David Cernat
e7960eee76
[General] Rename DrawState packets into AnimFlags ones for clarity
2017-04-14 16:00:34 +03:00
David Cernat
0d196af685
[General] Add placeholders for 7 new ActorPackets
2017-04-11 11:37:38 +03:00
David Cernat
742d6f653a
[General] Add ActorPosition packet
2017-04-10 12:38:30 +03:00
David Cernat
174f316787
[General] Rename PacketActorFrame into PacketActorTest
2017-04-10 08:37:18 +03:00
David Cernat
070c6a3bd4
[General] Add ActorPacketController & make controller var names clearer
2017-04-09 08:51:28 +03:00
David Cernat
8c2469bf6d
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
2017-04-05 04:06:45 +03:00
David Cernat
60037e4081
Merge pull request #185 from OpenMW/master
...
Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
2017-03-14 19:27:55 +01:00
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
2017-03-14 19:27:55 +01:00
scrawl
b1d4bb5708
Add CompositeMapRenderer
...
Temporarily render all terrain using composite maps for testing purposes
2017-03-14 19:27:55 +01:00
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
2017-03-14 19:27:55 +01:00
scrawl
804f873649
terrain: factor out texture caching into a separate class
2017-03-14 19:27:55 +01:00
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
2017-03-14 19:27:55 +01:00
Koncord
0c1905e842
[General] Add PreInit packet
2017-03-05 16:46:11 +08:00
Koncord
c353e18645
[General] Move Utils from server to components
...
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
0d32bf5943
[General] Add extra death debug, don't request data from player on death
2017-03-04 00:29:01 +02:00
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
2017-02-28 01:38:25 +02:00
David Cernat
328e3b6618
Merge pull request #167 from OpenMW/master
...
Add OpenMW commits up to 24 Feb 2017
2017-02-24 06:57:39 +02:00
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
...
Remove optimizers that won't be used.
2017-02-23 23:28:50 +01:00
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2017-02-23 00:52:53 +02:00
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
2017-02-22 14:28:45 +01:00
David Cernat
27c4015f50
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
2017-02-16 18:46:39 +02:00
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
2017-02-05 09:01:33 +02:00
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
2017-02-04 13:05:15 +02:00
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
2017-02-01 11:54:40 +02:00
David Cernat
9f8f62b765
Merge pull request #137 from OpenMW/master
...
Add OpenMW commits up to 1 Feb
2017-02-01 09:28:23 +02:00
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
2017-01-26 13:49:20 +02:00
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
2017-01-25 14:51:43 +02:00
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
2017-01-20 10:30:50 +02:00
Koncord
27afb91936
RPI v3 patch #1
2017-01-03 19:03:51 +08:00
Koncord
b1bb552b65
Add packet ActiveSkills
2016-12-03 23:38:40 +08:00
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
2016-11-21 02:28:05 +02:00
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
2016-11-20 22:54:49 +02:00
David Cernat
b028f0b51f
Merge pull request #104 from OpenMW/master
...
Add OpenMW commits up to 17 Nov
2016-11-17 21:13:58 +02:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
David Cernat
46397a7dac
Add and implement ID_OBJECT_ANIM_PLAY
2016-10-27 16:09:02 +03:00
David Cernat
c205e793cb
Add and implement ID_SCRIPT_MEMBER_SHORT
2016-10-27 00:41:14 +03:00
David Cernat
97468980af
Add and implement 3 new WorldPackets for ingame script variable values
2016-10-26 12:25:50 +03:00
David Cernat
385b5f39e3
Add and implement ID_OBJECT_ROTATE
2016-10-25 14:28:39 +03:00
David Cernat
0fb9b6eefb
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
2016-10-25 12:53:18 +03:00
David Cernat
947a677801
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
2016-10-25 12:42:29 +03:00
David Cernat
4f0a3e8aa1
Add placeholders for 5 new WorldPackets
2016-10-24 23:44:05 +03:00
David Cernat
b6111d16cc
Add and implement ID_WORLD_VIDEO_PLAY
2016-10-24 17:52:19 +03:00
David Cernat
3fd93896f2
Add and implement ID_WORLD_OBJECT_LOCK
2016-10-24 13:20:04 +03:00
David Cernat
08ea5163c4
Add and implement ID_WORLD_OBJECT_UNLOCK
2016-10-24 11:26:31 +03:00
David Cernat
47ebd24b4a
Merge pull request #79 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
2016-10-24 09:18:21 +03:00
David Cernat
d85a1ee1a9
Fix errors remaining from merge with tes3mp-packetexpansion
2016-10-23 18:32:03 +03:00
David Cernat
c639337842
Merge with tes3mp-packetexpansion by fixing conflicts
...
