Andrei Kortunov
0864d997d0
Add missing includes
2 years ago
psi29a
a7a89ba7c1
Merge branch 'launcher' into 'master'
...
Rework how OpenMW launcher looks
Closes #6922
See merge request OpenMW/openmw!2587
2 years ago
psi29a
dc3ec1a0a0
Merge branch 'mwscript' into 'master'
...
Multiple mwscript optimizations and some refactoring
See merge request OpenMW/openmw!2600
2 years ago
psi29a
32733d23fa
Merge branch 'xanim' into 'master'
...
X-file handling fixes (bug #5371 )
Closes #5371
See merge request OpenMW/openmw!2614
2 years ago
Andrei Kortunov
902c48d1bb
Rework launcher UI
2 years ago
elsid
44429f0393
Limit NavMeshManager update range by player tile and max tiles
...
Object AABB may be much larger than area currently covered by navmesh. In this
case all tiles beyond covered range should be ignored. Attempt to iterate over
them will not result in any new tile updates but can take quite a while. At
maximum this can be pow(INT_MAX - INT_MIN, 2) iterations.
Use arbitrary time limit to check for update call to finish in the test.
2 years ago
Alexei Kotov
6ff9b5d326
Make use of ends_with for KF
2 years ago
Alexei Kotov
434b4deda1
Don't use xkf if xnif is merely the base model (bug #5371 )
2 years ago
Alexei Kotov
4d0788e016
Use xnif if its xkf is present even if xnif isn't
2 years ago
elsid
d4ab1101eb
Change Interpreter type aliases to be fixed size types
...
Remove no longer relevant comment for float type.
2 years ago
elsid
b88f0d2dbd
Replace mwscript program serialization into a vector with simple struct
...
Mostly to avoid string literal lookup by index with iteration over all preciding
literals and calling strlen. This is very inefficient. In genral this makes code
much more straightforward but also makes it portable since now int and float of
different sizes are properly supported.
2 years ago
Petr Mikheev
d9e9db0983
Additional information in Lua profiler
2 years ago
psi29a
25d7ee7fdc
Merge branch 'streams' into 'master'
...
Setup utf8qtextstream in the way consistent with other Qt components
See merge request OpenMW/openmw!2611
2 years ago
Andrei Kortunov
8da93d4b12
Setup utf8qtextstream in the way consistent with other Qt components
2 years ago
jvoisin
c90d22f3b2
Replace usage of QRegularExpression::anchoredPattern with `^` and `$`
...
Using `^` and `$` is shorter than `QRegularExpression::anchoredPattern`,
and even allows us in one case to get rid of a trailing `.*`.
2 years ago
Andrei Kortunov
bfcbc2350d
Handle UTF-8 in Qt streams in the Qt6-compatible way
2 years ago
elsid
60eede6a1d
Fix variable naming styleguide
2 years ago
elsid
0ab3090385
Make Runtime::getPC and setPC inline
2 years ago
elsid
46b4427d2e
Remove user defined constructor for Runtime
2 years ago
elsid
9c8df09475
Remove user defined constructors for Interpreter
2 years ago
Andrei Kortunov
307a60e87c
Migrate from QRegExp to more modern QRegularExpression
2 years ago
elsid
c173348cbe
Use default initializers for ESM::RefNum members
...
Instead of unset function that is removed now and assignments all over the code.
2 years ago
psi29a
6a250c5900
Merge branch 'baby_it_is_occluded_outside' into 'master'
...
Weather Particle Occlusion (#5492 )
Closes #5492
See merge request OpenMW/openmw!1328
2 years ago
psi29a
83718878b2
Merge branch 'Load_ESM4' into 'master'
...
Loading ESM4 data and storing them in the ESMStore
See merge request OpenMW/openmw!2557
2 years ago
psi29a
a9d3186173
Merge branch 'fix_esm_fixed_string_warning' into 'master'
...
Fix gcc warning: array subscript n is outside array bounds of ‘const char [n]’
See merge request OpenMW/openmw!2585
2 years ago
Andrei Kortunov
9630246cae
Sort quests in journal by name (bug 7054)
2 years ago
glassmancody.info
9a4977d334
rain occlusion
2 years ago
elsid
2bbed8cc06
Fix gcc warning: array subscript 5 is outside array bounds of ‘const char [5]’
...
