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20734 commits

Author SHA1 Message Date
elsid
4cbaa722dd Merge branch 'wazabear/lambdascope' into 'master'
Fix lambda scope for postprocess bindings

See merge request OpenMW/openmw!3070
2023-05-29 17:12:38 +00:00
Cody Glassman
6747619cb1 Fix lambda scope for postprocess bindings 2023-05-29 17:12:37 +00:00
Petr Mikheev
bf49855d9f Test handling of BSXFlags in bulletnifloader 2023-05-29 18:47:27 +02:00
Petr Mikheev
788a4d32aa Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty. 2023-05-29 18:47:27 +02:00
Petr Mikheev
1b669db017 Load ESM4::Tree and ESM4::Furniture 2023-05-29 18:47:27 +02:00
Evil Eye
9c60a6fa4d Replace sSkillNameIds with ESM::Skill::mName 2023-05-29 17:56:14 +02:00
elsid
731ff90c37
Remove unused include 2023-05-29 15:53:19 +02:00
elsid
947e8f0e94
Use CellStore::mStore instead of MWBase::Environment::get() 2023-05-29 15:53:19 +02:00
psi29a
df57f8004b Merge branch 'default' into 'master'
Replace some empty constructors and destructors with default

See merge request OpenMW/openmw!3078
2023-05-29 13:06:19 +00:00
Evil Eye
9214ffb50b Replace some empty constructors and destructors with default 2023-05-29 13:37:19 +02:00
florent.teppe
ff9e04062d Applies changes from previous commit
from commit bb1d040ac8
Was lost during rebase.
2023-05-29 12:10:42 +02:00
florent.teppe
ad8cfde4e0 ESM::LandData no longer a virtual interface
instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00
florent.teppe
4c4ed77bd7 Fixes Quad tree terrain missing in some places
the function that queried if data existed or not didn't take the worlspace into account.
2023-05-29 12:10:42 +02:00
florent.teppe
b29be74491 ground cover manager and object paging exists per worldspace.
They don't work though. But at least it doesn't crash. You get a morrowind world on top of the skyrim world.
But it fixes the crashes.
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63 fixes errors and warnings
Applies review comments

getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.

applied review comments

use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
7d88a240d3 no default terrain for esm4 exterior. 2023-05-29 12:10:41 +02:00
florent.teppe
2bb17279df linux build
clang format 14.0

Arm64 build
2023-05-29 12:10:41 +02:00
florent.teppe
a9e0489867 fixes stutters => bugs in the way cells were updated. 2023-05-29 11:32:14 +02:00
florent.teppe
0e4d21a40c takes the right terrain bounds. 2023-05-29 11:32:14 +02:00
florent.teppe
7bc4fc6bf9 Fix issues on terrain change
terrain Preloader now preloads the right terrain
2023-05-29 11:32:14 +02:00
florent.teppe
d0211acf9e Fixes bug in terrain loading + collision heightmap works
although terrain rendering is 100% broken right now
2023-05-29 11:32:13 +02:00
florent.teppe
c35c7b3640 ESM4::Land loaded, added to store and to land objects
it does not work yet. Some things are displayed, but it looks all wrong.
2023-05-29 11:31:37 +02:00
florent.teppe
fffcf52316 land manager cache's key is an ExteriorCellLocation
ESM4::Land is now a ESM::LandData
2023-05-29 11:31:37 +02:00
florent.teppe
e0fa15b727 Abstracted Land data that can be used by esm3 and esm4. 2023-05-29 11:31:37 +02:00
florent.teppe
e09cf6ac61 enable terrain takes a worldspace as input
enable terrain anslo switches the worldspace.
2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5 adding worldspace info to terrain data structures
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946 Terrain has a mandatory worldspace in constructor
getTerrainHeightAt takes a worldspace.

Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
psi29a
4399748889 Merge branch 'clickbait' into 'master'
Move more arrays to the ESM::Attribute struct

See merge request OpenMW/openmw!3074
2023-05-29 09:00:22 +00:00
elsid
02adb91859
Simplify WorldModel::getAll
There is no need to have generic forEach template function.
2023-05-29 00:01:46 +02:00
psi29a
c368c188f2 Merge branch 'fix_position_cell_crash' into 'master'
Use sDefaultWorldspaceId as fallback worldspace for PositionCell command

