AnyOldName3
a3b032bf2b
Fix chameleon shadows
2020-04-27 23:49:48 +01:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
David Cernat
65a669344b
Merge branch 'magic_numbers' into 'master'
...
compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
2020-04-22 19:29:19 +00:00
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
2020-04-22 20:18:29 +02:00
Bret Curtis
6316227594
hpp not cpp; review
2020-04-22 15:57:24 +02:00
Bret Curtis
68549828b4
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
2020-04-22 13:34:19 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
Capostrophic
1928bebe98
Don't use up light duration if the held light is hidden (bug #5352 )
2020-04-04 20:51:41 +03:00
Andrei Kortunov
2e7712a390
Fix C5204 warnings by adding default virtual destructors
2020-03-26 14:49:12 +04:00
Capostrophic
3e3f5d66b2
Don't reset dead non-werewolf vampires' vampire NPC type
2020-03-25 21:06:21 +03:00
Evil Eye
4f4982545a
make robes cover the chest slot
2020-03-19 21:30:22 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
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Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
2020-03-17 23:09:28 +04:00
elsid
5168f2059f
Compare revisions by equality to support overflow
2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
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Add bump-mapping support (feature #5304 )
2020-03-11 09:00:42 +01:00
Andrei Kortunov
8e1e4d6757
Do not copy global map texture during savegame loading (bug #5308 )
2020-03-08 22:31:38 +04:00
Andrei Kortunov
94df2114c1
Store fog of war as a PNG image instead of TGA (bug #5108 )
2020-03-07 11:05:32 +04:00
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
2020-03-03 20:08:59 +03:00
AnyOldName3
52fa20fb1c
Merge branch 'fix-sky' into 'master'
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Fix building mwrender/sky with OSG 3.6.5
See merge request OpenMW/openmw!162
2020-03-01 16:43:13 +00:00
Alexander Olofsson
776c0857fa
Always use ref_ptr for query geometry
2020-02-21 07:51:50 +01:00
Capostrophic
3787625e61
Fix water ripple cleanup (bug #5246 )
2020-02-19 23:27:45 +03:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
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Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Alexander Olofsson
5de1e0fb0c
Use queryGeom for all query geometry accesses
2020-02-15 03:12:52 +01:00
Alexander Olofsson
7db58a893a
Ensure osg/Version is included
2020-02-13 19:32:17 +01:00
Alexander Olofsson
807f550386
Fix building mwrender/sky with OSG 3.6.5
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OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
2020-02-13 19:15:33 +01:00
Capostrophic
fcbd3b4324
Don't try to attach absent shield models to NPCs
2020-02-11 11:58:02 +03:00
Capostrophic
4a78674583
Make sure not to pick the ground shield model incorrectly
2020-02-02 15:39:29 +03:00
capostrophic
bbe5adb860
Use shield body part model for creatures (bug #5250 )
2020-01-10 14:18:40 +03:00
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
2020-01-09 19:40:22 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
Andrei Kortunov
97ee4bc349
Improve equipment logic (bug #5223 )
2019-12-14 22:30:27 +04:00
Andrei Kortunov
43330f1dd1
Merge pull request #2626 from akortunov/master
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Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:37:21 +04:00
Andrei Kortunov
d66b81d7f7
Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:35:32 +04:00
elsid
8083df4567
Avoid virtual call in Animation dtor
2019-11-17 18:50:11 +01:00
elsid
cf01df31be
Remove unused variable initialization
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/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
2019-11-17 18:50:11 +01:00
Andrei Kortunov
b21dc17538
Attempt to shut up CoverityScan warnings about tainted values
2019-11-14 18:28:38 +04:00
Andrei Kortunov
5c6ca82c45
Clamp fallback value from config
2019-11-13 15:10:19 +04:00
Andrei Kortunov
ca2a524a5f
Avoid null pointer dereference
2019-11-13 14:50:42 +04:00
Andrei Kortunov
1835a39c57
Do not show shields in the 1st-person view when shield sheathing is enabled
2019-11-09 17:48:05 +04:00
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
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Store raw data about fog of war instead of RGBA images
2019-10-30 13:45:55 +01:00
Andrei Kortunov
7cd4fa4706
Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:41:16 +04:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
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Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
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Weather-related fixes (incl. bug #4783 )
2019-10-21 21:56:02 +02:00
Capostrophic
43b1b9dfa2
Weather-related fixes (incl. bug #4783 )
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Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
2019-10-19 22:47:21 +03:00
bzzt
1316816148
fix #5176
2019-10-18 13:37:00 +00:00
Andrei Kortunov
6e6d6d7bda
Use forward declaration
2019-10-14 15:40:35 +04:00
Andrei Kortunov
606b73ee96
Use rain settings from openmw.cfg (bug #4262 )
2019-10-13 22:32:23 +04:00
Andrei Kortunov
e5564df8cb
Implement vanilla-style wind speed calculations (bug #4449 )
2019-09-24 10:59:58 +04:00
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
2019-09-22 19:59:12 +04:00
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
2019-08-27 09:55:02 +04:00
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
2019-08-18 10:30:21 +04:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
2019-08-17 23:15:21 +04:00
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
2019-08-17 12:17:13 +04:00
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c
2019-08-11 12:07:49 +03:00
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6
2019-08-10 18:28:03 +02:00
Andrei Kortunov
1f7d2f8da0
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
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This reverts commit b7c214b1bc
.
