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22167 commits

Author SHA1 Message Date
Alexei Kotov
288a911ece Merge branch 'vfs_normalized_path_5' into 'master'
Use normalized path for NifFileManager::get

See merge request OpenMW/openmw!3944
2024-03-13 19:18:39 +00:00
Evil Eye
0fdc432eb2 Format probability 2024-03-12 20:09:04 +01:00
Evil Eye
c0578613af Remove superfluous members 2024-03-12 20:09:04 +01:00
Evil Eye
1d69d38081 Add an actual probability column 2024-03-12 20:09:04 +01:00
Evil Eye
f9da2b6b26 Roll for each region sound 2024-03-12 20:09:02 +01:00
Zackhasacat
59a25291f8 Fix errors 2024-03-12 07:29:48 -05:00
Zackhasacat
8b75932f50 Merge branch 'master' of gitlab.com:openmw/openmw into fix_global_iteration 2024-03-12 06:54:15 -05:00
psi29a
df1be7102f Merge branch 'resolution_follow_up' into 'master'
Partially revert 5dcac4c48f

See merge request OpenMW/openmw!3940
2024-03-12 08:17:18 +00:00
Alexei Kotov
cdbe6adfc3 Fix instance selection mode destruction (#7447) 2024-03-12 03:39:14 +03:00
elsid
a98ce7f76a
Replace std::filesystem::path by std::string_view in Files::getHash argument 2024-03-11 22:07:37 +01:00
elsid
79b73e45a1
Replace std::filesystem::path by std::string and std::string_view in nif code
It's used only for error reporting.
2024-03-11 22:07:37 +01:00
Alexei Kotov
6232b4f9e8 Reimplement the Settings window as a normal window (#7845, #7870) 2024-03-11 23:48:44 +03:00
psi29a
3cb8d05fe5 Merge branch 'vfs_normalized_path_4' into 'master'
Use VFS::Path::Normalized in few more places

See merge request OpenMW/openmw!3934
2024-03-11 07:29:55 +00:00
Andrei Kortunov
f7e5ef74c6 Partially revert 5dcac4c48f 2024-03-10 14:53:55 +04:00
Alexei Kotov
30f314025a Log whether shaders or FFP are used for rendering 2024-03-10 04:53:30 +03:00
psi29a
6f9ceff3f3 Merge branch 'windows_build' into 'master'
Add option to disable precompiled headers

See merge request OpenMW/openmw!3933
2024-03-09 09:48:57 +00:00
psi29a
ef8228f2f3 Merge branch 'fix/hardcoded-weather-meshes' into 'master'
Fix: hardcoded weather meshes, use settings instead

See merge request OpenMW/openmw!3880
2024-03-09 09:48:26 +00:00
psi29a
c3a44ca74a Merge branch 'mapped' into 'master'
Track map position using MWWorld::Cell

See merge request OpenMW/openmw!3932
2024-03-09 09:48:14 +00:00
elsid
ffbeb5ab98
Build localization path using VFS::Path::Normalized 2024-03-09 00:21:17 +01:00
elsid
84adb0a148
Make VFS::Path::Normalized constructor from std::string_view explicit 2024-03-09 00:21:16 +01:00
Evil Eye
504a9e7d43 Address feedback 2024-03-08 17:09:49 +01:00
psi29a
a926f4a5a9 Merge branch 'alt_tab_fix' into 'master'
Do not treat Alt-Tab as resolution change

Closes #7866

See merge request OpenMW/openmw!3931
2024-03-08 08:41:55 +00:00
elsid
5859fd464c
Add option to disable precompiled headers
To be able to use ccache.

Also fix compilation errors appeared due to absence of precompiled
headers.
2024-03-08 02:11:51 +01:00
Evil Eye
b055367b3b Track map position using MWWorld::Cell 2024-03-07 21:36:21 +01:00
Andrei Kortunov
5dcac4c48f Do not treat Alt-Tab as resolution change (bug 7866) 2024-03-07 15:43:35 +04:00
Sam Hellawell
c6ee01b0be Apply fix to sky manager
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2024-03-07 04:49:48 +00:00
Sam Hellawell
bf7819f71d fix clang format 2024-03-07 02:28:14 +00:00
Sam Hellawell
f28b3f6601 Style tweak
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2024-03-07 02:28:14 +00:00
Sam Hellawell
af8c2a94df Fix: hardcoded weather meshes, use settings instead
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2024-03-07 02:28:14 +00:00
uramer
9ae61f1932 Fix child UI Elements created in the same frame as parent 2024-03-06 23:16:02 +01:00
AnyOldName3
7f1a6a8187 Fix file that's not used on Windows 2024-03-06 01:37:40 +00:00
AnyOldName3
a130ca57a4 Track source of settings
This one's a biggie.

The basic idea's that GameSettings should know:
* what the interpreted value of a setting is, so it can actually be used.
* what the original value the user put in their config was, so it can be put back when the config's saved.
* which path it's processing the openmw.cfg from so relative paths can be resolved correctly.
* whether a setting's a user setting that can be modified, or from one of the other openmw.cfg files that can't necessarily be modified.

This had fairly wide-reaching implications.

The first is that paths are resolved properly in cases where they previously wouldn't have been.
Without this commit, if the launcher saw a relative path in an openmw.cfg, it'd be resolved relative to the process' working directory (which we always set to the binary directory for reasons I won't get into).
That's not what the engine does, so is bad.
It's also not something a user's likely to suspect.
This mess is no longer a problem as paths are resolved correctly when they're loaded instead of on demand when they're used by whatever uses them.

