elsid
2f9b6b536b
Label gtest directories as system
...
To hide all warnings when use custom GTEST_ROOT.
7 years ago
David Cernat
20caea083a
[Client] Use correct count for items in equipment packets
...
Previously, throwing weapon sync was completely broken for players, as the count for their equipped throwing weapons was never set and – as a result – defaulted to a count of 1 on other clients. As a result, any time a player threw a dart, they would then appear as having switched to hand-to-hand for other players.
Moreover, the count of equipped items was mistakenly based on the total count of items with that refId in the inventory. As a result, if – for example – I equipped 1 Daedric Longsword and had 4 others in my inventory, my DedicatedPlayer on other clients would equip a Daedric Longsword with a count of 5. If I was overencumbered by having that many Daedric Longswords on me and then dropped 4 of them, allowing myself to move again, my DedicatedPlayer would still walk around with 5 Daedric Longswords and lack animations due to still being overencumbered on the other clients.
These problems were less prevalent for actors, but their equipment updating code has also been changed to match that of players.
7 years ago
Andrei Kortunov
e0aa5e8e79
Prevent overlapping for journal and books scrolling
7 years ago
David Cernat
b249162ca1
[General] Implement setting of enforced client log level in GameSettings
...
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
7 years ago
David Cernat
a3a341fee6
[Server] Reimplement 4ebfcc4a21
for 0.6
7 years ago
David Cernat
7ec08e125b
Merge pull request #394 from TES3MP/0.6.3 while resolving conflicts
...
Conflicts:
apps/openmw-mp/Script/Functions/Settings.cpp
apps/openmw-mp/Script/Functions/Settings.hpp
7 years ago
David Cernat
bf906b3f0a
Merge pull request #393 from OpenMW/master
...
Add OpenMW commits up to 10 March 2018
7 years ago
David Cernat
b2a3dd9d60
Revert "[Server] Add previous state to ON_RECORD_DYNAMIC"
...
This reverts commit 2ac01dc02a
.
Commit 2ac01dc02a
had confused the ON_RECORD_DYNAMIC event meant for custom items with a hypothetical ON_PLAYER_STATS_DYNAMIC event meant for dynamic player stats and had added functionality appropriate for the latter.
ON_PLAYER_STATS_DYNAMIC was never implemented because it would have caused too much event spam, with it constantly being triggered by any running player losing fatigue. If it ends up being added, the reverted lines from 2ac01dc02a
should be added to it instead.
7 years ago
David Cernat
b7c6261e16
Merge pull request #392 from OpenMW/master while resolving conflicts
...
# Conflicts:
# README.md
7 years ago
Andrei Kortunov
62c04c6758
Unstack soulgem, added via AddSoulGem console command (bug #4351 )
7 years ago
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333 )
7 years ago
scrawl
870c658500
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
7 years ago
scrawl
7f39dbb129
Merge pull request #1626
7 years ago
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
...
* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
7 years ago
Thunderforge
dfcd243150
Remove the word "interior" from cell not found message
7 years ago
scrawl
96c2b9374f
Merge pull request #1621
7 years ago
scrawl
bf78c18296
Merge pull request #1624
7 years ago
scrawl
148cda254d
Merge pull request #1617
7 years ago
Capostrophic
3b922d810a
Don't use floating point arithmetics for formatted count (Bug #4346 )
7 years ago
Capostrophic
60a663ef58
Account for all possible count values in getCountString (Bug #4346 )
7 years ago
Thunderforge
6c3ac834c4
Preventing max quicksaves from being saved to settings.cfg if it is unchanged.
7 years ago
Koncord
2ac01dc02a
[Server] Add previous state to ON_RECORD_DYNAMIC
7 years ago
Koncord
4aff1f1833
[Server] Add previous state to ON_PLAYER_SKILL
...
That is array of struct with next content: {base, current, mod, damage, progress}
7 years ago
Koncord
017956366f
[Server] Add previous state argument to ON_PLAYER_ATTRIBUTE event
...
That is array of struct with next content: {base, current, mod, damage}
7 years ago
Koncord
afbafdf806
[Server] Add PreReading virtual method
...
add "const" qualifier to exteriorCellPattern
7 years ago
Koncord
d0eef7c98e
[Server] Add possibility to use previous state of data in events
7 years ago
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
7 years ago
Chris Robinson
41669467ae
Make settings for distant fog parameters
7 years ago
Chris Robinson
4caa7c9674
Workaround older MSVC quirk
7 years ago
Chris Robinson
154cc8c659
Use alternate fog parameters when distant land is enabled
...
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson
6d557fec8e
Increase the far clip plane when distant terrain is enabled
7 years ago
Capostrophic
d371bebb33
Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328 )
7 years ago
Capostrophic
cc0c6ddaa6
Account for empty victimRef (Bug #4328 )
7 years ago
scrawl
839196e4fa
Force normal polygon mode for the map camera ( Fixes #4235 )
7 years ago
David Cernat
c18d07827d
[Client] Hide difficulty widget because it has no use in multiplayer
7 years ago
David Cernat
37b349c2f6
Merge pull request #390 from OpenMW/master
...
Add OpenMW commits up to 28 Feb 2018
7 years ago
Thunderforge
b6d9b6f544
Formatting improvement for advanced page
7 years ago
Thunderforge
4292351993
Adding Max Quicksaves setting to Launcher
7 years ago
scrawl
9e9c278527
Merge pull request #1597
7 years ago
Capostrophic
929fc68160
Consider items with dead owner not stolen (fixes bug #4328 )
7 years ago
Koncord
7deff7a42a
[Server] Use "else if" instead "if" + "return"
7 years ago
Koncord
23da0b16ea
[Server] Fix build
7 years ago
David Cernat
9e10eb9c84
Merge pull request #389 from OpenMW/master
...