2019-08-09 21:38:03 +04:00
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
2019-08-09 19:40:30 +04:00
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
2019-08-09 19:40:30 +04:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
b7c214b1bc
Do not use a separate GlowUpdater for every arrow in quiver
2019-08-07 12:58:18 +04:00
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
Andrei Kortunov
1eed511b4e
Use enchanted glow for pulled arrows
2019-08-07 09:45:10 +04:00
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
2019-08-07 08:51:46 +04:00
Capostrophic
0b074f2211
Rewrite messed up playerlooking switch handling (bug #5078 )
2019-07-29 15:44:17 +03:00
Alexei Dobrohotov
8ebecb7584
Merge branch '7' into 'master'
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fixes pitch black ripples in shadow
See merge request OpenMW/openmw!123
2019-06-01 12:13:14 +00:00
bzzt
403171e083
fixes pitch black ripples in shadow
2019-05-29 13:37:00 +00:00
Alexei Dobrohotov
e0fb411fc8
Merge branch '2' into 'master'
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stop making new reflacttetures at intext change
See merge request OpenMW/openmw!116
2019-05-24 14:08:09 +00:00
bzzt
6c310c64d2
stop making new reflacttetures at intext change
2019-05-24 13:37:00 +00:00
Andrei Kortunov
fae5843347
Setup the ICO settings only once instead of every loading (bug #5025 )
2019-05-24 08:04:20 +04:00
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
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Minor water shader fixes
2019-05-11 18:07:58 +03:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov
e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
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Use the StateSetUpdater to modify alpha for Animation objects
2019-05-04 20:24:01 +03:00
Alexei Dobrohotov
a737935748
Merge pull request #2363 from akortunov/herbalism
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Additional herbalism-related tweaks
2019-05-04 13:57:17 +03:00
Andrei Kortunov
c01153569d
Add missing Organic flag check for herbalism
2019-05-04 12:36:58 +04:00
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
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Native graphics herbalism support
2019-05-03 20:58:22 +03:00
Andrei Kortunov
5876a417c3
Use the StateSetUpdater to modify alpha for Animation objects (bug #5001 )
2019-05-03 08:18:52 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Andrei Kortunov
c3fdccac1f
Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004 )
2019-04-30 17:51:38 +04:00
Capostrophic
f2638b58c1
Tweak object VFX scaling (bug #4989 )
2019-04-22 21:27:33 +03:00
Capostrophic
0333cd2dd4
Fix frozen rain when water refractions are disabled
2019-04-12 16:43:18 +03:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
2019-04-12 11:17:20 +02:00
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
bzzt
391f6faffb
Remove unused defaultViewer / defaultViewPoint
2019-04-07 11:21:09 +04:00
bzzt
e908790584
Inherit the view point from main camera for water RTT cameras
2019-04-07 11:21:07 +04:00
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
2019-03-30 09:10:48 +04:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Chris Djali
1860d720bc
Merge pull request #2263 from akortunov/actor_culling
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Do not recreate shaders to update transparency
2019-03-26 14:13:50 +00:00
Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
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Implement generic caching system
2019-03-25 13:32:23 +01:00
Bret Curtis
354f904a24
Merge pull request #2279 from akortunov/map
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Optimize map window update
2019-03-24 16:45:16 +01:00
bzzt
1143985bc7
Do not update map texture if it did not change
2019-03-23 16:22:57 +04:00
bzzt
d707eaac36
Use ICO for water shader
2019-03-23 15:44:03 +04:00
bzzt
c2176945bd
Do not use the delayed map cells update
2019-03-22 18:58:34 +04:00
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
2019-03-21 23:09:42 +03:00
Capostrophic
695cd5bb49
Minor NpcAnimation cleanup
2019-03-20 16:11:21 +03:00
Bret Curtis
7ccfec4d21
Merge pull request #2270 from akortunov/animfix
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Fixes for werewolf animations
2019-03-20 12:32:11 +01:00
Andrei Kortunov
e171d34192
Init NPC type properly in the NpcAnimation
2019-03-20 12:28:03 +04:00
elsid
ccb325c663
Add override to fix warnings
2019-03-20 00:19:26 +03:00
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
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Delete composite map layers in the background thread
2019-03-18 13:52:17 +01:00
bzzt
aa5a071aef
Delete composite map layers in the background thread
