rating to reduce healing spam 9 months ago
elsid 8e7fe44514
Support terrain sample size greater than cell size 9 months ago
psi29a e6cffa5494 Merge branch '7248-Extend_console_search_with_regex_and_case_sensitivity' into 'master'
Resolve "Extend searching in the console with regex and toggleable case-sensitivity"

Closes #7248

See merge request OpenMW/openmw!3248
10 months ago
Chris Vigil 996f5fd7ad Resolve "Extend searching in the console with regex and toggleable case-sensitivity" 10 months ago
psi29a 2a4440e5b1 Merge branch 'theprojectileswereswords' into 'master'
Fix price enchantment price calculation to use the correct item count

Closes #7472

See merge request OpenMW/openmw!3227
10 months ago
psi29a e073eab05e Merge branch 'more_evade_directions' into 'master'
Use more evade directions and filter by supporting animation (#7450)

Closes #7450

See merge request OpenMW/openmw!3210
10 months ago
psi29a f9cb752b25 Merge branch 'resistanceisnotfutile' into 'master'
Resist failed normal weapon hits (bug #7284)

Closes #7284

See merge request OpenMW/openmw!3220
10 months ago
Matjaž Lamut 0951033021 Include an unincluded feature of OpenMW-CS to the changelog 10 months ago
elsid 579e533621
Add more evade directions and order them to make a circle 10 months ago
Evil Eye 2fa9462d49 Add changelog entry 10 months ago
Evil Eye 44ab0ff8ef Don't allow saves with an invalid last generated RefNum to load 10 months ago
Evil Eye b082afd5b0 Fix price enchantment price calculation to use the correct item count 10 months ago
psi29a ce84fdf5f5 Merge branch 'limitedpower' into 'master'
Cap global map cell size (bug #6222)

Closes #6222

See merge request OpenMW/openmw!3225
10 months ago
Alexei Dobrohotov 39c84c84da Cap global map cell size (bug #6222) 10 months ago
psi29a 41abbae3e7 Merge branch 'sittingontheoverlap' into 'master'
Allow subrecords to overlap the following record (bug #6025)

Closes #6025

See merge request OpenMW/openmw!3215
10 months ago
Alexei Kotov 4bbbfe74b3 Merge branch 'finishdrag' into 'master'
Finish draganddrop before startdrag

See merge request OpenMW/openmw!3186
10 months ago
Kindi 00e5f31242 Finish draganddrop before startdrag 10 months ago
Alexei Dobrohotov 411c71062c Resist failed normal weapon hits (bug #7284) 10 months ago
Alexei Dobrohotov 66fd1f8862 Allow subrecords to overlap the following record (bug #6025) 10 months ago
AnyOldName3 f4403be128 Add #7322 to changelog 10 months ago
psi29a 6601b0cb15 Merge branch 'fastandloose' into 'master'
Drop support for --fs-strict

Closes #7394

See merge request OpenMW/openmw!3093
11 months ago
elsid b02c0ea896
Use proper #7243 description
The issue is about making ESM4 reader use VFS. Skyrim.esm part is only valid for
openmw binary, other tools (openmw-cs, navmeshtool) still can't load it or any
other ESM4 files.
11 months ago
Dave Corley dfa4f5da8a pass time on OnTrainingFinished callback instead of before the fadeScreenIn 11 months ago
psi29a 05fe189fdb Merge branch 'partial_ammo_equipping' into 'master'
Partial ammo equipping

See merge request OpenMW/openmw!3156
11 months ago
Kindi a176e0f9ea Partial ammo equipping 11 months ago
Abdu Sharif ba8fbfd9c1 Update CHANGELOG.md with a missing entry 11 months ago
psi29a c931776769 Merge branch '0.48-changelog' into 'master'
Add missing changelog entries

See merge request OpenMW/openmw!3169
11 months ago
Andrei Kortunov 7c1119d939 Add missing changelog entries 11 months ago
psi29a bb7eb0f527 Merge branch 'chargingup' into 'master'
Autocalculate enchantment costs and charges