Add OpenMW commits up to 24 Feb 2018
7 years ago
David Cernat
03266d7648
[Client] Prevent guards from arresting players who are currently jailed
7 years ago
scrawl
31d7e6af32
Merge pull request #1608
7 years ago
scrawl
56613d817e
Merge pull request #1612
7 years ago
Capostrophic
089666dd68
Round up displayed encumbrance
7 years ago
Thunderforge
a67373d116
Fixing "Show Enchant Chance" checkbox setting melee info instead
7 years ago
Capostrophic
99360e132f
Only display "new journal entry" message in dialogue if there *is* a new entry
7 years ago
Koncord
24ba4ae404
[Server] Delete ON_GUI_ACTION
7 years ago
Koncord
73d030b779
[Server] Remove return value from ON_PLAYER_CONNECT event
7 years ago
Koncord
4e869a2974
[General] Use correct versions of C++ per target
...
C++11 for client, components and launcher
C++14 for server, browser and masterserver
7 years ago
Koncord
e85d0db771
[Server] Code style
7 years ago
Koncord
44c549211e
[Server] use std::unique_ptr for packet controllers and MasterClient
7 years ago
Koncord
2bfd4627ed
[Server] Use queue for MessageBox packets
7 years ago
Koncord
bb7c5ee34c
[Server] Allow nil as callback
7 years ago
Koncord
54945b537d
[Server] Get rid handwritten ids in GUI API
7 years ago
Koncord
4bde7d80f5
[Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua
7 years ago
Koncord
f2a88e6a37
[Server] Use multiple parameters instead functions for Mark functions
7 years ago
Koncord
410eb353e8
[Server] Call GC after deleting player
7 years ago
Koncord
a9614ad28e
[Server] Fix invalid read
7 years ago
Koncord
69436714f9
[Server] Fix uninitialized variable
7 years ago
David Cernat
60f686ee43
[General] Implement setting of physics framerate as part of GameSettings
7 years ago
Daniel Vukelich
3bdd989a50
Remove numeric quicksave slot IDs
...
When multiple quicksaves occurred in quick succession, the numeric order
of the saves could not be guaranteed. To prevent players from getting
confused as to why their saves appear out of order, don't number them.
7 years ago
David Cernat
886b3431bc
[Client] When resurrecting players, set pcknownwerewolf to 0
...
This makes it so players are no longer known werewolves and are no longer attacked infinitely by guards.
7 years ago
David Cernat
53d758ba16
Merge pull request #385 from OpenMW/master
...
Add OpenMW commits up to 13 Feb 2018
7 years ago
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
7 years ago
scrawl
a708ac488e
Don't call Store::setUp() unnecessarily
...
Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
7 years ago
David Cernat
3b865244d0
[Server] Fix typo related to player deletion
7 years ago
David Cernat
4e9cac96c7
[Server] Add scale and selected spell functions to Player in Sol
7 years ago
David Cernat
ac374a8ef9
Merge pull request #384 from TES3MP/0.6.3 while resolving conflicts
...
Conflicts:
apps/openmw-mp/Player.cpp
apps/openmw-mp/Script/Functions/Mechanics.cpp
apps/openmw-mp/Script/Functions/Mechanics.hpp
apps/openmw-mp/Script/Functions/Quests.cpp
apps/openmw-mp/Script/Functions/Quests.hpp
apps/openmw-mp/Script/ScriptFunctions.hpp
apps/openmw-mp/processors/player/ProcessorRecordDynamic.hpp
apps/openmw/mwmp/LocalPlayer.hpp
apps/openmw/mwmp/WorldEvent.cpp
apps/openmw/mwworld/worldimp.cpp
components/openmw-mp/Base/BasePlayer.hpp
7 years ago
David Cernat
a7e3261b0b
Merge pull request #383 from OpenMW/master
...
Add OpenMW commits up to 11 Feb 2018
7 years ago
scrawl
5bb7d76913
Merge pull request #1605
7 years ago
scrawl
899d464b0d
Cap the rain emitter's frame time ( Fixes #4314 )
7 years ago
scrawl
f28024b541
Don't use Activate and Move keys for GUI navigation if bound to mouse buttons ( Fixes #4225 , Fixes #4320 )
7 years ago
Andrei Kortunov
f626a7fcc7
Take in account PC rank during disposition calculation (bug #4322 )
7 years ago
David Cernat
74765b3ace
[General] Implement selected spell sync as part of PlayerMiscellaneous
7 years ago
Marc Zinnschlag
2a5a574134
Merge remote-tracking branch 'thunderforge/feature/4054-launcher-advanced-settings-panel'
7 years ago
David Cernat
029dfc56ba
[General] Implement player scale as part of PlayerShapeshift
7 years ago
David Cernat
aa448523f8
[Client] Clean up WorldEvent::runConsoleCommands() slightly
7 years ago
David Cernat
ce5670e57e
[Client] Ignore invalid object refIds from ObjectPlace packets
7 years ago
David Cernat
4496625154
Merge pull request #381 from OpenMW/master
...
Add OpenMW commits up to 31 Jan 2018
7 years ago
David Cernat
66078bfea7
[General] Implement Mark location sync as part of PlayerMiscellaneous
7 years ago
scrawl
b1b8e31562
Use unique_ptr over new/delete ( Fixes #4305 )
7 years ago
David Cernat
989f6e6b51
[General] Implement PlayerReputation packet
7 years ago
David Cernat
88ae0772cf
[Server] Initialize new processors and fix issues with RecordDynamic
7 years ago
David Cernat
bdafa8e9ab
Merge pull request #380 from TES3MP/0.6.3
...
Add 0.6.3 commits up to 30 Jan 2018
7 years ago
David Cernat
3d80e2db62
[General] Add placeholders for new packet types, part 2
7 years ago
David Cernat
f1ba9253b0
[Client] Fix build
7 years ago
Thunderforge
8b17844781
Replacing Qt5-only method with Qt4-compatible code
7 years ago
David Cernat
5858e05362
Merge pull request #378 from TES3MP/0.6.3 while resolving conflicts
...
