scrawl
2eaceb71ba
Reject AiTravel destinations further than 7168 units away, as in vanilla MW ( Fixes #1911 )
2014-09-17 12:39:10 +02:00
scrawl
441073b475
Remove ancient comment
2014-09-17 07:02:19 +02:00
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6
Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
2014-09-17 07:02:19 +02:00
scrawl
269c200c8f
Fix jump velocity mechanics ( Fixes #1708 )
2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845
Fix idlestorm animation conflict with torch animation
2014-09-17 07:02:19 +02:00
scrawl
4c285151a3
Fix incorrect movement animation for some creatures ( Fixes #1924 )
2014-09-17 07:02:10 +02:00
Marc Zinnschlag
71c868aa94
Merge remote-tracking branch 'scrawl/master'
2014-09-15 12:45:00 +02:00
Marc Zinnschlag
3f671c86a8
Merge remote-tracking branch 'cc9cii/ffmpeg-swresample'
2014-09-15 12:44:38 +02:00
scrawl
0c75c6bf1b
Improve spellcasting AI for Drain/Damage effects
2014-09-15 10:42:51 +02:00
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
2014-09-15 10:42:44 +02:00
Marc Zinnschlag
19f469c7db
Merge remote-tracking branch 'scrawl/master'
2014-09-14 12:00:14 +02:00
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
89000f6196
removed unused OmwLoader
2014-09-14 11:28:28 +02:00
Marc Zinnschlag
ea60c665dd
Merge remote-tracking branch 'ragora/bounditemflag'
2014-09-14 10:54:07 +02:00
scrawl
233e221de2
Terminate AI packages when target is disabled or deleted ( Fixes #1910 )
2014-09-14 10:49:33 +02:00
Marc Zinnschlag
9b7f61b4ba
Merge remote-tracking branch 'scrawl/myguiplugin'
2014-09-14 10:45:26 +02:00
scrawl
1270dada34
Don't set Attacked flag when the actor is already in combat with the attacker ( Fixes #1909 )
2014-09-14 10:35:57 +02:00
scrawl
002b41ba51
Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5)
2014-09-14 08:38:54 +02:00
scrawl
4b27950879
Don't apply race height to NPC collision shape ( Fixes #1487 )
2014-09-14 07:04:02 +02:00
scrawl
bd96764229
Mark code that will be obsolete when upgrading to MyGUI 3.2.2
2014-09-14 03:54:50 +02:00
Ragora
b8851790a6
Covered forgotten old bound item checks
2014-09-13 18:59:13 -04:00
Ragora
f250e3df4b
Replaced old bound item checks that I knew of to use the new ItemStack::Flag_Bound bit
2014-09-13 18:48:41 -04:00
scrawl
4426b03fa4
Remove some garbage
2014-09-13 22:21:37 +02:00
scrawl
0c273568f2
Increment version number for input configuration
...
Old files are broken by keycode->scancode switch (319f4e0547
)
2014-09-13 21:45:03 +02:00
scrawl
99c276baa9
Set weapon Magical flag when enchanting a weapon
2014-09-13 21:23:44 +02:00
scrawl
a42e60970b
Revert "delete death events on adding an actor to the scene"
...
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.
This reverts commit fd2c07a6f4
.
Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-09-13 20:57:25 +02:00
scrawl
8625764143
Give 100% of health back when Resurrecting an actor ( Fixes #1877 )
2014-09-13 20:50:49 +02:00
Marc Zinnschlag
081588f484
add project file to content file list when running OpenMW from OpenCS
2014-09-13 20:48:24 +02:00
Marc Zinnschlag
10fa205ced
fixed --data switch (was missing composing option)
2014-09-13 20:41:57 +02:00
scrawl
319f4e0547
Bind to scancodes instead of keycodes
2014-09-13 20:39:59 +02:00
scrawl
dc1e8d4e22
Don't trigger any mouse button bindings while in the settings menu
2014-09-13 20:39:59 +02:00
scrawl
04c79d5f1e
Fix case issue when setting companion's profit on the script
2014-09-13 20:39:59 +02:00
scrawl
e54ba2c5d1
Fix broken dialogue Function_HealthPercent
2014-09-13 20:39:58 +02:00
Marc Zinnschlag
882ef37ae3
Merge remote-tracking branch 'ragora/conjureditemsgmstcheck'
2014-09-13 15:58:02 +02:00
Marc Zinnschlag
94a7e38194
Merge remote-tracking branch 'ragora/fixglobalcompassorient'
2014-09-13 15:55:06 +02:00
Marc Zinnschlag
690273d5b3
Merge remote-tracking branch 'ragora/fixmapresize'
2014-09-13 15:52:36 +02:00
scrawl
f82224497a
Compatibility fix for MyGUI git
2014-09-13 08:00:24 +02:00
scrawl
2c58a879ec
Fix minor exploit when map window is shown with transparency
2014-09-13 07:59:29 +02:00
scrawl
2b5adb325b
Remove a useless method
2014-09-13 07:57:15 +02:00
scrawl
cfc57d0fe0
Use MyGUI's castType for widget casts
2014-09-13 04:07:40 +02:00
MiroslavR
4fdef94034
Use player's base name for profiles
2014-09-13 02:58:01 +02:00
MiroslavR
23e6d52844
Fix UI not updating initially for zero stats
2014-09-13 02:56:06 +02:00
Ragora
282e7abd16
Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is
2014-09-12 18:26:38 -04:00
Ragora
35571bb108
Global compass arrow rotates regardless of indoor or outdoor presence
2014-09-12 17:31:37 -04:00
Ragora
25f99c5d5a
Discarded use of a static variable and renamed event function to be less ambiguous
2014-09-12 15:06:37 -04:00
Marc Zinnschlag
560eae3f4d
Merge remote-tracking branch 'ragora/conjuredequipmentrmvalfix'
2014-09-12 14:22:24 +02:00
cc9cii
1107156334
Workaround incorrectly reported channel_layout
2014-09-12 21:18:54 +10:00
Ragora
58d70c2895
Removed Unused includes from experimentation
2014-09-12 05:20:03 -04:00
Ragora
4ecac31752
Map keeps focus on wherever it was last moved when resizing map window
2014-09-12 05:16:33 -04:00
scrawl
c6bcd75058
Add various custom widgets used in OpenMW to the MyGUI plugin
2014-09-12 05:14:21 +02:00
Ragora
e105202ee2
Use std::set instead of std::map
2014-09-11 22:45:30 -04:00
scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
2014-09-12 04:27:23 +02:00
cc9cii
675d11c0e5
Mental note: need to get a linux box
2014-09-12 11:25:11 +10:00
cc9cii
8fe6877cb2
More include madness b/w different systems & compilers
2014-09-12 11:05:02 +10:00
cc9cii
de41dfc314
Add includes.
2014-09-12 10:52:10 +10:00
Ragora
f9e2fd0f3d
Also forgot to remove a now unused variable I introduced
2014-09-11 20:47:14 -04:00
Ragora
efaa820ee2
Managed to forget the itemmodel.cpp code
2014-09-11 20:46:21 -04:00
Ragora
ea43a23505
All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map
2014-09-11 20:45:22 -04:00
cc9cii
0121fdca2c
Don't use C99 in printf.
2014-09-12 10:31:49 +10:00
cc9cii
be74db8b24
Don't use to_string()
2014-09-12 10:04:46 +10:00
Ragora
83868bca23
Removed unused include left over from experimentation
2014-09-11 19:37:00 -04:00
Ragora
ee6298f520
Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best
2014-09-11 19:33:45 -04:00
cc9cii
ecd9dd81ea
Moved debug statements before exception..
2014-09-12 08:41:33 +10:00
cc9cii
ce3077c970
Test version with debug statements. Also moved some common code out to a separate file.
2014-09-12 08:27:25 +10:00
Marc Zinnschlag
5dd424b6c6
Merge remote-tracking branch 'cc9cii/Bug-No-1655'
2014-09-11 14:14:02 +02:00
cc9cii
48a36442c6
Add libswresample and libavresample support for sounds.
