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1830 commits

Author SHA1 Message Date
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file 2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log 2018-10-13 22:16:26 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Marc Zinnschlag
6a9618f0f5 Merged pull request #1948 2018-09-29 11:03:26 +02:00
Capostrophic
f20f49daa6 Content selector: allow to copy paths to clipboard (feature #2847) 2018-09-29 02:09:13 +03:00
Marc Zinnschlag
3dc15d39e3 Merged pull request #1936 2018-09-28 11:30:13 +02:00
Capostrophic
ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Capostrophic
52da65b776 Fix issues with sun specularity (bug #4527) 2018-09-23 03:39:06 +03:00
Marc Zinnschlag
7be9f2ca45 Merged pull request #1891 2018-09-21 11:38:19 +02:00
Andrei Kortunov
276b7830a9 Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
Andrei Kortunov
62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Marc Zinnschlag
06b2a23e74 Merged pull request #1768 2018-09-17 12:10:21 +02:00
Andrei Kortunov
275d10e1f7 Add missing icons for UniversalId tables and use them in the editor menu (feature #912) 2018-09-12 22:37:19 +04:00
Andrei Kortunov
c9c0230d2a Scale journal fonts separately from common ones 2018-09-12 14:31:01 +04:00
Andrei Kortunov
8da099713e Minor layout fixes to fit different font size 2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
David Cernat
be448e5b8e [General] Use more appropriate update rate in server config 2018-08-23 00:06:28 +03:00
David Cernat
0658d39eaa [General] Update ports used for master server in client & server config 2018-08-22 13:47:46 +03:00
David Cernat
a083439139 Merge pull request #469 from davidcernat/master while resolving conflicts
# Conflicts:
#	apps/openmw/main.cpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
2018-08-20 14:08:44 +03:00
AnyOldName3
80082308f0 Merge upstream (shadermanager log system revamp) 2018-08-17 18:22:13 +01:00
Capostrophic
37f9d45182 Remove an outdated checkbox from the advanced page 2018-08-15 16:04:29 +03:00
Bret Curtis
4cb9b52b81 fix rebase issue 2018-08-14 23:15:30 +02:00
AnyOldName3
1098bd2467 Optimise lighting.glsl for Mesa users. 2018-08-14 21:35:23 +01:00
Yohaulticetl
640b32da56 Fixed merge conflicts 2018-08-14 19:57:48 +02:00
Yohaulticetl
d6f607e823 Fixed wrong starting index 2018-08-14 19:56:40 +02:00
Yohaulticetl
7e9ce99062 Made the werewolf check optional 2018-08-14 19:56:40 +02:00
Yohaulticetl
d19cbdb652 Factored strength into hand-to-hand combat 2018-08-14 19:44:03 +02:00
AnyOldName3
3b3721897d Make indoor shadows disableable. 2018-08-08 23:56:11 +01:00
AnyOldName3
a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
Koncord
d03722b3f4 [Browser] Rework browser for improved stability & clarity
(cherry picked from commits 5c79e7106f, 57353cdfff, 15723adb9a, 01a5196a92, ed75563a94, 3839a2dcfd, 1fd16ba69c, 66283943c5, ba8613a179, 5b8f4f3e92, 35b771b19e, 043eb224e2, 05fac2f67d)
2018-08-05 07:20:12 +03:00
AnyOldName3
8f4125134f Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-08-02 15:51:06 +01:00
Capostrophic
ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
Marc Zinnschlag
e8139a5cc7 Merged pull request #1835 2018-08-01 15:46:31 +02:00
AnyOldName3
cc23a968d1 Merge upstream/master 2018-08-01 14:13:45 +01:00
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader 2018-08-01 14:07:02 +01:00
Capostrophic
4d48ede6f1 Add two missing gameplay settings to Advanced tab 2018-08-01 13:36:31 +03:00
Andrei Kortunov
2d4ec86b8d Provide launcher icons 2018-07-28 13:18:38 +04:00
David Cernat
21d5bb4d4e
Merge pull request #460 from OpenMW/master
Add 0.7.0 commits up to 20 Jul 2018
2018-07-21 05:59:57 +03:00
Miloslav Číž
4e3bc3e403 Change wave parameters based on weather 2018-07-11 17:03:59 +02:00
David Cernat
7a646494ee [General] Point to serverCore.lua instead of server.lua in server config 2018-07-11 02:53:40 +03:00
David Cernat
26ac29e8b1 [Client] Add disclaimer to save dialog about singleplayer-only saves 2018-07-09 22:55:11 +03:00
David Cernat
c0fde5ae97 [General] Add explanation about 0.0.0.0 to server config file 2018-07-07 19:33:54 +03:00
David Cernat
a236ffc4be Merge pull request #456 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp
2018-07-04 01:52:29 +03:00
Koncord
685a80887b Remove Pawn support 2018-07-02 23:00:35 +08:00
Thunderforge
72f6b1a693 Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface" 2018-06-28 20:13:18 -05:00
AnyOldName3
85aba2e1da Add toggleable shadow debug overlay. 2018-06-28 17:24:36 +01:00
AnyOldName3
a7e53df278 Move common shadow code to shared shadow shader headers 2018-06-24 23:40:52 +01:00
AnyOldName3
933ed77ef6 Fix water shader alignment issues noticed while removing tabs. 2018-06-22 01:05:45 +01:00
AnyOldName3
b25b356081 Sort out shader indentation 2018-06-22 01:02:01 +01:00
AnyOldName3
553094669b Merge upstream/master (& fix merge conflicts) 2018-06-20 00:11:23 +01:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
Thunderforge
058cfb553c Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs 2018-06-12 22:18:06 -05:00
Thunderforge
a9ca528fb8 Adding version number of macOS build of OpenMW 2018-06-09 19:42:24 -05:00
Marc Zinnschlag
efb4abbb7f Merged pull request #1623 2018-06-09 10:49:04 +02:00
Andrei Kortunov
fea34bd73f Added support for per-group animation files 2018-06-08 17:04:15 +04:00
AnyOldName3
759e6fb804 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-05-27 15:41:42 +01:00
David Cernat
669d4d3d7e
Merge pull request #440 from OpenMW/master
Add OpenMW commits up to 27 May 2018
2018-05-27 16:10:16 +03:00
scrawl
31ea7c8edd
Revert "set rebalance soul gem values to true by default"
This reverts commit 2963524a01.