See merge request OpenMW/openmw!3073
2023-05-28 17:42:16 +00:00
Evil Eye
90a3a7b62f Add mWerewolfGMST 2023-05-28 15:28:34 +02:00
Evil Eye
a5e1c87fb8 Remove sGmstAttributeIds, sGmstAttributeDescIds, sAttributeIcons 2023-05-28 15:10:53 +02:00
elsid
06af4cb56a
Use sDefaultWorldspaceId as fallback worldspace for PositionCell command
store is nullptr at this point because there was no cell found.
2023-05-28 14:25:53 +02:00
elsid
86db640c8b
Increment revision on clearing PtrRegistry
Setting it to 0 may not lead to the change detected by clients. Potentially
mRevision may already have value 0. For example on overflow.
2023-05-28 13:04:20 +02:00
elsid
a581e394b4
Check for revision inequality
It's not possible to have SafePtr with mLastUpdate from the future. But
theoretically it's possible to get PtrRegistry::mRevision overflow so operator
less would return false when there is a change.
2023-05-28 13:04:20 +02:00
elsid
ce91784085
Move Ptr registry into a separate type
There is no dependency on the rest of the WorldModel state.
2023-05-28 13:04:17 +02:00
unknown
14600de185 Remove sAttributeIds and sSkillIds 2023-05-27 21:54:13 +02:00
elsid
d98852fdbe
Use std::count_if to implement WorldModel::countSavedGameRecords 2023-05-27 15:49:36 +02:00
elsid
3a66854c3c
Avoid confusion for generated cell flags 2023-05-27 15:49:36 +02:00
elsid
60139c6bd5
Use WorldModel::mStore instead of MWBase::Environment::get().getESMStore() 2023-05-27 15:49:36 +02:00
elsid
183202cd65
Remove WorldModel::getCellByPosition function
It's used in a single place. Move the code there.
2023-05-27 15:49:36 +02:00
elsid
235eb65c97
Rename positionToCellIndex to match return type 2023-05-27 15:49:36 +02:00
elsid
98e80d65b0
Remove unused include 2023-05-27 15:49:36 +02:00
elsid
b6cd6402cc
Use ranged for loop 2023-05-27 15:49:36 +02:00
elsid
a04eb9d26c
Move WorldModel::getPtr(const ESM::RefId&, CellStore&) to CellStore
The function does not depend on WorldModel.
2023-05-27 15:49:36 +02:00
elsid
df6630a15c
Move WorldModel private functions to bottom
This is API class. A reader most likely need to know public functions first.
2023-05-27 15:49:36 +02:00
elsid
181c894e4c
Skip already visited cells when looking for ptr 2023-05-26 22:51:03 +02:00
elsid
466a7cedbb
Convert pointer to referece where nullptr is not acceptable 2023-05-26 22:42:50 +02:00
elsid
1b116240a3
Try return existing CellStore from WorldModel::getCellStore first 2023-05-26 22:40:03 +02:00
Evil Eye
877f6747be Deduplicate specialization code 2023-05-26 12:16:47 +02:00
AnyOldName3
5f4e349ea1 Try and compute planes based on cheaper meshes to skip more groundcover isntances 2023-05-26 00:21:44 +01:00
elsid
dc8dfe81ce
Add more details to exceptions 2023-05-25 20:56:07 +02:00
elsid
d852ac20f5
Log loading content file 2023-05-25 20:56:07 +02:00
Mads Buvik Sandvei
85a30c9ad0 Fix signature of MWMechanics::MagicEffects::get. Fix a mistake in the docs. 2023-05-25 18:12:18 +02:00
Petr Mikheev
4ed283bb15 Merge branch 'create_record_types' into 'master'
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua

See merge request OpenMW/openmw!2944
2023-05-25 08:00:13 +00:00
Zackhasacat
ef004e5eba Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua 2023-05-25 08:00:12 +00:00
psi29a
d3ed04c551 Merge branch 'lua-activeeffects' into 'master'
Lua: Actor api for active effects and active spells

See merge request OpenMW/openmw!3036
2023-05-25 07:49:08 +00:00
AnyOldName3
3831714f07 This is not more readable 2023-05-24 00:13:56 +01:00
AnyOldName3
c41befadfb Use correct planes for the new matrix 2023-05-24 00:02:13 +01:00
Mads Buvik Sandvei
40170d8953 is_automagical false line for ActorStore 2023-05-23 22:55:43 +02:00
Evil Eye
17c8e63d3a Fix invalid memory usage in stats tooltip 2023-05-23 20:03:12 +02:00
Mads Buvik Sandvei
97ea626ba2 Clang'd 2023-05-23 19:49:47 +02:00
Mads Buvik Sandvei
4f88988131 Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type. 2023-05-23 19:44:51 +02:00
Mads Buvik Sandvei
410e8b100a Elsid comments 2023-05-23 19:30:29 +02:00
Mads Buvik Sandvei
4bf23f152b Revert use of string_view to std::string for effectIdTo* methods. 2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
9a59330561 refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts. 2023-05-23 18:11:59 +02:00
Mads Buvik Sandvei
151521bb68 Unused function 2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
448658ce5b Check class validity before using it. 2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
87250bfabf clang warnings/errors 2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
7ba43c9426 actor.ActiveEffects and actor.ActiveSpells 2023-05-23 18:11:44 +02:00
psi29a
01705485b8 Merge branch 'grow_limit' into 'master'
[Needs testing] Migrate Grow Limit editor feature to a more modern code