2014-09-11 21:15:18 +10:00
Marc Zinnschlag
b5d5eadf79
Merge remote-tracking branch 'scrawl/master'
2014-09-11 09:01:21 +02:00
cc9cii
862c5fc8f6
Add libavresample support. Tested on windows x64 only.
2014-09-11 16:47:00 +10:00
Ragora
74e1db3ac8
Minor Correction to existing conjured item logic
2014-09-11 01:00:39 -04:00
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
2014-09-11 05:53:56 +02:00
Ragora
69dbd6b30f
Added checks for different bound item situations
2014-09-10 23:38:38 -04:00
scrawl
36a90198e2
Add option to change screenshot image format
2014-09-11 04:32:31 +02:00
Ragora
141755b473
Appears to have resolved the issue with unequipping conjured items and all possible error conditions deriving from being able to unequip them
2014-09-10 21:34:17 -04:00
scrawl
7fa3100993
Refactor TradeWindow balance buttons to use ControllerRepeatClick
2014-09-11 00:25:09 +02:00
scrawl
ebab911e44
Add a hack to support binding the console to a printable key ( Fixes #371 ) and change default console key to morrowind default (GRAVE)
2014-09-10 18:13:39 +02:00
scrawl
cf355d0fcb
Change Always Run key default to Caps Lock, as in vanilla
...
A poor choice, but it's still what players coming from vanilla MW will expect.
2014-09-10 18:09:05 +02:00
MiroslavR
d64be1c092
Use CellId::mWorldspace to find out whether objects are in the same worldspace
2014-09-10 02:49:57 +02:00
MiroslavR
621e81fa7d
Make getdistance return maximum value only if the given objects are in different worldspaces ( Fixes #1895 )
2014-09-10 01:40:33 +02:00
scrawl
616148e168
Fix "failed to open file" error when no startup script is given
2014-09-09 18:28:49 +02:00
MiroslavR
45c90bdcb5
Call getPtrViaHandle instead of searchPtrViaHandle for faced handle
2014-09-09 18:10:34 +02:00
MiroslavR
7e6e248511
Don't cache faced handle, as its context may have been changed during the frame by input events
2014-09-09 17:50:56 +02:00
MiroslavR
86c286c24e
Fix werewolf globals
2014-09-09 15:12:42 +02:00
scrawl
dd5f4947d7
Add a TODO comment
2014-09-09 05:05:20 +02:00
scrawl
56cd0da522
Fix potential infinite recursion when an area effect spell is reflected ( Fixes #1896 )
2014-09-09 04:44:14 +02:00
MiroslavR
5ac2788a15
Feature #1545 : Allow to select the player in the console
2014-09-09 04:36:17 +02:00
MiroslavR
21eb25706c
Don't pursue the player for their crimes when they are a werewolf
2014-09-09 04:15:54 +02:00
scrawl
cb916594d9
Always show tooltips for dead actors
2014-09-09 02:12:44 +02:00
scrawl
d2ef0d362c
Implement vanilla distance threshold for AI processing (Bug #1876 )
2014-09-09 01:52:48 +02:00
scrawl
f18d4b4ac4
Don't show crosshair tooltips for actors in combat
2014-09-09 00:47:26 +02:00
scrawl
780a48cd1e
Don't greet dead actors in AiWander
2014-09-09 00:43:12 +02:00
scrawl
c54ab2e846
Don't allow talking to creatures that are in combat
2014-09-09 00:39:38 +02:00
scrawl
a9847c9453
Fix creature attacking flag not being reset after the attack starts ( Fixes #1889 )
2014-09-09 00:27:25 +02:00
scrawl
457b96a8af
Reset bounty and crime immediately when going to jail ( Fixes #1892 )
2014-09-09 00:00:55 +02:00
scrawl
628600a0a5
Make PlaceItem place the item in the player's current worldspace
2014-09-08 23:57:16 +02:00
scrawl
3007af44ea
Revert "Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )"
...
This reverts commit 0c67ff9ed0
.