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
2016-10-23 17:57:38 +03:00
Koncord
c27351c19e
Implement inventory functions
...
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
David Cernat
3c49157ed7
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
2016-10-22 18:05:32 +03:00
David Cernat
565e7e4b9f
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
2016-10-21 21:57:05 +03:00
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
David Cernat
285f89573d
Create placeholders for WorldPacket classes
2016-10-19 20:36:11 +03:00
David Cernat
790d41e278
Move PlayerPackets into their own subfolder
2016-10-19 19:37:10 +03:00
David Cernat
d2212ef80b
Rename PacketsController into PlayerPacketController
2016-10-19 16:31:07 +03:00
David Cernat
fcc793a0af
Create a new BasePacket that PlayerPacket inherits from
2016-10-17 18:47:16 +03:00
David Cernat
b8f4cb94fb
Rename BasePacket into PlayerPacket
2016-10-17 15:54:36 +03:00
David Cernat
b6086ab015
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
2016-09-28 14:13:24 +03:00
David Cernat
26487598a6
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
2016-09-28 11:36:29 +03:00
David Cernat
ce4b326b02
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
2016-09-28 07:50:16 +03:00
David Cernat
046a1ea899
Add packet for player levels
2016-09-25 14:28:25 +03:00
David Cernat
81999a8179
Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
2016-09-02 07:58:20 +03:00
Koncord
cf1a0113a1
Time API
2016-08-30 13:24:42 +08:00
Koncord
a661de2a84
PacketClass
2016-08-29 21:01:23 +08:00
David Cernat
e39b66af4f
Move logger to components
2016-08-17 06:15:44 +03:00
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
2016-08-15 19:14:13 +03:00
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
...
Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
2016-08-15 15:59:02 +03:00
David Cernat
babba95413
Merge pull request #34 from OpenMW/master
...
Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
2016-08-07 17:03:58 +02:00
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
David Cernat
8686b9cc12
Merge pull request #29 from OpenMW/master
...
Add OpenMW commits from end of July
2016-08-04 00:56:36 +03:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
Koncord
ed3dc8ca7b
Reduced server dependings
2016-08-02 18:52:58 +08:00
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
2016-07-27 00:58:31 +01:00
Koncord
9ab77cb123
New API functions: MessageBox, CustomMessageBox, InputDialog
...
New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
MiroslavR
f6f3f71db5
Improve format specifiers for message boxes
2016-07-09 03:18:45 +02:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
...
Created Package system
2016-07-07 23:50:48 +08:00
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
2016-05-31 07:18:37 +03:00
Aesylwinn
d141672b53
Pathgrid geometry creator
2016-05-02 22:09:48 -04:00
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
e28dc3e72f
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
2016-02-09 15:45:35 +01:00
scrawl
6f9ca0f68f
Add basic cell preloader class
...
Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
df57d4bfba
Use a common base class for resource managers
...
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
2016-02-06 17:22:17 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
438b30d6f0
Move configureLight to a separate file
2016-01-11 23:10:16 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
2015-12-13 15:31:07 +01:00
sandstranger
7d374b36fd
change cmake variables
2015-12-03 21:29:50 +03:00
sandstranger
238a5824be
add custom new variable fot Qt
2015-12-03 08:54:14 +03:00
sandstranger
bd5057aa3c
enable opengl es1
2015-12-02 22:40:04 +03:00
scrawl
d3fa8a8602
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
2015-12-02 15:14:39 +01:00
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
2015-12-02 14:59:32 +01:00
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
2015-11-29 19:56:43 +01:00
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
2015-11-17 00:20:15 +01:00
scrawl
59aee04ddb
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
2015-11-08 18:30:21 +01:00
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
2015-11-07 17:39:31 +01:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
3a7d0d8dc8
Remove a file that isn't in use yet from build
2015-07-28 23:34:55 +02:00
Koncord
7924ecef3e
Fix definition conflict
2015-07-19 23:37:20 +09:00
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
...
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
Koncord
73731d27e9
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
2015-07-14 23:54:47 +09:00
scrawl
f70250a296
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
2015-06-13 21:11:24 +02:00
scrawl
89c2a7e26b
Fix for possibly missing library on windows
2015-06-12 15:22:19 +02:00
scrawl
e13a938896
Add support to build with Qt5 (Task #2665 )
...