Closes #7428

See merge request OpenMW/openmw!3152
11 months ago
Andrei Kortunov 11c6926b3d Add a missing line to the changelog 11 months ago
Evil Eye e9bcad4e05 Autocalculate enchantment costs and charges 11 months ago
Evil Eye 7531db4457 Add changelog entry 11 months ago
Evil Eye eeda48ec50 Drop support for --fs-strict 11 months ago
Evil Eye da4e04522b More closely replicate Morrowind.exe's locks 11 months ago
Abdu Sharif ad64c4d627 Update CHANGELOG.md 1 year ago
psi29a 4fd8ed8f13 Merge branch 'qt_scene' into 'master'
Migrate from GraphicsWindowQt to QOpenGLWidget

See merge request OpenMW/openmw!2895
1 year ago
Andrei Kortunov 8df7ce545e Migrate from GraphicsWindowQt to QOpenGLWidget 1 year ago
Evil Eye b3e17d79ec Unify string construction of skill/attribute affecting effect names 1 year ago
Andrei Kortunov e17281ac67 Implement shader-based water ripples (feature 3537) 1 year ago
Andrei Kortunov 74126953fc Do not use a rendering node position as a hit position (bug 7298) 1 year ago
unelsson e19a3e07aa changelog 1 year ago
Shi Han a90e3b8c3b Move from std::atoi to std::from_char 1 year ago
unknown 868a398b86 Allow comparison operators of arbitrary length 1 year ago
Evil Eye e020af8b4a Switch to new default device if default device changes 1 year ago
psi29a 3d8acf17bd Merge branch 'shadervisitor' into 'master'
Attach shaders to geometry that lacks a stateset if necessary (bug #7251)

See merge request OpenMW/openmw!2782
1 year ago
Alexei Kotov 7fd9b27b54 Don't combine static node collision geometry (bug #6027) 1 year ago
Alexei Dobrohotov 6aef366fd3 Attach shaders to geometry that lacks a stateset if necessary 1 year ago
psi29a e8e97679f7 Merge branch 'vsync' into 'master'
Add support for non-adaptive VSync

Closes #7129

See merge request OpenMW/openmw!2769
1 year ago
Andrei Kortunov be488649c3 Add support for non-adaptive VSync (feature 7129) 1 year ago
Alexei Kotov c3c61e1cd3 Merge branch 'conjure_cheap_tricks' into 'master'
Increase priority of Bound and Summon spells

Closes #2623

See merge request OpenMW/openmw!2745
1 year ago
Alexei Kotov a2fdaf8531 Merge branch 'Error-marker-loading-failure-not-handled' into 'master'
Use the embedded marker error if we fail to load the error marker model from the vfs

See merge request OpenMW/openmw!2757
1 year ago
psi29a 8651ea4412 Merge branch '7214-add-searching-to-ingame-console' into 'master'
Searching in the in-game console

Closes #7214

See merge request OpenMW/openmw!2759
1 year ago
Evil Eye ad76b0374a Increase priority of Bound and Summon spells 1 year ago
Alexei Dobrohotov 0f222d270e Prefer the earliest eponymous nodes in skeletons (bug #3842) 1 year ago
Shihan42 902cad77c8 Resolve minor errors 1 year ago
Cédric Mocquillon 97c42768e6 Use the embedded marker error if we fail to load the error marker model from the vfs 1 year ago
Shihan42 d76ae478aa Edit AUTHORS & CHANGELOG 1 year ago
Cédric Mocquillon 6e23ad82d5 Load esm files from vfs 1 year ago
Evil Eye f5c5ebc1dc Prevent consumption of ingredients that don't have a first effect 1 year ago
Alexei Kotov 0ba179c332 Discard terrain base layer alpha in non-shader rendering path (bug #6657) 1 year ago
Alexei Kotov 09716c644e Assault victims are always aware of the committed crime (bug #7064) 1 year ago
Alexei Kotov 9deed5c03e Propagate dynamic effects to node's immediate children (bug #6550) 1 year ago
psi29a 5f1da29881 Merge branch 'bsapriority' into 'master'
Files::Collections: prefer files from highest priority folders (bug #7092)