Conflicts:
apps/openmw-mp/CMakeLists.txt
apps/openmw-mp/Script/ScriptFunctions.hpp
components/CMakeLists.txt
7 years ago
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
7 years ago
Thunderforge
8837046d9c
Adding panel for advanced settings.cfg options
7 years ago
David Cernat
1a8a518897
Merge pull request #376 from TES3MP/0.6.3 while resolving conflicts
...
Conflicts:
README.md
apps/openmw-mp/Script/Functions/World.cpp
apps/openmw/mwmp/LocalPlayer.cpp
apps/openmw/mwmp/LocalPlayer.hpp
apps/openmw/mwworld/scene.cpp
components/openmw-mp/Version.hpp
7 years ago
David Cernat
78df8c5ebe
Merge pull request #375 from OpenMW/master
...
Add OpenMW commits up to 29 Jan 2018
7 years ago
scrawl
89c6b59c30
Merge pull request #1602
7 years ago
David Cernat
ce11a1dfa9
[Client] Fix potential invalid pointer when storing cell unloads
...
Notably, builds of the client done with Clang were crashing on startup before this.
7 years ago
David Cernat
420dab10e1
[General] Track objects directly placed by players in ObjectPlace
...
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).
Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
7 years ago
David Cernat
595bc5a152
[Client] Only send ObjectScale packets when scale actually changes
7 years ago
David Cernat
5d4b97645d
Merge pull request #374 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/CMakeLists.txt
7 years ago
David Cernat
569911121d
[Client] Fix build
7 years ago
David Cernat
5cf71a4e67
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
7 years ago
David Cernat
d70b93e095
Merge pull request #373 from TES3MP/0.6.2 while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmp/DedicatedActor.cpp
# apps/openmw/mwmp/processors/player/ProcessorPlayerResurrect.hpp
7 years ago
David Cernat
d7e29f1f61
[Client] Unequip items with constant effect damage when resurrected
7 years ago
David Cernat
d19d8b0a34
[Client] Add and use enchantmentType argument for unequipItemsByEffect()
7 years ago
David Cernat
6c4bb8c423
[Client] Move resurrection code for local player to LocalPlayer
7 years ago
David Cernat
6b75a82777
[Client] Ignore equipment items for DedicatedActors with count below 0
7 years ago
David Cernat
e3bc11d9eb
[Client] Fix ListBox overlap crashes by removing ListBoxes properly
7 years ago
David Cernat
c6a85ee8f9
[Client] Add doesEffectListContainEffect() method to MechanicsHelper
7 years ago
David Cernat
aa392ebf20
[Client] Unequip items if necessary when attr/skill modifier is set to 0
7 years ago
David Cernat
ace825b99c
[Client] Ignore invalid player class IDs from packets
...
Additionally, clean up variables names in related code.
7 years ago
David Cernat
c6874509b6
[Client] Ignore invalid faction IDs from packets
7 years ago
Koncord
edd883853d
[Server] Add sendConsoleCommand function to lua api
7 years ago
Koncord
0e97b769f9
[General] Change type of Object::enchantmentCharge
7 years ago
Koncord
4cfb04aa7f
[Server] Fix setBedRestAllowed
7 years ago
Koncord
7e5b929ea2
[General] Rework PacketPlayerFaction
7 years ago
Koncord
29ba07fe8c
[General] Rework PacketPlayerInventory
...
Save the Action for each item. Now you can add or remove multiple items
7 years ago
Koncord
de0bb3cdab
[General] Change type of Item::enchantmentCharge to float
7 years ago
Koncord
cb86557aca
[Server] Init Player::inUpdateQueue
7 years ago
Koncord
1f1cbf53f9
[Client] Mark trivial destructor as default, remove "virtual" keyword
...
Mark constructor as explicit
7 years ago
Koncord
b63bf258ff
[Client] Remove "virtual" keyword for getLocalActor & getDedicatedActor
7 years ago
Koncord
c2578918f2
[Client] Do not copy strings in getLocalActor and getDedicatedActor
7 years ago
Koncord
e2e197d84a
[Client] Fix getting element of shared_ptr by reference
7 years ago
Koncord
f1e2bc01f6
[General] Use floats instead of doubles for enchantmentCharge
7 years ago
Ilya Zhuravlev
8d44d3124e
Android: Add callbacks for basic cursor handling.
7 years ago
David Cernat
a037193e79
Merge pull request #372 from TES3MP/0.6.2 while resolving conflicts
...
Conflicts:
apps/openmw-mp/Script/Functions/Actors.cpp
apps/openmw-mp/Script/Functions/Actors.hpp
apps/openmw-mp/Script/Functions/Items.cpp
apps/openmw-mp/Script/Functions/Items.hpp
apps/openmw-mp/Script/Functions/World.cpp
apps/openmw-mp/Script/Functions/World.hpp
apps/openmw/mwmp/WorldEvent.cpp
components/openmw-mp/Packets/Player/PacketPlayerEquipment.cpp
components/openmw-mp/Version.hpp
7 years ago
Ilya Zhuravlev
455f718394
Android: register a virtual controller definition
7 years ago
Daniel Vukelich
3af8f63895
Use unsigned integer types for QuickSave indices
7 years ago
David Cernat
5894ffae7d
[Client] Ignore dynamic object placements or spawns in packets
7 years ago
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
...
Additionally, include enchantmentCharges for items in PlayerEquipment packets.
7 years ago
David Cernat
f746958afa
[Client] Send enchantmentCharge for items added or removed in containers
7 years ago
David Cernat
bce3d0eb4c
[Client] Use more descriptive message for version mismatch
7 years ago
Bret Curtis
588c1df0f0
Merge pull request #1599 from xyzz/android
...
Update android port.
7 years ago
Ilya Zhuravlev
d2121ccd62
Update android port.