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
2015-06-12 15:13:42 +02:00
scrawl
cf95d3fc35
Refactor cmake scripts, reducing the amount of find_package(Boost)
2015-06-12 01:45:19 +02:00
scrawl
fc5176dc38
Refactor cmake scripts, reducing the amount of find_package(Qt4)
2015-06-11 23:38:08 +02:00
scrawl
cc71e894e1
Add WorkQueue class
2015-06-10 18:15:31 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cdd0623009
Terrain rendering
2015-06-03 01:35:41 +02:00
scrawl
025a1a7866
Restore savegame screenshot display
2015-05-28 02:34:38 +02:00
scrawl
5442bf23a6
Apply video mode & gamma setting changes
2015-05-14 20:31:16 +02:00
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
2015-05-13 18:56:14 +02:00
scrawl
39fb46601a
Readded input & event handling
2015-05-13 16:50:47 +02:00
scrawl
0498e6e5f0
Readded window icon
2015-05-13 15:03:21 +02:00
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
2015-05-10 00:28:51 +02:00
scrawl
cac288d5be
Remove OgreInit
2015-05-01 21:49:36 +02:00
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
2015-05-01 21:43:21 +02:00
scrawl
9f74be8fcb
Add back the custom MyGUI log facility for utf8 paths on windows
2015-05-01 02:04:24 +02:00
scrawl
a59940a2c7
Move MyGUI platform to components
2015-05-01 01:44:21 +02:00
k1ll
8e094d6fa5
Add static bullet to components
2015-04-29 18:31:29 +02:00
k1ll
b194af4ab2
Add static qt to components
2015-04-29 18:31:29 +02:00
k1ll
00b7712a59
Fix shlwapi include case and add the lib for linking when building for windows
2015-04-29 18:31:28 +02:00
scrawl
372a54bbc7
Dead code removal
2015-04-25 01:28:01 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
04accb7652
Add LightController
2015-04-22 17:37:39 +02:00
scrawl
eaa4316ff8
Move skinning code to SceneUtil
2015-04-21 20:30:48 +02:00
scrawl
4ea6d4aa01
Rewrite of skinning code
...
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
591a35b8d7
*very* early version of the LightManager
2015-04-10 23:16:17 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
scrawl
a7272b73d0
Add utility for assembling body parts / equipment
2015-03-29 19:39:22 +02:00
scrawl
bb32c761df
*very* early texture manager, need a lot more thought to design this properly
2015-03-28 02:27:59 +01:00
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
scrawl
99e1720980
Add SceneManager and clone utility
2015-03-26 18:02:51 +01:00
scrawl
1affa497d5
Delete the old nifogre loader
2015-03-23 20:00:28 +01:00
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
2015-03-22 22:55:35 +01:00
scrawl
40fc097722
OpenCS: use the new VFS, restored resource tables
2015-03-20 16:22:33 +01:00
scrawl
49c2da27b3
OpenCS compiles and runs again (no rendering)
2015-03-19 17:21:15 +01:00
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
2015-03-19 03:01:11 +01:00
scrawl
510375aa63
Add virtual file system (VFS) replacing the low level parts of the old resource system
2015-03-17 22:02:56 +01:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
2015-03-09 03:15:11 +01:00
scrawl
8e01d8cb19
Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers.
2015-02-23 21:06:10 +01:00
scrawl
da690c91b3
Delete the old Ogre DataStream class
2015-02-22 14:19:00 +01:00
scrawl
8c10d4badb
NIF reader compiles without Ogre
2015-02-17 17:08:55 +01:00
scrawl
d4dff6ed55
Port BSAFile to istream, remove OGRE bsa resource system
2015-02-17 16:19:21 +01:00
slothlife
cfe81bafe8
Remove setting CMAKE_BUILD_TYPE to Debug
...
Setting was causing single-target configurations (ninja, make) to
incorrectly link vs debug runtimes on Windows.
2015-02-11 21:46:00 -06:00
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
scrawl
4921c6ef9e
Split window caption bars so that the caption can be transparent ( Fixes #531 )
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Fix transparent window background not applying to the header bar (Fixes #2294 )
2015-01-27 23:05:19 +01:00
scrawl
8e1eeccbe1
ESSImport: container state
2015-01-19 13:16:12 +01:00
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
2015-01-19 11:36:00 +01:00
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
dteviot
9d6efcecff
Merge remote-tracking branch 'OpenMW/master' into FixLoadOrderReset
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Fixed Conflict:
components/contentselector/model/contentmodel.cpp
2015-01-08 12:15:48 +13:00
Marc Zinnschlag
83e454e493
Merge remote-tracking branch 'marcoschulze/git-version-retrieval-fix'
2015-01-07 12:29:09 +01:00
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
dteviot
dfbd470613
Adjust plug-in order to match profile loading.