2014-09-08 20:52:15 +02:00
scrawl
6b06ab23aa
Don't play sound for torches with OffDefault flag ( Fixes #1884 )
2014-09-08 15:31:47 +02:00
scrawl
8b0cb239a9
Ignore text keys for zero-length animations ( Fixes #1876 )
...
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
scrawl
07d827c907
Ignore invalid input in numeric EditBox ( Fixes #1885 )
2014-09-08 15:22:33 +02:00
cc9cii
785d2c7cc9
Remove incomplete implementation to support planar formats. Make libswresample a prerequisite.
2014-09-08 15:24:39 +10:00
scrawl
fe0c9ec9b7
Change priorities in World::searchPtr
...
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
2014-09-07 19:09:23 +02:00
scrawl
adbc50366b
Use random attack strength for creatures (Bug #1876 )
...
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.
This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
b6635c7964
Move eventDone out of WindowBase
2014-09-07 18:55:59 +02:00
scrawl
271c921cf8
Add missing confirmation dialog for deleting map notes
2014-09-07 18:55:59 +02:00
scrawl
6e2673daf3
Remove an unneeded include
2014-09-07 18:55:59 +02:00
scrawl
d6bc50c492
Remove an unused member variable
2014-09-07 18:55:59 +02:00
scrawl
31b31115af
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
2014-09-07 18:55:59 +02:00
scrawl
0c67ff9ed0
Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )
2014-09-07 18:55:59 +02:00
cc9cii
f616000afb
More fix based on code review.
2014-09-07 21:17:34 +10:00
MiroslavR
b574131b06
Unset selected spell after selecting enchanted item in the spell window ( Fixes #1878 )
2014-09-07 12:42:11 +02:00
cc9cii
c396149f23
Code review fix.
2014-09-07 20:35:32 +10:00
Marc Zinnschlag
16aa55dcde
Merge remote-tracking branch 'miroslavr/master'
2014-09-07 10:22:07 +02:00
MiroslavR
931e778b4d
Initialize mHasMovedInXY in CharacterController
2014-09-06 21:31:48 +02:00
Rohit Nirmal
e315a72582
Remove extra semicolons at the end of some lines.
2014-09-06 13:04:52 -05:00
MiroslavR
007404e17f
Merge branch 'master' of github.com:OpenMW/openmw
2014-09-06 14:54:59 +02:00
MiroslavR
b1a449a0b9
Fix wolfrun sound playing all the time when running is default
2014-09-06 05:52:47 +02:00
MiroslavR
57f7ef1db4
GUI: update/clear force-hidden window status
2014-09-06 03:13:35 +02:00
MiroslavR
c1cc66985d
Werewolf: only NPCs should have modified fight and react to your transformation
2014-09-06 03:09:11 +02:00
scrawl
f274d5a627
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-09-05 17:18:36 +02:00
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
cc9cii
6d12374ace
Move windows platform specific files into a common directory.
2014-09-05 22:36:33 +10:00
Marc Zinnschlag
86995adc4a
Merge remote-tracking branch 'cc9cii/Bug-No-1655'
2014-09-05 09:00:12 +02:00
MiroslavR
9e0d5dc28a
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
2014-09-05 01:58:57 +02:00
cc9cii
e0e561a105
Add icon to windows exe
2014-09-05 07:17:31 +10:00
cc9cii
7ae8d04c47
Arrgh... silly typo
2014-09-04 19:07:19 +10:00
cc9cii
c6cad5adc5
Make cmake more reliably detect libswresample
2014-09-04 18:55:10 +10:00
cc9cii
801b9446b7
Support for ubuntu/debian. Can easily be reverted if not required.
2014-09-04 07:58:46 +10:00
Marc Zinnschlag
71a2424500
Merge remote-tracking branch 'miroslavr/master'
2014-09-03 17:58:54 +02:00
cc9cii
093c7f8882
Moved format conversion to audio_decode_frame()
2014-09-03 22:52:03 +10:00
cc9cii
1e72cf4cdc
More refactoring, remove more #ifdef guards and fix repeat samples for planar formats.