Another problem was that if paths used slugs like ?userconfig? would be written back to openmw.cfg with the slugs replaced, which defeats the object of using the slugs.
This is also fixed.

Tracking which settings are user settings and which are in a non-editable openmw.cfg allows the launcher to grey out rows so they can't be edited (which is sensible as they can't be edited on-disk) while still being aware of content files that are provided by non-user data directories etc.
This is done in a pretty straightforward way for the data directories and fallback-archives, as those bits of UI are basic, but it's more complicated for content files as that uses a nmodel/view approach and has a lot more moving parts.
Thankfully, I'd already implemented that when dealing with builtin.omwscripts, so it just needed wiring up.

One more thing of note is that I made the SettingValue struct storable as a QVariant so it could be attached to the UI widgets as userdata, and then I could just grab the original representation and use it instead of needing any complicated mapping from display value to on-disk value.
2024-03-06 00:36:13 +00:00
psi29a
effb4fc383 Merge branch 'whoanotouchy' into 'master'
Properly calculate touch spell hit position (#6156)

Closes #6156

See merge request OpenMW/openmw!3920
2024-03-05 09:24:35 +00:00
psi29a
9434f52c14 Merge branch 'fix/less-strict-ids' into 'master'
Fix(idvalidator): Allow any printable character in refIds

Closes #7721

See merge request OpenMW/openmw!3896
2024-03-05 09:23:44 +00:00
psi29a
e340b06411 Merge branch 'get-glextensions-properly' into 'master'
Get the GLExtensions instance when a context is created

Closes #7351

See merge request OpenMW/openmw!3022
2024-03-04 15:05:23 +00:00
psi29a
61f5a13c02 Merge branch 'check-osg-plugins' into 'master'
Check for dynamic OSG plugins on launch

Closes #7736

See merge request OpenMW/openmw!3748
2024-03-04 08:00:16 +00:00
Alexei Kotov
1f629b1368 Account for Hrnchamd's research in touch effect hit position calculation 2024-03-04 00:00:16 +03:00
Evil Eye
cef59e8928 Replace fixed size writeHNT calls with decomposition 2024-03-03 19:39:19 +01:00
Alexei Kotov
828bf3d11a Merge branch 'imperfectoil' into 'master'
Implement auto calculated potion values

Closes #7859

See merge request OpenMW/openmw!3918
2024-03-03 14:50:03 +00:00
Alexei Kotov
7a84f27eeb Properly calculate touch spell hit position (#6156)
Reorganize hit contact logic and remove dead code (distance checks, melee hit contact-relevant stuff)
2024-03-03 13:22:58 +03:00
psi29a
d168466034 Merge branch 'raciallybound' into 'master'
Expose races to Lua

See merge request OpenMW/openmw!3863
2024-03-02 20:14:27 +00:00
Evil Eye
958f70736f Implement auto calculated potion values 2024-03-02 12:45:48 +01:00
Evil Eye
e54decc830 Remove redundant is_automagicals 2024-03-01 12:24:36 +01:00
psi29a
e6f64f5e71 Merge branch 'fullhelp' into 'master'
Move full help text after everything else (#7623)

Closes #7623

See merge request OpenMW/openmw!3907
2024-02-29 18:23:20 +00:00
AnyOldName3
1af59c3a43 Tooltips for data-local and resources/vfs 2024-02-29 00:48:03 +00:00
psi29a
03d5872a55 Merge branch 'drop_on_exit' into 'master'
Add a storage mode to drop section on game exit

See merge request OpenMW/openmw!3905
2024-02-28 20:36:40 +00:00
Evil Eye
0519e1215f Unify the creation of RefId tables 2024-02-28 17:20:46 +01:00
AnyOldName3
322a378907 Load correct config files in the wizard 2024-02-28 00:49:15 +00:00
Alexei Kotov
27b1434f5b Use string_view for full help text 2024-02-28 01:06:42 +03:00
Evil Eye
cd118ee263 Expose races to Lua 2024-02-27 21:50:57 +01:00
Andrei Kortunov
ddd0945645 Add a storage mode to drop section on game exit 2024-02-27 23:26:22 +04:00
AnyOldName3
f476301670 There's no such thing as the global data directory
That's what resources/vfs is for.
2024-02-27 14:11:48 +00:00
AnyOldName3
626f438dcc Make builtin.omwscripts actually mandatory
Previously it was quasi-mandatory - lots of things would add it, e.g. when running openmw through the CS, but it could technically be disabled.

Now it's treated like the resources/vfs directory and implicitly added by the engine etc.
2024-02-27 01:09:46 +00:00
Alexei Kotov
46f863a32e Merge branch 'help-i-cant-swim' into 'master'
Fix(editor): Don't save dirty water height values

Closes #7841

See merge request OpenMW/openmw!3881
2024-02-26 21:50:50 +00:00
psi29a
619ccf7107 Merge branch 'decomposition' into 'master'
Use decompose to remove more instances of pragma pack

See merge request OpenMW/openmw!3906
2024-02-26 11:23:17 +00:00
psi29a
f2039b35d0 Merge branch 'vfs_normalized_path_3' into 'master'
Use normalized path for correctSoundPath

See merge request OpenMW/openmw!3903
2024-02-26 11:21:33 +00:00
psi29a
051f3dcd56 Merge branch 'fps_independent_water_ripples' into 'master'
Make water ripples simulation FPS independent (#7687)