Closes #7092

See merge request OpenMW/openmw!2716
1 year ago
Alexei Kotov 0f7822fff8 Unequip the weapon only after finishing the attack (bug #4610) 1 year ago
Alexei Kotov 536370c76d Files::Collections: prefer files from highest priority folders 1 year ago
psi29a 886600a1dd Merge branch 'consoledisposal' into 'master'
Check if the console's selected object is available (bug #5870)

Closes #5870

See merge request OpenMW/openmw!2713
1 year ago
Alexei Kotov f356d0a2fc Check if the console's selected object is available (bug #5870) 1 year ago
psi29a b385f27f86 Merge branch 'console_history' into 'master'
Remembering console commands between sessions

Closes #7125

See merge request OpenMW/openmw!2603
1 year ago
Kindi 044d82a842 Remembering console commands between sessions 1 year ago
Alexei Kotov 192f79841b Print bound textures in BC (feature #7194) 1 year ago
psi29a 8b0e55dd5f Merge branch 'remove-water-walking-teleport-underwater' into 'master'
teleporting to an underwater marked location will remove water walking spell effects from actor

Closes #7122

See merge request OpenMW/openmw!2656
1 year ago
James-Deciutiis 273a2ae323 teleporting to an underwater marked location will remove water walking spell effects from actor
fix formatting

addressing hasWaterWalking comment

refactor to address remaining comments

clean up formatter changes

adding suggested condition to if statement

move isWaterWalking check into if statement

refactor if block to see if actor needs to have water walking purged

added entry to changelog.md and authors.md

removing redundant check from if statement

Sort previous changelog entry
1 year ago
psi29a 3f9cae7947 Merge branch 'dragdetails' into 'master'
[OpenMW-CS] Generate record filters based on cell content and column header

Closes #7161

See merge request OpenMW/openmw!2617
1 year ago
unelsson e4809976dd add changelog 1 year ago
Andrzej Głuszak 27a5fd6439 Add changelog entries 1 year ago
psi29a a9dbb023d7 Merge branch 'lua_create' into 'master'
Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893)

See merge request OpenMW/openmw!2627
1 year ago
Petr Mikheev c294898246 Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893) 1 year ago
Alexei Kotov fd6e96576a Rework music playback (bug #7172) 1 year ago
psi29a a7a89ba7c1 Merge branch 'launcher' into 'master'
Rework how OpenMW launcher looks

Closes #6922

See merge request OpenMW/openmw!2587
1 year ago
psi29a dc3ec1a0a0 Merge branch 'mwscript' into 'master'
Multiple mwscript optimizations and some refactoring

See merge request OpenMW/openmw!2600
1 year ago
Andrei Kortunov 902c48d1bb Rework launcher UI 1 year ago
Alexei Kotov 434b4deda1 Don't use xkf if xnif is merely the base model (bug #5371) 1 year ago
elsid b88f0d2dbd
Replace mwscript program serialization into a vector with simple struct
Mostly to avoid string literal lookup by index with iteration over all preciding
literals and calling strlen. This is very inefficient. In genral this makes code
much more straightforward but also makes it portable since now int and float of
different sizes are properly supported.
1 year ago
glassmancody.info ee1acd6eb1 add sfc setting, only add to subgraph when enabled 1 year ago
psi29a 6a250c5900 Merge branch 'baby_it_is_occluded_outside' into 'master'
Weather Particle Occlusion (#5492)

Closes #5492

See merge request OpenMW/openmw!1328
1 year ago
Andrei Kortunov 9630246cae Sort quests in journal by name (bug 7054) 1 year ago
glassmancody.info 9a4977d334 rain occlusion 1 year ago
psi29a c9d57788fb Merge branch 'save_fix' into 'master'
Clear character name in the loading menu when there are no saves left

