Gleb Mazovetskiy
351d11449b
Avoid heightfield conversion in newer Bullet
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Takes advantage of the direct `float` support implemented in
https://github.com/bulletphysics/bullet3/pull/3293
2021-03-11 23:52:12 +00:00
Andrei Kortunov
39b7260ab4
Fix a crash during new game
2021-03-11 11:46:44 +04:00
AnyOldName3
64ddb4c1b0
Fix linking on MacOS
2021-03-11 01:01:55 +00:00
psi29a
9f47190411
Merge branch 'now-it-blends' into 'master'
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Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644
2021-03-10 23:27:04 +00:00
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
2021-03-10 22:07:14 +00:00
Chris Djali
9bfe941d4b
Merge pull request #3050 from akortunov/master
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Double-buffer shader water stateset
2021-03-10 15:56:40 +00:00
Andrei Kortunov
38679013fe
Give meaningful name to the mEffectFade
2021-03-10 19:10:17 +04:00
Gleb Mazovetskiy
1db7d2ec4e
Restore compatibility with FFMpeg < 57.80.100
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This should fix macOS Travis build broken by 58d33aa95b
2021-03-08 19:29:34 +00:00
AnyOldName3
deb184cdce
Merge branch 'fix-build' into 'master'
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Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
See merge request OpenMW/openmw!640
2021-03-08 19:01:02 +00:00
psi29a
611a63acc6
Merge branch 'threesacharm' into 'master'
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Attempt to fix restocking items in old saves
Closes #5823
See merge request OpenMW/openmw!580
2021-03-08 10:45:13 +00:00
psi29a
194875dec1
Merge branch 'fix-video-arm' into 'master'
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osg-ffmpeg-videoplayer: Fix crash on ARM
Closes #5807
See merge request OpenMW/openmw!564
2021-03-08 08:05:25 +00:00
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
2021-03-08 10:58:51 +04:00
Gleb Mazovetskiy
58d33aa95b
AV: Fix all memory leaks
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The most substantial memory leak came from `PacketQueue::get`
not unreferencing its argument packet.
Other leaks came from using `av_free` instead of type-specific free
functions.
Also modifies `PacketQueue::put` for readability.
2021-03-08 03:16:55 +00:00
Chris Djali
213525c372
Merge pull request #3049 from akortunov/master
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Use correct mCursorActive flag initial value
2021-03-07 15:35:38 +00:00
Alexei Dobrohotov
e9aa161ffc
Merge branch 'reallyskipphysics' into 'master'
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Close race that breaks scripted teleporting (#5873 )
See merge request OpenMW/openmw!639
2021-03-07 08:41:20 +00:00
Andrei Kortunov
482f04c836
Use correct mCursorActive flag initial value
2021-03-07 12:08:43 +04:00
Gleb Mazovetskiy
455be9dbbb
Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON
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1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
2021-03-06 21:17:52 +00:00
fredzio
31d8ce266b
Close a race between main and physics threads when actor is positioned by scripts.
...
When a position is forced, the actor position in physics subsystem is
overriden. The background physics thread is not made aware of this,
its result are simply discarded.
There is a short window where this doesn't work (in this
example, actor is at A and script moves it to B)
1) actor position is set to B. (among others, Actor::mPosition is set to B)
2) physics thread reset Actor::mPosition with stale value (around A)
3) main thread read simulation result, reset Actor::mSkipSimulation flag => actor is at B
4) physics thread fetch latest Actor::mPosition value, which is around A
5) main thread read simulation result, actor is around A
To avoid this situation, do not perform 2) until after 3) occurs. This
way, at 4) starts the simulation with up-to-date Actor::mPosition
2021-03-06 10:41:55 +01:00
Alexei Dobrohotov
2bfee281fd
Merge branch 'restore_caster' into 'master'
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Restore projectile caster from savegame (#5860 )
See merge request OpenMW/openmw!616
(cherry picked from commit d595c7adb0fb45eafed6d3d0403ad640a91411ed)
c5426bec In the savegame, projectile caster is identified by its actor id. When
2021-03-05 21:07:29 +00:00
Evil Eye
c9d3da498a
Merge branch 'pursue' into 'master'
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AIPursue: Pursue the player until LOS is established (#5869 )
Closes #5869
See merge request OpenMW/openmw!634
2021-03-05 16:45:47 +00:00
Evil Eye
8ae4ee291f
Attempt to fix restocking items in old saves
2021-03-04 22:52:03 +01:00
Dobrohotov Alexei
fc329050b3
AIPursue: Pursue the player until LOS is established ( #5869 )
2021-03-03 22:06:58 +03:00
Alexei Dobrohotov
5e91af230d
Reset effect icon transparency when they're hidden ( #5877 )
2021-03-03 21:17:59 +03:00
Gleb Mazovetskiy
4495b67d77
MyGUI HEAD compatibility
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Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614
Refs #5806
2021-03-02 13:24:30 +00:00
Evil Eye
e2fc5d87b3
Merge branch 'elemental_shields' into 'master'
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Don't let elemental shields harm the player in god mode
Closes #5875
See merge request OpenMW/openmw!631
2021-03-02 06:45:38 +00:00
Alexei Dobrohotov
023bc80f55
Don't let elemental shields harm the player in god mode
2021-03-01 21:37:30 +00:00
Gleb Mazovetskiy
1fb442e701
heightfield: Only buildAccelerator
on Bullet 2.89+
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Fixes #5874
2021-03-01 08:27:24 +00:00
psi29a
28be5a259b
Merge branch 'russian_console' into 'master'
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Don't assume unmapped keycodes outside the extended ASCII range are unprintable
Closes #5871
See merge request OpenMW/openmw!622
2021-02-26 23:28:01 +00:00
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
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Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
2021-02-26 23:25:05 +00:00
psi29a
20e6db917b
Merge branch 'fix-osg-static' into 'master'
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CMake: Fix support for OSG static lib paths
See merge request OpenMW/openmw!624
2021-02-26 23:20:52 +00:00
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
2021-02-26 19:01:27 +00:00
Gleb Mazovetskiy
21a70b7d2b
heighfield: buildAccellerator()
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This enables accelleration of heightfield collisions.
