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2503 commits

Author SHA1 Message Date
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
scrawl
542c648e69 Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884) 2015-08-22 22:53:06 +02:00
Marc Zinnschlag
50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 2015-08-22 10:37:43 +02:00
scrawl
ba8e4c22aa Avoid using loops to wrap angle values (Fixes #2882) 2015-08-21 20:17:42 +02:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb replaced FLT_MAX with numeric_limits. 2015-08-21 19:34:28 +12:00
dteviot
ff5ef7055e extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Marc Zinnschlag
e888fd7034 Merge remote-tracking branch 'scrawl/delete_noop' 2015-08-17 18:21:56 +02:00
Marc Zinnschlag
3992125b61 Merge remote-tracking branch 'scrawl/master' 2015-08-17 14:05:51 +02:00
Marc Zinnschlag
b5f3f0522a Merge remote-tracking branch 'slothlife/weather-settings-fix' 2015-08-17 14:03:54 +02:00
scrawl
b583a2ec33 Make SetDelete a no-op for items in containers (Fixes #2864) 2015-08-17 00:06:26 +02:00
Jordan Ayers
be7bd9529d Classes shouldn't use MWBase::Environment to access their own members. 2015-08-16 16:56:44 -05:00
slothlife
3d419a612a Corrected some weather transition calculations
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
2015-08-15 23:38:49 -05:00
scrawl
8426d376f0 Use separate touch spell raycasts for actors and objects (Fixes #2849) 2015-08-16 02:06:04 +02:00
scrawl
1e18a73b1c Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811) 2015-08-13 17:08:21 +02:00
scrawl
211deeb63e Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 2015-08-13 17:08:21 +02:00
scrawl
86f0e505e9 Add a fixPosition for the --start exterior cell (Fixes #2790) 2015-08-13 17:08:20 +02:00
scrawl
56b7196bea Remove incorrect implementation of "Clouds Maximum Percent" weather setting 2015-08-07 15:34:01 +02:00
slothlife
3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
slothlife
ea2f88a355 Fix several sky rendering bugs, maybe also #639
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
slothlife
67a63cc662 Add some const correctness to MoonModel 2015-07-30 14:00:08 -05:00
Stanislav Bas
d13766cb3c Remove redundant template specializations 2015-07-30 16:08:22 +03:00
Stanislav Bas
f15adb4e4f Store::load() overwrites loaded records with the same IDs 2015-07-30 15:38:07 +03:00
slothlife
a4e1630ec2 Remove unreferenced member in MoonModel 2015-07-30 00:41:30 -05:00
slothlife
8dc7e158c6 Fix forward declaration of MoonState 2015-07-30 00:18:56 -05:00
slothlife
24ba54f4fe Implement accurate moon settings (fixes #672) 2015-07-29 23:57:45 -05:00
scrawl
7ba399fc92 Change a message to upper case spelling
More consistent with other loading messages
2015-07-28 03:21:44 +02:00
Marc Zinnschlag
bafa86d3e9 Merge remote-tracking branch 'scrawl/master' 2015-07-27 11:10:16 +02:00
scrawl
278076e609 Include cleanup 2015-07-25 04:14:22 +02:00
scrawl
3f3c3d0ad3 Remove an already resolved todo comment 2015-07-24 23:28:43 +02:00
scrawl
4f6e5345cc Include cleanup 2015-07-24 23:28:36 +02:00
Pawel Kubik
47922f6c35 Changed a settings variable responsible for number of loaded exterior cells. 2015-07-24 22:01:49 +02:00
scrawl
7f66339790 Remove a redundant function 2015-07-24 20:23:27 +02:00
scrawl
71bc22401f Include cleanup 2015-07-24 18:23:23 +02:00
scrawl
7e4e59efb9 Fix excessive auto-equipping in InventoryStore::removeItem (Fixes #2792) 2015-07-23 02:29:09 +02:00