See merge request OpenMW/openmw!2583
1 year ago
Andrei Kortunov 760135591b Clear character name in the loading menu when there are no saves left (bug 7088) 1 year ago
Andrei Kortunov b217d1fc36 Use OpenMW logging levels for MyGUI log (feature 7130) 1 year ago
elsid 9c91fdcf5d
Move #7121 changelog record to 0.48 1 year ago
psi29a 80e2cd79ec Merge branch 'boat_closer_to_todd' into 'master'
Ignore special characters preceding script commands

Closes #6807

See merge request OpenMW/openmw!2555
1 year ago
psi29a ba2ececa93 Merge branch 'resolution' into 'master'
Improve window mode change

Closes #7087

See merge request OpenMW/openmw!2530
1 year ago
elsid 25ead80d8b
Fix hour modulo expression
Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.

To avoid producing hours equal to 24 due to double to float precision loss.
1 year ago
Evil Eye b19ad079c2 Ignore special characters preceding script commands 1 year ago
Andrei Kortunov 08f7554e38 Improve window mode change (feature #7087) 1 year ago
Alexei Kotov cdd6a8c007 Merge branch 'models_for_the_model_god' into 'master'
Implement TestModels/T3D

Closes #7058

See merge request OpenMW/openmw!2506
1 year ago
Evil Eye 209a102061 Update a reference's base record pointer on resurrection 1 year ago
AnyOldName3 08361a6682 Merge branch 'LOD-support-to-Object-Paging' into 'master'
Add LOD support to Object Paging

See merge request OpenMW/openmw!2459
2 years ago
Cédric Mocquillon 9aee876687 Update changelog 2 years ago
psi29a d29d68f1ba Merge branch 'allycache' into 'master'
Always consider an actor their own ally (bug #6313)

Closes #4229 and #6313

See merge request OpenMW/openmw!2504
2 years ago
Evil Eye 0ae5755abb Implement TestModels/T3D 2 years ago
Alexei Kotov 5d11238723 Always consider an actor their own ally (bug #6313) 2 years ago
Alexei Kotov a5adb73900 Make idle emitters emit ripples every 1.5 seconds (bug #5883) 2 years ago
psi29a 3ca17e5183 Merge branch 'landofwindandshade' into 'master'
Handle landing in the frame the jump is over (bug #5849)

Closes #5849

See merge request OpenMW/openmw!2499
2 years ago
Alexei Kotov 180963488f Play shield hit sound when the hit is blocked (bug #6645) 2 years ago
Alexei Kotov 9b8399c353 Handle landing in the frame the jump is over (bug #5849) 2 years ago
psi29a 48232bfece Merge branch 'consecutiveseriouspunches' into 'master'
Don't process unexpected hit text keys (bug #7042)

Closes #7042

See merge request OpenMW/openmw!2473
2 years ago
Alexei Kotov ece7a98e03 Only prevent initially dead actors from floating up (bug #4204) 2 years ago
Alexei Kotov eadade9dfc Don't process unexpected hit text keys (bug #7042) 2 years ago
Evil Eye 60c26832d2 Use class service flags for autocalc NPCs 2 years ago
Evil Eye e6592aa850 Add key flag on load 2 years ago
elsid b92d80249e
Adjust initial distance when destination is changed for obstacle check
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2 years ago
elsid 953954ff95
Do not adjust position for falling actors 2 years ago
Evil Eye 7cc55022a1 Implement sun damage based on the research on the wiki 2 years ago
elsid 8068d0153f
Initialize reserved names once to avoid race condition
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2 years ago
psi29a 7e6011751c Update CHANGELOG.md 2 years ago
Andrei Kortunov a2c02d2999 Support high-resolution cursor textures (feature 6933) 2 years ago
Andrei Kortunov 6ec9616ddd Localize the 'show effect duration' option 2 years ago
psi29a 1859c6eded Merge branch 'pcvisionbonus' into 'master'
Implement PCVisionBonus functions