2018-05-27 10:43:31 +00:00
Marc Zinnschlag
b151a89528 Merged pull request #1568 2018-05-26 12:17:07 +02:00
Marc Zinnschlag
e30ade81be Merged pull request #1680 2018-05-26 11:21:34 +02:00
Andrei Kortunov
9ac752ea70 Implement filtering in the spells window 2018-05-24 10:48:46 +04:00
David Cernat
296c69d788
Merge pull request #436 from OpenMW/master
Add OpenMW commits up to 22 May 2018
2018-05-23 00:40:51 +03:00
declan-millar
2963524a01 set rebalance soul gem values to true by default 2018-05-22 12:59:27 +01:00
declan-millar
9ed4f33048 Replace spelling: soulgem -> soul gem 2018-05-21 19:10:24 +01:00
AnyOldName3
86ce33f437 Update documentation 2018-05-21 16:00:51 +01:00
declan-millar
78e79d5775 Add advanced option to Rebalance soulgem values to the launcher 2018-05-21 13:33:42 +01:00
AnyOldName3
feac7bd88e Use 3 shadow maps by default as 1 sucks. 2018-05-20 00:17:06 +01:00
AnyOldName3
84284a60a7 Make CSM shader changes controllable by the setting. 2018-05-17 17:35:55 +01:00
AnyOldName3
5d05aadb37 Begin to let settings toggle between CSM and PSSM 2018-05-17 16:57:01 +01:00
AnyOldName3
aa68af4f8b Make shaders pick the correct shadow cascade level and blend near cascade edges. 2018-05-16 18:20:21 +01:00
David Cernat
5458e09c8a
Merge pull request #420 from OpenMW/master
Add OpenMW commits up to 11 May 2018
2018-05-12 06:32:01 +03:00
AnyOldName3
44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
Nelsson Huotari
4ae75d1d20 Terrain texture brush frame 2018-05-10 11:18:54 +03:00
Marc Zinnschlag
e661e3cf74 Merged pull request #1677 2018-05-07 09:42:41 +02:00
Nelsson Huotari
a2745683e6 new run icon 2018-05-06 22:30:01 +03:00
Nelsson Huotari
e4e225f4e7 Add topic, journal and related -info icons. 2018-05-03 14:32:15 +03:00
David Cernat
7db74509e0 Merge pull request #412 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwscript/transformationextensions.cpp
2018-04-25 21:55:32 +03:00
Alexander Olofsson
f0288282be Slight appdata cleanup and improvement 2018-04-22 12:40:22 +02:00
David Cernat
17678ee60f
Merge pull request #407 from OpenMW/master
Add OpenMW commits up to 17 Apr 2018
2018-04-17 15:25:28 +03:00
Nelsson Huotari
af558e07a3 implement +6 icons 2018-04-15 12:47:52 +03:00
Nelsson Huotari
69aacdff17 Lamoot's new icon set 2018-04-15 12:35:45 +03:00
scrawl
fc72483ddf
Merge pull request #1673 2018-04-14 19:53:20 +00:00
Capostrophic
b08d7b4a3b Use centroid interpolation for shader lighting (fixes #4143) 2018-04-14 00:30:28 +03:00
David Cernat
fa652964fd
Merge pull request #403 from OpenMW/master
Add OpenMW commits up to 9 Apr 2018
2018-04-10 06:43:24 +03:00
scrawl
0982d2175a
Merge pull request #1473 2018-04-09 20:23:43 +00:00
scrawl
35300c04cd
Merge pull request #1671 2018-04-09 20:23:35 +00:00
Capostrophic
cddc0914c8 Option to charge for all companions travelling (fixes #4064) 2018-04-09 19:19:50 +03:00
David Cernat
e3c43c6af7 Merge pull request #400 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
2018-04-03 01:25:17 +03:00
scrawl
c610b8acc8
Merge pull request #1649 2018-04-02 17:37:31 +00:00
scrawl
80a8ef6d49
Merge pull request #1661 2018-04-02 17:18:39 +00:00
Capostrophic
baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00
David Cernat
365f485e8d Merge pull request #397 from OpenMW/master while resolving conflicts
Conflicts:
	components/CMakeLists.txt
2018-03-30 10:28:52 +03:00
bret curtis
4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 2018-03-27 20:20:40 +02:00
Capostrophic
2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 2018-03-27 14:27:23 +03:00
Thunderforge
d42791e260 Moving testing options to Advanced page 2018-03-15 22:11:54 -05:00
David Cernat
b7c6261e16 Merge pull request #392 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
2018-03-09 21:07:46 +02:00
Thunderforge
f07a12af73 Changing label "and may cause issues" to "and will cause issues" 2018-03-08 18:09:18 -06:00
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333) 2018-03-08 23:39:35 +00:00
Harald H
d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
2018-03-08 21:23:24 +01:00
Thunderforge
6931f6cadc Adding message indicating the purpose of the "Testing" block 2018-03-07 18:37:43 -06:00
Thunderforge
da74ca5ce0 Add testing options to the Settings page 2018-03-05 21:26:59 -06:00
Chris Robinson
01dbac7b15 Don't use a different setting for distant viewing distance 2018-03-04 11:37:57 -08:00
Chris Robinson
41669467ae Make settings for distant fog parameters 2018-03-04 11:37:57 -08:00
AnyOldName3
6d29375d5e Turning on shadows will now force shaders on 2018-03-03 15:50:36 +00:00
AnyOldName3
e46bf28e5f Add object shadows setting 2018-03-03 15:13:36 +00:00
AnyOldName3
94c7cf414f Update documentation to clarify the effects of using shadows without shaders. 2018-03-01 18:28:32 +00:00
David Cernat
37b349c2f6
Merge pull request #390 from OpenMW/master
Add OpenMW commits up to 28 Feb 2018
2018-03-01 05:33:37 +02:00
Thunderforge
4292351993 Adding Max Quicksaves setting to Launcher 2018-02-27 20:17:21 -06:00
scrawl
9e9c278527
Merge pull request #1597 2018-02-27 23:48:45 +00:00
AnyOldName3
d1a2955fa1 Merge upstream 2018-02-27 14:29:14 +00:00
David Cernat
9e10eb9c84
Merge pull request #389 from OpenMW/master
Add OpenMW commits up to 24 Feb 2018
2018-02-25 22:05:32 +02:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
Capostrophic
534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI 2018-02-24 12:23:44 +03:00
Daniel Vukelich
104495a9a4 Set default number of quicksaves to 1 2018-02-13 21:05:24 -05:00
