Marc Zinnschlag
6c4920c58e
Merge remote-tracking branch 'scrawl/master'
2015-02-06 09:23:45 +01:00
scrawl
01b4177872
Make sure birthsign spells are added when loading savegame
2015-02-06 01:27:17 +01:00
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
scrawl
8087a7d920
Add possibility to dress up corpses ( Fixes #2221 )
2015-02-05 04:18:43 +01:00
scrawl
aa6ebcd75c
Change stolen items handling to match MW ( Fixes #1443 , Fixes #2290 )
2015-02-05 04:18:43 +01:00
scrawl
0c6e2170db
Include cleanup
2015-02-05 04:18:42 +01:00
Jordan Ayers
1f036c0381
Patch for COC Spawn Issue.
...
OMW Bug #1079
Fall back to the first static's position, if there are no door markers.
2015-02-04 12:10:56 -06:00
scrawl
fbb8998184
Account for not yet listed cells in getInteriorPtrs
2015-02-04 16:41:14 +01:00
scrawl
14923f3e8b
Fix for broken unsetRefNum
2015-02-03 23:05:06 +01:00
scrawl
c98b7db4c1
Fix swim height, use fSwimHeightScale GMST
2015-01-31 22:40:43 +01:00
scrawl
86165d38d2
Add exception handling in addObjectToScene
2015-01-31 22:40:42 +01:00
scrawl
cbe135c60f
Don't require magicka for casting spells in God Mode ( Fixes #2331 )
2015-01-31 22:40:42 +01:00
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
2015-01-31 22:40:41 +01:00
scrawl
bd0a0e64a9
Fix overwriting script records not working
2015-01-31 22:40:40 +01:00
scrawl
5a9b30a8ca
Don't show VFX on the map ( Fixes #2324 )
2015-01-31 22:40:38 +01:00
scrawl
e712b0353b
Terrain refactoring, reduce game startup time and memory usage
2015-01-29 03:39:01 +01:00
scrawl
f4c8064d39
Fix camera not being attached properly when player becomes vampire ( Fixes #2319 )
2015-01-28 19:14:57 +01:00
scrawl
431f540791
ESSImport: fix NPC factions
2015-01-27 23:12:21 +01:00
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
scrawl
697ab16ec5
Fix for coverity defects
2015-01-27 19:00:26 +01:00
scrawl
72f7c2e555
Move weather reset to clear() method
2015-01-24 16:45:36 +01:00
scrawl
79d2eebe54
Store selected enchant item in savegame ( Fixes #1702 )
2015-01-23 16:45:47 +01:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
0fd5575efe
Improve warning message in ContainerStore::readState
2015-01-23 15:34:47 +01:00
scrawl
c7d15e6f74
Revert "Revert "Light charge handling fix""
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This reverts commit b95748d044
.
2015-01-23 15:33:39 +01:00
scrawl
d13335ba40
Ensure the item can be equipped in the given slot when loading inventory
2015-01-23 15:32:34 +01:00
scrawl
c65f9cb3c0
Revert "Change save format to store relative equipment index"
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This reverts commit 89d9649b50
.
2015-01-23 02:32:43 +01:00
scrawl
b95748d044
Revert "Light charge handling fix"
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This reverts commit 5e0428243b
.