2019-03-18 14:00:50 +04:00
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
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Optimize terrain
2019-03-18 08:59:10 +01:00
bzzt
5ec28e09c9
Do not recreate shaders to update transparency
2019-03-18 10:37:53 +04:00
Andrei Kortunov
c6cb91ce61
Limit maximum FOV value
2019-03-18 10:27:30 +04:00
bzzt
6029ed4ecc
Reject empty quad tree nodes at the cell level without land data
2019-03-18 10:27:29 +04:00
Andrei Kortunov
2ed05a5195
Implement generic caching system
2019-03-14 09:10:19 +04:00
elsid
614d5243c3
Make NavMeshCacheItem consistent
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Move all logic related to this type into its methods.
2019-03-10 23:07:36 +03:00
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
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Remove useless SharedGuarded type.
2019-03-10 17:06:19 +03:00
Andrei Kortunov
08202f8185
Fix missing null check
2019-03-10 11:03:51 +04:00
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
2019-03-08 22:52:10 +01:00
bzzt
e0cf460ba3
Do not load terrain beyond the viewing distance
2019-03-08 22:15:27 +04:00
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
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Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
2019-03-08 15:25:45 +01:00
Capostrophic
b05531818c
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
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Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
2019-03-07 21:09:00 +03:00
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
2019-03-07 16:56:09 +01:00
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
2019-03-05 23:36:08 +03:00
Bret Curtis
cb29dc7b85
Merge pull request #2209 from akortunov/effectfix
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[Regression] Fix magic glow update for sheathing weapons
2019-03-05 17:05:17 +01:00
Andrei Kortunov
bcf086d72d
Fix magic glow update for sheathing weapons
2019-03-05 11:51:56 +04:00
elsid
84fbb486d3
Fix switch from invalid navmesh number to valid
2019-03-04 22:59:47 +03:00
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
2019-03-01 14:51:13 +04:00
bzzt
bcbee08a1b
Fix creature model instance preloading
2019-02-27 00:15:39 +03:00
Capostrophic
e70cc10305
Some more de-boosting
2019-02-24 03:20:20 +03:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Bret Curtis
ba491a8af0
Merge pull request #2069 from Capostrophic/skeleton
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Use the skeleton from the NPC's set model (bug #4747 )
2019-02-22 15:12:24 +01:00
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
2019-02-22 15:01:37 +01:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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Shadows
2019-02-20 15:35:49 +00:00
Andrei Kortunov
ad9412a117
Remove some redundant checks
2019-02-17 14:29:36 +04:00
elsid
1d3668cd22
Add Navigator interface
2019-02-16 15:37:06 +03:00
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
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Native glowing windows support
2019-02-04 14:50:13 +01:00
Andrei Kortunov
57d8df1a05
Do not check if additional animation sources are supported for every animation object
2019-02-03 11:27:48 +04:00
Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
AnyOldName3
8482236a82
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2019-01-24 23:09:23 +00:00
Capostrophic
6660f2f8e6
Use the skeleton from the NPC's set model (bug #4747 )
2019-01-25 01:02:27 +03:00
AnyOldName3
9d84853903
Fix nodemask snafu
2019-01-24 18:56:10 +00:00
elsid
13e94ab194
Get navmesh to update osg node only if rendering is enabled
2019-01-20 21:09:06 +03:00
elsid
3572edab72
Update navmesh in a separate method
2019-01-20 19:28:23 +03:00
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
Bret Curtis
9d1c0d2b22
Merge pull request #2114 from Capostrophic/cleanup
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Remove some redundant code
2019-01-07 14:59:39 +01:00
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
2019-01-07 12:58:47 +04:00
Capostrophic
624db99bf2
Remove some redundant code
2019-01-05 01:25:52 +03:00
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-29 01:19:01 +00:00
Andrei Kortunov
880ec3ce7b
Fix visible sheaths for invisible actors
2018-11-24 14:57:41 +04:00
Andrei Kortunov
7438e20ee1
Fix shield displaying on inventory avatar (bug #4720 )
2018-11-17 22:42:29 +04:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
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Weapon sheathing
2018-11-08 20:44:20 +01:00
Stanislaw Halik
8fd71fe4ad
fix rain delay when exiting water
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When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.
