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5821 commits

Author SHA1 Message Date
Marc Zinnschlag
2de862126a moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
scrawl
6eaa7553f8 Fixes #1181: Enable controls when loading a savegame 2014-03-09 03:34:49 +01:00
Sandy Carter
72a3c50eb8 (#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
2014-03-08 13:45:54 -05:00
scrawl
072dc6d438 Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
scrawl
12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
cc9cii
f36bea03ab Bug #1189 fix by scrawl 2014-03-07 19:36:44 +11:00
scrawl
e08f6c9ce3 Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
2014-03-06 04:01:25 +01:00
scrawl
83b6fcf22e Bug #416: Workaround for page flipping problem 2014-03-05 22:24:05 +01:00
scrawl
1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
scrawl
2a4e99c069 Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
2014-03-05 21:46:37 +01:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
065b6d3331 Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
2014-03-05 21:46:36 +01:00
scrawl
8730b61362 Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
2014-03-05 21:46:36 +01:00
scrawl
c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 2014-03-05 21:46:36 +01:00
Bret Curtis
ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
cc9cii
ce8d327e8e Debug MSVC build of openmw needs number of sections beyond 2^16 2014-03-05 22:11:10 +11:00
gus
d84319300a fix 2014-03-05 11:27:16 +01:00
gus
f4879dacd5 add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
Marc Zinnschlag
f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
0ae9cc0106 removed unused function 2014-03-03 08:21:16 +01:00
Marc Zinnschlag
ca30f2af3d minor fix 2014-03-02 11:03:37 +01:00
scrawl
a99aa15d14 Fix a copy&paste mistake leaving start rotation uninitialized 2014-02-28 17:23:58 +01:00
Marc Zinnschlag
0926501717 Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29 2014-02-27 15:45:45 +01:00
cc9cii
56ae85df0c Fix 32bit Windows crash while taking the save screenshot. 2014-02-28 00:28:02 +11:00
cc9cii
8fa88f4480 sync with upstream 2014-02-28 00:13:57 +11:00
cc9cii
2421f23c2f cleanup the mess... 2014-02-27 23:59:23 +11:00
cc9cii
5b48ca114f aicombat pathfinding fix - check the correct list 2014-02-25 08:31:14 +01:00
cc9cii
85c467f00f Minor cleanup for aicombat pathfinding workaround. 2014-02-25 08:30:52 +01:00
Marc Zinnschlag
9b18e01507 keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
Marc Zinnschlag
bfcd768078 various bits of cleanup 2014-02-23 21:39:18 +01:00
Marc Zinnschlag
83ded18af0 encapsulated reference collections 2014-02-23 21:21:27 +01:00
Marc Zinnschlag
367919200f moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
Marc Zinnschlag
f220867144 make Ptr a bit more pointer-like 2014-02-23 18:17:41 +01:00
Marc Zinnschlag
b72c1c2c58 encapsulated water level 2014-02-23 17:34:18 +01:00
gus
95ff869163 Merge branch 'openmw-29' of https://github.com/zinnschlag/openmw.git into AIFix2 2014-02-23 17:07:49 +01:00
Marc Zinnschlag
79e723ad06 encapsulated mIds 2014-02-23 16:46:07 +01:00
Marc Zinnschlag
8ea686c6c8 encapsulated mState 2014-02-23 14:26:36 +01:00
cc9cii
1bd2664cb0 aicombat pathfinding workaround 2014-02-23 11:47:25 +01:00
cc9cii
1ab5948f19 merge upstream changes 2014-02-23 19:11:37 +11:00
Marc Zinnschlag
b0ae5b8ab7 Merge remote-tracking branch 'cc9cii/windows-save-fix' into openmw-29 2014-02-22 17:16:55 +01:00
cc9cii
fcfc8fcccb Revert "Allow MinGW64 compilation in Windows/msys"
This reverts commit c3f350e3fb.

Conflicts:
	libs/platform/string.h
2014-02-22 23:45:13 +11:00
cc9cii
ac606a865c Back out unnecessary change. 2014-02-22 23:22:23 +11:00
cc9cii
c241405d91 Fix Windows save & load. 2014-02-22 12:15:20 +11:00
cc9cii
c3f350e3fb Allow MinGW64 compilation in Windows/msys 2014-02-22 12:06:50 +11:00
Marc Zinnschlag
7693f712bc started making CellStore into a proper class; encapsulated mCell member 2014-02-21 11:35:46 +01:00
Marc Zinnschlag
736644de05 Revert "#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()"
This reverts commit 51fb9f65ea.