2015-01-23 02:32:38 +01:00
scrawl
5e0428243b
Light charge handling fix
2015-01-21 01:59:45 +01:00
scrawl
89d9649b50
Change save format to store relative equipment index
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Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
2015-01-20 23:55:26 +01:00
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
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This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
2015-01-19 11:36:00 +01:00
scrawl
fc6aa256bf
Add comment
2015-01-15 16:05:25 +01:00
scrawl
6b2df95167
Fix for some coverity defects
2015-01-15 02:03:27 +01:00
scrawl
edbac30a57
Change another dynamic_cast to static_cast (coverity)
2015-01-15 01:23:58 +01:00
scrawl
cef72385d4
Fix extreme frame drop when running into certain corners ( Fixes #2023 )
2015-01-15 00:58:12 +01:00
scrawl
52ed3d92a8
Fix btCompoundShape scaling ( Fixes #1683 )
2015-01-14 17:59:04 +01:00
scrawl
883f7ec7ce
Move workaround for hiding markers from NIF loader to Scene
2015-01-13 17:19:39 +01:00
scrawl
fafc14d5a0
Add proper air movement mechanics ( Fixes #2077 )
2015-01-13 05:37:43 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
82eaa9f1bc
Fix loading crash (don't apply viewmode before player is set up) ( Fixes #2272 )
2015-01-12 23:29:39 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
4d4f2fc475
Add maximum distance for teleporting followers on using a door
2015-01-11 17:04:58 +01:00
Marc Zinnschlag
289a912817
Merge remote-tracking branch 'scrawl/master'
2015-01-11 12:24:51 +01:00
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
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1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00
Marc Zinnschlag
595c08817f
Merge remote-tracking branch 'scrawl/master'
2015-01-10 17:02:46 +01:00
Marc Zinnschlag
e439065897
Merge remote-tracking branch 'scrawl/master'
2015-01-10 11:33:04 +01:00
scrawl
eb99ed697b
Reduce includes
2015-01-10 01:00:52 +01:00
scrawl
dfdf26e95e
Add assertion to Store
2015-01-09 20:58:53 +01:00
dteviot
64cd1396ac
Fixed minor issues.
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1. Renamed "hightRatio" to "heightRatio".
2. Replaced magic numbers with named constants.
2015-01-09 22:17:53 +13:00
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
2015-01-09 21:40:53 +13:00
scrawl
65ab31eae6
Remove now redundant Store::setUp implementation
2015-01-09 04:31:02 +01:00
scrawl
c77660ba20
Remove some nonsense code
2015-01-09 01:59:38 +01:00
scrawl
2ddbe22da3
Fix for NPC store clearDynamic bug
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It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
2015-01-09 01:59:32 +01:00
scrawl
d31ae2b345
Fix mIds mapping for dynamic records being lost on save/reload
2015-01-08 16:27:13 +01:00
scrawl
d02e075bab
Add setting for exterior cell grid size ( Fixes #1537 )
2015-01-07 02:34:29 +01:00
scrawl
e19ab77d00
Store camera first person state in savegame ( Fixes #2255 )
2015-01-07 02:34:24 +01:00
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
scrawl
593ca6bd48
Fix for framerate-dependent maximum stepping distance (Bug #1638 )
2015-01-03 19:10:15 +01:00
scrawl
326d0d3ebf
Add default values for fNPCHealthBarTime and fNPCHealthBarFade ( Fixes #2243 )
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These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
2014-12-30 15:46:33 +01:00
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
2014-12-30 01:36:31 +01:00
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
2014-12-28 01:51:12 +01:00
scrawl
25954a80f5
Fix recharging of items in player inventory
2014-12-28 01:06:49 +01:00
scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
2014-12-27 14:52:33 +01:00
scrawl
b8fa73dfa9
Preserve record ordering in Store
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This fixes the default head/hair used for some races in the chargen UI.