In function ‘bool ESM::operator==(const FixedString<capacity>&, const T* const&) [with long unsigned int capacity = 5; T = char; <template-parameter-1-3> = void]’,
inlined from ‘testing::AssertionResult testing::internal::CmpHelperEQ(const char*, const char*, const T1&, const T2&) [with T1 = ESM::FixedString<5>; T2 = const char*]’ at /home/elsid/dev/googletest/build/gcc/release/install/include/gtest/gtest.h:1358:11,
inlined from ‘static testing::AssertionResult testing::internal::EqHelper::Compare(const char*, const char*, const T1&, const T2&) [with T1 = ESM::FixedString<5>; T2 = const char*; typename std::enable_if<((! std::is_integral<_Tp>::value) || (! std::is_pointer<_Dp>::value))>::type* <anonymous> = 0]’ at /home/elsid/dev/googletest/build/gcc/release/install/include/gtest/gtest.h:1377:64,
inlined from ‘virtual void {anonymous}::EsmFixedString_equality_operator_for_not_convertible_to_uint32_with_const_char_pointer_Test::TestBody()’ at apps/openmw_test_suite/esm/test_fixed_string.cpp:165:9:
components/esm/esmcommon.hpp:134:19: warning: array subscript 5 is outside array bounds of ‘const char [5]’ [-Warray-bounds]
134 | return rhs[capacity] == '\0';
| ~~~^
apps/openmw_test_suite/esm/test_fixed_string.cpp: In member function ‘virtual void {anonymous}::EsmFixedString_equality_operator_for_not_convertible_to_uint32_with_const_char_pointer_Test::TestBody()’:
apps/openmw_test_suite/esm/test_fixed_string.cpp:164:20: note: at offset 5 into object ‘other’ of size 5
164 | const char other[5] = { 'a', 'b', 'c', 'd', '\0' };
| ^~~~~
2 years ago
psi29a
55ba5ed7ea
Merge branch 'mygui_log' into 'master'
...
Use OpenMW logging levels for MyGUI log
Closes #7130
See merge request OpenMW/openmw!2582
2 years ago
Andrei Kortunov
b217d1fc36
Use OpenMW logging levels for MyGUI log (feature 7130)
2 years ago
psi29a
0d8d15a732
Merge branch 'fixcolladaanimopbug' into 'master'
...
Fix Collada animated object bug #7051
Closes #7051
See merge request OpenMW/openmw!2565
2 years ago
unelsson
5b0713517a
Clang-format
2 years ago
psi29a
319aa11d84
Merge branch 'l10n_rename' into 'master'
...
Reorganize l10n files
See merge request OpenMW/openmw!2546
2 years ago
psi29a
1e62b84f9a
Merge branch 'lua_initdata' into 'master'
...
Allow passing `initData` to the :addSript call (#7091 )
Closes #7091
See merge request OpenMW/openmw!2568
2 years ago
florent.teppe
631fa26872
Applies review advice.
2 years ago
unelsson
ba9c2c9928
Add TemplateRef to animated Collada model
2 years ago
florent.teppe
3b2d9161c4
Applied review advice
...
better deals with templated functions meant for esm3 used by esm4s.
simplified loading of esm4 and dealing with unhandled record types.
2 years ago
florent.teppe
e9190bedc8
Reverts useless CmakeList formatting
2 years ago
Petr Mikheev
8c7d347179
Reorganize l10n files
2 years ago
florent.teppe
077cf97bc4
The esm4 reader logic is mutualised
...
to avoid copy pasting code, readerutils gives functions that take visitors as params to decide how a record must be handled
Check encoder exists, and get value of stateless encoder.
fixes code formatting conventions
Fixed output of record with RefId
also fixed readTypedRecord and readRecord to have the proper return types
Check if the type has a sRecordId
2 years ago
florent.teppe
c721a6cafa
Initial commit to load ESM4
...
Some data is actually loaded and store in ESM Store
Any new ESM4 will go through the same code path and be automatically sent to the right store
2 years ago
Petr Mikheev
b248c3e173
Allow passing `initData` to the :addSript call ( #7091 )
2 years ago
unelsson
d60fd86719
clang format
2 years ago
unelsson
c71504eeb0
Better comments
2 years ago
unelsson
4676ac4ac9
Cleaner code part 2
2 years ago
unelsson
960019cf65
Cleaner code
2 years ago
unelsson
2efc691736
clang format
2 years ago
unelsson
7ef6b3cb62
automatic clang format
2 years ago
unelsson
d8de56e33c
Coding style improvements, add Torso animation layer
2 years ago
unelsson
ffc64205c5
Force collada animation layers, remove nif blend mask detection.
2 years ago
elsid
c71862a8df
Reset rcPolyMeshDetail members after rcFree
...
To avoid double free causing by later recastnavigation versions.
