Commit Graph

2043 Commits (84f8a6848a8b05502d7618ca7af8cca74f2c3bae)

Author SHA1 Message Date
Thomas Lowe f50cbcad81 * AA combo box no longer disables the AA alpha test checkbox.
* Updated AA alpha test description to be more accurate
3 years ago
Thomas Lowe 95d7bdd0c9 alpha test defaults to false 3 years ago
Thomas Lowe bdb7b6079e Removed a period from the checkbox's display text to conform with other buttons. 3 years ago
Thomas Lowe 5f355a14cd Changed default setting for anti-alias alpha test to true.
Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
3 years ago
uramer 4a976a8e23 Use a setting to enable Lua Action tracebacks 3 years ago
glassmancody.info 9389cfaa42 mac os driver workaround and shadervisitor fixes 3 years ago
Petr Mikheev 73821ace94 Update Lua docs 3 years ago
Petr Mikheev f42badd7be Dehardcode camera 3 years ago
Petr Mikheev d5ca091d6e Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation 3 years ago
uramer 68963538ae Lua UI API 3 years ago
psi29a bd694128b9 Merge branch 'lua_input' into 'master'
Update Lua package openmw.input

See merge request OpenMW/openmw!1356
3 years ago
psi29a 68e7a4083e Merge branch 'master' into 'master'
Overhaul raindrop water ripple effect

Closes #6360

See merge request OpenMW/openmw!1316
3 years ago
psi29a 9a00984561 Merge branch 'tabcontrol-button-styles' into 'master'
Add missing controls to OpenMW's TabControl skin

See merge request OpenMW/openmw!1367
3 years ago
psi29a bea8df7dd4 Merge branch 'astoecke-fix-6386-water-reflection' into 'master'
Use `gl_FragCoord`  in `water_fragment.glsl` (fixes #6386)

Closes #6386

See merge request OpenMW/openmw!1347
3 years ago
wareya a1d03d178d Update water_fragment.glsl 3 years ago
Petr Mikheev d285427485 Update Lua package openmw.input 3 years ago
Alexei Dobrohotov 9880c43c86 Add specular strength shader parameter 3 years ago
Andreas Stöckel fbc7cf5e65 Fix #6386
Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way.
3 years ago
psi29a 5836d0225f Merge branch 'leave_butter_to_soften' into 'master'
Soft Particles (#6128)

See merge request OpenMW/openmw!980
3 years ago
uramer 6bcef77433 Add missing controls to OpenMW's TabControl skin 3 years ago
Alexei Dobrohotov 9dd36a345f Fix a typo in nv_default shader 3 years ago
wareya 6d98866be0 Merge remote-tracking branch 'upstream/master' 3 years ago
glassmancody.info 4461366761 settings update and launcher option 3 years ago
wareya 9b030e174f removing this part was a mistake, made the ripples more repetitive 3 years ago
wareya e1378cd290 Replace uniform with define 3 years ago
wareya 226d3eac0d Improve performance, add simpler ripples, add a setting, fix nighttime brightness 3 years ago
glassmancody.info 40b6bbbdf3 use openmw define system 3 years ago
glassmancody.info 8c3b00164e soft particles 3 years ago
psi29a 34b63bf142 Merge branch 'omwscripts' into 'master'
Change format of "*.omwscripts" files

See merge request OpenMW/openmw!1271
3 years ago
Petr Mikheev dd96eba2b0 Update OpenMW Lua docs 3 years ago
glassmancody.info 07e32c0fa6 remove object shader path 3 years ago
glassmancody.info 9cbbd2fff5 better transitions 3 years ago
glassmancody.info 1e40d27318 introduce sky shaders 3 years ago
wareya 1848f7f915 Overhaul raindrop water ripple effect 3 years ago
elsid 144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
psi29a c3f5e8f968 Merge branch 'lua_transform' into 'master'
3D transforms in Lua

See merge request OpenMW/openmw!1235
3 years ago
Bret Curtis e581b61ecb check if FORCE_OPAQUE is available before using it. 3 years ago
Bo Svensson 4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
3 years ago
Petr Mikheev 48538d5cef 3D transforms in Lua 3 years ago
Petr Mikheev fb3917fc1a Lua callbacks 3 years ago
Petr Mikheev 0bd1c22e24 Raycasting in Lua 3 years ago
Bo Svensson d854e247b8
reword warning in settings-default.cfg (#3124)
* reword warning in settings-default.cfg

The warning at the head of settings-default.cfg is somewhat confusing for users, overly verbose and lacking the most crucial piece of information in its first sentence. Hence, it is unsurprising some users fail to heed the warning, as observed through user support requests on Matrix.