2014-12-24 15:45:14 +01:00
scrawl
e5de253169
Use maximum step size of 62 units for stepping down ( Fixes #1809 )
2014-12-24 15:45:14 +01:00
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
2014-12-24 15:45:13 +01:00
scrawl
1bcc4430e0
Fix owner not getting set on restocked items
2014-12-24 15:45:13 +01:00
scrawl
9ed71765a9
Fix deleted containers showing in merchant inventories
2014-12-24 15:45:13 +01:00
scrawl
efa9ff3a76
Fix incorrect implementation of iWerewolfBounty
2014-12-24 15:45:12 +01:00
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
Alexander "Ace" Olofsson
0af5c7b379
Starting to clean up some heavy includes
2014-12-19 09:23:16 +01:00
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
2014-12-17 01:24:22 +01:00
scrawl
88c5e1991c
Fix being able to stand on top of actors ( Fixes #1192 )
2014-12-16 23:18:41 +01:00
scrawl
b9e5aa9db6
Movement controller: Don't allow stepping up other actors
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This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192 )
2014-12-16 20:44:42 +01:00
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
2014-12-15 13:47:34 +01:00
scrawl
4e0d16da8c
Take Scale field in creature record into account ( Fixes #2214 )
2014-12-15 13:34:04 +01:00
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
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The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
2014-12-11 21:00:02 +01:00
Marc Zinnschlag
912dcdc418
Merge remote-tracking branch 'scrawl/ptrupdate'
2014-12-11 20:41:53 +01:00
Marc Zinnschlag
19bd07648b
Merge remote-tracking branch 'scrawl/pathgrid'
2014-12-11 20:32:32 +01:00
scrawl
ed2aa5a233
Fix crash caused by dangling baseNode pointer
2014-12-11 20:32:05 +01:00
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
2014-12-11 19:29:06 +01:00
scrawl
3270f0e932
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
scrawl
3c747195ae
Add fall damage for creatures ( Fixes #2201 )
2014-12-10 17:21:34 +01:00
scrawl
3ad0189982
Take sound listener y rotation (roll) into account, though currently unused for actors
2014-12-09 12:07:22 +01:00
scrawl
0fe7500f74
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
scrawl
f6960debcb
Attach sound listener to the player head instead of camera
2014-12-08 23:26:09 +01:00
scrawl
9f90a1e44b
Remove script access to deleted references that have no content file
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In original MW these objects are permanently deleted and can not be accessed anymore.
2014-12-07 22:37:50 +01:00
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
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Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
2014-12-06 21:08:18 +01:00
scrawl
41542dedf7
Fix map insert return value mixup ( Fixes #2192 )
2014-12-06 17:24:05 +01:00
scrawl
a67e7c64ea
Optimize pathgrid store
2014-12-05 15:58:22 +01:00
scrawl
83dcf9ce4b
Overwrite existing records in IndexedStore ( Fixes #2182 )
2014-12-05 15:58:05 +01:00
scrawl
dd0cea21b0
Implement overwriting pathgrid records ( Fixes #2175 )
2014-12-03 18:28:34 +01:00
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
2014-12-01 23:09:47 +01:00
scrawl
48d5789aeb
Use a separate flag for references deleted by a content file ( Fixes #2018 )
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The flag must be separate so as to not contaminate the user's savegame.
Fixes the following use cases that were broken before:
- Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
- Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
- Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
Evgenii Babinets
fe385214e4
Added proper slow fall effect mechanics.
2014-11-10 02:42:44 -05:00
cc9cii
f051fb65ff
Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document.
2014-11-06 08:35:24 +11:00
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
2014-10-31 00:25:37 +01:00
scrawl
c194226d08
Increase maximum height for finding spawn points to 500 ( Fixes #2056 )
2014-10-27 21:52:59 +01:00
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
2014-10-24 19:05:43 +02:00
Alexander "Ace" Olofsson
b5a57920b6
Fix compile error on Windows
2014-10-21 19:35:17 +02:00
scrawl
b0f98687e6
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:45:18 +02:00
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
2014-10-13 19:11:14 +02:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
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Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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Conflicts:
apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
2014-10-12 00:13:24 +02:00
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
2014-10-11 22:21:48 +02:00
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
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Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
2014-10-11 02:31:26 +02:00
Internecine
470d375177
Removed duplicate functions and moved pause check in weather.cpp
2014-10-10 23:29:51 +13:00
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-09 19:17:39 +02:00
Internecine
782e851eb1
Better fix, now allows for teleporting to change weather while still paused.
2014-10-09 19:41:51 +13:00
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
2014-10-07 18:03:25 +02:00
MiroslavR
4086bc4848
Do not spawn blood vfx on player if hit fader is enabled
2014-10-06 18:33:41 +02:00
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-06 18:24:41 +02:00
scrawl
9ab8d0a8e6
Hotfix for crash when deleting an actor
2014-10-06 14:56:49 +02:00
Internecine
3dee4c2b0e
Fixes #1706
2014-10-06 16:10:58 +13:00
Jordan Ayers
2f5721bf61
Fix typo in comments.