David Cernat
53d758ba16
Merge pull request #385 from OpenMW/master
Add OpenMW commits up to 13 Feb 2018
2018-02-13 05:22:41 +02:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 2018-02-13 00:40:41 +00:00
David Cernat
a7e3261b0b
Merge pull request #383 from OpenMW/master
Add OpenMW commits up to 11 Feb 2018
2018-02-11 06:57:54 +02:00
Thunderforge
a78acbac85 Changing page description to address Zini's concerns 2018-02-04 13:38:11 -06:00
Thunderforge
cc0f7d19dc
Removing "Use these settings at your own risk" 2018-02-02 12:09:25 -06:00
Thunderforge
04f79c34a2 Fixing typo "Tooltip" -> "Tool Tip" 2018-01-28 23:31:40 -06:00
Thunderforge
8837046d9c Adding panel for advanced settings.cfg options 2018-01-28 22:49:49 -06:00
David Cernat
5d4b97645d Merge pull request #374 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/CMakeLists.txt
2018-01-27 22:52:59 +02:00
AnyOldName3
9f20aaccfb Add some more advanced settings to control shadows. 2018-01-25 16:08:34 +00:00
AnyOldName3
6ec893b618 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-01-22 15:54:13 +00:00
Daniel Vukelich
97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
scrawl
dd5ebe225b
Merge pull request #1580 2018-01-11 01:54:28 +00:00
David Cernat
14ef2fa791
Merge pull request #369 from OpenMW/master
Add OpenMW commits up to 9 Jan 2018
2018-01-10 03:49:53 +02:00
Thunderforge
bd072b131b Moving controller file out of the controllers subdirectory 2018-01-02 20:58:43 -06:00
David Cernat
65d978a3cb
Merge pull request #364 from OpenMW/master
Add OpenMW commits up to 1 Jan 2017
2018-01-02 07:50:37 +02:00
Thunderforge
096e734df6 Adding gamecontrollerdb.txt file that got left behind due to being on .gitignore 2018-01-01 22:42:45 -06:00
Thunderforge
3f7143556a Providing different mappings depending on the version of SDL installed 2018-01-01 22:16:54 -06:00
Thunderforge
a5e4f95ed4 Updating controller mappings to latest version 2018-01-01 22:16:54 -06:00
Bret Curtis
7367899634 update openmw.appdata.xml to fix https://lintian.debian.org/tags/appstream-metadata-legacy-format.html 2018-01-01 19:47:36 +01:00
Miloslav Číž
3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
2018-01-01 13:28:14 +01:00
AnyOldName3
c3e0398d1c Add settings 2017-12-27 02:32:17 +00:00
Miloslav Číž
ee40b41285 Add slider for refraction size in settings window 2017-12-09 14:03:56 +01:00
AnyOldName3
0e481a457e Merge remote-tracking branch 'refs/remotes/upstream/master' 2017-12-08 23:26:08 +00:00
Miloslav Číž
a142a67972 Add default settings for 360 screenshots 2017-12-06 21:16:30 +01:00
Miloslav Číž
b69c16e682 Add setting option to scale water refractions 2017-12-06 20:39:09 +01:00
Miloslav Číž
390838e084 Replace switch with ifs in shader 2017-12-01 21:03:29 +01:00
Miloslav Číž
ea5e078526 Update shaders in CMakeLists 2017-12-01 19:54:48 +01:00
David Cernat
e7f20e7daf Merge pull request #351 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	README.md
2017-11-30 10:06:38 +02:00
scrawl
a4d8aef40d
Merge branch openmw-43 into master
Conflicts:
	CMakeLists.txt
	README.md
	files/mygui/openmw_trade_window.layout
2017-11-29 22:37:50 +00:00
David Cernat
656453725b
Merge pull request #343 from OpenMW/master
Add OpenMW commits up to 23 Nov 2017
2017-11-23 04:51:13 +02:00
scrawl
2136003e1c
Reapply commit a3f821cdc which got lost in a merge 2017-11-21 22:43:56 +00:00
Andrei Kortunov
ea36956ff1 Reworked trade window 2017-11-21 10:00:53 +04:00
scrawl
cc3c27f241 Clean up layout files to use Spacer class 2017-11-20 23:20:04 +00:00
scrawl
a3f821cdcd Disable keyboard for trade +/- buttons
For one, because their RepeatClick handler breaks the keyboard function, and because its redundant anyway (just press Up/Down arrow with the edit box focused to do the same thing)
2017-11-20 23:20:04 +00:00
AnyOldName3
0f6f097cf2 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2017-11-17 18:24:08 +00:00
AnyOldName3
3d18ddc8e4 Take into account previous #line directives when expanding @foreach shader macros 2017-11-17 17:18:33 +00:00
David Cernat
5aff515d3f
Merge pull request #337 from OpenMW/master
Add OpenMW commits up to 15 Nov 2017
2017-11-16 08:49:56 +02:00
scrawl
5a93b6a324 Enable word-wrapping for the console history 2017-11-15 17:20:05 +00:00
Miloslav Číž
af38d3a47d get rid of sphericalscreenshot class 2017-11-15 17:01:16 +01:00
Miloslav Číž
226fb9c26b render cubemaps in OGL coordinates 2017-11-15 16:07:01 +01:00
Miloslav Číž
1c3d45f641 dirty 360 screenshot GPU setup 2017-11-15 15:20:59 +01:00
scrawl
b7eda61f7a Fix overlapping widgets in trade window layout (Fixes #4205) 2017-11-11 21:59:21 +00:00
David Cernat
01db219de4
Merge pull request #333 from OpenMW/master
Add OpenMW commits up to 11 Nov 2017
2017-11-11 03:46:21 +02:00
scrawl
b9baee51d5 Fix overlapping widgets in trade window layout (Fixes #4205) 2017-11-10 22:51:29 +00:00
David Cernat
f2a6957e16 Merge pull request #331 from OpenMW/master while resolving conflicts 2017-11-10 08:43:50 +02:00
AnyOldName3
590531595b Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp 2017-11-10 02:02:27 +00:00
AnyOldName3
25432146f7 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2017-11-07 22:08:21 +00:00
AnyOldName3
715f29165b Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00
AnyOldName3
56fa33af66 Enable parallel split shadow maps 2017-11-07 00:32:04 +00:00
Miloslav Číž
282800b5b2 Create LICENSE (#1532)
* Create LICENSE

Let's add the license file so that GitHub officially registers it and displays it next to the project.