See merge request OpenMW/openmw!2637
2023-05-23 08:39:38 +00:00
psi29a
87b15c22f3 Merge branch 'fixcolladaregression' into 'master'
Fix regression with Collada-animated creatures

See merge request OpenMW/openmw!2882
2023-05-23 08:30:02 +00:00
Nelsson Huotari
4abd47f430 Fix regression with Collada-animated creatures 2023-05-23 08:30:02 +00:00
psi29a
2545185d52 Merge branch 'cs_show_magic_effect_name' into 'master'
Show magic effect name instead of IndexRefId (#7366)

Closes #7366

See merge request OpenMW/openmw!3049
2023-05-23 08:21:35 +00:00
psi29a
30305d7bea Merge branch 'topicloop' into 'master'
Detect service refusal in constant time

See merge request OpenMW/openmw!3053
2023-05-23 08:20:55 +00:00
psi29a
64b07ee9f4 Merge branch 'esmtool_dawnguard_dragonborn' into 'master'
Partial support esmtool dump for Dragonborn.esm and Dawnguard.esm from Skyrim

See merge request OpenMW/openmw!3052
2023-05-23 08:20:10 +00:00
psi29a
a61f955e9f Merge branch 'case.ext' into 'master'
Fix a regression and use more starts_with and ends_with

See merge request OpenMW/openmw!3051
2023-05-23 08:18:41 +00:00
Evil Eye
11f875d9c4 Detect service refusal in constant time 2023-05-22 22:24:04 +02:00
elsid
e537d1d0d4
Ignore missing localization string files by esmtool
Dawnguard.esm from Skyrim depends on files stored in Dawnguard.bsa which is not
processed by esmtool.
2023-05-22 22:09:08 +02:00
elsid
358b7ad3ec
Keep ESM4 localized strings in memory
Size of the files is in order of megabytes at max. Storing offset lookup table
to read from file on demand is less efficient than reading from memory for such
size.

Read and store offsets first. Sort them to read values sequentially. Memoize
last offset and value to avoid reading the same value twice. Use seek only when
current possition does not match offset. Optimize seek for short distance by
calling read instead.
2023-05-22 22:09:06 +02:00
Evil Eye
9728024978 Replace compare with more idiomatic methods 2023-05-22 19:51:27 +02:00
elsid
8f47da46ec
Show magic effect name instead of IndexRefId 2023-05-22 18:02:21 +02:00
elsid
bb1d040ac8
Use settings values for Cells settings 2023-05-22 17:36:23 +02:00
elsid
585cf377ed
Use bool instead of std::stringstream::view
view is not supported by libc++ used for macOS builds.
2023-05-22 14:32:23 +02:00
psi29a
6f8c152487 Merge branch 'convert_camera_settings' into 'master'
Use settings values for Camera settings (#6876)

See merge request OpenMW/openmw!3041
2023-05-22 09:14:06 +00:00
psi29a
dab616f4e2 Merge branch 'guiew' into 'master'
Use string_view in more places and reduce the number of empty string literals

See merge request OpenMW/openmw!3042
2023-05-22 09:12:45 +00:00
elsid
63e01d86a3
Use string based UniversalId to check script for blacklist
Blacklist is a vector of strings and isBlacklisted internally calls getId which
throws exception for RefId based UniversalId.
2023-05-22 03:14:00 +02:00
elsid
0aa569d4fe
Add UniversalId argument type to exception message on invalid access 2023-05-22 03:14:00 +02:00
elsid
292983d57a
Show UniversalId value for all argument types in reports 2023-05-22 03:14:00 +02:00
elsid
7ba397da7d
Use std::span and std::string to define UniversalId related TypeData 2023-05-22 03:14:00 +02:00
elsid
ceab7557f3
Add rudimentary support for ESM::RefId in UniversalId
Ideally std::string support should be removed but this may affect too much code.
2023-05-22 03:12:16 +02:00
elsid
4cd5efc6ee
Implement UniversalId with std::variant 2023-05-22 03:03:05 +02:00
elsid
f2a3462e59
Fix UniversalId constructor from ESM::RefId 2023-05-22 02:47:06 +02:00
elsid
6541ac43f5
Add UniversalId unit tests 2023-05-22 02:47:04 +02:00
Evil Eye
ed7b6dc2a7 Clarify CharacterCreation::setValue 2023-05-21 19:53:31 +02:00
psi29a
458ee4abaa Merge branch 'coc_destination' into 'master'
Improve coc destination search in ESM4 cells