scrawl
7900631d51 Print the missing player cell to error output 2015-07-23 02:29:09 +02:00
Stanislav Bas
daaff1284e Remove unused includes 2015-07-22 22:18:26 +03:00
Stanislav Bas
67c8f95c4e Load/read methods (for ESM records) accept a deleted flag in OpenMW 2015-07-22 22:15:37 +03:00
Koncord
6c3c85f0d4 Fix indent
Remove misc.hpp in containerstore.cpp
2015-07-20 21:53:20 +09:00
Koncord
a24df8cb66 Revert addImp() and remove()
add isGold() in MWWorld::Class
2015-07-20 12:43:58 +09:00
Koncord
9485aa5e44 Fix "removeitem gold_100" behavior 2015-07-20 09:53:08 +09:00
Koncord
aefcd1ad07 Fix "additem gold_100" behavior 2015-07-20 08:20:28 +09:00
Koncord
75e5023590 fix code duplication 2015-07-20 08:06:43 +09:00
Stanislav Bas
5fd48efd28 Some refactoring. Remove unused code 2015-07-19 14:58:14 +03:00
Stanislav Bas
e8a9567be3 Move DELE handling to CellRef record 2015-07-15 19:39:01 +03:00
Stanislav Bas
c8c79dc1ef Move ID loading into a separate method for Dialogue and DialInfo records 2015-07-13 11:26:23 +03:00
Stanislav Bas
c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 2015-07-12 12:01:18 +03:00
Stanislav Bas
e0983c815c Some fixes for ESM Dialogues and Infos 2015-07-11 22:17:53 +03:00
Alexander "Ace" Olofsson
12f413ba9b Don't instantiate specialized templates
This fixes the VS2012 build issue
2015-07-10 20:21:55 +02:00
Marc Zinnschlag
ba9a9d16bb Merge remote-tracking branch 'scrawl/master' 2015-07-10 09:06:04 +02:00
scrawl
f12619b86a Implement fStromWindSpeed (Fixes #2764) 2015-07-10 02:34:00 +02:00
Stanislav Bas
20723581a1 Letter case fix for MWWorld::Globals 2015-07-10 00:29:43 +03:00
Stanislav Bas
00bf87b561 Convert IDs of loaded records to lower case in MWWorld::Store 2015-07-10 00:29:41 +03:00
Stanislav Bas
897a52cdda Remove NAME handling from MWWorld::Globals 2015-07-10 00:29:40 +03:00
Stanislav Bas
9301bc148e Remove NAME handling from MWWorld::ESMStore 2015-07-10 00:29:38 +03:00
Stanislav Bas
89e44c8f1f Remove explicit record ID in load/read methods of MWWorld::Store 2015-07-10 00:29:36 +03:00
Alexander "Ace" Olofsson
b3b55a5842 Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
scrawl
a1432b0255 Move attackingOrSpell flag to the CharacterController 2015-07-02 19:14:28 +02:00
scrawl
519fb9482a Minor cleanup 2015-07-02 18:45:11 +02:00
scrawl
ca21e9ecb1 Fix magic hit VFX showing when casting on a static object 2015-06-30 03:14:49 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 2015-06-26 02:32:41 +02:00
scrawl
a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
scrawl
2ce269c0fc Werewolf stats compatibility with old save files 2015-06-21 18:45:49 +02:00
scrawl
d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
scrawl
38d90f47a6 Moon fading fix (Bug #2713) 2015-06-19 18:15:23 +02:00
scrawl
b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 2015-06-17 15:13:41 +02:00
scrawl
1c151f2f0a Re-enable some outcommented sky code 2015-06-16 20:56:48 +02:00
scrawl
3da8f6e62e Water ripples 2015-06-16 20:36:48 +02:00
scrawl
cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
scrawl
2476cd4f9a Error message fix 2015-06-14 16:12:18 +02:00
scrawl
28caeadef4 Improve error message for not found records 2015-06-14 02:31:00 +02:00
scrawl
76bdf7a5b7 Add night-eye effect 2015-06-11 23:16:05 +02:00
scrawl
f81c3bcd6d Fix for broken InitWorldSpaceParticles on projectile effects 2015-06-11 16:40:26 +02:00