Closes #6983

See merge request OpenMW/openmw!2371
2 years ago
psi29a 1943486812 Merge branch 'savescreenshots' into 'master'
!2358 follow-up (bug #6661)

Closes #6661

See merge request OpenMW/openmw!2376
2 years ago
Alexei Kotov 336bef0403 Update changelog 2 years ago
Alexei Kotov a285c62e54 Update changelog 2 years ago
Evil Eye 6117b10cfa Derive screen brightness from the blind modifier 2 years ago
Evil Eye 489c7a10b6 Implement PCVisionBonus functions 2 years ago
Evil Eye 9484d8ce51 Make the Sound magic effect make noise 2 years ago
psi29a 647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2 years ago
psi29a 71cafeae38 Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
Always create touch explosions for non-actors

Closes #5714

See merge request OpenMW/openmw!2364
2 years ago
psi29a a247bba981 Merge branch 'damage_over_time' into 'master'
Keep showing NPC health while dealing damage

Closes #6427

See merge request OpenMW/openmw!2362
2 years ago
Evil Eye bd4322360d Always create touch explosions for non-actors 2 years ago
unknown d5b42bc843 Reflect non-harmful effects as well 2 years ago
unknown f68e7ce0b5 Keep showing NPC health while dealing damage 2 years ago
Cédric Mocquillon 160cbfa04e Add changelog entry 2 years ago
elsid 709baafd12
Limit AiWander destination by wander distance
From initial actor position.

findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.

Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2 years ago
elsid ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2 years ago
Kindi da4a72ab19 Sun Damage for QuasiExt 2 years ago
Alexei Kotov d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2 years ago
psi29a 28d6159b86 Update CHANGELOG.md 2 years ago
Alexei Kotov aee8150d65 Autoresize table subview columns (bug #6939)
Use the contents of the first 500 records, clamp the width to [100, 300]
2 years ago
Alexei Kotov edbd05a3f7 Support more NiPixelData formats (feature #6945) 2 years ago
Alexei Kotov c857346f7b Remove 0.43.0 death animation backward compatibility hack (#5977) 2 years ago
Alexei Kotov ff5a042f5b Remove cooldown for ranged back up (bug #5129) 2 years ago
Alexei Kotov 7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2 years ago
Alexei Kotov 3e34d5e9f2 Rewrite attack animation logic (bug #4127) 2 years ago
psi29a 75454c3c68 Merge branch 'go_49' into 'master'
Flip the switch on for 0.49

See merge request OpenMW/openmw!2256
2 years ago
Andrei Kortunov 63682fc3ba Additional fixes for 0.48 changelog 2 years ago
Bret Curtis bfd3ece818 Flip the switch on for 0.49 2 years ago
psi29a b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2 years ago
Andrei Kortunov af542a873f Cleanup 0.48 changelog 2 years ago
Alexei Kotov 0fd817150e Merge branch 'ordinator_farming_restored' into 'master'
Save state for disposed actors if they can respawn

Closes #6923

See merge request OpenMW/openmw!2232
2 years ago
Andrei Kortunov 7dd668bf12 Allow mouse scrolling in the race preview widget (feature 6925) 2 years ago
Evil Eye 1248bdc816 Save state for disposed actors if they can respawn 2 years ago
psi29a c22b9e273f Merge branch 'effecttooltip' into 'master'
Don't center spell and enchanted item effect lists (bug #4310)

Closes #4310

See merge request OpenMW/openmw!2227
2 years ago
psi29a 9085f17a74 Merge branch 'bigpeepeventsenergy' into 'master'
Break SDL_PeepEvents loop on error (bug #6890)

Closes #6890

See merge request OpenMW/openmw!2224
2 years ago
Alexei Kotov aa5fcc6649 Don't center spell and enchanted item effect lists (bug #4310) 2 years ago
psi29a 861f1d5303 Merge branch 'pleaseshutupyoustupiddoor' into 'master'
Don't stop playing sounds attached to removed objects (bug #6896)