2 years ago
psi29a
e6064645db
Merge branch 'esm_ref_id_refactor' into 'master'
...
Simplify ESM::RefId
See merge request OpenMW/openmw!2563
2 years ago
elsid
755067f0f3
Remove redundant ESM::RefId member functions
2 years ago
elsid
fe57aec2a4
Move ESM::RefId comment to make sure IDEs recognize it and show in tooltips
2 years ago
elsid
b4ab153418
Use ESM::RefId for worldspace in detournavigator
2 years ago
Petr Mikheev
b8fb013edf
Merge MWLua::ObjectRegistry and MWWorld::WorldModel
2 years ago
psi29a
80e2cd79ec
Merge branch 'boat_closer_to_todd' into 'master'
...
Ignore special characters preceding script commands
Closes #6807
See merge request OpenMW/openmw!2555
2 years ago
florent.teppe
afed7e60ef
Upgraded Filesave version for RefIDs
...
Fix logic issue
2 years ago
florent.teppe
dc21df97c8
Fixed issue with getSummonedCreature( that returned a reference to a non const static value
...
Fix compile, and apply review comment
Fixed greater vs more typo.
getCellname is back to a string view.
Because in most cases was used as a strong not a refId.
and there was a fundamental issue with region names used as a cellname
2 years ago
florent.teppe
1ef1de974d
script blacklist => RefId
...
Applies changes from review
Fixed clang format
Clang format + review.
2 years ago
florent.teppe
2c30575b3b
CellName is now a RefId, makes more sense that way.
2 years ago
florent.teppe
6ff90b34a8
Fixed an issue with RefId in CellRefs where Ids wouldn't be loaded
...
Fixed multiple issues from the review.
2 years ago
florent.teppe
42e45723b7
Fixes issue in MW script compilation that would silently produce the wrong bytecode
...
Fixes issue when fetching MyGui values that were stored as RefId but fetched as String
Removed some uncessary copies, fixed issues with lowercase and uneeded changes
2 years ago
florent.teppe
e7deffb376
Adds comment that explains what RefIds are
2 years ago
florent.teppe
d49f60d2d6
To change fewer things with the master implementation, the Id isn't changed to lower case on creation
...
lower case utility functions used in comparison functions
2 years ago
florent.teppe
65cdd489fb
create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
...
Fixed some types
removed useless header
applied clang format
fixed compile tests
fixed clang tidy, and closer to logic before this MR
Removed hardcoded refids
unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string
Fix clang format
Fixed a few instances where std::string was used, when only const std::string& was needed
removed unused variable
2 years ago
florent.teppe
874ff88288
In the interpretter, the id is no longer passed by vallue, but as a const reference instead.
...
In getMembersLocal(, a reference to a reference wrapper is used, because the id can change, bu all we need to do is change a pointer.No need to change the value
2 years ago
fteppe
c283ea0ae8
string_view& => string_view
...
fixed ref to temp variable
2 years ago
fteppe
7da38113be
Changed more hardcoded RefId to be static to avoid multiple runtime creations
...
adresses multiple review comments
2 years ago
fteppe
62d8fe3fc2
changed a few hardcoded refIds used in mutliple places to be defined only once in a variable
2 years ago
fteppe
20da0892ef
openMW_test_suite compiles and runs
...
Slowly moving through the open-cs errors
Good progress in openCS
Very good progress on openCS
Getting closer with openCS
OpenCS compiles and runs! Didn't have time to test it all though
ix openMW
everything compiles on windows??
Fix gcc
Fix Clang
2 years ago
fteppe
2f2e401559
is Hidden marker now takes a const RefId& instead of a string_view
2 years ago
fteppe
0d68735e23
moved all code in CPP in ESM namespace since it was already necessary for << operator
...
in the equality operator, no longer need ciequal since the id is already always lowercase
2 years ago
fteppe
c8bb733360
removed clear() function, the only way to change the Id from the outside is from the assignment operator
...
replaced ciEqual with == operator
2 years ago
fteppe
ee941f9b09
RefId's mId can't be get as mutable from the outside
...
also removed useless operator= defintion
2 years ago
fteppe
d6d2a37d03
some clean and better comments
2 years ago
fteppe
125b21de20
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
...
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID
Slowly going through all the changes to make, still hundreds of errors
a lot of functions/structures use std::string or stringview to designate an ID. So it takes time
Continues slowly replacing ids. There are technically more and more compilation errors
I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type
Continue moving forward, changes to the stores
slowly moving along
Starting to see the fruit of those changes.
still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.