scrawl
16e080e252 Fix the physics debug drawer lagging a frame behind 2015-06-07 17:00:00 +02:00
scrawl
b33fe8fb62 Fix the inventory listener bug 2015-06-07 16:50:34 +02:00
scrawl
4c09ecef72 Normalize fixes 2015-06-05 03:41:10 +02:00
scrawl
ddfed35d1c Object placement raycasts should use the rendering meshes 2015-06-05 02:26:16 +02:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
cc6d5a3ba0 Fix player setup bug 2015-06-03 19:44:21 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
2a85a22dba Write savegame screenshot 2015-06-03 16:40:16 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
292fa0b5e3 Unify raycasting techniques for "on touch" magic
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
2015-06-03 03:16:26 +02:00
scrawl
cee1db532f Improve area orb positioning for "on touch" spells 2015-06-03 03:04:39 +02:00
scrawl
2883ecc19a Fix the hilarious bug of NPCs falling to their deaths in interiors 2015-06-03 02:48:45 +02:00
scrawl
cdd0623009 Terrain rendering 2015-06-03 01:35:41 +02:00
scrawl
01944c33f5 Basic water rendering 2015-06-02 16:35:35 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
bed31996c9 Camera raycast 2015-06-01 15:34:46 +02:00
scrawl
f88079fddd Restore the isOnGround hack 2015-06-01 02:40:42 +02:00
scrawl
ccd95419e5 Restore various raycasting 2015-06-01 01:57:15 +02:00
scrawl
e306853570 Fix chargen crash 2015-06-01 00:50:55 +02:00
Marc Zinnschlag
9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 2015-05-31 11:05:43 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
7f2dd21c66 Fix for StartScript regression (Fixes #2590) 2015-05-30 17:20:49 +02:00
Marc Zinnschlag
d7cd4203ad Merge remote-tracking branch 'k1ll/mingw' 2015-05-30 11:39:53 +02:00
scrawl
cc3bfe2bb2 Restore collision tracker 2015-05-30 01:32:00 +02:00
scrawl
b2fe21dd3b Minor cleanup 2015-05-30 01:11:00 +02:00
scrawl
fd50be0fb8 Restore various gameplay 2015-05-30 01:00:24 +02:00
scrawl
f4ee805e3b Object animation fix 2015-05-28 15:44:58 +02:00
scrawl
c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
8b3054aa8b Fix for player collision cleanup issue 2015-05-28 02:45:38 +02:00
Marc Zinnschlag
b6878c2e0c improved error handling in LocalScripts::add 2015-05-27 19:45:26 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
d84990be85 Restore getCollisions 2015-05-24 03:59:22 +02:00
scrawl
8b322fcd06 Implement getFacedObject using osgUtil::IntersectionVisitor 2015-05-24 03:36:34 +02:00
scrawl
9a0db5d55a Restore cell changes 2015-05-24 01:32:00 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
0de6839890 Minor cleanup 2015-05-23 06:07:11 +02:00
scrawl
04e827ecf6 Don't try to play an empty video 2015-05-23 05:42:21 +02:00
scrawl
cd81ec92db Minor cleanup 2015-05-23 05:41:53 +02:00
scrawl
d1b6289cad Don't teleport followers when using teleportation spells 2015-05-22 19:57:02 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
85345e663a Restore getHitContact 2015-05-22 04:36:33 +02:00
scrawl
627fee07bc Minor cleanup 2015-05-22 04:36:33 +02:00
scrawl
cac7c1e535 Restore various physics features 2015-05-22 04:36:33 +02:00
scrawl
2235d2978b Restore animation text key handling 2015-05-22 04:36:33 +02:00
scrawl
9b8e2e9db3 Port MWRender::Camera 2015-05-22 00:29:27 +02:00
scrawl
8bcfac1ea3 Fix adjustPosition not always working correctly (Fixes #2563)
moveObject was returning an incorrect Ptr for cell movements.