See merge request OpenMW/openmw!3034
2023-05-21 17:33:36 +00:00
Tetramir
3d574f16a1 Merge branch 'grid_update' into 'master'
Update mHalfGridSize in Scene::changeCellGrid before using it

See merge request OpenMW/openmw!3030
2023-05-21 17:05:01 +00:00
Evil Eye
492e336c0c Use string_view in more UI code 2023-05-21 18:14:12 +02:00
Evil Eye
5491512905 Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
Petr Mikheev
9b6808f83d Improve coc destination search in ESM4 cells 2023-05-21 00:42:25 +02:00
elsid
5d5e6844d1
Use settings values for Camera settings 2023-05-20 22:23:09 +02:00
elsid
4be43a2dca
Map SettingValueType Cell to float setting type 2023-05-20 15:00:00 +02:00
glassmancody.info
06676fd623 lua - fix bounding box in active grid 2023-05-19 14:29:01 -07:00
Petr Mikheev
1d55844f26 Update mHalfGridSize in Scene::changeCellGrid before using it. 2023-05-19 17:58:59 +02:00
Petr Mikheev
690c752984 Unload active cells when teleporting to another exterior worldspace 2023-05-19 14:33:16 +02:00
psi29a
1ce35fa9e7 Merge branch 'lua-bounding-box' into 'master'
Expose game object's bounding box in lua api

See merge request OpenMW/openmw!3009
2023-05-19 09:33:44 +00:00
glassmancody.info
a7b7f99d72 Expose game object's bounding box in lua api 2023-05-18 11:10:10 -07:00
Petr Mikheev
169859025c Don't use getTerrainHeightAt(pos) when adjusting position in ESM4 cell because this function is currently specific to ESM3. 2023-05-18 02:10:39 +02:00
Petr Mikheev
c8056f6561 Hide ESM4 LOD objects and markers 2023-05-18 02:10:39 +02:00
Petr Mikheev
29031d0586 Increase ESM4 active grid 2023-05-18 00:38:41 +02:00
Petr Mikheev
ac65246389 Speedup ESM4 cell loading; load objects from permanent cells (exterior doors in particular) 2023-05-18 00:38:41 +02:00
elsid
ee3956e4f2
Print FormId as hex by esmtool dump 2023-05-17 22:59:34 +02:00
psi29a
99ed8557bf Merge branch 'get_rid_of_std_bind' into 'master'
Get rid of std::bind

See merge request OpenMW/openmw!3023
2023-05-17 10:54:43 +00:00
psi29a
2a7d5a89d7 Merge branch 'fix_navmeshtool_avoid_shape' into 'master'
Use different object id for avoid shape

See merge request OpenMW/openmw!3021
2023-05-17 07:59:39 +00:00
psi29a
5fba79ece3 Merge branch 'teleport' into 'master'
Additional Lua bindings for cells and fixes for teleporting

See merge request OpenMW/openmw!3017
2023-05-17 07:57:57 +00:00
psi29a
41c9e3c449 Merge branch 'selected_spell' into 'master'
Lua commands getSelectedSpell/setSelectedSpell

See merge request OpenMW/openmw!3018
2023-05-17 07:46:48 +00:00
smilczek
027d51bfc0 fixed a mistake 2023-05-15 21:06:05 +02:00
smilczek
05a2dc985b Clang format 2023-05-14 22:51:43 +02:00
smilczek
2910e35bc2 Clarified the lambda expressions 2023-05-14 22:43:44 +02:00
smilczek
42cab989b1 got rid of auto 2023-05-14 22:43:44 +02:00
smilczek
128bb11833 done 2023-05-14 22:43:44 +02:00
elsid
2a7b105484
Use different object id for avoid shape
Otherwise addObject will ignore it as a duplicate and resulting recastmesh will
not match generated by the engine causing navmeshdb cache miss.
2023-05-14 18:45:40 +02:00
elsid
04d439485b
Log more info about navmesh shapes and jobs 2023-05-14 18:34:31 +02:00
Petr Mikheev
e657874351 Lua commands getSelectedSpell/setSelectedSpell 2023-05-14 15:17:03 +02:00
Petr Mikheev
63906059f1 Fix #7378 (dropped objects vanish when saving and reloading) 2023-05-14 14:53:01 +02:00
Petr Mikheev
7113638848 Fix animation of teleported non-teleporting doors. 2023-05-13 20:59:55 +02:00
Petr Mikheev
ce7f6f31c9 Additional Lua bindings for cells 2023-05-13 20:59:55 +02:00
Petr Mikheev
2725a9d7f4 Add option "onGround=true/false" in Lua teleporting 2023-05-13 20:59:55 +02:00
Robert
23dc38fe12 Fixed mutex causing crash in openal_output.cpp 2023-05-13 18:12:13 +00:00
Petr Mikheev
e53f907a53 Set CharacterController::mSmoothedSpeed to zero after teleporting. 2023-05-13 15:26:39 +02:00
psi29a
ab17d0947a Merge branch 'esm4-exterior' into 'master'
Loading ESM4 Exteriors

