Capostrophic
7885b8c75e
Sheathing-related changes
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Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
Nelsson Huotari
45d43045eb
Remove unused std::string
2019-11-04 12:29:37 +02:00
Nelsson Huotari
aeb0ccff90
Allow selecting cell edges everywhere
2019-11-04 12:16:08 +02:00
Nelsson Huotari
8f6dc78217
Get vertex height from data, if not available in visible cells.
2019-11-04 00:09:23 +02:00
Nelsson Huotari
9677203215
Don't allow vertex selection outside visible cells
2019-11-04 00:09:23 +02:00
Nelsson Huotari
d186bcb46f
Update selection during transient edit, clear to a single function.
2019-11-03 13:27:27 +02:00
Andrei Kortunov
678d2e6e7d
Merge pull request #2584 from Capostrophic/shadows
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Resolving 0.46.0 release shadow-related blockers
2019-11-03 08:35:30 +04:00
Alexei Dobrohotov
5ae91465ee
Fix gamepad zoom value calculation
2019-11-02 19:47:05 +03:00
Capostrophic
208608cbd0
Fix a typo and a mistake
2019-11-02 18:06:39 +03:00
Capostrophic
0e2380d471
Add the most basic shadow settings into the launcher
2019-11-02 18:06:39 +03:00
Alexei Dobrohotov
b700c98e8f
Merge pull request #2581 from akortunov/deceleration
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Implement actors movement deceleration (feature #4544 )
2019-10-31 15:59:18 +03:00
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
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Implement mouse wheel bindings (bug #2679 )
2019-10-31 13:14:29 +01:00
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
Alexei Dobrohotov
7328db4d6b
Fix small typo in body part record verifier
2019-10-30 17:51:36 +03:00
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
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Store raw data about fog of war instead of RGBA images
2019-10-30 13:45:55 +01:00
Andrei Kortunov
45ab6e1430
Implement UTF-8 support for script parser (bug #4598 )
2019-10-30 14:59:47 +04:00
David Cernat
54301f5f89
Add OpenMW commits up to 29 Oct 2019
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 23:49:31 +02:00
David Cernat
bde9f7b817
Add OpenMW commits up to 20 Oct 2019
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# Conflicts:
# apps/openmw/mwgui/recharge.cpp
# apps/openmw/mwrender/globalmap.cpp
# apps/openmw/mwrender/globalmap.hpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 22:26:35 +02:00
David Cernat
05b5a7b32d
[Client] Trigger crimes when using take all on containers
2019-10-29 21:17:01 +02:00
Alexei Dobrohotov
7488f402d5
Merge pull request #2576 from akortunov/warnfix
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Fix warnings about variable re-declaration
2019-10-29 15:03:54 +03:00
Andrei Kortunov
d278e5d4af
Fix warnings about variable re-declaration
2019-10-29 13:48:08 +04:00
Capostrophic
c6e431d862
Avoid copying strings in SearchVisitor and readReferenceCollection
2019-10-28 19:28:14 +03:00
Capostrophic
ee4fa93bd4
Rework prevent merchant equipping setting again
2019-10-28 01:58:23 +03:00
Andrei Kortunov
15cd305253
Reset idle animation only when play movement animation (bug #5196 )
2019-10-27 12:33:28 +04:00
David Cernat
adcac2675a
[Client] Fix warnings related to destructors for processors
2019-10-26 16:43:08 +03:00
David Cernat
b97322b4b1
[General] Modernize packet style for PlayerInventory
2019-10-26 14:01:08 +03:00
Alexei Dobrohotov
1f616c5613
Merge pull request #2569 from akortunov/holstered_shield
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Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:00:07 +03:00
Andrei Kortunov
b27089f7be
Merge pull request #2560 from Capostrophic/geteffect
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Fix GetEffect result when running on dead actors
2019-10-26 12:47:58 +04:00
David Cernat
cbe58b1c24
[General] Modernize packet style for PlayerFaction
2019-10-26 11:42:40 +03:00
Andrei Kortunov
7cd4fa4706
Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:41:16 +04:00
David Cernat
c9f3ee1819
[Client] Make PlayerResurrect use new resurrection handling from 6450d84473
2019-10-26 09:12:06 +03:00
Bret Curtis
9f039fac87
Merge pull request #2520 from unelsson/transientlandshapeedit