2015-05-17 18:16:42 +02:00
scrawl
24bb2e152c Apply texture filter setting changes 2015-05-14 21:42:04 +02:00
scrawl
3e86dd7df0 Apply runtime changes to field of view & view distance 2015-05-14 18:46:28 +02:00
scrawl
b7258c8d23 Readded Objects::updatePtr 2015-05-14 17:34:55 +02:00
scrawl
bc237ee1fe Actor placement fix 2015-05-14 17:14:49 +02:00
scrawl
375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
7a3bc69df7 Readded sound listener 2015-05-12 19:02:56 +02:00
scrawl
ccab8cc9a1 Register Player in the PhysicsSystem 2015-05-12 17:40:42 +02:00
scrawl
56ff280230 Mention the RefId in "error during rendering: " errors 2015-05-12 16:50:43 +02:00
scrawl
65f0195c71 Readded animated collision shape support 2015-05-12 16:26:11 +02:00
scrawl
19988d5e45 Remove RefData::getHandle 2015-05-12 04:04:54 +02:00
scrawl
47758c11cd Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
scrawl
97c35da441 Change exterior water level to z=-1 (Fixes #1405) 2015-05-11 16:38:16 +02:00
scrawl
eef8f71797 Add a comment 2015-05-11 16:38:16 +02:00
scrawl
b312f50b1f Fix regression with detect spells detecting deleted objects (Fixes #2518) 2015-05-11 16:38:15 +02:00
scrawl
54c1f19c18 Readded height fields 2015-05-10 02:08:25 +02:00
scrawl
c31b416ba1 Move physicssystem to a new mwphysics module 2015-05-10 01:09:00 +02:00
scrawl
c843cfc8e2 Physics stub in preparation for rewrite 2015-05-10 00:28:51 +02:00
scrawl
48ffeab191 Remove old BulletShapeManager 2015-05-09 01:06:55 +02:00
scrawl
e191f0e044 Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
scrawl
92cbc13964 Remove BtOgre 2015-05-03 00:50:56 +02:00
scrawl
1943110170 Add bullet debug drawer 2015-05-03 00:39:01 +02:00
scrawl
9cf9c2876e Pathgrid rendering 2015-05-02 22:45:39 +02:00
scrawl
8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 2015-05-02 17:48:24 +02:00
scrawl
bddd31e385 Dead code removal 2015-05-02 17:11:51 +02:00
scrawl
d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 2015-05-01 21:43:21 +02:00
scrawl
bd8f0248f0 Player rendering 2015-05-01 18:21:50 +02:00
scrawl
a59940a2c7 Move MyGUI platform to components 2015-05-01 01:44:21 +02:00
scrawl
c90125f936 Uninitialized basenode fix 2015-05-01 01:44:21 +02:00
k1ll
a230050ec8 Boost tr1 unordered map does not work with mingw 2015-04-29 18:31:29 +02:00
scrawl
8971a200f7 Sky fix 2015-04-26 14:34:14 +02:00
scrawl
7809caf9dc Dead code removal 2015-04-25 15:53:11 +02:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
9f12e53956 Scale NPCs by their Weight property (Fixes #814) 2015-04-24 14:49:20 +02:00
scrawl
1c0e3a6488 rotateObject, scaleObject 2015-04-23 23:50:46 +02:00
scrawl
1a19cd3607 Some cleanup 2015-04-22 19:08:56 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
26766b8e0a Dead code removal 2015-04-21 23:36:36 +02:00
scrawl
9e177df61b Add fog, view distance, and far plane culling 2015-04-21 23:36:36 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
27cfe8fb58 Crash fix 2015-04-19 02:39:10 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
scrawl
13a1ba0aab Moon rendering 2015-04-15 18:50:50 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
dteviot
0a5de33a1a fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424) 2015-04-06 15:13:09 +12:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
cc9cii
4d46d7ba72 Fix some compiler warnings. 2015-03-14 06:07:12 +11:00
Marc Zinnschlag
f0a7b202b9 Merge branch 'openmw-35-1' 2015-03-13 17:33:08 +01:00
Marc Zinnschlag
056bc66c6c Merge remote-tracking branch 'scrawl/master' 2015-03-12 10:29:39 +01:00
scrawl
3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 2015-03-11 23:07:39 +01:00
scrawl
48ea6286fd Book/scroll window refactoring 2015-03-11 20:33:55 +01:00
scrawl
37a6d7da76 WindowManager refactoring 2015-03-11 20:04:25 +01:00
Scott Howard
e2ef8c4022 fix -Wnewline-eof warnings 2015-03-11 10:54:45 -04:00
dteviot
ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e6cd8484a2 fixing MSVC 2013 warning C4244: & C4305
fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
58807064b4 Revert "Fix reference cell movement leaving behind deleted Ptrs for script access"
This reverts commit 666248618e.
2015-03-07 15:31:21 +01:00
dteviot
45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
Marc Zinnschlag
bf92d5cde9 removed redundant mScript field in ESM::StartScript 2015-03-03 13:04:57 +01:00
scrawl
f09cbfb167 Add a comment 2015-03-02 23:29:33 +01:00
scrawl
666248618e Fix reference cell movement leaving behind deleted Ptrs for script access 2015-03-02 23:20:59 +01:00
scrawl
8eb1f4e70e Remove more log spam 2015-03-02 22:13:50 +01:00
scrawl
e3f1cb8305 Remove "loading cell" message
This spams the log too much, in particular when loading a savegame.