Closes #6896

See merge request OpenMW/openmw!2221
2 years ago
psi29a 77f4ea7d7c Merge branch 'titleofthemovie' into 'master'
Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049, #6109)

Closes #6109 and #6049

See merge request OpenMW/openmw!2223
2 years ago
psi29a 04fcfcc79d Merge branch 'master' into 'bigpeepeventsenergy'
# Conflicts:
#   components/sdlutil/sdlinputwrapper.cpp
2 years ago
psi29a 1a52ed038e Merge branch 'mousemotion' into 'master'
Prevent mouse movement events from being queued in loading screens (bug #4374)

Closes #4374

See merge request OpenMW/openmw!2225
2 years ago
Alexei Kotov bccdefd63f Discard momentum upon teleportation (bug #6545) 2 years ago
Alexei Kotov f9fdcfe4a7 Prevent mouse movement events from being queued in loading screens (bug #4374) 2 years ago
Alexei Kotov bb2fa1cbfa Break SDL_PeepEvents loop on error (bug #6890) 2 years ago
Alexei Kotov 2126cedb7d Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049)
Fix custom decoder tracks update (bug #6109)
2 years ago
Alexei Kotov f9d41fcfe8 Don't stop playing sounds attached to removed objects (bug #6896) 2 years ago
psi29a 42db39e281 Merge branch 'esscamera' into 'master'
essimporter: Recover player's pitch from PCDT (bug #6818)

Closes #6818

See merge request OpenMW/openmw!2210
2 years ago
Evil Eye 6196e777da Break invisibility before applying CE enchantments 2 years ago
Alexei Kotov 8f9b2becde essimporter: Recover player pitch from PCDT (bug #6818) 2 years ago
Alexei Kotov 0d18f76271 Editor: Decouple levelled list columns (bug #6705) 2 years ago
psi29a 5cd4dbd9a9 Merge branch 'unrestrictedfailure' into 'master'
Spellcasting timing fixes (bug #4227)

Closes #4227

See merge request OpenMW/openmw!2201
2 years ago
Alexei Kotov 435ddcfb6b Snap down any actor teleported with Position/PositionCell (bug #6154) 2 years ago
Alexei Kotov a914d7a9b0 Spellcasting timing fixes (bug #4227)
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2 years ago
psi29a 4f9bcfd3f5 Merge branch 'issue_6888' into 'master'
Implement Add switch for armor degradation fix. #6888

See merge request OpenMW/openmw!2184
2 years ago
Ivan Beloborodov f960e30d01 Implement Add switch for armor degradation fix. #6888 2 years ago
Alexei Kotov 93eb470024 Break invisibility after stopping preparing the attack (bug #5976) 2 years ago
psi29a 461fdcd11b Merge branch 'mybodyisready' into 'master'
Delay any quick key use while the player isn't ready (bug #6054)

Closes #6054

See merge request OpenMW/openmw!2198
2 years ago
psi29a 4ecfc0e9ac Merge branch 'torchwood' into 'master'
Don't extinguish held light sources when they're hidden (bug #6910)

Closes #6910

See merge request OpenMW/openmw!2194
2 years ago
psi29a 48c26117da Merge branch 'stagger' into 'master'
Cancel stagger after weapon release animations (bug #6869)

Closes #6869

See merge request OpenMW/openmw!2192
2 years ago
psi29a 3db753a30c Merge branch 'invisibility' into 'master'
Don't headtrack or greet magically hidden actors (bug #5978)