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Also marks plug-ins with load order problems in red and changes tool tip to describe error.
2014-12-31 19:19:54 +13:00
Marco Schulze
3024c67995
Regenerate components/version/version.hpp as HEAD moves on a git checkout
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Pull request #416 introduced a common bug where version.hpp wouldn't be
regenerated every build, poteantially leading to stale version data. This
commit adds a custom build target, git-version, which updates version.hpp
before the components library is built.
2014-12-30 18:37:33 -03:00
Marc Zinnschlag
b951251572
handle junk in argument lists ( Fixes #2206 )
2014-12-17 15:03:05 +01:00
scrawl
9a1b7cbe52
Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row ( Fixes #1986 )
2014-12-06 16:50:09 +01:00
scrawl
4fa303d7c4
Merge branch 'master' into HEAD
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Conflicts:
CMakeLists.txt
apps/launcher/CMakeLists.txt
2014-11-18 17:43:51 +01:00
Arthur Moore
4583dc05db
Move NIFStream functions into a cpp file where they belong
2014-10-31 04:54:16 -04:00
Arthur Moore
38bcff2622
Moved base NIF classes into a separate file.
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This resolves the dependency mess, and makes things more readable.
The dependency tree for nif records now looks like this:
Record.hpp
--base.hpp
----controlled.hpp
----controller.hpp
----data.hpp
----effect.hpp
----extra.hpp
----node.hpp
Node.hpp has many extra dependencies because nifogre only includes it instead of each of these files.
That should be fixed.
2014-10-19 03:01:30 -04:00
scrawl
0bc840aadd
Add NumericEditBox widget
2014-09-25 21:04:51 +02:00
scrawl
6b65502557
Add properties for new widget classes to MyGUI plugin
2014-09-25 16:25:08 +02:00
scrawl
1afcc7adb5
Add imported font colors from openmw.cfg to MyGUI plugin
2014-09-25 00:04:38 +02:00
eroen
0738e862cb
Make GLOBAL_CONFIG_PATH, GLOBAL_DATA_PATH configurable
2014-09-22 15:36:42 +02:00
Sebastian Wick
41094a8641
the global config path is not always $prefix/etc, so just define the whole path in the build system
2014-09-19 20:23:39 +02:00
Sebastian Wick
2ae8158ee9
SYSCONFDIR and LinuxPath should work with different install prefixs
2014-09-19 03:15:28 +02:00
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
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Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
scrawl
c6bcd75058
Add various custom widgets used in OpenMW to the MyGUI plugin
2014-09-12 05:14:21 +02:00
scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
2014-09-12 04:27:23 +02:00
scrawl
ecfc2ff5d0
Add a MyGUI plugin to register OpenMW resources, to use with MyGUI's standalone tools
2014-09-11 23:33:54 +02:00
Arthur Moore
8be6aefd95
Moved functions from niffile.cpp to where they belong.
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Also cleaned up some #includes
Removed a few asserts. Vector already throws an out_of_range error.
2014-08-24 13:45:36 -04:00
scrawl
2b407a9995
Refactor NIF cache
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- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
Marc Zinnschlag
232c6c9ad3
Merge branch 'scriptedit' into run
2014-08-22 13:20:02 +02:00
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
scrawl
e2ee3b2497
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
MiroslavR
4d403ed747
Rename and move functions for texture path correction
2014-08-11 20:04:44 +02:00
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
982453d4f6
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
2014-08-08 15:46:33 +02:00
root
713787d92f
fix v7
2014-08-06 07:48:16 +04:00
root
d8772156a7
fixe all code v 2
2014-08-06 00:46:21 +04:00
Marc Zinnschlag
30f114873d
added debug profile record
2014-08-03 10:12:03 +02:00
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
2014-07-28 09:02:24 +02:00
Marc Zinnschlag
aa8c0bccb4
added new argument type: z (optional, any)
2014-07-23 09:44:29 +02:00
scrawl
2a510573b8
Remove unused implementation file
2014-07-17 16:16:14 +02:00
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
2014-06-29 02:42:36 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
pvdk
38d825b004
Merge remote-tracking branch 'upstream/master' into wizard
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Conflicts:
CMakeLists.txt
apps/launcher/maindialog.cpp
2014-05-29 16:42:16 +02:00
scrawl
e266aff561
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
scrawl
b3735981d6
Remove unused file_finder
2014-05-15 21:36:24 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
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(Closes #1332 )
2014-05-15 09:54:04 +02:00
scrawl
9052cc4a57
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
scrawl
8560b43464
Move to esm component
2014-05-02 12:48:07 +02:00
scrawl
262e959699
Remove unused slice_array
2014-04-20 19:28:39 +02:00
pvdk
ef38fae09d
Merge remote-tracking branch 'upstream/master' into wizard
2014-03-29 11:56:35 +01:00
Marc Zinnschlag
1b6b4e3442
Merge remote-tracking branch 'slothlife/weather_save'
2014-03-23 08:36:45 +01:00
slothlife
6eab9c5179
Move weather state save/load to a new class
2014-03-21 01:19:40 -05:00
pvdk
8fe837ae6e
Merge remote-tracking branch 'upstream/master' into wizard
2014-03-16 20:05:12 +01:00
Marc Zinnschlag
2de862126a
moved resources group creation from Engine to bsa component
2014-03-09 11:42:39 +01:00
scrawl
d0f98103e4
Terrain: re-added "distant land=off" path
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Still a hack, but the overhead of building and traversing the quad tree appears negligible.