Closes #7687

See merge request OpenMW/openmw!3885
2024-02-26 11:21:13 +00:00
AnyOldName3
357bf3db61 Load all config files 2024-02-25 14:01:20 +00:00
Alexei Kotov
01e0b25fd3 Merge branch 'coverity' into 'master'
Fix some Coverity complaints

See merge request OpenMW/openmw!3904
2024-02-24 20:25:58 +00:00
Alexei Kotov
65aa222efa Move full help text after everything else (#7623) 2024-02-24 23:05:27 +03:00
Evil Eye
7d7e8939ab Use ESM::decompose to handle WPDTstruct 2024-02-24 16:55:58 +01:00
Evil Eye
ec1c6ee171 Use ESM::decompose to handle ENAMstruct 2024-02-24 14:03:24 +01:00
elsid
ec9c829021
Use normalized path for correctSoundPath 2024-02-24 12:42:36 +01:00
elsid
92d57d6e46
Make Normalized constructor from const char* explicit 2024-02-24 12:42:02 +01:00
Evil Eye
595e42ae43 Merge branch 'lua_death_finished' into 'master'
Add a Lua function to check if actor's death is finished

See merge request OpenMW/openmw!3901
2024-02-24 10:31:15 +00:00
Andrei Kortunov
cf6b6020a0 Move local variables 2024-02-23 17:10:55 +04:00
Andrei Kortunov
1126f38a1e Do not copy the whole attributes store 2024-02-23 17:02:40 +04:00
psi29a
f307e7acc7 Merge branch 'well-that-was-really-dumb' into 'master'
Actually use the plane distances we just computed

Closes #7844

See merge request OpenMW/openmw!3898
2024-02-23 08:14:55 +00:00
psi29a
717f1c9870 Merge branch 'floatingpoint' into 'master'
CharacterController: rework movement queueing logic (#7835)

Closes #7835

See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
AnyOldName3
53afa6b185 Appease clang-format by changing something I didn't touch 2024-02-23 00:15:23 +00:00
AnyOldName3
36a75cdb29 Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
psi29a
e4a9e83609 Merge branch 'disable-shadows-properly-properly' into 'master'
Affect correct texture units when disabling shadows for stateset

Closes #7838

See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520 Merge branch 'nojumpallowed' into 'master'
Reduce false-positive jumping events (#7833)

Closes #7833

See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
Andrei Kortunov
7c4b42ab2a Add a Lua function to check if actor's death is finished 2024-02-22 19:06:15 +04:00
Dave Corley
ce2787e15e Cleanup(loadcell): Rename setHasWater to setHasWaterHeightSub 2024-02-22 03:26:17 -06:00
Dave Corley
b2b1c98396 fix(esmtool): Don't try to log a variable that doesn't exist 2024-02-22 03:01:29 -06:00
Dave Corley
bb35f0366a Fix(loadcell): Save water height regardless of value, if the user actually adjusted it 2024-02-22 03:01:28 -06:00
Dave Corley
090a389feb Cleanup(idvalidator): Just don't use isValid function and instead
directly check if input is a printable char
2024-02-22 02:52:58 -06:00
psi29a
99d0fc6f75 Merge branch 'fix_controller_controls_cam' into 'master'
Fix player looking/controls via controller

See merge request OpenMW/openmw!3890
2024-02-22 08:10:01 +00:00
psi29a
518f34c869 Merge branch 'bsa_archive' into 'master'
Cleanup and optimize BSA archives code

See merge request OpenMW/openmw!3876
2024-02-22 08:02:12 +00:00
AnyOldName3
f27564ec78 Actually use the plane distances we just computed
We don't get any of the speedup if we don't do this.

We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.

Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00
Dave Corley
9fc66d5de6 Fix(idvalidator): Allow any printable character in refIds 2024-02-21 15:25:13 -06:00
psi29a
7a8b27736e Merge branch 'fix_benchmark_warning' into 'master'
Update google benchmark to 1.8.3 and fix related warnings

See merge request OpenMW/openmw!3877
2024-02-21 10:22:01 +00:00
Alexei Kotov
93bb67a08f Merge branch 'launcher_fixes' into 'master'
Minor launcher improvements

Closes #7843

See merge request OpenMW/openmw!3887
2024-02-21 05:51:27 +00:00
AnyOldName3
535c5e328a Affect correct texture units when disabling shadows for stateset
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.

I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811, and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
Zackhasacat
b4c5a2777a Rename var 2024-02-20 13:20:09 -06:00
Zackhasacat
ccb506385f Fix player looking/controls 2024-02-20 13:07:44 -06:00
Zackhasacat
d73c1c8590 Merge branch 'master' of gitlab.com:openmw/openmw into lua_controller_cursor 2024-02-20 12:07:23 -06:00
Zackhasacat
873877795a Move gamepad controls to lua interface 2024-02-20 12:06:19 -06:00
Andrei Kortunov
3971abf5e6 Minor launcher improvements (feature 7843) 2024-02-20 14:02:59 +04:00
psi29a
8c8fffc2c6 Merge branch 'fix_shared_library_build' into 'master'
Build fixes related to shared libraries and position independent code

See merge request OpenMW/openmw!3878
2024-02-20 08:47:14 +00:00
Alexei Kotov
15a42f26a7 Merge branch 'fix_distance_spinbox' into 'master'
Fix viewing distance spinbox in the launcher

Closes #7840

See merge request OpenMW/openmw!3882
2024-02-20 08:38:01 +00:00
Alexei Kotov
592081d3cb Merge branch 'addcarry' into 'master'
Add missing lua function types.Item.isCarriable

