scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
8 years ago
scrawl
4dbd224249
Hide the terrain in non-exterior cells
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
David Cernat
e0234dc362
Merge pull request #183 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
8 years ago
scrawl
809f5cd01b
Fix bad override
8 years ago
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
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Move Send and Read functions to BasePacket
8 years ago
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
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Add OpenMW commits up to 4 Mar 2017
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
8 years ago
David Cernat
a2ef39c655
Merge pull request #178 from OpenMW/master
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Add OpenMW commits up to 2 Mar 2017
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
8 years ago
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
...
removed const_cast revision
8 years ago
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
8 years ago
David Cernat
a58601fb2b
[Client] Delineate tes3mp-only code more clearly, part 1
8 years ago
David Cernat
341ec28b1f
[Client] Don't allow actors to cast spells that don't exist on client
8 years ago
David Cernat
ff0d21ef38
[Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files)
8 years ago
David Cernat
328e3b6618
Merge pull request #167 from OpenMW/master
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Add OpenMW commits up to 24 Feb 2017
8 years ago
scrawl
25ca89b560
Avoid redundant allocations in Store::search
8 years ago
David Cernat
ed2176c984
[Client] Reuse 1 BaseEvent over and over instead of creating new ones
8 years ago
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
8 years ago
Koncord
b0ebad8b83
[Client] Fix crash on Linux
8 years ago
David Cernat
67b67ce1c4
[Client] Don't automatically rescale objects on cell change
8 years ago
scrawl
a45335ffc3
Do not reduce magicka in god mode
8 years ago
David Cernat
a1988ac6ef
Merge pull request #161 from OpenMW/master
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Add OpenMW commits up to 21 Feb 2017
8 years ago
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
8 years ago
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
8 years ago
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
8 years ago
David Cernat
cdffbc05f7
Merge pull request #159 from OpenMW/master
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Add OpenMW commits up to 19 Feb 2017
8 years ago
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
8 years ago
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
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using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
8 years ago
Allofich
bc60421615
Change NPC equip logic to be more like original
...
(Bug #3754 )
8 years ago
Koncord
74cfc4a821
[Client] Use enum instead magic values
8 years ago
David Cernat
0d75264221
Merge pull request #155 from OpenMW/master
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Add OpenMW commits up to 17 Feb 2017, part 2
8 years ago
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
8 years ago
David Cernat
c32c004516
Merge pull request #151 from OpenMW/master
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Add OpenMW commits up to 16 Feb 2017
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
David Cernat
88f891b5bd
[Client] Make it possible to easily iterate through container items
8 years ago
David Cernat
2ed9ae5739
Merge pull request #149 from OpenMW/master
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Add OpenMW commits up to 14 Feb 2017
8 years ago
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
8 years ago
scrawl
026a05718f
Construct the WorkQueue in Engine
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2017
8 years ago
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
8 years ago
MAtahualpa
c46eadae90
Update actionread.cpp
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*grrr* Forgot to change the latter "mSkillID" in line 47...
8 years ago
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
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Prevent AI actors from hitting unintended targets
8 years ago
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
8 years ago
MAtahualpa
7bc65ce05b
Update actionread.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
8 years ago
David Cernat
6763718412
Merge pull request #146 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
8 years ago
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
8 years ago
David Cernat
ae23c6d6a5
Merge pull request #145 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
8 years ago
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
8 years ago
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
8 years ago
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
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Giving the worker thread something to do while the rest of the savegame is parsed.
8 years ago
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
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Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
8 years ago
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
8 years ago
scrawl
206e2bf975
Fix camera rotation not being set after save game load (regressed with 1eb3384043
)
8 years ago
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
8 years ago
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
8 years ago
David Cernat
3a29b2d41d
Merge pull request #141 from OpenMW/master
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Add OpenMW commits up to 5 Feb 2017
8 years ago
David Cernat
9c76b805b2
[Client] Send ID_CONTAINER when starting to drag a container item
8 years ago
scrawl
1447bfa215
Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
8 years ago
David Cernat
a2e3fe18fe
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
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Also, allow requests for ID_PLAYER_CELL_STATE from the server.