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[Review phase] Editor: Transient land shape editing
2019-10-25 00:26:43 +02:00
Koncord
a74bf1baec
[Client] Mark derived processor classes as final
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(cherry picked from commit 7748e582a8
)
2019-10-24 22:16:17 +03:00
David Cernat
0e94eb8b74
[General] Use regular ints for weather states for consistency w/ OpenMW
2019-10-24 20:08:08 +03:00
David Cernat
904f804ea2
[General] Modernize packet style for PlayerSpellbook
2019-10-24 19:27:37 +03:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
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Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
David Cernat
4f9e6b0e3e
[General] Modernize packet style for PlayerCellState
2019-10-23 17:46:21 +03:00
Bret Curtis
afb218fe29
Merge pull request #2564 from Capostrophic/enchant
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Remove on-strike enchantment support for ranged weapon types (bug #5190 )
2019-10-23 15:11:36 +02:00
David Cernat
96a71c1ced
[General] Modernize packet style for PlayerBook
2019-10-23 02:02:27 +03:00
Bret Curtis
39fd12c065
Merge pull request #2568 from elsid/settings_parser_tests
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Settings parser tests
2019-10-23 00:30:16 +02:00
David Cernat
d66bca8605
[General] Modernize packet style for PlayerTopic
2019-10-23 01:24:13 +03:00
Nelsson Huotari
c957f0544c
Remove unneeded brackets
2019-10-23 00:34:54 +03:00
Nelsson Huotari
fdc73b87ba
Remove includes that aren't needed any more
2019-10-23 00:07:41 +03:00
Nelsson Huotari
9e5db10288
const ref float -> float
2019-10-23 00:02:24 +03:00
Nelsson Huotari
ac5b356e8d
Always initialize landShapeNew
2019-10-23 00:01:23 +03:00
Nelsson Huotari
6f9f59dd58
declare cellId and cellCoords in smallest possible scope
2019-10-22 21:26:55 +03:00
Nelsson Huotari
fdcc7fa1d7
0 to nullptr
2019-10-22 21:26:55 +03:00
Nelsson Huotari
a13edbdb42
Bump shape calculation to function
2019-10-22 21:26:55 +03:00
Nelsson Huotari
8d3e7f2815
fix normals at cell edges, better coding standards
2019-10-22 21:26:55 +03:00
Nelsson Huotari
0f6ddfe8e6
change include, cleanup
2019-10-22 21:26:55 +03:00
Nelsson Huotari
12349f4e48
cleanup
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c556885d71
remove unused Qt signal
2019-10-22 21:26:55 +03:00
Nelsson Huotari
deb122ffdb
Add optional post-processing (smooth/rough), add/fix tooltips.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
2d34b63b0b
Fix logic of land loading when no cell, land or landdata. Fix also draw.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
71eff60d22
Do in-class init. if possible, mLayoutSliderSize -> layoutSliderSize
2019-10-22 21:26:55 +03:00
Nelsson Huotari
a1348d94f9
add missing final specifiers
2019-10-22 21:26:55 +03:00
Nelsson Huotari
16ba32ffd5
assignments to member initialization list
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c2de645c8c
override, virtual -> final, remove unused variables, public to private.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
6a3070e680
Fix shape brush setting description
2019-10-22 21:26:55 +03:00
Nelsson Huotari
8a9ca0b3ec
Generate new WNAM record based on new land heights, add comments
2019-10-22 21:26:55 +03:00
Nelsson Huotari
96be82a047
Remove terrain vertex selection and brush button when exiting editMode
2019-10-22 21:26:55 +03:00
Nelsson Huotari
8acfa2600f
Terrain shape editing related fixes
2019-10-22 21:26:55 +03:00
Nelsson Huotari
5b9debc554
use enum for mbrushshape initialization
2019-10-22 21:26:55 +03:00
Nelsson Huotari
4f9ec24e41
use enum for brushshape at scenetoolshapebrush
2019-10-22 21:26:55 +03:00
Nelsson Huotari
bae8636ec0
Fix brusshape enum values
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c031543420
use enum for brush shapes
2019-10-22 21:26:55 +03:00
Nelsson Huotari
388edfd8cc
change manual memory management to std::unique_ptr
2019-10-22 21:26:55 +03:00
Nelsson Huotari
da4abcd7c1
std::set to std::unique and erase.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
6a44cae572
white iterator loop to C++11 range-based for loop.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
bccf36fdbc