2014-09-03 18:13:43 +10:00
scrawl
628d57f18c
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-09-03 04:55:24 +02:00
scrawl
2379c0ada7
Pause frame updates when the window is minimized ( Fixes #1868 )
2014-09-03 04:54:07 +02:00
MiroslavR
386bb98fd2
Do not attach coin widgets to a box
2014-09-03 03:03:03 +02:00
MiroslavR
5977860e09
Fix broken coin placement in levelup dialog + possible memleak
2014-09-02 22:06:02 +02:00
scrawl
84a0d064cd
Fall back to regular death animation if deathknockdown/deathknockout don't exist ( Fixes #1870 )
2014-09-02 15:14:23 +02:00
cc9cii
5095f729b0
Make travis happy again.
2014-09-02 22:05:54 +10:00
cc9cii
2d6b532ea5
Minimize the use of #ifdef guards for better code legibility.
2014-09-02 21:52:19 +10:00
Marc Zinnschlag
4894699eba
Merge remote-tracking branch 'scrawl/master'
2014-09-02 09:04:19 +02:00
scrawl
0eb949c8a7
Don't update ripples when they are not used
2014-09-02 04:29:37 +02:00
cc9cii
f4dd281393
Simplify the use of swr_convert and add #ifdef guards around code that require libswresample.
2014-09-01 21:49:37 +10:00
Marc Zinnschlag
a9df3b53fd
restored --new-game switch
2014-09-01 11:55:12 +02:00
MiroslavR
7dfba0ae30
Followers with high fight should not engage in combat with the player
2014-09-01 03:43:53 +02:00
MiroslavR
41c6045986
Realign all parent boxes when autosizedwidgets change size
2014-09-01 03:38:05 +02:00
scrawl
9caff1d800
Don't say Idle voices when player is not in LOS ( Fixes #1436 )
2014-09-01 02:21:54 +02:00
scrawl
59720b7dc6
Implement MagicItems flag for vendors ( Fixes #1861 )
2014-09-01 02:10:36 +02:00
scrawl
0da4757ee6
Merge branch 'master' of github.com:scrawl/openmw
2014-09-01 02:04:18 +02:00
cc9cii
0b9d17a81d
More cleanup.
2014-09-01 08:04:28 +10:00
cc9cii
fdee660ffb
Implemented feedback review comments, removing hard coded values and adding error handling.
2014-09-01 08:02:25 +10:00
cc9cii
68cbb8989e
Cleanup comments.
2014-08-31 23:39:17 +10:00
cc9cii
a7371eda4d
Now works for both FLT and S16 formats. The output format is hard coded in the MovieAudioDecoder constructor (default S16).
2014-08-31 23:35:05 +10:00
cc9cii
8429dab271
Working version - converts FLTP to FLT. Does not work when converting to S16.
2014-08-31 22:01:08 +10:00
cc9cii
16c165185b
Minor cleanup. Tested successfully on windows x64 using ffmpeg-20140823-git-7444cf9-win64-dev which is on libavcodec version 56.0.101.
2014-08-31 13:40:29 +10:00
cc9cii
944f99b23a
Initial commit of FLTP format binkaudio support. Converts to FLT format by manually interleaving decoded samples. swresample library is included with a view to use swr_convert() in future versions, but not used in this commit.
2014-08-31 13:20:33 +10:00
Corporama
ccca6db865
Compile fixes for Linux
2014-08-30 23:11:09 +02:00
scrawl
9d6ca9066f
Fix summoned creatures not following for non-player summoners
2014-08-30 18:48:28 +02:00
scrawl
180a831e96
Fix typo in combat distance
2014-08-30 18:38:24 +02:00
scrawl
fde6cad24b
Reset RefNum when copying a reference to a new cell
2014-08-30 18:27:59 +02:00
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
2014-08-30 18:27:32 +02:00
scrawl
58945c557a
Add sound for casting enchanted item with insufficent charge ( Fixes #1857 )
2014-08-30 02:47:35 +02:00
scrawl
a62e40f4ed
Add situational AI use of Feather, Dispel and Cure effects
2014-08-29 17:58:32 +02:00
Marc Zinnschlag
2eadff54d4
Merge remote-tracking branch 'rohitnirmal/scan-build-fixes'
2014-08-29 13:40:37 +02:00
Rohit Nirmal
b5eb16b663
Silence some scan-build warnings.
