Marc Zinnschlag
|
2de862126a
|
moved resources group creation from Engine to bsa component
|
2014-03-09 11:42:39 +01:00 |
|
scrawl
|
6eaa7553f8
|
Fixes #1181: Enable controls when loading a savegame
|
2014-03-09 03:34:49 +01:00 |
|
Sandy Carter
|
72a3c50eb8
|
(#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
|
2014-03-08 13:45:54 -05:00 |
|
scrawl
|
072dc6d438
|
Feature #50: Implement marksman mechanics.
|
2014-03-08 06:03:45 +01:00 |
|
scrawl
|
12de0afb03
|
Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
|
2014-03-08 01:31:27 +01:00 |
|
cc9cii
|
f36bea03ab
|
Bug #1189 fix by scrawl
|
2014-03-07 19:36:44 +11:00 |
|
scrawl
|
e08f6c9ce3
|
Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
|
2014-03-06 04:01:25 +01:00 |
|
scrawl
|
83b6fcf22e
|
Bug #416: Workaround for page flipping problem
|
2014-03-05 22:24:05 +01:00 |
|
scrawl
|
1d926816b5
|
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
|
2a4e99c069
|
Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
|
edb5a54092
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
|
195071efc7
|
Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
|
065b6d3331
|
Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
|
2014-03-05 21:46:36 +01:00 |
|
scrawl
|
8730b61362
|
Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
|
2014-03-05 21:46:36 +01:00 |
|
scrawl
|
c9e349f60f
|
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
|
2014-03-05 21:46:36 +01:00 |
|
Bret Curtis
|
ab224f93c9
|
remove our stdint.h version that uses boost and force usage of system stdint.h
|
2014-03-05 17:08:58 +01:00 |
|
cc9cii
|
ce8d327e8e
|
Debug MSVC build of openmw needs number of sections beyond 2^16
|
2014-03-05 22:11:10 +11:00 |
|
gus
|
d84319300a
|
fix
|
2014-03-05 11:27:16 +01:00 |
|
gus
|
f4879dacd5
|
add AIfollow to summoned creatures
|
2014-03-05 11:24:39 +01:00 |
|
Marc Zinnschlag
|
f9d2fde783
|
Merge branch 'openmw-29'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
2014-03-04 09:34:38 +01:00 |
|
Marc Zinnschlag
|
0ae9cc0106
|
removed unused function
|
2014-03-03 08:21:16 +01:00 |
|
Marc Zinnschlag
|
ca30f2af3d
|
minor fix
|
2014-03-02 11:03:37 +01:00 |
|
scrawl
|
a99aa15d14
|
Fix a copy&paste mistake leaving start rotation uninitialized
|
2014-02-28 17:23:58 +01:00 |
|
Marc Zinnschlag
|
0926501717
|
Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29
|
2014-02-27 15:45:45 +01:00 |
|
cc9cii
|
56ae85df0c
|
Fix 32bit Windows crash while taking the save screenshot.
|
2014-02-28 00:28:02 +11:00 |
|
cc9cii
|
8fa88f4480
|
sync with upstream
|
2014-02-28 00:13:57 +11:00 |
|
cc9cii
|
2421f23c2f
|
cleanup the mess...
|
2014-02-27 23:59:23 +11:00 |
|
cc9cii
|
5b48ca114f
|
aicombat pathfinding fix - check the correct list
|
2014-02-25 08:31:14 +01:00 |
|
cc9cii
|
85c467f00f
|
Minor cleanup for aicombat pathfinding workaround.