Convert normals calculations mostly to osg::Vec3f
2019-10-22 21:26:55 +03:00
Nelsson Huotari
45b0f034c3
Split complex if-logic into multiple reasonably named functions
2019-10-22 21:26:55 +03:00
Nelsson Huotari
0ce971c1bb
Revert back to less aggressive component-level changes.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
69083369f8
use std::fill instead of for
2019-10-22 21:26:55 +03:00
Nelsson Huotari
3599e804e1
Fix the default value of mBrushSize
2019-10-22 21:26:55 +03:00
Nelsson Huotari
dc7dc93320
Remove unused functions, improve formatting, handle terrain edit click
2019-10-22 21:26:55 +03:00
Nelsson Huotari
1046d57190
Remove unneeded forward declarations.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
55b3fd4418
Use float calculations for circle brush, keep tool options in memory.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
23e7c71a5a
Tighter corner checking, clean-up, landSize to ESM::Land::LAND_SIZE.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
8f3c22ccc3
Remove TerrainShapeMode::fixEdges
2019-10-22 21:25:10 +03:00
Nelsson Huotari
1a3fc435b9
Fix alterHeight bugs, don't let broken land edit pass.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
ff18595a86
Reduce code duplification, add bool value to limiting
2019-10-22 21:25:10 +03:00
Nelsson Huotari
60c0a25004
Fix smooth tool and flatten tool. Default tool strength to 8.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
54e13954e8
Improve land steepness limiting code
2019-10-22 21:25:10 +03:00
Nelsson Huotari
4a2d8aaf97
Handle mBrushSize 1.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
16138fc896
Transient land shape editing
2019-10-22 21:25:10 +03:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
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Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
elsid
862f50346c
Add tests for settings parser
2019-10-21 22:47:24 +02:00
Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
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Weather-related fixes (incl. bug #4783 )
2019-10-21 21:56:02 +02:00
David Cernat
0206d1813c
[General] Modernize packet style for PlayerQuickKeys
2019-10-21 16:55:21 +03:00
David Cernat
4f98d67ed4
[General] Modernize packet style for PlayerJournal
2019-10-21 07:01:36 +03:00
Alexei Dobrohotov
678970b01d
Merge pull request #2565 from elsid/update_recastnavigation
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Update recastnavigation
2019-10-21 02:51:28 +03:00
elsid
045ceeac11
Replace foreach macro by for-loop
2019-10-20 20:08:16 +02:00
elsid
07660b5605
Fix detournavigator tests
2019-10-20 18:59:14 +02:00
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
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Fix rebuild path for walking actors (Bug #5181 )
2019-10-20 16:05:29 +03:00
Capostrophic
fc7b4d73a8
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
2019-10-20 13:34:42 +03:00
Alexei Dobrohotov
85a5355e5c
Merge pull request #2563 from akortunov/ammofix
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Fix OnStrike bows charges
2019-10-20 11:25:12 +03:00
Andrei Kortunov
dd781b3da2
Fix OnStrike bows charges (regression #5191 )
2019-10-20 10:21:47 +04:00
elsid
e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height
2019-10-19 22:01:32 +02:00
Capostrophic
43b1b9dfa2
Weather-related fixes (incl. bug #4783 )
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Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
2019-10-19 22:47:21 +03:00
elsid
81832f8e17
Reuse distance functions
2019-10-19 12:51:37 +02:00
bzzt
1316816148
fix #5176
2019-10-18 13:37:00 +00:00
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them
2019-10-17 23:45:27 +03:00
David Cernat
1ab5916078
[Client] Reorder RecordHelper's overrideRecord() methods alphabetically
2019-10-17 06:58:56 +03:00
David Cernat
520cedb553
[Client] Use overrideRecord name for related functions in RecordHelper
2019-10-16 18:05:52 +03:00
David Cernat
2fc50d7280
[Client] Fix includes for RecordHelper
2019-10-16 15:34:25 +03:00
David Cernat
aa06056d00
[Client] Add createRecord() function to RecordHelper
2019-10-16 13:14:32 +03:00
David Cernat
13deaa88f2
[Client] Fix typo in code used for setting creature base inventories
