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2635 commits

Author SHA1 Message Date
Andrei Kortunov
e3490c8606 Remove dead code 2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1 Drop fading setting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
36fc573375 Take in account Z direction for stomping 2021-01-26 22:29:41 +04:00
Andrei Kortunov
5124e81348 Use linear interpolation instead of abrupt transitions for groundcover lighting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
AnyOldName3
b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
AnyOldName3
8af8ad3840 Always write opaque fragments instead of relying on blending being off for translucent RTT 2021-01-20 01:17:16 +00:00
AnyOldName3
0068c7bb25 Spec says GL_ 2021-01-08 17:32:15 +00:00
AnyOldName3
4ed3252001 Check for EXT_gpu_shader4 CPU-side
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
AnyOldName3
d13459ecf9 Scale mipmap alpha to preserve coverage 2021-01-05 22:21:54 +00:00
AnyOldName3
69386df036 Correct alpha testing functions 2021-01-02 18:27:25 +00:00
AnyOldName3
9b99c76032 Clamp alpha reference to avoid degenerate case 2021-01-01 16:01:33 +00:00
Alexei Dobrohotov
e4e19bab1b Make min and max view distance accurate to vanilla 2020-12-28 21:46:18 +03:00
Andrei Kortunov
66fee6dccb Enhance level-up tooltip 2020-12-28 12:13:09 +04:00
AnyOldName3
54d465e3dc Do all alpha testing early and only once 2020-12-27 03:07:04 +00:00
AnyOldName3
5e004356a2 Merge remote-tracking branch 'upstream/master' into alpha-meddling 2020-12-27 02:48:42 +00:00
AnyOldName3
8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Alexei Dobrohotov
09759c6620 Clean up shader lighting 2020-12-22 04:46:35 +03:00
AnyOldName3
a4f32a469e Work around Nvidia driver bug
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf
Section 4.1.3 says that hexadecimal integer literals are supported, but
Nvidia have never read a specification since their founding, so their
engineers didn't know that hexadecimal integer literals are requires to
be supported to advertise support OpenGL versions with GLSL support.
2020-12-18 01:36:20 +00:00
AnyOldName3
ce2bcba5d4 Replace deprecated alpha test in shader visitor 2020-12-17 14:57:43 +00:00
psi29a
11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master'
Show more information about level on menu

See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
Evil Eye
525292b184 Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
Evil Eye
275b9aea4d rename setting 2020-12-07 21:56:41 +01:00
Evil Eye
e62fff5f2e Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00
CedricMocquillon
6bfdf0e57f Add more information on mouse over level 2020-12-07 14:57:25 +01:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
Alexei Dobrohotov
7e63afdecf Allow loading arbitrary NIF files 2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
9859565f8d Improve grammar in [Physics] category of the default settings 2020-11-07 02:18:36 +03:00
Alexei Dobrohotov
f49bf028b9 Put a stretch menu background checkbox into the launcher (#5672) 2020-11-01 02:14:25 +03:00
Alexei Dobrohotov
de6d4ab44d Make messageboxes overlap tooltips (bug #5639) 2020-10-19 22:44:14 +03:00
psi29a
f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
2020-10-17 20:21:02 +00:00
psi29a
9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Petr Mikheev
9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 2020-10-17 16:11:22 +02:00
fredzio
ae3306c019 Document async physics settings
Add an option to the launcher
Update changelog
2020-10-15 06:41:41 +02:00
fredzio
3c2504b442 Process movement queue in one or several background threads
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.

The number of threads is controlled by the numeric setting

[Physics]
async num threads

In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)

[Physics]
defer aabb update

Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.

[Physics]
lineofsight keep inactive cache

Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
2020-10-15 06:41:35 +02:00
Petr Mikheev
be27b51279 Add head bobbing in first person mode 2020-10-08 00:22:01 +02:00
Alexei Dobrohotov
5ab29f26e9 Put the main menu below other windows (bug #5622) 2020-10-01 20:31:45 +03:00
Petr Mikheev
a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. 2020-09-22 22:50:44 +02:00
Petr Mikheev
b838782557 Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
Petr Mikheev
71ba94a89a Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
Andrei Kortunov
7c9497c4de Use two columns when there is too many checkboxes in launcher's tab 2020-08-22 09:26:15 +04:00
Capostrophic
c436f29a1e Make Advanced tab of the launcher look okay for everyone again 2020-08-09 20:23:17 +03:00
Petr Mikheev
6a4fa8a8b5 Add more settings to openmw-launcher 2020-08-07 20:17:44 +00:00
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
Add option to always allow stealing from KO'd actors (feature #5545)
2020-07-27 01:22:51 +02:00
Petr Mikheev
65c92b6488 Add alignment="Qt::AlignTop" to files/ui/graphicspage.ui 2020-07-27 00:24:15 +02:00
Capostrophic
9c930e38fa Add option to always allow stealing from KO'd actors (feature #5545) 2020-07-26 13:10:44 +03:00
Bret Curtis
584fcd4716 Merge branch 'master' of github.com:OpenMW/openmw 2020-07-26 11:54:51 +02:00
Bret Curtis
224923d6c8 update appdata license and dejavufont license file 2020-07-26 01:56:55 +02:00
CedricMocquillon
1f4f10c723 Add a tab level in advanced settings 2020-07-25 17:42:31 +02:00
Petr Mikheev
2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67 Improved preview mode 2020-07-17 20:35:52 +02:00
Petr Mikheev
383fa3d3ab Make 'zoom out when move' configurable. 2020-07-12 21:03:18 +02:00
Petr Mikheev
ef03f2c033 Auto switch shoulder 2020-07-12 20:51:38 +02:00
Petr Mikheev
280862f58b New setting "third person camera distance" 2020-07-10 00:38:18 +02:00
psi29a
46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
CedricMocquillon
998bf5da34 Add new checkbox for the new setting 'trainers training skills based on base skill' 2020-07-06 20:32:30 +02:00
CedricMocquillon
281cef9769 The 3 skill selected by a trainer are based on its 3 best skills.
The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
2020-07-06 20:28:08 +02:00
Dillon
8f9de7289d fix typos 2020-07-02 13:48:56 +00:00
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
Make joysticks dead zone configurable
2020-06-30 01:15:58 +03:00
Andrei Kortunov
230e06dec7 Make joysticks dead zone configurable (bug #5502) 2020-06-28 13:12:12 +04:00
Bret Curtis
355996c2ff supress -> suppress 2020-06-27 01:20:57 +02:00
Petr Mikheev
63f828fea8 Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
Petr Mikheev
63137a3b5a Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
psi29a
abc77075b9 Merge branch 'doc-formattopics' into 'master'
Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
2020-06-24 11:26:22 +00:00
fredzio
6d4d53fc7c Add a setting to the launcher to enable/disable the dialogue topic
formatting stuff.
2020-06-22 23:21:03 +02:00
Petr Mikheev
b4c699348f Improved strafe movement 2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747 Advanced third person camera. 2020-06-22 15:22:34 +02:00
fredzio
ae27ad6bcd Follow up to MR 126
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
Alexei Dobrohotov
0d70318304 Merge branch 'launcher-search-datafiles-tab' into 'master'
Add a search function to the "Datafiles" tab of the OpenMW launcher

See merge request OpenMW/openmw!191
2020-06-21 14:45:31 +00:00
Cédric Mocquillon
6e397e4008 Add a search function to the "Datafiles" tab of the OpenMW launcher 2020-06-21 14:45:30 +00:00
psi29a
981184109e Merge branch 'formattopics' into 'master'
Change color of keywords in the dialogue window (#2159)

See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Andrei Kortunov
d1a3cc98ff Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
Andrei Kortunov
50d692a097
Merge pull request #2914 from akortunov/master
Fix typos in shaders
2020-06-17 10:14:52 +04:00
Andrei Kortunov
9bc0e9b4b7 Fix typos in shaders 2020-06-17 10:13:52 +04:00
psi29a
66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
2020-06-16 23:05:07 +00:00
psi29a
6f8eefcb16 Switching object paging active grid default option to false for now until the light limit problem is resolved. 2020-06-16 17:53:09 +00:00
psi29a
0dc7715c35 Merge branch 'object_paging_retry' into 'master'
Object Paging

See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
Andrei Kortunov
f30cb9f8bc Calculate viewNormal only when needed 2020-06-15 12:57:37 +04:00
bzzt lost a hitlab login
c7fda6d280 activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4dccabeb83 fix analyzation not taking instancecount in account + settings calibration
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
77b92aee9c fix shadowsglitch by bounds overflow
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
00e56ae862 batch debug colours
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
8a624e5a71 minsize based on mergedecision solves partial culling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ce505a9bb3 crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Capostrophic
91514aed5d Don't deliberately do redundant assignments 2020-06-09 22:08:43 +03:00
Capostrophic
1c50d25853 Minor shader fixes
Don't initialize uniform bool to false explicitly
Attempt not to calculate specular lighting if the material specular color is black
2020-06-09 15:27:38 +03:00
Capostrophic
58d78fb126 Always pass the vertex color to the fragment shader 2020-05-12 18:28:07 +03:00
Capostrophic
c0b322b264 Improve color mode handling in shaders 2020-05-09 16:15:10 +03:00
psi29a
b72720f357 Merge branch 'shadow-transparency-rework' into 'master'
Only alpha-test shadows when necessary

See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
Fix simple water with radial fog enabled
2020-05-08 20:48:04 +02:00
Sisah
b19f53aab6 Fix parallax and specular for android 2020-05-08 15:55:22 +02:00
fredzio
947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency 2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
Bret Curtis
aca223f6c8 fix unrelated rst issue; rename to bounds 2020-04-30 17:41:26 +02:00
Bret Curtis
980525cba4 better said 2020-04-29 17:08:12 +02:00
Bret Curtis
ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 2020-04-29 16:36:48 +02:00
Bret Curtis
3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 2020-04-27 08:45:52 +02:00
bzzt
dc33eeadf1 tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
Capostrophic
688e804548 Fix simple water with radial fog enabled 2020-04-24 13:52:53 +03:00
AnyOldName3
53b9b41159 Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
Capostrophic
bbf6b4e517 Don't radialize underwater fog 2020-04-18 12:30:59 +03:00
Capostrophic
36d82abafd Make book layer have lower priority than the layer for other GUI windows 2020-04-13 21:09:06 +03:00
AnyOldName3
12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
add launchable type
2020-04-05 10:05:20 +02:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Bret Curtis
deac2abc0f add launchable type; rename files to be conform to freedesktop.org and debian standards 2020-03-27 08:12:06 +01:00
Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
Fix Gender column filtering (bug #4601)
2020-03-23 17:27:41 +04:00
Capostrophic
18bfc6f2c5 Fix Gender column filtering (bug #4601) and correct filter descs 2020-03-22 22:09:38 +03:00
James Moore
a37bdfd492 Implement a refresh button on data files page 2020-03-21 19:35:20 +00:00
fredzio
e1b5dd97b8 Add a filter in the alchemy window.
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.