* settings-default.cfg
3 years ago
Cédric Mocquillon 98a0819d52 Debug terrain chunks 3 years ago
Bo Svensson 9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
3 years ago
Petr Mikheev 3771e523f1 More object bindings 3 years ago
Petr Mikheev 0e6fbbc126 Lua package 'openmw.input' 3 years ago
Cédric Mocquillon b0e30e4bb6 Change setting to clamp the local viewing distance to fix value (instead of coeff) 3 years ago
glassmancody.info 81267e7be7 add missing centroid to debug vertex shaders 3 years ago
glassmancody.info 09e03fde2e refactor and fix wobbly shores 3 years ago
glassmancody.info cad0b151cb enable shaders path and dehardcode depth formats 3 years ago
glassmancody.info 70fac33940 initial reverse-z depth implementation 3 years ago
Petr Mikheev a94072243b Lua command `core.quit` 3 years ago
Petr Mikheev 0f7f5ce140 Remove Lua command "self:setDirectControl" 3 years ago
glassmancody.info 0b9b724020 correct reflection label for in-game settings menu 3 years ago
psi29a e073969fe1 Merge branch 'editor-icons-svg-source' into 'master'
Source svg file used to generate OpenMW-CS icons.

See merge request OpenMW/openmw!964
3 years ago
Matjaž Lamut 05d349e4a7 Source svg file used to generate OpenMW-CS icons. 3 years ago
psi29a c5d49b44ba Merge branch 'lua_settings' into 'master'
Add Lua package 'openmw.settings'

See merge request OpenMW/openmw!1017
3 years ago
Alexei Dobrohotov 9834fd51af Address shader issues pointed out by AnyOldName3 3 years ago
Alexei Dobrohotov 11694ba87f Correct dark map and detail map alpha handling
Comment texenv usage in NIF loader
3 years ago
Petr Mikheev 2938aaf05c Rename `API_VERSION` -> `API_REVISION` in Lua API. 3 years ago
Petr Mikheev 3e4c0b775d Add Lua package 'openmw.settings' 3 years ago
psi29a 6949dd89c2 Merge branch 'gui_shaders' into 'master'
Add shader path for mygui (#6162)

See merge request OpenMW/openmw!1019
3 years ago
psi29a a7881b9196 Merge branch 'wobblywater' into 'master'
Wobbly Water: make shorelines wavy when refraction is enabled

See merge request OpenMW/openmw!673
3 years ago
Cédric Mocquillon 1051745f29 [Launcher] Add new setting 'allow zooming' to advanced tab in the launcher 3 years ago
CedricMocquillon 8c87defddf [Local map] Use the distance view in the local map 3 years ago
Cédric Mocquillon 3373afcc83 [Settings] Set values 3 years ago
Abdu Sharif 216d91837f Fix #6174 3 years ago
glassmancody.info e8c6f31e0c add shader path for mygui (#6162) 3 years ago
fredzio 643a64cb2f Change some settings for async physics:
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
4 years ago
Petr Mikheev 25cc884c17 Integrate Lua doc into sphinx doc (issue #5931) 4 years ago
Petr Mikheev 4eb5841c60 Update OpenMW Lua documentation 4 years ago
Petr Mikheev 403d31313c New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 4 years ago
Petr Mikheev 7087eb1a4e Add built-in Lua library 'openmw_aux' that extends OpenMW Lua API 4 years ago
Petr Mikheev b432a1a1c1 Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there. 4 years ago
elsid 4259f7f230
Add setting to enable/disabled notification for saved screenshots 4 years ago
Evil Eye eced6f2126 Implement the help command 4 years ago
AnyOldName3 84a9facedf Disable coverage adjustment for blended objects 4 years ago
psi29a f66196588c Merge branch 'object_paging_min_size_combo_box' into 'master'
Adding Object Paging Min Size combo box to Advanced -> Visuals