2019-10-15 08:49:32 +03:00
David Cernat
835ae816a1
[Client] Use a template to combine RecordHelper's existence checks
2019-10-15 08:47:54 +03:00
David Cernat
17020fc13a
[Client] Use a template to combine RecordHelper override functions
2019-10-15 07:21:48 +03:00
Andrei Kortunov
6e6d6d7bda
Use forward declaration
2019-10-14 15:40:35 +04:00
Andrei Kortunov
606b73ee96
Use rain settings from openmw.cfg (bug #4262 )
2019-10-13 22:32:23 +04:00
David Cernat
d113f81237
[Client] Set correct worldspace for cell overrides in RecordHelper
2019-10-13 13:42:03 +03:00
Capostrophic
bc5d54a161
Fix GetEffect result when running on dead actors
2019-10-12 19:06:10 +03:00
Andrei Kortunov
31e78ed41f
Rework 'prevent merchant equipping' feature
2019-10-12 14:17:03 +04:00
David Cernat
02bca3f52d
[Client] Fix if check in ObjectList::setMemberShorts()
2019-10-11 21:53:53 +03:00
David Cernat
19418f4953
[Client] Don't ignore entire Actor packet if one actor can't be found
2019-10-11 21:29:21 +03:00
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
2019-10-11 19:29:12 +03:00
Andrei Kortunov
19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
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Set OnPCEquip properly when a race can't equip an item (bug #5182 )
2019-10-11 20:07:35 +04:00
Andrei Kortunov
67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
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Make sure summoned creatures are removed upon caster death (#5183 )
2019-10-11 20:06:16 +04:00
Alexei Dobrohotov
ccb557edf0
Merge pull request #2552 from akortunov/greeting
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Split greetings from AiWander
2019-10-11 02:11:46 +03:00
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed
2019-10-11 02:04:30 +03:00
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
2019-10-10 20:52:32 +04:00
Capostrophic
e9009f8d10
Make sure summoned creatures are removed upon caster death
2019-10-10 17:57:45 +03:00
Nelsson Huotari
78f2a5181d
Default brush size to 1
2019-10-10 14:27:22 +03:00
Nelsson Huotari
fbb9800e89
Better terrain texture ID handling
2019-10-10 14:27:22 +03:00
Nelsson Huotari
301c05662b
assignment to memb. init. list, publics to private, virtual -> final
2019-10-10 14:27:22 +03:00
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
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Recharge items outside of player inventory
2019-10-09 23:37:10 +03:00
David Cernat
d163f1b6da
[General] Turn WorldKillCount into a Worldstate packet
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Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions.
2019-10-08 11:09:08 +03:00
Capostrophic
c718f89325
Set OnPCEquip properly when a race can't equip an item (bug #5182 )
2019-10-07 23:38:22 +03:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
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Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
2019-10-07 20:25:07 +02:00
Andrei Kortunov
f75f9cb337
Use localized faction name when using TFH
2019-10-07 12:14:22 +04:00
David Cernat
4a34666c59
Add OpenMW commits up to 7 Oct 2019
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
2019-10-07 08:19:21 +03:00
Andrei Kortunov
f0b73e0a27
Do not store owners for items in container stores (bug #1933 )
2019-10-05 17:29:00 +04:00
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
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Use random attack strength if there's no wind up animation (bug #5059 )
2019-10-02 08:23:13 +04:00
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
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Fix actors stuck in closing door (bug #5138 )
2019-10-01 22:39:58 +03:00
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00
elsid
6253d2a7ac
Undo door rotation once
2019-09-29 13:42:51 +02:00
Andrei Kortunov
ca46da8b04
Do not stack initially added scripted items (bug #5136 )
2019-09-29 13:08:52 +04:00
David Cernat
031acffcbe
[General] Implement cell records for RecordDynamic packets, part 1
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New interior cells can be now be created that are either blank or based on existing interior cells.