|
2014-02-25 08:30:52 +01:00 |
|
Marc Zinnschlag
|
9b18e01507
|
keep track of which cells have state that needs to be saved
|
2014-02-24 10:03:04 +01:00 |
|
Marc Zinnschlag
|
bfcd768078
|
various bits of cleanup
|
2014-02-23 21:39:18 +01:00 |
|
Marc Zinnschlag
|
83ded18af0
|
encapsulated reference collections
|
2014-02-23 21:21:27 +01:00 |
|
Marc Zinnschlag
|
367919200f
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
|
Marc Zinnschlag
|
f220867144
|
make Ptr a bit more pointer-like
|
2014-02-23 18:17:41 +01:00 |
|
Marc Zinnschlag
|
b72c1c2c58
|
encapsulated water level
|
2014-02-23 17:34:18 +01:00 |
|
gus
|
95ff869163
|
Merge branch 'openmw-29' of https://github.com/zinnschlag/openmw.git into AIFix2
|
2014-02-23 17:07:49 +01:00 |
|
Marc Zinnschlag
|
79e723ad06
|
encapsulated mIds
|
2014-02-23 16:46:07 +01:00 |
|
Marc Zinnschlag
|
8ea686c6c8
|
encapsulated mState
|
2014-02-23 14:26:36 +01:00 |
|
cc9cii
|
1bd2664cb0
|
aicombat pathfinding workaround
|
2014-02-23 11:47:25 +01:00 |
|
cc9cii
|
1ab5948f19
|
merge upstream changes
|
2014-02-23 19:11:37 +11:00 |
|
Marc Zinnschlag
|
b0ae5b8ab7
|
Merge remote-tracking branch 'cc9cii/windows-save-fix' into openmw-29
|
2014-02-22 17:16:55 +01:00 |
|
cc9cii
|
fcfc8fcccb
|
Revert "Allow MinGW64 compilation in Windows/msys"
This reverts commit c3f350e3fb .
Conflicts:
libs/platform/string.h
|
2014-02-22 23:45:13 +11:00 |
|
cc9cii
|
ac606a865c
|
Back out unnecessary change.
|
2014-02-22 23:22:23 +11:00 |
|
cc9cii
|
c241405d91
|
Fix Windows save & load.
|
2014-02-22 12:15:20 +11:00 |
|
cc9cii
|
c3f350e3fb
|
Allow MinGW64 compilation in Windows/msys
|
2014-02-22 12:06:50 +11:00 |
|
Marc Zinnschlag
|
7693f712bc
|
started making CellStore into a proper class; encapsulated mCell member
|
2014-02-21 11:35:46 +01:00 |
|
Marc Zinnschlag
|
736644de05
|
Revert "#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()"
This reverts commit 51fb9f65ea .
|
2014-02-20 12:31:40 +01:00 |
|
scrawl
|
d25b3ad9cb
|
Fix AiCombat for creatures with weapons
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
ebc67a82cf
|
Don't list unnamed quests in the quest book
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
1fba5d1bb9
|
Terrain: change world bounds from AABB to 4 floats
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
bc376e6649
|
Closes #888: Treat "Bip 01" as animation root if existing
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
439018e706
|
Get rid of useless return values
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
90f6cda4cc
|
Moved includes to appropriate place
|
2014-02-19 11:23:03 +01:00 |
|
Marc Zinnschlag
|
550e5eb686
|
Merge remote-tracking branch 'corristo/osx-music-fix'
|
2014-02-18 09:12:02 +01:00 |
|
gus
|
d8f24ac499
|
bug fix
|
2014-02-17 15:49:49 +01:00 |
|
Marc Zinnschlag
|
ea16f79d77
|
Merge remote-tracking branch 'gus/AIFix2'
|
2014-02-17 10:54:07 +01:00 |
|
gus
|
84959eea28
|
woops, thanks scrawl
|
2014-02-17 10:50:10 +01:00 |
|
gus
|
6e1425321b
|
remove cout spam
|
2014-02-17 10:43:09 +01:00 |
|
gus
|
e5b19cf3c6
|
clean up
|
2014-02-17 10:37:11 +01:00 |
|
Nikolay Kasyanov
|
51fb9f65ea
|
#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()
|
2014-02-17 02:59:23 +04:00 |
|
Nikolay Kasyanov
|
5e8cb2e466
|
Another attempt to fix #1041. This time I'm sending real data from decoder
once after playback started.