2014-02-20 12:31:40 +01:00
scrawl
d25b3ad9cb Fix AiCombat for creatures with weapons 2014-02-19 11:23:03 +01:00
scrawl
ebc67a82cf Don't list unnamed quests in the quest book 2014-02-19 11:23:03 +01:00
scrawl
1fba5d1bb9 Terrain: change world bounds from AABB to 4 floats 2014-02-19 11:23:03 +01:00
scrawl
bc376e6649 Closes #888: Treat "Bip 01" as animation root if existing 2014-02-19 11:23:03 +01:00
scrawl
439018e706 Get rid of useless return values 2014-02-19 11:23:03 +01:00
scrawl
90f6cda4cc Moved includes to appropriate place 2014-02-19 11:23:03 +01:00
Marc Zinnschlag
550e5eb686 Merge remote-tracking branch 'corristo/osx-music-fix' 2014-02-18 09:12:02 +01:00
gus
d8f24ac499 bug fix 2014-02-17 15:49:49 +01:00
Marc Zinnschlag
ea16f79d77 Merge remote-tracking branch 'gus/AIFix2' 2014-02-17 10:54:07 +01:00
gus
84959eea28 woops, thanks scrawl 2014-02-17 10:50:10 +01:00
gus
6e1425321b remove cout spam 2014-02-17 10:43:09 +01:00
gus
e5b19cf3c6 clean up 2014-02-17 10:37:11 +01:00
Nikolay Kasyanov
51fb9f65ea #1041 in progress: decode first sample batch right in OpenAL_SoundStream::play() 2014-02-17 02:59:23 +04:00
Nikolay Kasyanov
5e8cb2e466 Another attempt to fix #1041. This time I'm sending real data from decoder
once after playback started.
2014-02-17 02:35:13 +04:00
Marc Zinnschlag
c18c3e51ee handle IDs that don't exist anymore after loading 2014-02-16 16:23:05 +01:00
Marc Zinnschlag
9788bbcab9 partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
Marc Zinnschlag
b0532e0c85 store NPC state in saved game files 2014-02-16 15:51:45 +01:00
Marc Zinnschlag
9f721fd144 store list of known topics in saved game files 2014-02-16 12:54:27 +01:00
Marc Zinnschlag
6ac64bbe15 Merge branch 'script'
Conflicts:
	readme.txt
2014-02-16 12:12:56 +01:00
Marc Zinnschlag
9cdfca6c26 Merge remote-tracking branch 'potatoesmaster/disable-crash' 2014-02-15 22:55:00 +01:00
Emanuel Guevel
3d8ca02479 Fix breaking of enchanted items casting 2014-02-15 17:39:57 +01:00
gus
a315d5cc2b aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp 2014-02-14 12:55:14 +01:00
Marc Zinnschlag
451e1f413b instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly 2014-02-14 11:15:16 +01:00
Emanuel Guevel
7c981587fc When searching object by id, search in active cells before searching in the player's inventory 2014-02-13 22:58:12 +01:00
Emanuel Guevel
e597328b6b Make enable/disable a no-op for items in containers 2014-02-13 20:24:27 +01:00
Marc Zinnschlag
d6e212a02b Merge branch 'master' into script 2014-02-13 15:02:02 +01:00
gus
7c6e27e4f9 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
	apps/openmw/mwmechanics/aitravel.cpp
2014-02-13 12:59:04 +01:00
Marc Zinnschlag
9c52820754 Merge remote-tracking branch 'scrawl/master' 2014-02-13 10:54:51 +01:00
scrawl
c6fb0f2d9b Removed terrain component's dependency on ESM 2014-02-13 10:13:53 +01:00
Marc Zinnschlag
dde4fbd818 allow one more integer argument in RemoveSoulGem and up to 6 more in AiFollow and then throw them all away 2014-02-13 09:52:44 +01:00
Marc Zinnschlag
b3412b7eec another case fix (remote member access again) 2014-02-12 15:22:17 +01:00
Marc Zinnschlag
dc433a3c09 fixed case handling problem for local variable access 2014-02-12 13:38:16 +01:00
Marc Zinnschlag
388735046f fixed broken remote member variable access 2014-02-12 13:35:24 +01:00
Emanuel Guevel
8824af30b4 Allow to display message box outside of dialogue window 2014-02-11 18:26:57 +01:00
Marc Zinnschlag
ffd1783690 Merge remote-tracking branch 'mrcheko/master' 2014-02-11 17:03:50 +01:00
Marc Zinnschlag
e44a7268fc Merge remote-tracking branch 'potatoesmaster/selected-spell' 2014-02-11 17:00:41 +01:00