8 years ago
David Cernat
44e27148d5
Merge pull request #140 from OpenMW/master
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Add OpenMW commits up to 4 Feb 2017
8 years ago
scrawl
eaeba4138b
Move the deletion of PreloadItem to the worker thread
8 years ago
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
8 years ago
David Cernat
63974af131
Merge pull request #139 from OpenMW/master
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Add OpenMW commits up to 3 Feb 2017
8 years ago
scrawl
0be811c519
Update the resource cache every second instead of every frame
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A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
8 years ago
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
8 years ago
Koncord
f78c749981
[Client] Use "NULL" instead "nullptr"
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nullptr keyword introduced in C++11
8 years ago
David Cernat
9f8f62b765
Merge pull request #137 from OpenMW/master
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Add OpenMW commits up to 1 Feb
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
David Cernat
703f253712
[Client] Delete new LocalEvents after sending them
8 years ago
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
8 years ago
David Cernat
624b85347a
[Client] Create LocalEvent class and use it instead of WorldEvent
8 years ago
David Cernat
055376c8ee
[Client] Only send ID_PLAYER_CELL_LOAD when CharGen is over
8 years ago
David Cernat
97aabf4a7d
[General] Sketch out sending of cell loading/unloading info in packets
8 years ago
David Cernat
0cd7c3ea3d
Merge pull request #131 from OpenMW/master
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Add OpenMW commits up to 21 Jan
8 years ago
MiroslavR
c64351b3e8
ESS-import: player is no longer disabled (Bug #3246 )
8 years ago
David Cernat
c77120df6d
Merge pull request #129 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwworld/actiontake.cpp
8 years ago
scrawl
cc19b4bd8a
Fix door rotation order in collision case (Bug #3707 )
8 years ago
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
8 years ago
David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
...
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat
f376b8416e
Merge pull request #127 from OpenMW/master
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Add OpenMW commits up to 15 Jan
8 years ago
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
8 years ago
David Cernat
70b43ecef6
Merge pull request #126 from OpenMW/master
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Add OpenMW commits up to 14 Jan
8 years ago
scrawl
69ce9f32bc
Activate/OnActivate fix (Bug #3712 )
8 years ago
David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
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Add OpenMW commits up to 11 Jan
8 years ago
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
8 years ago
scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
8 years ago
David Cernat
59c3dbe6af
Merge pull request #120 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
8 years ago
Marc Zinnschlag
dedd95f52a
Merge remote-tracking branch 'miroslavr/save-cleanup'
8 years ago
David Cernat
fba4878fee
Merge pull request #118 from OpenMW/master
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Add OpenMW changes up to 27 Dec
8 years ago
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
8 years ago
NeveHanter
8568cd049f
Removed "less" character from the documentation by the requested opportunity.