2014-08-28 20:55:32 -05:00
cc9cii
fa0352cd75
fix typo
2014-08-29 10:47:44 +10:00
cc9cii
961b4f0142
Suppress a warning.
2014-08-29 07:48:52 +10:00
scrawl
0be1ac1343
Enable casting of NoMagnitude effects in AI (e.g. summoned creatures)
2014-08-28 21:37:18 +02:00
scrawl
feeb740497
Fix bone not found exception for golden saint spellcasting
2014-08-28 17:02:11 +02:00
scrawl
0f43592237
Another invalid iterator fix
2014-08-28 16:47:54 +02:00
scrawl
1c222a0154
Fix mSelectedEnchantItem cleanup not working for non-player actors
2014-08-28 16:31:06 +02:00
scrawl
f91d639782
Add missing soul trap sound ( Fixes #1855 )
2014-08-28 16:30:42 +02:00
Marc Zinnschlag
ce3d75bba2
Merge remote-tracking branch 'scrawl/master'
2014-08-28 12:34:08 +02:00
scrawl
253036abee
Play VFX_Soul_Trap on successful soul trap
2014-08-28 02:55:36 +02:00
scrawl
f8f4d2dfdb
Another invalid iterator fix
2014-08-28 02:14:30 +02:00
scrawl
1a98f8ca93
Invalid iterator fix
2014-08-28 02:09:00 +02:00
scrawl
2e623bac5a
Don't attempt to use broken weapons in AI
2014-08-28 02:01:41 +02:00
scrawl
0bdc1b243a
Consider weapon ammunition in combat AI ( Fixes #1576 )
2014-08-28 01:54:32 +02:00
scrawl
f1d72419de
Don't equip weapons in autoEquip, AiCombat does that now ( Fixes #1451 )
2014-08-28 00:59:54 +02:00
scrawl
0fe9612afb
Implement basic spellcasting AI ( Fixes #961 )
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Select a weapon to attack with in AiCombat and equip it (Fixes #1609 , Fixes #1772 )
2014-08-28 00:55:37 +02:00
scrawl
1a96dd0bd5
Remove more MyGUI 3.2.0 specific code
2014-08-27 16:39:13 +02:00
scrawl
c5fa7bf7c2
Minor cleanup
2014-08-26 17:45:28 +02:00
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
scrawl
17dc01ec44
Require MyGUI version 3.2.1 and remove legacy code ( Fixes #1528 )
2014-08-26 17:01:35 +02:00
scrawl
dd77954512
Don't pass key to input binder if it was consumed by text editor ( Fixes #1845 )
2014-08-26 03:06:30 +02:00
scrawl
dcddd9a07c
Use MyGUI clipboard events for MyGUI 3.2.1+ ( Fixes #1846 )
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Note that only <= 3.2.0 and >= 3.2.1 are supported, any SVN version between them might still exhibit duplicate text pasting.