See merge request OpenMW/openmw!917
4 years ago
psi29a 9058fa9f60 Merge branch 'fix_launcher_ui' into 'master'
Make launcher Advanced/Visuals tab look more like other

See merge request OpenMW/openmw!908
4 years ago
Thunderforge 9f2f5174d4 Adding Object Paging Min Size combo box to Advanced -> Visuals
Requested in Discord by CMAugust and hammered out with a few other users.
4 years ago
psi29a 05c5688e3a Merge branch 'slider' into 'master'
Make the light distance slider de/increment by 128

Closes #6052

See merge request OpenMW/openmw!904
4 years ago
Dobrohotov Alexei f12a52c603 Make the light distance slider de/increment by 128 4 years ago
Thunderforge 4a15868c0e Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
The plan is to add additional options to this new tab, and since it's of similar status as the Shaders settings, it makes sense to put them next to them on the Graphics page.
4 years ago
psi29a 4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
4 years ago
psi29a a8898a3d4c Merge branch 'remove_extra_box' into 'master'
[Launcher] Removing extra box surrounding all main content

See merge request OpenMW/openmw!832
4 years ago
psi29a fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov 49a744b65a Make groundcover to use rendering distance in units instead of cells 4 years ago
Andrei Kortunov 08f30e6f50 Temporary increase default near clip distance, until reverse-z depth buffer is implemented 4 years ago
Thunderforge ad6cc6e775 Grouping settings on Advanced -> Visuals
Since we'll be adding additional settings in the near future and the list is already getting very long, I figured I would group these like we do on the "Miscellaneous" tab.
4 years ago
AnyOldName3 92325976e9 Update documentation to refer to defaults.bin 4 years ago
Thunderforge b86356fe13 [Launcher] Removing extra box surrounding all main content
Previously, all main content was in a single box, separated from the bottom containing the version and Help/Close/Play buttons. For pages that already had boxes, that meant there were were boxes within boxes and this looked visually cluttered.

I've removed the box to reduce the amount of visual clutter and added a horizontal line so that the content is still separated from the bottom content.
4 years ago
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a 9b0802f290 Merge branch 'launcher-tooltip-fix' into 'master'
Minor fix in launcher's advanced settings tab

See merge request OpenMW/openmw!754
4 years ago
tess ad7aff4cee Minor fix in launcher's advanced settings tab 4 years ago
elsid ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
Dobrohotov Alexei ad5ee1aa1c Don't flip NV PPL shader Y axis erroneously 4 years ago
glassmancody.info c48eee4eee Clamp vertex lighting before interpolation
Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
4 years ago
AnyOldName3 ce3ed28403 Control stomping via settings. 4 years ago
AnyOldName3 87ce1a7351 Explain stomp constants 4 years ago
AnyOldName3 a81dfe9ccc MGE XE-like stomping 4 years ago
AnyOldName3 1737f737df Don't use a vec3 if only two components get read 4 years ago
psi29a 4e3f338826 Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land). 4 years ago
psi29a d0883f9a0d Merge branch 'light_settings_tweak' into 'master'
Lighting patch

Closes #5957 and #5959

See merge request OpenMW/openmw!752
4 years ago
glassmancody.info 16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Andrei Kortunov 33b8233887 Validate GUI scaling and place it to the launcher 4 years ago
psi29a f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
Remove 8 light limit and add configurable lighting enhancements

See merge request OpenMW/openmw!618
4 years ago
glassmancody.info 531a6e1979 Code review fixes, remove implicit GLSL casts 4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 92033bca64 Fixed error in calculating viewspace sun dir, minor cleanup 4 years ago
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 4 years ago
glassmancody.info d4e7d25d14 Make life not suck for whoever wants to edit lighting shaders 4 years ago
glassmancody.info eecb9886a9 Shader cleanup, fix indicies 4 years ago
glassmancody.info 4ba473b684 Finalize settings, torch fix 4 years ago
glassmancody.info 71c30a31df in-game settings, some require restart 4 years ago
glassmancody.info 3d713e8602 Fix incorrect minimum ambient 4 years ago
glassmancody.info 280fd2b162 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 71f7f30c0b Don't break NV shaders 4 years ago
glassmancody.info d195602a9d Switch to shared layout, some rewording 4 years ago
glassmancody.info cc31e1eea1 Ambient luminance threshold setting 4 years ago
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 4 years ago
glassmancody.info 08b5681284 Missed redundant formatting changes 4 years ago
glassmancody.info 328ec85757 Code review cleanup, add setting documentation 4 years ago
glassmancody.info 24454a1698 Switch to integer, uint not reliable in GLSL 120 4 years ago
glassmancody.info ec27e60284 Cutoff conditional in light shader 4 years ago
glassmancody.info 05a5cee132 Brighter point lights and light fade 4 years ago
glassmancody.info 7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 43ac32921c Rewrite, support different lighting methods 4 years ago
glassmancody.info 9d9074c244 Add shared UBO 4 years ago
glassmancody.info dda735c54a initial commit 4 years ago
elsid 634556be9d
Add setting to allow following creatures to find path over water surface 4 years ago
psi29a 484c46cb58 Merge branch 'hrtf-setting' into 'master'
Add Audio settings to openmw-launcher