Emanuel Guevel
a3eea4f6b6 Do not allow spellcasting stance without spell selected 2014-02-11 16:34:51 +01:00
Emanuel Guevel
70d35da116 Unset selected spell when removed 2014-02-11 16:34:23 +01:00
Emanuel Guevel
6a4820c0f7 Show a message when the player attempts to cast a disabled spell 2014-02-11 14:52:58 +01:00
Marc Zinnschlag
9de2922d22 fixed case problem in remote member variable access 2014-02-11 13:56:56 +01:00
Marc Zinnschlag
3b990795c4 added access to remote access of local variables of global scripts 2014-02-10 14:45:55 +01:00
mrcheko
a6be72673c improves animation-controlled velocity check 2014-02-08 16:59:15 +02:00
scrawl
8f949c6ae2 Fix lockpicks 2014-02-08 07:35:34 +01:00
scrawl
6ce499f0e6 Fixes #848: Use hardcoded animation velocity for first person movement 2014-02-06 04:05:22 +01:00
scrawl
ff11d85a62 Fix wrong assertion 2014-02-06 03:15:01 +01:00
gus
632834ce10 WIP 2014-02-05 16:12:50 +01:00
scrawl
4a26909172 Fixes #1159: Don't allow quick keys menu in chargen 2014-02-05 12:15:49 +01:00
scrawl
677fc84223 Refactor actors update 2014-02-05 09:50:21 +01:00
scrawl
0cc1cd8f7e Fix message box formatting bug 2014-02-05 05:18:11 +01:00
scrawl
7907181c0c Fix uninitialized member 2014-02-05 05:18:11 +01:00
scrawl
ffe19e7a52 Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
scrawl
8b8fb931a0 Feature #50: Don't allow ranged weapon attack when ammunition is empty 2014-02-05 05:18:10 +01:00
scrawl
a07eaa0c0d Feature #50: Allow body pitch in third person for ranged weapon aiming 2014-02-05 05:18:10 +01:00
scrawl
5ee105c812 Fix typo 2014-02-05 05:18:10 +01:00
scrawl
7cf22391a5 Feature #50: Handle weapon controllers (i.e. bowstring animations, etc) 2014-02-05 05:18:10 +01:00
scrawl
e1e7a492e2 Fix movement speed formula for flying creatures 2014-02-05 05:18:10 +01:00
scrawl
f608ceeffc Fixes #1158 (Armor rating label issues) 2014-02-05 05:18:10 +01:00
scrawl
8aed4fcfa4 Correction for marksman weapon inventory preview 2014-02-05 05:18:10 +01:00
scrawl
5b076aa570 Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e.
2014-02-05 05:18:10 +01:00
scrawl
df78357e05 Handle knockout separately (Closes #1151) 2014-02-05 05:18:09 +01:00
mrcheko
688f359a33 discard creatures speed and negative fatique changes 2014-02-03 23:09:26 +02:00
Marc Zinnschlag
c5b92ed6c8 Merge remote-tracking branch 'pvdk/versioninfo' 2014-02-03 11:21:11 +01:00
Marc Zinnschlag
21f502df34 compatibility fix 2014-02-03 11:20:55 +01:00
pvdk
f263acdac6 Merge remote-tracking branch 'upstream/master' into versioninfo 2014-02-03 02:27:24 +01:00
Alexander "Ace" Olofsson
e50a393de4 Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
Marc Zinnschlag
32860a05e3 added dummy implementations for getPcInJail and getPcTraveling 2014-02-02 15:35:18 +01:00
mrcheko
761f13d3ce activate whole-body attack animations 2014-02-02 16:29:51 +02:00
Marc Zinnschlag
914ab1b8ab allow 'x' instead of 'getjournalindex x' 2014-02-02 15:08:27 +01:00
Marc Zinnschlag
4ee43612f6 added new switch: --script-warn 2014-02-02 14:09:59 +01:00
mrcheko
b85a4dd35e pos accum without conformity with animation bug/creature speed 2014-02-02 15:01:49 +02:00
Alexander "Ace" Olofsson
e3d85af70a Fix an issue with int32_t being unknown on windows. 2014-02-02 13:57:19 +01:00
scrawl
1deb0a7cdf Savegame dialog: Set key focus to editbox 2014-02-01 18:42:01 +01:00
scrawl
ec46575671 Overwriting saves fixes - copy description of overwritten slot, ask for confirmation 2014-02-01 18:42:01 +01:00
scrawl
6d37cd7e86 Savegame dialog: Don't allow empty save names 2014-02-01 18:42:01 +01:00
scrawl