7 years ago
Daniel Vukelich
f09fd6795c
Follow openmw style guide
7 years ago
scrawl
2caaa48b91
Workaround to make sure message box remains on top ( Fixes #4298 )
7 years ago
scrawl
e2e48e0a50
Add default value for 'sAnd' GMST ( Fixes #4269 )
7 years ago
scrawl
d9d8de3061
Catch exceptions in updateWindowManager (Bug #4269 )
7 years ago
scrawl
80f7279a4d
Change default installation directory from 'data' to 'basedata' (Bug #3557 )
7 years ago
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
Andrei Kortunov
eccb49da18
Do not summon the bound bow if there is no suitable ammo
7 years ago
Andrei Kortunov
b995617559
implement rateAmmo() function
7 years ago
Koncord
043eb224e2
[Browser] Cast QStrings to UTF-8 instead Latin1
7 years ago
Koncord
35b771b19e
[Browser] Rework Connect window
7 years ago
scrawl
dd5ebe225b
Merge pull request #1580
7 years ago
scrawl
bba9a8dd91
Don't update off-screen animations
...
Make flying creatures animate in-place when out of processing range
7 years ago
scrawl
1522bda60b
Fix crash in getDistance when invoked before the game starts
7 years ago
scrawl
83726ee06a
Fix Reset Controls button not functioning properly
7 years ago
David Cernat
92060bd6b6
Merge pull request #370 from TES3MP/0.6.2
...
Add 0.6.2 commits up to 10 Jan 2018
7 years ago
David Cernat
14ef2fa791
Merge pull request #369 from OpenMW/master
...
Add OpenMW commits up to 9 Jan 2018
7 years ago
scrawl
c7f60a6dc8
Merge pull request #1595
7 years ago
scrawl
f6ca7295a6
Revert "Merge pull request #1595"
...
This reverts commit 7ef7b1a7b1
, reversing
changes made to 9e7e4de0ab
.
7 years ago
scrawl
7ef7b1a7b1
Merge pull request #1595
7 years ago
scrawl
9e7e4de0ab
Merge pull request #1594
7 years ago
Andrei Kortunov
dba071f881
Remove the 'Screenshot saved' message (bug #4191 )
7 years ago
Koncord
1de9f30449
[Server] Fix iterating killed timers when kill() called in the callback
...
Instance new timers before new tick
7 years ago
David Cernat
8316ec0fa7
[Client] Update tes3mp change comment for object rescaling
7 years ago
David Cernat
09548d05f7
[Client] Ignore cell changes that move actors to where they already are
7 years ago
David Cernat
4a9a628a0f
[Client] When getting an actor, make sure their cell is initialized
7 years ago
David Cernat
4caf7ca30a
[Client] Add temporary fix for crashes caused by custom GUI elements
7 years ago
David Cernat
0cc86c04d1
[Client] Print plugin discrepancies, not just plugin lists side by side
7 years ago
Kyle Cooley
7248a5d037
Remove some duplication, standardize sol2 header inclusion
7 years ago
Kyle Cooley
ba4d2bd5fe
Merge remote-tracking branch 'origin/master' into LibIssues
7 years ago
David Cernat
b6a7377692
Merge pull request #366 from TES3MP/0.6.2 while resolving conflicts, 2nd try
...
Conflicts:
apps/openmw-mp/Networking.cpp
apps/openmw-mp/Script/Functions/Miscellaneous.cpp
apps/openmw-mp/Script/Functions/Miscellaneous.hpp
apps/openmw/mwmp/GUI/GUIChat.cpp
7 years ago
Kyle Cooley
fcd4d8b842
Fix build for gcc-5.4.0
7 years ago
Kyle Cooley
e2103d0bea
Clean up find file for LuaJit, add one for Sol2
7 years ago
Koncord
35922e4898
[General] Change "enum ACTOR_ACTION" to "enum class Action"
7 years ago
Koncord
5b8f4f3e92
[Browser] Stop PingHelper on refresh
7 years ago
David Cernat
a639d3494a
[Client] Fix use of DedicatedPlayers as targets for ConsoleCommand
7 years ago
David Cernat
502df7d9c1
[Client] Clean up GUIChat slightly
7 years ago
David Cernat
a818140c14
Merge pull request #365 from OpenMW/master
...
Add OpenMW commits up to 2 Jan 2017
7 years ago
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
7 years ago
David Cernat
1cf2f35a28
[Server] Add script functions to set & get plugin enforcement state
7 years ago
Andrei Kortunov
b277b83810
Display the 'Screenshot saved' message after the screenshot saving (bug #4191 )
7 years ago
Bret Curtis
c3c3fbc68e
overriden -> overridden
7 years ago
David Cernat
65d978a3cb
Merge pull request #364 from OpenMW/master
...
Add OpenMW commits up to 1 Jan 2017
7 years ago
David Cernat
bca9c55046
[Client] Reinstate "Merge pull request #1529 from drummyfish/animfix"
...
This reverts commit 2f4cd6b713
and adds back the changes made by 45993d3da2
because the OpenMW issue at https://bugs.openmw.org/issues/4250 has been fixed by 57257d057f
7 years ago
Koncord
c4949ac5d9
[General] Change regular enums to enum class
7 years ago
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
7 years ago
Koncord
8f5d31cb03
[Server] Iterate only through updated players on each frame
7 years ago
Koncord
4ab338bbb1
[Server] Register ON_PLAYER_QUICKKEYS event
7 years ago
Koncord
5777759aae
[General] Change enum QuickKey::QUICKKEY_TYPE to enum class
7 years ago
Koncord
2019128d92
[Server] Change signature of TimerController::kill, validate callback
7 years ago
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
...
This reverts commit ee40b41285
.
7 years ago
David Cernat
51a92bcf8f
[Client] Fix build
7 years ago
David Cernat
09958681cd
Merge pull request #363 from TES3MP/0.6.2 while resolving conflicts, 2nd try
7 years ago
scrawl
57257d057f
Remove unintended jump cooldown ( Fixes #4250 )
7 years ago
David Cernat
47a3dc9ff2
[Server] Add broadcast argument to functions for sending WorldPackets
7 years ago
David Cernat
1e2517698d
[Server] Send player speech and animation packets only to nearby players
7 years ago
David Cernat
2f4cd6b713
[Client] Revert "Merge pull request #1529 from drummyfish/animfix"
...