The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Capostrophic
624a9ac353 Force shaders for objects affected by new envmap option 2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Capostrophic
19a7245251 Add bump mapping support 2020-03-03 13:32:30 +03:00
Capostrophic
54334932d9 Move user string assignment to layout files 2020-03-02 02:36:16 +03:00
Frederic Chardon
78d58a344d Item search in inventory (feature #4831) 2020-02-24 18:14:40 +00:00
Capostrophic
122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
Andrei Kortunov
2b8e976c6a Adjust settings menu 2020-01-10 14:07:53 +04:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
elsid
6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
2019-11-30 13:19:27 +01:00
Capostrophic
ae1f456b0a Default setting value tweaks 2019-11-12 18:38:52 +03:00
Andrei Kortunov
6a625b1dac Scale magic items frames in the quick keys menu 2019-11-09 15:00:50 +04:00
Andrei Kortunov
bfc07afa28 Restore normal size of quests buttons in journal 2019-11-09 14:36:22 +04:00
Capostrophic
5a5bc0bef8 Uncheck sheathing checkboxes automatically when appropriate
Fix their order and bogus saveSettingBool calls
2019-11-07 17:24:43 +03:00
Capostrophic
5eab913a9c Make additional anim sources dependency more obvious 2019-11-05 21:41:56 +03:00
Capostrophic
7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
Capostrophic
31e330c9a5 Revise shadow setting tooltips and correct fade start minimum value 2019-11-02 18:06:39 +03:00
Capostrophic
208608cbd0 Fix a typo and a mistake 2019-11-02 18:06:39 +03:00
Capostrophic
9b204fe227 Move shadow settings into a new tab 2019-11-02 18:06:39 +03:00
Capostrophic
0e2380d471 Add the most basic shadow settings into the launcher 2019-11-02 18:06:39 +03:00
bzzt
b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
Implement mouse wheel bindings (bug #2679)
2019-10-31 13:14:29 +01:00
Alexei Dobrohotov
f944c5b175
Merge pull request #2582 from ananace/add-oars
Add OARS block for future packaging
2019-10-31 12:09:19 +03:00
Alexander Olofsson
165401465b
Add OARS block for future packaging 2019-10-31 07:52:36 +01:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
elsid
bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
2019-10-07 21:29:46 +02:00
elsid
cbf8deeb31
Remove unused default settings 2019-10-07 21:05:41 +02:00
Capostrophic
3a912485ca openmw.cfg-related fixes
Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976)
2019-09-17 21:26:06 +03:00
Capostrophic
cf0c71c651 Water shader cleanup 2019-08-30 22:32:48 +03:00
Andrei Kortunov
b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
AnyOldName3
d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
2019-07-27 12:54:36 +00:00
wang ryu
d4ec446141 default framelimit 2019-07-27 13:37:00 +00:00
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
Make framerate limit configurable in the launcher
2019-07-19 16:16:20 +01:00
Artem Nykolenko
d996b565a5 Improve character window resizing (bug #4276) 2019-07-17 00:44:36 -04:00
Justin Ivany
643f259cbf Adding option for cursor speed when using gamepad 2019-07-02 11:19:10 +00:00
Capostrophic
9502e9f3f7 Disable FPS limit spinbox by default and set the maximum to 1000
Make window border and framerate limit labels consistent with other labels
2019-06-22 18:15:19 +03:00
Capostrophic
b87b29eeb0 Make framerate limit configurable in the launcher 2019-06-22 18:15:19 +03:00
unknown
d9439389e6 fix #4665 2019-06-21 21:37:38 +02:00
Andrei Kortunov
ae935a8084 Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00
Alexei Dobrohotov
58f8d1ac04
Merge pull request #2402 from akortunov/console
Make console to do not hide other GUI windows
2019-05-30 13:41:00 +03:00
Andrei Kortunov
1ce370e7fa Make console to do not hide other GUI windows (bug #1515) 2019-05-29 17:10:57 +04:00
Alexei Dobrohotov
ff7a04c336
Fix paths article link in local openmw.cfg too 2019-05-29 15:37:22 +03:00
Alexei Dobrohotov
883dc2136d
Fix openmw.cfg Paths article link 2019-05-29 02:55:03 +03:00
Alexei Dobrohotov
c66ddea429
Merge pull request #2392 from akortunov/guifixes
Get ride of some redundant GUI stuff
2019-05-18 19:05:01 +03:00
Andrei Kortunov
70ef87c093
Merge pull request #2393 from akortunov/master
Fix libpng warning about incorrect profile
2019-05-18 17:59:54 +04:00
Andrei Kortunov
dbd0d83a6b Fix libpng warning about incorrect profile 2019-05-18 17:57:16 +04:00
Andrei Kortunov
ac8fa54e6e Get rid of redundant MWScroll class 2019-05-17 10:23:34 +04:00
Capostrophic
686049679c Launcher: Clone content list button (feature #4784) 2019-05-15 18:17:57 +03:00
Andrei Kortunov
1c545c8f6d Fix a regression with variable declarations in water shader 2019-05-12 10:22:49 +04:00
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
2019-05-11 18:07:58 +03:00
Alexei Dobrohotov
15142a608d
Merge pull request #2344 from xyzz/delete-spell
Add a button to delete spells from spellwindow
2019-05-04 21:05:12 +03:00
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
2019-05-04 20:21:30 +03:00
Alexei Dobrohotov
6aef52931f
Merge pull request #2166 from akortunov/distant_slider
Rework the viewing distance slider
2019-05-03 21:19:47 +03:00
Andrei Kortunov
16026ec940 Replace the openmw-plugin.png icon for launcher 2019-05-03 10:50:12 +04:00
Andrei Kortunov
4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 2019-05-03 10:23:10 +04:00
Andrei Kortunov
c5ac580e74 Allow to maximize windows via Shift + Double Click (feature #3999) 2019-05-01 20:15:11 +04:00
Capostrophic
e49232074b Shader adjustments
Clamp directional per-vertex diffuse lighting
Simplify vectors
2019-05-01 11:33:19 +03:00
Andrei Kortunov
6e7bdfe329 Make progress bar close to vanilla 2019-04-27 12:31:20 +04:00
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
2019-04-25 20:15:05 +03:00
Andrei Kortunov
8e48493264 Make pinnable windows hiding persistent (feature #4994) 2019-04-25 21:05:43 +04:00
Ilya Zhuravlev
e057ea171f spell window: don't manually recalculate edit box width every update 2019-04-25 09:13:32 -04:00
Ilya Zhuravlev
26ac7412a0 Spell window: dynamically resize the edit box, change delete button caption 2019-04-25 08:46:11 -04:00
Ilya Zhuravlev
2d94fa20d2 spell window layout: make longer to fit russian translation 2019-04-25 06:24:32 -04:00
Ilya Zhuravlev
04de2fcc54 spell window: Use sDeleteSpell instead of hardcoding string caption 2019-04-24 19:57:15 -04:00
Ilya Zhuravlev
6c96b5653b Add a button to delete spells from spellwindow 2019-04-24 19:22:47 -04:00
Capostrophic
34ea9ea813 Add an option to restore MCP-like movement behavior 2019-04-24 16:21:12 +03:00
Capostrophic
c7ac06b960 Always account for every follower travelling 2019-04-24 16:21:12 +03:00
Andrei Kortunov
7e0bf40dbe Allow to shrink tooltip width to its actual text width (bug #3812) 2019-04-21 08:27:14 +04:00
Capostrophic
fcf679de49 Make the default vertical FOV in line with vanilla (bug #4933) 2019-04-14 18:13:21 +03:00
Andrei Kortunov
31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 2019-04-10 10:34:07 +04:00
terrabyte25
61c3847a12 Add magic animation option to advanced page 2019-04-08 14:21:51 -05:00
Andrei Kortunov
35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
Capostrophic
a1ec2aec26 Update SDL controller mappings from upstream 2019-04-04 22:28:55 +03:00
bzzt
4708db258e Minor water shader cleanup - avoid redundant calculations 2019-03-23 15:44:27 +04:00
Andrei Kortunov
bbb1fdd92f Reduce default composite map distance to decrease GPU loading 2019-03-23 14:25:44 +04:00
Capostrophic
02242ce66b Fix shader specular lighting (again) 2019-03-18 19:30:08 +03:00
Capostrophic
168e758921 Correct look and behavior of some setting sliders 2019-03-17 06:44:42 +03:00
AnyOldName3
5b2691e744 Actually use specular shininess parameter instead of hardcoded value. 2019-03-15 17:44:52 +00:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles 2019-03-08 17:39:04 +03:00
Andrei Kortunov
5505582a97 Fix localized 'Invert Y axis' label cutoff 2019-03-03 20:53:05 +04:00
Andrei Kortunov
9398117ea7 Allow to do not reflect terrain 2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184 Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
Andrei Kortunov
56fea4b062 Add setting to control composite geometry size 2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6 Allow to configure terrain vertex LOD 2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 2019-03-01 14:51:13 +04:00
Bret Curtis
dc1c2358b9
Merge pull request #2089 from akortunov/qthelp
Editor: Add basic info window
2019-02-25 16:40:11 +01:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
2019-02-23 08:38:30 +01:00
Capostrophic
4138e29ca4 Add option to restore the previous ammo behavior 2019-02-22 17:18:23 +03:00
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
2019-02-22 15:03:01 +01:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths 2019-02-16 15:50:58 +03:00
Capostrophic
39dcbacf44 Option to disable controller (feature #3980) 2019-02-15 18:40:22 +03:00
AnyOldName3
f3fc888ab9 Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm 2019-02-09 15:51:30 +00:00
AnyOldName3
9b92943d1a Don't rely exclusively on a shadow map when out of its depth range 2019-02-05 20:51:56 +00:00
AnyOldName3
abe9ba736e Add line breaks to make settings more readable. 2019-01-31 15:00:04 +00:00
AnyOldName3
556c9a3382 Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
Capostrophic
731f91759e Account for inverted tangents on normal-mapped objects (bug #3733) 2019-01-30 02:03:26 +03:00
Andrei Kortunov
8580a58ba0 Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
Andrei Kortunov
8687a49c19 Editor: Added basic info window 2018-12-21 18:51:02 +04:00
AnyOldName3
e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
Bret Curtis
83e346e1e6
add new bugtracker 2018-12-12 16:18:49 +01:00
Bret Curtis
b8b1a52216 add commit date; revert boost as we are not breaking anything yet 2018-12-12 10:27:09 +01:00
Bret Curtis
fc10adb608 makes openmw.appdata.xml a template that accepts @OPENMW_VERSION@ so we do not have to update it all the time; fix deprecated warning for boost header; un-ignore openmw.appdata.xml 2018-12-11 21:30:37 +01:00
AnyOldName3
2d5da1a6fa Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal. 2018-12-08 20:39:41 +00:00
Capostrophic
7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
AnyOldName3
0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3
49487355a5 Merge branch 'osgshadow-test-vdsm' of https://github.com/AnyOldName3/openmw into osgshadow-test-vdsm 2018-11-29 01:26:22 +00:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Bret Curtis
caad388c26 bump our versions to 0.46, keep this commit in mind when trying to automate this into one place 2018-11-14 16:32:24 +01:00
Stanislaw Halik
caefe8cda0 fix win32 app manifest copy-paste error 2018-11-11 21:46:15 +01:00
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution 2018-11-08 23:05:07 +00:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
2018-11-08 20:44:20 +01:00
Capostrophic
fcb2cde1dd Tweak the default chargen and level up messages 2018-11-07 18:00:20 +03:00
Stanislaw Halik
5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
2018-11-05 16:16:09 +00:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
AnyOldName3
0bafa4399b Use distant shadow maps when the current fragment is outside the depth range of the near ones. 2018-11-03 16:56:33 +00:00
AnyOldName3
ad9dab8593
Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon 2018-11-03 16:20:56 +00:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
2018-10-30 20:44:13 +01:00
Marc Zinnschlag
854d85cb47 Merged merge request !42 2018-10-30 17:05:15 +01:00
Bret Curtis
cbbe69f3f2 additional cleanups for non-essential fallbacks 2018-10-30 12:17:10 +01:00
Bret Curtis
9b83a2345b remove unnecessary fallbacks 2018-10-29 20:54:21 +01:00
Bret Curtis
988914725a wip 1
wip2