v2: Fix off-by-one-frame error following review by @AnyOldName3
2018-11-07 20:55:45 +00:00
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
2018-11-05 11:18:20 +04:00
AnyOldName3
3785ba6aa0
Merge upstream/master
2018-10-30 22:38:09 +00:00
AnyOldName3
eb44de3e6b
Disable shadows properly for water reflection/refraction RTT targets, eliminating remaining OpenGL errors.
2018-10-30 22:34:53 +00:00
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
2018-10-28 11:02:33 +01:00
Capostrophic
b6f23cd366
Make constants usage more obvious
2018-10-27 13:27:25 +03:00
Capostrophic
4873d33642
Adjust magic light source linear attenuation (bug #3890 )
2018-10-27 01:27:05 +03:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
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1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
1e2bf9c447
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-10-24 20:13:13 +01:00
Andrei Kortunov
46bf45a6e2
Remove redundant code
2018-10-19 16:16:18 +04:00
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
2018-10-16 21:23:31 +01:00
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
ff478aba6d
Use actor half extent for interior cells
2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render
2018-10-13 22:16:30 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render
2018-10-13 22:16:28 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Capostrophic
47b1b0ac39
Re-fix water reflections while making a no-GUI screenshot
2018-10-10 22:44:26 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Marc Zinnschlag
b410d87aae
Merged pull request #1952
2018-10-03 13:19:28 +02:00
Andrei Kortunov
3896a2eba6
Do not use a PartHolder for spell effect node
2018-10-01 20:18:20 +04:00
Andrei Kortunov
632045e145
Improve the 'part has no parents' warning
2018-10-01 20:18:19 +04:00
Andrei Kortunov
4dc424036f
Cleanup magic effects, when create a new ActorAnimation
2018-10-01 20:17:58 +04:00
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981
Start rendering npc's
2018-09-27 13:14:59 +04:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
Andrei Kortunov
bdd9eba2b8
Use C++ limits instead of C ones
2018-09-20 16:02:26 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
2018-09-10 16:35:27 +04:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Andrei Kortunov
60698e6f8a
Optimize new magic effects update system
2018-08-26 21:02:14 +04:00
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
2018-08-24 15:03:54 +04:00
AnyOldName3
25e92481f4
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-21 14:00:58 +01:00
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
2018-08-17 18:22:13 +01:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
2018-08-17 12:40:01 +04:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
AnyOldName3
1e48114492
Use JDGBOLT's indoor 'sun' direction.
2018-08-08 23:30:33 +01:00
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-08-08 23:28:06 +01:00
AnyOldName3
586ac2d12d
Revert "Prevent accidental culling of first person meshes"
...
This reverts commit c38bf6757a
.