* move license files

* update licenses in cmakelists.txt

* fix link in README
2017-11-05 15:37:38 +00:00
AnyOldName3
3f63ebce77 Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch) 2017-11-05 14:37:36 +00:00
AnyOldName3
e15d461921 Add (potentially physically-flawed) shadow support to the water shader 2017-10-30 20:06:52 +00:00
David Walley
41dc82abad Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg

* Update settings.cpp
2017-10-28 16:05:30 +00:00
David Cernat
e164e6305e Merge pull request #313 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-10-16 07:37:29 +03:00
AnyOldName3
147455626e Merge OpenMW/master 2017-10-13 21:39:15 +01:00
AnyOldName3
26a7b48d69 Attempt to make a VDSM work, and also to set up a debug HUD, but without success. 2017-10-13 18:19:29 +01:00
AnyOldName3
f8fe992dc0 Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 2017-10-11 21:58:55 +01:00
AnyOldName3
e0ce284272 Fix the same shader preprocessor variable issue for the third time now 2017-10-08 01:34:54 +01:00
AnyOldName3
2b78fb436d Fix issue with shader preprocessor variables 2017-10-08 00:44:35 +01:00
David Cernat
08f34e5356 [Client] Fix recent problems with password window 2017-10-08 02:42:41 +03:00
AnyOldName3
b94bbe00cb Merge remote-tracking branch 'upstream/master' into osgshadow-test 2017-10-08 00:18:02 +01:00
David Cernat
38247ff086 Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwbase/dialoguemanager.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
2017-10-06 04:10:04 +03:00
scrawl
12510efab7 Fade screen out during loading screen (when travelling) 2017-10-04 16:00:38 +00:00
scrawl
d7a5622485 Fix book window buttons overlap 2017-10-03 09:16:46 +00:00
AnyOldName3
ba1e2cab2f Merge remote-tracking branch 'upstream/master' into osgshadow-test 2017-10-03 03:00:15 +01:00
AnyOldName3
ebd3dcf2b3 Remove unnecessary preprocessor variable in shaders 2017-10-03 02:58:25 +01:00
scrawl
64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
05348ab7ed Merge pull request #1483 from drummyfish/master
water shader improvements plus rain ripple effect (#452)
2017-09-28 22:31:13 +00:00
Miloslav Číž
64793a55dc get rid of buggy shader trick 2017-09-28 20:44:43 +02:00
Miloslav Číž
c9c6326d87 fix non-refraction water rain ripples 2017-09-28 19:23:37 +02:00
Miloslav Číž
8416feaf5b link rain water ripple effect to actual rain 2017-09-28 19:04:31 +02:00
scrawl
0deda69a27 Fix wrong skin for levelup attribute values 2017-09-27 22:04:36 +02:00
scrawl
db650df416 Fix 'blocking' messageboxes not handling key focus properly 2017-09-27 21:41:22 +02:00
scrawl
fb8306b61f Disable keyfocus for world map button
Fixes 'Tab' no longer working as a keybinding for closing the inventory window.
2017-09-27 21:30:31 +02:00
Miloslav Číž
4a332a1807 improve rain ripples 2017-09-27 21:25:14 +02:00
David Cernat
b1aacd5028 Merge pull request #299 from OpenMW/master
Add OpenMW commits up to 27 Sep 2017
2017-09-27 21:29:56 +03:00
Miloslav Číž
5c50506c83 water shader refactor plus basic rain ripples 2017-09-27 17:13:21 +02:00
scrawl
2d873a13ac Merge pull request #1469 from drummyfish/master
water shader improvements (partially fixes #3365)
2017-09-27 13:14:22 +00:00
scrawl
879da9c69a Add key focus for some more button skins 2017-09-27 12:56:06 +00:00
scrawl
7a3fbfb34a Slightly improve journal window keyboard navigation 2017-09-27 12:56:05 +00:00
scrawl
1714271a76 Improve KeyboardNavigation to better handle modal windows
It's no longer possible to cycle to widgets that aren't part of the current modal window.

The window manager will remember the focused widget of a modal window on a limited basis (it'll be discarded when a different modal window opens).
2017-09-27 12:55:58 +00:00
scrawl
a0ee1c5630 Fix order of buttons in book window layout for key cycling 2017-09-27 12:55:52 +00:00
Miloslav Číž
cde2c13900 make water depth independent of view frustum 2017-09-26 14:14:28 +02:00
scrawl
e4c9d84666 Disable NeedKey for ScrollView skins
The widget is set to accept key focus by default for no reason I can tell. Fix in MyGUI TBD
2017-09-25 01:20:46 +02:00
scrawl
2c4b0cc408 Hide sneak indicator by default 2017-09-25 00:47:05 +02:00
scrawl
be19f51013 Adjust some more windows to be keyboard friendlier 2017-09-24 19:08:14 +02:00
scrawl
622e3ebd60 Remove excessive padding in some GUI layouts 2017-09-24 19:08:12 +02:00
scrawl
5482ad0482 Fix tab completion in console to not cycle key focus 2017-09-24 19:08:11 +02:00
scrawl
c203a0774a Adjust some layouts to take better advantage of keyboard navigation 2017-09-24 19:08:11 +02:00
scrawl
c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
Miloslav Číž
9dececcbd2 rename a constant in water shader 2017-09-22 21:10:05 +02:00
Miloslav Číž
28f58d5a32 add deleted letter in macro 2017-09-22 21:06:03 +02:00
Miloslav Číž
f274bc84cc fix depth computation in water shader 2017-09-22 21:03:09 +02:00
David Cernat
73e7aa838d Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwgui/container.cpp
2017-09-22 19:12:41 +03:00
Miloslav Číž
8df79625e8 fix water shader 2017-09-22 10:53:02 +02:00
Miloslav Číž
658fa0fdae fix typo 2017-09-21 22:33:57 +02:00
Miloslav Číž
c43baf6e94 remove commented code 2017-09-21 22:31:26 +02:00
Miloslav Číž
16d9773c6c fix water shader artifacts at shores 2017-09-21 22:25:36 +02:00
AnyOldName3
e33bec97be Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location. 2017-09-21 02:03:53 +01:00
AnyOldName3
26ecf2088b Make shadows play nicely with per-vertex lighting 2017-09-21 01:59:02 +01:00
AnyOldName3
c67b3267fb Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting. 2017-09-21 00:49:34 +01:00
AnyOldName3
f50063402d Adjust shaders to support shadows 2017-09-21 00:25:48 +01:00
scrawl
aaa727757d Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
2017-09-20 22:24:20 +00:00
scrawl