This reverts commit 45993d3da2
, reversing
changes made to 3d347730dc
.
That commit made players have to wait around 1.5 seconds after each jump before doing a new one.
It will be reinstated once its accompanying OpenMW issue at https://bugs.openmw.org/issues/4250 is fixed.
7 years ago
David Cernat
db0e0d376e
[Client] Use new code to set the console's Ptrs from server scripts
...
Previously, reusing the console's object selection code made it so using the same Ptr twice in a row was akin to clicking on the same object twice in the console window, i.e. the object was deselected the second time around. Additionally, that same code was setting key focus to the hidden console window, preventing players from moving until they activated another window (such as their inventory or chat window).
7 years ago
David Cernat
dddd2f1cc7
Merge pull request #361 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
7 years ago
David Cernat
5fd9079b26
[Client] Stop drag and drop when setting player inventory
7 years ago
David Cernat
40e70ebf9c
[Client] Fix key focus for chat window
7 years ago
David Cernat
bed96e5a3d
[Client] Remove check of GM_RestBed GUI mode that no longer exists
7 years ago
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
7 years ago
David Cernat
ecb0ad0d77
Merge pull request #359 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
7 years ago
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
7 years ago
scrawl
b8c25e6bff
Use the correct priority of animation sources in getStartTime ( Fixes #4263 )
7 years ago
Marc Zinnschlag
7245b251e8
Merge remote-tracking branch 'drummyfish/cs-cam'
7 years ago
Marc Zinnschlag
93716cecd9
Merge remote-tracking branch 'origin/master'
7 years ago
scrawl
993982628d
Merge pull request #1590
7 years ago
Andrei Kortunov
1a58171e86
Do not allow to sell items from containers with zero capacity (bug #4268 )
7 years ago
David Cernat
fef6bddc68
[Client] Fix typo related to drag and dropping
7 years ago
David Cernat
535fba0cb3
[Client] Finish drag and drops when arrested or teleported by server
7 years ago
Miloslav Číž
01f9d90315
CS: Reorder 3D input menu
7 years ago
Miloslav Číž
13dc1bd41e
CS: Add tooltip to camera-ortho-size preference
7 years ago
Miloslav Číž
1f5feeddb9
CS: Change camera parameter types to int
7 years ago
Miloslav Číž
f2777f7242
CS: Mover object-marker-alpha under Rendering
7 years ago
Marc Zinnschlag
ecf1cea1b7
Merge remote-tracking branch 'drummyfish/cs-cam'
7 years ago
Miloslav Číž
79527b746a
Remove unused variable
7 years ago
Miloslav Číž
b246580c63
Fix orbit camera axis
7 years ago
Andrei Kortunov
ba46473038
Do not skip weather transitions from SetPos script command (bug #3603 )
7 years ago
David Cernat
ebf88d12a3
[Client] Send PlayerInventory packet after buying skill training
7 years ago
scrawl
e9ecaf712b
Merge pull request #1584
7 years ago
scrawl
7d62f05f81
Merge pull request #1583
7 years ago
David Cernat
0ad9c99cf4
[Client] Send PlayerInventory packet after completing a vendor trade
7 years ago
David Cernat
a84c4c7ecc
[Server] Print module order on startup
7 years ago
Andrei Kortunov
0e04a26ef6
Set duration of magic effects from ingredients (bug #4261 )
7 years ago
Andrei Kortunov
c908ad2fba
Do not allow to place actors underground via SetPos (bug #3783 )
7 years ago
David Cernat
f2eca2566f
[Server] Add storedData table for Player to increase clarity
...
This way, customData is meant to hold module-specific and temporary data while storedData is meant to hold persistent core data.
7 years ago
Koncord
077a3d06b3
[General] Change type of BasePlayer::resurrectType to ResurrectType
7 years ago
Koncord
f9c4b847aa
[Server] Make argument const reference
7 years ago
Koncord
c5388e49f2
[Server] Remove Pawn switcher in cmake
7 years ago
Koncord
ba07d7820f
[Server] Remove Terra
7 years ago
Koncord
77d14211c9
[Server] Add Weather.cpp to build
7 years ago
Koncord
ecbe0127b0
[Client] Remove unused variable
7 years ago
Koncord
fd721143e2
[Client] Implement weather packet
7 years ago
Koncord
25b7095396
[Client] Share WeatherManager to the mwmp::Main class
7 years ago
Koncord
44dc153ebe
[Server] Add Weather API
7 years ago
Koncord
aff1859759
[Server] Add new line for help strings
7 years ago
Koncord
122a30c183
[General] Change type of refNumIndex & mpNum to unsigned
7 years ago
Chris Robinson
08e947319a
Restore exception throwing to the decoder
7 years ago
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
7 years ago
Koncord
2726d94d10
[Client] Disallow to load save game via launch options
7 years ago
Koncord
d98bb74b80
[Client] Disable autosave on waiting
7 years ago
Koncord
bfdf348a6c
[Server] Fix Undefined behavior
7 years ago
Koncord
f11473da87
[Client] Remove WorldEvent::addObject(), use move semantics
7 years ago
Koncord
4d0072a74c
[Server] Use foreach loop
7 years ago
Koncord
cd620e17ec
[Server] Use std::move(tokens)
7 years ago
Koncord
dd352f0a91
[Server] Improve Player::sendToLoaded()
7 years ago
Koncord
f35d35741e
[General] Remove redundant code
...
Remove BaseEvent::worldObjectCount
Remove BaseActor::count
Use foreach loops in packets and processors
Remove redundant "&" in CellController::get().getCell() calls
7 years ago
Chris Robinson
06ae61479a
If a sound effect fails to load, substitute silence.
