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7123 commits

Author SHA1 Message Date
alekulyn
ed532b5aca Add BSEffectShaderPropertyFloatController record reading 2023-07-10 17:58:32 -05:00
alekulyn
7ea2ea96b6 Read new nodes pt1 2023-07-10 17:27:05 -05:00
Alexei Dobrohotov
2de8c6b3c0 Don't discard collision for the entire tree if BSXFlags marker flag is set 2023-07-10 23:37:37 +03:00
Alexei Dobrohotov
66fd1f8862 Allow subrecords to overlap the following record (bug #6025) 2023-07-10 21:09:22 +03:00
psi29a
d9027f7eef Merge branch 'falloutfalloffnthtimesthecharm' into 'master'
BSEffectShader/NoLighting fixes

See merge request OpenMW/openmw!3211
2023-07-10 07:51:53 +00:00
Evil Eye
d3c1928f01 Fix dialogue insertion again 2023-07-09 15:24:52 +02:00
Alexei Dobrohotov
52a16e0e93 BSEffectShader/NoLighting fixes
Don't hijack BSShader::NoLighting for BSEffectShader functionality
(Fallout meshes break if you use the actual emissive color as a base color)
Don't use falloff for textureless NoLighting objects
Use falloff flag for BSEffectShader
2023-07-09 14:44:09 +03:00
psi29a
a755fa0f34 Merge branch 'cleanup_includes' into 'master'
Cleanup includes

See merge request OpenMW/openmw!3203
2023-07-09 10:15:09 +00:00
psi29a
81f8d16982 Merge branch 'loadBsTriShape' into 'master'
Load BSTriShape NIF nodes

See merge request OpenMW/openmw!3099
2023-07-09 10:14:27 +00:00
alekulyn
74aa7b947a Load BSTriShape NIF nodes 2023-07-09 10:14:27 +00:00
psi29a
da592356f1 Merge branch 'no-crash-dump-in-temp' into 'master'
Don't put crash dumps in Temp on Windows

Closes #7455

See merge request OpenMW/openmw!3200
2023-07-08 12:36:44 +00:00
elsid
f6fce5ee15
Cleanup includes 2023-07-08 11:28:56 +02:00
psi29a
cab47d0a2a Merge branch 'settings_values_general' into 'master'
Use settings values for General settings (#6876)

See merge request OpenMW/openmw!3198
2023-07-07 13:07:13 +00:00
psi29a
2a534576de Merge branch 'fix-the-comments-again' into 'master'
Restore and clarify comments damaged by !2971

Closes #7350 and #7349

See merge request OpenMW/openmw!2979
2023-07-07 13:05:48 +00:00
AnyOldName3
106dbba086 Restore and clarify comments damaged by !2971 2023-07-07 13:05:48 +00:00
Petr Mikheev
fb7ba40385 Merge branch 'lua-bb-once-and-for-all' into 'master'
Lua - Fix BB once and for all

See merge request OpenMW/openmw!3143
2023-07-05 20:21:38 +00:00
AnyOldName3
48368f79b6 Update Windows crash dump path once we know where we're logging
Manual rewrite of 5102f4b11d
2023-07-05 20:38:46 +01:00
AnyOldName3
72d99237e3 This would never have happened had clang format not tried making this function wrogn in the first place 2023-07-05 20:34:34 +01:00
AnyOldName3
1bcbc4f53f Undo clang format change because clang format in CI disagrees with clang format on my computer 2023-07-05 20:29:18 +01:00
AnyOldName3
3bb3f58c73 Don't put crash dumps in Temp on Windows
Well... unless we fail to get the user profile directory.

Also put freeze dumps in a more appropriately-named file.