add more Level_UP and QA text

the rest of the questions
2018-10-29 17:03:49 +01:00
Capostrophic
8757b3edd1 Add icons for Edit and Touch actions (kudos to akortunov) 2018-10-28 21:06:42 +03:00
Capostrophic
89b8eb029f Add icons for record context menu actions 2018-10-28 20:35:58 +03:00
elsid
49d81241db Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
Minor tweaks for actors processing range setting
2018-10-28 14:44:12 +01:00
elsid
abc51a8a17 Add settings option to set max number of polygons per navmesh tile 2018-10-28 15:36:47 +03:00
Andrei Kortunov
06d226a1b7 Minor tweaks for actors processing range setting 2018-10-28 15:08:24 +04:00
Marc Zinnschlag
9dd0d641bc Merged pull request #1931 2018-10-28 11:02:33 +01:00
Capostrophic
d27d48eb22 Fix revert record icon 2018-10-27 19:45:40 +03:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
e22ab64ebf Fix typo in lighting.glsl 2018-10-22 17:35:01 +01:00
AnyOldName3
85b97d19d3 Add alpha threshold for shadow casting. 2018-10-17 14:02:26 +01:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
AnyOldName3
ce15369bbd Convert colorMode shader define to a uniform 2018-10-15 23:12:15 +01:00
elsid
ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater 2018-10-13 22:16:34 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file) 2018-10-13 22:16:31 +03:00
elsid
c26773bd29
Log update NavMesh status 2018-10-13 22:16:29 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render 2018-10-13 22:16:28 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles 2018-10-13 22:16:28 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions 2018-10-13 22:16:27 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file 2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log 2018-10-13 22:16:26 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Marc Zinnschlag
6a9618f0f5 Merged pull request #1948 2018-09-29 11:03:26 +02:00
Capostrophic
f20f49daa6 Content selector: allow to copy paths to clipboard (feature #2847) 2018-09-29 02:09:13 +03:00
Marc Zinnschlag
3dc15d39e3 Merged pull request #1936 2018-09-28 11:30:13 +02:00
Capostrophic
ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Capostrophic
52da65b776 Fix issues with sun specularity (bug #4527) 2018-09-23 03:39:06 +03:00
Marc Zinnschlag
7be9f2ca45 Merged pull request #1891 2018-09-21 11:38:19 +02:00
Andrei Kortunov
276b7830a9 Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
Andrei Kortunov
62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Marc Zinnschlag
06b2a23e74 Merged pull request #1768 2018-09-17 12:10:21 +02:00
Andrei Kortunov
275d10e1f7 Add missing icons for UniversalId tables and use them in the editor menu (feature #912) 2018-09-12 22:37:19 +04:00
Andrei Kortunov
c9c0230d2a Scale journal fonts separately from common ones 2018-09-12 14:31:01 +04:00
Andrei Kortunov
8da099713e Minor layout fixes to fit different font size 2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
AnyOldName3
80082308f0 Merge upstream (shadermanager log system revamp) 2018-08-17 18:22:13 +01:00
Capostrophic
37f9d45182 Remove an outdated checkbox from the advanced page 2018-08-15 16:04:29 +03:00
Bret Curtis
4cb9b52b81 fix rebase issue 2018-08-14 23:15:30 +02:00
AnyOldName3
1098bd2467 Optimise lighting.glsl for Mesa users. 2018-08-14 21:35:23 +01:00
Yohaulticetl
640b32da56 Fixed merge conflicts 2018-08-14 19:57:48 +02:00
Yohaulticetl
d6f607e823 Fixed wrong starting index 2018-08-14 19:56:40 +02:00
Yohaulticetl
7e9ce99062 Made the werewolf check optional 2018-08-14 19:56:40 +02:00
Yohaulticetl
d19cbdb652 Factored strength into hand-to-hand combat 2018-08-14 19:44:03 +02:00
AnyOldName3
3b3721897d Make indoor shadows disableable. 2018-08-08 23:56:11 +01:00
AnyOldName3
a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
AnyOldName3
8f4125134f Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-08-02 15:51:06 +01:00
Capostrophic
ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
Marc Zinnschlag
e8139a5cc7 Merged pull request #1835 2018-08-01 15:46:31 +02:00
AnyOldName3
cc23a968d1 Merge upstream/master 2018-08-01 14:13:45 +01:00
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader 2018-08-01 14:07:02 +01:00
Capostrophic
4d48ede6f1 Add two missing gameplay settings to Advanced tab 2018-08-01 13:36:31 +03:00
Andrei Kortunov
2d4ec86b8d Provide launcher icons 2018-07-28 13:18:38 +04:00
Miloslav Číž
4e3bc3e403 Change wave parameters based on weather 2018-07-11 17:03:59 +02:00
Thunderforge
72f6b1a693 Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface" 2018-06-28 20:13:18 -05:00
AnyOldName3
85aba2e1da Add toggleable shadow debug overlay. 2018-06-28 17:24:36 +01:00
AnyOldName3
a7e53df278 Move common shadow code to shared shadow shader headers 2018-06-24 23:40:52 +01:00
AnyOldName3
933ed77ef6 Fix water shader alignment issues noticed while removing tabs. 2018-06-22 01:05:45 +01:00
AnyOldName3
b25b356081 Sort out shader indentation 2018-06-22 01:02:01 +01:00
AnyOldName3
553094669b Merge upstream/master (& fix merge conflicts) 2018-06-20 00:11:23 +01:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
Thunderforge
058cfb553c Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs 2018-06-12 22:18:06 -05:00
Thunderforge
a9ca528fb8 Adding version number of macOS build of OpenMW 2018-06-09 19:42:24 -05:00
Marc Zinnschlag
efb4abbb7f Merged pull request #1623 2018-06-09 10:49:04 +02:00
Andrei Kortunov
fea34bd73f Added support for per-group animation files 2018-06-08 17:04:15 +04:00
AnyOldName3
759e6fb804 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-05-27 15:41:42 +01:00
scrawl
31ea7c8edd
Revert "set rebalance soul gem values to true by default"
This reverts commit 2963524a01.
2018-05-27 10:43:31 +00:00
Marc Zinnschlag
b151a89528 Merged pull request #1568 2018-05-26 12:17:07 +02:00
Marc Zinnschlag
e30ade81be Merged pull request #1680 2018-05-26 11:21:34 +02:00
Andrei Kortunov
9ac752ea70 Implement filtering in the spells window 2018-05-24 10:48:46 +04:00
declan-millar
2963524a01 set rebalance soul gem values to true by default 2018-05-22 12:59:27 +01:00
declan-millar
9ed4f33048 Replace spelling: soulgem -> soul gem 2018-05-21 19:10:24 +01:00
AnyOldName3
86ce33f437 Update documentation 2018-05-21 16:00:51 +01:00
declan-millar
78e79d5775 Add advanced option to Rebalance soulgem values to the launcher 2018-05-21 13:33:42 +01:00
AnyOldName3
feac7bd88e Use 3 shadow maps by default as 1 sucks. 2018-05-20 00:17:06 +01:00
AnyOldName3
84284a60a7 Make CSM shader changes controllable by the setting. 2018-05-17 17:35:55 +01:00
AnyOldName3
5d05aadb37 Begin to let settings toggle between CSM and PSSM 2018-05-17 16:57:01 +01:00
AnyOldName3
aa68af4f8b Make shaders pick the correct shadow cascade level and blend near cascade edges. 2018-05-16 18:20:21 +01:00
AnyOldName3
44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
Nelsson Huotari
4ae75d1d20 Terrain texture brush frame 2018-05-10 11:18:54 +03:00
Marc Zinnschlag
e661e3cf74 Merged pull request #1677 2018-05-07 09:42:41 +02:00
Nelsson Huotari
a2745683e6 new run icon 2018-05-06 22:30:01 +03:00
Nelsson Huotari
e4e225f4e7 Add topic, journal and related -info icons. 2018-05-03 14:32:15 +03:00
Alexander Olofsson
f0288282be Slight appdata cleanup and improvement 2018-04-22 12:40:22 +02:00
Nelsson Huotari
af558e07a3 implement +6 icons 2018-04-15 12:47:52 +03:00
Nelsson Huotari
69aacdff17 Lamoot's new icon set 2018-04-15 12:35:45 +03:00
scrawl
fc72483ddf
Merge pull request #1673 2018-04-14 19:53:20 +00:00
Capostrophic
b08d7b4a3b Use centroid interpolation for shader lighting (fixes #4143) 2018-04-14 00:30:28 +03:00
scrawl
0982d2175a
Merge pull request #1473 2018-04-09 20:23:43 +00:00
scrawl
35300c04cd
Merge pull request #1671 2018-04-09 20:23:35 +00:00
Capostrophic
cddc0914c8 Option to charge for all companions travelling (fixes #4064) 2018-04-09 19:19:50 +03:00
scrawl
c610b8acc8
Merge pull request #1649 2018-04-02 17:37:31 +00:00
scrawl
80a8ef6d49
Merge pull request #1661 2018-04-02 17:18:39 +00:00
Capostrophic
baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00
bret curtis
4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 2018-03-27 20:20:40 +02:00
Capostrophic
2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 2018-03-27 14:27:23 +03:00
Thunderforge
d42791e260 Moving testing options to Advanced page 2018-03-15 22:11:54 -05:00
Thunderforge
f07a12af73 Changing label "and may cause issues" to "and will cause issues" 2018-03-08 18:09:18 -06:00
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333) 2018-03-08 23:39:35 +00:00
Harald H
d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
2018-03-08 21:23:24 +01:00
Thunderforge
6931f6cadc Adding message indicating the purpose of the "Testing" block 2018-03-07 18:37:43 -06:00
Thunderforge
da74ca5ce0 Add testing options to the Settings page 2018-03-05 21:26:59 -06:00
Chris Robinson
01dbac7b15 Don't use a different setting for distant viewing distance 2018-03-04 11:37:57 -08:00
Chris Robinson
41669467ae Make settings for distant fog parameters 2018-03-04 11:37:57 -08:00
AnyOldName3
6d29375d5e Turning on shadows will now force shaders on 2018-03-03 15:50:36 +00:00
AnyOldName3
e46bf28e5f Add object shadows setting 2018-03-03 15:13:36 +00:00
AnyOldName3
94c7cf414f Update documentation to clarify the effects of using shadows without shaders. 2018-03-01 18:28:32 +00:00
Thunderforge
4292351993 Adding Max Quicksaves setting to Launcher 2018-02-27 20:17:21 -06:00
scrawl
9e9c278527
Merge pull request #1597 2018-02-27 23:48:45 +00:00
AnyOldName3
d1a2955fa1 Merge upstream 2018-02-27 14:29:14 +00:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
Capostrophic
534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI 2018-02-24 12:23:44 +03:00
Daniel Vukelich
104495a9a4 Set default number of quicksaves to 1 2018-02-13 21:05:24 -05:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 2018-02-13 00:40:41 +00:00
Thunderforge
a78acbac85 Changing page description to address Zini's concerns 2018-02-04 13:38:11 -06:00
Thunderforge
cc0f7d19dc
Removing "Use these settings at your own risk" 2018-02-02 12:09:25 -06:00
Thunderforge
04f79c34a2 Fixing typo "Tooltip" -> "Tool Tip" 2018-01-28 23:31:40 -06:00
Thunderforge
8837046d9c Adding panel for advanced settings.cfg options 2018-01-28 22:49:49 -06:00
AnyOldName3
9f20aaccfb Add some more advanced settings to control shadows. 2018-01-25 16:08:34 +00:00
AnyOldName3
6ec893b618 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-01-22 15:54:13 +00:00
Daniel Vukelich
97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
scrawl
dd5ebe225b
Merge pull request #1580 2018-01-11 01:54:28 +00:00
Thunderforge
bd072b131b Moving controller file out of the controllers subdirectory 2018-01-02 20:58:43 -06:00
Thunderforge
096e734df6 Adding gamecontrollerdb.txt file that got left behind due to being on .gitignore 2018-01-01 22:42:45 -06:00
Thunderforge
3f7143556a Providing different mappings depending on the version of SDL installed 2018-01-01 22:16:54 -06:00
Thunderforge
a5e4f95ed4 Updating controller mappings to latest version 2018-01-01 22:16:54 -06:00
Bret Curtis
7367899634 update openmw.appdata.xml to fix https://lintian.debian.org/tags/appstream-metadata-legacy-format.html 2018-01-01 19:47:36 +01:00
Miloslav Číž
3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
2018-01-01 13:28:14 +01:00
AnyOldName3
c3e0398d1c Add settings 2017-12-27 02:32:17 +00:00
Miloslav Číž
ee40b41285 Add slider for refraction size in settings window 2017-12-09 14:03:56 +01:00
AnyOldName3
0e481a457e Merge remote-tracking branch 'refs/remotes/upstream/master' 2017-12-08 23:26:08 +00:00
Miloslav Číž
a142a67972 Add default settings for 360 screenshots 2017-12-06 21:16:30 +01:00
Miloslav Číž
b69c16e682 Add setting option to scale water refractions 2017-12-06 20:39:09 +01:00
Miloslav Číž
390838e084 Replace switch with ifs in shader 2017-12-01 21:03:29 +01:00
Miloslav Číž
ea5e078526 Update shaders in CMakeLists 2017-12-01 19:54:48 +01:00
scrawl
a4d8aef40d
Merge branch openmw-43 into master
Conflicts:
	CMakeLists.txt
	README.md
	files/mygui/openmw_trade_window.layout
2017-11-29 22:37:50 +00:00
scrawl
2136003e1c
Reapply commit a3f821cdc which got lost in a merge 2017-11-21 22:43:56 +00:00
Andrei Kortunov
ea36956ff1 Reworked trade window 2017-11-21 10:00:53 +04:00
scrawl
cc3c27f241 Clean up layout files to use Spacer class 2017-11-20 23:20:04 +00:00
scrawl
a3f821cdcd Disable keyboard for trade +/- buttons
For one, because their RepeatClick handler breaks the keyboard function, and because its redundant anyway (just press Up/Down arrow with the edit box focused to do the same thing)
2017-11-20 23:20:04 +00:00
AnyOldName3
0f6f097cf2 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2017-11-17 18:24:08 +00:00
AnyOldName3
3d18ddc8e4 Take into account previous #line directives when expanding @foreach shader macros 2017-11-17 17:18:33 +00:00
scrawl
5a93b6a324 Enable word-wrapping for the console history 2017-11-15 17:20:05 +00:00
Miloslav Číž
af38d3a47d get rid of sphericalscreenshot class 2017-11-15 17:01:16 +01:00
Miloslav Číž
226fb9c26b render cubemaps in OGL coordinates 2017-11-15 16:07:01 +01:00
Miloslav Číž
1c3d45f641 dirty 360 screenshot GPU setup 2017-11-15 15:20:59 +01:00
scrawl
b7eda61f7a Fix overlapping widgets in trade window layout (Fixes #4205) 2017-11-11 21:59:21 +00:00
scrawl
b9baee51d5 Fix overlapping widgets in trade window layout (Fixes #4205) 2017-11-10 22:51:29 +00:00
AnyOldName3
590531595b Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp 2017-11-10 02:02:27 +00:00
AnyOldName3
25432146f7 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2017-11-07 22:08:21 +00:00
AnyOldName3
715f29165b Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00
AnyOldName3
56fa33af66 Enable parallel split shadow maps 2017-11-07 00:32:04 +00:00
Miloslav Číž
282800b5b2 Create LICENSE (#1532)
* Create LICENSE

Let's add the license file so that GitHub officially registers it and displays it next to the project.

* move license files

* update licenses in cmakelists.txt

* fix link in README
2017-11-05 15:37:38 +00:00
AnyOldName3
3f63ebce77 Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch) 2017-11-05 14:37:36 +00:00
AnyOldName3
e15d461921 Add (potentially physically-flawed) shadow support to the water shader 2017-10-30 20:06:52 +00:00
David Walley
41dc82abad Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg

* Update settings.cpp
2017-10-28 16:05:30 +00:00
AnyOldName3
147455626e Merge OpenMW/master 2017-10-13 21:39:15 +01:00
AnyOldName3
26a7b48d69 Attempt to make a VDSM work, and also to set up a debug HUD, but without success. 2017-10-13 18:19:29 +01:00
AnyOldName3
f8fe992dc0 Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 2017-10-11 21:58:55 +01:00
AnyOldName3
e0ce284272 Fix the same shader preprocessor variable issue for the third time now 2017-10-08 01:34:54 +01:00
AnyOldName3
2b78fb436d Fix issue with shader preprocessor variables 2017-10-08 00:44:35 +01:00
AnyOldName3
b94bbe00cb Merge remote-tracking branch 'upstream/master' into osgshadow-test 2017-10-08 00:18:02 +01:00
scrawl
12510efab7 Fade screen out during loading screen (when travelling) 2017-10-04 16:00:38 +00:00
scrawl
d7a5622485 Fix book window buttons overlap 2017-10-03 09:16:46 +00:00
AnyOldName3
ba1e2cab2f Merge remote-tracking branch 'upstream/master' into osgshadow-test 2017-10-03 03:00:15 +01:00
AnyOldName3
ebd3dcf2b3 Remove unnecessary preprocessor variable in shaders 2017-10-03 02:58:25 +01:00
scrawl
64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
05348ab7ed Merge pull request #1483 from drummyfish/master
water shader improvements plus rain ripple effect (#452)
2017-09-28 22:31:13 +00:00
Miloslav Číž
64793a55dc get rid of buggy shader trick 2017-09-28 20:44:43 +02:00
Miloslav Číž
c9c6326d87 fix non-refraction water rain ripples 2017-09-28 19:23:37 +02:00
Miloslav Číž
8416feaf5b link rain water ripple effect to actual rain 2017-09-28 19:04:31 +02:00
scrawl
0deda69a27 Fix wrong skin for levelup attribute values 2017-09-27 22:04:36 +02:00
scrawl
db650df416 Fix 'blocking' messageboxes not handling key focus properly 2017-09-27 21:41:22 +02:00
scrawl
fb8306b61f Disable keyfocus for world map button
Fixes 'Tab' no longer working as a keybinding for closing the inventory window.
2017-09-27 21:30:31 +02:00
Miloslav Číž
4a332a1807 improve rain ripples 2017-09-27 21:25:14 +02:00
Miloslav Číž
5c50506c83 water shader refactor plus basic rain ripples 2017-09-27 17:13:21 +02:00
scrawl
2d873a13ac Merge pull request #1469 from drummyfish/master
water shader improvements (partially fixes #3365)
2017-09-27 13:14:22 +00:00
scrawl
879da9c69a Add key focus for some more button skins 2017-09-27 12:56:06 +00:00
scrawl
7a3fbfb34a Slightly improve journal window keyboard navigation 2017-09-27 12:56:05 +00:00
scrawl
1714271a76 Improve KeyboardNavigation to better handle modal windows
It's no longer possible to cycle to widgets that aren't part of the current modal window.

The window manager will remember the focused widget of a modal window on a limited basis (it'll be discarded when a different modal window opens).
2017-09-27 12:55:58 +00:00
scrawl
a0ee1c5630 Fix order of buttons in book window layout for key cycling 2017-09-27 12:55:52 +00:00
Miloslav Číž
cde2c13900 make water depth independent of view frustum 2017-09-26 14:14:28 +02:00
scrawl
e4c9d84666 Disable NeedKey for ScrollView skins
The widget is set to accept key focus by default for no reason I can tell. Fix in MyGUI TBD
2017-09-25 01:20:46 +02:00
scrawl
2c4b0cc408 Hide sneak indicator by default 2017-09-25 00:47:05 +02:00
scrawl
be19f51013 Adjust some more windows to be keyboard friendlier 2017-09-24 19:08:14 +02:00
scrawl
622e3ebd60 Remove excessive padding in some GUI layouts 2017-09-24 19:08:12 +02:00
scrawl
5482ad0482 Fix tab completion in console to not cycle key focus 2017-09-24 19:08:11 +02:00
scrawl
c203a0774a Adjust some layouts to take better advantage of keyboard navigation 2017-09-24 19:08:11 +02:00
scrawl
c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
Miloslav Číž
9dececcbd2 rename a constant in water shader 2017-09-22 21:10:05 +02:00
Miloslav Číž
28f58d5a32 add deleted letter in macro 2017-09-22 21:06:03 +02:00
Miloslav Číž
f274bc84cc fix depth computation in water shader 2017-09-22 21:03:09 +02:00
Miloslav Číž
8df79625e8 fix water shader 2017-09-22 10:53:02 +02:00
Miloslav Číž
658fa0fdae fix typo 2017-09-21 22:33:57 +02:00
Miloslav Číž
c43baf6e94 remove commented code 2017-09-21 22:31:26 +02:00
Miloslav Číž
16d9773c6c fix water shader artifacts at shores 2017-09-21 22:25:36 +02:00
AnyOldName3
e33bec97be Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location. 2017-09-21 02:03:53 +01:00
AnyOldName3
26ecf2088b Make shadows play nicely with per-vertex lighting 2017-09-21 01:59:02 +01:00
AnyOldName3
c67b3267fb Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting. 2017-09-21 00:49:34 +01:00
AnyOldName3
f50063402d Adjust shaders to support shadows 2017-09-21 00:25:48 +01:00
scrawl
aaa727757d Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
2017-09-20 22:24:20 +00:00
scrawl
fe6f9ffff4 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 2017-09-20 22:24:19 +00:00
scrawl
d07fe91cfe Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
2017-09-20 22:56:57 +02:00
scrawl
186cc1e370 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 2017-09-20 22:29:34 +02:00
Andrei Kortunov
3fb3c4c20f Add scrollbar to a birth effect lists (bug #4105) 2017-09-17 14:06:01 +04:00
Chris Robinson
ec01b89e59 Increase the default buffer cache sizes 2017-09-14 16:00:42 -07:00
Andrei Kortunov
6ef5d1408f Disabled transparency for description edit fields 2017-08-20 21:25:36 +04:00
Andrei Kortunov
765f982123 Removed cursor from Favorite Attributes label 2017-08-20 20:48:14 +04:00
scrawl
2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
2017-08-18 22:04:12 +00:00
scrawl
1f2b62c541 Merge pull request #1388 from akortunov/guifixes
Make inventory avatar to fit within border
2017-08-11 20:31:02 +00:00
Andrei Kortunov
e4df17ccaf Make inventory avatar to fit within border (bug #4003) 2017-08-11 09:02:50 +04:00
scrawl
0f983144a4 Merge pull request #1383 from akortunov/guifixes
Enable transparency for interactive messageboxes and tooltips in game mode
2017-08-10 21:55:24 +00:00
Thunderforge
f41a4bb937 Changing "New Installation" to "Retail CD/DVD" for clarity 2017-08-09 00:20:49 -05:00
Andrei Kortunov
56f5a5dee3 Added transparency to 'owned' tooltip 2017-08-08 22:57:39 +04:00
Andrei Kortunov
8c1c80ab91 Disable transparency for persuation dialogue menu 2017-08-08 20:39:25 +04:00
Andrei Kortunov
6cb3c83248 Add transparency for interactive messageboxes in game mode 2017-08-08 20:36:50 +04:00
Andrei Kortunov
dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 2017-08-07 09:55:50 +04:00
Andrei Kortunov
56a30d7aec Journalbook layout fixes 2017-08-03 20:27:14 +04:00
Andrei Kortunov
a03cc8216e Fixed count widget buttons alignment 2017-07-31 18:51:44 +04:00
scrawl
c9d9461d3e Add Spacer class derived from AutoSizedWidget
Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.