See merge request OpenMW/openmw!2986
2023-05-12 23:32:55 +00:00
psi29a
c15710c35b Merge branch 'settings_values_index' into 'master'
Use typed settings storage for settings window (#6876)

See merge request OpenMW/openmw!2997
2023-05-12 21:53:59 +00:00
florent.teppe
7c6471b0dc getExteriorCellLocation() added to MWWorld::Cell 2023-05-12 23:24:36 +02:00
florent.teppe
a3bd6e7e47 ESM::ExteriorCellIndex => ESM::ExteriorCellLocation 2023-05-12 22:05:55 +02:00
florent.teppe
393357abc0 ESM::Cell::positionToCellIndex returns a ESM::ExteriorCellIndex
and takes a worldspace id as input
ESM::getCellSize takes a wordspace as input.
removed useless static in static inline funcs
2023-05-12 22:05:55 +02:00
florent.teppe
559830f59a applies review comments
Removes ToLowercase after .serializeText
removed unused variable
!ptr => ptr == nullptr
better indentation + error message on throw
friend struct std::hash<...> useless on struct with all public fields.
2023-05-12 22:05:55 +02:00
florent.teppe
39cfe9c2fb Removed unused variable, factorised code. 2023-05-12 22:05:55 +02:00
florent.teppe
3d06cabf6a indexToPosition moved from world -> esm/util.hpp 2023-05-12 22:05:55 +02:00
florent.teppe
1cf0cd5628 moved mwworld/cellutils.hpp -> esm/util.hpp 2023-05-12 22:05:54 +02:00
florent.teppe
f261f59809 World::indexToPosition is modified to be less error prone. 2023-05-12 22:05:54 +02:00
florent.teppe
1fdecaaa34 seperate permanent and non permanent exterior cells. 2023-05-12 22:05:54 +02:00
florent.teppe
f731c5eadb preloader compatible with esm4 exteriors. 2023-05-12 22:05:54 +02:00
florent.teppe
75561abfca Factorises code and fixes preload bug. 2023-05-12 22:05:54 +02:00
florent.teppe
5648e03e9e function to get cellsize depending on the context. 2023-05-12 22:05:54 +02:00
florent.teppe
3de08e654f Better handling of water levels for exterior cells.
Especially for skyrim and it's weird water level values in exteriors.
If we don't have a valid exterior water level we use the world's water level
2023-05-12 22:05:54 +02:00
florent.teppe
56cb2a83ec removed sDefaultWorldspace, only sDefaultWorldspaceId now.
sDefaultWorldspaceId is a StringRefId to be able to getvalue easily.
2023-05-12 22:05:53 +02:00
florent.teppe
141878f30d int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
also removed the changeToExteriorCell that only took a position as input, didn't work with esm4.
2023-05-12 22:05:53 +02:00
florent.teppe
43e247d458 fixes tests
fix linux build + clang-tidy
2023-05-12 22:05:53 +02:00
florent.teppe
1d03b54694 maps with tuple key instead of map of map
instead of using a map with key as exterior and map of <int ,int >, Cell as value we use a single map with a tuple x,y,exterior as key
2023-05-12 22:05:53 +02:00
florent.teppe
d8a782425b can actually load and teleport to esm4 exterior spaces 2023-05-12 22:05:53 +02:00
florent.teppe
eb48f8724f change grid and preload takes the right exterior
also fixes some crashes
2023-05-12 22:05:53 +02:00
florent.teppe
81d9686541 crashfix dynamic exterior cells 2023-05-12 22:05:53 +02:00
florent.teppe
a62e75fd19 Initial attempt at loading esm4 exteriors 2023-05-12 22:05:52 +02:00
psi29a
242ac21b38 Merge branch 'fix_local_map_update' into 'master'
Update cell local map on different neighbour cells (#7140)