More replacements. Things are starting to get easier
I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.
Still moving forward, and for the first time error count is going down!
Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably
Cells are back to using string for the name, haven't fixed everything yet. Many other changes
Under the bar of 400 compilation errors.
more good progress <100 compile errors!
More progress
Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string
some more progress on other fronts
Mostly game settings clean
one error opened a lot of other errors. Down to 18, but more will prbably appear
only link errors left??
Fixed link errors
OpenMW compiles, and launches, with some issues, but still!
2 years ago
Evil Eye
b19ad079c2
Ignore special characters preceding script commands
2 years ago
Alexei Kotov
cdd6a8c007
Merge branch 'models_for_the_model_god' into 'master'
...
Implement TestModels/T3D
Closes #7058
See merge request OpenMW/openmw!2506
2 years ago
psi29a
14afde4689
Merge branch 'recast_context' into 'master'
...
Check input and report errors via RecastContext (#7093 )
Closes #7093
See merge request OpenMW/openmw!2544
2 years ago
psi29a
df92d76536
Merge branch 'drippy' into 'master'
...
Ignore non-3D agents in the navigator
Closes #7093
See merge request OpenMW/openmw!2537
2 years ago
elsid
15e8f0b53c
Check input and report errors via RecastContext
...
Recast functions have preconditions for arguments they don't validate. This may
produce garbage data which may lead to crash. Check arguments and log when they
are invalid.
Do not throw exceptions when these function calls fail, capture Recast reported
errors via RecastContext inherited from rcContext and log them.
2 years ago
Cédric Mocquillon
7e77e69a3c
Use a wider type when converting to a signed type
2 years ago
Evil Eye
d40c09c18c
Ignore non-3D agents in the navigator
2 years ago
AnyOldName3
66b8d4fb29
Add a setting to control coverage adjustment
...
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2 years ago
psi29a
1d55be8214
Merge branch 'lua_profiler' into 'master'
...
Lua profiler
See merge request OpenMW/openmw!2523
2 years ago
Petr Mikheev
55db95d4cf
Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case)
2 years ago
Andrei Kortunov
b0d687964e
Make sure that local path has a trailing slash on Linux and Windows
2 years ago
Petr Mikheev
6fa65e4729
Track memory and CPU usage per script in LuaUtil::LuaState
2 years ago
Evil Eye
bbbcc5e4b7
Add an early out to dialogue loading to match Morrowind.exe behaviour
2 years ago
AnyOldName3
66e5415895
Log screenshot capture
2 years ago
elsid
89884fae0b
Add link dependencies to libosgSim and collada-dom
2 years ago
Evil Eye
b94818b24a
Tweak message and temporarily set model ttl to 0
2 years ago
Evil Eye
0ae5755abb
Implement TestModels/T3D
2 years ago
elsid
baa39c06bb
Move fourCC to a separate file
2 years ago
glassmancody.info
87c0a6e6dc
fix line numbers being off by one for each jump block
2 years ago
uramer
a2fa1fe0a5
Execute async callbacks on the main Lua stack
2 years ago
AnyOldName3
15c51dcbbc
Restore false-positive unused includes
...
They're needed on MacOS as SDL_opengl_gletx.h doesn't define them there.
They don't actually work on MacOS, so long-term, the code that uses
these defines should be changed to use #ifdef to check they're available
before using them.
2 years ago
AnyOldName3
77de37b1ed
Revert "Merge branch 'fix_macos_build' into 'master'"
...
As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14
, reversing
changes made to e16c451d08
.
2 years ago
psi29a
8162541a14
Merge branch 'fix_macos_build' into 'master'
...
Use separate header to define missing GL constants
See merge request OpenMW/openmw!2464
2 years ago
psi29a
e16c451d08
Merge branch 'l10n' into 'master'
...
Separate l10n manager from lua
See merge request OpenMW/openmw!2451
2 years ago
psi29a
c164437d91
Merge branch 'classism' into 'master'
...
Use class service flags for autocalc NPCs
Closes #7044
See merge request OpenMW/openmw!2461
2 years ago
elsid
c324482338
Use separate header to define missing GL constants
2 years ago
elsid
843753da14
Remove unused includes
2 years ago
jvoisin
3cbf1dc042
First pass with include-what-you-use
2 years ago
Evil Eye
60c26832d2
Use class service flags for autocalc NPCs
2 years ago
Petr Mikheev
3697c9266b
Separate l10n manager from lua
2 years ago
elsid
bb8b5e2108
Add META_Node to clang-format StatementMacros
2 years ago
psi29a
66e14fa3bd
Merge branch 'fix_extra_semi_warning' into 'master'
...