2014-08-26 03:06:30 +02:00
scrawl
10a0e2434e
Open inventory when activating an unconscious actor ( Fixes #1848 )
2014-08-26 03:06:23 +02:00
scrawl
fc7ed05da8
Knock out actors when fatigue base is 0 ( Fixes #1847 )
2014-08-26 03:02:06 +02:00
scrawl
b4fbaf1169
Fix potential infinite recursion in ActionTeleport ( Fixes #1840 )
2014-08-26 02:09:23 +02:00
scrawl
854491ac15
Don't treat actors as following if another non-combat AiPackage precedes ( Fixes #1843 )
2014-08-26 02:09:23 +02:00
scrawl
7714192e28
Remove wrong comment
2014-08-26 02:09:23 +02:00
scrawl
9f13315d1c
Remove unused numUnload
2014-08-26 02:09:23 +02:00
scrawl
c775e05d7a
Show encumbrance preview when trading ( Fixes #1793 )
2014-08-26 02:09:22 +02:00
MiroslavR
fc21d898f2
Add hand-to-hand tooltip
2014-08-25 03:15:28 +02:00
MiroslavR
3823e36f05
Merge branch 'master' of github.com:OpenMW/openmw
2014-08-25 00:56:35 +02:00
MiroslavR
d16e0c063c
Enchanting, spellmaking dialog: check for flags when listing known effects
2014-08-24 21:59:52 +02:00
MiroslavR
df262e53ae
Display school in the spell tooltip
2014-08-24 20:51:41 +02:00
MiroslavR
fc789265e2
Spells that always succeed should not increase your skill when you cast them
2014-08-24 20:36:31 +02:00
Marc Zinnschlag
111b55f48e
Merge remote-tracking branch 'scrawl/script'
2014-08-24 17:58:05 +02:00
MiroslavR
e8a245bea3
Enchanting dialog: follow vanilla behavior more closely
2014-08-24 16:41:17 +02:00
Marc Zinnschlag
52f6a2ec7b
remote local variable access was always using variable with index 1 instead of the index specified by the access request ( Fixes #1739 )
2014-08-24 11:58:08 +02:00
Marc Zinnschlag
d024c1a93f
Merge remote-tracking branch 'scrawl/master'
2014-08-24 09:14:17 +02:00
Marc Zinnschlag
79e1786ff9
Merge remote-tracking branch 'rohitnirmal/quick-draw'
2014-08-24 09:11:58 +02:00
scrawl
c5c822ecba
Use Chop attack when walking diagonally ( Fixes #1729 )
2014-08-24 02:38:00 +02:00
scrawl
e0e4cbbb41
Implement Light magic effect ( Fixes #1122 )
2014-08-24 02:37:59 +02:00
scrawl
714c927fda
Fix being able to change camera during death via mouse wheel
2014-08-24 02:37:59 +02:00
scrawl
3dbe17b6ed
Terminate AiPursue when target dies ( Fixes #1836 )
2014-08-24 02:37:59 +02:00
scrawl
2b407a9995
Refactor NIF cache
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- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
Marc Zinnschlag
80d39780ae
same fix for a couple of additional instructions
2014-08-23 18:50:53 +02:00
Marc Zinnschlag
7de49a66e2
fix for PCJoinFaction and for getPcRank without explicit reference
2014-08-23 18:45:06 +02:00
Marc Zinnschlag
0d8bfbfa9b
getpcrank did not read the explicit reference in some cases ( Fixed #1767 )
2014-08-23 18:23:14 +02:00
Rohit Nirmal
6ed4f530df
Forgot to update comment.
2014-08-23 10:35:55 -05:00
Rohit Nirmal
bf97fe7b35
Need to change draw state if use'd item is in player's right hand.
2014-08-23 10:31:10 -05:00
scrawl
e9e7e96c5f
SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation)
2014-08-23 16:18:46 +02:00
Marc Zinnschlag
7c1b32ae62
Merge remote-tracking branch 'miroslavr/corprus'
2014-08-23 09:15:27 +02:00
Rohit Nirmal
234903d93c
Change player draw state when quick-selecting weapon or spell.