See merge request OpenMW/openmw!3879
2024-02-20 08:36:46 +00:00
elsid
c9b4c8632a
Update ripples surface only when there is need to do so
This depends on the difference between FPS which is dynamic and ripples update
frequency which is contant. If FPS > ripples update frequency, some frames do
nothing. If FPS <= ripples update frequency each frame runs shaders once. Update
offset, possitions shader uniforms only when it will be run.
2024-02-20 00:44:39 +01:00
elsid
3b01e209b1
Use proper names for static members 2024-02-19 23:13:12 +01:00
elsid
56e69cf7a2
Make some RipplesSurface members private 2024-02-19 23:13:12 +01:00
elsid
dc5371d157
Remove unused RipplesSurface::State::mOffset 2024-02-19 23:13:11 +01:00
Andrei Kortunov
6f1710dee1 Fix viewing distance spinbox in the launcher (bug 7840) 2024-02-19 16:14:52 +04:00
psi29a
3369184c19 Merge branch 'lesspragmaticpackages' into 'master'
Use decompose to handle AI packages and data

See merge request OpenMW/openmw!3856
2024-02-19 09:59:59 +00:00
Zackhasacat
fed62a8517 Remove unneeded line 2024-02-18 15:58:18 -06:00
Zackhasacat
92242a3d54 Simplify 2024-02-18 13:20:58 -06:00
Zackhasacat
731095831d Add missing function types.Item.isCarriable() 2024-02-18 13:15:56 -06:00
elsid
e9c672b297
Fix build with cmake flag BUILD_SHARED_LIBS=ON
Always build opencs-lib as static library instead of BUILD_SHARED_LIBS deciding
whether it's static or shared library.
2024-02-18 19:35:32 +01:00
elsid
cc9f9b53ba
Convert BsaVersion to enum class 2024-02-18 14:54:51 +01:00
elsid
df077a2524
Simplify and reduce code duplication for BSA archive creation 2024-02-18 14:54:14 +01:00
elsid
da5ab2b2c9
Fix benchmark warning: -Wdeprecated-declarations
/home/elsid/dev/openmw/apps/benchmarks/detournavigator/navmeshtilescache.cpp: In function ‘void {anonymous}::getFromFilledCache(benchmark::State&)’:
/home/elsid/dev/openmw/apps/benchmarks/detournavigator/navmeshtilescache.cpp:186:37: warning: ‘typename std::enable_if<((! std::is_trivially_copyable<_Tp>::value) || (sizeof (Tp) > sizeof (Tp*)))>::type benchmark::DoNotOptimize(const Tp&) [with Tp = DetourNavigator::NavMeshTilesCache::Value; typename std::enable_if<((! std::is_trivially_copyable<_Tp>::value) || (sizeof (Tp) > sizeof (Tp*)))>::type = void]’ is deprecated: The const-ref version of this method can permit undesired compiler optimizations in benchmarks [-Wdeprecated-declarations]
  186 |             benchmark::DoNotOptimize(result);
      |             ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~
In file included from /home/elsid/dev/openmw/apps/benchmarks/detournavigator/navmeshtilescache.cpp:1:
/home/elsid/dev/benchmark/build/gcc/release/install/include/benchmark/benchmark.h:507:5: note: declared here
  507 |     DoNotOptimize(Tp const& value) {
      |     ^~~~~~~~~~~~~
2024-02-18 14:25:03 +01:00
Alexei Kotov
41d41780a8 CharacterController: rework movement queueing logic (#7835) 2024-02-18 14:01:10 +03:00
psi29a
f9820e2061 Merge branch 'debugdrawdebugged' into 'master'
Try to uncursify debug primitive drawer (#7767)

Closes #7767

See merge request OpenMW/openmw!3852
2024-02-17 18:56:21 +00:00
psi29a
8545fb920e Merge branch '9-ancestral-tenets' into 'master'
Fix(CS): Scale actors according to their race's stats

Closes #7753

See merge request OpenMW/openmw!3714
2024-02-17 11:57:20 +00:00
jvoisin
0db730825d Merge branch 'drainmaximummagicka' into 'master'
Hide magnitude for Fortify Maximum Magicka when requested as well (#7832)

Closes #7832

See merge request OpenMW/openmw!3868
2024-02-16 23:02:52 +00:00
Alexei Kotov
aae74224e8 Prevent swim upward correction from causing false-positive jumping events (#7833) 2024-02-16 14:28:43 +03:00
Alexei Kotov
7873714103 Restore vertical movement reset for various movement states (#7833)
Note getJump already handles incapacitation states (dead/paralyzed/KO)
2024-02-16 13:37:11 +03:00
Alexei Kotov
6e81927d60 Make extra sure to ignore movement input for scripted animations (#7833) 2024-02-16 13:37:11 +03:00
Dave Corley
54f4c69d37 Cleanup(columnimp): Use std::clamp to limit race scaling 2024-02-15 21:25:29 -06:00
psi29a
1280345296 Merge branch 'copy_qtbase' into 'master'
Copy qtbase translations

See merge request OpenMW/openmw!3840
2024-02-15 09:26:42 +00:00
psi29a
2ae137f709 Merge branch 'lua_element_crash' into 'master'
Fix crash when throwing in index meta methods

Closes #7711

See merge request OpenMW/openmw!3862
2024-02-15 09:15:45 +00:00
Andrei Kortunov
9a7b9572fd Deploy base Qt translations when needed 2024-02-15 09:26:14 +04:00
Dave Corley
54e90b4ac2 Legacy(columnimp): Add TESCS limits for race weight/height scaling 2024-02-14 20:00:22 -06:00
Alexei Kotov
c1b9beb763 Merge branch 'deadanimation' into 'master'
Remove dead code