|
2014-02-17 02:35:13 +04:00 |
|
Marc Zinnschlag
|
c18c3e51ee
|
handle IDs that don't exist anymore after loading
|
2014-02-16 16:23:05 +01:00 |
|
Marc Zinnschlag
|
9788bbcab9
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
2014-02-16 15:56:36 +01:00 |
|
Marc Zinnschlag
|
b0532e0c85
|
store NPC state in saved game files
|
2014-02-16 15:51:45 +01:00 |
|
Marc Zinnschlag
|
9f721fd144
|
store list of known topics in saved game files
|
2014-02-16 12:54:27 +01:00 |
|
Marc Zinnschlag
|
6ac64bbe15
|
Merge branch 'script'
Conflicts:
readme.txt
|
2014-02-16 12:12:56 +01:00 |
|
Marc Zinnschlag
|
9cdfca6c26
|
Merge remote-tracking branch 'potatoesmaster/disable-crash'
|
2014-02-15 22:55:00 +01:00 |
|
Emanuel Guevel
|
3d8ca02479
|
Fix breaking of enchanted items casting
|
2014-02-15 17:39:57 +01:00 |
|
gus
|
a315d5cc2b
|
aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp
|
2014-02-14 12:55:14 +01:00 |
|
Marc Zinnschlag
|
451e1f413b
|
instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly
|
2014-02-14 11:15:16 +01:00 |
|
Emanuel Guevel
|
7c981587fc
|
When searching object by id, search in active cells before searching in the player's inventory
|
2014-02-13 22:58:12 +01:00 |
|
Emanuel Guevel
|
e597328b6b
|
Make enable/disable a no-op for items in containers
|
2014-02-13 20:24:27 +01:00 |
|
Marc Zinnschlag
|
d6e212a02b
|
Merge branch 'master' into script
|
2014-02-13 15:02:02 +01:00 |
|
gus
|
7c6e27e4f9
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aitravel.cpp
|
2014-02-13 12:59:04 +01:00 |
|
Marc Zinnschlag
|
9c52820754
|
Merge remote-tracking branch 'scrawl/master'
|
2014-02-13 10:54:51 +01:00 |
|
scrawl
|
c6fb0f2d9b
|
Removed terrain component's dependency on ESM
|
2014-02-13 10:13:53 +01:00 |
|
Marc Zinnschlag
|
dde4fbd818
|
allow one more integer argument in RemoveSoulGem and up to 6 more in AiFollow and then throw them all away
|
2014-02-13 09:52:44 +01:00 |
|
Marc Zinnschlag
|
b3412b7eec
|
another case fix (remote member access again)
|
2014-02-12 15:22:17 +01:00 |
|
Marc Zinnschlag
|
dc433a3c09
|
fixed case handling problem for local variable access
|
2014-02-12 13:38:16 +01:00 |
|
Marc Zinnschlag
|
388735046f
|
fixed broken remote member variable access
|
2014-02-12 13:35:24 +01:00 |
|
Emanuel Guevel
|
8824af30b4
|
Allow to display message box outside of dialogue window
|
2014-02-11 18:26:57 +01:00 |
|
Marc Zinnschlag
|
ffd1783690
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-02-11 17:03:50 +01:00 |
|
Marc Zinnschlag
|
e44a7268fc
|
Merge remote-tracking branch 'potatoesmaster/selected-spell'
|
2014-02-11 17:00:41 +01:00 |
|
Emanuel Guevel
|
a3eea4f6b6
|
Do not allow spellcasting stance without spell selected
|
2014-02-11 16:34:51 +01:00 |
|
Emanuel Guevel
|
70d35da116
|
Unset selected spell when removed
|
2014-02-11 16:34:23 +01:00 |
|
Emanuel Guevel
|
6a4820c0f7
|
Show a message when the player attempts to cast a disabled spell
|
2014-02-11 14:52:58 +01:00 |
|
Marc Zinnschlag
|
9de2922d22
|
fixed case problem in remote member variable access
|
2014-02-11 13:56:56 +01:00 |
|
Marc Zinnschlag
|
3b990795c4
|
added access to remote access of local variables of global scripts
|
2014-02-10 14:45:55 +01:00 |
|
mrcheko
|
a6be72673c
|
improves animation-controlled velocity check
|
2014-02-08 16:59:15 +02:00 |
|
scrawl
|
8f949c6ae2
|
Fix lockpicks
|
2014-02-08 07:35:34 +01:00 |
|
scrawl
|
6ce499f0e6
|
Fixes #848: Use hardcoded animation velocity for first person movement
|
2014-02-06 04:05:22 +01:00 |
|
scrawl
|
ff11d85a62
|
Fix wrong assertion
|
2014-02-06 03:15:01 +01:00 |
|
gus
|
632834ce10
|
WIP
|
2014-02-05 16:12:50 +01:00 |
|
scrawl
|
4a26909172
|
Fixes #1159: Don't allow quick keys menu in chargen
|
2014-02-05 12:15:49 +01:00 |
|
scrawl
|
677fc84223
|
Refactor actors update
|
2014-02-05 09:50:21 +01:00 |
|
scrawl
|
0cc1cd8f7e
|
Fix message box formatting bug
|
2014-02-05 05:18:11 +01:00 |
|
scrawl
|
7907181c0c
|
Fix uninitialized member
|
2014-02-05 05:18:11 +01:00 |
|
scrawl
|
ffe19e7a52
|
Feature #50: Handle attach & release of projectiles
|
2014-02-05 05:18:11 +01:00 |
|
scrawl
|
8b8fb931a0
|
Feature #50: Don't allow ranged weapon attack when ammunition is empty
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
a07eaa0c0d
|
Feature #50: Allow body pitch in third person for ranged weapon aiming
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
5ee105c812
|
Fix typo
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
7cf22391a5
|
Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
e1e7a492e2
|
Fix movement speed formula for flying creatures
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
f608ceeffc
|
Fixes #1158 (Armor rating label issues)
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
8aed4fcfa4
|
Correction for marksman weapon inventory preview
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
5b076aa570
|
Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e .