See merge request OpenMW/openmw!3012
2023-05-11 12:13:35 +00:00
elsid
aa9fb33a18
Update cell local map on different neighbour cells
Save which neighbour cells were active when local map for a cell is rendered.
Update when intersection of currently loaded cells is different from stored. If
map was rendered when all neighbours were loaded no more updates will happen.
2023-05-11 10:41:15 +02:00
elsid
f7ebd9b9b4
Avoid old C-style cast 2023-05-11 10:27:33 +02:00
elsid
fd249b46c0
Remove redundant member function
mActive is public.
2023-05-11 10:27:33 +02:00
elsid
b2f7fc70a6
Remove redundant MapSegment constructor and destructor 2023-05-11 10:27:32 +02:00
elsid
d927aaad14
Avoid redundant getCell()->getGrid* calls 2023-05-11 10:26:41 +02:00
elsid
1324256440
Avoid redundant lookup 2023-05-11 10:26:39 +02:00
elsid
624ffef4fe
Reduce block nesting 2023-05-11 10:26:18 +02:00
Petr Mikheev
f3adcab9c5 Update CellStore::mMergedRefs lazily. 2023-05-11 01:00:50 +02:00
Petr Mikheev
93342af1f9 Remove CellStore::searchViaRefNum (replaced with WorldModel::getPtr) 2023-05-11 00:17:22 +02:00
Petr Mikheev
270ead937b Remove check in cellstore.cpp that causes Lua teleport command to fail. 2023-05-11 00:17:22 +02:00
Elias Howell
bf8fafa79a fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
Petr Mikheev
3a8a4e8bff Revert "Replace rayTest with convexSweepTest MovementSolver::traceDown. Needed to prevent teleporting down through sewer grates."
This reverts commit 917132e326.
2023-05-09 01:20:02 +02:00
Alexei Kotov
4394970894 Merge branch 'gui_view' into 'master'
Use string_view in journal code

See merge request OpenMW/openmw!3005
2023-05-08 17:37:46 +00:00
Evil Eye
f93d41d9ce Use string_view instead of const char* 2023-05-08 17:18:18 +02:00
Evil Eye
ad3195488b Remove unimplemented method declaration 2023-05-08 16:57:57 +02:00
psi29a
0a8c801d66 Merge branch 'lua_getters' into 'master'
Rename some functions in Lua API from `aaa` to `getAaa` (for consistency with `setAaa`)

Closes #7356

See merge request OpenMW/openmw!3004
2023-05-08 10:25:27 +00:00
psi29a
753696583e Merge branch 'trace_down' into 'master'
Replace `rayTest` in `MovementSolver::traceDown` with `convexSweepTest`

See merge request OpenMW/openmw!3003
2023-05-08 09:31:53 +00:00
Petr Mikheev
067df2d07e Rename some functions in Lua API from aaa to getAaa (for consistency with setAaa) 2023-05-08 00:49:06 +02:00
psi29a
1f0aede634 Merge branch 'celloverride' into 'master'
Fix cell overrides and remove unused, incomplete erase method

See merge request OpenMW/openmw!3001
2023-05-07 19:50:36 +00:00
Petr Mikheev
917132e326 Replace rayTest with convexSweepTest MovementSolver::traceDown. Needed to prevent teleporting down through sewer grates. 2023-05-07 21:13:14 +02:00
Evil Eye
22ba0a1cf0 Improve variable names 2023-05-07 17:27:28 +02:00
Petr Mikheev
86fce41a39 Keep refnum when moving objects to/from inventory (#6148) 2023-05-07 17:19:44 +02:00
elsid
188de0d8d4 Merge branch 'journalcase' into 'master'
Remove dialogue related instances of getRefIdString

See merge request OpenMW/openmw!2999
2023-05-07 14:49:49 +00:00
elsid
6de335dd77
Pass path to startup script as std::filesystem::path 2023-05-06 13:58:39 +02:00
Evil Eye
2a48642fe3 Fix cell overrides and remove unused, incomplete erase method 2023-05-05 16:39:24 +02:00
Evil Eye
3cf0977c0b Remove dialogue related instances of getRefIdString 2023-05-04 19:46:49 +02:00
Tobias Tribble
43544e7d30 Fixed teleport function to use rotation flags 2023-05-03 18:29:50 -05:00
elsid
c5ab0c8b73
Avoid using Settings::Manager::set* functions directly 2023-05-03 22:11:44 +02:00
elsid
258ae9d98e
Add settings index to provide lookup by category and name 2023-05-03 22:11:44 +02:00
psi29a
cdc753df70 Merge branch 'lua_refactoring' into 'master'
MWLua refactoring

See merge request OpenMW/openmw!2956
2023-05-02 19:48:21 +00:00
psi29a
dacbbc1d20 Merge branch 'dehardcode_steal' into 'master'
Remove Content file check when stealing

See merge request OpenMW/openmw!2987
2023-05-02 19:45:51 +00:00
jvoisin
5299065cad Simplify a funny-written function 2023-05-01 21:13:15 +02:00
psi29a
83203ae4d9 Merge branch 'minor_header_cleanup_clion' into 'master'
Minor header cleanup

See merge request OpenMW/openmw!2991
2023-05-01 10:46:55 +00:00
psi29a
67c0138aee Merge branch 'fix-7335-bis' into 'master'
OpenCS fixes the issues with the addon's saving