fe6f9ffff4 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 2017-09-20 22:24:19 +00:00
scrawl
d07fe91cfe Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
2017-09-20 22:56:57 +02:00
scrawl
186cc1e370 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 2017-09-20 22:29:34 +02:00
David Cernat
4d4eb1bb9f Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
2017-09-19 09:40:45 +03:00
Andrei Kortunov
3fb3c4c20f Add scrollbar to a birth effect lists (bug #4105) 2017-09-17 14:06:01 +04:00
David Cernat
960b91a53c Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
2017-09-17 10:53:33 +03:00
Chris Robinson
ec01b89e59 Increase the default buffer cache sizes 2017-09-14 16:00:42 -07:00
John
0060e457a6 [General] Add .desktop file for Server Browser 2017-09-02 16:30:52 +02:00
David Cernat
4468e6ec4a Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
#	.gitignore
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-08-31 15:14:13 +03:00
Andrei Kortunov
6ef5d1408f Disabled transparency for description edit fields 2017-08-20 21:25:36 +04:00
Andrei Kortunov
765f982123 Removed cursor from Favorite Attributes label 2017-08-20 20:48:14 +04:00
scrawl
2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
2017-08-18 22:04:12 +00:00
scrawl
1f2b62c541 Merge pull request #1388 from akortunov/guifixes
Make inventory avatar to fit within border
2017-08-11 20:31:02 +00:00
Andrei Kortunov
e4df17ccaf Make inventory avatar to fit within border (bug #4003) 2017-08-11 09:02:50 +04:00
scrawl
0f983144a4 Merge pull request #1383 from akortunov/guifixes
Enable transparency for interactive messageboxes and tooltips in game mode
2017-08-10 21:55:24 +00:00
Thunderforge
f41a4bb937 Changing "New Installation" to "Retail CD/DVD" for clarity 2017-08-09 00:20:49 -05:00
Andrei Kortunov
56f5a5dee3 Added transparency to 'owned' tooltip 2017-08-08 22:57:39 +04:00
Andrei Kortunov
8c1c80ab91 Disable transparency for persuation dialogue menu 2017-08-08 20:39:25 +04:00
Andrei Kortunov
6cb3c83248 Add transparency for interactive messageboxes in game mode 2017-08-08 20:36:50 +04:00
Andrei Kortunov
dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 2017-08-07 09:55:50 +04:00
David Cernat
721b218cc2 Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
2017-08-05 00:09:34 +03:00
Andrei Kortunov
56a30d7aec Journalbook layout fixes 2017-08-03 20:27:14 +04:00
Andrei Kortunov
a03cc8216e Fixed count widget buttons alignment 2017-07-31 18:51:44 +04:00
scrawl
c9d9461d3e Add Spacer class derived from AutoSizedWidget
Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.

The new class sets HStretch and VStretch to true by default to save some typing.
2017-07-31 16:20:29 +02:00
scrawl
7d97d1d513 Merge pull request #1247 from pvdk/progressbar
Ini-importer progress bar fills the whole width of the ui element now
2017-07-30 23:38:49 +00:00
Thunderforge
b98e175161 Renaming duplicate horizontalSpacer variable 2017-07-30 17:40:56 -05:00
scrawl
59b92dc67b Merge pull request #1349 from Thunderforge/prevent-parchment-from-being-cut-off
UI adjustments to prevent parchment scroll from being cut off (fixes #3910)
2017-07-30 22:01:58 +00:00
scrawl
196eedf1b0 Fix key focus issue with the journal hotkey 2017-07-30 23:51:07 +02:00
Nikolay Kasyanov
fd0be7008d [macOS] Fixes accidental loading of plugins from system-wide Qt install
I was too eager to remove the workaround in 014a2fc0e9.
Actually, config-based solution seems cleaner.
Respective Qt documentation: http://doc.qt.io/qt-5/qt-conf.html.

Also, moves Qt plugins from Contents/MacOS to Contents/PlugIns
for consistency.
2017-07-30 15:43:45 +02:00
David Cernat
bfbf1bbac4 Merge pull request #247 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017
2017-07-26 14:01:01 +03:00
Thunderforge
072fbcaee3 UI adjustments to prevent parchment scroll from being cut off (fixes #3910) 2017-07-25 22:12:29 -05:00
Thunderforge
8ded95201d Move Morrowind Content Language label to section header 2017-07-24 22:56:58 -05:00
David Cernat
b8b3856c73 Merge pull request #244 from OpenMW/master
Add OpenMW commits up to 19 Jul 2017
2017-07-19 20:49:56 +03:00
scrawl
20606a2aff Add 'prediction time' setting for cell/terrain pre-loading 2017-07-19 16:44:37 +02:00
David Cernat
fd046e42ef Merge pull request #242 from OpenMW/master
Add OpenMW commits up to 16 Jul 2017
2017-07-17 21:34:44 +03:00
Andrei Kortunov
6795163265 Disable transparency for all popup lists 2017-07-16 23:03:53 +04:00
Andrei Kortunov
5bb9f1b187 Make popup in character select menu non-transparent 2017-07-16 13:18:59 +04:00
Andrei Kortunov
2b22d10ebc Spellview fixes 2017-07-16 13:14:19 +04:00
Andrei Kortunov
9179a019df Quick keys menu fixes 2017-07-16 13:11:34 +04:00
Andrei Kortunov
5be1c81913 Fixed Close button handler in EditEffectDialog (fixes #3956) 2017-07-15 14:03:36 +04:00
David Cernat
c9c00d921e [Build] Add tes3mp_text_input to MyGUI's CMakeLists 2017-07-10 12:38:40 +03:00
David Cernat
c899525e30 [General] Use address keys with clearer meaning in tes3mp config files 2017-07-03 01:31:48 +03:00
David Cernat
1f682749d6 [General] Add optional notes to PasswordDialogs 2017-07-02 13:07:36 +03:00
David Cernat
89f6c6df96 Merge pull request #225 from OpenMW/master
Add OpenMW commits up to 4 Jun 2017
2017-06-05 03:38:58 +03:00
Andrei Kortunov
f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 2017-06-03 23:03:24 +04:00
David Cernat
315ec46ff6 Merge pull request #224 from OpenMW/master
Add OpenMW commits up to 3 Jun 2017
2017-06-03 17:19:34 +03:00
Andrei Kortunov
9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 2017-06-03 14:39:15 +04:00
David Cernat
41de1876a3 Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
2017-06-01 08:11:46 +03:00
scrawl
9fd0d54a35 Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
2017-05-31 22:47:38 +02:00
Andrei Kortunov
10d4cb15ad Improved repair widget 2017-05-31 19:11:49 +04:00