Discussed in https://gitlab.com/OpenMW/openmw/-/issues/7455

Manual rewrite of c21695c951

As well as that, I found a bug where the crash dump path was being converted from a std::filesystem::path to a utf8-encoded std::string, then passed to the crash catcher, which converted it to a std::filesystem::path implicitly, but using the system eight-bit code page, which wouldn't usually be UTF-8. That's now fixed by passing the function that expects a path a path instead of a string.
2023-07-05 20:25:22 +01:00
elsid
ebb8fdc698
Use settings values for General settings 2023-07-04 21:40:04 +02:00
glassmancody.info
a659d2eaeb lua - fix bounding box once and for all 2023-07-04 09:55:11 -07:00
elsid
a6dbd819a1
Fix writing IndexRefId to ESM3
Use correct enum value.
2023-07-04 11:34:52 +02:00
psi29a
050fc20379 Merge branch 'settings_values_game' into 'master'
Use settings values for Game settings (#6876)

See merge request OpenMW/openmw!3188
2023-07-03 07:20:36 +00:00
psi29a
6601b0cb15 Merge branch 'fastandloose' into 'master'
Drop support for --fs-strict

Closes #7394

See merge request OpenMW/openmw!3093
2023-07-02 19:24:14 +00:00
elsid
6e8dcc16c6
Use settings values for Game settings 2023-07-01 00:59:35 +02:00
elsid
86e5b94ef6
Convert setting value int to CollisionShapeType on initialization 2023-07-01 00:59:35 +02:00
psi29a
fc5d73648a Merge branch 'schooled' into 'master'
Merge magic schools into skills

See merge request OpenMW/openmw!3148
2023-06-28 09:32:48 +00:00
alekulyn
683fb0a342 Templated nif reader function modelled after cc9cii's reader 2023-06-28 09:27:22 +00:00
Evil Eye
73c2387708 Merge schools into skills 2023-06-26 20:42:52 +02:00
psi29a
31efad1dd0 Merge branch 'fix_model_path' into 'master'
Fix #7403: incorrect model path for records created by Lua scripts

Closes #7403

See merge request OpenMW/openmw!3151
2023-06-25 20:11:43 +00:00
psi29a
dd0d66513d Merge branch 'clickbait' into 'master'
Mostly dehardcode attributes

See merge request OpenMW/openmw!3164
2023-06-25 20:11:19 +00:00
psi29a
558b3cbf60 Merge branch 'particles_fix' into 'master'
Create a stateset for every particle system to create its own defineMap

Closes #7304

See merge request OpenMW/openmw!3162
2023-06-21 14:35:13 +00:00
Andrei Kortunov
a08d921c4c Create a stateset for every particle system to create its own defineMap 2023-06-21 16:13:58 +04:00
psi29a
47b1247fa2 Merge branch 'l10n' into 'master'
Make configurable whether GMST strings have priority over built-in interface messages

See merge request OpenMW/openmw!3134
2023-06-21 06:52:30 +00:00
psi29a
abdd4f5207 Merge branch 'lua_potion_magic' into 'master'
Lua: Add effects to potionRecord, ingredientRecord

See merge request OpenMW/openmw!3160
2023-06-20 10:00:06 +00:00
Zackhasacat
611a6429a9 Lua: Add effects to potionRecord, ingredientRecord 2023-06-20 10:00:05 +00:00
psi29a
68415a952e Merge branch 'lua_quat' into 'master'
Breaking change in Lua API: change obj.rotation from Euler angles to Quaternion

See merge request OpenMW/openmw!3123
2023-06-20 09:59:06 +00:00
Evil Eye
bac6777fae Reduce the number of magic numbers 2023-06-18 16:21:06 +02:00
Petr Mikheev
2f16a8d27c Fix incorrect model part for records created by Lua scripts 2023-06-18 00:19:50 +02:00
Bret Curtis
d582a26e4c Set the default to CLAMP_TO_EDGE in case it was not explicity called for 2023-06-16 09:16:07 +02:00
Bret Curtis
30da8a27ba small revert, "It is copying a texture, it is not a default initialized one. The source texture may or may not want GL_CLAMP_TO_EDGE." 2023-06-16 09:16:07 +02:00
Bret Curtis
0b1a0ad1a8 only 4 deep 2023-06-16 09:16:07 +02:00
Bret Curtis
ff6944701f Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
elsid
04215ca9ec
Use settings values for Fog settings 2023-06-15 22:01:14 +02:00
psi29a
1630e04d1b Merge branch 'fix_7423' into 'master'
Fix #7422, #7423, #7424