See merge request OpenMW/openmw!2952
2023-04-30 23:01:47 +00:00
jvoisin
c7a3f43915 Minor header cleanup
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
AnyOldName3
61712168c6 Make things less readable to appease authoritarian line length limit 2023-04-30 02:05:35 +01:00
AnyOldName3
ab625804ab Skip adjusting near and far planes for instances that won't affect it 2023-04-30 01:58:43 +01:00
AnyOldName3
f0fcb5e5df Compute instance matrices once 2023-04-30 00:41:09 +01:00
Tobias Tribble
2c887d82d0 Removed Content file check 2023-04-28 11:46:22 -05:00
Zackhasacat
c4246159af Fix gameObject.teleport function, previously would not work with items in inventories 2023-04-27 19:37:38 +00:00
jvoisin
c752c8950f Merge branch 'use_std_locale' into 'master'
make use of std::wstring_convert to replace boost::locale::conv::utf_to_utf

See merge request OpenMW/openmw!2969
2023-04-27 12:24:23 +00:00
psi29a
130fd387ea make use of std::wstring_convert to replace boost::locale::conv::utf_to_utf 2023-04-27 12:24:22 +00:00
psi29a
3bd72e9c5d Merge branch 'no_automagick' into 'master'
Add missing `sol::is_automagical : std::false_type` in magicbindings.cpp

See merge request OpenMW/openmw!2982
2023-04-26 21:51:16 +00:00
psi29a
39a40f3a73 Merge branch 'rm_ref_id_empty' into 'master'
Remove ESM::RefId::sEmpty

See merge request OpenMW/openmw!2981
2023-04-26 21:48:51 +00:00
Petr Mikheev
d1d1a280d0 Add missing sol::is_automagical : std::false_type in magicbindings.cpp 2023-04-26 21:50:42 +02:00
elsid
0601d7213e
Remove ESM::RefId::sEmpty
This variable is only required to return empty RefId as const reference. There
is no point in doing so for a type cheap to copy.
2023-04-26 21:15:16 +02:00
Tobias Tribble
b52ab04c43 Added soulValue to creatureRecord, added documentation 2023-04-26 12:01:59 -05:00
psi29a
0cf9fe0e2e Merge branch 'lua_casting_error' into 'master'
Fix crash on sol::object type mismatch in invalid Lua script

See merge request OpenMW/openmw!2975
2023-04-25 22:19:45 +00:00
psi29a
0b976232e9 Merge branch 'deprecated_qt' into 'master'
Fix a qt deprecation warning in cmake

See merge request OpenMW/openmw!2974
2023-04-25 21:59:16 +00:00
Petr Mikheev
31eb3e6f5d Use typed settings storage for Lua settings 2023-04-25 23:51:37 +02:00
Petr Mikheev
003f611bdb Remove LuaManager::Action 2023-04-25 23:51:37 +02:00
Petr Mikheev
4562b8c06b Add headers for all .cpp files in mwlua; move packages initilaization from LuaManager to luabindings.cpp 2023-04-25 23:24:51 +02:00
Zackhasacat
f6fb05d1ca Add functionality for lua to view and modify ownership data for GameObjects 2023-04-25 21:20:43 +00:00
Petr Mikheev
c362b2efa6 Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2023-04-25 22:11:04 +02:00
jvoisin
222365b5e3 Fix a qt deprecation warning in cmake 2023-04-25 22:00:20 +02:00
Petr Mikheev
61578ca39b Add function LuaUtil::cast 2023-04-25 21:51:05 +02:00
Bret Curtis
0db31207dc remove remaining boost::filesystem cruft 2023-04-25 16:15:04 +02:00
psi29a
94e467caa3 Merge branch 'settings_access_bench' into 'master'
Run openmw_settings_access_benchmark in CI

See merge request OpenMW/openmw!2967
2023-04-25 11:42:47 +00:00
Bret Curtis
249986b6e0 pathToQString makes things shorter 2023-04-25 11:21:16 +02:00
Bret Curtis
afc4e064cb make use of pathToUnicodeString 2023-04-25 10:34:29 +02:00
Bret Curtis
3581f1b724 fix msvc build 2023-04-25 09:08:51 +02:00
AnyOldName3
f2fa607f41 Use chunk-relative position
Also apply .clang-format
2023-04-24 22:39:18 +01:00
AnyOldName3
f721be90aa Swap matrix order
It still doesn't work, but I think this is more likely to be right.
2023-04-24 22:07:46 +01:00
elsid
35f4bcd31e
Run openmw_settings_access_benchmark in CI
Add benchmarks to access 2 and 3 settings. Use settings with max memory address
distance assuming Settings::Values is single memory location object.