See merge request OpenMW/openmw!3866
2024-02-15 00:57:59 +00:00
Dave Corley
1b1f0c4971 Switch height/weight in names and make the stats a simple struct instead 2024-02-14 18:01:31 -06:00
Alexei Kotov
a0ba0d781a Hide magnitude for Fortify Maximum Magicka when requested as well (#7832) 2024-02-15 01:50:49 +03:00
Dave Corley
98ad059806 Cleanup(actoradapter): Use more explicit names & vec2 for racial height/weight 2024-02-14 16:42:27 -06:00
Dave Corley
049550d73e Cleanup(Actoradapter.cpp): Create new struct for race stats, use
std::pair instead
2024-02-14 16:42:27 -06:00
Dave Corley
b31664a78f Fix(CS): Scale actors according to their race's stats 2024-02-14 16:42:27 -06:00
uramer
08b7ee8a44 Test LuaUtil::safeGet preventing crash 2024-02-14 09:49:32 +01:00
psi29a
ec1cf46ec7 Merge branch 'lua_keybinds' into 'master'
Lua Implement mouse input engine handlers, improve inputBinding renderer

See merge request OpenMW/openmw!3855
2024-02-14 08:30:38 +00:00
psi29a
29c2042432 Merge branch 'lua_callback_crash' into 'master'
Lua Fix crash when passing a non-callback table to a callback argument

Closes #7827

See merge request OpenMW/openmw!3861
2024-02-14 08:29:58 +00:00
psi29a
fda47a6ebe Merge branch 'flying-fish-straight-to-jail' into 'master'
Groundcover should ignore non-geometry Drawables

Closes #7633

See merge request OpenMW/openmw!3859
2024-02-14 08:29:28 +00:00
Evil Eye
8f88838ff5 Remove dead code 2024-02-13 19:30:32 +01:00
psi29a
744cd50520 Merge branch 'decoupled-audio' into 'master'
Add option to use camera as sound listener

Closes #5944

See merge request OpenMW/openmw!3836
2024-02-13 09:18:18 +00:00
Epoch
6486f3f2cf Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
psi29a
50ea852928 Merge branch 'STOP_IGNORING_ME_AND_LOOK_ME_IN_THE_EYES' into 'master'
add ignore list to raycasts (#7788)

See merge request OpenMW/openmw!3848
2024-02-13 09:15:49 +00:00
psi29a
9fb28a250c Merge branch 'a2c-grammar' into 'master'
Fix grammar for A2C checkbox

See merge request OpenMW/openmw!3858
2024-02-13 09:15:17 +00:00
psi29a
9e1cdaceff Merge branch 'markers' into 'master'
Fix ESM4 marker model hiding hack

See merge request OpenMW/openmw!3853
2024-02-13 09:13:56 +00:00
uramer
851e291501 Simplify and fix the storage subscribe test 2024-02-13 00:56:14 +01:00
Evil Eye
1523a067c9 Use concepts and aggregate initialization 2024-02-12 17:32:43 +01:00
Cody Glassman
56b31ceaf5 add ignore list to raycasts 2024-02-12 07:52:47 -08:00
psi29a
c889026b71 Merge branch 'cleanup_physics_callbacks' into 'master'
Cleanup physics callbacks

See merge request OpenMW/openmw!3831
2024-02-12 14:16:26 +00:00
psi29a
8d0a670f94 Merge branch 'vfs_normalized_path_2' into 'master'
Use normalized path for file archives indices

See merge request OpenMW/openmw!3830
2024-02-12 14:14:50 +00:00
psi29a
1c2fc59a6f Merge branch 'water' into 'master'
Refraction fog based on water depth

See merge request OpenMW/openmw!3842
2024-02-12 14:13:48 +00:00
psi29a
e9c97b835e Merge branch 'acertainsign' into 'master'
Expose birth signs to Lua

See merge request OpenMW/openmw!3850
2024-02-12 14:11:29 +00:00
psi29a
a060a7297c Merge branch 'dehardcode-skillprogression' into 'master'
Lua: Dehardcode skill and level progression

See merge request OpenMW/openmw!3779
2024-02-12 14:10:51 +00:00
psi29a
d36583bdec Merge branch 'nevercruelorcowardly' into 'master'
Correct activation behavior for actors in combat (#7794)

Closes #7794

See merge request OpenMW/openmw!3822
2024-02-12 14:10:08 +00:00
AnyOldName3
8c591a0b44 Groundcover should ignore non-geometry Drawables
Fix https://gitlab.com/OpenMW/openmw/-/issues/7633

Untested - the issue didn't link to a mod using the mesh and I couldn't be bothered setting one up manually.
2024-02-12 01:16:49 +00:00
AnyOldName3
3149761c85 Fix grammar for A2C checkbox
An alternative would be *Anti-alias alpha testing*.