2014-03-06 03:04:23 +01:00
scrawl
97c3efb3ba
Terrain: decoupled Chunk from QuadTreeNode.
2014-03-05 21:46:37 +01:00
scrawl
64c9932597
Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function)
2014-03-05 21:46:36 +01:00
pvdk
3792b301e9
Wizard now runs the ini-importer to import settings from Morrowind.ini
2014-02-25 15:33:30 +01:00
pvdk
c54217d008
Merge remote-tracking branch 'upstream/master' into HEAD
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Conflicts:
CMakeLists.txt
components/CMakeLists.txt
components/config/gamesettings.cpp
2014-02-19 19:26:07 +01:00
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
Marc Zinnschlag
b0532e0c85
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
2014-02-16 12:54:27 +01:00
Marc Zinnschlag
451e1f413b
instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly
2014-02-14 11:15:16 +01:00
Marc Zinnschlag
d6e212a02b
Merge branch 'master' into script
2014-02-13 15:02:02 +01:00
Marc Zinnschlag
3147aebf75
factored out declaration parser
2014-02-10 13:01:52 +01:00
pvdk
f263acdac6
Merge remote-tracking branch 'upstream/master' into versioninfo
2014-02-03 02:27:24 +01:00
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
2014-02-01 17:36:23 +01:00
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
2014-01-30 12:37:33 +01:00
scrawl
e0de76a6f7
Save/load global map
2014-01-25 19:06:14 +01:00
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
2014-01-23 11:29:40 +01:00
pvdk
c95b8bcb39
Moved the generated version header stuff into components
2014-01-22 17:33:55 +01:00
Marc Zinnschlag
8c5f313546
added savedgame-specifc record structs for objects state
2014-01-14 15:29:55 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
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Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
pvdk
095ff4e17a
Moved launcher settings stuff into components, so they can be reused in the wizard
2013-12-25 00:50:25 +01:00
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
2013-12-15 16:16:50 +01:00
scrawl
530d06ab54
Remove unused code
2013-12-14 05:07:08 +01:00
scrawl
51a9f0111c
Implement NiAlphaController and NiMaterialColorController
2013-12-08 16:38:13 +01:00
Marc Zinnschlag
eec9821cd8
added records for storing journals in saved game files
2013-11-30 14:41:12 +01:00
Marc Zinnschlag
dc75627d53
added secondary saved game header record
2013-11-19 10:51:30 +01:00
Marc Zinnschlag
418ccf705d
Merge branch 'openmw-27'
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Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
2013-11-06 10:21:25 +01:00
scrawl
636d399c7f
Refactored Ogre initialisation into a component
2013-10-30 14:04:33 +01:00
graffy76
f9591ddda6
Reimplemented constentselector view class
2013-10-22 21:52:35 -05:00
graffy76
217a4d75b4
Implemented profile function in launcher datafiles page
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Implemented dependency sorting to ensure dependent files appear latest
in the list.
2013-10-06 21:13:47 -05:00
graffy76
00c78a4aa1
Implementing ContentSelector class in DataFilesPage
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Moved AdjusterWidget / FileWidget to ContentSelectorView
2013-10-01 21:29:45 -05:00
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
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Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
graffy76
7b7dfa122d
Merge branch 'master' into esxSelector
2013-09-19 16:24:28 -05:00