Unfortunately, `btHeightfieldTerrainShape::processAllTriangle` does not
yet use the accellerator data, so this change does not improve
performance yet but might do so in future bullet versions.
References:
* Accellerator introduced in:
https://github.com/bulletphysics/bullet3/pull/2062
* Feature request to use the accellerator in `processAllTriangle`:
https://github.com/bulletphysics/bullet3/issues/3276
2021-02-26 14:38:06 +00:00
Gleb Mazovetskiy
13c5b1b0c5
CMake: Fix support for OSG static lib paths
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`$<TARGET_FILE:...>` fails if the argument is already a path (instead of
a library name). This happens when a static library is found via
`osg_find_library`.
If the argument contains `/` or `.`, do not use `$<TARGET_FILE:...>`
2021-02-26 10:48:09 +00:00
Alexei Dobrohotov
a292a31cb3
Merge branch 'you_and_i_code' into 'master'
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Fix Ctrl U/W behaviour to work with unicode text
See merge request OpenMW/openmw!621
2021-02-25 23:11:03 +00:00
Evil Eye
6e0f070cd1
Don't assume unmapped keycodes outside the extended ASCII range are unprintable
2021-02-25 21:37:21 +01:00
Evil Eye
a616af822e
Fix Ctrl U/W behaviour to work with unicode text
2021-02-25 19:33:11 +01:00
AnyOldName3
4ed67d8597
Improve A2C setting name
2021-02-24 18:01:06 +00:00
AnyOldName3
c7ee5d21dc
Make the dummy texture for the character preview even more shadow-friendly
2021-02-23 23:24:40 +00:00
AnyOldName3
2b144ff3dd
Merge branch 'fix_frame_rate_limit' into 'master'
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Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603
2021-02-21 16:20:51 +00:00
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
2021-02-19 19:59:48 +00:00
psi29a
5c0214142b
Merge branch 'static-build' into 'master'
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Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547
2021-02-19 16:58:05 +00:00
psi29a
bcbe144a1d
Merge branch 'weatheralpha' into 'master'
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Fix weather particle fading
Closes #5455
See merge request OpenMW/openmw!506
2021-02-19 16:50:38 +00:00
psi29a
87d80b3d0a
Merge branch 'loading_screen_race_condition' into 'master'
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Fix a race condition in loading screen.
See merge request OpenMW/openmw!568
2021-02-18 22:37:47 +00:00
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
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Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
2021-02-15 08:40:30 +00:00
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
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Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
2021-02-15 00:01:06 +00:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
AnyOldName3
6291b9304b
Log when icon is missing and fallback is used
2021-02-14 16:56:21 +00:00
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
elsid
becccf3b5e
Make actor flee from a combat when cannot reach a target
2021-02-12 22:58:53 +01:00
fredzio
9d90e250cf
Physics is not running while paused, so zero the stats for the async
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thread instead of keeping whatever value was before the pause.
2021-02-12 19:33:08 +01:00
elsid
8ab5fd9b40
Fix frame rate limit
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Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
2021-02-12 00:03:11 +01:00
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
2021-02-10 22:13:04 +01:00
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
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Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00
AnyOldName3
da6223fc4b
Use default icon.tga when inventory icon is missing
2021-02-07 23:27:45 +00:00
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
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# Conflicts:
# CHANGELOG.md
2021-02-07 21:03:51 +00:00
psi29a
31f41836a1
Merge branch 'no_stuck_in_proj' into 'master'
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Don't let projectiles push actors out of the world (#5802 )
See merge request OpenMW/openmw!595
2021-02-07 20:37:46 +00:00
fredzio
b78820de55
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
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projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
2021-02-07 18:32:03 +01:00
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
2021-02-07 12:55:10 +01:00
Evil Eye
f1caeea444
Don't return negative values from GetMagicka
2021-02-07 11:58:23 +01:00
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
2021-02-07 00:17:14 +01:00
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
2021-02-07 00:15:01 +01:00
psi29a
e6607486f5
Merge branch 'jfmherokiller-master-patch-23743' into 'master'
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Fix the regression involving Cure
See merge request OpenMW/openmw!582
2021-02-06 15:41:24 +00:00
psi29a
f63af685c0
Merge branch 'bemorenegative' into 'master'
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Allow negative values for ai stats
Closes #5835
See merge request OpenMW/openmw!586
2021-02-06 15:38:34 +00:00
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
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size. The bounding sphere is much bigger than the mesh.