2018-08-08 22:53:56 +01:00
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
2018-08-08 13:22:40 +04:00
AnyOldName3
c38bf6757a
Prevent accidental culling of first person meshes
2018-08-02 15:50:43 +01:00
Andrei Kortunov
12144de8ed
Initialize missing variables
2018-08-01 20:18:37 +04:00
Andrei Kortunov
770d86f9bd
Initialize cubeSize variable for 360 degrees screenshots correctly
2018-08-01 19:36:55 +04:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
2018-06-27 08:22:45 +04:00
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
2018-06-24 14:39:48 +03:00
AnyOldName3
f8e4f3fca5
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-06-22 00:11:29 +01:00
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
2018-06-20 14:24:32 +04:00
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
2018-06-20 00:11:23 +01:00
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
2018-06-19 11:33:08 +02:00
Miloslav Číž
477e1437d2
Resolve conflicts
2018-06-14 15:30:28 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
2018-06-12 16:07:36 +04:00
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
2018-06-08 17:04:15 +04:00
David Cernat
04a2025340
Fix crash when adding items to certain disabled creatures (bug #4441 )
2018-06-05 18:09:10 +03:00
scrawl
cfdf99f601
Revert "Merged pull request #1573 "
...
This reverts commit 7324bd368f
, reversing
changes made to 810e4416f6
.
2018-05-26 11:39:30 +00:00
Marc Zinnschlag
7324bd368f
Merged pull request #1573
2018-05-23 17:00:29 +02:00
AnyOldName3
9ff31cc80d
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-05-22 00:14:07 +01:00
AnyOldName3
9093ab59f6
Restore water object refractions and reflections.
2018-05-21 23:57:38 +01:00
Andrei Kortunov
df459199dd
Avoid left shift of negative value
2018-05-16 12:59:05 +04:00
AnyOldName3
44b2cf2b7f
Merge upstream.
2018-05-11 19:15:04 +01:00
Andrei Kortunov
22fb1f3403
Play spellcasting effects from objects
2018-04-30 17:12:06 +04:00
scrawl
b995584ad2
Merge pull request #1688
2018-04-29 14:27:55 +00:00
Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0
2018-04-25 15:31:49 +03:00
scrawl
bdf1070852
Merge pull request #1688
2018-04-25 11:54:26 +00:00
Capostrophic
bfcdf660f2
Utilize inventory character preview lighting rotation fallback settings
2018-04-23 22:48:15 +03:00
Capostrophic
b69e812a52
Utilize inventory character preview lighting color fallback settings
2018-04-22 22:37:27 +03:00
scrawl
0982d2175a
Merge pull request #1473
2018-04-09 20:23:43 +00:00
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
2018-03-27 20:20:40 +02:00
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
2018-03-04 11:37:57 -08:00
Chris Robinson
41669467ae
Make settings for distant fog parameters
2018-03-04 11:37:57 -08:00
Chris Robinson
154cc8c659
Use alternate fog parameters when distant land is enabled
...
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
2018-03-04 11:37:57 -08:00
Chris Robinson
6d557fec8e
Increase the far clip plane when distant terrain is enabled
2018-03-04 11:37:57 -08:00
AnyOldName3
6d29375d5e
Turning on shadows will now force shaders on
2018-03-03 15:50:36 +00:00
AnyOldName3
e46bf28e5f
Add object shadows setting
2018-03-03 15:13:36 +00:00
AnyOldName3
d4b37ad6b1
Apply Scrawl's fix for the local map
2018-03-03 15:06:05 +00:00
AnyOldName3
d6a7aec971
Make RenderingManager::configureAmbient do what it was intended to.
2018-03-03 01:54:21 +00:00
scrawl
839196e4fa
Force normal polygon mode for the map camera ( Fixes #4235 )
2018-03-03 00:15:57 +00:00
AnyOldName3
cfad38b869
Make masks consecutive and ordered.
2018-03-01 17:32:45 +00:00
AnyOldName3
6f582f5411
Make indoor shadows do something meaningful.
2018-03-01 17:30:53 +00:00
AnyOldName3
3fe8dc6309
Remove leftover import
2018-02-27 16:05:11 +00:00
AnyOldName3
d1a2955fa1
Merge upstream
2018-02-27 14:29:14 +00:00
AnyOldName3
f9cf1ac94b
Separate indoor and outdoor shadow casting masks.
2018-02-27 00:13:51 +00:00
AnyOldName3
e233dae1cd
Hook up the new shadow technique
2018-02-26 22:27:09 +00:00
AnyOldName3
02d0ee3485
Rename old shadow class to shadow manager
2018-02-26 14:29:31 +00:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
2018-02-25 11:25:19 +01:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
2018-02-13 00:40:41 +00:00
scrawl
899d464b0d
Cap the rain emitter's frame time ( Fixes #4314 )
2018-02-10 23:14:41 +00:00