2015-03-02 21:12:21 +01:00
Marc Zinnschlag
8b84fa5579 Merge remote-tracking branch 'scrawl/master' 2015-03-02 20:01:31 +01:00
scrawl
239c0071f5 Armor tooltip should show the effective armor rating 2015-03-01 19:40:38 +01:00
scrawl
2f2a95f735 Fix crash for terrain without data, part 2 2015-02-28 19:33:49 +01:00
sylar
cda3782cf2 fix crash game on Android after start loading 2015-02-26 18:30:38 +04:00
Marc Zinnschlag
281e0042ab Merge remote-tracking branch 'scrawl/master' 2015-02-26 13:23:15 +01:00
scrawl
e7989a197d Add defaults for some required globals (Fixes #2397) 2015-02-25 20:35:11 +01:00
Jordan Ayers
659a8ba279 Correction to teleportation changes.
OMW Bug #2400
Related to OMW Bug #1533

Don't crash on confiscating items if a prison marker cannot be found.
2015-02-24 21:10:01 -06:00
Jordan Ayers
691ebd2372 Correction to teleportation changes.
OMW Bug #2400
Related to OMW Bug #1533

Don't crash when finding the closest marker to an exterior position.
2015-02-24 20:51:57 -06:00
scrawl
24de6ba27e Fix crash for LAND records without data 2015-02-24 21:42:40 +01:00
Marc Zinnschlag
8e007c91fd Merge remote-tracking branch 'jordan-ayers/bugfix/1533' 2015-02-22 21:58:01 +01:00
Jordan Ayers
5edafc2a4c Cleanup: Add const to read-only CellRefList access.
OMW Bug #1533
2015-02-22 12:25:10 -06:00
Jordan Ayers
399259a95c Improve CellStore exception messages. 2015-02-22 12:12:54 -06:00
Jordan Ayers
c21b59ecff Teleportation: Avoid marking searched cells as changed.
OMW Bug #1533
Only mark cells with the target marker / evidence chest as 'changed'.
2015-02-21 17:55:05 -06:00
Marc Zinnschlag
4c5bba2947 Merge remote-tracking branch 'dteviot/SpellCastingFixes' 2015-02-17 16:44:14 +01:00
dteviot
6e2d6a0282 Minor correction, MWWorld::getMaxActivationDistance() is now public. 2015-02-17 22:51:30 +13:00
dteviot
8d7de7d1ec Telekinesis allows safe opening of traps (Fixes #1916)
When trap activated at beyond normal activation distance, assume telekinesis used and detonate trap at trapped object's location.
Also some minor code refactoring of spellcasting.
1. Corrected parameter passed to explodeSpell().
2. For loop now correctly does an early exit.
3. Removed duplicated tests.
2015-02-17 22:14:25 +13:00
Jordan Ayers
6d1aec6970 Confiscate stolen goods: Support Mournhold prisons.
OMW Bug #1533
2015-02-14 16:09:17 -06:00
Jordan Ayers
5ef78903dc Teleportation: Support markers in Mournhold.
OMW Bug #1533
Note:  the 'stolen goods' search is not yet correct for Mournhald.
2015-02-14 15:43:09 -06:00
Jordan Ayers
1d18d3ff4c Add a full search to findInteriorPositionInWorldSpace.
Part of OMW Bug #1533
Implement a search for one of the 'nearest' exterior cells.  In this
case, 'nearest' means the fewest number of cells away via door markers.
This causes the world map position to update immediately after teleporting,
unless the new cell has no connecting path to an exterior.  Intervention
spells and Jail travel will be much closer to vanialla Morrowind,
except for in Mournhold.
2015-02-12 22:38:08 -06:00
Marc Zinnschlag
2b619296d7 Merge remote-tracking branch 'scrawl/master' 2015-02-11 11:30:44 +01:00
scrawl
3ccf4642b4 Implement ToggleScripts 2015-02-10 20:25:57 +01:00
Alexander "Ace" Olofsson
1a19253158 Fix MSVC build due to missing M_PI define
Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.

So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
2015-02-10 15:32:54 +01:00
scrawl
801c0eb57c Detect Creature should detect alive creatures only (Fixes #2353) 2015-02-09 20:15:41 +01:00
scrawl
c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 2015-02-09 18:03:28 +01:00
Marc Zinnschlag
985f7cbff9 Merge remote-tracking branch 'miroslavr/master' 2015-02-09 17:58:57 +01:00
Alexander "Ace" Olofsson
8c49812d56 Remove unneeded include in obstacle.hpp 2015-02-09 15:12:10 +01:00
Alexander "Ace" Olofsson
df5a08b6de Move manualref code out of header 2015-02-09 15:01:49 +01:00
Jordan Ayers
ec3487b669 Sun trajectory: handle mNightStart <= mSunriseTime
OMW Bug #781
Note:  mNightStart == mSunriseTime is treated as 24-hour night.