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
df78357e05
|
Handle knockout separately (Closes #1151)
|
2014-02-05 05:18:09 +01:00 |
|
mrcheko
|
688f359a33
|
discard creatures speed and negative fatique changes
|
2014-02-03 23:09:26 +02:00 |
|
Marc Zinnschlag
|
c5b92ed6c8
|
Merge remote-tracking branch 'pvdk/versioninfo'
|
2014-02-03 11:21:11 +01:00 |
|
Marc Zinnschlag
|
21f502df34
|
compatibility fix
|
2014-02-03 11:20:55 +01:00 |
|
pvdk
|
f263acdac6
|
Merge remote-tracking branch 'upstream/master' into versioninfo
|
2014-02-03 02:27:24 +01:00 |
|
Alexander "Ace" Olofsson
|
e50a393de4
|
Fix linking issues on Windows using MSVC.
|
2014-02-02 23:59:57 +01:00 |
|
Marc Zinnschlag
|
32860a05e3
|
added dummy implementations for getPcInJail and getPcTraveling
|
2014-02-02 15:35:18 +01:00 |
|
mrcheko
|
761f13d3ce
|
activate whole-body attack animations
|
2014-02-02 16:29:51 +02:00 |
|
Marc Zinnschlag
|
914ab1b8ab
|
allow 'x' instead of 'getjournalindex x'
|
2014-02-02 15:08:27 +01:00 |
|
Marc Zinnschlag
|
4ee43612f6
|
added new switch: --script-warn
|
2014-02-02 14:09:59 +01:00 |
|
mrcheko
|
b85a4dd35e
|
pos accum without conformity with animation bug/creature speed
|
2014-02-02 15:01:49 +02:00 |
|
Alexander "Ace" Olofsson
|
e3d85af70a
|
Fix an issue with int32_t being unknown on windows.
|
2014-02-02 13:57:19 +01:00 |
|
scrawl
|
1deb0a7cdf
|
Savegame dialog: Set key focus to editbox
|
2014-02-01 18:42:01 +01:00 |
|
scrawl
|
ec46575671
|
Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
|
2014-02-01 18:42:01 +01:00 |
|
scrawl
|
6d37cd7e86
|
Savegame dialog: Don't allow empty save names
|
2014-02-01 18:42:01 +01:00 |
|
scrawl
|
63284d21a0
|
Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button
|
2014-02-01 18:42:01 +01:00 |
|
scrawl
|
dea9d21db6
|
Some additional safety checks for global map loading
|
2014-02-01 18:42:01 +01:00 |
|
scrawl
|
f89b3cac02
|
Feature #764: Store the actor that gave the dialog response
|
2014-02-01 18:42:01 +01:00 |
|
scrawl
|
a988a0d6dc
|
Don't add duplicate topic responses to the journal
|
2014-02-01 18:42:00 +01:00 |
|
scrawl
|
37ef8ec908
|
Savegame dialog: support loading saves using Enter key or double-click
|
2014-02-01 18:42:00 +01:00 |
|
scrawl
|
49e26415be
|
Don't call loadGame() from within the MWMechanics::Actors update sequence
|
2014-02-01 18:42:00 +01:00 |
|
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
2014-02-01 18:16:32 +01:00 |
|
Marc Zinnschlag
|
5b04c10e1d
|
added creature/NPC state to saved games (only container/inventory for now)
|
2014-02-01 17:36:23 +01:00 |
|
Marc Zinnschlag
|
d2ec3ffdc8
|
handle equipped items when serialising inventory state
|
2014-02-01 17:31:05 +01:00 |
|
Marc Zinnschlag
|
bcc5894e2d
|
changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later)
|
2014-02-01 15:24:01 +01:00 |
|
Marc Zinnschlag
|
dd674566a2
|
store content of containers in saved game files
|
2014-01-31 13:25:32 +01:00 |
|
scrawl
|
4ec86d1c68
|
Bug #1147: Fix the inventory preview pose used for ranged weapons
|
2014-01-31 05:06:35 +01:00 |
|
scrawl
|
60bbab52fe
|
Support keyframe controllers for bones that aren't in the skeleton base
|
2014-01-31 05:06:34 +01:00 |
|
scrawl
|
da34f8bda1
|
Fix LastHitObject
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
067c2bc2ec
|
Disable combat movements for creatures without weapons
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
7820ea5806
|
"Always best attack" should only affect the player
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
d0c6ecd03a
|
Bug #1148: Workaround for broken images in some MW versions
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