7 years ago
Koncord
585c24cee8
[Server] Optimize CellController
7 years ago
Koncord
ff8b5061b4
[Server] Modernize CellController singleton
7 years ago
Koncord
e97dac7793
[Server] Mark derived processor classes as final
7 years ago
Koncord
7748e582a8
[Client] Mark derived processor classes as final
7 years ago
David Cernat
de77ee3126
Merge pull request #356 from OpenMW/master
...
Add OpenMW commits up to 7 Dec 2017
7 years ago
Miloslav Číž
e309dfd234
CS: Rename variables (AppVeyor fix)
7 years ago
scrawl
9cee439e37
Merge pull request #1577
7 years ago
scrawl
1d823d8ae1
Merge pull request #1579
7 years ago
scrawl
b12cd1f5b2
Merge pull request #1581
7 years ago
Miloslav Číž
199e41833f
Merge branch 'master' into cs-cam
7 years ago
Miloslav Číž
d85f8deaa3
CS: Add fixed roll setting, plus ortho fix
7 years ago
Miloslav Číž
1b77e3ed62
CS: Add ortho camera setting
7 years ago
Miloslav Číž
bfad5ebde4
CS: Fix camera orbit control with keys
7 years ago
David Cernat
ad61d88cb1
[General] Fix typos and use consistent style for recent additions
7 years ago
Chris Robinson
aecf74e7bb
Don't throw exceptions from the audio decoder
7 years ago
Koncord
051f65a4d5
[Client] Make channel buttons blinking on new messages
7 years ago
Koncord
7eecbfd08e
[Client] Fix saving channel history
7 years ago
Koncord
1c7330635b
[Server] Add & register ON_PLAYER_WEATHER event
7 years ago
Koncord
392e645fe5
[Server] Add isMarkedForDeleteion function
7 years ago
Koncord
91398c5dcc
[Server] Implicitly join to "Default" channel
7 years ago
Koncord
aa183e6844
[General] Introduce chat channels
7 years ago
Koncord
c55f0f73b8
[Server] Pass shared_ptr<Player> by reference
7 years ago
Miloslav Číž
5e076ee015
CS: Fix camera orbit with arbitrary roll
7 years ago
Miloslav Číž
cfdc6c788e
CS: Make camera FOV change dynamically
7 years ago
Miloslav Číž
7d36dd68dc
CS: Make orbit camera not change roll
7 years ago
Miloslav Číž
360d786ff2
CS: Add rendering prefs and camera FOV
7 years ago
Andrei Kortunov
744859f327
Take in account armor condition in the armor rating calculation (bug #4246 )
7 years ago
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
7 years ago
David Cernat
85a9181c12
Merge pull request #355 from OpenMW/master
...
Add OpenMW commits up to 6 Dec 2017
7 years ago
Koncord
94f3eaa980
[Server] Fix warning "implicit fallthrough"
7 years ago
Allofich
7e87ce8787
Prevent combat on/off cycling for calmed actors
7 years ago
Allofich
e0c54b3f39
Stop guards trying to arrest player when calm
...
(Fixes #3863 )
7 years ago
Andrei Kortunov
a28cc37501
Do not sell ingredients from organic containers
7 years ago
Andrei Kortunov
29b2308b2c
Do not display cyrillic soft/hard signs in the journal index
7 years ago
Andrei Kortunov
b6ae7f3cc8
Do not add greetings to the journal index (bug #4342 )
7 years ago
David Cernat
e97c9f72a2
[General] Rework getting/clearing of skill modifiers as with attributes
7 years ago
David Cernat
456bcee68a
[Server] Use Utils function as workaround for "bad exception" on Windows
7 years ago
David Cernat
cfb5835e17
[Server] Clean up method and variable names
7 years ago
Koncord
cd03d59056
[Client] Fix invalid read (memcheck warning)
7 years ago
David Cernat
c2f330d4f1
Merge pull request #354 from TES3MP/master
...
Add master commits up to 4 Dec 2017
7 years ago
David Cernat
07f0cc2b0e
Merge pull request #353 from OpenMW/master
...
Add OpenMW commits up to 4 Dec 2017
7 years ago
scrawl
ff1226c96b
Merge pull request #1575
7 years ago
Andrei Kortunov
8decd35607
Fixes crash on quickload from the container menu (bug #4239 )
7 years ago
David Cernat
fc5e883160
[General] Rework PlayerStatsDynamic packets so they are of minimal size
7 years ago
David Cernat
993cc3dfd6
[Server] Rename server "plugins"/"mods" into "modules" for clarity
...
The terms "plugins" and "mods" were used interchangeably to refer to collections of server scripts, which was bound to cause confusion later on, especially with client data files frequently being referred to as "plugins" and "mods" as well.
Moreover, the server configuration file now starts its manual ordering with "Module1" for consistency with the pluginlist.json (soon to be dataFileList.json) of the CoreScripts.
7 years ago
David Cernat
047ad40b96
[Client] Clear FortifyAttribute effects when server sets modifier to 0
7 years ago
David Cernat
2944be18ae
[Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
...
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?
The only workable solution is to allow the server to clear the modifier.
7 years ago
David Cernat
ef6dc61797
[Client] Send PlayerAttribute packets when attribute modifiers change
7 years ago
David Cernat
e8d636ebc3
[Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
...
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:
https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
7 years ago
David Cernat
d1ad0c91f8
[General] Rework PlayerEquipment packets so they are of minimal size
...
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
7 years ago
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
7 years ago
David Cernat
7e322f1f8b
Merge pull request #352 from TES3MP/master while resolving conflicts
...
# Conflicts:
# README.md
7 years ago
David Cernat
e7f20e7daf
Merge pull request #351 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
# README.md
7 years ago
scrawl
a4d8aef40d
Merge branch openmw-43 into master
...