8 years ago
David Cernat
5bdfb72752
Merge pull request #116 from OpenMW/master
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Add OpenMW changes up to 26 Dec
8 years ago
NeveHanter
ff4aba2a6e
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
8 years ago
MiroslavR
87fd011a28
Clean-up saves by dropping references with invalid RefNums ( Fixes #1956 )
8 years ago
scrawl
cf496287f7
Silence static analysis warnings
8 years ago
scrawl
dc1f788cff
Use osg::PI over M_PI
8 years ago
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
8 years ago
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
8 years ago
David Cernat
973db7c78a
Merge pull request #113 from OpenMW/master
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Add OpenMW commits up to 17 Dec
8 years ago
Koncord
804259b2c9
Change some printf to LOG_MESSAGE_SIMPLE
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printf is not streamed to files
8 years ago
Koncord
536715cf46
Cleanup tes3mp headers
8 years ago
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
8 years ago
scrawl
8bdd5d1131
Merge pull request #1151 from Aussiemon/projectilelightsfix
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Update to implementation of projectile lights
8 years ago
mrohrlach
71e74f5a93
Moved projectile light calculation to separate method
8 years ago
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
8 years ago
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
8 years ago
mrohrlach
f5da179a90
Removed two more bad casts
8 years ago
mrohrlach
3b0c791892
Removed bad casts and unnecessary comments
8 years ago
mrohrlach
c2e5f24e98
Tidying up
8 years ago
mrohrlach
ef5cf76ad8
Implemented retrieval of effect colors for lights, made recommended changes
8 years ago
mrohrlach
3816d0f6dc
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
8 years ago
mrohrlach
099e79edbe
Changed a line that did not need to be changed apparently
8 years ago
mrohrlach
61097d93b9
Replaced tabs with spaces (oops)
8 years ago
mrohrlach
49ce80346c
Changed methods slightly to ensure non-magic projectiles do not receive lights
8 years ago
mrohrlach
83945cf280
Added reasonable approximation of magic bolt lights
8 years ago
David Cernat
7bbeed629d
Merge pull request #109 from OpenMW/master
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Add OpenMW changes up to 25 Nov
8 years ago
scrawl
762460f042
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
8 years ago
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
8 years ago
David Cernat
1feec58ed2
Merge pull request #108 from OpenMW/master
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Add OpenMW changes up to 20 Nov, part 3
8 years ago
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
8 years ago
David Cernat
f9ca98498d
Merge pull request #107 from OpenMW/master
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Add OpenMW commits up to 20 Nov, part 2
8 years ago
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
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Make water walking mechanics closer to original MW
8 years ago
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
8 years ago
David Cernat
49a78d8462
Merge pull request #105 from OpenMW/master
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Add OpenMW changes up to 19 Nov
8 years ago
David Cernat
b028f0b51f
Merge pull request #104 from OpenMW/master
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Add OpenMW commits up to 17 Nov
8 years ago
David Cernat
6e630e6123
Send inventory packets when picking up world items
8 years ago
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
8 years ago
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
8 years ago
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
8 years ago
David Cernat
8d2793401e
Merge pull request #103 from OpenMW/master
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Add OpenMW commits up to 13 Nov
8 years ago
Allofich
fee39afe38
Don't allow resting on water with water walking
8 years ago
David Cernat
25afa47e08
Only declare ptrCellStore for WorldPackets that need it
8 years ago
David Cernat
cee7843576
Send ID_OBJECT_DELETE when taking world items through inventory screen
8 years ago
David Cernat
a4647de048
Break away from OpenMW by giving RefNum indexes to new created objects
8 years ago
David Cernat
1f982e4dc7
Find objects from world packets using both ID and reference number
8 years ago
David Cernat
aaf4cc0d7e
Prevent being in a menu from disabling script execution or actor damage
8 years ago
David Cernat
c25ebc34b3
Shorten WorldPacket IDs by removing WORLD from them
8 years ago
David Cernat
bdb53e1cb4
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
8 years ago
David Cernat
3a5a5e73a1
Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking
8 years ago
David Cernat
94c5d6d2f9
Don't use autoEquip on player-controlled NPCs
8 years ago
David Cernat
47ebd24b4a
Merge pull request #79 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
8 years ago
David Cernat
a6fa0073a0
Find items by mRefNum.mIndex instead of mRefNum for WorldPackets
8 years ago
David Cernat
0a44bea91d
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
8 years ago
David Cernat
cbc132612a
Use mRefNum.mIndex instead of just mRefNum and add extra debug
8 years ago
David Cernat
17f66e4e90
Implement ID_WORLD_OBJECT_PLACE
8 years ago
David Cernat
6e43baf73e
Send Cell instead of CellId because of problems with the latter
8 years ago
David Cernat
103b1e3f72
Send CellId in ID_WORLD_OBJECT_DELETE
8 years ago
David Cernat
3c49157ed7
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
8 years ago
David Cernat
40f1db2d86
Create SearchByRefNumCustomVisitor in CellStore that returns entire Ptr
8 years ago
David Cernat
b3d6dad0c5
Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp
8 years ago
David Cernat
cc98a25dcf
Add searchByRefNum method to OpenMW's CellStore
8 years ago
David Cernat
92463c4a03
Fix Windows server crash caused by printing event->CellRef()->mRefID
8 years ago
David Cernat
8080cceac6
Add some placeholder code so Stanislav can test it
8 years ago
David Cernat
ac666edebd
Add a CellRef to WorldEvent
8 years ago
David Cernat
b2845cd17c
Create and start using WorldEvent class
8 years ago
David Cernat
a42d5f2429
Make client send placeholder ID_WORLD_OBJECT_REMOVAL to server
8 years ago
MiroslavR
407abc605f
Fix auto-equipping of blunt weapons
8 years ago
scrawl
9c549a85ce
Merge pull request #1108 from MiroslavR/autoequip-weap
...