The original was wrong because anti-alias is a verb acting on alpha testing, but it treated the whole thing as a noun phrase.
2024-02-11 23:49:18 +00:00
uramer
63a1bbb88d Enable Lua mouse engine handlers while in UI 2024-02-11 23:49:26 +01:00
Evil Eye
75d0b6e355 Use decompose to handle AI packages and data 2024-02-11 22:06:58 +01:00
Alexei Kotov
887d09e051 Fix ESM4 marker model hiding hack 2024-02-11 04:02:01 +03:00
uramer
c68dee214e Mouse input engine handlers 2024-02-10 22:56:46 +01:00
Alexei Kotov
3301ebb2cb Merge branch 'localize_screenshot' into 'master'
Localize screenshot messages

See merge request OpenMW/openmw!3843
2024-02-10 13:54:05 +00:00
Alexei Kotov
a54d97669f Merge branch 'imnotyourpalbuddy' into 'master'
Reset friendly hits at the end of combat and don't count hits while in combat

Closes #5755

See merge request OpenMW/openmw!3839
2024-02-09 21:28:04 +00:00
Alexei Kotov
0d1da08493 Set node mask on DebugDrawer
Fixes primitive drawing in exteriors/quasiexteriors
2024-02-09 20:50:33 +03:00
Alexei Kotov
f9498e6ea4 Make DebugDrawer a LightManager child, don't use VAO for lines
Fixes terrain lighting but currently breaks non-line primitive rendering in exteriors
2024-02-09 20:50:33 +03:00
Alexei Kotov
38ab09a52e Try to uncursify DebugDrawer scene representation 2024-02-09 20:49:40 +03:00
Zackhasacat
86666761a3 Requested changes 2024-02-08 21:51:54 -06:00
Evil Eye
7586acc18b Remove Core from functions that aren't in openmw.core 2024-02-08 16:53:48 +01:00
Andrei Kortunov
525dee00f1 Refraction fog based on water depth (feature 5926) 2024-02-08 18:07:48 +04:00
psi29a
ff7f2217f1 Merge branch 'update_next_tile_id' into 'master'
Update next tile_id when there is a duplicate in navmeshdb

See merge request OpenMW/openmw!3849
2024-02-08 12:13:27 +00:00
elsid
a6657c18cc
Use normalized path for file archives indices 2024-02-08 11:48:59 +01:00
elsid
062d3e9c00
Add NormalizedView for normalized paths 2024-02-08 11:48:57 +01:00
elsid
1689c59546
Add tests for VFS::Path::Normalized 2024-02-08 11:42:28 +01:00
Alexei Kotov
0178c5aaef Remove Open action fallback for Tribunal NPC companions 2024-02-08 12:38:20 +03:00
Andrei Kortunov
6760fa4945 Localize screenshot messages 2024-02-08 12:50:12 +04:00
Alexei Kotov
c5564323e4 Correct activation behavior for actors in combat (#7794)
Stop battle music upon death animation end
2024-02-08 11:47:35 +03:00
Alexei Kotov
6be6f47503 Merge branch 'lua_enchantment_charge_nil' into 'master'
Lua Use nil instead of -1 for default enchantment charge

See merge request OpenMW/openmw!3845
2024-02-08 08:25:15 +00:00
Zackhasacat
4700fdcfc2 Merge branch 'master' of gitlab.com:openmw/openmw into fix_global_iteration 2024-02-07 22:06:34 -06:00
elsid
506824cb9d
Cleanup physics callbacks
* Do not copy with allocations.
* Remove unused DeepestNotMeContactTestResultCallback.
* Avoid using pointers which should not be nullptr.
* Move constructors implementation to headers.
* Move types defined in .cpp are to unnamed namespace.
* Comment unused arguments.
* Avoid C-style casts.
2024-02-07 22:04:34 +01:00
Evil Eye
5715e6428a Merge branch 'lua_separate_owner' into 'master'
Group owner bindings into a table

See merge request OpenMW/openmw!3841
2024-02-07 19:06:18 +00:00
Evil Eye
f114d409c8 Add get and set birth sign 2024-02-07 19:35:26 +01:00
Evil Eye
f7aa9f8d94 Expose birth signs to Lua 2024-02-07 18:08:06 +01:00
elsid
a7da604332
Update next tile_id when there is a duplicate in navmeshdb
Disable writes on failure to update next tile_id to avoid further errors.
2024-02-07 11:28:34 +01:00
psi29a
557e83d502 Merge branch 'more_move' into 'master'
Move action argument

See merge request OpenMW/openmw!3844
2024-02-07 09:18:34 +00:00
uramer
b1773d7e9f Use nil instead of -1 for default enchantment charge 2024-02-06 17:30:48 +01:00
Andrei Kortunov
a8c219f07c Move action argument 2024-02-06 14:18:08 +04:00
psi29a
7793a6d0d9 Merge branch 'modelviewbutnocontroller' into 'master'
Collect string_views when deciding what to preload

See merge request OpenMW/openmw!3816
2024-02-06 09:06:57 +00:00
Zackhasacat
c8eaa5976a Merge branch 'master' of gitlab.com:openmw/openmw into fix_global_iteration 2024-02-05 15:01:59 -06:00
uramer
6792cf02b2 Group owner bindings into a table 2024-02-05 18:48:53 +01:00
Andrei Kortunov
66b2d428c8 Merge branch 'qt_localization' into 'master'
Localize Launcher and Wizard

See merge request OpenMW/openmw!3571
2024-02-05 15:11:42 +00:00
psi29a
76842c3ba1 Merge branch 'more_move' into 'master'
Address Coverity Scan complaints left

See merge request OpenMW/openmw!3837
2024-02-05 13:22:14 +00:00
jvoisin
cdd73a1a19 Merge branch 'fix_far_away_navmesh_crash' into 'master'
Limit navmesh vertices coordinates values (#6574)

Closes #6574

See merge request OpenMW/openmw!3825
2024-02-05 09:49:24 +00:00
jvoisin
838785d5a3 Merge branch 'sworc' into 'master'
Make StartCombat a no-op for dead targets and don't always play attack lines