Andrei Kortunov
1164c3f16e Improved recharge widget 2017-05-31 19:11:49 +04:00
scrawl
2638327593 Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
2017-05-31 15:25:41 +02:00
Andrei Kortunov
2b28d1a6d2 Select specialization menu layout fix 2017-05-30 17:15:10 +04:00
David Cernat
0cce9908be Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
2017-05-29 04:53:23 +03:00
scrawl
a1661af864 Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
2017-05-29 00:13:34 +02:00
David Cernat
cdfc2db2d1 Merge pull request #220 from OpenMW/master
Add OpenMW commits up to 26 May 2017
2017-05-26 17:38:59 +03:00
Andrei Kortunov
f17badb3cd Makes cells cache size configurable 2017-05-25 13:09:40 +04:00
Andrei Kortunov
da828a1089 Class choice layout fix 2017-05-01 21:37:37 +04:00
Andrei Kortunov
ba78e187c7 Listbox spacing fix 2017-05-01 21:28:42 +04:00
Andrei Kortunov
0e35e6a700 Class generation menu layout fixes 2017-05-01 20:51:54 +04:00
Andrei Kortunov
1520a4d7db Levelup menu layout fixes 2017-05-01 20:48:39 +04:00
Koncord
6739233aa3 [General] Change master server port to 25560 2017-05-01 18:56:09 +08:00
Andrei Kortunov
26ec467df0 Tooltips: faction, magic effects layout fixes 2017-05-01 10:00:51 +04:00
Andrei Kortunov
987677db75 Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes 2017-04-30 22:39:05 +04:00
Andrei Kortunov
27181367e2 Tooltips: skills and attributes layout fixes 2017-04-30 21:26:13 +04:00
Andrei Kortunov
6331cc6ab9 Tooltips: level, race, class, specialization layout fixes 2017-04-30 19:45:36 +04:00
David Cernat
f2ec6ce02c Merge pull request #209 from OpenMW/master
Add OpenMW commits up to 30 Apr 2017
2017-04-30 13:31:16 +03:00
scrawl
9f1527b7da Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
2017-04-30 12:27:21 +02:00
Koncord
8492929738 [Client] Use RussoOne for chat 2017-04-30 01:08:19 +08:00
Koncord
26c00c3141 [Client] Change chat font to RussoOne for better visibility 2017-04-29 20:34:36 +08:00
Koncord
e53916da10 [Browser] Add Rules tab to ServerInfo 2017-04-27 11:41:45 +08:00
Koncord
3e00d42067 [Server] Reworking MasterClient to new master server 2017-04-24 20:01:05 +08:00
Andrei Kortunov
bc9080d9d7 Removed 31 symbols cap from service menus 2017-04-23 08:56:54 +04:00
David Cernat
a5484d237b Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
2017-04-21 21:07:37 +03:00
David Cernat
fec82dc033 Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
2017-04-21 07:58:13 +03:00
Andrei Kortunov
6c1e3a0618 Merged from upstream master 2017-04-21 08:48:22 +04:00
Andrei Kortunov
c65c643abe Fixed race menu skills layout 2017-04-20 21:30:13 +04:00
Andrei Kortunov
0a90b48e60 Fixed progressbars layout in review menu 2017-04-20 17:37:37 +04:00
Andrei Kortunov
f0f1df3a96 Properly clear inventory 2017-04-19 20:54:09 +04:00
Andrei Kortunov
aac78d29a4 Service menus layout fixes 2017-04-16 20:30:20 +04:00
David Cernat
bf17464074 Merge pull request #198 from OpenMW/master
Add OpenMW commits up to 14 Apr 2017
2017-04-15 05:36:50 +03:00
scrawl
f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
2017-04-14 20:01:08 +02:00
David Cernat
c6cd0a2953 Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
2017-04-13 07:07:49 +03:00
scrawl
8d8f293a65 Merge pull request #1246 from akortunov/develop
Menu improvements
2017-04-12 23:57:00 +02:00
Andrei Kortunov
1fe3a3efe4 Count dialog layout changes 2017-04-12 19:15:22 +04:00
Andrei Kortunov
72a16dc78b Merge branch 'master' into pinned since added PR #1250 2017-04-12 13:17:06 +04:00
Andrei Kortunov
506cc47c9d Add option to show reach and attack speed for melee weapons 2017-04-12 09:12:25 +04:00
Andrei Kortunov
95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 2017-04-10 10:18:00 +04:00
David Cernat
106c9edead Merge pull request #192 from OpenMW/master
Add OpenMW commits up to 3 Apr 2017
2017-04-04 01:48:43 +03:00
MiroslavR
395e97cf40 Remove evil "implicit GetJournalIndex" hack from expression parser 2017-04-03 01:44:26 +02:00
Pieter van der Kloet
8d76903392 Ini-importer progress bar fills the whole width of the ui element now 2017-04-02 03:15:32 +02:00
Andrei Kortunov
df5a43363a Confirmation dialogs size fix 2017-03-30 17:05:56 +04:00
Andrei Kortunov
e5a0f89934 List scroll fix 2017-03-28 12:49:23 +04:00
David Cernat
7647715dac Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
2017-03-28 08:05:23 +03:00
Andrei Kortunov
edadcb338c Savegame dialog improvements 2017-03-27 23:10:57 +04:00
Andrei Kortunov
a35d4334c3 Encumberance text fix 2017-03-27 14:54:04 +04:00
Andrei Kortunov
c9cf0ec977 Buttons and widgets captions vertical alignment 2017-03-27 14:38:40 +04:00
Andrei Kortunov
7d09a5d644 Progress bars vertical alignment 2017-03-27 13:33:28 +04:00
Andrei Kortunov
4daa88351b Vanilla style progress bars 2017-03-24 21:38:33 +04:00
Andrei Kortunov
b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 2017-03-24 09:41:18 +04:00
Andrei Kortunov
1286754fb3 Add a new option to show arrow damage (feature #2923) 2017-03-18 08:07:36 +04:00
David Cernat
60037e4081 Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 2017-03-14 19:27:56 +01:00
Koncord
ea9c31a8f7 [Client] Add password to client params and to config file 2017-02-20 22:40:09 +08:00
Koncord
158e9b3b09 [Server] Add ability to set password to server from config & scripts 2017-02-20 22:40:09 +08:00
David Cernat
2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
e295a72d43 Add align=Center to GUI dialogs (Fixes #2289) 2017-02-14 07:58:16 +01:00
David Cernat
6763718412 Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwmechanics/actors.cpp
2017-02-10 21:39:16 +02:00
scrawl
2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
David Cernat
ae23c6d6a5 Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
2017-02-09 12:17:27 +02:00
scrawl
93c582064e Remove item shadows for equipped weapon/spell indicators 2017-02-09 04:13:13 +01:00