Fix and prevent -Wextra-semi warning
See merge request OpenMW/openmw!2455
2 years ago
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2 years ago
elsid
6b8ed4c64f
Use sorted vector for ViewData::contains implementation
2 years ago
elsid
624d8bc931
Support unsigned settings values
2 years ago
elsid
2388b21f63
Use std::from_chars to parse settings integral numbers and handle errors
2 years ago
psi29a
6e71804048
Merge branch 'keying_in' into 'master'
...
Add key flag on load
Closes #7034
See merge request OpenMW/openmw!2444
2 years ago
Evil Eye
e6592aa850
Add key flag on load
2 years ago
elsid
4de8ea30c8
Report used memory by Lua interpreter
2 years ago
elsid
1b9b61b60b
Format navmesh water vertices and indices
2 years ago
psi29a
b58c658b56
Merge branch 'localtime_errors' into 'master'
...
Handle localtime errors
See merge request OpenMW/openmw!2434
2 years ago
clang-format-bot
88ec8a9523
Apply clang-format
2 years ago
elsid
dd63a1602f
Handle localtime errors
2 years ago
psi29a
aed0ad6b83
Merge branch 'nifosg_tests' into 'master'
...
Add tests for NifOsg::Loader
See merge request OpenMW/openmw!2421
2 years ago
Andrei Kortunov
890be1b590
Fix crash in the editor
2 years ago
AnyOldName3
581b333386
Add missing include
2 years ago
Project579
6fe89ff22b
Fix dumb regression, initialize "std::filesystem::file_time_type" with "clock::now()".
2 years ago
Project579
5cf2a958eb
Make conversions between std::chrono time_point and string safer by not using "localtime" directly.
2 years ago
elsid
06f7e8088e
Check for negative record list length
2 years ago
elsid
0688b6de40
Separate record list reading from its state
...
To make it possible to set record list state independently from reading NIF
file.
2 years ago
elsid
c338c1e5d3
Add Nif::FileView as read only interface for Nif::NIFFile
...
To make sure interface is scoped to what users require.
2 years ago
elsid
f2fb3d6de8
Separate NIFFileReader from NIFFile
...
NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.
Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2 years ago
elsid
b39ccbeeef
Remove NIFFile::warn and NIFFile::fail functions
...
These functions use NIFFile only as context, they are not really a part of
either reading nor state invariant. And they only confuse reader because it's
not immediatelly obvious that no code is executed after fail.
2 years ago
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2 years ago
elsid
63b51ead84
Use nv_default shader prefix for unhandled types
2 years ago
Alexei Kotov
7aee22be91
Further controller updates
...
Correct NiMaterialColorController base class
Load everything in NiGeomMorpherController
Make a guess at how weighted interpolators might be supposed to work like
2 years ago
elsid
ac01fd5e75
Add missing non-prefixed reserved nodes
2 years ago
psi29a
86ff454ca2
Merge branch 'thirdtimesthecharm' into 'master'
...
Rehash the rehashing of rehashed morph loading
See merge request OpenMW/openmw!2413
2 years ago
psi29a
46935e9e97
Merge branch 'renormalise' into 'master'
...
Renormalise line endings
See merge request OpenMW/openmw!2412
2 years ago
Alexei Kotov
e2ed313389
Don't load keys for Gamebryo morphs
2 years ago
AnyOldName3
84f8a6848a
Renormalise line endings
...
This should replace accidental CRLF with LF
2 years ago
elsid
fd93b7186f
Add missing include
2 years ago
psi29a
16fd01a765
Merge branch 'fix_reserved_names_init' into 'master'
...
Initialize reserved names once to avoid race condition (#7008 )
Closes #7008
See merge request OpenMW/openmw!2409
2 years ago
psi29a
ce90484898
Merge branch 'fix_lua_color' into 'openmw-48'
...
Make r, g, b, a read-only properties, rather than getters
See merge request OpenMW/openmw!2380
(cherry picked from commit 85f343e87a
)
19d01f26
Make r, g, b, a read-only properties, rather than getters
2 years ago
elsid
8068d0153f
Initialize reserved names once to avoid race condition
...
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2 years ago
psi29a
d1c79fa8d1
Merge branch 'pre_clang_format_fixes_2' into 'master'
...
Fixes before applying clang-format 2
See merge request OpenMW/openmw!2401
2 years ago
psi29a
6f95154ca8
Merge branch 'esm4_zero_terminated_strings' into 'master'
...