63284d21a0 Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button 2014-02-01 18:42:01 +01:00
scrawl
dea9d21db6 Some additional safety checks for global map loading 2014-02-01 18:42:01 +01:00
scrawl
f89b3cac02 Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
scrawl
a988a0d6dc Don't add duplicate topic responses to the journal 2014-02-01 18:42:00 +01:00
scrawl
37ef8ec908 Savegame dialog: support loading saves using Enter key or double-click 2014-02-01 18:42:00 +01:00
scrawl
49e26415be Don't call loadGame() from within the MWMechanics::Actors update sequence 2014-02-01 18:42:00 +01:00
Marc Zinnschlag
1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
Marc Zinnschlag
5b04c10e1d added creature/NPC state to saved games (only container/inventory for now) 2014-02-01 17:36:23 +01:00
Marc Zinnschlag
d2ec3ffdc8 handle equipped items when serialising inventory state 2014-02-01 17:31:05 +01:00
Marc Zinnschlag
bcc5894e2d changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later) 2014-02-01 15:24:01 +01:00
Marc Zinnschlag
dd674566a2 store content of containers in saved game files 2014-01-31 13:25:32 +01:00
scrawl
4ec86d1c68 Bug #1147: Fix the inventory preview pose used for ranged weapons 2014-01-31 05:06:35 +01:00
scrawl
60bbab52fe Support keyframe controllers for bones that aren't in the skeleton base 2014-01-31 05:06:34 +01:00
scrawl
da34f8bda1 Fix LastHitObject 2014-01-31 04:43:35 +01:00
scrawl
067c2bc2ec Disable combat movements for creatures without weapons 2014-01-31 04:43:35 +01:00
scrawl
7820ea5806 "Always best attack" should only affect the player 2014-01-31 04:43:35 +01:00
scrawl
d0c6ecd03a Bug #1148: Workaround for broken images in some MW versions 2014-01-31 04:43:35 +01:00
scrawl
52f89e9a17 Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
2014-01-31 04:43:35 +01:00
scrawl
39d86a9468 Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
mrcheko
80d8aa4030 bug with sequence of knockouts; giving sense to some hit state code 2014-01-30 23:54:26 +02:00
Marc Zinnschlag
900532a6ca store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
Marc Zinnschlag
ec7cb90ca4 added support for serialisation of CustomData state 2014-01-30 11:50:13 +01:00
scrawl
2b15b8b484 Fix gold bugs (Fixes #1145, Fixes #1146) 2014-01-29 15:37:27 +01:00
scrawl
305e78c981 Fix creature attack bug 2014-01-29 15:37:27 +01:00
scrawl
e717694b36 Reset Run stance in AiWander 2014-01-29 15:37:27 +01:00
scrawl
23ffb8a4dc Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
2014-01-29 15:37:27 +01:00
scrawl
434fd21584 Don't set journal index if a higher index is currently set
This is vanilla behaviour, and required for the Mehra Milo vivec informants quest.
2014-01-29 15:37:27 +01:00
scrawl
edff88542b Allow double click / Enter key for accepting race/class/birthsign 2014-01-29 15:37:27 +01:00
scrawl
a8a09762ce Don't crash when deleting or disabling a moving door 2014-01-29 15:37:26 +01:00
scrawl
190512156d Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
scrawl
ea7e0abdc2 Move WhenStrikes skill success to a more appropriate place 2014-01-29 15:37:26 +01:00
scrawl
b8db151da7 Add missing skill increases for armor hits 2014-01-29 15:37:26 +01:00
scrawl
82146e7f8d Use GMSTs for levelup 2014-01-29 15:37:26 +01:00
scrawl
cc40cec395 Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
2014-01-29 15:37:26 +01:00
scrawl
ba67bf45f8 Fix an issue with InventoryStore copy constructor. Don't copy the iterator directly - mContainer will be wrong and comparisons against end() will always fail.
This caused an exception when looting a creature that had moved cells.