The new class sets HStretch and VStretch to true by default to save some typing.
2017-07-31 16:20:29 +02:00
scrawl
7d97d1d513 Merge pull request #1247 from pvdk/progressbar
Ini-importer progress bar fills the whole width of the ui element now
2017-07-30 23:38:49 +00:00
Thunderforge
b98e175161 Renaming duplicate horizontalSpacer variable 2017-07-30 17:40:56 -05:00
scrawl
59b92dc67b Merge pull request #1349 from Thunderforge/prevent-parchment-from-being-cut-off
UI adjustments to prevent parchment scroll from being cut off (fixes #3910)
2017-07-30 22:01:58 +00:00
scrawl
196eedf1b0 Fix key focus issue with the journal hotkey 2017-07-30 23:51:07 +02:00
Nikolay Kasyanov
fd0be7008d [macOS] Fixes accidental loading of plugins from system-wide Qt install
I was too eager to remove the workaround in 014a2fc0e9.
Actually, config-based solution seems cleaner.
Respective Qt documentation: http://doc.qt.io/qt-5/qt-conf.html.

Also, moves Qt plugins from Contents/MacOS to Contents/PlugIns
for consistency.
2017-07-30 15:43:45 +02:00
Thunderforge
072fbcaee3 UI adjustments to prevent parchment scroll from being cut off (fixes #3910) 2017-07-25 22:12:29 -05:00
Thunderforge
8ded95201d Move Morrowind Content Language label to section header 2017-07-24 22:56:58 -05:00
scrawl
20606a2aff Add 'prediction time' setting for cell/terrain pre-loading 2017-07-19 16:44:37 +02:00
Andrei Kortunov
6795163265 Disable transparency for all popup lists 2017-07-16 23:03:53 +04:00
Andrei Kortunov
5bb9f1b187 Make popup in character select menu non-transparent 2017-07-16 13:18:59 +04:00
Andrei Kortunov
2b22d10ebc Spellview fixes 2017-07-16 13:14:19 +04:00
Andrei Kortunov
9179a019df Quick keys menu fixes 2017-07-16 13:11:34 +04:00
Andrei Kortunov
5be1c81913 Fixed Close button handler in EditEffectDialog (fixes #3956) 2017-07-15 14:03:36 +04:00
Andrei Kortunov
f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 2017-06-03 23:03:24 +04:00
Andrei Kortunov
9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 2017-06-03 14:39:15 +04:00
scrawl
9fd0d54a35 Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
2017-05-31 22:47:38 +02:00
Andrei Kortunov
10d4cb15ad Improved repair widget 2017-05-31 19:11:49 +04:00
Andrei Kortunov
1164c3f16e Improved recharge widget 2017-05-31 19:11:49 +04:00
scrawl
2638327593 Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
2017-05-31 15:25:41 +02:00
Andrei Kortunov
2b28d1a6d2 Select specialization menu layout fix 2017-05-30 17:15:10 +04:00
scrawl
a1661af864 Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
2017-05-29 00:13:34 +02:00
Andrei Kortunov
f17badb3cd Makes cells cache size configurable 2017-05-25 13:09:40 +04:00
Andrei Kortunov
da828a1089 Class choice layout fix 2017-05-01 21:37:37 +04:00
Andrei Kortunov
ba78e187c7 Listbox spacing fix 2017-05-01 21:28:42 +04:00
Andrei Kortunov
0e35e6a700 Class generation menu layout fixes 2017-05-01 20:51:54 +04:00
Andrei Kortunov
1520a4d7db Levelup menu layout fixes 2017-05-01 20:48:39 +04:00
Andrei Kortunov
26ec467df0 Tooltips: faction, magic effects layout fixes 2017-05-01 10:00:51 +04:00
Andrei Kortunov
987677db75 Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes 2017-04-30 22:39:05 +04:00
Andrei Kortunov
27181367e2 Tooltips: skills and attributes layout fixes 2017-04-30 21:26:13 +04:00
Andrei Kortunov
6331cc6ab9 Tooltips: level, race, class, specialization layout fixes 2017-04-30 19:45:36 +04:00
scrawl
9f1527b7da Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
2017-04-30 12:27:21 +02:00
Andrei Kortunov
bc9080d9d7 Removed 31 symbols cap from service menus 2017-04-23 08:56:54 +04:00
Andrei Kortunov
6c1e3a0618 Merged from upstream master 2017-04-21 08:48:22 +04:00
Andrei Kortunov
c65c643abe Fixed race menu skills layout 2017-04-20 21:30:13 +04:00
Andrei Kortunov
0a90b48e60 Fixed progressbars layout in review menu 2017-04-20 17:37:37 +04:00
Andrei Kortunov
f0f1df3a96 Properly clear inventory 2017-04-19 20:54:09 +04:00
Andrei Kortunov
aac78d29a4 Service menus layout fixes 2017-04-16 20:30:20 +04:00
scrawl
f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
2017-04-14 20:01:08 +02:00
scrawl
8d8f293a65 Merge pull request #1246 from akortunov/develop
Menu improvements
2017-04-12 23:57:00 +02:00
Andrei Kortunov
1fe3a3efe4 Count dialog layout changes 2017-04-12 19:15:22 +04:00
Andrei Kortunov
72a16dc78b Merge branch 'master' into pinned since added PR #1250 2017-04-12 13:17:06 +04:00
Andrei Kortunov
506cc47c9d Add option to show reach and attack speed for melee weapons 2017-04-12 09:12:25 +04:00
Andrei Kortunov
95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 2017-04-10 10:18:00 +04:00
MiroslavR
395e97cf40 Remove evil "implicit GetJournalIndex" hack from expression parser 2017-04-03 01:44:26 +02:00
Pieter van der Kloet
8d76903392 Ini-importer progress bar fills the whole width of the ui element now 2017-04-02 03:15:32 +02:00
Andrei Kortunov
df5a43363a Confirmation dialogs size fix 2017-03-30 17:05:56 +04:00
Andrei Kortunov
e5a0f89934 List scroll fix 2017-03-28 12:49:23 +04:00
Andrei Kortunov
edadcb338c Savegame dialog improvements 2017-03-27 23:10:57 +04:00
Andrei Kortunov
a35d4334c3 Encumberance text fix 2017-03-27 14:54:04 +04:00
Andrei Kortunov
c9cf0ec977 Buttons and widgets captions vertical alignment 2017-03-27 14:38:40 +04:00
Andrei Kortunov
7d09a5d644 Progress bars vertical alignment 2017-03-27 13:33:28 +04:00
Andrei Kortunov
4daa88351b Vanilla style progress bars 2017-03-24 21:38:33 +04:00
Andrei Kortunov
b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 2017-03-24 09:41:18 +04:00
Andrei Kortunov
1286754fb3 Add a new option to show arrow damage (feature #2923) 2017-03-18 08:07:36 +04:00
scrawl
19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 2017-03-14 19:27:56 +01:00
scrawl
e295a72d43 Add align=Center to GUI dialogs (Fixes #2289) 2017-02-14 07:58:16 +01:00
scrawl
2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
scrawl
93c582064e Remove item shadows for equipped weapon/spell indicators 2017-02-09 04:13:13 +01:00
scrawl
45ae8d5ffa Add support for GL_AMBIENT colorMode to shaders as required by particle systems 2017-02-08 18:39:24 +01:00
Allofich
25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
2017-02-07 01:25:12 +09:00
scrawl
5f2539adb6 Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel 2017-02-04 16:05:22 +01:00
scrawl
2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
2017-02-04 02:59:28 +01:00
scrawl
1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 2017-02-01 06:00:14 +01:00
scrawl
fcb4129aee Add 'small feature culling pixel size' setting 2017-02-01 06:00:14 +01:00
Nikolay Kasyanov
9e8e9aef86 Update gamecontrollerdb.txt from upstream 2017-01-28 11:02:06 +01:00
Leon Krieg
739cd5ba45 Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
scrawl
5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
2016-11-23 22:32:54 +01:00
MiroslavR
7e5ba4d435 Fix default values of some GMSTs 2016-11-17 19:43:02 +01:00
MiroslavR
e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 2016-11-06 11:01:46 +01:00
MiroslavR
76ddd9bebb Add a setting for merchant auto-equipping prevention 2016-10-19 02:22:49 +02:00
scrawl
77bc807305 Attenuate the light ambient in lighting.glsl (Fixes #3597) 2016-10-17 15:01:10 +02:00
scrawl
e7154c3f7c Add the ItemShadow to various other skins 2016-10-13 01:46:57 +02:00
scrawl
612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 2016-10-13 01:42:50 +02:00
scrawl
f291aabc4b Fix shader compile error for objects without diffuse map 2016-08-09 01:04:02 +02:00
David Carlier
83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Alexander Kurtz
ff3b7de0e7 Update gamecontrollerdb.txt from upstream. 2016-07-07 18:31:49 +02:00
scrawl
bc04989448 Remove unused uniforms 2016-06-17 00:20:53 +02:00
scrawl
8e23c37668 Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
scrawl
6f5b68859f Comment out UV test that is not working 2016-06-16 17:33:54 +02:00
scrawl
6a1fd05074 Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) 2016-06-16 17:32:27 +02:00
scrawl
aa5a643e3b Fix incorrect multiplication order of TBN matrix (Bug #3440) 2016-06-16 17:31:17 +02:00
Marc Zinnschlag
091e1bf25d improved scene element visibility buttons 2016-04-23 13:54:19 +02:00
Sergey "Shnatsel" Davidoff
5c8756cb2c Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
Sergey "Shnatsel" Davidoff
c2c81c6b1a Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scrawl
f3e9fd49f3 Don't add the autodetected mw path in global config file
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
2016-04-17 17:17:07 +02:00
scrawl
e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 2016-03-30 00:13:37 +02:00
scrawl
6f31b3d79f Add parallax mapping for objects 2016-03-22 21:46:15 +01:00
scrawl
b59b2c6d6d Move to parallax.glsl 2016-03-22 21:46:15 +01:00
scrawl
b4dda045a6 Pass the tangent in object space 2016-03-22 21:46:15 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
Marc Zinnschlag
563f44b823 Merge remote-tracking branch 'origin/master' 2016-03-03 12:13:11 +01:00
Aesylwinn
9d985d883b added grid icon 2016-03-02 20:45:04 -05:00
scrawl
6e7c6fdd7e Implement NiTexturingProperty::DecalTexture 2016-03-01 18:41:36 +01:00
scrawl
414c19f717 Fix detailMapUV bug 2016-03-01 18:40:18 +01:00
scrawl
5e105da3ba Generate texture coordinates per-pixel when normal map + environment map are used 2016-02-24 21:28:55 +01:00
scrawl
900b522d13 Rename viewPos to viewDirection 2016-02-21 01:28:42 +01:00
scrawl
09684adeff Update settings documentation 2016-02-21 00:48:18 +01:00
scrawl
0db7163363 Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950 Add specular mapping for objects 2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
e2dc46c92e Update settings 2016-02-19 01:48:07 +01:00
scrawl
6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00
scrawl
5e12a1b4ef Add enchanted item glow to the shader 2016-02-18 23:05:44 +01:00
scrawl
1232607385 Remove pointless widget names in settings layout file 2016-02-18 19:41:06 +01:00
scrawl
a73512afb7 Add shader settings to settings.cfg 2016-02-18 19:38:34 +01:00
scrawl
3969675afa Remove unused settings 2016-02-18 19:38:34 +01:00
scrawl
e5a37a7023 Add normal map code 2016-02-18 19:37:59 +01:00
scrawl
18e80d5627 Add per-pixel lighting code 2016-02-18 19:37:59 +01:00
scrawl
1223bca3d4 Move doLighting to separate file 2016-02-18 19:37:59 +01:00
scrawl
456816f707 Use diffuse.a / vertex.a, use material emission 2016-02-18 19:37:58 +01:00
scrawl
5fd84074c5 Reimplement detailMap, darkMap and emissiveMap 2016-02-18 19:37:58 +01:00
scrawl
e845c576d4 Use the texture matrix 2016-02-18 19:37:58 +01:00
scrawl
3859c58a8a Assign gl_ClipVertex in the vertex shader to make clip planes work 2016-02-18 19:37:57 +01:00
scrawl
9376811213 Vertex lighting shader 2016-02-18 19:37:57 +01:00
scrawl
044e0a829a Add fog 2016-02-18 19:37:57 +01:00
scrawl
a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
7f89bb273a Add 'reflect actors' setting for the water shader, default off 2016-02-18 19:36:17 +01:00
scrawl
6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
scrawl
6806741d9b Add settings for disabling the individual preloading types 2016-02-09 01:58:33 +01:00
scrawl
a81b10b415 Make the cache expiryDelay configurable 2016-02-07 19:05:55 +01:00
scrawl
5efaa9817c Add preloading settings 2016-02-07 18:01:14 +01:00
scrawl
e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
7d647088ab Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
scrawl
ffcb6ec381 Change the default near clip distance to 1 (Fixes #3155) 2016-01-21 23:38:23 +01:00
scrawl
ef20962fc5 Disable fog of war rendering on the HUD map by default 2016-01-11 22:58:08 +01:00
scrawl
0da6d249fe Fix the window pinning button's borders not accepting mouse clicks 2016-01-11 22:57:53 +01:00
scrawl
190bf15887 SettingsWindow: support auto-updating of slider labels through the layout file 2016-01-11 22:57:16 +01:00
Marc Zinnschlag
9c7bbd667b Merge branch 'usersettings' 2015-12-15 14:58:04 +01:00
Marc Zinnschlag
d6bd2cb1f0 changed name of openmw-cs user settings file 2015-12-15 14:51:25 +01:00
Chris Robinson
f1faeeae3a Use separate config options for min and mag texture filters 2015-12-13 17:05:19 -08:00
Chris Robinson
b830a413d3 Rename the texture filter options
To avoid compatibility issues with upgrading from or downgrading to older
builds.
2015-12-13 16:02:09 -08:00
Chris Robinson
fb6abb53ae Simplify the in-game texture options
This makes it behave like it originally did, although the config options remain
expanded.
2015-12-13 15:02:36 -08:00
Chris Robinson
76bde5ee13 Separate and expand texture filtering options 2015-12-13 11:25:01 -08:00
scrawl
0f3660e268 Update comment in settings-default.cfg
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
2015-12-12 02:01:19 +01:00
scrawl
3890afd6f5 Merge pull request #843 from kcat/master
Add HRTF options and fix an incorrect SoundID
2015-12-08 13:59:15 +01:00
scrawl
e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
scrawl
9621b66b78 Move field of view setting to Camera section 2015-12-07 16:23:06 +01:00
scrawl
9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
Chris Robinson
c75303b652 Add an option to select and enable HRTF 2015-12-05 17:14:53 -08:00
Chris Robinson
d4238a6d91 Add config options for the sound buffer cache size
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
2015-11-26 02:13:37 -08:00
cfcohen
fa610c447c Fix typos. Add "e.g." in places where ranges are only
recommmendations.  Add more factual limits where that's easy.
2015-11-25 17:42:10 -05:00
cfcohen
ac2eedcb7d Change wording in warning to be clearer. Correct ranges on contrast
and gamma.
2015-11-25 09:24:38 -05:00
cfcohen
e0752ccdd0 Prioritize warning about user settings. Make recommendations for
screen number more generic.   Remove resolution recommendation.
2015-11-24 00:10:23 -05:00
cfcohen
89100088f3 The latest version of the settings.cfg without any code changes. 2015-11-23 20:07:48 -05:00
cfcohen
d7e27fa9f4 New brief comments version of settings.cfg. 2015-11-23 16:36:59 -05:00
cfcohen
89329dfbaf Merge remote-tracking branch 'upstream/master' 2015-11-23 16:33:15 -05:00
scrawl
3fe38e3556 Remove unused setting 2015-11-23 03:26:21 +01:00
cfcohen
7b64b35eb3 Added comments (and commentary) to the settings-default.cfg file. 2015-11-22 19:28:09 -05:00
scrawl
34350ddeb1 Fix bug #3028 2015-11-22 15:46:04 +01:00
scrawl
75f11f781c Use the ScalingLayer for Scroll window 2015-11-08 18:32:41 +01:00
scrawl
516f2765a1 Use the ScalingLayer for journal, books and scrolls 2015-11-08 18:30:22 +01:00
scrawl
08a55febc8 Adjust Scroll window layout to better match MW 2015-11-08 17:52:39 +01:00
scrawl
d85d74e615 Use AdditiveLayer for the hit fader 2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0 layer renaming 2015-11-07 17:49:11 +01:00
scrawl
13c7235b6b Remove old FPS setting code 2015-11-07 00:13:13 +01:00
scrawl
47664e1370 Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding 2015-11-07 00:10:49 +01:00
scrawl
a41ebd6695 Comment out object shaders in the settings menu 2015-11-07 00:04:34 +01:00
scrawl
4cc200680c Comment out shadows tab in settings menu 2015-11-06 23:59:06 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
60bc7dbabc Improve MW_ComboBox skin 2015-10-29 00:25:24 +01:00
scrawl
8cb2c7a9fb Water: remove defunct "reflect <object type>" settings
Not really useful
2015-10-29 00:25:24 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
51e40cf1b8 Water: minor shader cleanup 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37 Water: pass the near and far planes 2015-10-29 00:25:24 +01:00
scrawl
37c9c12962 Water: clipping plane offset 2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
169d76b49b Fix scrollbar step in count dialog 2015-09-26 01:20:20 +02:00
Emmanuel Anne
29a84452ab durations in tooltips : use "show effect duration" setting 2015-09-16 22:42:54 +02:00
scrawl
481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
2015-09-07 16:05:51 +02:00
Marc Zinnschlag
d436dc332b Merge remote-tracking branch 'jeffreyhaines/gametimetracker' 2015-08-20 20:39:44 +02:00
Jeffrey Haines
d91f197119 Time played display setting 2015-08-19 11:31:43 -04:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Nikolay Kasyanov
dbcce482a6 OS X: enable high resolution mode for OpenMW & OpenCS
We don't support retina completely yet, but it's still better than
blurry mess, and Qt does pretty good job for OpenCS already.
2015-08-15 22:37:09 +02:00
Alexandre Moine
8c8c5328dc Rewrite of the description 2015-08-04 22:50:53 +02:00
Alexandre Moine
581ea26605 Add appdata file for openmw and install it 2015-08-04 13:06:43 +02:00
Pawel Kubik
47922f6c35 Changed a settings variable responsible for number of loaded exterior cells. 2015-07-24 22:01:49 +02:00
Jiří Kuneš
a5b4e087c5 define owned colours in settings.cfg 2015-07-18 22:17:46 +02:00
Jiří Kuneš
cbc44b33ba define crosshair owned colour in openmw_hud_box.skin.xml 2015-07-18 21:29:38 +02:00
Jiří Kuneš
75f5972898 show owned - better settings 2015-07-18 17:13:20 +02:00
Jiří Kuneš
df077f8649 color tooltip red when taking item would result in crime 2015-07-18 16:56:57 +02:00
Marc Zinnschlag
b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727 Merge remote-tracking branch 'scrawl/master' 2015-07-18 11:40:36 +02:00
scrawl
f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
Jiří Kuneš
15107ca5cf crosshair owned - settings option 2015-07-17 17:48:38 +02:00
scrawl
9a115fedbc Add ability to copy&paste the version label in the main menu 2015-07-16 20:11:33 +02:00
scrawl
76328677ef Add some values to launcher's antialiasing combobox 2015-06-05 02:48:51 +02:00
scrawl
89fc473fae Remove Render System combo box from the launcher UI 2015-06-05 02:35:13 +02:00
scrawl
a2e211675d Update openmw_layers.xml to newer version 2015-06-04 02:35:52 +02:00
scrawl
c2131e7c31 Make near clip distance configurable 2015-05-24 02:34:20 +02:00
scrawl
c748ea7363 Fix view distance slider 2015-05-24 01:40:49 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
0fb59178b6 Settings file cleanup 2015-05-22 20:15:50 +02:00
scrawl
bec9abd319 Remove name extension for internal MyGUI textures
Since they're no longer loaded from disk, the extension makes no sense.
2015-05-15 23:21:29 +02:00
scrawl
49df07ea7f Implement UI scaling factor 2015-05-15 00:41:21 +02:00
scrawl
a73362f036 Settings file cleanup 2015-05-14 21:45:18 +02:00
scrawl
24bb2e152c Apply texture filter setting changes 2015-05-14 21:42:04 +02:00
scrawl
5442bf23a6 Apply video mode & gamma setting changes 2015-05-14 20:31:16 +02:00
scrawl
3e86dd7df0 Apply runtime changes to field of view & view distance 2015-05-14 18:46:28 +02:00
scrawl
4dd96f3318 Fix missing tiling in skin 2015-05-14 01:32:46 +02:00
scrawl
fd3d49c171 Fix typo in settings layout 2015-05-14 01:18:24 +02:00
scrawl
4825744a03 Fix inconsistent health bar skin 2015-05-13 17:25:54 +02:00
scrawl
033719ccd7 Correct the icon used for custom map markers 2015-05-11 16:38:15 +02:00
dteviot
b0c4be2316 Multi-select + context menu. (Fixes #2480)
Content selector, added multi-select + context menu to allow check/uncheck the multi-selected items.
2015-05-04 14:52:47 +12:00
scrawl
c1edc30ad7 Dead code removal 2015-05-04 03:29:12 +02:00
scrawl
157d8bfedd Remove unused mygui files 2015-05-03 17:26:12 +02:00
scrawl
8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 2015-05-02 17:48:24 +02:00
scrawl
cac288d5be Remove OgreInit 2015-05-01 21:49:36 +02:00
scrawl
a592c1a1c2 Remove unused resources 2015-05-01 18:42:44 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
Ivy Foster
f708944657 Remove toggle sneak menu option
Users can change the option in settings.cfg.
2015-03-08 16:15:43 -05:00
Ivy Foster
ba7fc8609c Add toggle sneak option; fix bug #2119
To enable toggle sneak mode, set "toggle sneak = true" in
the [Input] section of settings.cfg.