Closes #7424, #7423, and #7422

See merge request OpenMW/openmw!3136
2023-06-15 11:02:21 +00:00
psi29a
807893eb45 Merge branch 'clickbait' into 'master'
Mostly dehardcode skills

See merge request OpenMW/openmw!3112
2023-06-15 07:03:13 +00:00
Petr Mikheev
ab7eebb356 Fix #7423 (too strict fallback validation) 2023-06-14 20:04:16 +02:00
Petr Mikheev
718d5e4a71 Add setting "gmst overrides l10n" 2023-06-13 10:06:59 +02:00
Petr Mikheev
96399b3d23 Add fallbacks to Store<ESM::GameSetting> 2023-06-12 17:59:40 +02:00
Petr Mikheev
be45b8199e Whitelist and type validation for fallbacks 2023-06-12 17:59:40 +02:00
Petr Mikheev
3b43cc2aea Lua: change obj.rotation from Euler angles to Quaternion 2023-06-12 00:16:42 +02:00
Evil Eye
3c588900dd Apply elsid's suggestion and revert 3a888ef543 2023-06-10 22:04:14 +02:00
elsid
180dd7dc64
Log worldspace in RecastContext 2023-06-10 13:23:47 +02:00
elsid
f9e9368fda
Add operator<< for DetourSettings 2023-06-10 13:14:52 +02:00
elsid
dd08154b23
Add operator<< for DetourNavigator::AreaCosts 2023-06-10 13:14:52 +02:00
elsid
ce5fbd6b68
Write separator between Detour status flags 2023-06-10 13:14:52 +02:00
psi29a
25a719700b Merge branch 'esmtool_fallout_nv' into 'master'
Support FalloutNV.esm

See merge request OpenMW/openmw!3065
2023-06-10 08:48:54 +00:00
psi29a
ec2f0e4645 Merge branch 'fragile' into 'master'
More closely replicate Morrowind.exe's locks

Closes #7415

See merge request OpenMW/openmw!3116
2023-06-10 08:47:27 +00:00
elsid
11204d35d6
Use zlib directly for ESM4
Fallback to decompression by block of fixed size when decompressing the
whole archive fails.
2023-06-10 00:12:57 +02:00
elsid
f841a1377f
Skip ATTR subrecord in CLAS record
Present in FalloutNV.esm.
2023-06-09 23:44:39 +02:00
psi29a
2686e586e5 Merge branch 'dev-7019' into 'master'
Fix improper access of stereo manager by other shared components

See merge request OpenMW/openmw!2437
2023-06-09 21:25:21 +00:00
Evil Eye
f5a20d1e9c Change include guard name 2023-06-08 21:10:12 +02:00
Evil Eye
e8ddccaefe Use std::transform 2023-06-08 21:10:12 +02:00
Evil Eye
e791d2b498 Fix unit tests 2023-06-08 21:10:11 +02:00
Evil Eye
eeda48ec50 Drop support for --fs-strict 2023-06-08 21:10:09 +02:00
Evil Eye
da4e04522b More closely replicate Morrowind.exe's locks 2023-06-08 20:10:32 +02:00
Evil Eye
65b22975c9 Remove SkillEnum 2023-06-08 18:35:50 +02:00
Evil Eye
16c0f0d5cc Use a regular TypedDynamicStore for ESM:Skill 2023-06-08 18:35:47 +02:00
elsid
7d11a18907
Allow any integer number >= 0 for antialiasing level
There is wider support than just specific powers of two. The supported level
will be detected anyway.
2023-06-06 00:05:11 +02:00
psi29a
25c1e6abee Merge branch 'clickbait' into 'master'
Use std::array in various ESM structs

See merge request OpenMW/openmw!3103
2023-06-05 07:19:38 +00:00
psi29a
2f5bfb4df2 Merge branch 'fix-#7410' into 'master'
fix #7410