See merge request OpenMW/openmw!692
4 years ago
Simon Meulenbeek 75b4871bab Add Audio settings to openmw-launcher 4 years ago
psi29a fe2a97ee39 Merge branch 'wizard-link' into 'master'
Implement #3983 - Add page to the wizard with links to buy morrowind

Closes #3983

See merge request OpenMW/openmw!693
4 years ago
tess 6f7e8d9f59 Implement #3983 - Add page to the wizard with links to buy morrowind 4 years ago
Matjaž Lamut 2cb4b62b83 De-hardcode references to mesh files used by the sky. 4 years ago
psi29a 9aed0bbf16 Merge branch 'spdx-license' into 'master'
Return to CC0-licensed appdata metadata

See merge request OpenMW/openmw!707
4 years ago
Alexander Olofsson db32b8de91
Return to CC0-licensed appdata metadata 4 years ago
Roman Siromakha c9acac557a
Merge pull request #3059 from akortunov/master
Revert MR672
4 years ago
Alexander Olofsson 44bd81e8f0
Use the SPDX license identifier in appdata XML 4 years ago
Andrei Kortunov 1ab5a9f530 Revert "Merge branch 'refractiontest' into 'master'"
This reverts commit b31459cc00, reversing
changes made to 369adf1583.
4 years ago
Alexei Dobrohotov 2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 4 years ago
wareya 2ea0bf91e6 try to estimate vertical water depth, not screen-direction water depth 4 years ago
wareya 56fe1a8c12 wobbly water 4 years ago
wareya 1a4e9df707 add bit to suppress coastline artifacts at more of a distance 4 years ago
wareya bf336e4cb4 make sun scattering color stop being an ugly radioactive green 4 years ago
wareya 845e3944d6 make refraction more visible even at a distance 4 years ago
Andrei Kortunov c68e047f19 Remove invalid MyGUI properties from layout files 4 years ago
AnyOldName3 34af58f53f Use correct extension name.
Like 0068c7bb25, but for other shaders, too
4 years ago
AnyOldName3 3103266406 Add correct preprocessor check when enabling extension 4 years ago
AnyOldName3 0431ba4c87 Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling 4 years ago
AnyOldName3 4ed67d8597 Improve A2C setting name 4 years ago
AnyOldName3 b8ee32e317 Support A2C for groundcover 4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
psi29a 5566f2b06b Merge branch 'optimise-groundcover-lighting' into 'master'
Optimise groundcover lighting