scrawl
45ae8d5ffa Add support for GL_AMBIENT colorMode to shaders as required by particle systems 2017-02-08 18:39:24 +01:00
Allofich
25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
2017-02-07 01:25:12 +09:00
David Cernat
3a29b2d41d Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
2017-02-05 07:11:45 +02:00
scrawl
5f2539adb6 Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel 2017-02-04 16:05:22 +01:00
David Cernat
44e27148d5 Merge pull request #140 from OpenMW/master
Add OpenMW commits up to 4 Feb 2017
2017-02-04 07:37:17 +02:00
scrawl
2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
2017-02-04 02:59:28 +01:00
Koncord
1808cf815f [Browser] Some minor fixes 2017-02-01 18:00:03 +08:00
David Cernat
9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
2017-02-01 09:28:23 +02:00
scrawl
1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 2017-02-01 06:00:14 +01:00
scrawl
fcb4129aee Add 'small feature culling pixel size' setting 2017-02-01 06:00:14 +01:00
David Cernat
8e4a51dc17 Merge pull request #136 from OpenMW/master
Add OpenMW commits up to 31 Jan
2017-01-31 09:50:52 +02:00
David Cernat
8e1dff8e02 [Browser] Change "Not fully" into "Not full" 2017-01-30 07:30:58 +02:00
Koncord
c147d13a73 [Browser] Move hardcoded title to UI 2017-01-30 07:22:32 +08:00
Koncord
e3a304dd03 [Browser] Add filters to UI 2017-01-30 07:16:22 +08:00
Nikolay Kasyanov
9e8e9aef86 Update gamecontrollerdb.txt from upstream 2017-01-28 11:02:06 +01:00
David Cernat
268a1501ad [GUI] Make tes3mp_dialog_list larger 2017-01-27 11:59:26 +02:00
David Cernat
0917184359 [GUI] Replace "Yes" button with "OK" in tes3mp_dialog_list 2017-01-27 10:29:55 +02:00
Koncord
0af5e1269a Move browser xml files to files/tes3mp/ui 2017-01-22 15:00:28 +08:00
David Cernat
0fe2d743a7 Rename tes3mp-netlauncher into tes3mp-browser 2017-01-19 12:14:25 +02:00
David Cernat
b2577498a9 Use tes3mp icon for netlauncher 2017-01-18 16:37:06 +02:00
David Cernat
2e3f508a56 Fix broken default keys and enable master server in configs 2017-01-13 10:33:21 +02:00
Koncord
968546b20c Use master server address from config file 2017-01-11 22:58:50 +08:00
Koncord
cb799ee446 Server browser 2017-01-11 22:05:40 +08:00
Koncord
f510a5583f Move MasterClient to Networking class
Rename MOTD to hostname
2017-01-10 19:21:31 +08:00
David Cernat
973db7c78a Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
2016-12-17 23:27:09 +02:00
Leon Krieg
739cd5ba45 Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
David Cernat
7bbeed629d Merge pull request #109 from OpenMW/master
Add OpenMW changes up to 25 Nov
2016-11-26 01:58:43 +02:00
scrawl
5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
2016-11-23 22:32:54 +01:00
David Cernat
49a78d8462 Merge pull request #105 from OpenMW/master
Add OpenMW changes up to 19 Nov
2016-11-19 22:24:48 +02:00
MiroslavR
7e5ba4d435 Fix default values of some GMSTs 2016-11-17 19:43:02 +01:00
David Cernat
48ca4d29bc Merge pull request #99 from OpenMW/master
Add OpenMW commits up to 7 Nov
2016-11-08 00:24:39 +02:00
MiroslavR
e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 2016-11-06 11:01:46 +01:00
Koncord
adb49b7c7d Add New GUI dialog: ListBox
Example:

local GUI_LISTBOX = 42

function OnPlayerSendMessage(pid, message)
    if message == "/lb" then
        local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
        local label = "Lorem ipsum dolor sit amet"
        tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
    end
end

function OnGUIAction(pid, idGui, data)
    if idGui == GUI_LISTBOX then
        print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
    end
end
2016-11-04 00:24:16 +08:00
David Cernat
47ebd24b4a Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	apps/openmw/mwinput/inputmanagerimp.cpp
2016-10-24 09:18:21 +03:00
MiroslavR
76ddd9bebb Add a setting for merchant auto-equipping prevention 2016-10-19 02:22:49 +02:00
scrawl
77bc807305 Attenuate the light ambient in lighting.glsl (Fixes #3597) 2016-10-17 15:01:10 +02:00
David Cernat
3136a12051 Resolve conflicts in pull request #75
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
2016-10-14 18:34:17 +03:00
scrawl
e7154c3f7c Add the ItemShadow to various other skins 2016-10-13 01:46:57 +02:00
scrawl
612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 2016-10-13 01:42:50 +02:00
David Cernat
08a5cdc4f3 Make tes3mp config files less confusing 2016-09-27 16:40:12 +03:00
Koncord
fbfa9bccd0 added master address to client config 2016-08-24 16:21:04 +08:00
David Cernat
f93e382b8b Use tes3mp icon for executable, part 2 2016-08-24 04:01:05 +03:00
David Cernat
d6083552f1 Add tes3mp icon 2016-08-23 23:47:05 +03:00
David Cernat
a2dbeb6c95 Share skills and attributes correctly upon logging in, and fix grammar 2016-08-18 05:21:25 +03:00
Koncord
35991fcd15 Add logger to client 2016-08-18 07:58:37 +08:00
David Cernat
d9cfd5bac2 Resolve conflicts with OpenMW 2016-08-15 19:14:13 +03:00
Koncord
a92ef8b6bd Some fixes 2016-08-15 22:49:34 +08:00
Koncord
c695923825 Added master server stuff 2016-08-15 07:48:55 +08:00
scrawl
f291aabc4b Fix shader compile error for objects without diffuse map 2016-08-09 01:04:02 +02:00
David Cernat
babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
David Carlier
83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
David Cernat
723a109fcd Move new logo to correct location 2016-08-06 04:20:10 +03:00
Koncord
166bc255a3 Add logo to repo 2016-08-02 17:38:16 +08:00
Aesylwinn
b4a000913c Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwdialogue/filter.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/localscripts.cpp
#	components/CMakeLists.txt
#	components/compiler/exprparser.cpp
#	components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
Stanislav Zhukov
131887c981 Delete script.pwn
Not for this repo.