Closes #7410

See merge request OpenMW/openmw!3104
2023-06-04 11:28:26 +00:00
elsid
e8ef1a2a0c
Add default initialization for ESM4::TeleportDest::flags 2023-06-04 01:50:08 +02:00
elsid
67e32abd4f
Add default initialization to ESM::Position members 2023-06-04 01:50:04 +02:00
florent.teppe
04e026c53f getRecNameString now constexpr
getTypeDescription uses a static constexpr variable so we don't return ref to temp memory.
2023-06-03 20:28:25 +02:00
Evil Eye
e01a3076dd Use std::array in NpcStats 2023-06-03 14:26:37 +02:00
Evil Eye
a5bb6c7d8d Use std::array in NPDTstruct52 2023-06-03 13:27:45 +02:00
Evil Eye
dd83da5eba Use std::array in FADTstruct 2023-06-03 13:11:49 +02:00
Evil Eye
7be005c9a5 Use std::array in CLDTstruct 2023-06-03 11:58:09 +02:00
Evil Eye
8a474b9807 Use std::array in RADTstruct 2023-06-03 10:45:32 +02:00
psi29a
55cd30ea3b Merge branch 'string_ref_id_utf8' into 'master'
Support UTF-8 by StringRefId::toDebugString (#7407)

Closes #7407

See merge request OpenMW/openmw!3096
2023-06-03 08:17:19 +00:00
psi29a
cc213fb437 Merge branch 'loadBsInvMarker' into 'master'
Load BSInvMarker NIF nodes

See merge request OpenMW/openmw!3092
2023-06-02 07:36:53 +00:00
psi29a
4335667d32 Merge branch 'esm4_cleanup' into 'master'
Clean up components/esm4

See merge request OpenMW/openmw!3086
2023-06-02 07:30:52 +00:00
psi29a
0bb652d7ce Merge branch 'clickbait' into 'master'
Resolve Attribute GMSTs

See merge request OpenMW/openmw!3090
2023-06-02 07:30:40 +00:00
alekulyn
dc860ca302 Load BSInvMarker NIF nodes 2023-06-01 15:27:42 -05:00
elsid
78b3f7288a
Support UTF-8 by StringRefId::toDebugString 2023-06-01 22:16:47 +02:00
jvoisin
3152078c7e Restore missing std::endl removed by an overeager regex 2023-06-01 13:48:41 +02:00
jvoisin
0e33730f5d Remove useless logging
As suggested in https://gitlab.com/OpenMW/openmw/-/merge_requests/3086#note_1413234840
2023-06-01 13:31:48 +02:00
jvoisin
a58dc6fd30 Use the logging system instead of std::cout in components/esm4
- Remove debug-related includes
- Add some trivial missing includes
- Remove useless {}
- Move the known-but-skipped-records are the end of the switch-cases
- Always throw on unknown records
2023-06-01 13:31:48 +02:00
psi29a
27a879de9a Merge branch 'tree_and_furniture' into 'master'
Load ESM4::Tree and ESM4::Furniture

See merge request OpenMW/openmw!3040
2023-06-01 09:15:46 +00:00
psi29a
83c8312060 Merge branch 'esm4_cell_fixes' into 'master'
A few fixes related to ESM4::Cell

See merge request OpenMW/openmw!3083
2023-06-01 07:51:34 +00:00
Evil Eye
08f35fe839 Add ESM::Skill::mWerewolfValue 2023-05-31 17:45:20 +02:00
Evil Eye
7b0680de5f Resolve attribute GMST members 2023-05-31 17:02:18 +02:00
Evil Eye
eea730768b Replace sIconNames with ESM::Skill::mIcon 2023-05-30 20:22:04 +02:00
Evil Eye
9c819b5705 Disallow formatting of UString 2023-05-30 17:35:26 +02:00
Petr Mikheev
5cb4c66266 Avoid using ESM4::Cell with uninitialized fields 2023-05-29 22:37:25 +02:00
Petr Mikheev
19fb9f8e14 Handle editor marker bit in BSXFlags 2023-05-29 18:47:27 +02:00
Petr Mikheev
788a4d32aa Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty. 2023-05-29 18:47:27 +02:00
Petr Mikheev
fd90a8c9b4 Hide Nif nodes with name "EditorMarker". 2023-05-29 18:47:27 +02:00
Petr Mikheev
1b669db017 Load ESM4::Tree and ESM4::Furniture 2023-05-29 18:47:27 +02:00
Evil Eye
9c60a6fa4d Replace sSkillNameIds with ESM::Skill::mName 2023-05-29 17:56:14 +02:00
florent.teppe
9f9a6c06e0 Fix get vertex Height for esm4 2023-05-29 12:10:42 +02:00
florent.teppe
5dfa06acf8 removes unused variable
it was already mostly unused, it was usefull only in the constructor, even though it was a paramater of the constructor, so it could have been removed.
2023-05-29 12:10:42 +02:00
florent.teppe
12304d36aa std::cout => Log(Debug::Verbose) 2023-05-29 12:10:42 +02:00
florent.teppe
ad8cfde4e0 ESM::LandData no longer a virtual interface
instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63 fixes errors and warnings
Applies review comments

getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.

applied review comments

use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
f600730459 fixes functions that were virtual but not tagged as override. 2023-05-29 12:10:41 +02:00
florent.teppe
7d88a240d3 no default terrain for esm4 exterior. 2023-05-29 12:10:41 +02:00
florent.teppe
2bb17279df linux build
clang format 14.0

Arm64 build
2023-05-29 12:10:41 +02:00
florent.teppe
a9e0489867 fixes stutters => bugs in the way cells were updated. 2023-05-29 11:32:14 +02:00
florent.teppe
0e4d21a40c takes the right terrain bounds. 2023-05-29 11:32:14 +02:00
florent.teppe
7bc4fc6bf9 Fix issues on terrain change
terrain Preloader now preloads the right terrain
2023-05-29 11:32:14 +02:00
florent.teppe
427b6ea39a fix bug in "fixColour" and "fixNormal"
fix issue in vtx texture selection
2023-05-29 11:32:13 +02:00
florent.teppe
c2e652b8a0 getLand taken out of loop where it's value would always be the same. 2023-05-29 11:32:13 +02:00
florent.teppe
feb60f5ad8 One landsize variable instead of two.
fixes issues in constant values.
2023-05-29 11:32:13 +02:00
florent.teppe
d0211acf9e Fixes bug in terrain loading + collision heightmap works
although terrain rendering is 100% broken right now
2023-05-29 11:32:13 +02:00
florent.teppe
c35c7b3640 ESM4::Land loaded, added to store and to land objects
it does not work yet. Some things are displayed, but it looks all wrong.
2023-05-29 11:31:37 +02:00
florent.teppe
fffcf52316 land manager cache's key is an ExteriorCellLocation
ESM4::Land is now a ESM::LandData
2023-05-29 11:31:37 +02:00
florent.teppe
e0fa15b727 Abstracted Land data that can be used by esm3 and esm4. 2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5 adding worldspace info to terrain data structures
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946 Terrain has a mandatory worldspace in constructor
getTerrainHeightAt takes a worldspace.

Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
Evil Eye
90a3a7b62f Add mWerewolfGMST 2023-05-28 15:28:34 +02:00
Evil Eye
a5e1c87fb8 Remove sGmstAttributeIds, sGmstAttributeDescIds, sAttributeIcons 2023-05-28 15:10:53 +02:00
psi29a
16a580eb21 Merge branch 'clickbait' into 'master'
Remove sAttributeIds and sSkillIds

See merge request OpenMW/openmw!3071
2023-05-28 09:14:47 +00:00
psi29a
052972033c Merge branch 'get_rid_of_asserts_in_esm' into 'master'
Replace all asserts in components/esm[34] with throw

See merge request OpenMW/openmw!3069
2023-05-28 09:14:08 +00:00
unknown
14600de185 Remove sAttributeIds and sSkillIds 2023-05-27 21:54:13 +02:00
jvoisin
c98c532213 Replace all asserts in components/esm[34] with throw 2023-05-27 16:10:53 +02:00
elsid
235eb65c97
Rename positionToCellIndex to match return type 2023-05-27 15:49:36 +02:00
psi29a
05555947c3 Merge branch 'specialdedup' into 'master'
Deduplicate specialization code