2021-02-05 22:53:45 +01:00
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
2021-02-05 19:00:35 +01:00
Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
2021-02-05 17:59:36 +00:00
Evil Eye
61e014a765
Allow negative values for ai stats
2021-02-04 21:25:38 +01:00
Nelsson Huotari
e91d1a2b42
Fix earlier broken commit
2021-02-03 21:16:26 +02:00
AnyOldName3
0639f8b7c6
Make the dummy texture for the character preview shadow-friendly
2021-02-03 18:45:22 +00:00
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
2021-02-03 14:25:09 +02:00
Jordan Francis Moran-Meyers
0d1c073cfa
Fix the regression involving Cure
2021-02-01 18:34:10 +00:00
Petr Mikheev
94e8855c8c
Merge branch 'fix_5821' into 'master'
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Fix #5821 : NPCs from mods getting removed if mod order was changed
Closes #5821
See merge request OpenMW/openmw!577
2021-01-31 09:34:26 +00:00
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
2021-01-29 22:53:02 +01:00
Petr Mikheev
9590377f22
Don't ignore Z in path finding if actor can move by Z.
2021-01-29 22:30:20 +01:00
Petr Mikheev
642ca02e35
Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening.
2021-01-29 22:30:01 +01:00
Andrei Kortunov
7b727e4d70
Revert "Remove physics dependency on basenode"
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This reverts commit 165c731492
.
2021-01-29 16:51:13 +04:00
Andrei Kortunov
165af1c365
Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
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This reverts commit f031a191b8
.
2021-01-29 16:51:05 +04:00
Andrei Kortunov
f8e8496d36
Revert "Revert a wrong change introduced in MR 546"
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This reverts commit 23137d0c54
.
2021-01-29 16:50:39 +04:00
Andrei Kortunov
3b9f8b5fa2
Avoid null dereference for objects without cells
2021-01-28 18:37:47 +04:00
Andrei Kortunov
d984d13b1c
Merge branch 'animate_animated_objects' into 'master'
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Unbreak animated objects (regression from !546 )
See merge request OpenMW/openmw!570
2021-01-28 14:12:24 +00:00
Andrei Kortunov
5382d38b9b
Merge branch 'hit_target_object' into 'master'
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Unbreak targetted spell on objects (#5811 )
See merge request OpenMW/openmw!569
2021-01-28 14:09:45 +00:00
elsid
a3ab8dfbb4
Revert "Merge branch 'movement_fix2' into 'master'"
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This reverts merge request !496
2021-01-28 12:48:19 +00:00
fredzio
23137d0c54
Revert a wrong change introduced in MR 546
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A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.
Restore the basenode (and the associated FIXME) so that animated objects works properly.
2021-01-27 16:24:11 +01:00
Nelsson Huotari
83ee1cc582
fix xbase to baseanim
2021-01-27 13:41:05 +02:00
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
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Grass instancing
2021-01-27 12:21:24 +01:00
psi29a
699bd257ef
Merge branch 'camera_stats' into 'master'
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Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.
See merge request OpenMW/openmw!526
2021-01-27 08:04:33 +00:00
Frederic Chardon
7cd7fa2f08
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
...
a valid file.
2021-01-27 08:04:33 +00:00
fredzio
64475ebedb
Remove a brainfart from precise projectile handling: all non-actor
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non-projectile objects were treated as ground.
2021-01-27 07:15:09 +01:00
Gleb Mazovetskiy
8737453498
cmake: Compiler-specific whole-archive macro
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
2021-01-26 19:00:55 +00:00
Andrei Kortunov
f40e227686
Remove redundant formatting changes
2021-01-26 22:29:41 +04:00
Andrei Kortunov
b975f16e6b
Remove redundant check - groundcover is not present in the CellStore
2021-01-26 22:29:41 +04:00
Andrei Kortunov
d12a0fdcb3
Mark only instances from groundcover files as groundcover objects
2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1
Drop fading setting
2021-01-26 22:29:41 +04:00
Andrei Kortunov
1a6c06f7b5
Do not allow to set distance to non-positive values
2021-01-26 22:29:41 +04:00
Andrei Kortunov
859cd0fd0c
Do not use display lists for instanced meshes
2021-01-26 22:29:41 +04:00
Andrei Kortunov
a09f03c850
Drop groundcover materials - they are not used
2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
2021-01-26 22:29:41 +04:00
madsbuvi
663e0a1055
Fix a race condition in loading screen.
2021-01-26 19:28:09 +01:00