See merge request OpenMW/openmw!600
4 years ago
AnyOldName3 f8f6d63d4c Optimise groundcover lighting 4 years ago
Nelsson Huotari 382324173b \ to / 4 years ago
Nelsson Huotari 2c67f34c6d Update base_anim file settings 4 years ago
Nelsson Huotari 3194520dcd Move base_anim settings to settings-default.cfg 4 years ago
Andrei Kortunov e3490c8606 Remove dead code 4 years ago
Andrei Kortunov 8874e88ff1 Drop fading setting 4 years ago
Andrei Kortunov 36fc573375 Take in account Z direction for stomping 4 years ago
Andrei Kortunov 5124e81348 Use linear interpolation instead of abrupt transitions for groundcover lighting 4 years ago
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 4 years ago
AnyOldName3 b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 4 years ago
AnyOldName3 8af8ad3840 Always write opaque fragments instead of relying on blending being off for translucent RTT 4 years ago
AnyOldName3 0068c7bb25 Spec says GL_ 4 years ago
AnyOldName3 4ed3252001 Check for EXT_gpu_shader4 CPU-side
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
4 years ago
AnyOldName3 d13459ecf9 Scale mipmap alpha to preserve coverage 4 years ago
AnyOldName3 69386df036 Correct alpha testing functions 4 years ago
AnyOldName3 9b99c76032 Clamp alpha reference to avoid degenerate case 4 years ago
Alexei Dobrohotov e4e19bab1b Make min and max view distance accurate to vanilla 4 years ago
Andrei Kortunov 66fee6dccb Enhance level-up tooltip 4 years ago
AnyOldName3 54d465e3dc Do all alpha testing early and only once 4 years ago
AnyOldName3 5e004356a2 Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
AnyOldName3 8f4b856b44 Initial A2C implementation 4 years ago
Alexei Dobrohotov 09759c6620 Clean up shader lighting 4 years ago
AnyOldName3 a4f32a469e Work around Nvidia driver bug
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf
Section 4.1.3 says that hexadecimal integer literals are supported, but
Nvidia have never read a specification since their founding, so their
engineers didn't know that hexadecimal integer literals are requires to
be supported to advertise support OpenGL versions with GLSL support.
4 years ago
AnyOldName3 ce2bcba5d4 Replace deprecated alpha test in shader visitor 4 years ago
psi29a 11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master'
Show more information about level on menu

See merge request OpenMW/openmw!437
4 years ago
Evil Eye 525292b184 Add graphic herbalism to the launcher 4 years ago
Evil Eye 275b9aea4d rename setting 4 years ago
Evil Eye e62fff5f2e Add a setting to disable graphical herbalism 4 years ago
CedricMocquillon 6bfdf0e57f Add more information on mouse over level 4 years ago
psi29a 6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 4 years ago
Alexei Dobrohotov 7e63afdecf Allow loading arbitrary NIF files 4 years ago
Alexei Dobrohotov 9859565f8d Improve grammar in [Physics] category of the default settings 4 years ago
Alexei Dobrohotov f49bf028b9 Put a stretch menu background checkbox into the launcher (#5672) 4 years ago
Alexei Dobrohotov de6d4ab44d Make messageboxes overlap tooltips (bug #5639) 4 years ago
psi29a f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
4 years ago
psi29a 9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
4 years ago
Petr Mikheev 9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 4 years ago
fredzio ae3306c019 Document async physics settings
Add an option to the launcher
Update changelog
4 years ago
fredzio 3c2504b442 Process movement queue in one or several background threads
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.

The number of threads is controlled by the numeric setting

[Physics]
async num threads

In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)

[Physics]
defer aabb update

Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.