Conflicts:
CMakeLists.txt
README.md
files/mygui/openmw_trade_window.layout
7 years ago
scrawl
47a5229eed
Merge pull request #1564
7 years ago
scrawl
59bfd670c0
Merge pull request #1571
7 years ago
David Cernat
bd9e8bd10f
[General] Simplify storing of attribute and skill index changes
7 years ago
David Cernat
720ef5f6c5
[General] Use consistent code style
7 years ago
David Cernat
eff3504b05
Merge pull request #350 from TES3MP/master
...
Add master commits up to 29 Nov 2017
7 years ago
David Cernat
22521578eb
Merge pull request #349 from OpenMW/master
...
Add OpenMW commits up to 28 Nov 2017
7 years ago
Grigorii Latyshev
2abb1a2ec2
Added checkMagicka parameter
7 years ago
Grigorii Latyshev
9fe5a4d236
Revert condition changes
7 years ago
Grigorii Latyshev
dab72b45db
Move mana reducing code back
7 years ago
Andrei Kortunov
b9d9660efd
Update music state in the menu mode (bug #3664 )
7 years ago
Andrei Kortunov
f7f8dfaf2a
AiWander: do not allow flying/swimming creatures to use pathgrid
7 years ago
Koncord
e44fcdc0b3
[General] Cleanup Player packets
7 years ago
scrawl
9920779a7b
Merge pull request #1543
7 years ago
scrawl
c50b18b3bb
Move PathgridGraph out of CellStore
...
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.
This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
7 years ago
scrawl
5fe68ab062
Merge pull request #1419
7 years ago
scrawl
fee2e946d1
Merge pull request #1565
7 years ago
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
7 years ago
Kyle Cooley
eb23367175
Fix rendering depth/order issues
7 years ago
Grigorii Latyshev
ce32462358
Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*)
7 years ago
David Cernat
901fe72471
[Server] Fix variable shadowing in Player
7 years ago
David Cernat
a796f81444
[General] Add and use utility function for int value checks in vectors
7 years ago
Andrei Kortunov
dea7d0beff
Do not interrupt swim and sneak idle animations during attack (bug #4122 )
7 years ago
Kyle Cooley
c8f79ea838
Adjust rotation markers
7 years ago
scrawl
88ec6179ff
Merge pull request #1566 from akortunov/guifixes
...
Set default values for class and birthsign select menus
7 years ago
Koncord
46d55816b8
[Client] Remove debug code
7 years ago
Koncord
4ebfcc4a21
[Server] Limit handshake attempts
7 years ago
Koncord
729f6e745e
[Server] Remove unused get() method from EventController
7 years ago
Koncord
fef3764eb1
[General] Add forgotten files to build
7 years ago
Koncord
382f56178c
[Client] Add custom windows
7 years ago
Koncord
e657934cef
[Server] Add custom window API
7 years ago
David Cernat
300ca905fc
[Client] Don't pause game when minimizing window, despite MyGUI issues
7 years ago
Andrei Kortunov
55db3c2712
Set default values for class and birthsign select menus (bug #4226 )
7 years ago
David Cernat
0a35b897be
Merge pull request #348 from TES3MP/master
...
Add master commits up to 25 Nov 2017
7 years ago
David Cernat
d06817a356
Merge pull request #347 from OpenMW/master
...
Add OpenMW commits up to 25 Nov 2017
7 years ago
Grigorii Latyshev
32096ae0cc
Fix displayed spell success chance in God Mode
7 years ago
scrawl
665ca5b2d5
Merge pull request #1558 from akortunov/rusjournal
...
Cyrillic journal index (bug #2485 )
7 years ago
scrawl
8226c8dc92
Merge pull request #1560 from akortunov/guifixes
...
Fix the Topics button position if the Tribunal is not installed
7 years ago
scrawl
f5c075b188
Merge pull request #1563 from drummyfish/throwfix
...
Make thrown projectiles rotate (#4216 )
7 years ago
Grigorii Latyshev
a7c953b318
Display 0 chance for spell if player does not have enought magic energy
7 years ago
David Cernat
b0965f094a
[General] Rework PlayerAttribute packets so they are of minimal size
...
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
7 years ago
David Cernat
ef79a98544
[General] Rework PlayerSkill packets so they are of minimal size
...
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
7 years ago
David Cernat
64b57983f0
[General] Add TRACE log messages in player processors
7 years ago
David Cernat
606ddff813
Merge pull request #346 from TES3MP/master
...
Add master commits up to 24 Nov 2017
7 years ago
David Cernat
2373be9735
Merge pull request #345 from OpenMW/master
...
Add OpenMW commits up to 23 Nov 2017
7 years ago
Miloslav Číž
4373fea21e
Correct projectile rotation
7 years ago
Miloslav Číž
d0a299caab
Rotate thrown projectiles around the bb center
7 years ago
Miloslav Číž
38bda3bd71
Do not save thrown state for projectiles
7 years ago
Andrei Kortunov
94c0e3ed10
Move toUpper() from StringUtils to the JournalViewModel
7 years ago
Andrei Kortunov
a8bf4cdd98
Remove redundant include
7 years ago
Miloslav Číž
3dbcda6686
Make use of mEffectAnimationTime for projectile rotation
7 years ago
Miloslav Číž
2b9a0a7732
Save new projectile state
7 years ago
Andrei Kortunov
4f190bf7f4
Do not show carriage return characters (bug #3696 )
7 years ago
David Cernat
cac4684986
[Client] Don't force skill update on cell change
...
Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:
1) The server sending the cell packet first and the skill packet afterwards
2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update
3) The player receiving the skill packet from the server
4) The server receiving the skill packet from the player
The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.
This is the first step in a solution to that situation and similar ones.
7 years ago
Andrei Kortunov
4d384889af
Fix the Topics button position if the Tribunal is not installed
7 years ago
David Cernat
07d75abdf8
[Server] Use consistent order for includes
7 years ago
David Cernat
1ee460bba8
Merge pull request #344 from TES3MP/master
...
Add master commits up to 23 Nov 2017
7 years ago
David Cernat
656453725b
Merge pull request #343 from OpenMW/master
...