Fix reading array of zero terminated strings (ESM4 NIFZ and KFFZ sub records)
See merge request OpenMW/openmw!2403
2 years ago
psi29a
ac2b6525e9
Merge branch 'interpcontrollers' into 'master'
...
Streamline NiInterpController handling
See merge request OpenMW/openmw!2404
2 years ago
elsid
6f00641c8a
Fix reading array of zero terminated strings
...
NIFZ and KFFZ subrecords store multiple strings separated by \0 character.
2 years ago
Alexei Kotov
482de23893
Streamline NiInterpController handling
2 years ago
elsid
ae812701ec
Merge branch 'crashfix_debugdraw' into 'master'
...
crashfix of debug draw on game exit
Closes #7004
See merge request OpenMW/openmw!2398
2 years ago
florent.teppe
943198e325
Small changes
2 years ago
elsid
410a2881fe
Add comma to the last array element to prevent putting multiple elements on a single line
2 years ago
florent.teppe
e811f7ed00
Simplified the data structures.
...
DebugCustomDraw owns the vector of drawcalls and the line geometry.
There are two DebugCustomDraw, so anything they own is double buffered.
Because DebugDrawer has a ref_ptr on the DebugCustomDraw, they live at least as long as DebugDrawer, making memory access from it safe.
removed redundent this
2 years ago
psi29a
675c0f9b31
Merge branch 'disable_clang_format_for_osg' into 'master'
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Disable clang-format for files that should have minimal diff with OSG
See merge request OpenMW/openmw!2399
2 years ago
elsid
51314db2f1
Remove AI_CNDT from AI package types
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AI_CNDT is a label of subrecord containing cell name. It's not AI package type.
2 years ago
elsid
50d8bd9cdd
Disable clang-format for files that should have minimal diff with OSG
2 years ago
elsid
219b9e7cbf
Revert "Use raw string literals for shaders"
...
This reverts commit 0e72055385
.
2 years ago
elsid
52b7b66e9f
Add comma to the last array element to prevent putting multiple elements on a single line
2 years ago
elsid
0e72055385
Use raw string literals for shaders
2 years ago
elsid
409f83a149
Use raw string literal for error marker definition
2 years ago
florent.teppe
565a08b95a
crashfix on game exit
2 years ago
elsid
6ae15f08e0
Avoid chained operator() calls to prevent formatting issues
2 years ago
unrelentingtech
1c8fd2ecdb
Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc)
2 years ago
elsid
4f7dcd5ae5
Fix conversion to UTF8 for ESM4 Reader strings
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toUtf8 returns a string view to the input when input string is ASCII and nothing
is written to the buffer which means output string of Reader::getStringImpl is
not modified.
Move input to the output string and resize it in this case.
2 years ago
psi29a
80d52e3da8
Merge branch 'cursor' into 'master'
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Support high-resolution cursor textures
Closes #6933
See merge request OpenMW/openmw!2262
2 years ago
elsid
9f35f9b45b
Add missing include <array>
2 years ago
psi29a
435eacdaad
Merge branch 'debug_draw_commands' into 'master'
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API to draw primitives
See merge request OpenMW/openmw!2345
2 years ago
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2 years ago
florent.teppe
43b0ae1ce7
all debug renders now use the same shader and it works
...
remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
2 years ago
florent.teppe
21971c08ba
debug draw shader uses the generic functions
...
renamed files
roundabout way to change case with windows noticing
fixed type
fix filename in cmakelist.txt
ported shader and c++ code so glsl 120 can be used instead of 330
new debug shader and old one are almost unified
for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR
remove useless const cast
2 years ago
florent.teppe
bd1bbc0ab8
removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread
...
changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore
removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f
compile linux
compile ?
applied clang format to the new files
2 years ago
florent.teppe
2a980ecb50
cleaned some code and fixed some naming issues
...
Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2 years ago
psi29a
29f3de30c2
Merge branch 'master' into 'cellstore_refactor'
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2 years ago
Project579
886b8c7af2
Fix build error with stdlibc++ due to includes shuffling.
2 years ago
Project579
9ceafe770d
Hard fail on loading BSA with records using unicode paths.
2 years ago
Project579
a60cebd0f9
Use std::u8string_view in debug logger overloads parameters.
2 years ago
Project579
ca14fc00dc
Added dedicated functions for conversions between QString and std::filesystem::path.
2 years ago
Project579
c226b35f1f
Fix some remaining encoding errors due to std::filesystem transition.
2 years ago
Project579
5456ef1d50
Add new functions and overloads to support std::u8string and std::filesystem::path.