[Physics]
lineofsight keep inactive cache

Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
4 years ago
Petr Mikheev be27b51279 Add head bobbing in first person mode 4 years ago
Alexei Dobrohotov 5ab29f26e9 Put the main menu below other windows (bug #5622) 4 years ago
Petr Mikheev a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. 4 years ago
Petr Mikheev b838782557 Avoid collisions between actors. 4 years ago
Petr Mikheev 71ba94a89a Smooth turning; smooth stopping; combat headtracking 4 years ago
Andrei Kortunov 7c9497c4de Use two columns when there is too many checkboxes in launcher's tab 4 years ago
Capostrophic c436f29a1e Make Advanced tab of the launcher look okay for everyone again 4 years ago
Petr Mikheev 6a4fa8a8b5 Add more settings to openmw-launcher 4 years ago
Bret Curtis 82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
Add option to always allow stealing from KO'd actors (feature #5545)
4 years ago
Petr Mikheev 65c92b6488 Add alignment="Qt::AlignTop" to files/ui/graphicspage.ui 4 years ago
Capostrophic 9c930e38fa Add option to always allow stealing from KO'd actors (feature #5545) 5 years ago
Bret Curtis 584fcd4716 Merge branch 'master' of github.com:OpenMW/openmw 5 years ago
Bret Curtis 224923d6c8 update appdata license and dejavufont license file 5 years ago
CedricMocquillon 1f4f10c723 Add a tab level in advanced settings 5 years ago
Petr Mikheev 2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 5 years ago
Petr Mikheev 8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
5 years ago
Petr Mikheev 4d206d2c67 Improved preview mode 5 years ago
Petr Mikheev 383fa3d3ab Make 'zoom out when move' configurable. 5 years ago
Petr Mikheev ef03f2c033 Auto switch shoulder 5 years ago
Petr Mikheev 280862f58b New setting "third person camera distance" 5 years ago
psi29a 46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
5 years ago
CedricMocquillon 998bf5da34 Add new checkbox for the new setting 'trainers training skills based on base skill' 5 years ago
CedricMocquillon 281cef9769 The 3 skill selected by a trainer are based on its 3 best skills.
The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
5 years ago
Dillon 8f9de7289d fix typos 5 years ago
Alexei Dobrohotov c53516a4b7
Merge pull request #2940 from akortunov/deadzone
Make joysticks dead zone configurable
5 years ago
Andrei Kortunov 230e06dec7 Make joysticks dead zone configurable (bug #5502) 5 years ago
Bret Curtis 355996c2ff supress -> suppress 5 years ago
Petr Mikheev 63f828fea8 Bugfix for "turn to movement direction" 5 years ago
Petr Mikheev 63137a3b5a Make vertical offset of "view over shoulder" configurable 5 years ago
psi29a abc77075b9 Merge branch 'doc-formattopics' into 'master'
Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
5 years ago
fredzio 6d4d53fc7c Add a setting to the launcher to enable/disable the dialogue topic
formatting stuff.
5 years ago
Petr Mikheev b4c699348f Improved strafe movement 5 years ago
Petr Mikheev d3bd67d747 Advanced third person camera. 5 years ago
fredzio ae27ad6bcd Follow up to MR 126
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
5 years ago
Alexei Dobrohotov 0d70318304 Merge branch 'launcher-search-datafiles-tab' into 'master'
Add a search function to the "Datafiles" tab of the OpenMW launcher

See merge request OpenMW/openmw!191
5 years ago
Cédric Mocquillon 6e397e4008 Add a search function to the "Datafiles" tab of the OpenMW launcher 5 years ago
psi29a 981184109e Merge branch 'formattopics' into 'master'
Change color of keywords in the dialogue window (#2159)

See merge request OpenMW/openmw!126
5 years ago
Bret Curtis c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
5 years ago
Andrei Kortunov d1a3cc98ff Get rid of ECLD and dependencies 5 years ago
Andrei Kortunov 50d692a097
Merge pull request #2914 from akortunov/master
Fix typos in shaders
5 years ago
Andrei Kortunov 9bc0e9b4b7 Fix typos in shaders 5 years ago
psi29a 66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
5 years ago
psi29a 6f8eefcb16 Switching object paging active grid default option to false for now until the light limit problem is resolved. 5 years ago
psi29a 0dc7715c35 Merge branch 'object_paging_retry' into 'master'
Object Paging

See merge request OpenMW/openmw!209
5 years ago
Andrei Kortunov f30cb9f8bc Calculate viewNormal only when needed 5 years ago
bzzt lost a hitlab login c7fda6d280 activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 4dccabeb83 fix analyzation not taking instancecount in account + settings calibration
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 77b92aee9c fix shadowsglitch by bounds overflow
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 00e56ae862 batch debug colours
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 8a624e5a71 minsize based on mergedecision solves partial culling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login ce505a9bb3 crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
Capostrophic 91514aed5d Don't deliberately do redundant assignments 5 years ago
Capostrophic 1c50d25853 Minor shader fixes
Don't initialize uniform bool to false explicitly
Attempt not to calculate specular lighting if the material specular color is black
5 years ago
Capostrophic 58d78fb126 Always pass the vertex color to the fragment shader 5 years ago
Capostrophic c0b322b264 Improve color mode handling in shaders 5 years ago
psi29a b72720f357 Merge branch 'shadow-transparency-rework' into 'master'
Only alpha-test shadows when necessary