Outstanding issues:
    - In toggle sneak mode, holding the Sneak button causes
      rapid, repeated toggling.
    - The button in the settings menu doesn't do anything.
2015-03-08 15:23:46 -05:00
Marc Zinnschlag
8b84fa5579 Merge remote-tracking branch 'scrawl/master' 2015-03-02 20:01:31 +01:00
Marc Zinnschlag
36ea374c10 Merge remote-tracking branch 'sandstranger/fixes-for-glsles2' 2015-03-02 19:34:25 +01:00
scrawl
fb0fdf0312 New look for fps counter 2015-03-01 23:58:16 +01:00
sylar
4c57cfc2d3 fixes for glsles2 2015-03-01 09:49:33 +04:00
scrawl
960e99c4f3 Loading screen align fix 2015-02-28 17:43:15 +01:00
scrawl
76732b475a Remove leftover 2015-02-28 16:37:06 +01:00
scrawl
0cd5437595 gamecontrollerdb.txt updated from upstream, added link and license 2015-02-27 22:37:29 +01:00
scrawl
2b7287cbd2 Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
Conflicts:
	CMakeLists.txt
2015-02-27 22:37:22 +01:00
scrawl
97cc2522c0 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwgui/settingswindow.cpp
	extern/oics/ICSInputControlSystem_joystick.cpp
	files/mygui/openmw_settings_window.layout
2015-02-27 22:21:02 +01:00
Digmaster
1e4a845b6f Minor code cleanup 2015-02-27 22:19:08 +01:00
Marc Zinnschlag
44d1f43b2b Merge remote-tracking branch 'sandstranger/fixes-for-android' 2015-02-27 10:34:41 +01:00
sylar
edd3f9f95c small fix for float 2015-02-27 08:58:00 +04:00
sylar
cef725012c fix transpose error fo gles2 2015-02-27 08:56:20 +04:00
Marc Zinnschlag
093c577895 Merge remote-tracking branch 'dteviot/Bug2344' 2015-02-26 19:05:30 +01:00
scrawl
68f89318e7 Fix canvas align in skill view 2015-02-22 20:56:47 +01:00
dteviot
accc078e0e Morrowind.ini import progress bar. (Fixes #2344)
1. Show a "bouncing ball" Progress bar when importing from morrowind.ini.
2. Removed dialog that asks for content list name when import game files from morrowind.ini. Instead, name is time stamp.
3. Removed commented out code.
4. Additional bugfix. No longer create a empty content list when OpenMW.cfg has no content files.
2015-02-22 08:46:12 +13:00
scrawl
a5847afdac Fix ignored clicks on HUD mini-map (Fixes #2388) 2015-02-20 00:00:13 +01:00
scrawl
93ffdb427c Small tweak to ripples 2015-02-14 15:53:01 +01:00
scrawl
a139e4efb0 Grey out completed quests in journal quests list 2015-02-13 16:51:34 +01:00
jacmoe
ee574e08ef MIT License header added to all terrain component files. 2015-02-09 20:16:29 +01:00
scrawl
c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 2015-02-09 18:03:28 +01:00
scrawl
e81d2a9dde Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
c63ab673e1 Revert "Add freedesktop.org mimeinfo for OpenMW save game files"
This reverts commit 94002b0758.

Conflicts:
	CMakeLists.txt
2015-02-07 23:24:27 +01:00
MiroslavR
1230cf49bf Properly center jail progress widget, fix a bug with it not disappearing if the console is open 2015-02-07 18:38:41 +01:00
scrawl
9ce3e4b4e1 UI consistency fix in levelup dialog 2015-02-06 01:27:17 +01:00
Marc Zinnschlag
8292b22e2f Merge remote-tracking branch 'lazaroth/Tweaks' 2015-02-03 20:02:10 +01:00
Lazaroth
42363191a4 Layout tweaks 2015-02-03 15:25:36 +01:00
Marc Zinnschlag
0557d45bd1 renamed opencs into openmw-cs 2015-02-03 13:18:03 +01:00
Lazaroth
7685de1d50 MyGUI tweaks
Feedback / testing is needed on this.

Some small button location tweaks and more importantly, some changes to
bring consistency between the Potion maker screen (already in openmw),
Trading screen (already in openmw), Spellmaker screen, Travel screen and
Training screen. It's mainly the top bar I'm talking about and
resizability.