Closes #5978

See merge request OpenMW/openmw!2196
2 years ago
Alexei Kotov 55f34f4f0d Delay any quick key use while the player isn't ready (bug #6054) 2 years ago
Alexei Kotov 88bd3d559a Don't headtrack or greet magically hidden actors (bug #5978) 2 years ago
Alexei Kotov 94dfcdd062 Don't extinguish held light sources when they're hidden (bug #6910) 2 years ago
Alexei Kotov 16e373f30e Make enchanted item casting use accurate aiming for 1 frame (bug #6909) 2 years ago
Alexei Kotov a2c5161ac4 Cancel stagger animation when an attack ends (bug #6869) 2 years ago
psi29a 201528a6e2 Merge branch 'issue-6435' into 'master'
Issue 6435: Allow builds using Visual Studio 2022

See merge request OpenMW/openmw!2144
2 years ago
psi29a 59f1bcc966 Merge branch 'quickerkeys' into 'master'
Allow activating quick keys menu in menus (bug #6898)

Closes #6898

See merge request OpenMW/openmw!2178
2 years ago
psi29a d43e85051f Merge branch 'walkwhenyoucantride' into 'master'
Revert MR 2048

See merge request OpenMW/openmw!2175
2 years ago
Alexei Kotov 80a2ef29ad Allow activating quick keys menu in menus 2 years ago
Max Henzerling 281abae2fd Issue-64356: Add support for msvc 2022 2 years ago
myrix dba0609f24 changelog 2 years ago
Alexei Kotov 578b58ca14 Properly handle negative count RemoveItem (bug #6895) 2 years ago
Alexei Kotov bbb8a5e1cb Revert MR 2048 2 years ago
Andrei Kortunov dc97b1d1b4 Add changelog entries 2 years ago
Andrei Kortunov ccbb5e03fb Use YAML files to translate MyGUI's localization tags 2 years ago
elsid a16c55c93f
Use float based scale factor for ImageButton texture 2 years ago
Evil Eye cc081c3d2d Don't add additional targets to allies that are already in combat 2 years ago
Alexei Kotov fbb0004aae Avoid assigning idle animations to non-actors (bug #5371) 2 years ago
psi29a db27ffe49a Merge branch 'changelog' into 'master'
Align the changelog with the milestone

See merge request OpenMW/openmw!2040
2 years ago
Nelsson Huotari 334c6dde0b custom class for osgAnimation::RigGeometry, Collada animated deforming body parts 2 years ago
Evil Eye 116825a521 Align the changelog with the milestone 2 years ago
Alexei Kotov a5d8286cf2 Reject models that don't have grass\ prefix from groundcover cache 2 years ago
Alexei Kotov 456277ba6a Update changelog 2 years ago
psi29a 436db8c0e5 Merge branch 'ffmpeg5' into 'master'
fix hang with ffmpeg5 (ffmpeg_decoder: signal EOF/errors on readPacket)

Closes #6631

See merge request OpenMW/openmw!1941
2 years ago
Alexei Kotov 21f6e2e419 Encapsulate NIF transformations, round 2 (task #6709) 2 years ago
Dominique Martinet c5cdb0c277 ffmpeg_decoder: signal EOF/errors on readPacket
openmw with ffmpeg 5 would hang in an infinite loop trying to read at end of
files in avformat_open_input()
avio_read() apparently now no longer handlers 0 as a return value to signal
EOF and we need ot explicitly return AVERROR_EOF; their documentation
explicitely states "For stream protocols, must never return 0 but rather
a proper AVERROR code." for avio_alloc_context's read_context.

Also fix the exception case to return AVERROR_UNKNOWN -- I assume we'd
otherwise get stuck there too, but I don't know what would trigger this
case.