2 years ago
Project579
2df8bfed25
Fix build errors after rebase against master due to large amount of changes.
2 years ago
Project579
c3175e371a
Fix YAML::LoadFile mangling Unicode paths in Windows.
2 years ago
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2 years ago
Project579
dec3f24375
filesystem: configurationmanager: Store file path tokens as std::u8string.
2 years ago
Project579
78ab009d5c
Add required overloads to logger for handling unicode paths, also add conversion functions from std::filesystem::path to std::string without losing unicode data.
2 years ago
Project579
b817359bcf
Revert "Fix regression from https://gitlab.com/OpenMW/openmw/-/merge_requests/1776 "
...
This reverts commit 6a5ad4ca43
.
2 years ago
Project579
864112b5db
Fixed Windows build when using MSVC 14.26 and MacOS build.
2 years ago
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2 years ago
florent.teppe
10899ed680
typo
2 years ago
Project579
35fe214588
Updated components/misc/timeconvert.hpp to fix the Android build.
2 years ago
Project579
5446571aec
Circumvent QT MOC bugs by including the filesystem header in a specific order.
2 years ago
Project579
cf0af87c80
Revert changes from "4c8e1ccf - Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"" in "apps/openmw_test_suite/openmw/options.cpp"
2 years ago
Project579
cd229a965b
Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"
2 years ago
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2 years ago
florent.teppe
cdc7864863
missing file
2 years ago
florent.teppe
256d8a699a
moves one function from tuplemeta.hpp to newly created tuplehelpers.hpp
2 years ago
elsid
ac1688f9c1
Remove ESM::Reader base class
...
This class does not serve any useful purpose now. It was added as a first step
in attempt to define common interface for ESM3 and ESM4 readers. But this is not
going to happen.
2 years ago
florent.teppe
65bd007baa
simplified some big switch/case
2 years ago
psi29a
95f9f00bcc
Merge branch 'navigator_rtree' into 'master'
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Optimize updating navmesh from the main thread primarily on cell loading
See merge request OpenMW/openmw!2382
2 years ago
psi29a
95ad1d91df
Merge branch 'esmstore-round-2' into 'master'
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More ESMStore cleanup
See merge request OpenMW/openmw!2383
2 years ago
ζeh Matt
aa65df8872
Rename meta.hpp to tuplemeta.hpp
2 years ago
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
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To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2 years ago
ζeh Matt
c856095562
Use compile time generated indices for tuples types
2 years ago
ζeh Matt
8f7703d5c8
Rename HasMember to TupleHasType and move code into misc/meta.hpp
2 years ago
elsid
d15e1dca84
Use R-tree for objects to be used for navmesh generation
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Instead of storing a set of objects per tile.
2 years ago
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
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Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2 years ago
psi29a
1f2c473242
Merge branch 'bhk' into 'master'
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Load bhkCapsuleShape and bhkSphereShape
See merge request OpenMW/openmw!2377
2 years ago
psi29a
fcd9b78cac
Merge branch 'REFACTOR_STORE' into 'master'
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Refactoring the ESM store to better support many new ESM4 types
See merge request OpenMW/openmw!2161
2 years ago
Alexei Kotov
f17b1cd7ab
Load bhkCapsuleShape and bhkSphereShape
2 years ago
psi29a
a5664d7ba9
Merge branch 'reserve_utf8_stream' into 'master'
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Reserve the output buffer in lowerCaseUtf8
See merge request OpenMW/openmw!2370
2 years ago
elsid
180d609e0d
Check "wait until min distance to player" only for requiredTilesPresent wait condition
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allJobsDone should wait even if "wait until min distance to player" is 0.
2 years ago
elsid
98ddc31902
Fix calculating min distance to nearest absent tile
...
Tile can be present in either mPushed (waiting in a queue), mProcessingTiles (
being processed or waiting in db queue), mPresentTiles (added to navmesh). It's
not enough to walk over mPushed tiles to find all not present. Need also to
check mProcessingTiles.
Otherwise if all tiles are in mProcessingTiles only
waitUntilJobsDoneForNotPresentTiles may return too early because there are none
in mPushed and therefore none tiles are considered to be absent on navmesh which
is not true.
2 years ago
elsid
de80b86cc1
Use proper type to cast enum value
2 years ago
elsid
204ab6fea3
Use version instead of generation and revision for recast mesh
2 years ago
elsid
914edd1194
Make frequently called oneliners inline
2 years ago
elsid
d1a294664e
Do not try to update tile to post
...
changedTiles contains unique set of positions and tilesToPost is empty initially
therefore it's not possible to add the same position twice.