2014-01-29 15:37:26 +01:00
scrawl
365ae15532 Drag&Drop: auto-hide windows that can't be drop targets on mouseover 2014-01-29 15:37:26 +01:00
mrcheko
3a5da7e6e8 merged with master 2014-01-29 00:03:00 +02:00
mrcheko
5ee1dc6be8 attacktypes error fix 2014-01-28 21:07:26 +02:00
Marc Zinnschlag
a473c3f619 some cleanup 2014-01-28 12:36:10 +01:00
Marc Zinnschlag
fd5486864a Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/actors.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2014-01-28 12:33:31 +01:00
mrcheko
e50e94af0b remove CreatureStats::mAttackType, set/getAttackType() 2014-01-27 23:05:17 +02:00
mrcheko
fe0268062d merge with master 2014-01-27 22:38:01 +02:00
gus
846276f747 clean up 2014-01-27 15:14:24 +01:00
Marc Zinnschlag
29c3a288e3 load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
mrcheko
45b3aa3d93 corrected things connected to determining attack type 2014-01-26 23:32:57 +02:00
gus
f5d589388c bug fix 2014-01-26 22:06:54 +01:00
gus
764011dd1b clean up 2014-01-26 21:53:55 +01:00
gus
7cb47aa635 new implementation of pathfinding. Works, but need clean up 2014-01-26 21:26:19 +01:00
scrawl
eba6c9a8fd Fix massive console spam regarding the scrib's idle3 animation 2014-01-26 02:49:32 +01:00
scrawl
b1066de81d Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1, reversing
changes made to 047bbe43b2.

Conflicts:

	apps/openmw/mwmechanics/aicombat.cpp
2014-01-26 00:31:44 +01:00
scrawl
a1fbd1fcc8 Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit df7c139e2f, reversing
changes made to fec26342cd.
2014-01-26 00:14:49 +01:00
scrawl
e0de76a6f7 Save/load global map 2014-01-25 19:06:14 +01:00
scrawl
e62bf8fca9 Remove some garbage 2014-01-25 16:41:26 +01:00
scrawl
79a9c4e048 Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame. 2014-01-25 16:33:39 +01:00
scrawl
bdb03926c2 Fix crash when loading another game after dying 2014-01-25 16:13:45 +01:00
scrawl
28185e2017 Death/godmode fixes: Revive player *after* character update, since there might be fall damage. 2014-01-25 15:54:24 +01:00
scrawl
f09328ca84 Clear global map overlay when starting/loading a game 2014-01-25 13:34:56 +01:00
gus
707e579dfe Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
	apps/openmw/mwmechanics/aifollow.cpp
2014-01-24 19:16:50 +01:00
gus
5ca5946760 WIP 2014-01-24 19:13:23 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533 Implement savegame screenshots 2014-01-24 17:49:16 +01:00
scrawl
786ed6ca5b Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
scrawl
ac1859fb77 Merge branch 'savedgame' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 15:02:13 +01:00
scrawl
9b9c39af7a Fix being able to activate magic bolts mid-flight 2014-01-24 13:22:39 +01:00
scrawl
ac4c904e62 Fix projectile bug 2014-01-24 13:22:30 +01:00
mrcheko
87e83a92f8 refactoring of setting an attack type 2014-01-23 23:14:20 +02:00
scrawl
70264eae3b Feature #764: Quest completetion status in quest book 2014-01-23 13:08:56 +01:00
scrawl
849ee54399 Feature #764: Show quest names in quest book if present 2014-01-23 12:54:37 +01:00
Marc Zinnschlag
460089c0aa ignore deleted references that did not came from a content file 2014-01-23 12:53:55 +01:00
Marc Zinnschlag
419e3a7d30 write references in cells to saved game file 2014-01-23 12:51:42 +01:00
scrawl
358cc3c62f Closes #1060: Fix incorrect message box size 2014-01-23 12:24:06 +01:00
Marc Zinnschlag
22cb4784b5 store cell state in saved game files (no references yet) 2014-01-23 11:29:40 +01:00
pvdk
c95b8bcb39 Moved the generated version header stuff into components 2014-01-22 17:33:55 +01:00
scrawl
cf378ec31e Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors 2014-01-22 15:25:03 +01:00
scrawl
2e6e0fd0a0 Fix GetPcCell bug 2014-01-22 14:45:36 +01:00
scrawl
ea21d8fec3 Fix CreatureTargetted function 2014-01-22 13:30:45 +01:00
scrawl
4c94289b1f Fix PC Health Percent function 2014-01-22 13:30:07 +01:00
scrawl
f27701cbe8 Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
scrawl
264226dfe3 Handle iWereWolfBounty 2014-01-22 12:33:47 +01:00