2019-09-28 13:12:48 +03:00
David Cernat
18a7ac5940
[Client] Make it possible to override Cell records in ESMStore
2019-09-28 13:10:43 +03:00
David Cernat
0b85829e38
[Client] Make it possible to unload Cells & clear CellStores from World
2019-09-28 13:09:03 +03:00
Alexei Dobrohotov
e744090339
Merge pull request #2535 from akortunov/activate
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Implement vanilla-style AiActivate
2019-09-26 00:42:43 +03:00
Capostrophic
4d381d0804
Use random attack strength if there's no wind up anim (bug #5059 )
2019-09-24 22:42:04 +03:00
Andrei Kortunov
e5564df8cb
Implement vanilla-style wind speed calculations (bug #4449 )
2019-09-24 10:59:58 +04:00
Andrei Kortunov
48aba76ce9
Implement vanilla-style AiActivate (bug #4456 )
2019-09-24 09:30:39 +04:00
Capostrophic
421a9d2e50
[Regression] Fix pickpocket crashes
2019-09-23 23:56:37 +03:00
David Cernat
339428872e
[Client] Fix infinite loop in CellController
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Previously, using CellController::getCellStore() to get an unloaded CellStore would make its references get loaded in the process, with the CellStore's loadRefs() then running updateMergedRefs(), which in turn – before getting as far as setting the CellStore's state to State_Loaded – would call CellController::hasLocalAuthority() on its accompanying ESM::Cell, which would then run CellController::isActiveWorldCell(), which would then run CellController::getCellStore() to get the CellStore again, which – still being marked as unloaded – would run the whole loop again... and again.
2019-09-23 21:18:38 +03:00
David Cernat
d4df2948dd
[Client] Use clearer wording for comment in GUIController
2019-09-23 20:30:33 +03:00
David Cernat
219f0cb88e
[Client] Fix typo in 56f084c9c0
by using correct function
2019-09-23 07:55:16 +03:00
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
2019-09-22 19:59:12 +04:00
Alexei Dobrohotov
ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
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Improve resurrection handling
2019-09-22 02:02:03 +03:00
Andrei Kortunov
eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
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Fix chance none logic for nested levelled lists (bug #5169 )
2019-09-21 20:58:13 +04:00
Andrei Kortunov
6450d84473
Improve resurrection handling
2019-09-21 20:22:45 +04:00
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
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Fix undefined behaviour
2019-09-21 18:35:08 +04:00
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
2019-09-21 16:24:05 +02:00
Capostrophic
7c9a9d7de0
Fix chance none logic for nested levelled lists (bug #5169 )
2019-09-21 14:30:38 +03:00
David Cernat
6828d83a42
[Client] Always hash input for password dialogs
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Additionally, clean up repetitive code in GUIController.
2019-09-21 14:26:02 +03:00
David Cernat
3903ac6526
[Server] Add script functions for getting SHA256 hashes & random strings
2019-09-21 14:22:19 +03:00
Alexei Dobrohotov
acc4811d12
Merge branch 'master' into guifixes
2019-09-20 20:03:02 +03:00
okdshin
c15b3377da
[General] Add PicoSHA2 hash generator to extern
2019-09-20 10:25:34 +03:00
Andrei Kortunov
7cb6a9c1e9
Do not allow to use quick keys during chargen
2019-09-20 07:27:34 +04:00
Andrei Kortunov
1bddbbcfa0
Check if related menus are allowed when using cycle hotkeys (bug #5167 )
2019-09-20 07:27:27 +04:00
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
David Cernat
7caa6cd8fe
[Client] Prevent ActorAI spam from actors starting combat in scripts
2019-09-19 13:58:01 +03:00
David Cernat
ca21bc35c2
[Server] Add script functions that read & send ScriptGlobalShort packets
2019-09-19 08:46:54 +03:00
David Cernat
cc25612b8d
Add OpenMW commits up to 18 Sep 2019
...
# Conflicts:
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
# apps/openmw/mwmechanics/security.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/miscextensions.cpp
2019-09-18 23:46:08 +03:00
Alexei Dobrohotov
fb87778493
Merge branch 'master' into organic-locks
2019-09-18 20:36:40 +03:00
Andrei Kortunov
94a281370f
Continue scripts execution after player's death (bug #5166 )
2019-09-17 22:40:51 +04:00
Evil Eye
32de86d114
merge master
2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
2019-09-17 19:09:08 +04:00
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
2019-09-17 19:08:33 +04:00
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
2019-09-16 10:52:16 +04:00
Andrei Kortunov
a7cfe5853c
Merge pull request #2522 from Capostrophic/extradata
...