2 years ago
florent.teppe
445d91d85d
adds missing include
2 years ago
Evil Eye
489c7a10b6
Implement PCVisionBonus functions
2 years ago
psi29a
9472998bad
Merge branch 'ori' into 'master'
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Implement the full version of the ori command
See merge request OpenMW/openmw!2368
2 years ago
jvoisin
9f62f0c292
Reserve the output buffer in lowerCaseUtf8
...
Since lowercasing an utf8 string shouldn't change its size very much,
it does make sense to reserve the output buffer, to reduce
memory allocations.
2 years ago
florent.teppe
3cbd0e0762
Fixed naming convention
2 years ago
florent.teppe
9e40550a4a
improved readability of esm3Recname and esm4Recname
2 years ago
florent.teppe
7bd7105345
code cleanup
2 years ago
florent.teppe
252550d86f
Added records for ESM4s the throw std:: logic error ensures at compile time that there is no collision
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static_assert doesn't work because the function can be called at run time
2 years ago
Evil Eye
0b5c2b4609
Implement the full version of the ori command
2 years ago
elsid
e2d566b89d
Store changed tiles in TileCachedRecastMeshManager
2 years ago
psi29a
647b22e175
Merge branch 'DistantLOD' into 'master'
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Support for TES distant LOD
See merge request OpenMW/openmw!1861
2 years ago
psi29a
84ec78f0d6
Merge branch 'multitargettransform' into 'master'
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Read NiMultiTargetTransformController
See merge request OpenMW/openmw!2357
2 years ago
Alexei Kotov
44fbb5cdc3
Read NiMultiTargetTransformController
2 years ago
Alexei Kotov
8df0587793
Reformat NIF record type mapping
2 years ago
Cédric Mocquillon
83ee25711e
Use the pattern according to the esm version
2 years ago
Cédric Mocquillon
6a3d27ce82
Add a dictionary to retrieve the LOD mesh name of a mesh cache
2 years ago
AnyOldName3
4e8e2e1c60
Eliminate &thing[0] pattern
2 years ago
Alexei Kotov
a8e561d885
Avoid issues with saved games that have no screenshot data
2 years ago
Alexei Kotov
126090bdc5
Load NiBillboardNode mode field
2 years ago
psi29a
58d08d402a
Merge branch 'navigator_stats' into 'master'
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Show stats for writing and reading navmesh db queue jobs
See merge request OpenMW/openmw!2346
2 years ago
psi29a
4ff7f8ddfb
Merge branch 'string_viewing' into 'master'
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Use string_view in yet more places
See merge request OpenMW/openmw!2348
2 years ago
Andrei Kortunov
3037f190be
Implement per-font resolution
2 years ago
Andrei Kortunov
3178868cc3
Improve built-in default fonts
2 years ago
Arnaud Dochain
1163c12645
Allows to build on macos 10.15
2 years ago
Evil Eye
fb9bc5f535
Use string_view in Fallback::Map
2 years ago
Evil Eye
2222b47e3d
Make Settings::Manager::getString return a reference
2 years ago
elsid
c15848932b
Separate reading navigator stats and reporting
2 years ago
elsid
e9be8b5efe
Show stats for writing and reading navmesh db queue jobs
2 years ago
AnyOldName3
1d177e2d71
Merge branch 'light_fix' into 'master'
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Fix incorrect scene lighting #6952
See merge request OpenMW/openmw!2335
2 years ago
Evil Eye
02bbb0be45
Improve format workaround and add unit tests
2 years ago
psi29a
e46be1c220
Merge branch 'rm_get_poly_height_status' into 'master'
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Do not check getPolyHeight status (#6964 )
Closes #6964
See merge request OpenMW/openmw!2334
2 years ago
psi29a
c260a0d4c2
Merge branch 'string_me_along' into 'master'
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Yet another string_view MR
See merge request OpenMW/openmw!2333
2 years ago
elsid
948e2f5db9
Do not use collision shapes with visual only collision to generate navmesh
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These collision shapes are not used for actors movement physics simulation.
2 years ago
glassmancody.info
1f2d9f2280
don't recycle statesets for light cullcallback for now
2 years ago
elsid
ab1ddc690e
Do not check getPolyHeight status
...
It may fail in some cases depending on a platform without obvious reason.
2 years ago
Evil Eye
4e2e5ad002
Revert format change and ensure string_view args are null-terminated
2 years ago
Evil Eye
1d21330fcc
Return string_view from getGameSettingString
2 years ago