2014-10-05 18:12:33 -05:00
scrawl
39bc11681e
Fix broken onGround status when levitating
2014-10-05 22:59:24 +02:00
scrawl
829a7bfd1b
Fix being able to rest while water-walking ( Fixes #1712 )
2014-10-05 22:35:53 +02:00
scrawl
064f1964ba
More efficient water walking
2014-10-05 22:27:20 +02:00
scrawl
04614651fa
Fix recharging items not being updated for actor's initial inventory
2014-10-05 18:27:26 +02:00
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
2014-10-05 17:53:50 +02:00
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
2014-10-05 17:41:56 +02:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96
Teleport indirect followers as well when using a door ( Fixes #1974 )
2014-10-05 15:18:32 +02:00
scrawl
ff11745429
Fix magic projectile sound disappearing after multiple save/load cycles
2014-10-05 14:47:23 +02:00
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
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Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
20777c1b2e
Optimize physics shape scaling on cell load
2014-10-04 20:37:35 +02:00
scrawl
95378aa6ac
Fix crash when a magic projectile has no sound defined ( Fixes #1967 )
2014-10-04 18:37:35 +02:00
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
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Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
Lukasz Gromanowski
6a89b67cb1
Revert "Issue #1887 : Equipped items do not emit sounds"
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This reverts commit 566211e753
.
2014-10-04 13:34:36 +02:00
Lukasz Gromanowski
566211e753
Issue #1887 : Equipped items do not emit sounds
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Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-03 22:39:05 +02:00
scrawl
cecc64752e
Increase maximum height for finding spawn points ( Fixes #1633 , Fixes #1881 )
2014-10-03 18:51:18 +02:00
scrawl
d4ac5c0b57
Use a raycast to find spawn point if convexSweepTest doesn't find one ( Fixes #1623 , Fixes #1679 )
2014-10-03 18:49:41 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
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The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
c010c28337
Implement ToggleWorld instruction
2014-09-30 15:54:09 +02:00
scrawl
3e153d0a9b
Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2
2014-09-29 22:30:21 +02:00
scrawl
b345c50a86
Run stepSimulation before moving actors
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Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
2014-09-29 14:55:31 +02:00
scrawl
bdab3fa321
Bullet optimization: Don't update AABBs of static objects every frame
2014-09-28 18:02:57 +02:00
scrawl
e9ed0211c9
Attempt to fix Clang warnings
2014-09-28 12:44:47 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
40587f984d
Implement price-based mercantile skill progress ( Fixes #1947 ), thanks Hrnchamd
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Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
scrawl
a7c0e07d78
Add missing World cleanup for mLevitationEnabled
2014-09-24 12:21:19 +02:00
scrawl
45b4304237
Store levitation/teleport enabled state in savegames ( Fixes #1923 )
2014-09-24 12:21:19 +02:00
Marc Zinnschlag
aa7fc8ee47
fix for potential script problem during saved game loading
2014-09-22 10:12:07 +02:00
Marc Zinnschlag
e4b6f135b6
catch exceptions from adding local scripts
2014-09-21 12:43:19 +02:00
scrawl
b6c6bfe943
Merge cell names when merging cells ( Fixes #1929 )
2014-09-19 05:02:54 +02:00
scrawl
441073b475
Remove ancient comment
2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6
Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
2014-09-17 07:02:19 +02:00
scrawl
269c200c8f
Fix jump velocity mechanics ( Fixes #1708 )
2014-09-17 07:02:19 +02:00
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
2014-09-15 10:42:44 +02:00
Marc Zinnschlag
19f469c7db
Merge remote-tracking branch 'scrawl/master'
2014-09-14 12:00:14 +02:00
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