See merge request OpenMW/openmw!170
5 years ago
Bret Curtis aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
Fix simple water with radial fog enabled
5 years ago
Sisah b19f53aab6 Fix parallax and specular for android 5 years ago
fredzio 947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
5 years ago
elsid b150d681a9
Update same navmesh tile with limited frequency 5 years ago
Bret Curtis 5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 5 years ago
Bret Curtis aca223f6c8 fix unrelated rst issue; rename to bounds 5 years ago
Bret Curtis 980525cba4 better said 5 years ago
Bret Curtis ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 5 years ago
Bret Curtis 3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 5 years ago
bzzt dc33eeadf1 tightscenebound is uncessary after water bbfix 5 years ago
Capostrophic 688e804548 Fix simple water with radial fog enabled 5 years ago
AnyOldName3 53b9b41159 Rely on existing alpha test for non-blended shadow casting 5 years ago
Capostrophic bbf6b4e517 Don't radialize underwater fog 5 years ago
Capostrophic 36d82abafd Make book layer have lower priority than the layer for other GUI windows 5 years ago
AnyOldName3 12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
5 years ago
Bret Curtis b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
add launchable type
5 years ago
Andrei Kortunov e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 5 years ago
Bret Curtis deac2abc0f add launchable type; rename files to be conform to freedesktop.org and debian standards 5 years ago
Andrei Kortunov 9d254aefb3
Merge pull request #2731 from Capostrophic/gender
Fix Gender column filtering (bug #4601)
5 years ago
Capostrophic 18bfc6f2c5 Fix Gender column filtering (bug #4601) and correct filter descs 5 years ago
James Moore a37bdfd492 Implement a refresh button on data files page 5 years ago
fredzio e1b5dd97b8 Add a filter in the alchemy window.
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.