52f89e9a17
|
Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
39d86a9468
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
|
mrcheko
|
80d8aa4030
|
bug with sequence of knockouts; giving sense to some hit state code
|
2014-01-30 23:54:26 +02:00 |
|
Marc Zinnschlag
|
900532a6ca
|
store additional state of lights in saved game files
|
2014-01-30 12:37:33 +01:00 |
|
Marc Zinnschlag
|
ec7cb90ca4
|
added support for serialisation of CustomData state
|
2014-01-30 11:50:13 +01:00 |
|
scrawl
|
2b15b8b484
|
Fix gold bugs (Fixes #1145, Fixes #1146)
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
305e78c981
|
Fix creature attack bug
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
e717694b36
|
Reset Run stance in AiWander
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
23ffb8a4dc
|
Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
434fd21584
|
Don't set journal index if a higher index is currently set
This is vanilla behaviour, and required for the Mehra Milo vivec informants quest.
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
edff88542b
|
Allow double click / Enter key for accepting race/class/birthsign
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
a8a09762ce
|
Don't crash when deleting or disabling a moving door
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
190512156d
|
Use some more GMSTs for enchanting
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
ea7e0abdc2
|
Move WhenStrikes skill success to a more appropriate place
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
b8db151da7
|
Add missing skill increases for armor hits
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
82146e7f8d
|
Use GMSTs for levelup
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
cc40cec395
|
Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
ba67bf45f8
|
Fix an issue with InventoryStore copy constructor. Don't copy the iterator directly - mContainer will be wrong and comparisons against end() will always fail.
This caused an exception when looting a creature that had moved cells.
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
365ae15532
|
Drag&Drop: auto-hide windows that can't be drop targets on mouseover
|
2014-01-29 15:37:26 +01:00 |
|
mrcheko
|
3a5da7e6e8
|
merged with master
|
2014-01-29 00:03:00 +02:00 |
|
mrcheko
|
5ee1dc6be8
|
attacktypes error fix
|
2014-01-28 21:07:26 +02:00 |
|
Marc Zinnschlag
|
a473c3f619
|
some cleanup
|
2014-01-28 12:36:10 +01:00 |
|
Marc Zinnschlag
|
fd5486864a
|
Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2014-01-28 12:33:31 +01:00 |
|
mrcheko
|
e50e94af0b
|
remove CreatureStats::mAttackType, set/getAttackType()
|
2014-01-27 23:05:17 +02:00 |
|
mrcheko
|
fe0268062d
|
merge with master
|
2014-01-27 22:38:01 +02:00 |
|
gus
|
846276f747
|
clean up
|
2014-01-27 15:14:24 +01:00 |
|
Marc Zinnschlag
|
29c3a288e3
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |
|
mrcheko
|
45b3aa3d93
|
corrected things connected to determining attack type
|
2014-01-26 23:32:57 +02:00 |
|
gus
|
f5d589388c
|
bug fix
|
2014-01-26 22:06:54 +01:00 |
|
gus
|
764011dd1b
|
clean up
|
2014-01-26 21:53:55 +01:00 |
|
gus
|
7cb47aa635
|
new implementation of pathfinding. Works, but need clean up
|
2014-01-26 21:26:19 +01:00 |
|
scrawl
|
eba6c9a8fd
|
Fix massive console spam regarding the scrib's idle3 animation
|
2014-01-26 02:49:32 +01:00 |
|
scrawl
|
b1066de81d
|
Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
2014-01-26 00:31:44 +01:00 |
|
scrawl
|
a1fbd1fcc8
|
Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit df7c139e2f , reversing
changes made to fec26342cd .