Fixes #6631
2 years ago
Evil Eye f41e46db64 Replace empty NPC class with fallback 2 years ago
Cody Glassman ce49aa1202 Attach lights at origin when missing AttachLight node 2 years ago
Petr Mikheev cf49b46d64 Show logs in the debug window
Some part of UI code is written by @andrew-app
2 years ago
cody glassman 04843fed6d moddable post-processing pipeline 2 years ago
Evil Eye c0cc5feecd Initialize DialInfo::DATAstruct with the proper blank values 2 years ago
cody glassman ad139f2f9a rename to windowed fullscreen 2 years ago
cody glassman 05901a2480 add borderless windows, deprecate fullscreen mode 2 years ago
Evil Eye 55d32432b9 Don't mark idle animations as bad when blocking them 2 years ago
AnyOldName3 2b9c7e77bd Appease the CHANGELOG 2 years ago
Max Henzerling 2771fa1bb4 create and add issue to changelog 2 years ago
psi29a 265fa51128 Merge branch 'respect_water_filtering' into 'master'
Simple water should respect filter settings (#5989)

Closes #5989

See merge request OpenMW/openmw!1813
2 years ago
Evil Eye db19700599 Make stack manipulation unconditional 2 years ago
cody glassman 13a05dbd63 simple water should respect filter settings 2 years ago
psi29a 51024a8208 Merge branch 'issue-6706-save-the-size-of-the-options-window' into 'master'
Issue-6706 Save the size of the Options window

Closes #6706

See merge request OpenMW/openmw!1798
2 years ago
Eris Caffee de291b0ec4 Issue-6706 Save the size of the Options window 2 years ago
cody glassman 276cb6f170 clamp vertex lighting in fragment shader properly 2 years ago
psi29a 66a96bfa5e Merge branch 'launcher-datadirs' into 'master'
Make launcher handle data dirs #2858 and BSA

See merge request OpenMW/openmw!192
2 years ago
fredzio b88d32ff5b Add 3 tabs in the "Data Files" page
1 with the data directories
2 with the BSA archives
3 with the content selector

When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.

If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.

Directories containing one or more content file are marked with an icon.

data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created

Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.

No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).

After a profile is loaded, any added content is highlighted in green.
2 years ago
elsid e777e35414
Use system_clock for time in logs
high_resolution_clock may not give real time. MSVC implements it as
steady_clock that is basically CPU time which is usually desynchronized with
real time.
2 years ago
psi29a c14796fc57 Merge branch 'ncc' into 'master'
#6496 Handle NCC flag in Nif files

See merge request OpenMW/openmw!1516
2 years ago
psi29a 4e723cad59 Merge branch 'issue-6667-pressing_escape_during_wait_causes_black_screen' into 'master'
issue-6667 pressing escape during wait causes black screen

See merge request OpenMW/openmw!1783
2 years ago
Eris Caffee 627656ace0 issue-6667 pressing escape during wait causes black screen 2 years ago
psi29a 58f77ab3ef Merge branch 'issue-5279-console_stops_scrolling_properly_after_selection' into 'master'
issue-5279 console stops scrolling properly after selection

See merge request OpenMW/openmw!1781
2 years ago
Eris Caffee b2c6c49999 issue-5279 console stops scrolling properly after selection 2 years ago
fredzio d05a2facf3 Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
Expose objects with NC flag to be used by Lua mods.
2 years ago
Eris Caffee db84d9e649 Issue 2766 Warn user of old MW version detected 2 years ago
Evil Eye 61ea678a96 Implement ignored records 2 years ago
psi29a 84458baa8b Merge branch 'VA_OpenMW-CS' into 'master'
OpenMW-CS: Issue #3245 Add configurable instance grid, angle, and scale snapping

Closes #3245

See merge request OpenMW/openmw!1737
2 years ago
VidiAquam e2f393cbdb Update CHANGELOG.md, AUTHORS.md 2 years ago
Bret Curtis 0db5415976 refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md 2 years ago
Alexei Dobrohotov 98b2ddfd4c Make console and maximized window defaults mimic Morrowind 2 years ago
Evil Eye c1d700f770 Don't reset last hit object if the ID doesn't match 2 years ago
Nelsson Huotari 6869fa18e4 Fix unsafe memory access at object.cpp 2 years ago
psi29a 1542a0392c Merge branch 'gloss' into 'master'
Gloss-mapping

Closes #6541

See merge request OpenMW/openmw!1552
2 years ago
Evil Eye 12f6530ab3 Relocate changelog entries 2 years ago