The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
5 years ago
Alexei Dobrohotov e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
5 years ago
Andrei Kortunov 02444add2a Support for radial fog (feature #4708) 5 years ago
elsid 7ae7cb181d
Support recast mesh rendering 5 years ago
Capostrophic 624a9ac353 Force shaders for objects affected by new envmap option 5 years ago
Capostrophic 2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
5 years ago
Capostrophic 6999f1fd28 Add an option to apply lighting to environment maps 5 years ago
Capostrophic 19a7245251 Add bump mapping support 5 years ago
Capostrophic 54334932d9 Move user string assignment to layout files 5 years ago
Frederic Chardon 78d58a344d Item search in inventory (feature #4831) 5 years ago
Capostrophic 122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
5 years ago
Andrei Kortunov 2b8e976c6a Adjust settings menu 5 years ago
Andrei Kortunov 71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 5 years ago
elsid 6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
Capostrophic ae1f456b0a Default setting value tweaks 5 years ago
Andrei Kortunov 6a625b1dac Scale magic items frames in the quick keys menu 5 years ago
Andrei Kortunov bfc07afa28 Restore normal size of quests buttons in journal 5 years ago
Capostrophic 5a5bc0bef8 Uncheck sheathing checkboxes automatically when appropriate
Fix their order and bogus saveSettingBool calls
5 years ago
Capostrophic 5eab913a9c Make additional anim sources dependency more obvious 5 years ago
Capostrophic 7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
5 years ago
Capostrophic 31e330c9a5 Revise shadow setting tooltips and correct fade start minimum value 5 years ago
Capostrophic 208608cbd0 Fix a typo and a mistake 5 years ago
Capostrophic 9b204fe227 Move shadow settings into a new tab 5 years ago
Capostrophic 0e2380d471 Add the most basic shadow settings into the launcher 5 years ago
bzzt b6ed2f1718 Add optional shadow map max distance and fading 5 years ago
Bret Curtis ec9a593fc3
Merge pull request #2578 from akortunov/mouse
Implement mouse wheel bindings (bug #2679)
5 years ago
Alexei Dobrohotov f944c5b175
Merge pull request #2582 from ananace/add-oars
Add OARS block for future packaging
5 years ago
Alexander Olofsson 165401465b
Add OARS block for future packaging 5 years ago
Michael Stopa e4bec88a68 Implement mouse wheel bindings (bug #2679) 5 years ago
Bret Curtis 262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
5 years ago
Andrei Kortunov d3a3b2f1f6 Shields holstering support (feature #5193) 5 years ago
elsid bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
5 years ago
elsid cbf8deeb31
Remove unused default settings 5 years ago
Capostrophic 3a912485ca openmw.cfg-related fixes
Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976)
5 years ago
Capostrophic cf0c71c651 Water shader cleanup 5 years ago
Andrei Kortunov b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 5 years ago
AnyOldName3 d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
6 years ago
wang ryu d4ec446141 default framelimit 6 years ago
Chris Djali 576285573b
Merge pull request #2404 from Capostrophic/framerate
Make framerate limit configurable in the launcher
6 years ago
Artem Nykolenko d996b565a5 Improve character window resizing (bug #4276) 6 years ago
Justin Ivany 643f259cbf Adding option for cursor speed when using gamepad 6 years ago
Capostrophic 9502e9f3f7 Disable FPS limit spinbox by default and set the maximum to 1000
Make window border and framerate limit labels consistent with other labels
6 years ago
Capostrophic b87b29eeb0 Make framerate limit configurable in the launcher 6 years ago
unknown d9439389e6 fix #4665 6 years ago
Andrei Kortunov ae935a8084 Add separate textures for scrollbars (feature #5051) 6 years ago
Alexei Dobrohotov 58f8d1ac04
Merge pull request #2402 from akortunov/console
Make console to do not hide other GUI windows
6 years ago
Andrei Kortunov 1ce370e7fa Make console to do not hide other GUI windows (bug #1515) 6 years ago
Alexei Dobrohotov ff7a04c336
Fix paths article link in local openmw.cfg too 6 years ago
Alexei Dobrohotov 883dc2136d
Fix openmw.cfg Paths article link 6 years ago
Alexei Dobrohotov c66ddea429
Merge pull request #2392 from akortunov/guifixes
Get ride of some redundant GUI stuff
6 years ago
Andrei Kortunov 70ef87c093
Merge pull request #2393 from akortunov/master
Fix libpng warning about incorrect profile
6 years ago
Andrei Kortunov dbd0d83a6b Fix libpng warning about incorrect profile 6 years ago
Andrei Kortunov ac8fa54e6e Get rid of redundant MWScroll class 6 years ago
Capostrophic 686049679c Launcher: Clone content list button (feature #4784) 6 years ago
Andrei Kortunov 1c545c8f6d Fix a regression with variable declarations in water shader 6 years ago
Alexei Dobrohotov 4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
6 years ago
Alexei Dobrohotov 15142a608d
Merge pull request #2344 from xyzz/delete-spell
Add a button to delete spells from spellwindow
6 years ago
Alexei Dobrohotov 632e7b973b
Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
6 years ago
Alexei Dobrohotov 6aef52931f
Merge pull request #2166 from akortunov/distant_slider
Rework the viewing distance slider
6 years ago
Andrei Kortunov 16026ec940 Replace the openmw-plugin.png icon for launcher 6 years ago
Andrei Kortunov 4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 6 years ago
Andrei Kortunov c5ac580e74 Allow to maximize windows via Shift + Double Click (feature #3999) 6 years ago
Capostrophic e49232074b Shader adjustments
Clamp directional per-vertex diffuse lighting
Simplify vectors
6 years ago
Andrei Kortunov 6e7bdfe329 Make progress bar close to vanilla 6 years ago
Alexei Dobrohotov 5e405ca679
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
6 years ago
Andrei Kortunov 8e48493264 Make pinnable windows hiding persistent (feature #4994) 6 years ago
Ilya Zhuravlev e057ea171f spell window: don't manually recalculate edit box width every update 6 years ago
Ilya Zhuravlev 26ac7412a0 Spell window: dynamically resize the edit box, change delete button caption 6 years ago
Ilya Zhuravlev 2d94fa20d2 spell window layout: make longer to fit russian translation 6 years ago
Ilya Zhuravlev 04de2fcc54 spell window: Use sDeleteSpell instead of hardcoding string caption 6 years ago
Ilya Zhuravlev 6c96b5653b Add a button to delete spells from spellwindow 6 years ago
Capostrophic 34ea9ea813 Add an option to restore MCP-like movement behavior 6 years ago
Capostrophic c7ac06b960 Always account for every follower travelling 6 years ago
Andrei Kortunov 7e0bf40dbe Allow to shrink tooltip width to its actual text width (bug #3812) 6 years ago
Capostrophic fcf679de49 Make the default vertical FOV in line with vanilla (bug #4933) 6 years ago
Andrei Kortunov 31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 6 years ago
terrabyte25 61c3847a12 Add magic animation option to advanced page 6 years ago
Andrei Kortunov 35facc5cde Add an option to use casting animations for magic items (feature #4962) 6 years ago
Capostrophic a1ec2aec26 Update SDL controller mappings from upstream 6 years ago