See merge request OpenMW/openmw!3063
2023-05-26 12:08:05 +00:00
jvoisin
44a65512e8 Replace another assert with a throw 2023-05-26 10:23:58 +00:00
Evil Eye
877f6747be Deduplicate specialization code 2023-05-26 12:16:47 +02:00
elsid
dc8dfe81ce
Add more details to exceptions 2023-05-25 20:56:07 +02:00
Pierre Mossler
e6838cddc7 missing include in attr.cpp 2023-05-25 10:49:27 +00:00
psi29a
d3ed04c551 Merge branch 'lua-activeeffects' into 'master'
Lua: Actor api for active effects and active spells

See merge request OpenMW/openmw!3036
2023-05-25 07:49:08 +00:00
Petr Mikheev
e74161ea8e Merge branch 'slashrslashmarijuanaenthusiasts' into 'master'
Improve Skyrim tree loading (limited)

See merge request OpenMW/openmw!3054
2023-05-24 19:16:55 +00:00
elsid
89eccab7f1
Add missing include
In file included from /home/elsid/dev/openmw/apps/openmw_test_suite/settings/testvalues.cpp:1:
/home/elsid/dev/openmw/components/misc/strings/conversion.hpp: In function ‘std::string Misc::StringUtils::toHex(std::string_view)’:
/home/elsid/dev/openmw/components/misc/strings/conversion.hpp:139:87: error: ‘uint8_t’ in namespace ‘std’ does not name a type; did you mean ‘wint_t’?
  139 |             const std::ptrdiff_t space = static_cast<std::ptrdiff_t>(static_cast<std::uint8_t>(v) <= 0xf);
      |                                                                                       ^~~~~~~
      |                                                                                       wint_t
/home/elsid/dev/openmw/components/misc/strings/conversion.hpp:140:97: error: ‘uint8_t’ in namespace ‘std’ does not name a type; did you mean ‘wint_t’?
  140 |             const auto [ptr, ec] = std::to_chars(out + space, out + space + 2, static_cast<std::uint8_t>(v), 16);
      |                                                                                                 ^~~~~~~
      |                                                                                                 wint_t
2023-05-24 12:45:50 +02:00
Mads Buvik Sandvei
410e8b100a Elsid comments 2023-05-23 19:30:29 +02:00
Mads Buvik Sandvei
5a8c6df633 clang'd 2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
4bf23f152b Revert use of string_view to std::string for effectIdTo* methods. 2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
6cfc06d7d8 There is no typo 2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
9a59330561 refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts. 2023-05-23 18:11:59 +02:00
Mads Buvik Sandvei
b791ce9132 Remove redundant qualifiers 2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
7ba43c9426 actor.ActiveEffects and actor.ActiveSpells 2023-05-23 18:11:44 +02:00
elsid
2f18da08d7
Add missing include 2023-05-23 12:26:16 +02:00
psi29a
2545185d52 Merge branch 'cs_show_magic_effect_name' into 'master'
Show magic effect name instead of IndexRefId (#7366)

Closes #7366

See merge request OpenMW/openmw!3049
2023-05-23 08:21:35 +00:00
psi29a
64b07ee9f4 Merge branch 'esmtool_dawnguard_dragonborn' into 'master'
Partial support esmtool dump for Dragonborn.esm and Dawnguard.esm from Skyrim

See merge request OpenMW/openmw!3052
2023-05-23 08:20:10 +00:00
psi29a
a61f955e9f Merge branch 'case.ext' into 'master'
Fix a regression and use more starts_with and ends_with

See merge request OpenMW/openmw!3051
2023-05-23 08:18:41 +00:00
Alexei Dobrohotov
a983977e6a Fix NiSkinData loading for >4.2.1.0 2023-05-23 01:19:22 +03:00
elsid
7c16ecb258
Skip more unknown ESM4 subrecords
CNAM from HDPT is a part of Dawnguard.esm.
ATKR from RACE is a part of Dawnguard.esm.
CIS2 from SCRL is a part of Dragonborn.esm.
SPMV from RACE is a part of Dragonborn.esm.
2023-05-22 22:09:08 +02:00
elsid
e537d1d0d4
Ignore missing localization string files by esmtool
Dawnguard.esm from Skyrim depends on files stored in Dawnguard.bsa which is not
processed by esmtool.
2023-05-22 22:09:08 +02:00