|
2014-01-26 00:14:49 +01:00 |
|
scrawl
|
e0de76a6f7
|
Save/load global map
|
2014-01-25 19:06:14 +01:00 |
|
scrawl
|
e62bf8fca9
|
Remove some garbage
|
2014-01-25 16:41:26 +01:00 |
|
scrawl
|
79a9c4e048
|
Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame.
|
2014-01-25 16:33:39 +01:00 |
|
scrawl
|
bdb03926c2
|
Fix crash when loading another game after dying
|
2014-01-25 16:13:45 +01:00 |
|
scrawl
|
28185e2017
|
Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
|
2014-01-25 15:54:24 +01:00 |
|
scrawl
|
f09328ca84
|
Clear global map overlay when starting/loading a game
|
2014-01-25 13:34:56 +01:00 |
|
gus
|
707e579dfe
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
|
2014-01-24 19:16:50 +01:00 |
|
gus
|
5ca5946760
|
WIP
|
2014-01-24 19:13:23 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
scrawl
|
295aed3533
|
Implement savegame screenshots
|
2014-01-24 17:49:16 +01:00 |
|
scrawl
|
786ed6ca5b
|
Include some required Ogre headers explicitely
|
2014-01-24 15:02:34 +01:00 |
|
scrawl
|
ac1859fb77
|
Merge branch 'savedgame' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 15:02:13 +01:00 |
|
scrawl
|
9b9c39af7a
|
Fix being able to activate magic bolts mid-flight
|
2014-01-24 13:22:39 +01:00 |
|
scrawl
|
ac4c904e62
|
Fix projectile bug
|
2014-01-24 13:22:30 +01:00 |
|
mrcheko
|
87e83a92f8
|
refactoring of setting an attack type
|
2014-01-23 23:14:20 +02:00 |
|
scrawl
|
70264eae3b
|
Feature #764: Quest completetion status in quest book
|
2014-01-23 13:08:56 +01:00 |
|
scrawl
|
849ee54399
|
Feature #764: Show quest names in quest book if present
|
2014-01-23 12:54:37 +01:00 |
|
Marc Zinnschlag
|
460089c0aa
|
ignore deleted references that did not came from a content file
|
2014-01-23 12:53:55 +01:00 |
|
Marc Zinnschlag
|
419e3a7d30
|
write references in cells to saved game file
|
2014-01-23 12:51:42 +01:00 |
|
scrawl
|
358cc3c62f
|
Closes #1060: Fix incorrect message box size
|
2014-01-23 12:24:06 +01:00 |
|
Marc Zinnschlag
|
22cb4784b5
|
store cell state in saved game files (no references yet)
|
2014-01-23 11:29:40 +01:00 |
|
pvdk
|
c95b8bcb39
|
Moved the generated version header stuff into components
|
2014-01-22 17:33:55 +01:00 |
|
scrawl
|
cf378ec31e
|
Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors
|
2014-01-22 15:25:03 +01:00 |
|
scrawl
|
2e6e0fd0a0
|
Fix GetPcCell bug
|
2014-01-22 14:45:36 +01:00 |
|
scrawl
|
ea21d8fec3
|
Fix CreatureTargetted function
|
2014-01-22 13:30:45 +01:00 |
|
scrawl
|
4c94289b1f
|
Fix PC Health Percent function
|
2014-01-22 13:30:07 +01:00 |
|
scrawl
|
f27701cbe8
|
Detect selling stolen items or enchanting with stolen items
|
2014-01-22 13:04:55 +01:00 |
|
scrawl
|
264226dfe3
|
Handle iWereWolfBounty
|
2014-01-22 12:33:47 +01:00 |
|