Refactor NIF extra data and particle modifier handling
2019-09-16 10:19:49 +04:00
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
2019-09-15 23:17:36 +03:00
elsid
209e33f5ce
Open door when it is on the way to a next path point
2019-09-15 21:16:00 +02:00
elsid
653a391084
Do not open doors when actor has no path
...
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
2019-09-15 21:12:33 +02:00
elsid
d4b7b3e999
Check for AiPackage type before find nearby door
2019-09-15 21:12:29 +02:00
David Cernat
56f084c9c0
[Client] Fix packet spam for repetitive setting of the same global value
2019-09-15 16:10:09 +03:00
David Cernat
ceb16bb6f8
[Client] Reimplement temporary fix from c65d6c1328
...
The real reason for the crash remains to be fixed.
2019-09-14 19:41:34 +03:00
David Cernat
afa704ce95
[Server] Add OnScriptGlobalShort event
2019-09-14 13:09:01 +03:00
David Cernat
e424bd9bc3
[General] Implement ClientScriptSettings packet, part 2
...
The packet can now set which client globals get packets sent about them when their values change on clients.
2019-09-14 09:37:19 +03:00
Capostrophic
790531671a
Fix tests
2019-09-13 21:29:49 +03:00
Capostrophic
8baddefdbd
Refactor extra data and particle modifier handling
...
Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
2019-09-13 20:26:22 +03:00
Evil Eye
85d52ec183
oops
2019-09-11 22:05:24 +02:00
Alexei Dobrohotov
6128279dbf
Merge pull request #2517 from unelsson/terraintextureselection
...
[Final tests] Editor: Terrain texture selection
2019-09-11 14:09:45 +03:00
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e
Preparation work
...
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Capostrophic
9788a776b9
Avoid Qt "opening user openmw.cfg twice" warning
2019-09-10 22:56:04 +03:00
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
2019-09-10 21:53:26 +02:00
Nelsson Huotari
4ccb951126
move check to outermost scope
2019-09-10 12:15:19 +03:00
Nelsson Huotari
0880923189
Consistency for variable and header argument names.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
6dc3d8b44b
More readable code
2019-09-10 12:15:19 +03:00
Nelsson Huotari
780055899d
Don't add empty primitive sets to geometry.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
3becacf6d1
Remove globals, const int& -> int, values to const ref.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
1dcee833a1
Less verbose syntax
2019-09-10 12:15:19 +03:00
Nelsson Huotari
5a143fe99d
Remove extra include
2019-09-10 12:15:19 +03:00
Nelsson Huotari
39ab449431
Only allow selection of cells in view
2019-09-10 12:15:19 +03:00
Nelsson Huotari
dc8de6c6e6
Make less copies
2019-09-10 12:15:19 +03:00
Nelsson Huotari
001ca68cc7
Remove empty lines
2019-09-10 12:15:19 +03:00
Nelsson Huotari
46ee639892
pass by const ref and other fixes
2019-09-10 12:15:19 +03:00
Nelsson Huotari
20ab7df19f
Fixes, cleanup.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
1a08944a8b
Remove unused code, clarifications, optimizations
2019-09-10 12:15:19 +03:00
Nelsson Huotari
d6722c7492
Terrain texture selection, support for vertex selection
2019-09-10 12:15:19 +03:00
Evil Eye
56b6a7ada4
Fix #5155
2019-09-09 22:29:59 +02:00
David Cernat
3acfbad55d
[General] Implement ClientScriptSettings packet, part 1
...
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00
David Cernat
25e27ccb95
[General] Use placeholder packet ID for unused CellCreate packet
2019-09-09 10:22:20 +03:00
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
David Cernat
ca67587b89
Add OpenMW commits up to 5 Sep 2019
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-09-05 21:41:50 +03:00
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
2019-09-05 20:16:03 +04:00
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
...
Make sure failed pick/trap attempts are a crime (bug #5149 )
2019-09-05 18:51:16 +04:00
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
2019-09-05 17:36:49 +03:00
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
2019-09-05 17:29:49 +03:00
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
2019-09-05 07:49:53 +00:00
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
...