Closes #7769 and #5413

See merge request OpenMW/openmw!3803
2024-02-05 09:48:20 +00:00
Alexei Kotov
a5d88d489b Merge branch 'menu_fixes' into 'master'
Follow up fixes for Lua Menu MR !3464

See merge request OpenMW/openmw!3834
2024-02-05 00:41:11 +00:00
Evil Eye
6c2ddc635d Reset friendly hits at the end of combat and don't count hits while in combat 2024-02-04 21:41:03 +01:00
uramer
02accd7a49 Fix statemanager cleanup setting game state to ended by accident 2024-02-04 11:12:12 +01:00
uramer
8c6a1ae8c0 Allow menu scripts to send global events while a game is loaded 2024-02-04 11:12:11 +01:00
Alexei Kotov
62f2f4a011 Merge branch 'clear_lua_actions' into 'master'
Fix quickload causing a crash with certain Lua queued actions

Closes #7801

See merge request OpenMW/openmw!3833
2024-02-04 07:25:39 +00:00
Andrei Kortunov
292879d0fb Address Coverity Scan complaints left 2024-02-04 08:56:25 +04:00
Zackhasacat
5f9acbd0f0 Add function to replace duplicated code 2024-02-03 13:03:23 -06:00
Zackhasacat
97203f2706 Merge branch 'master' of gitlab.com:openmw/openmw into fix_global_iteration 2024-02-03 12:31:34 -06:00
elsid
e6196c782d
Limit navmesh vertices coordinates values
Float values with more than 22 significant fraction bits may cause out of bounds
access in recastnavigation on triangles rasterization. Prevent passing such
values there.
2024-02-03 18:48:42 +01:00
Alexei Kotov
8b47381162 Merge branch 'more_move' into 'master'
Fix some Coverity Scan complaints

See merge request OpenMW/openmw!3829
2024-02-03 17:24:53 +00:00
Zackhasacat
9daf10c305 Remove comment 2024-02-03 10:45:24 -06:00
Zackhasacat
55285b5e57 Fix Global Iteration 2024-02-03 10:43:38 -06:00
uramer
a1970857fd Queue quick loads 2024-02-03 15:18:34 +01:00
Zackhasacat
1338e884a9 Merge branch 'menuscripts' into 'master'
Add new Lua context: menu scripts

Closes #7805 and #7648

See merge request OpenMW/openmw!3464
2024-02-02 21:46:22 +00:00
uramer
784459a652 Clean up the cleanup code 2024-02-02 22:07:58 +01:00
jvoisin
720573115d Merge branch 'references' into 'master'
Pass some arguments by references

See merge request OpenMW/openmw!3824
2024-02-02 16:35:40 +00:00
Andrei Kortunov
69936f3537 Move TextureData 2024-02-02 09:45:42 +04:00
Andrei Kortunov
225e834b88 Fix some Coverity Scan complaints 2024-02-02 09:28:19 +04:00
uramer
b988db9bda Merge branch 'master' into menuscripts 2024-02-01 20:11:02 +01:00
Mads Buvik Sandvei
a59981e3fa Initialize mScripted again. 2024-02-01 20:00:10 +01:00
Andrei Kortunov
66d1e036d2 Pass some arguments by references 2024-02-01 10:02:15 +04:00
Andrei Kortunov
7e345436f4 Localize Launcher and Wizard 2024-02-01 09:47:25 +04:00
Zackhasacat
c7fcd1c31b Fix formatting 2024-01-31 17:00:33 -06:00
psi29a
6136e3d8fc Merge branch 'csspellarg' into 'master'
Editor: Reset effect arguments when the effect ID changes (#7785)

Closes #7785

See merge request OpenMW/openmw!3802
2024-01-31 10:52:13 +00:00
psi29a
c9489bad9b Merge branch 'cleanup_esm3_readers_cache' into 'master'
Remove stateless encoder from ReadersCache

See merge request OpenMW/openmw!3823
2024-01-31 10:49:53 +00:00
Alexei Kotov
b6b497c76b Merge branch 'esmtool_output' into 'master'
Improve esmtool output

Closes #7669

See merge request OpenMW/openmw!3801
2024-01-30 23:18:59 +00:00
uramer
47d5868e2c creationTime field in save info 2024-01-30 22:09:12 +01:00
Mads Buvik Sandvei
e0e968a082 rebase errors 2024-01-30 21:25:39 +01:00
Mads Buvik Sandvei
055e9a5055 clang'd 2024-01-30 21:25:39 +01:00
Mads Buvik Sandvei
264a8c0669 Remove the now unused npcstats methods useSkill and increaseSkill 2024-01-30 21:25:39 +01:00
Mads Buvik Sandvei
9f15f3b431 Add engine handler for skill levelup, to dehardcode the book/trainer case. 2024-01-30 21:25:39 +01:00
Mads Buvik Sandvei
e1a22242d9 skillGain as a table 2024-01-30 21:25:38 +01:00
Mads Buvik Sandvei
80e9631abd Use ESM::Class::Specialization for parameters to npcstats 2024-01-30 21:25:38 +01:00
Mads Buvik Sandvei
011d9d6493 Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
uramer
76915ce6e9 Queue auto started scripts until next update 2024-01-30 18:58:34 +01:00
uramer
ad8a05e2a1 Trigger a game ended state handler before loading to allow menu scripts to do cleanup 2024-01-30 18:58:15 +01:00
Alexei Kotov
9350222e1a Merge branch 'deserializeinventory' into 'master'
Use deserializeText for find and countOf

See merge request OpenMW/openmw!3817
2024-01-30 04:24:50 +00:00
Alexei Kotov
c86ca0ef01 Merge branch 'cast-fix' into 'master'
Fix bad cast of loop count in animation bindings.