Add OpenMW commits up to 23 Nov 2017
7 years ago
Miloslav Číž
de42aa9d03
Make thrown projectiles rotate
7 years ago
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
7 years ago
Andrei Kortunov
86a17b1e3e
Get rid of the redundant Utf8Stream when during journal index creation
7 years ago
Andrei Kortunov
3571f7f413
Remove getEncoding() from WindowManager
7 years ago
Andrei Kortunov
5f41f7c48d
Clean code up a bit
7 years ago
Andrei Kortunov
ba91cd658b
Convert topic name to Unicode
7 years ago
Andrei Kortunov
f0ca3eabd3
Merge from upstream master
7 years ago
Andrei Kortunov
a83a43e376
Determine when need to use the Cyrillic journal index
7 years ago
scrawl
719255c5c6
Merge pull request #1557 from akortunov/journalfix
...
[Feedback needed] Handle 128px Tx_menubook_topics textures
7 years ago
Andrei Kortunov
ce5bdd6361
Split the JournalBooks::createTopicIndexBook()
7 years ago
Andrei Kortunov
a391990f2a
Provide multibyte toLower() and single chars comparator
7 years ago
Andrei Kortunov
4dcaf040e6
A Russian journal index
7 years ago
Andrei Kortunov
60d0c83cca
Handle 128px Tx_menubook_topics textures
7 years ago
David Cernat
d33254f287
[Server] Rename CharClass' isDefault() into isCustom()
...
It was already using the logic of isCustom() by mistake.
7 years ago
David Cernat
010a80ceca
[Server] Place getters and setters in consistent order
7 years ago
David Cernat
947b3f76be
[Server] Replace Player's isMale() and setIsMale() with gender property
...
For simplicity and clarity.
7 years ago
David Cernat
6f822f54aa
[Server] Make chat commands case insensitive
7 years ago
David Cernat
a3e2ab4d4e
[Server] Send correct packet for inventory changes
7 years ago
David Cernat
4cc0216e0a
[Server] Send cell changes before position changes, and prioritize both
...
Previously, a script changing a player's cell and position at the same time would end up sending a position packet first and then a cell change packet that overrode the former, with the player ending up at the center of the destination cell instead of at the correct position.
7 years ago
Miloslav Číž
ea2bbce68a
Fix memory leak in WindowManager
7 years ago
David Cernat
80be664139
[Server] Fix skill-related script functions
...
Add getSkillIncrease() and setSkillIncrease() script functions to get and set the attribute bonuses received at the next level up as a result of skill increases.
Previously, getSkill() and setSkill() attempted to return and set the attribute bonuses, respectively. However, they mistakenly used a skill ID as a parameter for the attribute bonuses, when in fact npcStats.mSkillIncrease is an integer array of size 8 where the key stands for an attribute's ID. As a result, setSkill() had the unexpected side effect of messing up a player's major and minor skills because of the invalid values it was setting for npcStats.mSkillIncreases.
7 years ago
David Cernat
57a0415ba3
[Server] Send level packets in Player's update() at the appropriate time
...
Previously, trying to send a level packet after base info and character class packets in a script actually led to the level packet being sent first and then being overridden by the others, with the player ending up at level 1 on their client.
7 years ago
David Cernat
494b10b97e
[Server] Send player packets in a more appropriate order
...
Previously, the fact that a character class packet got sent after a dynamic stats packet caused the dynamic stats to get overridden on the client by the class change.
7 years ago
David Cernat
ba161ddddd
[Server] Make a few function names more consistent and fix typos
7 years ago
David Cernat
7788821a69
Merge pull request #340 from TES3MP/master
...
Add master commits up to 17 Nov 2017
7 years ago
David Cernat
28e1947f23
Merge pull request #339 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/engine.cpp
7 years ago
scrawl
36f4f0ef85
Don't increase simulationTime while the game is minimized ( Fixes #4211 )
7 years ago
David Cernat
068f733d1e
Merge pull request #338 from TES3MP/master
...
Add master commits up to 16 Nov 2017
7 years ago
David Cernat
5aff515d3f
Merge pull request #337 from OpenMW/master
...
Add OpenMW commits up to 15 Nov 2017
7 years ago
scrawl
cf40d19d7d
Merge pull request #1551 from thegriglat/abs
...
Change abs to std::abs
7 years ago
scrawl
35d68f038d
Update dialogue topics list after result script is run
...
Regression from 0.42.
7 years ago
scrawl
60fba7acd8
Fix reorder warning
7 years ago
scrawl
c36d250044
Parse dialogue text for keywords after the resultscript runs ( Fixes #4210 )
7 years ago
scrawl
7c5d2a1ac4
Update dialogue topics list after result script is run
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Regression from 0.42.
7 years ago
Grigorii Latyshev
6e4f6c4bd5
Change abs to std::abs
7 years ago
David Cernat
1272b03f25
[Server] Fix typo in player script function
7 years ago
David Cernat
b4e8560698
[Client] Send cell states correctly after inputting name
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Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.
7 years ago
David Cernat
926106cf8c
[General] Rework CharGen slightly for clarity purposes
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Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
7 years ago
David Cernat
a21f5d18d6
Merge pull request #336 from TES3MP/master
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Add master commits up to 12 Nov 2017
7 years ago
David Cernat
2ba1c84cf7
Merge pull request #335 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwgui/container.cpp
7 years ago
David Cernat
a8261bb385
[General] Fix printing of packet identifiers after changes to logger
7 years ago
scrawl
a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
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use fProjectileMaxSpeed for ranged weapons distance (fixes #4192 )
7 years ago
scrawl
98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
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Item models reworking
7 years ago
scrawl
dc016059c3
Disable Activate key when textinput is active (Bug #4151 )
7 years ago
scrawl
3b9e1e8c1b
Make movement keys not function in text input mode
7 years ago
Andrei Kortunov
8c0dcd8b2b
Do not track a nearest actor during combat and pursue (bug #4179 )
7 years ago