2015-02-08 14:31:45 -06:00
scrawl
e81d2a9dde Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
ad8790fba0 Fix setWaterLevel script instruction not affecting physics 2015-02-08 15:50:40 +01:00
Jordan Ayers
23024d2beb Re-work the sun's trajectory.
OMW Bug #781
Have the sun travel 15 degrees south of vertical.
2015-02-07 12:36:27 -06:00
Jordan Ayers
2d17eaa5ea Fix argument name for setSunDirection. 2015-02-06 22:26:58 -06:00
MiroslavR
1d9e973573 Add training progress bar, implement jail screen, tweak wait dialog (Fixes #1714) 2015-02-07 04:05:28 +01:00
Marc Zinnschlag
6c4920c58e Merge remote-tracking branch 'scrawl/master' 2015-02-06 09:23:45 +01:00
scrawl
01b4177872 Make sure birthsign spells are added when loading savegame 2015-02-06 01:27:17 +01:00
scrawl
bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
scrawl
8087a7d920 Add possibility to dress up corpses (Fixes #2221) 2015-02-05 04:18:43 +01:00
scrawl
aa6ebcd75c Change stolen items handling to match MW (Fixes #1443, Fixes #2290) 2015-02-05 04:18:43 +01:00
scrawl
0c6e2170db Include cleanup 2015-02-05 04:18:42 +01:00
Jordan Ayers
1f036c0381 Patch for COC Spawn Issue.
OMW Bug #1079
Fall back to the first static's position, if there are no door markers.
2015-02-04 12:10:56 -06:00
scrawl
fbb8998184 Account for not yet listed cells in getInteriorPtrs 2015-02-04 16:41:14 +01:00
scrawl
14923f3e8b Fix for broken unsetRefNum 2015-02-03 23:05:06 +01:00
scrawl
c98b7db4c1 Fix swim height, use fSwimHeightScale GMST 2015-01-31 22:40:43 +01:00
scrawl
86165d38d2 Add exception handling in addObjectToScene 2015-01-31 22:40:42 +01:00
scrawl
cbe135c60f Don't require magicka for casting spells in God Mode (Fixes #2331) 2015-01-31 22:40:42 +01:00
scrawl
7542fb5cd9 Show map notes on door marker leading to the cell with the note (Fixes #2284) 2015-01-31 22:40:41 +01:00
scrawl
bd0a0e64a9 Fix overwriting script records not working 2015-01-31 22:40:40 +01:00
scrawl
5a9b30a8ca Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
scrawl
e712b0353b Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
scrawl
f4c8064d39 Fix camera not being attached properly when player becomes vampire (Fixes #2319) 2015-01-28 19:14:57 +01:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
9d3f0b2ed5 Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
scrawl
697ab16ec5 Fix for coverity defects 2015-01-27 19:00:26 +01:00
scrawl
72f7c2e555 Move weather reset to clear() method 2015-01-24 16:45:36 +01:00
scrawl
79d2eebe54 Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
0fd5575efe Improve warning message in ContainerStore::readState 2015-01-23 15:34:47 +01:00
scrawl
c7d15e6f74 Revert "Revert "Light charge handling fix""
This reverts commit b95748d044.
2015-01-23 15:33:39 +01:00
scrawl
d13335ba40 Ensure the item can be equipped in the given slot when loading inventory 2015-01-23 15:32:34 +01:00
scrawl
c65f9cb3c0 Revert "Change save format to store relative equipment index"
This reverts commit 89d9649b50.
2015-01-23 02:32:43 +01:00
scrawl
b95748d044 Revert "Light charge handling fix"
This reverts commit 5e0428243b.