Auto-equip weapons
8 years ago
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
8 years ago
scrawl
a7d4928593
Properly handle moved references in respawning code ( Fixes #3600 )
8 years ago
MiroslavR
1d3008594d
Autoequip weapons ( Fixes #3562 )
8 years ago
MiroslavR
14240cf7a2
Fix autoEquip to better match vanilla ( Fixes #3590 )
8 years ago
MiroslavR
7b59eda13a
Import base weather states before loading region modifiers ( Fixes #3594 )
8 years ago
David Cernat
3136a12051
Resolve conflicts in pull request #75
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
8 years ago
Allofich
1c54f54ab8
Fix shadowing warnings
8 years ago
scrawl
db09858f59
Don't allow the player to activate objects when dead
8 years ago
scrawl
3dce155d96
Fix uninitialized variable
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
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Fix shadowing warnings
8 years ago
Allofich
53e94b7c3f
Fix shadowing warnings
8 years ago
David Cernat
6eae017561
Merge pull request #74 from OpenMW/master
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Add OpenMW commits up to 5 Oct
8 years ago
Allofich
df03b32205
Coverity fixes
8 years ago
Allofich
6ec37b5cfb
Fix shadowing warnings
8 years ago
David Cernat
7e4543ffcb
Merge pull request #64 from OpenMW/master
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Add OpenMW commits up to 24 Sep
8 years ago
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
8 years ago
David Cernat
10d391a1fd
Merge pull request #63 from OpenMW/master
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Add OpenMW commits up to 23 Sep
8 years ago
Allofich
0582f2d918
Adjust touch spell/telekinesis interaction
8 years ago
Allofich
0c603e986d
Don't play touch spell explosions on non-activatable statics
8 years ago
Allofich
eecf412b85
Recreate vanilla-like behavior for telekinesis and touch spells
8 years ago
scrawl
8379291f70
Merge pull request #1072 from Allofich/range
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Give "on touch" spells same range as vanilla MW
8 years ago
Allofich
37cc4e9efe
Don't play area vfx for 0-area touch spells that hit non-actors
8 years ago
Allofich
563ae479e8
Give "on touch" spells same range as vanilla MW
8 years ago
David Cernat
79c561057c
Merge pull request #59 from OpenMW/master
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Add OpenMW commits up to 18 Sep
8 years ago
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
8 years ago
David Cernat
cdada00a8a
Merge pull request #56 from OpenMW/master
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Add OpenMW commits up to 15 Sep
8 years ago
scrawl
7bbdeb5f85
Merge pull request #1061 from MiroslavR/nameless-actors
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Allow activating actors without a name
8 years ago
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
8 years ago
Allofich
5aad1d81f4
Remove no longer used parameter
8 years ago
MiroslavR
55e670c5fe
Fix animation state not saving
...