See merge request OpenMW/openmw!3819
2024-01-30 04:18:03 +00:00
Evil Eye
340d1423c6 Optimize AI package target comparisons 2024-01-29 22:25:39 +01:00
Evil Eye
8ed7a5319d Exclude deleted actors, prevent copies, and try to avoid a second getActorsSidingWith call 2024-01-29 22:08:00 +01:00
psi29a
4ebedaca99 Merge branch 'npc_model_lua' into 'master'
Add model to NPC lua record

See merge request OpenMW/openmw!3818
2024-01-29 11:58:04 +00:00
elsid
f9b69623d3
Remove stateless encoder from ReadersCache
It was added by https://gitlab.com/OpenMW/openmw/-/merge_requests/2804 without a
good reason. There is already encoder available in the used context.
2024-01-29 11:09:29 +01:00
psi29a
be6d063b94 Merge branch 'pointlessinisettings' into 'master'
Support Timescale Clouds and MaxNumberRipples INI settings (#7792, #7795)

Closes #7792 and #7795

See merge request OpenMW/openmw!3812
2024-01-28 22:13:45 +00:00
psi29a
435a4cb9ec Merge branch 'minusputback' into 'master'
Parse special characters that have been put back as names too

See merge request OpenMW/openmw!3804
2024-01-28 22:12:11 +00:00
psi29a
f656d2e380 Merge branch 'shutupverifier' into 'master'
Editor: Silence some verifier warnings

See merge request OpenMW/openmw!3814
2024-01-28 21:42:06 +00:00
psi29a
7450b11402 Merge branch 'vfs_normalized_path_1' into 'master'
Use normalized path for VFS manager and RecursiveDirectoryIterator

See merge request OpenMW/openmw!3806
2024-01-28 21:34:01 +00:00
psi29a
b1a72330a4 Merge branch 'allow_muliselect_in_archives_tab' into 'master'
Allow multiselect in the archives tab (#7606)

Closes #7606

See merge request OpenMW/openmw!3773
2024-01-28 21:33:10 +00:00
Yury Stepovikov
c90ebcc86b Allow multiselect in the archives tab (#7606) 2024-01-28 21:33:10 +00:00
Mads Buvik Sandvei
fbffecfd13 ~0ul -> std::numeric_limits<uint32_t>::max() 2024-01-28 21:02:06 +01:00
Mads Buvik Sandvei
0ed94ead4e Check that count is non-zero before decrementing it. 2024-01-28 17:34:22 +01:00
Mads Buvik Sandvei
24a0a0c3bf size_t -> uint32_t 2024-01-28 16:34:44 +01:00
Mads Buvik Sandvei
993cea7d65 MR Comments 2024-01-28 16:31:01 +01:00
Mads Buvik Sandvei
36e1bdab10 Use a smaller integer type instead of dealing with casting issues. 2024-01-28 14:48:49 +01:00
Alexei Kotov
b83b30f0dc Editor: Reset effect arguments when the effect ID changes (#7785) 2024-01-28 15:37:53 +03:00
Alexei Kotov
bd84200d4e Merge branch 'bumpbump' into 'master'
Base GetColliding script functions on collisions detected by the movement solver

Closes #7053

See merge request OpenMW/openmw!3794
2024-01-28 10:18:02 +00:00
Alexei Kotov
df6e104e6f Merge branch 'tastytastyenchantments' into 'master'
Use the correct id to absorb enchantments

Closes #7796

See merge request OpenMW/openmw!3813
2024-01-28 10:15:55 +00:00
Zackhasacat
4fcacd59aa Add model to NPC lua 2024-01-27 12:02:56 -06:00
Zackhasacat
c2782426fc Merge branch 'master' of gitlab.com:openmw/openmw into lua_controller_cursor 2024-01-27 10:25:05 -06:00
Evil Eye
1288ec5cea Use deserializeText for find and countOf 2024-01-27 16:49:20 +01:00
Evil Eye
4ef68a8938 Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
uramer
9cce2e39ba Merge branch 'master' into menuscripts 2024-01-27 15:45:31 +01:00
Alexei Kotov
093d86353f Merge branch 'lua_mwscript_nilvar' into 'master'
#7791: Require local variables to exist for lua mwscript local variables

Closes #7791

See merge request OpenMW/openmw!3811
2024-01-27 13:57:26 +00:00
Zackhasacat
cfd67f3ce7 #7791: Require local variables to exist for lua mwscript local variables 2024-01-27 13:57:26 +00:00
uramer
ad5d594c28 Let menu scripts clean up before loading a game 2024-01-27 14:47:22 +01:00
Evil Eye
1d1ce2de7b Use the correct id to absorb enchantments 2024-01-27 12:12:39 +01:00
Mads Buvik Sandvei
a94add741e Lua: Animation bindings 2024-01-26 21:39:33 +00:00
Alexei Kotov
d1e79028e9 Merge branch 'lua-fix-active-spells-pairs-iterator-return' into 'master'
Lua: Fix return value for `Actor.ActiveSpells` iterator

See merge request OpenMW/openmw!3808
2024-01-26 20:38:13 +00:00
Alexei Kotov
30d637f5f6 Merge branch 'lua_water_level' into 'master'
Lua: Add water level to Core.Cell

See merge request OpenMW/openmw!3766
2024-01-26 20:37:04 +00:00
Zackhasacat
daa9c5f0e1 Lua: Add water level to Core.Cell 2024-01-26 20:37:04 +00:00