2016-07-13 02:49:14 +08:00
Alexander Kurtz
ff3b7de0e7 Update gamecontrollerdb.txt from upstream. 2016-07-07 18:31:49 +02:00
Koncord
1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
2016-07-07 23:50:48 +08:00
scrawl
bc04989448 Remove unused uniforms 2016-06-17 00:20:53 +02:00
scrawl
8e23c37668 Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
scrawl
6f5b68859f Comment out UV test that is not working 2016-06-16 17:33:54 +02:00
scrawl
6a1fd05074 Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) 2016-06-16 17:32:27 +02:00
scrawl
aa5a643e3b Fix incorrect multiplication order of TBN matrix (Bug #3440) 2016-06-16 17:31:17 +02:00
Marc Zinnschlag
091e1bf25d improved scene element visibility buttons 2016-04-23 13:54:19 +02:00
Sergey "Shnatsel" Davidoff
5c8756cb2c Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
Sergey "Shnatsel" Davidoff
c2c81c6b1a Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scrawl
f3e9fd49f3 Don't add the autodetected mw path in global config file
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
2016-04-17 17:17:07 +02:00
scrawl
e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 2016-03-30 00:13:37 +02:00
scrawl
6f31b3d79f Add parallax mapping for objects 2016-03-22 21:46:15 +01:00
scrawl
b59b2c6d6d Move to parallax.glsl 2016-03-22 21:46:15 +01:00
scrawl
b4dda045a6 Pass the tangent in object space 2016-03-22 21:46:15 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
Marc Zinnschlag
563f44b823 Merge remote-tracking branch 'origin/master' 2016-03-03 12:13:11 +01:00
Aesylwinn
9d985d883b added grid icon 2016-03-02 20:45:04 -05:00
scrawl
6e7c6fdd7e Implement NiTexturingProperty::DecalTexture 2016-03-01 18:41:36 +01:00
scrawl
414c19f717 Fix detailMapUV bug 2016-03-01 18:40:18 +01:00
scrawl
5e105da3ba Generate texture coordinates per-pixel when normal map + environment map are used 2016-02-24 21:28:55 +01:00
scrawl
900b522d13 Rename viewPos to viewDirection 2016-02-21 01:28:42 +01:00
scrawl
09684adeff Update settings documentation 2016-02-21 00:48:18 +01:00
scrawl
0db7163363 Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950 Add specular mapping for objects 2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
e2dc46c92e Update settings 2016-02-19 01:48:07 +01:00
scrawl
6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00
scrawl
5e12a1b4ef Add enchanted item glow to the shader 2016-02-18 23:05:44 +01:00
scrawl
1232607385 Remove pointless widget names in settings layout file 2016-02-18 19:41:06 +01:00
scrawl
a73512afb7 Add shader settings to settings.cfg 2016-02-18 19:38:34 +01:00
scrawl
3969675afa Remove unused settings 2016-02-18 19:38:34 +01:00
scrawl
e5a37a7023 Add normal map code 2016-02-18 19:37:59 +01:00
scrawl
18e80d5627 Add per-pixel lighting code 2016-02-18 19:37:59 +01:00
scrawl
1223bca3d4 Move doLighting to separate file 2016-02-18 19:37:59 +01:00
scrawl
456816f707 Use diffuse.a / vertex.a, use material emission 2016-02-18 19:37:58 +01:00
scrawl
5fd84074c5 Reimplement detailMap, darkMap and emissiveMap 2016-02-18 19:37:58 +01:00
scrawl
e845c576d4 Use the texture matrix 2016-02-18 19:37:58 +01:00
scrawl
3859c58a8a Assign gl_ClipVertex in the vertex shader to make clip planes work 2016-02-18 19:37:57 +01:00
scrawl
9376811213 Vertex lighting shader 2016-02-18 19:37:57 +01:00
scrawl
044e0a829a Add fog 2016-02-18 19:37:57 +01:00
scrawl
a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
7f89bb273a Add 'reflect actors' setting for the water shader, default off 2016-02-18 19:36:17 +01:00
scrawl
6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
scrawl
6806741d9b Add settings for disabling the individual preloading types 2016-02-09 01:58:33 +01:00
scrawl
a81b10b415 Make the cache expiryDelay configurable 2016-02-07 19:05:55 +01:00
scrawl
5efaa9817c Add preloading settings 2016-02-07 18:01:14 +01:00
scrawl
e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
7d647088ab Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
scrawl
ffcb6ec381 Change the default near clip distance to 1 (Fixes #3155) 2016-01-21 23:38:23 +01:00
scrawl
ef20962fc5 Disable fog of war rendering on the HUD map by default 2016-01-11 22:58:08 +01:00
scrawl
0da6d249fe Fix the window pinning button's borders not accepting mouse clicks 2016-01-11 22:57:53 +01:00
scrawl
190bf15887 SettingsWindow: support auto-updating of slider labels through the layout file 2016-01-11 22:57:16 +01:00
Marc Zinnschlag
9c7bbd667b Merge branch 'usersettings' 2015-12-15 14:58:04 +01:00
Marc Zinnschlag
d6bd2cb1f0 changed name of openmw-cs user settings file 2015-12-15 14:51:25 +01:00
Chris Robinson
f1faeeae3a Use separate config options for min and mag texture filters 2015-12-13 17:05:19 -08:00
Chris Robinson
b830a413d3 Rename the texture filter options
To avoid compatibility issues with upgrading from or downgrading to older
builds.
2015-12-13 16:02:09 -08:00
Chris Robinson
fb6abb53ae Simplify the in-game texture options
This makes it behave like it originally did, although the config options remain
expanded.
2015-12-13 15:02:36 -08:00
Chris Robinson
76bde5ee13 Separate and expand texture filtering options 2015-12-13 11:25:01 -08:00
scrawl
0f3660e268 Update comment in settings-default.cfg
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
2015-12-12 02:01:19 +01:00
scrawl
3890afd6f5 Merge pull request #843 from kcat/master
Add HRTF options and fix an incorrect SoundID
2015-12-08 13:59:15 +01:00
scrawl
e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
scrawl
9621b66b78 Move field of view setting to Camera section 2015-12-07 16:23:06 +01:00
scrawl
9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
Chris Robinson
c75303b652 Add an option to select and enable HRTF 2015-12-05 17:14:53 -08:00