2015-01-23 02:32:38 +01:00
scrawl
5e0428243b Light charge handling fix 2015-01-21 01:59:45 +01:00
scrawl
89d9649b50 Change save format to store relative equipment index
Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
2015-01-20 23:55:26 +01:00
scrawl
9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
235683e449 Remove LightState from openmw save format to streamline inventory loading 2015-01-19 11:36:00 +01:00
scrawl
fc6aa256bf Add comment 2015-01-15 16:05:25 +01:00
scrawl
6b2df95167 Fix for some coverity defects 2015-01-15 02:03:27 +01:00
scrawl
edbac30a57 Change another dynamic_cast to static_cast (coverity) 2015-01-15 01:23:58 +01:00
scrawl
cef72385d4 Fix extreme frame drop when running into certain corners (Fixes #2023) 2015-01-15 00:58:12 +01:00
scrawl
52ed3d92a8 Fix btCompoundShape scaling (Fixes #1683) 2015-01-14 17:59:04 +01:00
scrawl
883f7ec7ce Move workaround for hiding markers from NIF loader to Scene 2015-01-13 17:19:39 +01:00
scrawl
fafc14d5a0 Add proper air movement mechanics (Fixes #2077) 2015-01-13 05:37:43 +01:00
scrawl
41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
scrawl
82eaa9f1bc Fix loading crash (don't apply viewmode before player is set up) (Fixes #2272) 2015-01-12 23:29:39 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
scrawl
4d4f2fc475 Add maximum distance for teleporting followers on using a door 2015-01-11 17:04:58 +01:00
Marc Zinnschlag
289a912817 Merge remote-tracking branch 'scrawl/master' 2015-01-11 12:24:51 +01:00
dteviot
7aa0f887c0 Minor changes to ESM::RefNum
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
579f5d232f Move interactive messageBox to separate function 2015-01-10 23:23:48 +01:00
Marc Zinnschlag
595c08817f Merge remote-tracking branch 'scrawl/master' 2015-01-10 17:02:46 +01:00
Marc Zinnschlag
e439065897 Merge remote-tracking branch 'scrawl/master' 2015-01-10 11:33:04 +01:00
scrawl
eb99ed697b Reduce includes 2015-01-10 01:00:52 +01:00
scrawl
dfdf26e95e Add assertion to Store 2015-01-09 20:58:53 +01:00
dteviot
64cd1396ac Fixed minor issues.
1. Renamed "hightRatio" to "heightRatio".
2. Replaced magic numbers with named constants.
2015-01-09 22:17:53 +13:00
dteviot
7fe2f86d06 Slaughter fish attacks when player only knee deep in water (Fixes #2076) 2015-01-09 21:40:53 +13:00
scrawl
65ab31eae6 Remove now redundant Store::setUp implementation 2015-01-09 04:31:02 +01:00
scrawl
c77660ba20 Remove some nonsense code 2015-01-09 01:59:38 +01:00
scrawl
2ddbe22da3 Fix for NPC store clearDynamic bug
It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
2015-01-09 01:59:32 +01:00
scrawl
d31ae2b345 Fix mIds mapping for dynamic records being lost on save/reload 2015-01-08 16:27:13 +01:00
scrawl
d02e075bab Add setting for exterior cell grid size (Fixes #1537) 2015-01-07 02:34:29 +01:00
scrawl
e19ab77d00 Store camera first person state in savegame (Fixes #2255) 2015-01-07 02:34:24 +01:00
scrawl
f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
scrawl
593ca6bd48 Fix for framerate-dependent maximum stepping distance (Bug #1638) 2015-01-03 19:10:15 +01:00
scrawl
326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
363d1f9207 Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
scrawl
18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) 2014-12-30 15:46:33 +01:00
scrawl
e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 2014-12-30 01:36:31 +01:00
scrawl
de9d347018 Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00
scrawl
25954a80f5 Fix recharging of items in player inventory 2014-12-28 01:06:49 +01:00
scrawl
50e31877ab Fix crash when northmarker has been disabled (Bug #2230) 2014-12-27 14:52:33 +01:00
scrawl
b8fa73dfa9 Preserve record ordering in Store
This fixes the default head/hair used for some races in the chargen UI.
2014-12-24 15:45:14 +01:00
scrawl
e5de253169 Use maximum step size of 62 units for stepping down (Fixes #1809) 2014-12-24 15:45:14 +01:00
scrawl
3912ee2b1d Fix faction rank not being set on items in faction-owned containers 2014-12-24 15:45:13 +01:00
scrawl
1bcc4430e0 Fix owner not getting set on restocked items 2014-12-24 15:45:13 +01:00
scrawl
9ed71765a9 Fix deleted containers showing in merchant inventories 2014-12-24 15:45:13 +01:00
scrawl
efa9ff3a76 Fix incorrect implementation of iWerewolfBounty 2014-12-24 15:45:12 +01:00