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(Fixes #1828 )
2014-08-22 21:36:39 -05:00
MiroslavR
85aa237baf
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
MiroslavR
2cbe17ca0a
Make Spells::mCorprusSpells private
2014-08-20 12:40:38 +02:00
MiroslavR
26732bc228
Purge blight should not remove corprus
2014-08-19 22:13:37 +02:00
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
2014-08-19 03:17:31 +02:00
Bret Curtis
feb0ef8390
fixes building on systems with kFreeBSD kernel
2014-08-18 17:19:54 +02:00
scrawl
83037a1a91
Move fast-forward of particle systems outside of OgreNifLoader ( Fixes #1830 )
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Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
2014-08-18 16:37:47 +02:00
MiroslavR
3722c7adc3
Initial work on implementing corprus worsening effect
2014-08-18 15:33:12 +02:00
scrawl
03cb66c342
Set render queue group for projectiles ( Fixes #1829 )
2014-08-18 15:32:52 +02:00
Bret Curtis
bb1fe23f9c
fix building on GNU Hurd
2014-08-18 14:41:46 +02:00
scrawl
888a53af04
SaveGameDialog: Allow deleting saves with keyboard (Delete key)
2014-08-17 20:41:23 +02:00
scrawl
9b38888ac9
Add missing AiFollow ActorId initialization ( Fixes #1818 )
2014-08-17 17:01:04 +02:00
Marc Zinnschlag
02b7712d7c
Merge remote-tracking branch 'scrawl/master'
2014-08-17 12:07:44 +02:00
scrawl
bcc79919a7
Fix fortified skill not immediately updating on changing equipment
2014-08-17 05:42:52 +02:00
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
scrawl
2db50da8dd
Implement magic effect script instructions (Feature #1489 )
2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
scrawl
e508450c1c
Add persuasion GMST to ensureNeededRecords ( Fixes #1817 )
2014-08-17 03:58:03 +02:00
scrawl
322480862b
InteractiveMessageBox: lay out buttons horizontally if button width does not exceed message width ( Fixes #1812 )
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Also fix some layout bugs.
2014-08-16 18:53:13 +02:00
MiroslavR
195f044f3b
Replace more .tga->.dds hacks with ResourceHelpers
2014-08-16 18:12:18 +02:00
scrawl
bb33b4e005
Revert "Remove horizontal messagebox layout, not used in vanilla ( Fixes #1402 )"
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This reverts commit 40d6c8abf7
.
2014-08-16 17:24:18 +02:00
scrawl
ddf8c5023e
InventoryWindow: don't unnecessarily update preview on opening count dialog
2014-08-16 17:18:13 +02:00
scrawl
6ddd9cc5a2
Don't show weight or value for keys ( Fixes #1815 )
2014-08-16 16:51:56 +02:00
Marc Zinnschlag
47619d957a
Merge remote-tracking branch 'miroslavr/master'
2014-08-16 15:25:13 +02:00
Marc Zinnschlag
e893d0d7d3
Merge remote-tracking branch 'scrawl/master'
2014-08-16 15:10:03 +02:00
MiroslavR
063b40a0ee
Correct tooltip for maxed out skills
2014-08-16 13:30:49 +02:00
MiroslavR
236eec3d89
Allow widgets with layout-type tooltip to change user data of widgets from tooltip layout
2014-08-16 13:24:44 +02:00
MiroslavR
a9f7a30d90
HBox, VBox: call parent setPropertyOverride
2014-08-16 13:12:02 +02:00
scrawl
c4ae07f48a
Remove partially broken sound pausing in main menu ( Fixes #1707 )
2014-08-16 02:01:39 +02:00
scrawl
7432771ac7
For non-active torches set the particle system speed factor to zero instead of destroying it ( Fixes #1811 )
2014-08-16 00:51:02 +02:00
scrawl
ddba9e5854
Improve performance of ItemView resize (reposition widgets instead of recreate)
2014-08-15 18:42:33 +02:00
scrawl
084cc857d4
Update magic effects when changing equipment ( Fixes #1646 )
2014-08-15 01:13:38 +02:00
MiroslavR
1385a86bd4
Spell creation: do not add skill/attribute effects before selecting the skill or attribute
2014-08-15 00:30:24 +02:00
scrawl
7f807f31d0
Remove comment
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Doing some testing with extended journals, doesn't appear to be a performance issue.
2014-08-14 19:49:03 +02:00
scrawl
c62d53ae84
Remove no longer needed comments about coordinate system
2014-08-14 19:09:33 +02:00
scrawl
c065a4b203
Add ManualResourceLoader for global map overlay ( Fixes #1736 )
2014-08-14 19:01:03 +02:00
scrawl
1bb82c710c
Fix use of uninitialized memory in AiWander::init
2014-08-14 18:55:54 +02:00
scrawl
061c7813f6
AiFollow: return from execute() if target is not player ( Fixes #1637 )
2014-08-14 02:14:13 +02:00