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
David Cernat
3b7693c719
Resolve conflicts in pull request #55
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# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
8 years ago
Allofich
322a0ba8bb
Initialize speed for magic projectiles
8 years ago
Allofich
7eb62b5d3a
Initialize speed for magic projectiles
8 years ago
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
8 years ago
Allofich
01774c656c
Fix for blood effect texture overrides
8 years ago
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
8 years ago
Allofich
34851349de
Pass hitPosition by const reference
8 years ago
Allofich
bce0166931
Don't play blood effects for resisted hits
8 years ago
Allofich
368828b217
Update TODO comments
8 years ago
Allofich
f31342894a
Put simpler condition first
8 years ago
Allofich
bca477ca8a
Apply particle textures like original engine does
8 years ago
Allofich
85349da26c
Add comments
8 years ago
Allofich
502a758eff
Use particle texture for "hit" effects
8 years ago
Allofich
fe3a033642
Use particle textures for spell projectiles
8 years ago
Allofich
02610828c1
Don't play area vfx for non-area spells on actors.
8 years ago
Allofich
88d992a020
Create area effect visual for non-area spells
8 years ago
scrawl
fbc9b90ebe
Cleanup
8 years ago
scrawl
8677a6f803
Merge pull request #1044 from Allofich/magic
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Changes to multi-effect spells
8 years ago
Allofich
c617e90755
Fix for loading projectile speed
8 years ago
Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
8 years ago
Allofich
dbd7c038b2
Add loading code for multi-effect projectiles
8 years ago
Allofich
c6cd1f813b
Attach projectiles to nodes of multi-effect bolts
8 years ago
Allofich
5a0d3feb98
Use C++ int-to-string conversion
8 years ago
Allofich
a36f7babc1
Double scaling of spell explosions
8 years ago
Allofich
60384399ee
Fix errors and warnings
8 years ago
Allofich
f49ebee56a
Play sounds for multi-effect projectile
8 years ago
Allofich
37f07f7435
Combine into one multi-effect magic projectile
8 years ago
Allofich
10842462c7
Send lists of models and sounds to launchMagicBolt
8 years ago
Allofich
ecec7d8215
Fix spells having explosions for wrong range type
8 years ago
David Cernat
9764dbb8d2
Merge pull request #52 from OpenMW/master
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Add OpenMW commits up to 2 Sep
8 years ago
Allofich
a6216d883f
Don't allow casting Water Walking in deep water
8 years ago
David Cernat
abaa8cac72
Spawn players in Pelagiad on startup
8 years ago
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
9 years ago
Bret Curtis
0547d4b937
clang says that these must be in the MWWorld namespace
9 years ago
Allofich
cb9bb92b26
Play locked sounds on locked objects instead of actors
9 years ago
David Cernat
babba95413
Merge pull request #34 from OpenMW/master
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Add OpenMW commits from 1st week of August
9 years ago
David Cernat
8686b9cc12
Merge pull request #29 from OpenMW/master
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Add OpenMW commits from end of July
9 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
MiroslavR
4a3529488b
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
9 years ago
MiroslavR
dafe184220
Fix moved references disappearing when modified by a plugin
9 years ago
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
9 years ago
davidcernat
ab309180c2
Add useful debug info for cell changes
9 years ago
davidcernat
3c8543bfaf
Make player references cross exterior cells only when called by server
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Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.
Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
9 years ago
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
9 years ago
davidcernat
7bf08e5e5a
Fix transition between exterior cells for non-local players
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Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
9 years ago
GrimKriegor
ace719507c
Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
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https://github.com/TES3MP/TES3MP/issues/1
9 years ago
scrawl
2329812988
Merge pull request #995 from Allofich/traps
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Trap and lock fixes
9 years ago
scrawl
67d3571fac
Fix activation distance in third person mode
9 years ago
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
9 years ago
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
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Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich
7a0f9a7989
Clean up, remove unnecessary code changes
9 years ago
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
9 years ago
scrawl
0720a19fc0
Add support for placing BodyParts in a cell (Bug #3118 )
9 years ago
scrawl
5d4063d8c7
LocalScripts: initialize mIter
9 years ago
Allofich
0e5c3f781f
Only allow trap distance check to apply to player
9 years ago
Allofich
7de3afaa7d
Cleanups
9 years ago
Allofich
cb621939fd
Streamline trap code
9 years ago
Allofich
35a23c3b49
Implement and use new method allowTelekinesis()
9 years ago
Allofich
8014f37879
Avoid duplicate code
9 years ago
Allofich
538209b0a2
Change variable to mRatio and initialize it
9 years ago
Allofich
e25e698978
Fix telekinesis check for activators
9 years ago
MiroslavR
d4e29e3e0c
Clear projectiles on non-incremental time advances
9 years ago
Allofich
c1236f4113
Simplified code
9 years ago
Allofich
c02695e56d
Cleanups and fixes
9 years ago
Allofich
64d298d2b5
Use raycast distance when player activates trapped object
9 years ago
Allofich
64d53a2314
Avoid double raycasts when using getFacedObject
9 years ago
Allofich
574e40db5e
Don't allow telekinesis on activators
9 years ago
scrawl
d96e49c04a
Do not set change flag when running forEach on an empty cell
9 years ago
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
9 years ago
scrawl
96757a3b7c
Fix non-predefined cells not being saved correctly
9 years ago
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
9 years ago
Allofich
b29e9e9c77
Don't allow telekinesis on actors or teleport doors
9 years ago
MiroslavR
72d2daae90
Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
9 years ago
scrawl
f549b5fb7a
Add missing include
9 years ago
scrawl
c18de84798
Fix a crash that could occur when two or more plugins move a deleted ref to another cell ( Fixes #3446 )
9 years ago
scrawl
844cbc5a14
Add isNullAction() method to fix compiler warning
9 years ago
scrawl
a85932a62b
Ignore the collision box offset when launching projectiles ( Fixes #3201 )
9 years ago
scrawl
c6601ab2ab
Do not use the collision box offset for combat hit tests ( Fixes #3201 )
9 years ago
scrawl
12eea9ed69
Remove magic number in getMaxActivationDistance
9 years ago
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
9 years ago
scrawl
3645b3357e
Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417 )
9 years ago
scrawl
a2153a6213
Remove outdated comment
9 years ago
scrawl
5d4f58c828
Fix being unable to activate objects when scripts are disabled
...
The if statement was a leftover of the previous activate implementation and is no longer needed.
9 years ago
scrawl
3f1df4caa6
Don't auto-equip ammunition ( Fixes #3401 )
9 years ago
scrawl
b0180cb6b4
Fix current region check (Bug #3391 )
9 years ago
scrawl
fcbcc004a3
Don't use unordered_map
9 years ago
scrawl
59cfcb38e2
Scale the sunlight specular color by weather's GlareView value ( Fixes #3375 )
9 years ago
scrawl
3584e59402
Fix incorrect parameter to changeCell ( Fixes #3388 )
9 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
scrawl
c64b8ab297
Merge pull request #928 from Salgat/bug-1320
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AiWander - Creatures in cells without pathgrids do not wander (Bug #1320 )
9 years ago
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
scrawl
d784a77f4c
Set the default player cell in the StateManager ( Fixes #3269 )
9 years ago
Bret Curtis
2c90b0b78d
fix a few spelling mistakes
9 years ago
scrawl
cf62d860b2
Fix the adjustPlayerPos parameter not being respected in all cases
9 years ago
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
9 years ago
scrawl
5cda89c15d
Don't attempt to preload more exterior cells than the cache can hold (Bug #3273 )
9 years ago
scrawl
83f1ab6d25
Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273 )
9 years ago