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Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
89000f6196
removed unused OmwLoader
2014-09-14 11:28:28 +02:00
scrawl
002b41ba51
Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5)
2014-09-14 08:38:54 +02:00
scrawl
4b27950879
Don't apply race height to NPC collision shape ( Fixes #1487 )
2014-09-14 07:04:02 +02:00
Marc Zinnschlag
081588f484
add project file to content file list when running OpenMW from OpenCS
2014-09-13 20:48:24 +02:00
Marc Zinnschlag
882ef37ae3
Merge remote-tracking branch 'ragora/conjureditemsgmstcheck'
2014-09-13 15:58:02 +02:00
Ragora
f9e2fd0f3d
Also forgot to remove a now unused variable I introduced
2014-09-11 20:47:14 -04:00
Ragora
ea43a23505
All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map
2014-09-11 20:45:22 -04:00
Ragora
ee6298f520
Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best
2014-09-11 19:33:45 -04:00
Marc Zinnschlag
b5d5eadf79
Merge remote-tracking branch 'scrawl/master'
2014-09-11 09:01:21 +02:00
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
2014-09-11 05:53:56 +02:00
scrawl
616148e168
Fix "failed to open file" error when no startup script is given
2014-09-09 18:28:49 +02:00
MiroslavR
45c90bdcb5
Call getPtrViaHandle instead of searchPtrViaHandle for faced handle
2014-09-09 18:10:34 +02:00
MiroslavR
7e6e248511
Don't cache faced handle, as its context may have been changed during the frame by input events
2014-09-09 17:50:56 +02:00
MiroslavR
86c286c24e
Fix werewolf globals
2014-09-09 15:12:42 +02:00
MiroslavR
5ac2788a15
Feature #1545 : Allow to select the player in the console
2014-09-09 04:36:17 +02:00
scrawl
457b96a8af
Reset bounty and crime immediately when going to jail ( Fixes #1892 )
2014-09-09 00:00:55 +02:00
scrawl
3007af44ea
Revert "Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )"
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This reverts commit 0c67ff9ed0
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2014-09-08 20:52:15 +02:00
scrawl
fe0c9ec9b7
Change priorities in World::searchPtr
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Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
2014-09-07 19:09:23 +02:00
scrawl
0c67ff9ed0
Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )
2014-09-07 18:55:59 +02:00
MiroslavR
c1cc66985d
Werewolf: only NPCs should have modified fight and react to your transformation
2014-09-06 03:09:11 +02:00
MiroslavR
9e0d5dc28a
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
2014-09-05 01:58:57 +02:00
scrawl
0da4757ee6
Merge branch 'master' of github.com:scrawl/openmw
2014-09-01 02:04:18 +02:00
scrawl
fde6cad24b
Reset RefNum when copying a reference to a new cell
2014-08-30 18:27:59 +02:00
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
2014-08-30 18:27:32 +02:00
Rohit Nirmal
b5eb16b663
Silence some scan-build warnings.
2014-08-28 20:55:32 -05:00
scrawl
1c222a0154
Fix mSelectedEnchantItem cleanup not working for non-player actors
2014-08-28 16:31:06 +02:00
Marc Zinnschlag
ce3d75bba2
Merge remote-tracking branch 'scrawl/master'
2014-08-28 12:34:08 +02:00
scrawl
f1d72419de
Don't equip weapons in autoEquip, AiCombat does that now ( Fixes #1451 )
2014-08-28 00:59:54 +02:00
scrawl
0fe9612afb
Implement basic spellcasting AI ( Fixes #961 )
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Select a weapon to attack with in AiCombat and equip it (Fixes #1609 , Fixes #1772 )
2014-08-28 00:55:37 +02:00
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
scrawl
b4fbaf1169
Fix potential infinite recursion in ActionTeleport ( Fixes #1840 )
2014-08-26 02:09:23 +02:00
scrawl
9f13315d1c
Remove unused numUnload
2014-08-26 02:09:23 +02:00
scrawl
2b407a9995
Refactor NIF cache
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- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
scrawl
03cb66c342
Set render queue group for projectiles ( Fixes #1829 )
2014-08-18 15:32:52 +02:00
scrawl
2db50da8dd
Implement magic effect script instructions (Feature #1489 )
2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00