Use settings-default.cfg from the source code repository to initialize settings.
2023-04-24 22:30:49 +02:00
psi29a
9f4322951f Merge branch 'use_qt_lockfile' into 'master'
make use of QLockFile

Closes #7345

See merge request OpenMW/openmw!2966
2023-04-24 13:34:06 +00:00
psi29a
2e1820fefd make use of QLockFile 2023-04-24 13:34:06 +00:00
psi29a
8e8a539cb7 Merge branch 'lua_fix' into 'master'
Bugfix: add missing type validation in mwlua/objectvariant.hpp

See merge request OpenMW/openmw!2963
2023-04-24 12:11:14 +00:00
psi29a
406eb1f9cc Merge branch 'replace_boost' into 'master'
replace boost where not needed

See merge request OpenMW/openmw!2962
2023-04-23 19:46:29 +00:00
psi29a
71aaa56ae3 replace boost where not needed 2023-04-23 19:46:29 +00:00
Petr Mikheev
073e379057 Add missing type validation in mwlua/objectvariant.hpp 2023-04-23 20:47:24 +02:00
AnyOldName3
42711089e7 Minor fixes
Add CullVisitor include.

Swap return values of cull callback.
2023-04-23 17:40:19 +01:00
elsid
499d086cc1
Add tests for Settings::Values 2023-04-23 15:21:58 +02:00
elsid
1fbf50fb13
Use PROJECT_SOURCE_DIR in tests 2023-04-23 15:11:17 +02:00
AnyOldName3
43eb739313 Maybe compute an accurate near and far plane using primitives for groundcover
I couldn't reproduce the original bug, so can't verify whether this
fixes it.
There's a strong chance I've boffed the matrix multiplication order.
If it's the same as GLSL, then everything *should* be fine.
2023-04-23 00:15:45 +01:00
elsid
39e867781e
Avoid using Settings::Manager::mDefaultSettings directly 2023-04-22 21:02:16 +02:00
Mads Buvik Sandvei
7d69bea7dc Move InitializeStereoOperation to components/stereo 2023-04-22 16:11:53 +02:00
Mads Buvik Sandvei
fe066069d7 /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
elsid
7a7c20d49e
Define single UpdateGuard type in a separate file 2023-04-22 13:22:07 +02:00
psi29a
675dfb9725 Merge branch 'simplify_world' into 'master'
Refactoring. Put ESMStore to Environment; remove `createRecord` from World.

See merge request OpenMW/openmw!2947
2023-04-21 13:28:43 +00:00
florent.teppe
b5f774ae64 fixes the issues with the addons
the OpenCS reference's cellId uses a string to be sure it is coherent with the cell's Id type in the editor.
2023-04-21 14:55:24 +02:00
Andrei Kortunov
6ce0d9e9b9 Localize testcells/testinteriorcells progress text 2023-04-21 09:46:02 +04:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
Petr Mikheev
227a993b94 Remove createRecord functions from World because the only forward the argument to ESMStore that can be used directly. 2023-04-20 21:45:49 +02:00
Petr Mikheev
90397662bc Lua bindings for magic. Based on the work made by @bharbich in !2765. 2023-04-20 18:48:34 +02:00
florent.teppe
5bb9bfd224 CellPreloader::preload(CellStore& 2023-04-20 16:58:19 +02:00
florent.teppe
a3a2685b9a More MWWorld::CellStore* -> MWWorld::CellStore& 2023-04-20 16:16:17 +02:00
florent.teppe
53cc9f3614 functions return reference instead of ptr
because the function can never return an nullptr, we return a reference.
2023-04-20 15:55:40 +02:00
psi29a
2a6e301925 Merge branch 'activation' into 'master'
Allow Lua scripts to extend or override standard activation mechanics

See merge request OpenMW/openmw!2935
2023-04-20 11:29:21 +00:00
psi29a
cace3e6566 Merge branch 'fix_teleporting' into 'master'
Fix bugs related to Lua commands `obj:teleport` and `obj:moveInto`

See merge request OpenMW/openmw!2937
2023-04-20 11:28:02 +00:00
florent.teppe
fc3d113d29 fix tests 2023-04-20 10:25:10 +02:00
florent.teppe
6b5d9f3344 fixes reference saving stage 2023-04-20 10:03:35 +02:00
florent.teppe
cb4a97e50b Displays references in exterior cells. A bit hackish. 2023-04-20 10:03:35 +02:00
florent.teppe
3bbf60373a Keep things coherent between references and and cell table 2023-04-20 10:03:34 +02:00
florent.teppe
69f2285a95 fix issue #7335 2023-04-20 09:55:17 +02:00
psi29a
70ddca78bf Merge branch 'ref_id_print_tests' into 'master'
Add more tests for printing RefId and clarify some constants

See merge request OpenMW/openmw!2945
2023-04-20 07:29:05 +00:00
elsid
7db14b3392
Add more tests for printing RefId and clarify some constants 2023-04-20 02:35:14 +02:00