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
2019-09-04 16:42:34 +03:00
David Cernat
190c404b38
[Client] Calculate spell success in more appropriate place
...
Previously, creatures with fast spellcasting animations would cast their spells before their success had actually been calculated, causing them to fail.
2019-09-02 23:50:56 +03:00
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
...
Added myself to authors
2019-09-02 17:18:56 +00:00
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
2019-09-02 17:13:56 +00:00
James Stephens
1cd1bfca74
Fixes bug #4650
2019-09-02 16:49:29 +02:00
David Cernat
95967ea289
[General] Rename unused ObjectReset packet into ObjectHit
2019-09-01 08:30:03 +03:00
David Cernat
6dccdfe0c1
[Client] Load up TES3MP's settings in the same map as OpenMW's settings
...
This allows the "font size" property to be read when the chat window is created.
2019-08-28 06:37:33 +03:00
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
2019-08-27 22:42:41 +04:00
David Cernat
3a1e3cf0f5
[Client] Prevent chat key from switching to chat window while in console
2019-08-27 15:23:12 +03:00
David Cernat
a9f1481e5c
[Client] Revert changes to key focus setting as per 56539fee4f
2019-08-27 15:22:11 +03:00
David Cernat
a52d32602d
[Client] Fix code style in PlayerList
2019-08-27 09:29:43 +03:00
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
...
Rename getWeaponPart() function
2019-08-27 10:05:44 +04:00
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
2019-08-27 09:55:02 +04:00
David Cernat
3e1c96a49c
[Client] Fix crash by not trying to enable markers for invalid players
2019-08-26 21:10:02 +03:00
David Cernat
78a9a428a6
[Client] Remove unnecessary mwmp::Main::pressedKey() function
...
Additionally, add comment around where it was originally used.
2019-08-26 15:41:45 +03:00
David Cernat
e0f623fb87
[Client] Move check for preventing auto equipping to correct spot
2019-08-26 15:39:56 +03:00
David Cernat
e15428e139
[General] Remove "created by" stamps added by IntelliJ
2019-08-26 12:33:28 +03:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
David Cernat
9350e1d484
[General] Split up Attack packets into Attack and Cast ones
...
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
...
Revert questionable input manager decisions
2019-08-24 15:02:50 +03:00
David Cernat
353e7d530a
Add OpenMW commits up to 18 Aug 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-22 22:44:00 +03:00
David Cernat
ed05125f6a
Add OpenMW commits up to 2 Aug 2019
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
2019-08-22 15:38:15 +03:00
David Cernat
b57c0bcafe
Add OpenMW commits up to 6 June 2019
...
# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-22 11:42:02 +03:00
David Cernat
5181c601c0
Add OpenMW commits up to 2 May 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
2019-08-22 08:40:32 +03:00
David Cernat
f671c0bddc
Add OpenMW commits up to 1 Apr 2019
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/trainingwindow.cpp
# apps/openmw/mwgui/travelwindow.cpp
# apps/openmw/mwgui/waitdialog.cpp
2019-08-21 23:54:39 +03:00
David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
2019-08-21 19:04:04 +03:00
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
2019-08-21 17:29:24 +03:00
David Cernat
6205ff6b04
Add OpenMW commits up to 30 Jan 2019
...
# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
2019-08-21 15:48:07 +03:00
David Cernat
6fdef4fd0a
Add OpenMW commits up to 1 Jan 2019
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-21 14:37:54 +03:00
David Cernat
68886e7539
Add OpenMW commits up to 2 Dec 2018
...
# Conflicts:
# .travis.yml
# README.md
2019-08-21 13:08:56 +03:00
David Cernat
cbba81df03
Add OpenMW commits up to 14 Nov 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/inventorystore.cpp
2019-08-21 09:04:36 +03:00
David Cernat
3efffe92e3
Add OpenMW commits up to 5 Nov 2018
...
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
2019-08-21 05:08:50 +03:00
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 13:15:00 +03:00
David Cernat
056591b957
Add OpenMW commits up to 14 Sep 2018
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 12:14:57 +03:00
David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 11:31:51 +03:00
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
2019-08-20 10:06:15 +03:00
David Cernat
0339958e21
[General] Rename Log class into TimedLog
2019-08-19 21:39:33 +03:00
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
...