It is not 1:1 towards vanilla, but looks better (IMO) and again, creates
some consistency. This can probably be expanded to the remaining screens
such as Enchanting and Spell and perhaps even the save/load screen to
have OpenMW wide consistency.
2015-02-03 08:13:29 +01:00
Lazaroth
7aa5dbc27e Default sound level tweak
These settings closer match vanilla relative sound levels.
2015-02-03 02:31:03 +01:00
Lazaroth
fc6bd8e784 Water tweaks
As per https://forum.openmw.org/viewtopic.php?f=3&t=2492
Also did a quick remove trailing spaces.
2015-02-03 00:23:30 +01:00
Nikolay Kasyanov
6ac4b48705 Update executable name in Info.plist 2015-02-01 16:02:01 +02:00
scrawl
57a259c526 Remove references to no longer used font 2015-01-31 22:40:43 +01:00
scrawl
efbbe73c2a Fix pinned window caption 2015-01-31 22:40:41 +01:00
scrawl
417f60f467 Use the mooncircle textures (Fixes #1624, Fixes #1743) 2015-01-31 22:40:38 +01:00
scrawl
e0d0997409 Rename omwlauncher -> openmw-launcher, mwiniimport -> openmw-iniimporter 2015-01-31 22:40:38 +01:00
scrawl
dac1290597 Reduce size of water plane and increase subdivisions (Fixes #969) 2015-01-31 22:40:37 +01:00
scrawl
9bcc84ceec Add option to stretch menu backgrounds/cutscenes to the whole screen 2015-01-28 00:22:56 +01:00
scrawl
cfdbe35b0f Dialogue window text area tweak 2015-01-27 23:12:20 +01:00
scrawl
3d80bb3207 Fix overlap for long window captions 2015-01-27 23:05:20 +01:00
scrawl
4921c6ef9e Split window caption bars so that the caption can be transparent (Fixes #531)
Fix transparent window background not applying to the header bar (Fixes #2294)
2015-01-27 23:05:19 +01:00
scrawl
e2fe9693f3 Add missing tooltips in edit effect dialog 2015-01-11 17:04:58 +01:00
Marc Zinnschlag
7c959c8494 Merge remote-tracking branch 'dteviot/Bug811' 2015-01-11 12:30:32 +01:00
scrawl
f9227beedd Add warning when loading a savegame that depends on non-existing content files (Fixes #2261) 2015-01-11 00:06:52 +01:00
dteviot
063388e0eb Change "Profile" to "Content List" in user visible strings in Launcher. (Fixes #810) 2015-01-10 15:04:45 +13:00
Marc Zinnschlag
f8a3ec3ee3 Merge remote-tracking branch 'scrawl/cmdline-savegame' 2015-01-08 20:57:49 +01:00
scrawl
94002b0758 Add freedesktop.org mimeinfo for OpenMW save game files
This allows us to launch OpenMW when the user opens a save game file through the file manager.
2015-01-07 15:08:57 +01:00
scrawl
d02e075bab Add setting for exterior cell grid size (Fixes #1537) 2015-01-07 02:34:29 +01:00
scrawl
e6be979350 Fix default position for spell window 2015-01-05 18:57:23 +01:00
Marc Zinnschlag
ec1df719fe Merge remote-tracking branch 'mrcheko/master' 2015-01-02 18:08:47 +01:00
mrcheko
a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
2015-01-02 16:49:22 +03:00
mrcheko
60a74d5eb8 increase robustness for gamma to persist in the system;
use GMST strings for gamma interface
2014-12-31 18:40:01 +03:00
scrawl
363d1f9207 Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
mrcheko
04d95810d1 gamma/contrast system reworked 2014-12-30 18:33:11 +03:00
scrawl
9b33eca368 Use scaling factor for HUD map to match original MW 2014-12-24 15:45:14 +01:00
scrawl
5d7dcafa53 Make local map widget size configurable 2014-12-24 15:45:14 +01:00
scrawl
a47de06492 Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
scrawl
703b9c59e9 Add missing tooltips to spell creation dialog 2014-12-24 15:45:13 +01:00
scrawl
37e11b7272 Adjust loading box size for large captions 2014-12-24 15:45:12 +01:00
Sebastian Wick
e85df00158 change setting "borderless" to "window border"
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
2014-12-24 15:09:50 +01:00
Sebastian Wick
ebd384455f disable borderless window by default
fix positioning of the in-game graphics settings
2014-12-22 02:56:07 +01:00
Sebastian Wick
639fbfad0b make borderless setting available to the UI 2014-12-22 02:44:20 +01:00
Sebastian Wick
ec18a2cfa0 add support for borderless windows 2014-12-22 02:16:30 +01:00
scrawl
79237d16a7 Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
2014-12-15 13:28:03 +01:00
Digmaster
61d73d186d Fixed part of settings window being in the incorrect place 2014-12-09 14:56:40 -06:00
Digmaster
bb6ed06a4e read gamecontrollerdb file location from settings file 2014-12-09 14:37:32 -06:00
Digmaster
073a2f0674 Fixed issue with walking 2014-12-09 00:02:18 -06:00
Digmaster
c37881ead1 Joystick Support 2014-12-08 21:57:32 -06:00
Marc Zinnschlag
6c8a662042 label local/global openmw.cfg files (Fixes #2196) 2014-12-08 20:08:59 +01:00
scrawl
b650338d69 Implement drawMode of NiStencilProperty (Feature #1057) 2014-12-03 18:28:35 +01:00
scrawl
077c619611 Implement Clamp mode for NiTexturingProperty (Fixes #2050) 2014-12-01 23:09:46 +01:00
scrawl
6960cac5eb Disable third person zoom feature by default due to usability issues (Fixes #2129) 2014-12-01 23:09:46 +01:00
Marc Zinnschlag
e04ead2bd5 new element visibility button icons 2014-11-28 09:14:02 +01:00
Marc Zinnschlag
50a489321f updated run button 2014-11-27 09:27:29 +01:00
Sergey Shnatsel Davidoff
f1ff2b2d6a Add offscreen credits and a note about the use of "Play" icon from elementary icon theme to the SVG masters. Clean up unused offscreen objects in scene view icon. 2014-11-26 00:28:11 +03:00
Sergey Shnatsel Davidoff
54ac54b347 Add the "scene-play.png" icon for launching the game from OpenCS. Also included are SVG source and the GIMP XCF with transparency mask on the edges. 2014-11-26 00:20:45 +03:00
Marc Zinnschlag
7e1f86793c Merge remote-tracking branch 'shnatsel/master' 2014-11-24 11:27:28 +01:00
cc9cii
69134e3ac2 Add icon to windows executable. 2014-11-24 12:48:36 +11:00
Sergey Shnatsel Davidoff
5a16420231 supply the correct icon (without the red line) for the default rendering state 2014-11-23 19:47:53 +03:00
Sergey Shnatsel Davidoff
c9e7a41e1a Add my scene view icons: status overview icons, element toggle icons, parts from which they're assembled and the SVG master. 2014-11-23 17:39:01 +03:00
scrawl
e5a6049ea7 Improve clarity of label 2014-11-18 18:03:31 +01:00
scrawl
4fa303d7c4 Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/launcher/CMakeLists.txt
2014-11-18 17:43:51 +01:00
Marc Zinnschlag
5eb9fd81e1 use placeholder icons in OpenCS when no proper icon is available 2014-11-13 12:09:10 +01:00
scrawl
273a80e2c0 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-11-11 15:43:46 +01:00
scrawl
07ea352e46 Fix button graphics preventing mouse clicks (Fixes #2104) 2014-11-07 00:16:41 +01:00
hasufell
0fd33e3198
Fix morrowind data files detection for custom install locations 2014-11-06 22:27:35 +01:00
Marc Zinnschlag
e5a087f8d6 Merge remote-tracking branch 'miroslavr/master' 2014-10-27 07:17:56 +01:00
Marc Zinnschlag
9d15e0d56f Merge remote-tracking branch 'sandstranger/fixes-shadows-on-glsles-shaders' 2014-10-27 07:16:32 +01:00
sylar
a5b509ca70 Merge branch 'fixes-shadows-on-glsles-shaders' of https://github.com/sandstranger/openmw 2014-11-26 06:56:28 +04:00
sylar
925f1487b0 fix for world_matrix error 2014-11-26 06:55:41 +04:00
MiroslavR
450e951b2d Adjusted book layout to better match vanilla 2014-10-26 01:54:25 +02:00
scrawl
c8a273f552 Stats window layout fix 2014-10-25 19:57:01 +02:00
sylar
c9750dc7c6 fixes shadows on glsles 2014-10-25 19:00:23 +04:00
Marc Zinnschlag
18b63d2e16 Merge remote-tracking branch 'lgro/issue_1982_long_class_names_are_cut_off' 2014-10-25 12:05:01 +02:00
Lukasz Gromanowski
d7716e7314 Fixes #1982: Long class names are cut off in the UI
Corrected HBox, AutoSizedTextBox and TextBox positions and alignment.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-25 09:37:51 +02:00
Marc Zinnschlag
94ae222f0e Merge branch 'settings' 2014-10-19 13:44:15 +02:00
scrawl
6d7f4085a5 Add shader implementation of alpha test 2014-10-17 19:11:06 +02:00
scrawl
5f11ccc298 Show tooltip for non-affordable list items (Fixes #2025) 2014-10-17 19:02:31 +02:00
Lukasz Gromanowski
02f0b7caa3 Fixes #1982: Long class names are cut off in the UI
Added HBox widget with AutoSizedTextBox, spacer,
and TextBox for level, race, class caption and text pairs.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-16 23:22:22 +02:00
scrawl
c4e81adb83 Fix settings window being too small for all tabs on some localizations 2014-10-16 15:49:01 +02:00
Marc Zinnschlag
7de6360695 Removed all content from opencs.ini
Not needed since we already have reasonable default values within the code. Keeping the file to allow global modifications to these values.
2014-10-16 14:50:25 +02:00
scrawl
c3853b376d Fix outdated core_layouteditor.xml 2014-10-15 22:48:15 +02:00
Lukasz Gromanowski
f29c4086cd Fixes #1982: Long class names are cut off in the UI
Increased length of text filed for race, class name
in stats window, and class name cation in chargen create
class window.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 15:18:37 +02:00
MiroslavR
29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 2014-10-09 19:17:39 +02:00
sylar
70fd531722 None texturing filtering enable for android by default 2014-10-08 00:15:22 +04:00
sylar
3a625c567d fixes for shaders glsles 2014-10-07 23:32:19 +04:00
sylar
f75721a217 Add none texture filtering .It is fixes a bug with black objects in shaders glsles 2014-10-07 23:30:31 +04:00
MiroslavR
de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 2014-10-05 17:53:50 +02:00
scrawl
7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
a33514fa1d More shader compatibility fixes 2014-10-02 13:55:36 +02:00
scrawl
88da7f5157 Adjust border skin for loading bar and message boxes to match vanilla MW 2014-10-02 00:27:03 +02:00
scrawl
c826de49a5 Potential shader compatibility fix 2014-09-30 22:57:00 +02:00
scrawl
358257ca6b Rename some skin files to .skin.xml for consistency 2014-09-28 18:11:19 +02:00
scrawl
ff0b4e0583 Add debug window (F10), displays Bullet's profiler output 2014-09-28 18:02:49 +02:00
scrawl
fedfd7129d Add spacing between buttons to TabControl skin 2014-09-28 15:33:36 +02:00
scrawl
97df7c9b22 Get rid of markers.png and use original MW texture, cleanup 2014-09-26 13:40:10 +02:00
scrawl
4f0fc79ea4 Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
scrawl
764c6287e1 Remove some garbage 2014-09-26 12:36:55 +02:00
scrawl
9fbc7ebc02 Tweak CountDialog layout
First time using the LayoutEditor. Success!
2014-09-25 21:04:59 +02:00
scrawl
b75b464495 Move Cancel buttons to right side of dialog (Fixes #1715) 2014-09-25 21:04:58 +02:00
scrawl
0bc840aadd Add NumericEditBox widget 2014-09-25 21:04:51 +02:00
scrawl
f721b7adfb Change skin files to use ResourceSkin (Skin is deprecated) - now the SkinEditor can load them 2014-09-25 16:41:27 +02:00
scrawl
6b65502557 Add properties for new widget classes to MyGUI plugin 2014-09-25 16:25:08 +02:00
scrawl
ad318c1f9d Add XML definition file for the MyGUI plugin 2014-09-25 15:07:15 +02:00
scrawl
088d01d727 Minor cleanup 2014-09-24 23:50:28 +02:00
Marc Zinnschlag
56858c98b1 Merge remote-tracking branch 'miroslavr/master' 2014-09-23 13:23:00 +02:00
MiroslavR
c362ec0f95 Book formatting: Handle line endings as per vanilla, fix tall images causing infinite loop, cleanup 2014-09-21 19:47:52 +02:00
scrawl
ef43196ef2 Add spacing to savegame dialog 2014-09-20 18:34:01 +02:00
scrawl
f5868f7ae1 Fix layout problems in generate class result dialog 2014-09-20 13:07:38 +02:00
scrawl
4cc95cf952 Tweak spacing on some tooltips 2014-09-20 11:02:44 +02:00
scrawl
e42cb8020e Change all skins to get font colors from fallback settings (Fixes #704) 2014-09-20 10:40:09 +02:00
MiroslavR
4f89c3e77a Rework book formatter (Fixes #1148) 2014-09-20 00:11:04 +02:00
Marc Zinnschlag
65ddf7acfe Merge remote-tracking branch 'scrawl/master' 2014-09-19 15:59:59 +02:00
scrawl
9c0649c11d Add basic framework to retrieve font colors from fallback settings (Feature #704) 2014-09-19 11:53:35 +02:00
scrawl
e94268b4e6 Remove some garbage 2014-09-19 10:54:43 +02:00
scrawl
cbc242d857 Move item count text to ItemWidget 2014-09-19 09:29:00 +02:00
scrawl
c5fa0768f1 Fix broken minimum track size for scrollbars 2014-09-14 10:23:23 +02:00
scrawl
413bad2dc6 Fix a MyGUI warning 2014-09-14 09:40:34 +02:00
Marc Zinnschlag
5dd424b6c6 Merge remote-tracking branch 'cc9cii/Bug-No-1655' 2014-09-11 14:14:02 +02:00
scrawl
36a90198e2 Add option to change screenshot image format 2014-09-11 04:32:31 +02:00
cc9cii
6d12374ace Move windows platform specific files into a common directory. 2014-09-05 22:36:33 +10:00
cc9cii
fa0b3eb298 Add an icon to opencs.exe as well 2014-09-05 20:30:50 +10:00
Marc Zinnschlag
86995adc4a Merge remote-tracking branch 'cc9cii/Bug-No-1655' 2014-09-05 09:00:12 +02:00
cc9cii
e0e561a105 Add icon to windows exe 2014-09-05 07:17:31 +10:00
MiroslavR
386bb98fd2 Do not attach coin widgets to a box 2014-09-03 03:03:03 +02:00
MiroslavR
5977860e09 Fix broken coin placement in levelup dialog + possible memleak 2014-09-02 22:06:02 +02:00
MiroslavR
98e7ab1b79 Add missing tooltips to enchant dialog 2014-09-01 03:40:11 +02:00
scrawl
4f92044d71 Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
MiroslavR
fc21d898f2 Add hand-to-hand tooltip 2014-08-25 03:15:28 +02:00
MiroslavR
e8a245bea3 Enchanting dialog: follow vanilla behavior more closely 2014-08-24 16:41:17 +02:00
MiroslavR
e2f15181f9 Make the "Choose an Attribute" text centered 2014-08-24 16:36:19 +02:00
scrawl
e9e7e96c5f SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation) 2014-08-23 16:18:46 +02:00
scrawl
0a9a0a3b14 Slightly improve count dialog layout 2014-08-16 17:11:57 +02:00
MiroslavR
063b40a0ee Correct tooltip for maxed out skills 2014-08-16 13:30:49 +02:00
scrawl
44b517f66d Implement hiding inventory windows by double click on caption (Fixes #1690) 2014-08-06 20:13:58 +02:00
Marc Zinnschlag
33c36bf0df Merge remote-tracking branch 'scrawl/master' 2014-08-03 22:23:48 +02:00
scrawl
6cb9382bf0 Adjust screen-sized widgets automatically using Stretch align 2014-08-01 17:15:28 +02:00
scrawl
a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
Marc Zinnschlag
7a5f73de9e added navigation mode icons to buttons 2014-07-30 17:02:23 +02:00
Marc Zinnschlag
bb741eb8d7 Merge remote-tracking branch 'crysthala/master' 2014-07-30 16:49:27 +02:00
crysthala
f25e0b13b2 render window controls icons
eyeball dude: first person
flying eye: free cam
orbit2: orbiting cam
2014-07-30 07:55:21 -05:00
Marc Zinnschlag
7991dfb907 Merge remote-tracking branch 'scrawl/master' 2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7 Merge branch 'scripts' 2014-07-28 09:02:24 +02:00
scrawl
fdc6dd6985 Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
Marc Zinnschlag
5e543ac806 added script doortestwarp to blacklist 2014-07-25 11:53:30 +02:00
Marc Zinnschlag
4421e7a5cc added lighting mode toolbar icons 2014-07-25 11:15:04 +02:00
Marc Zinnschlag
151ef14b67 some cleanup 2014-07-25 11:10:12 +02:00
Marc Zinnschlag
358c76a049 Merge remote-tracking branch 'crysthala/master' 2014-07-24 22:29:29 +02:00
crysthala
919632a505 render lighting icons 2014-07-24 13:12:44 -05:00
scrawl
469d2afffa Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
Marc Zinnschlag
f55084463b added MockChangeScript to script blacklist 2014-07-23 12:35:15 +02:00
scrawl
038a811f16 Rename travel window Ok button to Cancel (Fixes #1676) 2014-07-21 23:44:33 +02:00
MiroslavR
3b67e9b329 Rework level up dialog to behave more like vanilla 2014-07-21 20:56:02 +02:00
Marc Zinnschlag
d87630b41a blacklisting for scripts in OpenMW 2014-07-21 09:34:10 +02:00
scrawl
28a0899d2b Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
scrawl
07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
scrawl
44fd526c98 Don't show disposition bar for creatures 2014-06-26 15:36:19 +02:00
Marc Zinnschlag
85965bfd47 Merge remote-tracking branch 'scrawl/master' 2014-06-25 09:58:00 +02:00
scrawl
8eab3abb15 Fix initial view offset for large world maps (Fixes #1523) 2014-06-19 19:03:12 +02:00
Marc Zinnschlag
30f8e279ed Merge remote-tracking branch 'scrawl/master' 2014-06-19 10:35:28 +02:00
scrawl
5645c9185b Fix location of local data path 2014-06-18 17:18:48 +02:00
scrawl
224163e5a2 Fix console text becoming unreadable when selected (Fixes #1530) 2014-06-18 16:57:54 +02:00
scrawl
d4678a8d55 Fix level up dialogue layout (Fixes #1393) 2014-06-18 16:57:53 +02:00
scrawl
cb6f1d3a52 Fix wait dialog arrow button step (Fixes #1524) 2014-06-17 14:58:11 +02:00
Marc Zinnschlag
2683aa9503 Merge remote-tracking branch 'filkry/bug640_luminescent_water' 2014-06-17 13:08:06 +02:00
Fil Krynicki
cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
2014-06-16 17:08:02 -04:00
scrawl
5f5c0c5bff Remove an unused setting 2014-06-16 03:29:02 +02:00
scrawl
468db7a9c4 Remove terrain limit warning text that no longer applies 2014-06-16 03:16:50 +02:00
scrawl
311acfa8ff Add delete button to save load menu (Fixes #1453) 2014-06-10 02:27:38 +02:00
scrawl
cdd53862cb Increase width of dialogue topic list (Fixes #1440) 2014-06-08 23:15:50 +02:00
scrawl
a3752da79f Store Always Run control state in settings 2014-06-08 19:50:39 +02:00
scrawl
6db936bb3a Refactor item icon code into ItemWidget (Fixes #1391)
- Removed duplicate code
 - Fixed missing magic backgrounds during item drag&drop
 - Change background texture used for HUD icons
2014-06-05 22:13:18 +02:00
scrawl
d7f3cd75ac Rewrite journal GUI topic list to use MWList 2014-06-03 16:04:18 +02:00
scrawl
bbc5b125ab Rewrite journal GUI quest index
- Use quest names as identifiers, not quest IDs. This ensures that quests with different IDs, but the same name (e.g. A2_4_MiloCaiusGone and A2_4_MiloGone) are merged properly, as they should.
 - Switch display from BookPage to MWList. Handles word-wrapping and scrolling properly.
 - Fixes a bug where the quest index would not be updated when opened.
2014-06-03 00:28:33 +02:00
scrawl
5df9ff8e2c Respect CMAKE_INSTALL_PREFIX in the global openmw.cfg
Fixes installing to /usr/local (Bug #1378)
2014-06-01 23:32:05 +02:00
scrawl
a1bdf20958 Make trade balance label editable 2014-05-31 13:53:36 +02:00
scrawl
d26f756c53 Fix several edit boxes not receiving mouse input 2014-05-30 14:52:47 +02:00
pvdk
2a6a26c0d0 Minor fixes 2014-05-29 21:02:06 +02:00
pvdk
38d825b004 Merge remote-tracking branch 'upstream/master' into wizard
Conflicts:
	CMakeLists.txt
	apps/launcher/maindialog.cpp
2014-05-29 16:42:16 +02:00
scrawl
3cd835e61a Fix bsa file loading not being case insensitive (Fixes #1178) 2014-05-26 17:34:36 +02:00
scrawl
0fe0dc33a6 Fixes #1338: Bring back a label that got lost 2014-05-19 05:35:16 +02:00
scrawl
15368188dc Fix sliders in effect editor not being precisely movable 2014-05-17 02:54:51 +02:00
scrawl
f01c3e0eac Fixes #1037: Change default footstep volume to match vanilla 2014-05-13 19:38:28 +02:00
scrawl
3ad28ec5aa Set a proper Page size for all scrollbars. Fixes scrollbars only moving very slowly when interacting with them (as opposed to using mousewheel on the content) 2014-05-11 00:09:02 +02:00
scrawl
6e9458c076 Small fix for dropping items from inventory
Some widgets prevented clicking through
2014-05-08 21:04:11 +02:00
graffy76
a17cb1f389 Fixed opencs.ini formatting 2014-05-06 07:37:52 -05:00
graffy76
475214ab62 Implmented QSettings for loading / saving file definitions. Also
renamed opencs.cfg to opencs.ini to follow Ini format standards
2014-05-05 05:56:03 -05:00
scrawl
58d868d56a Change default water setting (current fps is low enough as it is without this setting enabled) 2014-05-02 19:16:10 +02:00
scrawl
6f7fbc867f Fix several leaks 2014-05-01 16:55:15 +02:00
Marc Zinnschlag
3013c34d9b Merge remote-tracking branch 'scrawl/master' 2014-04-28 21:46:05 +02:00
Lars Söderberg
d530bbe5cd Implemented Scrawls alternative workaround. 2014-04-28 18:52:53 +02:00
scrawl
a35f7c73ae Fixes #1286 (Dialogue topic list clips with window frame)
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
Lars Söderberg
0513d0837c Alignment tweaks and autosized buttons workaround 2014-04-28 17:54:55 +02:00
Lars Söderberg
04e5b9c72c Right aligned version/revision
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.

Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.

Comments?
2014-04-28 16:23:07 +02:00
Lars Söderberg
b0bdd233ee Center, switch and change text for confirmation buttons
The confirmation buttons for quitting or starting a new game were
driving me crazy by not being ok left and cancel right, as e.g. vanilla
is.

Then I noticed the text isn't the same as in vanilla either. It should
be yes/no, not ok/cancel.

To make it even more authentic I also centered the buttons. Had to
remove autosized buttons for this. I think it looks fine still.

Comments?
2014-04-28 16:05:27 +02:00
scrawl
138fb4e29a Bug #1265: Fixed confirmation buttons align 2014-04-28 12:51:46 +02:00
scrawl
4555f6ddf6 Add text shadow to progress bar labels 2014-04-28 11:19:12 +02:00
scrawl
dac0b7090a Get rid of bigbars.png and smallbars.png
Changed loading bar colour to match vanilla
2014-04-27 09:43:48 +02:00
scrawl
14757a856b Tweak settings window size and encumbrance bar text align 2014-04-27 08:17:14 +02:00
scrawl
dd14dec8dc Tweak loading screen progress bar positioning to match vanilla 2014-04-27 08:16:35 +02:00
Thomas
a598060071 Added autosave on rest, as well as an option in the settings menu 2014-04-23 23:12:30 -04:00
pvdk
aa07a33906 Fixed most of the memory leaks and started working on correctly exiting the thread 2014-04-18 13:17:37 +02:00
pvdk
a2c129f655 Merge remote-tracking branch 'upstream/master' into wizard 2014-04-16 16:57:53 +02:00
pvdk
21c406316f Working on the Settings tab: start the importer/wizard 2014-04-16 16:54:55 +02:00
pvdk
cfe66abbc5 Started working on the settings tab 2014-03-30 23:57:30 +02:00
pvdk
bf6103a3a4 Merge branch 'wizardtab' into wizard
Conflicts:
	files/ui/mainwindow.ui
2014-03-30 23:16:48 +02:00
scrawl
f5810b8e1c Consider aspect ratio for loading screen background
More consistent with the main menu.
2014-03-30 23:07:49 +02:00
pvdk
ef38fae09d Merge remote-tracking branch 'upstream/master' into wizard 2014-03-29 11:56:35 +01:00
scrawl
f2cd37edd0 Play company logo movie 2014-03-27 19:51:48 +01:00
scrawl
5906d795c0 Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
scrawl
2e4ef93b28 Add proper main menu (background image, logo animation, title music) 2014-03-27 15:25:01 +01:00
scrawl
0e78ffe8c0 Add option to disable SDL's "minimize on focus loss" in fullscreen 2014-03-27 00:10:46 +01:00
scrawl
0a17245633 Refactored settings window 2014-03-22 19:02:14 +01:00
Marek Kochanowicz
5c34823bb0 added some placeholder icons 2014-03-20 13:59:00 +01:00
Marek Kochanowicz
f3475f7ef5 Merge branch 'master' of https://github.com/zinnschlag/openmw into Editor-Dialog 2014-03-18 19:24:10 +01:00
pvdk
9e5e19f9cb Improved existing installation handling 2014-03-17 18:28:05 +01:00
pvdk
ae5f783a16 Added some eye-candy to the wizard: a watermark and a placeholder icon 2014-03-17 17:50:51 +01:00
Marek Kochanowicz
09ba547630 use tool buttons with icons 2014-03-17 15:35:36 +01:00
pvdk
8fe837ae6e Merge remote-tracking branch 'upstream/master' into wizard 2014-03-16 20:05:12 +01:00
scrawl
cd0c283795 Add text shadow to version text for better readability 2014-03-15 15:14:59 +01:00
Gašper Sedej
06e02ed77f Added version and revision number to mainmenu 2014-03-12 10:53:56 +01:00
pvdk
3792b301e9 Wizard now runs the ini-importer to import settings from Morrowind.ini 2014-02-25 15:33:30 +01:00
pvdk
e8170adde5 Some minor changes, implemented suggestions 2014-02-19 19:26:50 +01:00
pvdk
c54217d008 Merge remote-tracking branch 'upstream/master' into HEAD
Conflicts:
	CMakeLists.txt
	components/CMakeLists.txt
	components/config/gamesettings.cpp
2014-02-19 19:26:07 +01:00
Marek Kochanowicz
2afe3f3e57 Introduced multitype icon. 2014-02-13 19:00:35 +01:00
scrawl
975f0e05b4 Fixes #1157 (attribute layout issue) 2014-02-05 05:18:10 +01:00
scrawl
f608ceeffc Fixes #1158 (Armor rating label issues) 2014-02-05 05:18:10 +01:00
pvdk
f263acdac6 Merge remote-tracking branch 'upstream/master' into versioninfo 2014-02-03 02:27:24 +01:00
Marc Zinnschlag
1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
292d692b40 Loosen window size restrictions 2014-01-29 15:37:26 +01:00
scrawl
82146e7f8d Use GMSTs for levelup 2014-01-29 15:37:26 +01:00
pvdk
1262eab03a Added some nice error messages to the installation process 2014-01-28 01:03:47 +01:00
pvdk
802448b217 Added a settings page to the launcher 2014-01-27 20:14:02 +01:00
pvdk
cdbf5c68b0 Implemented selection of installation media and added forgotten file 2014-01-24 22:25:22 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
pvdk
fa186f5ec1 Added version information to the launcher 2014-01-22 17:51:10 +01:00
pvdk
0f7f3391f7 WIP: Working on the installation of addons 2014-01-17 13:21:44 +01:00
Marc Zinnschlag
671d0e46e2 Merge remote-tracking branch 'nobrakal/patch-1' 2014-01-16 12:18:54 +01:00
nobrakal
e638b8b8cb Update openmw.desktop
Fix bad output of desktop-file-validate for openmw.dektop
2014-01-16 08:44:56 +01:00
nobrakal
278876d6fb Update opencs.desktop
Fix bad output of desktop-file-validate for opencs.dektop
2014-01-16 08:41:29 +01:00
scrawl
c64dc2c831 Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha. 2014-01-11 00:51:03 +01:00
scrawl
2744cde40f Use a few additional GMSTs 2014-01-10 22:27:31 +01:00
scrawl
d7f69205f6 Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
scrawl
d97615d5d8 Support separate specular maps 2014-01-07 18:05:44 +01:00
scrawl
780bf5a2cd Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
scrawl
62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
af3569665c Remove unused font 2014-01-04 05:19:08 +01:00
scrawl
1b96c5d266 Console improvements: Show scrollbar, allow copying text from the history 2014-01-04 05:13:53 +01:00
scrawl
94cdc1efd2 Enable mipmap generator for 1.9+ 2013-12-31 00:54:40 +01:00
scrawl
04f9f7af56 Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
scrawl
27b45dd3cd Remove unused input 2013-12-28 16:34:32 +01:00
scrawl
e68e2f82a2 Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty. 2013-12-26 20:53:51 +01:00
scrawl
0050e6e67b Support materials with no base (diffuse) texture (should be white). Support alternate UV set for diffuse texture. 2013-12-26 20:53:51 +01:00
scrawl
74e902330f Fix a terrain shader issue 2013-12-26 20:53:51 +01:00
pvdk
40486370d9 Working on the Unshield functionality 2013-12-25 18:52:34 +01:00
pvdk
3a37761d76 Some minor cleanups 2013-12-24 23:47:04 +01:00
pvdk
445f96434e Added Morrowind.ini detection logic 2013-12-24 23:09:31 +01:00
scrawl
6a3eb3b355 Better way of reversing layer UV. 2013-12-19 01:31:12 +01:00
pvdk
30710bad70 Modified components widget so the checked items can be stored for all pages to access 2013-12-15 15:13:49 +01:00
pvdk
c82f0ec35f Implemented the language selection page 2013-12-13 15:30:49 +01:00
pvdk
d7f9604140 WIP: Working on the installation selection and added the ui for the language page 2013-12-13 13:38:49 +01:00
scrawl
37a7ee8fcd Set alpha value of character animations according to Invisibility / Chameleon effects. 2013-12-08 23:05:21 +01:00
pvdk
8162f8370b Added all the pages to the wizard 2013-12-08 21:35:57 +01:00
pvdk
f458f0c6c1 Added the Wizard .ui/resource files and some basic source to get started 2013-12-07 23:17:50 +01:00
scrawl
742e0e014d Remove more cruft in MessageBox. Fixes inconsistent sizing when close to a newline. 2013-12-07 14:15:51 +01:00
Marc Zinnschlag
030c733e2d Merge branch 'master' into savedgame
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg
2013-12-07 12:27:06 +01:00
scrawl
062ea627b3 Add parallax mapping for objects 2013-12-05 15:51:07 +01:00
scrawl
69c0bb1723 Add normal, specular & parallax mapping for terrain 2013-12-05 15:51:01 +01:00
scrawl
f695deb29d Remember window positions 2013-12-05 15:46:23 +01:00
scrawl
5f1878eb54 Add specular mapping (uses alpha channel of diffuse texture) 2013-12-03 18:41:45 +01:00
scrawl
147bc447a5 Add specular lighting for directional light to objects shader 2013-12-03 16:07:07 +01:00
Marc Zinnschlag
04b1657d98 Merge branch 'openmw-27'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
2013-11-30 09:45:41 +01:00
Marc Zinnschlag
eea433f141 restore last played character selection across sessions 2013-11-26 10:37:58 +01:00
scrawl
bda28e2ed0 Increase size of item selection dialog 2013-11-26 06:42:37 +01:00
scrawl
2e87cbc231 Add basic functionality to SaveGameDialog 2013-11-21 20:34:34 +01:00
Bret Curtis
862f2f0883 added keywords for debian and switch to dyn libs in travis 2013-11-20 10:16:51 +01:00
scrawl
3452bd2e0b Add glow effect for enchanted items 2013-11-20 00:13:12 +01:00
scrawl
cab535dd69 Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
Lars Söderberg
35434dc053 German fixes
Fixes for German language.
2013-11-16 23:15:51 +01:00
Nikolay Kasyanov
df5b52b45b OpenCS.app icon & bundle properties 2013-11-10 20:11:53 +04:00
Marc Zinnschlag
fb417f9880 Merge remote-tracking branch 'scrawl/openmw-27' into openmw-27 2013-11-07 09:19:55 +01:00
Marc Zinnschlag
d85360e7fd Merge remote-tracking branch 'scrawl/ui' 2013-11-06 10:21:41 +01:00
Marc Zinnschlag
418ccf705d Merge branch 'openmw-27'
Conflicts:
	apps/launcher/graphicspage.hpp
	components/CMakeLists.txt
2013-11-06 10:21:25 +01:00
scrawl
bf5529819d Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog. 2013-11-05 19:50:24 +01:00
scrawl
3a827d9c12 Deleted Obliviontt.zip 2013-11-05 00:32:06 +01:00
Marc Zinnschlag
dec1483fa4 Merge branch 'saving' into openmw-27 2013-11-04 08:57:32 +01:00
Alex "rainChu" Haddad
23eaf90846 Breath meter flashes when drowning 2013-10-27 04:05:01 -04:00
graffy76
9b483c3ae3 Fix for file path issues 2013-10-26 22:55:44 -05:00
graffy76
9ce4a04a2d merge from saving
Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector

Conflicts:
	apps/launcher/datafilespage.cpp
	apps/opencs/editor.cpp
	apps/opencs/view/doc/filedialog.cpp
	apps/opencs/view/doc/filedialog.hpp
2013-10-25 14:44:22 -05:00
graffy76
16d87ea1d1 Merge branch 'master' into esxSelector 2013-10-25 08:11:24 -05:00
graffy76
f9591ddda6 Reimplemented constentselector view class 2013-10-22 21:52:35 -05:00
Marc Zinnschlag
fdba029566 Merge remote-tracking branch 'sirherrbatka/filters' into saving 2013-10-21 18:59:12 +02:00
Marek Kochanowicz
ce2c558257 Missed a file. 2013-10-21 18:40:20 +02:00
Marc Zinnschlag
c995533e07 Merge branch 'dialogue' into saving
Conflicts:
	apps/opencs/model/world/columnimp.hpp
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/esm/loaddial.hpp
2013-10-21 16:45:43 +02:00
Marek Kochanowicz
b138533bf3 renamed defaultfilter.omwaddon.project to defaultfilters. 2013-10-20 17:21:09 +02:00
Marek Kochanowicz
96b6787255 Getting rid of extension. Correcting tiny mistake in filters file. 2013-10-20 10:56:27 +02:00
Marek Kochanowicz
cafea438bd Added missing light filter. 2013-10-20 09:44:10 +02:00
Marek Kochanowicz
762cbf6278 Changed gauntlets filter. It showes now both gauntlets and bracers. 2013-10-19 18:51:36 +02:00
scrawl
3a3f2a37c8 Add cut, copy & paste of text 2013-10-17 12:47:49 +02:00
graffy76
17950210fa Merge branch 'master' into esxSelector 2013-10-07 06:52:20 -05:00
graffy76
217a4d75b4 Implemented profile function in launcher datafiles page
Implemented dependency sorting to ensure dependent files appear latest
in the list.
2013-10-06 21:13:47 -05:00
graffy76
00c78a4aa1 Implementing ContentSelector class in DataFilesPage
Moved AdjusterWidget / FileWidget to ContentSelectorView
2013-10-01 21:29:45 -05:00
Marek Kochanowicz
ae5e8b95ff Solving Issue912 2013-09-23 20:12:04 +02:00
graffy76
513f0c4b3e Implemented file/adjuster widgets into new addon creation dialog 2013-09-22 23:52:53 -05:00
graffy76
cfdc19c427 Renamed esxSelector to contentSelector
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
graffy76
7b7dfa122d Merge branch 'master' into esxSelector 2013-09-19 16:24:28 -05:00
graffy76
244e581952 Finished implementing drag / drop
refactored datafilesmodel (now contentmodel)
refactored esmfil
2013-09-19 06:53:09 -05:00
Marc Zinnschlag
2dc3c0ae4f integrated startup icons 2013-09-09 09:41:43 +02:00
sirherrbatka
7ecf020fcb Merge pull request #1 from zinnschlag/master
Icons for startup window.
2013-09-08 11:14:41 -07:00
Marek Kochanowicz
294bf6c194 Icons for startup window (check raster/startup). 2013-09-08 12:09:36 +02:00
graffy76
a6e7cf9a8c Implementing drag and drop 2013-09-07 15:57:40 -05:00
Marc Zinnschlag
5a792b10b9 fixed local openmw.cfg file 2013-09-07 09:30:40 +02:00
Lars Söderberg
f4e9199f78 Various chargen tweaks 2013-08-29 16:21:11 +02:00
scrawl
e5ce94c336 Fix the water being affected by fog on the map 2013-08-27 16:45:51 +02:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Marek Kochanowicz
3e174df856 Adding nomadic1 icons. Wooho! 2013-08-27 14:49:29 +02:00
Marc Zinnschlag
fb7273e14a Merge remote-tracking branch 'sirherrbatka/icons-svg'
Conflicts:
	.gitignore
2013-08-26 14:52:26 +02:00
Marek Kochanowicz
8cd2d89e4e Merge branch 'icons-svg' of https://github.com/sirherrbatka/openmw into icons-svg 2013-08-26 10:14:35 +02:00
Marek Kochanowicz
44b4c642b7 Added alternative book icon in scalable folder. No raster just yet. I'm not sure if it will replace old icon. 2013-08-26 10:12:43 +02:00
Lars Söderberg
45083fc89e Chargen updates 2013-08-25 23:15:29 +02:00
Lars Söderberg
e33239eae5 Various fixes 2013-08-25 23:15:20 +02:00
sirherrbatka
c57fb4fc4f Delete .directory 2013-08-24 19:20:12 +02:00
Marek Kochanowicz
717e04cac5 More icons. At last! 2013-08-23 12:48:34 +02:00
scrawl
5f7e6f7b10 Fix a material issue, layers per pass wasn't entirely correct 2013-08-21 17:26:11 +02:00
graffy76
6898321676 Reenabling features
Profile functions enabled
New/load file functions partially enabled
Layout reorganized
2013-08-20 08:16:56 -05:00
scrawl
ecf7786d11 terrain_num_lights was removed 2013-08-20 12:31:47 +02:00
graffy76
b52645bf2a Fixes to accommodate master/plugin loading 2013-08-20 03:23:32 -05:00
scrawl
8c8653160d Crash fix, material fix 2013-08-20 09:52:27 +02:00
scrawl
ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
graffy76
e614ec3353 Fixing profile code in progress... 2013-08-18 17:11:23 -05:00
graffy76
f6217f9c6a Moved esx selector classes out of global namespace 2013-08-18 15:11:29 -05:00
graffy76
45277c0082 Minor changes
Stretched table columns to fit widget width
Reduced width of opencs file dialog
Hid the file size column for launcher
Added alternating row colors in table view
2013-08-18 09:34:33 -05:00
graffy76
66e50343ad Fixed row-selection/check feature 2013-08-18 08:54:51 -05:00
graffy76
a9db983233 Fixing row-click selection 2013-08-18 07:29:48 -05:00
graffy76
2878f51cd3 Reimplemented dependency selection feature
Moved more code to ContentSelector
Added support for omwgame and omwaddon files
2013-08-17 19:40:28 -05:00
graffy76
49c4e1bf9e Removed master table widget 2013-08-16 18:23:02 -05:00
graffy76
84e5c2610a Implemented combobox for game file selection 2013-08-16 18:00:23 -05:00
Lars Söderberg
317d565133 Larger area for window corner diagonal arrows 2013-08-10 08:15:58 +02:00
Lars Söderberg
5b060ffe8d Varios standardizations, fixes and optimizations 2013-08-09 23:21:25 +02:00
Lars Söderberg
73fb682718 Made the alchemy window resizable 2013-08-09 23:20:51 +02:00
Lars Söderberg
0fabf1fe2e Updated Alchemy Window 2013-08-08 01:47:19 +02:00
Lars Söderberg
f7ed2ef55f Standardize align values
Updates all align attributes, so all layout files uses the same (new)
system plus fixes a couple of misspellings.
2013-08-07 21:43:19 +02:00
PLkolek
8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
scrawl
726c93c365 Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10 2013-08-07 01:34:17 +02:00
Emanuel Guevel
add3bb9904 Add sneaking indicator UI widget 2013-08-03 02:40:01 +02:00
Lars Söderberg
f6f5867256 Fixes the FPS bar 2013-07-31 19:28:11 +02:00
Marc Zinnschlag
0923306404 fixed data-local path 2013-07-31 13:55:56 +02:00
scrawl
3961c276b8 Added enemy health meter 2013-07-30 06:00:20 +02:00
scrawl
91e95e1404 Use the correct slash, chop or thrust animation 2013-07-16 23:32:41 +02:00
scrawl
8407e2b3aa Fixes the console sometimes receiving text after it was closed 2013-07-14 23:54:28 +02:00
Marc Zinnschlag
b57042cac3 Merge remote-tracking branch 'scrawl/master' 2013-07-13 20:52:30 +02:00
scrawl
d6faad3dd2 Same fix for the book window 2013-07-13 20:26:35 +02:00
scrawl
4a562b585c Fix journal window with background image != 512x256 2013-07-13 20:24:19 +02:00
Marc Zinnschlag
b17f383c6d Merge remote-tracking branch 'graffy76/RefIdTypeDelegate'
Conflicts:
	apps/opencs/view/world/table.cpp
2013-07-11 09:09:52 +02:00
graffy76
bb049806df Repo permissions commit fix #2 2013-07-10 21:13:59 -05:00
graffy76
f31e5ef851 new files (repo commit fix #2) 2013-07-10 17:30:21 -05:00
scrawl
58fce74620 Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders 2013-07-06 16:40:57 +02:00
Sebastian Wick
26bd2a5301 use the new scrollbar; range dependent step size; fix 2013-07-05 20:28:46 +02:00
Sebastian Wick
e3d8bdbafe autorepeat scrollbar 2013-07-02 17:29:47 +02:00
Marc Zinnschlag
12cfe1fdfe Merge remote-tracking branch 'graffy76/recordStatusDelegate' 2013-06-26 09:48:51 +02:00
graffy76
8f4fd8202e Deleted ".directory" text files.
Files were hidden files added by dolphin.
2013-06-23 21:28:58 -05:00
Sebastian Wick
acaba78a11 wrong number 2013-06-23 23:13:54 +02:00
Sebastian Wick
357974a429 more minor stuff 2013-06-23 21:34:41 +02:00
Sebastian Wick
a1fea97c3b use SDL for resolution -> multimonitor support 2013-06-23 03:49:30 +02:00
graffy76
75d7d3b7fc Added base.png 2013-06-21 12:28:07 -05:00
graffy76
101c147217 Final changes for record status icon feature, incl. window size user
preference

1. Included updated status icons, added base.png
2. Added doxygen comments CSV / CSM Settings classes
3. Implemented Glorf's code for window size preference
4. Minor changes code that searches maps in CSV / CSM Settings classes
5. Removed CSVSettings::SamplePage class
6. Other minor code maintenance / improvements
2013-06-20 18:06:25 -05:00
graffy76
965d93ea40 Pull to get latest icons
Merge branch 'icons-svg' of git://github.com/sirherrbatka/openmw into recordStatusDelegate
2013-06-20 16:13:01 -05:00
graffy76
f87eb67968 Fixed conflicts
Merge branch 'cs-windows' of https://github.com/Glorf/openmw

Conflicts:
	apps/opencs/model/settings/usersettings.cpp
	apps/opencs/model/settings/usersettings.hpp
	apps/opencs/view/settings/usersettingsdialog.cpp
2013-06-17 06:45:44 -05:00
scrawl
4c8a04d9cb Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
2013-06-15 17:41:42 +02:00
Marek Kochanowicz
c174f57a2f Git changes show that it should upload all the files this time. Let's
hope…
2013-06-15 14:40:36 +02:00
graffy76
a5d9d3fd7a Updated status icons from sirherrbatka 2013-06-15 07:29:20 -05:00
graffy76
97cfbc31b5 Merge color icons
Merge branch 'icons-svg' of git://github.com/sirherrbatka/openmw into recordStatusDelegate
2013-06-15 06:46:27 -05:00
scrawl
fcf35d3871 Removed the UI cursor sensitivity slider 2013-06-12 20:27:55 +02:00
scrawl
403704b92a Use openmw.png for SDL_SetWindowIcon 2013-06-12 16:15:04 +02:00
Marc Zinnschlag
bd08677a7f Merge branch 'openmw24' 2013-06-12 10:37:33 +02:00
scrawl
daab4f55a3 Use Morrowind's fonts 2013-06-06 22:26:06 +02:00
pvdk
b3595a6a2e Fix for duplicate key/value pairs being written to settings.cfg, Bug #755 2013-06-02 21:43:22 +02:00
Marek Kochanowicz
09ab541102 Colored status icons. Hopefully everybody loves watercolors! 2013-05-31 11:50:03 +02:00
Marek Kochanowicz
e403773e95 Simply removed background from status icons. 2013-05-30 13:33:49 +02:00
graffy76
94db7cdcfe Added png's of icons 2013-05-29 12:45:15 -05:00
graffy76
35fb9b669a Final details implemented
Png icons, alignments fixed.
2013-05-29 06:38:35 -05:00
graffy76
5a40594b0d Merge
Merge branch 'icons-svg' of git://github.com/sirherrbatka/openmw into recordStatusDelegate
2013-05-26 23:21:08 -05:00
Marek Kochanowicz
792f3aaa86 Rastered status icons. ingredients, light, and book icon without emblem. 2013-05-26 17:31:29 +02:00
Marek Kochanowicz
b31f0dfe1f Raster status icons. 2013-05-26 17:28:27 +02:00
scrawl
de5a08a07d Version should be 100 for GLSLES 2013-05-25 05:40:35 +02:00
scrawl
c2c88acc7b GLSLES: only the fragment shader needs precision explicitely set. 2013-05-25 04:26:40 +02:00
scrawl
cc747d8ae4 GLSL ES: precision qualifiers are required 2013-05-25 04:23:07 +02:00
scrawl
1e7cf4ae1c GLES2 experiment 2013-05-25 04:15:24 +02:00
riothamus
885d12e867 updated hud layout 2013-05-22 22:06:22 -04:00
riothamus
39bd8894a9 Bug 787 2013-05-20 16:39:24 -04:00
Marc Zinnschlag
54f56b0515 Merge remote-tracking branch 'graffy76/usersettings'
Conflicts:
	apps/opencs/view/doc/view.cpp
	apps/opencs/view/doc/view.hpp
2013-05-16 18:04:55 +02:00
Marek Kochanowicz
60893f4b00 New icons from nomadic1 finally. Including dialogue-greetings AKA Ave
Caesar icon.
2013-05-14 17:57:35 +02:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00
scrawl
90b7df439f Fix image buttons 2013-05-08 13:55:15 +02:00
graffy76
f6203cac2a update for master 2013-05-07 20:33:42 -05:00
scrawl
8845c0cee1 Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00