Fix jumping mechanics framerate dependency (bug #4991 )
2019-08-18 10:57:11 +04:00
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
...
Optimize custom bones search visitor
2019-08-18 10:36:01 +04:00
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
2019-08-18 10:30:21 +04:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
...
Sneaking consistency fixes (bug #5103 )
2019-08-18 08:57:22 +04:00
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
...
Human-readable light source duration (feature #5091 )
2019-08-18 08:43:51 +04:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
2019-08-17 23:15:21 +04:00
capostrophic
e5331aab28
Escape number signs in object names for tooltips
2019-08-17 21:53:52 +03:00
elsid
ad05de44ae
Use 3d coordinates to detect stuck
...
To able water and flying creatures move to player going up or down.
2019-08-17 18:09:00 +02:00
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
...
This reverts commit 5434e92437
.
2019-08-17 17:55:49 +02:00
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
...
Allow SwimRunForward state WalkForward fallback (bug #5126 )
2019-08-17 12:45:25 +04:00
Andrei Kortunov
ca724d45a1
Merge pull request #2498 from akortunov/master
...
[Regression] inject bones for NPC's with custom animation models
2019-08-17 12:21:34 +04:00
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
2019-08-17 12:17:13 +04:00
Alexei Dobrohotov
1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
...
Change the default reverb preset to improve underwater FX transition
2019-08-17 00:29:29 +03:00
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
2019-08-16 21:56:14 +04:00
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
2019-08-16 20:46:22 +03:00
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
2019-08-16 21:30:24 +04:00
capostrophic
f779529cab
Change the default reverb preset to improve underwater FX transition
2019-08-16 17:37:38 +03:00
David Cernat
ab93b5ddc5
[General] Use PlayerItemUse packets when using items through quick keys
2019-08-16 05:50:07 +03:00
elsid
4d86bf3bf2
Update rotated world objects in navigator
2019-08-15 18:19:19 +02:00
David Cernat
ae5200cbb2
[General] Implement light records for RecordDynamic packets
2019-08-14 21:10:53 +03:00
Alexei Dobrohotov
17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
...
Class quiz fixes
2019-08-13 21:47:30 +03:00
David Cernat
6160293e86
[Client] Don't clear placeholder summons in CastSpell::inflict()
2019-08-12 15:12:34 +03:00
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
...
Use up-to-date magic effects for GetEffect (bug #3894 )
2019-08-11 22:20:20 +04:00
ArgonianAccount
53facf7baa
Class quiz fixes
2019-08-12 00:54:02 +12:00
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c
2019-08-11 12:07:49 +03:00
Alexei Dobrohotov
5640a305e2
Merge pull request #2487 from akortunov/arrows
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Corrections for extended weapon animations feature
2019-08-10 20:00:34 +03:00
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
2019-08-10 20:57:37 +04:00
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6
2019-08-10 18:28:03 +02:00
Andrei Kortunov
1f7d2f8da0
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
...
This reverts commit b7c214b1bc
.
2019-08-09 21:38:03 +04:00
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
...
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
2019-08-09 21:03:24 +04:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
...
Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
capostrophic
26f59e47db
Improve readability
2019-08-09 19:56:21 +03:00
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
2019-08-09 19:27:25 +03:00
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
...
Vanilla-friendly ranged crits (bug #5067 )
2019-08-09 20:23:56 +04:00
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
2019-08-09 19:40:30 +04:00
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
2019-08-09 19:40:30 +04:00
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
2019-08-09 19:40:30 +04:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
2019-08-09 09:17:36 +04:00
David Cernat
1d09763bad
[Client] Allow blanking out the enchantment IDs of records using a base
2019-08-08 08:05:10 +03:00
Alexei Dobrohotov
ed364a1e29
Merge pull request #2476 from akortunov/arrows
...
Use magic glow for enchanted arrows
2019-08-07 17:32:38 +03:00
Andrei Kortunov
b7c214b1bc
Do not use a separate GlowUpdater for every arrow in quiver
2019-08-07 12:58:18 +04:00
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
2019-08-07 10:56:21 +02:00